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Revision as of 15:13, 1 February 2026


Event Content

Archer has been made unobtainable from the game as of the 26th of January 2020 as it was part of the Christmas 2019 Event.
Players with the item in question can continue using it, but you cannot obtain this item anymore, outside of limited-time promotional sales.

Similar Article
This article is about Archer. You may be looking for the Hunter enemy from Eggy Island.

<infobox>

 <title source="title"><default>Archer</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>
[[File:{{{image-dynamic}}}|link=]]

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Defense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Error creating thumbnail: File missing {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

"Shoot a piercing arrow that bounces towards nearby enemies. Pick between Fire, Stun, & EXP arrows."
―Inventory Description
"Shoot an arrow and requires time to aim. Exclusive tower."
―Former Inventory Description
"Shoots piercing arrows that aren't most accurate. Opened from the gift of Sharpness."
―Former Inventory Description
"A trophy tower, opened from the Gift of Sharpness."
―Former Inventory Description

Description

The Archer, formerly known as the Holiday Archer, is a tower that attacks enemies with a bow. It could have been unlocked from the Gift of Sharpness, which costed Error creating thumbnail: File missing2,500 Tickets, as part of the Christmas 2019 Event. The gift could have also been bought via a limited time gamepass for Error creating thumbnail: File missing 250. It could later be bought through a different limited time gamepass, which was sold multiple times.

The Archer shoots arrows that damage and pierce through enemies, making the Archer a multi-target tower. The firerate of the Archer is separated into two halves. The first half is the Archer loading the bow with an arrow. This can happen even if there are no enemies in the Archer's range. If it starts attacking with its bow loaded, its firerate will be effectively halved for that shot. The second half is the Archer aiming the bow, and then firing it. This can only happen if there are enemies in its range, unlike the first half. It also boasts a very high range, despite its very low cost.

The arrows it fires will be shot in a straight line. However, if the arrow hits an enemy, it can bounce to another enemy if it is in an ~10 stud radius from the hit enemy. This allows the arrow to change its trajectory and extend how far it goes, making it far more effective at clearing out enemies. If there is no enemy in that range, the arrow will not change directions. The direction of the bounce depends on the enemies. If there are only enemies at the front, it will bounce to the front, if there are only enemies at the back, it will bounce to the back. Meanwhile, if enemies are on both the front and the back, it will be capable of going either way.

At Level 3, the Archer gains the ability to equip different arrows, with the default arrows being replaced by fire arrows at Level 3. These set an enemy on fire, as long as it does not have the Burn Immunity. At Level 4, it can now swap to shock arrows, which stun enemies for a brief period of time. The final arrow is an explosive arrow, which creates an explosion upon hitting a single enemy, meaning its piercing is replaced by an explosion which deals damage on top of the arrow. There is a 10 second cooldown before arrows can be switched again.

The main drawback of this tower is that arrows are projectile-based and will take a short time to reach their intended location. The Archer can detect Hidden enemies at Level 2+. It can also damage Lead enemies at Level 3+ with its flame arrows, though only burn damage can damage them, or through its explosions.

The Archer has a placement limit of 15 per player.

Upgrades

Shot of the Century
Level 5 • Cost: Shot of the Century - Error creating thumbnail: File missing$8,575

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Flame Arrows
Level Damage Burn Damage Firerate[1] Burn Tick Burn Time Range Max Hits Total Elapsed Damage DPS[2] Cost Efficiency
0 4 N/A 1.708 N/A N/A 16 2 N/A 2.34 Error creating thumbnail: File missing$256.41
1 4 N/A 1.708 N/A N/A 19 2 N/A 2.34 Error creating thumbnail: File missing$299.15
2 6 N/A 1.608 N/A N/A 19 2 N/A 3.73 Error creating thumbnail: File missing$294.91
3 8 1 1.508 0.5 2 22 3 4 7.31[3] Error creating thumbnail: File missing$287.28
4 16 3 1.508 0.5 3 23 4 18 16.61[4] Error creating thumbnail: File missing$291.99
5 35 6 1.258 0.5 4 24 6 48 39.82[5] Error creating thumbnail: File missing$337.14
Shock Arrows
Level Damage Firerate[1] Range Max Hits Stun Time DPS[6] Cost Efficiency
4 16 1.508 23 3 0.3 10.61 Error creating thumbnail: File missing$457.12
5 35 1.258 24 4 0.45 27.82 Error creating thumbnail: File missing$482.57
Explosive Arrows
Level Damage Splash Damage Firerate[1] Range Explosion Range Max Hits[7] DPS Cost Efficiency
5 35 35 1.258 24 5 1 55.64[8] Error creating thumbnail: File missing$241.28

Skins

To see all the upgrades of a skin, see the gallery page.

Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Huntsman Valentines Spooky Elf
Rarity Common Event Event Common
Daily Store Cost Error creating thumbnail: File missing 255 N/A N/A N/A
Obtained From Deluxe Skincrate Lovestruck Skincrate,
Valentine Skincrate
Spooky Skincrate Christmas 2025 Skincrate
Error creating thumbnail: File missing
Skin Ice Soul
Rarity Common
Daily Store Cost N/A
Obtained From Christmas 2025 Skincrate

Strategy

  • Due to its cheap cost, Archers can be useful early on during the game.
  • The Archer's arrow is quite accurate, as it will hit the intended target every single time.
  • Due to the Archer's arrows bouncing from enemies, the exact placement of the tower is not nearly as important as for other projectile towers like the Harvester or Frost Blaster.
    • It can however still help, as the bouncing benefits from compact path layouts. Such maps include Simplicity and Harbor, as the paths on there are relatively close to each other.
  • Natural obstacles, such as hills, do not interfere with the Archer's arrow; it passes right through them.
  • At Level 3+, the arrows fired by the Archer will gain the ability to set enemies on fire, if set to flame arrows.
    • This can allow it to deal more DPS to each enemy hit. It also has the highest max hits, allowing it to hit more enemies than the other arrows in most cases.
    • Do note that the burn damage cannot be applied to enemies with Burn Immunity, making the Archer weaker against them.
    • The Archer's burn damage does not stack with other Archers or with towers that deal burn damage, like the Pyromancer.
      • This may hinder some towers' performance, such as the Golden Pyromancer, in which the burning damage dealt is superior compared to that of the Archer.
      • Because flame arrows do not stack with other Archers, it is recommended to only have one or a few Archers with flame arrows, with the rest using different arrows.
  • At Level 4+, it gains the shock arrows, which can stun enemies.
    • While the shock is quite short, it can still be useful at stunning if the arrows do not hit the enemy at the same time, but instead hit them separately, applying the stun multiple times and keeping the enemy stunned for a long time, though this can be tricky to pull off.
    • If an enemy has the Stun Immunity, it will not be stunned but instead only slowed down. For Bosses, they do get slowed down, but the slowdown is weaker on them.
  • At Level 5, it gains the explosive arrows, which explode upon hitting the first enemy.
    • The explosion does not replace the arrow damage, meaning the explosive arrow are actually quite effective against single target enemies. It also bypasses defense with its explosion, making it useful against high health defense enemies like the Fallen Hero.

Trivia

  • This tower could have been a reference to Robin Hood. This may also have been based on the exclusive Archer tower from Tower Battles.
  • When Hardcore Testing BETA was initially released, the Archer was available for Error creating thumbnail: File missing 1 if you did not have it.
  • When initially released, the Archer could pierce through infinite enemies so long as they were within its range.
    • This was changed on the 4th of March 2020. Now, it can only pierce through a limited number of enemies.
  • After the Overhaul Update, the Archer supposedly had "special arrows" between Level 4-5. This supposedly gave arrows the ability to inflict an effect on enemies (such as stuns and explosions).
    • However, this was only available for special skins that were not yet made. It was then promptly removed in the next update.
    • One of the special arrow effects would later return on the 7th of April 2023, with flame arrows that inflict burn damage, and another two more on the 15th of January 2025, with arrows that explode and stun enemies on impact.
  • Before the 12th of January 2020, the Archer used to share the cheapest placement cost of Error creating thumbnail: File missing$200 with the Farm.
  • The Archer's Level 5 upgrade name, Shot of the Century, is named after an ability name given to The Umbra on the Tower Defense Simulator Wiki.

Update History

For previous cosmetic variations, see the gallery page.

Notes

  1. 1.0 1.1 1.2 Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.
  2. DPS assumes one arrow successfully hits one enemy only.
    Total DPS is calculated as Normal DPS + Burn DPS.
    Burn DPS is calculated as Burn Damage ÷ Tick.
  3. 5.31 Normal DPS + 2 Burn DPS
  4. 10.61 Normal DPS + 6 Burn DPS
  5. 27.82 Normal DPS + 12 Burn DPS
  6. DPS assumes one arrow successfully hits one enemy only.
  7. Refers to the arrow only, not the explosion.
  8. 27.82 Normal DPS + 27.82 Splash DPS


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