Cowboy: Difference between revisions

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Line 8:
|role = Offense
|placement = Ground
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]612 (Regular)<br/>[[File:PlacementLimit.png|20px|Placement Limit]]10 ([[PVP]])
|basecost = {{Money|450550}}
|basesellingprice = {{Money|150183}}
|basedamage = [[File:Damage Icon.png|20px|Damage]]23
|damagetype = Single
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.5751
|baserange = [[File:Range Icon.png|20px|Range]]1513
|baseincome = {{Money|2030}}
|hidden_detection = {{Attr|Hidden|Level 23+}}
|lead_detection = N/A
|flying_detection = N/A
Line 25:
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]4
|pvp_damagetype = Single
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|pvp_baserange = [[File:Range Icon.png|20px|Range]]14
|pvp_baseincome = {{Money|50}}
Line 59:
The '''Cowboy''' is considered an all-round tower. Its DPS makes it decent to defend early and mid-game, while its ability to generate cash can make it useful for the entire match.
 
The '''Cowboy''' has a placement limit of sixtwelve per player. This is increaseddecreased to ten in [[PVP]] mode.
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|150200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 0.5751 > 0.4759 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
1.5+2 > 1.25 Spin TimeRange [[File:CooldownRange Icon.png|20px|Spin TimeRange]]
 
0.4752 > 01.62525 FirerateSpin Time [[File:Cooldown Icon.png|20px|FirerateSpin Time]]
 
Sell Price changes to {{Money|200}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|850}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
Sell Price changes to {{Money|200250}}}}
+2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|850600}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
{{Money|2030}} > {{Money|4050}} Income [[File:Cash Icon.png|20px|Income]]
+Hidden Detection {{Hidden|Hidden Detection}}
 
{{Money|20}} > {{Money|40}} Income [[File:Cash Icon.png|20px|Income]]
 
Sell Price changes to {{Money|483450}}}}
{{Upgrade|Level = Level 3|Upgrade Title = FasterDeadly InstinctsPrecision|Cost = {{Money|32,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
 
+25 RangeDamage [[File:RangeDamage Icon.png|20px|RangeDamage]]
Sell Price changes to {{Money|483}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+100.9 > 0.6 DamageFirerate [[File:DamageCooldown Icon.png|20px|DamageFirerate]]
 
0.475 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
{{Money|40}} > {{Money|75}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|1,483916}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|53,500000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 0.6256 > 0.27535 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{Money|75}} > {{Money|150}}+2.5 IncomeRange [[File:CashRange Icon.png|20px|IncomeRange]]
 
{{Money|4050}} > {{Money|75125}} Income [[File:Cash Icon.png|20px|Income]]
 
6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]
 
 
Sell Price changes to {{Money|31,316916}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|127,500777}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
{{Money|150125}} > {{Money|250185}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|74,483509}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
 
1.025 > 0.8258 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
Line 127 ⟶ 125:
+4 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.8258 > 0.5255 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
Line 139 ⟶ 137:
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
0.5255 > 0.27525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{Money|75}} > {{Money|175}} Income [[File:Cash Icon.png|20px|Income]]
Line 147 ⟶ 145:
 
Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,000}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +86 Damage [[File:Damage Icon.png|20px|Damage]]
 
{{Money|175}} > {{Money|300}} Income [[File:Cash Icon.png|20px|Income]]
Line 155 ⟶ 153:
}}
 
==Stats TableStatistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
 
Line 161 ⟶ 159:
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total PriceCost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 450550; 150200; 850600; 30002000; 55003000; 125007777
$FNC-PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$FNCFSE-DETECTION$ = 23; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Deadly Precision; Double Tap; Outlawed
$FNC-PVP-DETECTION$ = 3; ;
$FNCFSE-PVP-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FNCFSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FSE-META$ = Advanced; File:WDDefaultCowboyIcon.png
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
Line 180 ⟶ 179:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$TPCOST$}}$R$ || 2{{Money|$TP$}}$R$ || 0.553 || 1.5 || 2 || 6 || {{Money|2030}} || 1513 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 23 || 0.459 || 1.25 || 6 || {{Money|2030}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 45 || 0.459 || 1.25 || 6 || {{Money|4050}} || 1715 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 1410 || 0.6 || 1 || 6 || {{Money|7550}} || 1917.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 1410 || 0.2535 || 1 || 12 || {{Money|150125}} || 1920 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 2824 || 0.2535 || 1 || 12 || {{Money|250185}} || 2120 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
Line 198 ⟶ 197:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 1816 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
Line 398 ⟶ 397:
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Event Premium Battle Pass]]
|[[Shamrock Crate]]
|-
!
|[[File:PatrioticCowboyIconIG.png|175px]]
|-
!Skin
|{{Color|Patriotic}}
|-
!Rarity
|{{Color|Legendary}}
|-
!Daily Store Cost
|{{Coins|10,000}}
|-
!Obtained From
|[[Patriotic Crate]]
|}
 
Line 404 ⟶ 418:
**It can be kept for its extra cash generation. It can also serve as extra DPS to complement your main DPS tower, depending on your loadout.
*Early on during the game, you may want to place down multiple Level 0 '''Cowboys''' because of their cheap price, decent DPS and effective cash generation, then slowly upgrade them one by one.
**However, do note that you may let some high health or [[Hidden (Attribute)|Hidden]] enemies get past, like the [[Fallen Squire]] or [[Fallen Soul]]. Therefore, it may be worth upgrading some '''Cowboys''' to Level 23 for its greater DPS and hidden detection.
*The '''Cowboy''' can generate a set amount of money every sixth shot, starting at Level 0.
**However, this does not give as much cash compared to the [[Farm]] early on. If you intend to replace [[Farm]] with the '''Cowboy''', be aware of this.
Line 411 ⟶ 425:
***The amount of cash earned can be increased even further with [[Commander]]'s [[Firerate Buff]].
***The [[DJ Booth]] can reduce the '''Cowboy's''' upgrade costs, increase its range, and improve its damage, further contributing to its cash generation capabilites.
****Though, it's is best to keep the [[DJ Booth]] set to the purple or green track as the red track increases its damage by 20%, lowering the amount of times it can shoot. However, for shorter or more difficult gamemodes like [[Polluted Wasteland II]], this tactic is usually not needed
*Enemies summoned by other enemies or sent by players do not count for cash shot.
**However, any enemy that the game does not consider a summoned enemy can still be generated cash from. This includes actually summoned enemies game does not consider summoned, like the [[Slime]] from the [[Slime (Attribute)|Slime]], or enemies converted in a way that makes them look like a summoned enemy, such as [[Corpse (Attribute)|Corpses]].
Line 468 ⟶ 482:
**Statistical changes:
***'''Level 4'''
****Firerate changed from <abbr title="-0.35">{{Tooltip|1.05 > 0.7</abbr>|-0.35}}. to <abbr title="-0.45">{{Tooltip|1.05 > 0.6</abbr>|-0.45}}.
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
**'''Cowboy''' now has a 12% chance (1% at Level 5) to give cash when it shoots, with the amount being a random value between {{Money|60}} to {{Money|750}}.
Line 488 ⟶ 502:
****Cost decreased from {{Money|350}} to {{Money|250}}.
****Hidden detection removed.
****Firerate changed from 1.7 to <abbr title="-0.2">{{Tooltip|1.53 > 1.33</abbr>|-0.2}}.
****Renamed from ''Improved Handling'' to ''Quick Shot''.
***'''Level 2'''
****Cost decreased from {{Money|525}} to {{Money|300}}.
****Damage decreased from +2 to +0.
****Firerate changed from <abbr title="-0.45">{{Tooltip|1.7 > 1.25</abbr>|-0.45}} to 1.33.
****Cash shot of 5 added.
****Renamed from ''Wanted'' to ''Gold Shot''.
***'''Level 3'''
****Cost decreased from {{Money|1,350}} to {{Money|1,250}}.
****Firerate changed from <abbr title="-0.2">{{Tooltip|1.25 > 1.05</abbr>|-0.2}} to 1.33.
****Hidden detection added.
****Renamed from ''Bandito'' to ''Dualing Instincts''.
***'''Level 4'''
****Damage decreased from +8 to +0.
****Firerate changed from <abbr title="-0.45">{{Tooltip|1.05 > 0.6</abbr>|-0.45}} to <abbr title="-0.65">{{Tooltip|1.33 > 0.68</abbr>|-0.65}}.
****Renamed from ''Dual Wield'' to ''Double Tap''.
***'''Level 5'''
****Damage increased from -9 to +11.
****Firerate changed from <abbr title="-0.4">{{Tooltip|0.6 > 0.2</abbr>|-0.4}} to <abbr title="-0.15">{{Tooltip|0.68 > 0.53</abbr>|-0.15}}.
****''The Wildest of the West'' ability removed.
****Renamed from ''Gold Rush'' to ''Gunslinger of Death''.
Line 521 ⟶ 535:
****Firerate decreased from 1.53 to 1.525.
***'''Level 1'''
****Firerate changed from <abbr title="-0.2">{{Tooltip|1.53 > 1.33</abbr> to <abbr title="|-0.2">}} to {{Tooltip|1.525 > 1.325</abbr>|-0.2}}.
***'''Level 4'''
****Firerate changed from <abbr title="-0.65">{{Tooltip|1.33 > 0.68</abbr> to <abbr title="|-0.65">}} to {{Tooltip|1.325 > 0.675</abbr>|-0.65}}.
***'''Level 5'''
****Firerate changed from <abbr title="-0.15">{{Tooltip|0.68 > 0.53</abbr>|-0.15}} to <abbr title="-0.1">{{Tooltip|0.68 > 0.525</abbr>|-0.1}}.
*'''17 April 2022''' - [[v1.2.0]]
**{{Bugfix}} Cash trails are now visible to everyone.
Line 547 ⟶ 561:
****Generates {{Money|25}} instead of a random amount which increases with each wave.
***'''Level 1'''
****Firerate changed from <abbr title="-0.2">{{Tooltip|1.525 > 1.325</abbr> to <abbr title="|-0.2">}} to {{Tooltip|1.025 > 0.825</abbr>|-0.2}}.
****Renamed from ''Quick Shot'' to ''Steady Hand''.
***'''Level 2'''
Line 557 ⟶ 571:
***'''Level 3'''
****Cost increased from {{Money|1,250}} to {{Money|1,650}}.
****Firerate changed from 1.325 to <abbr title="-0.2">{{Tooltip|0.825 > 0.625</abbr>|-0.2}}.
****Spin Time now changes from 1.7 > 1.3.
****Renamed from ''Dualling Instincts'' to ''Faster Instincts''.
Line 563 ⟶ 577:
****Cost decreased from {{Money|4,250}} to {{Money|4,000}}.
****Damage increased from +0 to +2.
****Firerate changed from <abbr title="-0.65">{{Tooltip|1.325 > 0.675</abbr>|-0.65}} to <abbr title="-0.25">{{Tooltip|0.625 > 0.375</abbr>|-0.25}}.
****Income now changes from {{Money|50}} > {{Money|80}}.
***'''Level 5'''
****Damage decreased from +11 to +10.
****Firerate changed from <abbr title="-0.15">{{Tooltip|0.675 > 0.525</abbr>|-0.15}} to 0.375.
****Income now changes from {{Money|80}} > {{Money|100}}.
****Spin Time now changes from 1.3 > 1.
Line 594 ⟶ 608:
****Income changed from {{Money|25}} > {{Money|50}} to {{Money|25}} > {{Money|35}}.
***'''Level 3'''
****Firerate changed from <abbr title="-0.2">{{Tooltip|0.825 > 0.625</abbr>|-0.2}} to 0.825.
***'''Level 4'''
****Firerate changed from <abbr title="-0.25">{{Tooltip|0.625 > 0.355</abbr>|-0.25}} to <abbr title="-0.45">{{Tooltip|0.825 > 0.375</abbr>|-0.45}}.
****Income changed from {{Money|50}} > {{Money|80}} to {{Money|35}} > {{Money|50}}.
***'''Level 5'''
Line 623 ⟶ 637:
***'''Level 3'''
****Cost decreased from {{Money|1,650}} to {{Money|1,500}}.
****Firerate changed from 0.825 to <abbr title="-0.1">{{Tooltip|0.825 > 0.725</abbr>|-0.1}}.
****Spin time changed from <abbr title="-0.4">{{Tooltip|1.7 > 1.3</abbr>|-0.4}} to <abbr title="-0.5">{{Tooltip|1.7 > 1.2</abbr>|-0.5}}.
***'''Level 4'''
****Firerate changed from <abbr title="-0.45">{{Tooltip|0.825 > 0.375</abbr>|-0.45}} to <abbr title="-{{Tooltip|0.35">0.625725 > 0.375</abbr>|-0.35}}.
****Income changed from {{Money|35}} > {{Money|50}} to {{Money|40}} > {{Money|120}}.
****Cash shot changed from 6 to 6 > 12.
***'''Level 5'''
****Income changed from {{Money|50}} > {{Money|80}} to {{Money|120}} > {{Money|180}}.
****Firerate changed from 0.375 to <abbr title="-0.05">{{Tooltip|0.375 > 0.325</abbr>|-0.05}}.
****Spin time changed from <abbr title="-0.3">{{Tooltip|1.3 > 1</abbr>|-0.3}} to <abbr title="-0.35">{{Tooltip|1.2 > 0.85</abbr>|-0.35}}.
*'''10 May 2024''' - [[v1.21.0]]
**Description changed from: ''There ain't enough room for the two of us pardner... Gain cash every 5th shot.'' to ''There ain't enough room for the two of us pardner... Gain cash every 6th shot.''
Line 683 ⟶ 697:
***'''Level 1'''
****Cost decreased from {{Money|250}} to {{Money|150}}.
****Firerate changed from <abbr title="-0.2">{{Tooltip|1.025 > 0.825</abbr>|-0.2}} to <abbr title="-0.25">{{Tooltip|1.025 > 0.775</abbr>|-0.25}}
****Range decreased from +3 to +0.
****Spin time changed from 1.7 to 1.5 > 1.25.
Line 693 ⟶ 707:
****Cost decreased from {{Money|2,000}} to {{Money|1,750}}.
****Damage decreased from +4 to +3.
****Firerate changed from <abbr title="-0.1">{{Tooltip|0.825 > 0.725</abbr>|-0.1}} to <abbr title="-0.25">{{Tooltip|0.775 > 0.525</abbr>|-0.25}}.
****Spin time changed from 1.7 > 1.2 to 1.25 > 1.
***'''Level 4'''
****Cost decreased from {{Money|4,000}} to {{Money|3,000}}.
****Firerate changed from <abbr title="-0.35">{{Tooltip|0.725 > 0.375</abbr>|-0.35}} to <abbr title="-0.25">{{Tooltip|0.525 > 0.275</abbr>|-0.25}}.
****Damage decreased from +2 to +0.
****Range increased from +0 to +2.
Line 704 ⟶ 718:
****Cost decreased from {{Money|7,500}} to {{Money|5,250}}.
****Damage decreased from +10 to +7.
****Firerate changed from <abbr title="-0.05">{{Tooltip|0.375 > 0.325</abbr>|-0.05}} to 0.275.
****Income changed from {{Money|120}} > {{Money|180}} to {{Money|100}} > {{Money|200}}.
*'''18 June 2025''' - [[v1.67.0|v1.67.6]]
Line 718 ⟶ 732:
***'''Level 1'''
****Cost increased from {{Money|150}} to {{Money|200}}.
****Firerate changed from <abbr title="-0.25">{{Tooltip|1.025 > 0.775</abbr> to <abbr title="|-0.25">}} to {{Tooltip|1.275 > 1.025</abbr>|-0.25}}.
****Range increased from +0 to +0.5.
****Spin time changed from <abbr title="-0.25">{{Tooltip|1.5 > 1.25</abbr> to <abbr title="|-0.25">}} to {{Tooltip|1.25 > 1</abbr>|-0.25}}.
***'''Level 2'''
****Cost decreased from {{Money|550}} to {{Money|500}}.
Line 728 ⟶ 742:
****Cost increased from {{Money|1,500}} to {{Money|2,000}}.
****Damage increased from +3 to +4.
****Firerate changed from <abbr title="-0.25">{{Tooltip|0.775 > 0.525</abbr>|-0.25}} to <abbr title="-0.4">{{Tooltip|1.025 > 0.625</abbr>|-0.4}}.
****Income changed from {{Money|45}} to {{Money|55}} > {{Money|65}}.
****Spin time changed from <abbr title="-0.25">{{Tooltip|1.25 > 1</abbr> to <abbr title="|-0.25">}} to {{Tooltip|1 > 0.75</abbr>|-0.25}}.
***'''Level 4'''
****Cost increased from {{Money|3,000}} to {{Money|3,825}}.
****Firerate changed from <abbr title="-0.25">{{Tooltip|0.525 > 0.275</abbr>|-0.25}} to <abbr title="-0.3">{{Tooltip|0.625 > 0.325</abbr>|-0.3}}.
****Income changed from {{Money|50}} > {{Money|100}} to {{Money|65}} > {{Money|125}}.
***'''Level 5'''
Line 745 ⟶ 759:
****Income increased from {{Money|45}} to {{Money|50}}.
***'''Level 1'''
****Firerate changed from <abbr title="-0.25">{{Tooltip|1.275 > 1.025</abbr>|-0.25}} to <abbr title="-0.2">{{Tooltip|1.025 > 0.825</abbr>|-0.2}}.
***'''Level 2'''
****Income changed from {{Money|45}} > {{Money|55}} to {{Money|50}} > {{Money|60}}.
***'''Level 3'''
****Firerate changed from <abbr title="-0.4">{{Tooltip|1.025 > 0.625</abbr>|-0.4}} to <abbr title="-0.3">{{Tooltip|0.825 > 0.525</abbr>|-0.3}}.
****Income changed from {{Money|55}} > {{Money|65}} to {{Money|60}} > {{Money|75}}.
***'''Level 4'''
****Cost decreased from {{Money|3,825}} to {{Money|3,500}}.
****Firerate changed from <abbr title="-0.3">{{Tooltip|0.625 > 0.325</abbr>|-0.3}} to <abbr title="-0.25">{{Tooltip|0.525 > 0.275</abbr>|-0.25}}.
****Income changed from {{Money|65}} > {{Money|125}} to {{Money|75}} > {{Money|175}}.
***'''Level 5'''
Line 778 ⟶ 792:
****Income decreased from {{Money|30}} to {{Money|20}}.
***'''Level 1'''
****Firerate changed from <abbr title="-0.25">{{Tooltip|1.025 > 0.775</abbr>|-0.25}} to <abbr title="-0.1">{{Tooltip|0.625 > 0.525</abbr>|-0.1}}.
***'''Level 2'''
****Cost decreased from {{Money|550}} to {{Money|450}}.
Line 786 ⟶ 800:
****Cost increased from {{Money|1,500}} to {{Money|2,400}}.
****Damage increased from +3 to +11.
****Firerate changed from <abbr title="-0.25">{{Tooltip|0.775 > 0.525</abbr>|-0.25}} to <abbr title="+0.3">{{Tooltip|0.525 > 0.825</abbr>|+0.3}}.
****Income changed from {{Money|50}} to {{Money|30}} > {{Money|65}}.
***'''Level 4'''
****Cost increased from {{Money|3,000}} to {{Money|4,600}}.
****Firerate changed from <abbr title="-0.25">{{Tooltip|0.525 > 0.275</abbr>|-0.25}} to <abbr title="-0.45">{{Tooltip|0.825 > 0.375</abbr>|-0.45}}.
****Income changed from {{Money|50}} > {{Money|100}} to {{Money|65}} > {{Money|135}}.
***'''Level 5'''
****Cost increased from {{Money|5,250}} to {{Money|8,500}}.
****Damage increased from +7 to +8.
****Firerate changed from 0.275 to <abbr title="-0.1">{{Tooltip|0.375 > 0.275</abbr>|-0.1}}.
****Range decreased from +2 to +0.
****Income changed from {{Money|100}} > {{Money|200}} to {{Money|135}} > {{Money|180}}.
Line 806 ⟶ 820:
****Firerate decreaased from 0.625 to 0.575.
***'''Level 1'''
****Firerate changed from <abbr title="-0.1">{{Tooltip|0.625 > 0.525</abbr> to <abbr title="|-0.1">}} to {{Tooltip|0.5758 > 0.475</abbr>|-0.1}}.
***'''Level 2'''
****Cost increased from {{Money|450}} to {{Money|850}}.
Line 815 ⟶ 829:
****Cost increased from {{Money|2,400}} to {{Money|3,000}}.
****Damage decreased from +11 to +10.
****Firerate changed from <abbr title="+0.3">{{Tooltip|0.525 > 0.825</abbr>|+0.3}} to <abbr title="+0.15">{{Tooltip|0.475 > 0.625</abbr>|+0.15}}.
****Income changed from {{Money|30}} > {{Money|65}} to {{Money|40}} > {{Money|75}}.
***'''Level 4'''
****Cost increased from {{Money|4,600}} to {{Money|5,500}}.
****Firerate changed from <abbr title="-0.45">{{Tooltip|0.825 > 0.525</abbr>|-0.45}} to <abbr title="-0.35">{{Tooltip|0.625 > 0.275</abbr>|-0.35}}.
****Range increased from +0 to +2.
****Income changed from {{Money|65}} > {{Money|135}} to {{Money|75}} > {{Money|150}}.
Line 825 ⟶ 839:
****Cost increased from {{Money|8,500}} to {{Money|12,500}}.
****Damage increased from +8 to +14.
****Firerate changed from <abbr title="-0.1">{{Tooltip|0.375 > 0.275</abbr>|-0.1}} to 0.375.
****Range decreased from +2 to +0.
****Income changed from {{Money|135}} > {{Money|180}} to {{Money|150}} > {{Money|250}}.
Line 835 ⟶ 849:
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]]
**Gamepass price increased from {{Robux|340}} to {{Robux|272}}.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Placement limit increased from 6 to 12 in regular modes.
**Statistical changes (Regular):
***'''Base'''
****Cost increased from {{Money|450}} to {{Money|550}}.
****Damage increased from 2 to 3.
****Firerate increased for 0.575 to 1.
****Range decreased from 15 to 13.
****Income increased from {{Money|20}} to {{Money|30}}.
****Spin time increased from 1.5 to 2.
***'''Level 1'''
****Cost increased from {{Money|150}} to {{Money|200}}.
****Firerate increased for {{Tooltip|0.575 > 0.475|-0.1}} to {{Tooltip|1 > 0.9|-0.1}}.
****Range increased from +0 to +2.
****Spin time changed from 1.5 > 1.25 to 2 > 1.25.
***'''Level 2'''
****Cost decreased from {{Money|850}} to {{Money|600}}.
****Range decreased from +2 to +0.
****Income changed from {{Money|20}} > {{Money|40}} to {{Money|30}} > {{Money|50}}.
****Hidden detection removed, moved to Level 3.
***'''Level 3'''
****Cost decreased from {{Money|3,000}} to {{Money|2,000}}.
****Damage decreased from +10 to +5.
****Firerate changed from {{Tooltip|0.475 > 0.625|+0.15}} to {{Tooltip|0.9 > 0.6|-0.3}}.
****Range decreased from +2.5 to +2.
****Income changed from {{Money|40}} > {{Money|75}} to {{Money|50}} > {{Money|45}}.
****Hidden detection added.
****Name changed from ''Faster Instincts'' to ''Deadly Precision''.
***'''Level 4'''
****Cost increased from {{Money|5,500}} to {{Money|3,000}}.
****Firerate changed from {{Tooltip|0.625 > 0.275|-0.35}} to {{Tooltip|0.6 > 0.35|-0.25}}.
****Range increased from +0 to +2.5.
****Income changed from {{Money|75}} > {{Money|150}} to {{Money|45}} > {{Money|125}}.
***'''Level 5'''
****Cost decreased from {{Money|12,000}} to {{Money|7,777}}.
****Range decreased from +2 to +0.
****Income changed from {{Money|150}} > {{Money|250}} to {{Money|125}} > {{Money|185}}.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate increased for 1.025 to 1.
***'''Level 1'''
****Firerate increased for {{Tooltip|1.025 > 0.825|-0.2}} to {{Tooltip|1 > 0.8|-0.2}}.
***'''Level 3'''
****Firerate changed from {{Tooltip|0.825 > 0.525|-0.3}} to {{Tooltip|0.8 > 0.5|-0.3}}.
***'''Level 4'''
****Firerate changed from {{Tooltip|0.525 > 0.275|-0.25}} to {{Tooltip|0.5 > 0.25|-0.25}}.
***'''Level 5'''
****Damage decreased from +8 to +6.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Patriotic}}
*'''17 July 2026''' - [[v2.3.0]]
**Statistical changes (Regular):
***'''Level 3'''
****Income changed from {{Money|50}} > {{Money|45}} to {{Money|50}}.
***'''Level 4'''
****Income changed from {{Money|45}} > {{Money|125}} to {{Money|50}} > {{Money|125}}.
}}
 

Latest revision as of 14:52, 25 August 2026


Cowboy

<infobox>

 <title source="title"><default>Cowboy</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Below Average (1.25)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

File:Quote.png
"There ain't enough room for the two of us pardner... Gain cash on reload."
―Inventory Description
File:Quote.png
"Error creating thumbnail: File missing Beat "Badlands II" to buy this tower."
―Shop Description
File:Quote.png
"There ain't enough room for the two of us pardner... Gain cash every 6th shot."
―Former Inventory Description
File:Quote.png
"Error creating thumbnail: File missing Beat "Badlands II" to buy this tower."
―Former Shop Description
File:Quote.png
"There ain't enough room for the two of us pardner... Gain cash every 5th shot."
―Former Inventory Description
File:Quote.png
"Error creating thumbnail: File missing Beat "Badlands II" to buy this tower."
―Former Shop Description
File:Quote.png
"There ain't enough room for the two of us pardner... Gain cash every 8th shot."
―Former Inventory Description
File:Quote.png
"Won from beating a Badlands."
―Former Inventory Description

Description

[edit]

The Cowboy is an advanced ground tower which generates income every few shots. It can be purchased from the store for Error creating thumbnail: File missing 4,000 only after triumphing Badlands II. Due to a bug, the tower does not need to be purchased, instead appearing in the Gift Box. Alternatively, its gamepass can be purchased for Robux 340.

While initially having a fast firerate, it deals only moderate damage, and has middling range compared to towers such as the Accelerator. On later levels, the Cowboy gains much higher damage, bigger range and a faster firerate. The Cowboy can also generate cash every sixth shot at Level 0 and Level 5. The number of shots needed for the Cowboy to generate cash can be seen above its tower icon in the upgrade box or when you hover your cursor over it. After firing the sixth shot, it will spin its gun for a few seconds. The Spin Time is decreased at higher levels. This ability is extremely useful as a secondary source of economy and can even replace the Farm in certain conditions.

The Cowboy is considered an all-round tower. Its DPS makes it decent to defend early and mid-game, while its ability to generate cash can make it useful for the entire match.

The Cowboy has a placement limit of twelve per player. This is decreased to ten in PVP mode.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

Level Cost Total Cost Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Error creating thumbnail: File missing$550 Error creating thumbnail: File missing$550 3 1 2 6 Error creating thumbnail: File missing$30 13 2.57 Error creating thumbnail: File missing$214.01 Error creating thumbnail: File missing$4.29 Error creating thumbnail: File missing$2.67
1 Error creating thumbnail: File missing$200 Error creating thumbnail: File missing$750 3 0.9 1.25 6 Error creating thumbnail: File missing$30 15 3.13 Error creating thumbnail: File missing$239.62 Error creating thumbnail: File missing$5.22 Error creating thumbnail: File missing$2.67
2 Error creating thumbnail: File missing$600 Error creating thumbnail: File missing$1,350 5 0.9 1.25 6 Error creating thumbnail: File missing$50 15 5.22 Error creating thumbnail: File missing$258.62 Error creating thumbnail: File missing$8.7 Error creating thumbnail: File missing$2.67
3 Error creating thumbnail: File missing$2,000 Error creating thumbnail: File missing$3,350 10 0.6 1 6 Error creating thumbnail: File missing$50 17.5 15 Error creating thumbnail: File missing$223.33 Error creating thumbnail: File missing$12.5 Error creating thumbnail: File missing$1.83
4 Error creating thumbnail: File missing$3,000 Error creating thumbnail: File missing$6,350 10 0.35 1 12 Error creating thumbnail: File missing$125 20 24.74 Error creating thumbnail: File missing$256.67 Error creating thumbnail: File missing$25.77 Error creating thumbnail: File missing$2.04
5 Error creating thumbnail: File missing$7,777 Error creating thumbnail: File missing$14,127 24 0.35 1 12 Error creating thumbnail: File missing$185 20 59.38 Error creating thumbnail: File missing$237.91 Error creating thumbnail: File missing$38.14 Error creating thumbnail: File missing$1.64
Level Cost Total Cost Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Error creating thumbnail: File missing$550 Error creating thumbnail: File missing$550 4 1 1.25 6 Error creating thumbnail: File missing$50 14 3.84 Error creating thumbnail: File missing$143.23 Error creating thumbnail: File missing$8 Error creating thumbnail: File missing$3.08
1 Error creating thumbnail: File missing$200 Error creating thumbnail: File missing$750 4 0.8 1 6 Error creating thumbnail: File missing$50 14.5 4.8 Error creating thumbnail: File missing$156.25 Error creating thumbnail: File missing$10 Error creating thumbnail: File missing$3.08
2 Error creating thumbnail: File missing$500 Error creating thumbnail: File missing$1,250 6 0.8 1 6 Error creating thumbnail: File missing$60 16 7.2 Error creating thumbnail: File missing$173.61 Error creating thumbnail: File missing$12 Error creating thumbnail: File missing$2.67
3 Error creating thumbnail: File missing$2,000 Error creating thumbnail: File missing$3,250 10 0.5 0.75 6 Error creating thumbnail: File missing$75 18 18.46 Error creating thumbnail: File missing$176.06 Error creating thumbnail: File missing$23.08 Error creating thumbnail: File missing$2.25
4 Error creating thumbnail: File missing$3,500 Error creating thumbnail: File missing$6,750 10 0.25 0.75 12 Error creating thumbnail: File missing$175 20 34.29 Error creating thumbnail: File missing$196.85 Error creating thumbnail: File missing$50 Error creating thumbnail: File missing$2.46
5 Error creating thumbnail: File missing$7,000 Error creating thumbnail: File missing$13,750 16 0.25 0.75 12 Error creating thumbnail: File missing$300 20 54.86 Error creating thumbnail: File missing$250.64 Error creating thumbnail: File missing$85.71 Error creating thumbnail: File missing$2.56

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

File:WDPumpkinCowboyIcon.png File:WDRedemptionCowboyIcon.png File:WDBanditCowboyIcon.png File:WDGoldenCowboyIcon.png
Skin Pumpkin Redemption Bandit Golden
Rarity Event Rare Rare Golden
Daily Store Cost Error creating thumbnail: File missing 5,000 Robux 120 Robux 120 Error creating thumbnail: File missing 70,000
Obtained From Halloween Crate,
Pumpkin Crate,
Halloween 2019 Crate
Premium Crate Premium Crate Golden Crate
Error creating thumbnail: File missing File:WDValentinesCowboyIcon.png Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Kasodus Valentines Cop Noir
Rarity Uncommon Rare Common Uncommon
Daily Store Cost Robux 105 Error creating thumbnail: File missing 5,500 Robux 85 Robux 360
Obtained From Premium Crate,
Code:
DOUBLEBLOXIES[4]
Valentines 2026 Crate,
Lovestruck Crate,
Lovely Crate,
Season of Love Season
Premium Crate Deluxe Crate
Error creating thumbnail: File missing File:RetiredCowboyIcon.png Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Cyberpunk Retired Badlands Agent
Rarity Legendary Legendary Exclusive Rare
Daily Store Cost Robux 560 Robux 560 N/A Robux 120
Obtained From Deluxe Crate Deluxe Crate Quickdraw! Badge[5] Premium Crate,
Philips x TDS Season
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Holiday Ducky Bounty Hunter Masquerade
Rarity Event Rare Legendary Event
Daily Store Cost Error creating thumbnail: File missing 5,000 Error creating thumbnail: File missing 4,000 Robux 560 N/A
Obtained From Jolly Crate,
Violent Night Season
Ducky Crate Deluxe Crate Lunar Overture Season
Error creating thumbnail: File missing File:PlushieCowboyIconIG.png Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Fallen Plushie MegaBit Dark Frost
Rarity Rare Exclusive Rare Rare
Daily Store Cost N/A N/A Error creating thumbnail: File missing 3,000 N/A
Obtained From Condemned Vigilante Mission Quest Merch Shop[6] Daily Store Operation I.C.E Premium Battle Pass
File:SpringTimeCowboyIconIG.png Error creating thumbnail: File missing File:VampireHunterCowboyIconIG.png File:ShamrockCowboyIconIG.png
Skin Spring Time Mecha Bunny Vampire Hunter Shamrock
Rarity Legendary Legendary Rare Common
Daily Store Cost N/A N/A N/A N/A
Obtained From Ducky Revenge Premium Battle Pass Merch Shop[7] Null & Void Event Premium Battle Pass Shamrock Crate
Error creating thumbnail: File missing
Skin Patriotic
Rarity Legendary
Daily Store Cost Error creating thumbnail: File missing 10,000
Obtained From Patriotic Crate

Strategy

[edit]
  • While the Cowboy is decent early on during the game, it should be replaced with higher DPS towers later on, like the Accelerator.
    • It can be kept for its extra cash generation. It can also serve as extra DPS to complement your main DPS tower, depending on your loadout.
  • Early on during the game, you may want to place down multiple Level 0 Cowboys because of their cheap price, decent DPS and effective cash generation, then slowly upgrade them one by one.
    • However, do note that you may let some high health or Hidden enemies get past, like the Fallen Squire or Fallen Soul. Therefore, it may be worth upgrading some Cowboys to Level 3 for its greater DPS and hidden detection.
  • The Cowboy can generate a set amount of money every sixth shot, starting at Level 0.
    • However, this does not give as much cash compared to the Farm early on. If you intend to replace Farm with the Cowboy, be aware of this.
    • If you want to use this tower for cash generation early on, multiple Level 2 Cowboys can be quite effective.
      • Later on, Level 4 or 5 Cowboys can be used for additional cash, due to their way lower firerate, higher income and lower spin time.
      • The amount of cash earned can be increased even further with Commander's Firerate Buff.
      • The DJ Booth can reduce the Cowboy's upgrade costs, increase its range, and improve its damage, further contributing to its cash generation capabilites.
        • Though, it is best to keep the DJ Booth set to the purple or green track as the red track increases its damage by 20%, lowering the amount of times it can shoot. However, for shorter or more difficult gamemodes like Polluted Wasteland II, this tactic is usually not needed
  • Enemies summoned by other enemies or sent by players do not count for cash shot.
    • However, any enemy that the game does not consider a summoned enemy can still be generated cash from. This includes actually summoned enemies game does not consider summoned, like the Slime from the Slime, or enemies converted in a way that makes them look like a summoned enemy, such as Corpses.
    • Additionally, you can increase the money earned by the Cowboy by placing it near the start of the path, ensuring that no other towers can damage enemies before the Cowboy.
      • While the Cowboy cannot damage lead enemies, like the Lead, shots towards these enemies will contribute to the Cowboy's cash shot.

Trivia

[edit]
  • The Cowboy could have been unlocked from the Badlands map. However, this map was removed in the Wanted Dead Update and replaced with Badlands II.
  • The Cowboy has had many ways to generate money throughout the updates.
  • Before the MEGA Update, the Cowboy used to have the Gold Rush ability, which had a 65-second cooldown but increased its damage by 65% and every time the Cowboy damaged an enemy, there was a 4% chance to drop a money bag worth between Error creating thumbnail: File missing$100 and Error creating thumbnail: File missing$350.
    • This ability was replaced with The Wildest of the West ability which increased its damage by 50% and had a 30-second cooldown. This was removed in the Overhaul Update.
    • The sound effect that played when The Wildest of the West ability was activated is from Command & Conquer.
  • The former store description for the Cowboy erroneously stated that it generated money on every fifth shot. It actually generated money on every sixth shot, and continues to do this now, with the new store description correcting this.
  • Before the Overhaul Update, the Outlaw and the Cowboy were the only towers that had negative changes in their upgrades. Currently, it does also have a negative upgrade change as with a few other towers, including the Ranger (formerly the Outlaw), after a lengthy period where negative upgrades did not exist.
    • For the Cowboy, this was the Level 5 upgrade, which decreased damage as a trade-off for a much lower firerate (thereby shooting faster).
      • The chance for the Cowboy to generate cash with each shot was also decreased to compensate for the faster firerate.
    • For the Outlaw, this was the Level 3 upgrade, which increased the firerate as a trade-off for much higher damage, similarly to the current Level 4 Ranger.
  • Between the MEGA Update and Overhaul Update, the store stated the Cowboy to be an event tower, even though it was not.
  • The Level 3 upgrade name between the Overhaul Update and Wanted Dead Update used to be misspelled as Dualing Instincts when it should be Duelling Instincts.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

Notes

[edit]
  1. 1.0 1.1 DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).
  2. 2.0 2.1 This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).
  3. 3.0 3.1 Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).
  4. Expired
  5. Triumph Badlands II in under 16 minutes.
  6. Code obtained by purchasing a Cowboy Plush.
  7. Code obtained by purchasing a Mecha Bunny + Nerd Ducky Mini Plush.


File:TowerNewHeader.png
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