Cowboy: Difference between revisions

From Tower Defense Simulator Wiki
Jump to navigation Jump to search
Content deleted Content added
imported>Mentin123
No edit summary
imported>Mentin123
mNo edit summary
 
(23 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{Tabs|Regular = Cowboy|Perk = Golden Cowboy}}
{{Tabs|Regular = Cowboy|Perk = Golden Cowboy}}
{{SameName|Cowboy|[[Cowboy|Tower]] • [[Cowboy (Modifier)|Modifier]]}}
{{SameName|Cowboy|[[Cowboy|Tower]] • [[Cowboy (Modifier)|Modifier]]}}
{{Improve|Outdated strategy, update history and history subpage}}
{{TowerInfobox
{{TowerInfobox
|title = Cowboy
|title = Cowboy
Line 71: Line 70:




Sell Price changes to {{Money|2500}}}}
Sell Price changes to {{Money|250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|600}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|600}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


Line 85: Line 84:


1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]

{{Money|50}} > {{Money|45}} Income [[File:Cash Icon.png|20px|Income]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 96: Line 93:
+2.5 Range [[File:Range Icon.png|20px|Range]]
+2.5 Range [[File:Range Icon.png|20px|Range]]


{{Money|45}} > {{Money|125}} Income [[File:Cash Icon.png|20px|Income]]
{{Money|50}} > {{Money|125}} Income [[File:Cash Icon.png|20px|Income]]


6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]
6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]
Line 128: Line 125:
+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]


0.8 > 0. Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.8 > 0.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 156: Line 153:
}}
}}


==Stats Table==
==Statistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page.''


Line 162: Line 159:
<var>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 550; 200; 600; 2000; 3000; 7777
$COST$ = 550; 200; 600; 2000; 3000; 7777
$FNC-PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$FNC-DETECTION$ = 3; ;
$FSE-DETECTION$ = 3; ;
$FNC-UPGRADE$ = Steady Hand; Lucky Shot; Deadly Precision; Double Tap; Outlawed
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Deadly Precision; Double Tap; Outlawed
$FNC-PVP-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-PVP-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FNC-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FSE-META$ = Advanced; File:WDDefaultCowboyIcon.png
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
Line 180: Line 179:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
|-
| 0 || {{Money|$TP$}} || 3 || 1 || 2 || 6 || {{Money|30}} || 13 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 2 || 6 || {{Money|30}} || 13 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || 0.9 || 1.25 || 6 || {{Money|30}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 1 || $R$ || $R$ || 3 || 0.9 || 1.25 || 6 || {{Money|30}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 2 || {{Money|$TP$}} || 5 || 0.9 || 1.25 || 6 || {{Money|50}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 2 || $R$ || $R$ || 5 || 0.9 || 1.25 || 6 || {{Money|50}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 3 || {{Money|$TP$}} || 10 || 0.6 || 1 || 6 || {{Money|45}} || 17.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 3 || $R$ || $R$ || 10 || 0.6 || 1 || 6 || {{Money|50}} || 17.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 4 || {{Money|$TP$}} || 10 || 0.35 || 1 || 12 || {{Money|125}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 4 || $R$ || $R$ || 10 || 0.35 || 1 || 12 || {{Money|125}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 5 || {{Money|$TP$}} || 24 || 0.35 || 1 || 12 || {{Money|185}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 5 || $R$ || $R$ || 24 || 0.35 || 1 || 12 || {{Money|185}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
|}
</div>
</div>
Line 198: Line 197:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
|-
| 0 || {{Money|$TP$}} || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 1 || {{Money|$TP$}} || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 1 || $R$ || $R$ || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 2 || {{Money|$TP$}} || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 2 || $R$ || $R$ || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 3 || {{Money|$TP$}} || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 3 || $R$ || $R$ || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 4 || {{Money|$TP$}} || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 4 || $R$ || $R$ || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 5 || {{Money|$TP$}} || 16 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 5 || $R$ || $R$ || 16 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
|}
</div>
</div>
Line 398: Line 397:
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Event Premium Battle Pass]]
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Event Premium Battle Pass]]
|[[Shamrock Crate]]
|[[Shamrock Crate]]
|-
!
|[[File:PatrioticCowboyIconIG.png|175px]]
|-
!Skin
|{{Color|Patriotic}}
|-
!Rarity
|{{Color|Legendary}}
|-
!Daily Store Cost
|{{Coins|10,000}}
|-
!Obtained From
|[[Patriotic Crate]]
|}
|}


Line 404: Line 418:
**It can be kept for its extra cash generation. It can also serve as extra DPS to complement your main DPS tower, depending on your loadout.
**It can be kept for its extra cash generation. It can also serve as extra DPS to complement your main DPS tower, depending on your loadout.
*Early on during the game, you may want to place down multiple Level 0 '''Cowboys''' because of their cheap price, decent DPS and effective cash generation, then slowly upgrade them one by one.
*Early on during the game, you may want to place down multiple Level 0 '''Cowboys''' because of their cheap price, decent DPS and effective cash generation, then slowly upgrade them one by one.
**However, do note that you may let some high health or [[Hidden (Attribute)|Hidden]] enemies get past, like the [[Fallen Squire]] or [[Fallen Soul]]. Therefore, it may be worth upgrading some '''Cowboys''' to Level 2 for its greater DPS and hidden detection.
**However, do note that you may let some high health or [[Hidden (Attribute)|Hidden]] enemies get past, like the [[Fallen Squire]] or [[Fallen Soul]]. Therefore, it may be worth upgrading some '''Cowboys''' to Level 3 for its greater DPS and hidden detection.
*The '''Cowboy''' can generate a set amount of money every sixth shot, starting at Level 0.
*The '''Cowboy''' can generate a set amount of money every sixth shot, starting at Level 0.
**However, this does not give as much cash compared to the [[Farm]] early on. If you intend to replace [[Farm]] with the '''Cowboy''', be aware of this.
**However, this does not give as much cash compared to the [[Farm]] early on. If you intend to replace [[Farm]] with the '''Cowboy''', be aware of this.
Line 411: Line 425:
***The amount of cash earned can be increased even further with [[Commander]]'s [[Firerate Buff]].
***The amount of cash earned can be increased even further with [[Commander]]'s [[Firerate Buff]].
***The [[DJ Booth]] can reduce the '''Cowboy's''' upgrade costs, increase its range, and improve its damage, further contributing to its cash generation capabilites.
***The [[DJ Booth]] can reduce the '''Cowboy's''' upgrade costs, increase its range, and improve its damage, further contributing to its cash generation capabilites.
****Though, it's best to keep the [[DJ Booth]] set to the purple or green track as the red track increases its damage by 20%, lowering the amount of times it can shoot. However, for shorter or more difficult gamemodes like [[Polluted Wasteland II]], this tactic is usually not needed
****Though, it is best to keep the [[DJ Booth]] set to the purple or green track as the red track increases its damage by 20%, lowering the amount of times it can shoot. However, for shorter or more difficult gamemodes like [[Polluted Wasteland II]], this tactic is usually not needed
*Enemies summoned by other enemies or sent by players do not count for cash shot.
*Enemies summoned by other enemies or sent by players do not count for cash shot.
**However, any enemy that the game does not consider a summoned enemy can still be generated cash from. This includes actually summoned enemies game does not consider summoned, like the [[Slime]] from the [[Slime (Attribute)|Slime]], or enemies converted in a way that makes them look like a summoned enemy, such as [[Corpse (Attribute)|Corpses]].
**However, any enemy that the game does not consider a summoned enemy can still be generated cash from. This includes actually summoned enemies game does not consider summoned, like the [[Slime]] from the [[Slime (Attribute)|Slime]], or enemies converted in a way that makes them look like a summoned enemy, such as [[Corpse (Attribute)|Corpses]].
Line 468: Line 482:
**Statistical changes:
**Statistical changes:
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-0.35">1.05 > 0.7</abbr>. to <abbr title="-0.45">1.05 > 0.6</abbr>.
****Firerate changed from {{Tooltip|1.05 > 0.7|-0.35}}. to {{Tooltip|1.05 > 0.6|-0.45}}.
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
**'''Cowboy''' now has a 12% chance (1% at Level 5) to give cash when it shoots, with the amount being a random value between {{Money|60}} to {{Money|750}}.
**'''Cowboy''' now has a 12% chance (1% at Level 5) to give cash when it shoots, with the amount being a random value between {{Money|60}} to {{Money|750}}.
Line 488: Line 502:
****Cost decreased from {{Money|350}} to {{Money|250}}.
****Cost decreased from {{Money|350}} to {{Money|250}}.
****Hidden detection removed.
****Hidden detection removed.
****Firerate changed from 1.7 to <abbr title="-0.2">1.53 > 1.33</abbr>.
****Firerate changed from 1.7 to {{Tooltip|1.53 > 1.33|-0.2}}.
****Renamed from ''Improved Handling'' to ''Quick Shot''.
****Renamed from ''Improved Handling'' to ''Quick Shot''.
***'''Level 2'''
***'''Level 2'''
****Cost decreased from {{Money|525}} to {{Money|300}}.
****Cost decreased from {{Money|525}} to {{Money|300}}.
****Damage decreased from +2 to +0.
****Damage decreased from +2 to +0.
****Firerate changed from <abbr title="-0.45">1.7 > 1.25</abbr> to 1.33.
****Firerate changed from {{Tooltip|1.7 > 1.25|-0.45}} to 1.33.
****Cash shot of 5 added.
****Cash shot of 5 added.
****Renamed from ''Wanted'' to ''Gold Shot''.
****Renamed from ''Wanted'' to ''Gold Shot''.
***'''Level 3'''
***'''Level 3'''
****Cost decreased from {{Money|1,350}} to {{Money|1,250}}.
****Cost decreased from {{Money|1,350}} to {{Money|1,250}}.
****Firerate changed from <abbr title="-0.2">1.25 > 1.05</abbr> to 1.33.
****Firerate changed from {{Tooltip|1.25 > 1.05|-0.2}} to 1.33.
****Hidden detection added.
****Hidden detection added.
****Renamed from ''Bandito'' to ''Dualing Instincts''.
****Renamed from ''Bandito'' to ''Dualing Instincts''.
***'''Level 4'''
***'''Level 4'''
****Damage decreased from +8 to +0.
****Damage decreased from +8 to +0.
****Firerate changed from <abbr title="-0.45">1.05 > 0.6</abbr> to <abbr title="-0.65">1.33 > 0.68</abbr>.
****Firerate changed from {{Tooltip|1.05 > 0.6|-0.45}} to {{Tooltip|1.33 > 0.68|-0.65}}.
****Renamed from ''Dual Wield'' to ''Double Tap''.
****Renamed from ''Dual Wield'' to ''Double Tap''.
***'''Level 5'''
***'''Level 5'''
****Damage increased from -9 to +11.
****Damage increased from -9 to +11.
****Firerate changed from <abbr title="-0.4">0.6 > 0.2</abbr> to <abbr title="-0.15">0.68 > 0.53</abbr>.
****Firerate changed from {{Tooltip|0.6 > 0.2|-0.4}} to {{Tooltip|0.68 > 0.53|-0.15}}.
****''The Wildest of the West'' ability removed.
****''The Wildest of the West'' ability removed.
****Renamed from ''Gold Rush'' to ''Gunslinger of Death''.
****Renamed from ''Gold Rush'' to ''Gunslinger of Death''.
Line 521: Line 535:
****Firerate decreased from 1.53 to 1.525.
****Firerate decreased from 1.53 to 1.525.
***'''Level 1'''
***'''Level 1'''
****Firerate changed from <abbr title="-0.2">1.53 > 1.33</abbr> to <abbr title="-0.2">1.525 > 1.325</abbr>.
****Firerate changed from {{Tooltip|1.53 > 1.33|-0.2}} to {{Tooltip|1.525 > 1.325|-0.2}}.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-0.65">1.33 > 0.68</abbr> to <abbr title="-0.65">1.325 > 0.675</abbr>.
****Firerate changed from {{Tooltip|1.33 > 0.68|-0.65}} to {{Tooltip|1.325 > 0.675|-0.65}}.
***'''Level 5'''
***'''Level 5'''
****Firerate changed from <abbr title="-0.15">0.68 > 0.53</abbr> to <abbr title="-0.1">0.68 > 0.525</abbr>.
****Firerate changed from {{Tooltip|0.68 > 0.53|-0.15}} to {{Tooltip|0.68 > 0.525|-0.1}}.
*'''17 April 2022''' - [[v1.2.0]]
*'''17 April 2022''' - [[v1.2.0]]
**{{Bugfix}} Cash trails are now visible to everyone.
**{{Bugfix}} Cash trails are now visible to everyone.
Line 547: Line 561:
****Generates {{Money|25}} instead of a random amount which increases with each wave.
****Generates {{Money|25}} instead of a random amount which increases with each wave.
***'''Level 1'''
***'''Level 1'''
****Firerate changed from <abbr title="-0.2">1.525 > 1.325</abbr> to <abbr title="-0.2">1.025 > 0.825</abbr>.
****Firerate changed from {{Tooltip|1.525 > 1.325|-0.2}} to {{Tooltip|1.025 > 0.825|-0.2}}.
****Renamed from ''Quick Shot'' to ''Steady Hand''.
****Renamed from ''Quick Shot'' to ''Steady Hand''.
***'''Level 2'''
***'''Level 2'''
Line 557: Line 571:
***'''Level 3'''
***'''Level 3'''
****Cost increased from {{Money|1,250}} to {{Money|1,650}}.
****Cost increased from {{Money|1,250}} to {{Money|1,650}}.
****Firerate changed from 1.325 to <abbr title="-0.2">0.825 > 0.625</abbr>.
****Firerate changed from 1.325 to {{Tooltip|0.825 > 0.625|-0.2}}.
****Spin Time now changes from 1.7 > 1.3.
****Spin Time now changes from 1.7 > 1.3.
****Renamed from ''Dualling Instincts'' to ''Faster Instincts''.
****Renamed from ''Dualling Instincts'' to ''Faster Instincts''.
Line 563: Line 577:
****Cost decreased from {{Money|4,250}} to {{Money|4,000}}.
****Cost decreased from {{Money|4,250}} to {{Money|4,000}}.
****Damage increased from +0 to +2.
****Damage increased from +0 to +2.
****Firerate changed from <abbr title="-0.65">1.325 > 0.675</abbr> to <abbr title="-0.25">0.625 > 0.375</abbr>.
****Firerate changed from {{Tooltip|1.325 > 0.675|-0.65}} to {{Tooltip|0.625 > 0.375|-0.25}}.
****Income now changes from {{Money|50}} > {{Money|80}}.
****Income now changes from {{Money|50}} > {{Money|80}}.
***'''Level 5'''
***'''Level 5'''
****Damage decreased from +11 to +10.
****Damage decreased from +11 to +10.
****Firerate changed from <abbr title="-0.15">0.675 > 0.525</abbr> to 0.375.
****Firerate changed from {{Tooltip|0.675 > 0.525|-0.15}} to 0.375.
****Income now changes from {{Money|80}} > {{Money|100}}.
****Income now changes from {{Money|80}} > {{Money|100}}.
****Spin Time now changes from 1.3 > 1.
****Spin Time now changes from 1.3 > 1.
Line 594: Line 608:
****Income changed from {{Money|25}} > {{Money|50}} to {{Money|25}} > {{Money|35}}.
****Income changed from {{Money|25}} > {{Money|50}} to {{Money|25}} > {{Money|35}}.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from <abbr title="-0.2">0.825 > 0.625</abbr> to 0.825.
****Firerate changed from {{Tooltip|0.825 > 0.625|-0.2}} to 0.825.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-0.25">0.625 > 0.355</abbr> to <abbr title="-0.45">0.825 > 0.375</abbr>.
****Firerate changed from {{Tooltip|0.625 > 0.355|-0.25}} to {{Tooltip|0.825 > 0.375|-0.45}}.
****Income changed from {{Money|50}} > {{Money|80}} to {{Money|35}} > {{Money|50}}.
****Income changed from {{Money|50}} > {{Money|80}} to {{Money|35}} > {{Money|50}}.
***'''Level 5'''
***'''Level 5'''
Line 623: Line 637:
***'''Level 3'''
***'''Level 3'''
****Cost decreased from {{Money|1,650}} to {{Money|1,500}}.
****Cost decreased from {{Money|1,650}} to {{Money|1,500}}.
****Firerate changed from 0.825 to <abbr title="-0.1">0.825 > 0.725</abbr>.
****Firerate changed from 0.825 to {{Tooltip|0.825 > 0.725|-0.1}}.
****Spin time changed from <abbr title="-0.4">1.7 > 1.3</abbr> to <abbr title="-0.5">1.7 > 1.2</abbr>.
****Spin time changed from {{Tooltip|1.7 > 1.3|-0.4}} to {{Tooltip|1.7 > 1.2|-0.5}}.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-0.45">0.825 > 0.375</abbr> to <abbr title="-0.35">0.625 > 0.375</abbr>.
****Firerate changed from {{Tooltip|0.825 > 0.375|-0.45}} to {{Tooltip|0.725 > 0.375|-0.35}}.
****Income changed from {{Money|35}} > {{Money|50}} to {{Money|40}} > {{Money|120}}.
****Income changed from {{Money|35}} > {{Money|50}} to {{Money|40}} > {{Money|120}}.
****Cash shot changed from 6 to 6 > 12.
****Cash shot changed from 6 to 6 > 12.
***'''Level 5'''
***'''Level 5'''
****Income changed from {{Money|50}} > {{Money|80}} to {{Money|120}} > {{Money|180}}.
****Income changed from {{Money|50}} > {{Money|80}} to {{Money|120}} > {{Money|180}}.
****Firerate changed from 0.375 to <abbr title="-0.05">0.375 > 0.325</abbr>.
****Firerate changed from 0.375 to {{Tooltip|0.375 > 0.325|-0.05}}.
****Spin time changed from <abbr title="-0.3">1.3 > 1</abbr> to <abbr title="-0.35">1.2 > 0.85</abbr>.
****Spin time changed from {{Tooltip|1.3 > 1|-0.3}} to {{Tooltip|1.2 > 0.85|-0.35}}.
*'''10 May 2024''' - [[v1.21.0]]
*'''10 May 2024''' - [[v1.21.0]]
**Description changed from: ''There ain't enough room for the two of us pardner... Gain cash every 5th shot.'' to ''There ain't enough room for the two of us pardner... Gain cash every 6th shot.''
**Description changed from: ''There ain't enough room for the two of us pardner... Gain cash every 5th shot.'' to ''There ain't enough room for the two of us pardner... Gain cash every 6th shot.''
Line 683: Line 697:
***'''Level 1'''
***'''Level 1'''
****Cost decreased from {{Money|250}} to {{Money|150}}.
****Cost decreased from {{Money|250}} to {{Money|150}}.
****Firerate changed from <abbr title="-0.2">1.025 > 0.825</abbr> to <abbr title="-0.25">1.025 > 0.775</abbr>
****Firerate changed from {{Tooltip|1.025 > 0.825|-0.2}} to {{Tooltip|1.025 > 0.775|-0.25}}
****Range decreased from +3 to +0.
****Range decreased from +3 to +0.
****Spin time changed from 1.7 to 1.5 > 1.25.
****Spin time changed from 1.7 to 1.5 > 1.25.
Line 693: Line 707:
****Cost decreased from {{Money|2,000}} to {{Money|1,750}}.
****Cost decreased from {{Money|2,000}} to {{Money|1,750}}.
****Damage decreased from +4 to +3.
****Damage decreased from +4 to +3.
****Firerate changed from <abbr title="-0.1">0.825 > 0.725</abbr> to <abbr title="-0.25">0.775 > 0.525</abbr>.
****Firerate changed from {{Tooltip|0.825 > 0.725|-0.1}} to {{Tooltip|0.775 > 0.525|-0.25}}.
****Spin time changed from 1.7 > 1.2 to 1.25 > 1.
****Spin time changed from 1.7 > 1.2 to 1.25 > 1.
***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|4,000}} to {{Money|3,000}}.
****Cost decreased from {{Money|4,000}} to {{Money|3,000}}.
****Firerate changed from <abbr title="-0.35">0.725 > 0.375</abbr> to <abbr title="-0.25">0.525 > 0.275</abbr>.
****Firerate changed from {{Tooltip|0.725 > 0.375|-0.35}} to {{Tooltip|0.525 > 0.275|-0.25}}.
****Damage decreased from +2 to +0.
****Damage decreased from +2 to +0.
****Range increased from +0 to +2.
****Range increased from +0 to +2.
Line 704: Line 718:
****Cost decreased from {{Money|7,500}} to {{Money|5,250}}.
****Cost decreased from {{Money|7,500}} to {{Money|5,250}}.
****Damage decreased from +10 to +7.
****Damage decreased from +10 to +7.
****Firerate changed from <abbr title="-0.05">0.375 > 0.325</abbr> to 0.275.
****Firerate changed from {{Tooltip|0.375 > 0.325|-0.05}} to 0.275.
****Income changed from {{Money|120}} > {{Money|180}} to {{Money|100}} > {{Money|200}}.
****Income changed from {{Money|120}} > {{Money|180}} to {{Money|100}} > {{Money|200}}.
*'''18 June 2025''' - [[v1.67.0|v1.67.6]]
*'''18 June 2025''' - [[v1.67.0|v1.67.6]]
Line 718: Line 732:
***'''Level 1'''
***'''Level 1'''
****Cost increased from {{Money|150}} to {{Money|200}}.
****Cost increased from {{Money|150}} to {{Money|200}}.
****Firerate changed from <abbr title="-0.25">1.025 > 0.775</abbr> to <abbr title="-0.25">1.275 > 1.025</abbr>.
****Firerate changed from {{Tooltip|1.025 > 0.775|-0.25}} to {{Tooltip|1.275 > 1.025|-0.25}}.
****Range increased from +0 to +0.5.
****Range increased from +0 to +0.5.
****Spin time changed from <abbr title="-0.25">1.5 > 1.25</abbr> to <abbr title="-0.25">1.25 > 1</abbr>.
****Spin time changed from {{Tooltip|1.5 > 1.25|-0.25}} to {{Tooltip|1.25 > 1|-0.25}}.
***'''Level 2'''
***'''Level 2'''
****Cost decreased from {{Money|550}} to {{Money|500}}.
****Cost decreased from {{Money|550}} to {{Money|500}}.
Line 728: Line 742:
****Cost increased from {{Money|1,500}} to {{Money|2,000}}.
****Cost increased from {{Money|1,500}} to {{Money|2,000}}.
****Damage increased from +3 to +4.
****Damage increased from +3 to +4.
****Firerate changed from <abbr title="-0.25">0.775 > 0.525</abbr> to <abbr title="-0.4">1.025 > 0.625</abbr>.
****Firerate changed from {{Tooltip|0.775 > 0.525|-0.25}} to {{Tooltip|1.025 > 0.625|-0.4}}.
****Income changed from {{Money|45}} to {{Money|55}} > {{Money|65}}.
****Income changed from {{Money|45}} to {{Money|55}} > {{Money|65}}.
****Spin time changed from <abbr title="-0.25">1.25 > 1</abbr> to <abbr title="-0.25">1 > 0.75</abbr>.
****Spin time changed from {{Tooltip|1.25 > 1|-0.25}} to {{Tooltip|1 > 0.75|-0.25}}.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|3,000}} to {{Money|3,825}}.
****Cost increased from {{Money|3,000}} to {{Money|3,825}}.
****Firerate changed from <abbr title="-0.25">0.525 > 0.275</abbr> to <abbr title="-0.3">0.625 > 0.325</abbr>.
****Firerate changed from {{Tooltip|0.525 > 0.275|-0.25}} to {{Tooltip|0.625 > 0.325|-0.3}}.
****Income changed from {{Money|50}} > {{Money|100}} to {{Money|65}} > {{Money|125}}.
****Income changed from {{Money|50}} > {{Money|100}} to {{Money|65}} > {{Money|125}}.
***'''Level 5'''
***'''Level 5'''
Line 745: Line 759:
****Income increased from {{Money|45}} to {{Money|50}}.
****Income increased from {{Money|45}} to {{Money|50}}.
***'''Level 1'''
***'''Level 1'''
****Firerate changed from <abbr title="-0.25">1.275 > 1.025</abbr> to <abbr title="-0.2">1.025 > 0.825</abbr>.
****Firerate changed from {{Tooltip|1.275 > 1.025|-0.25}} to {{Tooltip|1.025 > 0.825|-0.2}}.
***'''Level 2'''
***'''Level 2'''
****Income changed from {{Money|45}} > {{Money|55}} to {{Money|50}} > {{Money|60}}.
****Income changed from {{Money|45}} > {{Money|55}} to {{Money|50}} > {{Money|60}}.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from <abbr title="-0.4">1.025 > 0.625</abbr> to <abbr title="-0.3">0.825 > 0.525</abbr>.
****Firerate changed from {{Tooltip|1.025 > 0.625|-0.4}} to {{Tooltip|0.825 > 0.525|-0.3}}.
****Income changed from {{Money|55}} > {{Money|65}} to {{Money|60}} > {{Money|75}}.
****Income changed from {{Money|55}} > {{Money|65}} to {{Money|60}} > {{Money|75}}.
***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|3,825}} to {{Money|3,500}}.
****Cost decreased from {{Money|3,825}} to {{Money|3,500}}.
****Firerate changed from <abbr title="-0.3">0.625 > 0.325</abbr> to <abbr title="-0.25">0.525 > 0.275</abbr>.
****Firerate changed from {{Tooltip|0.625 > 0.325|-0.3}} to {{Tooltip|0.525 > 0.275|-0.25}}.
****Income changed from {{Money|65}} > {{Money|125}} to {{Money|75}} > {{Money|175}}.
****Income changed from {{Money|65}} > {{Money|125}} to {{Money|75}} > {{Money|175}}.
***'''Level 5'''
***'''Level 5'''
Line 778: Line 792:
****Income decreased from {{Money|30}} to {{Money|20}}.
****Income decreased from {{Money|30}} to {{Money|20}}.
***'''Level 1'''
***'''Level 1'''
****Firerate changed from <abbr title="-0.25">1.025 > 0.775</abbr> to <abbr title="-0.1">0.625 > 0.525</abbr>.
****Firerate changed from {{Tooltip|1.025 > 0.775|-0.25}} to {{Tooltip|0.625 > 0.525|-0.1}}.
***'''Level 2'''
***'''Level 2'''
****Cost decreased from {{Money|550}} to {{Money|450}}.
****Cost decreased from {{Money|550}} to {{Money|450}}.
Line 786: Line 800:
****Cost increased from {{Money|1,500}} to {{Money|2,400}}.
****Cost increased from {{Money|1,500}} to {{Money|2,400}}.
****Damage increased from +3 to +11.
****Damage increased from +3 to +11.
****Firerate changed from <abbr title="-0.25">0.775 > 0.525</abbr> to <abbr title="+0.3">0.525 > 0.825</abbr>.
****Firerate changed from {{Tooltip|0.775 > 0.525|-0.25}} to {{Tooltip|0.525 > 0.825|+0.3}}.
****Income changed from {{Money|50}} to {{Money|30}} > {{Money|65}}.
****Income changed from {{Money|50}} to {{Money|30}} > {{Money|65}}.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|3,000}} to {{Money|4,600}}.
****Cost increased from {{Money|3,000}} to {{Money|4,600}}.
****Firerate changed from <abbr title="-0.25">0.525 > 0.275</abbr> to <abbr title="-0.45">0.825 > 0.375</abbr>.
****Firerate changed from {{Tooltip|0.525 > 0.275|-0.25}} to {{Tooltip|0.825 > 0.375|-0.45}}.
****Income changed from {{Money|50}} > {{Money|100}} to {{Money|65}} > {{Money|135}}.
****Income changed from {{Money|50}} > {{Money|100}} to {{Money|65}} > {{Money|135}}.
***'''Level 5'''
***'''Level 5'''
****Cost increased from {{Money|5,250}} to {{Money|8,500}}.
****Cost increased from {{Money|5,250}} to {{Money|8,500}}.
****Damage increased from +7 to +8.
****Damage increased from +7 to +8.
****Firerate changed from 0.275 to <abbr title="-0.1">0.375 > 0.275</abbr>.
****Firerate changed from 0.275 to {{Tooltip|0.375 > 0.275|-0.1}}.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
****Income changed from {{Money|100}} > {{Money|200}} to {{Money|135}} > {{Money|180}}.
****Income changed from {{Money|100}} > {{Money|200}} to {{Money|135}} > {{Money|180}}.
Line 806: Line 820:
****Firerate decreaased from 0.625 to 0.575.
****Firerate decreaased from 0.625 to 0.575.
***'''Level 1'''
***'''Level 1'''
****Firerate changed from <abbr title="-0.1">0.625 > 0.525</abbr> to <abbr title="-0.1">0.5758 > 0.475</abbr>.
****Firerate changed from {{Tooltip|0.625 > 0.525|-0.1}} to {{Tooltip|0.5758 > 0.475|-0.1}}.
***'''Level 2'''
***'''Level 2'''
****Cost increased from {{Money|450}} to {{Money|850}}.
****Cost increased from {{Money|450}} to {{Money|850}}.
Line 815: Line 829:
****Cost increased from {{Money|2,400}} to {{Money|3,000}}.
****Cost increased from {{Money|2,400}} to {{Money|3,000}}.
****Damage decreased from +11 to +10.
****Damage decreased from +11 to +10.
****Firerate changed from <abbr title="+0.3">0.525 > 0.825</abbr> to <abbr title="+0.15">0.475 > 0.625</abbr>.
****Firerate changed from {{Tooltip|0.525 > 0.825|+0.3}} to {{Tooltip|0.475 > 0.625|+0.15}}.
****Income changed from {{Money|30}} > {{Money|65}} to {{Money|40}} > {{Money|75}}.
****Income changed from {{Money|30}} > {{Money|65}} to {{Money|40}} > {{Money|75}}.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|4,600}} to {{Money|5,500}}.
****Cost increased from {{Money|4,600}} to {{Money|5,500}}.
****Firerate changed from <abbr title="-0.45">0.825 > 0.525</abbr> to <abbr title="-0.35">0.625 > 0.275</abbr>.
****Firerate changed from {{Tooltip|0.825 > 0.525|-0.45}} to {{Tooltip|0.625 > 0.275|-0.35}}.
****Range increased from +0 to +2.
****Range increased from +0 to +2.
****Income changed from {{Money|65}} > {{Money|135}} to {{Money|75}} > {{Money|150}}.
****Income changed from {{Money|65}} > {{Money|135}} to {{Money|75}} > {{Money|150}}.
Line 825: Line 839:
****Cost increased from {{Money|8,500}} to {{Money|12,500}}.
****Cost increased from {{Money|8,500}} to {{Money|12,500}}.
****Damage increased from +8 to +14.
****Damage increased from +8 to +14.
****Firerate changed from <abbr title="-0.1">0.375 > 0.275</abbr> to 0.375.
****Firerate changed from {{Tooltip|0.375 > 0.275|-0.1}} to 0.375.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
****Income changed from {{Money|135}} > {{Money|180}} to {{Money|150}} > {{Money|250}}.
****Income changed from {{Money|135}} > {{Money|180}} to {{Money|150}} > {{Money|250}}.
Line 848: Line 862:
***'''Level 1'''
***'''Level 1'''
****Cost increased from {{Money|150}} to {{Money|200}}.
****Cost increased from {{Money|150}} to {{Money|200}}.
****Firerate increased for <abbr title="-0.1">0.575 > 0.475</abbr> to <abbr title="-0.1">1 > 0.9</abbr>.
****Firerate increased for {{Tooltip|0.575 > 0.475|-0.1}} to {{Tooltip|1 > 0.9|-0.1}}.
****Range increased from +0 to +2.
****Range increased from +0 to +2.
****Spin time changed from 1.5 > 1.25 to 2 > 1.25.
****Spin time changed from 1.5 > 1.25 to 2 > 1.25.
Line 859: Line 873:
****Cost decreased from {{Money|3,000}} to {{Money|2,000}}.
****Cost decreased from {{Money|3,000}} to {{Money|2,000}}.
****Damage decreased from +10 to +5.
****Damage decreased from +10 to +5.
****Firerate changed from <abbr title="+0.15">0.475 > 0.625</abbr> to <abbr title="-0.3">0.9 > 0.6</abbr>.
****Firerate changed from {{Tooltip|0.475 > 0.625|+0.15}} to {{Tooltip|0.9 > 0.6|-0.3}}.
****Range decreased from +2.5 to +2.
****Range decreased from +2.5 to +2.
****Income changed from {{Money|40}} > {{Money|75}} to {{Money|50}} > {{Money|45}}.
****Income changed from {{Money|40}} > {{Money|75}} to {{Money|50}} > {{Money|45}}.
Line 866: Line 880:
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|5,500}} to {{Money|3,000}}.
****Cost increased from {{Money|5,500}} to {{Money|3,000}}.
****Firerate changed from <abbr title="-0.35">0.625 > 0.275</abbr> to <abbr title="-0.25">0.6 > 0.35</abbr>.
****Firerate changed from {{Tooltip|0.625 > 0.275|-0.35}} to {{Tooltip|0.6 > 0.35|-0.25}}.
****Range increased from +0 to +2.5.
****Range increased from +0 to +2.5.
****Income changed from {{Money|75}} > {{Money|150}} to {{Money|45}} > {{Money|125}}.
****Income changed from {{Money|75}} > {{Money|150}} to {{Money|45}} > {{Money|125}}.
Line 877: Line 891:
****Firerate increased for 1.025 to 1.
****Firerate increased for 1.025 to 1.
***'''Level 1'''
***'''Level 1'''
****Firerate increased for <abbr title="-0.2">1.025 > 0.825</abbr> to <abbr title="-0.2">1 > 0.8</abbr>.
****Firerate increased for {{Tooltip|1.025 > 0.825|-0.2}} to {{Tooltip|1 > 0.8|-0.2}}.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from <abbr title="-0.3">0.825 > 0.525</abbr> to <abbr title="-0.3">0.8 > 0.5</abbr>.
****Firerate changed from {{Tooltip|0.825 > 0.525|-0.3}} to {{Tooltip|0.8 > 0.5|-0.3}}.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-0.25">0.525 > 0.275</abbr> to <abbr title="-0.25">0.5 > 0.25</abbr>.
****Firerate changed from {{Tooltip|0.525 > 0.275|-0.25}} to {{Tooltip|0.5 > 0.25|-0.25}}.
***'''Level 5'''
***'''Level 5'''
****Damage decreased from +8 to +6.
****Damage decreased from +8 to +6.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Patriotic}}
*'''17 July 2026''' - [[v2.3.0]]
**Statistical changes (Regular):
***'''Level 3'''
****Income changed from {{Money|50}} > {{Money|45}} to {{Money|50}}.
***'''Level 4'''
****Income changed from {{Money|45}} > {{Money|125}} to {{Money|50}} > {{Money|125}}.
}}
}}



Latest revision as of 14:52, 25 August 2026


Cowboy

<infobox>

 <title source="title"><default>Cowboy</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Below Average (1.25)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

File:Quote.png
"There ain't enough room for the two of us pardner... Gain cash on reload."
―Inventory Description
File:Quote.png
"Error creating thumbnail: File missing Beat "Badlands II" to buy this tower."
―Shop Description
File:Quote.png
"There ain't enough room for the two of us pardner... Gain cash every 6th shot."
―Former Inventory Description
File:Quote.png
"Error creating thumbnail: File missing Beat "Badlands II" to buy this tower."
―Former Shop Description
File:Quote.png
"There ain't enough room for the two of us pardner... Gain cash every 5th shot."
―Former Inventory Description
File:Quote.png
"Error creating thumbnail: File missing Beat "Badlands II" to buy this tower."
―Former Shop Description
File:Quote.png
"There ain't enough room for the two of us pardner... Gain cash every 8th shot."
―Former Inventory Description
File:Quote.png
"Won from beating a Badlands."
―Former Inventory Description

Description

[edit]

The Cowboy is an advanced ground tower which generates income every few shots. It can be purchased from the store for Error creating thumbnail: File missing 4,000 only after triumphing Badlands II. Due to a bug, the tower does not need to be purchased, instead appearing in the Gift Box. Alternatively, its gamepass can be purchased for Robux 340.

While initially having a fast firerate, it deals only moderate damage, and has middling range compared to towers such as the Accelerator. On later levels, the Cowboy gains much higher damage, bigger range and a faster firerate. The Cowboy can also generate cash every sixth shot at Level 0 and Level 5. The number of shots needed for the Cowboy to generate cash can be seen above its tower icon in the upgrade box or when you hover your cursor over it. After firing the sixth shot, it will spin its gun for a few seconds. The Spin Time is decreased at higher levels. This ability is extremely useful as a secondary source of economy and can even replace the Farm in certain conditions.

The Cowboy is considered an all-round tower. Its DPS makes it decent to defend early and mid-game, while its ability to generate cash can make it useful for the entire match.

The Cowboy has a placement limit of twelve per player. This is decreased to ten in PVP mode.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

Level Cost Total Cost Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Error creating thumbnail: File missing$550 Error creating thumbnail: File missing$550 3 1 2 6 Error creating thumbnail: File missing$30 13 2.57 Error creating thumbnail: File missing$214.01 Error creating thumbnail: File missing$4.29 Error creating thumbnail: File missing$2.67
1 Error creating thumbnail: File missing$200 Error creating thumbnail: File missing$750 3 0.9 1.25 6 Error creating thumbnail: File missing$30 15 3.13 Error creating thumbnail: File missing$239.62 Error creating thumbnail: File missing$5.22 Error creating thumbnail: File missing$2.67
2 Error creating thumbnail: File missing$600 Error creating thumbnail: File missing$1,350 5 0.9 1.25 6 Error creating thumbnail: File missing$50 15 5.22 Error creating thumbnail: File missing$258.62 Error creating thumbnail: File missing$8.7 Error creating thumbnail: File missing$2.67
3 Error creating thumbnail: File missing$2,000 Error creating thumbnail: File missing$3,350 10 0.6 1 6 Error creating thumbnail: File missing$50 17.5 15 Error creating thumbnail: File missing$223.33 Error creating thumbnail: File missing$12.5 Error creating thumbnail: File missing$1.83
4 Error creating thumbnail: File missing$3,000 Error creating thumbnail: File missing$6,350 10 0.35 1 12 Error creating thumbnail: File missing$125 20 24.74 Error creating thumbnail: File missing$256.67 Error creating thumbnail: File missing$25.77 Error creating thumbnail: File missing$2.04
5 Error creating thumbnail: File missing$7,777 Error creating thumbnail: File missing$14,127 24 0.35 1 12 Error creating thumbnail: File missing$185 20 59.38 Error creating thumbnail: File missing$237.91 Error creating thumbnail: File missing$38.14 Error creating thumbnail: File missing$1.64
Level Cost Total Cost Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Error creating thumbnail: File missing$550 Error creating thumbnail: File missing$550 4 1 1.25 6 Error creating thumbnail: File missing$50 14 3.84 Error creating thumbnail: File missing$143.23 Error creating thumbnail: File missing$8 Error creating thumbnail: File missing$3.08
1 Error creating thumbnail: File missing$200 Error creating thumbnail: File missing$750 4 0.8 1 6 Error creating thumbnail: File missing$50 14.5 4.8 Error creating thumbnail: File missing$156.25 Error creating thumbnail: File missing$10 Error creating thumbnail: File missing$3.08
2 Error creating thumbnail: File missing$500 Error creating thumbnail: File missing$1,250 6 0.8 1 6 Error creating thumbnail: File missing$60 16 7.2 Error creating thumbnail: File missing$173.61 Error creating thumbnail: File missing$12 Error creating thumbnail: File missing$2.67
3 Error creating thumbnail: File missing$2,000 Error creating thumbnail: File missing$3,250 10 0.5 0.75 6 Error creating thumbnail: File missing$75 18 18.46 Error creating thumbnail: File missing$176.06 Error creating thumbnail: File missing$23.08 Error creating thumbnail: File missing$2.25
4 Error creating thumbnail: File missing$3,500 Error creating thumbnail: File missing$6,750 10 0.25 0.75 12 Error creating thumbnail: File missing$175 20 34.29 Error creating thumbnail: File missing$196.85 Error creating thumbnail: File missing$50 Error creating thumbnail: File missing$2.46
5 Error creating thumbnail: File missing$7,000 Error creating thumbnail: File missing$13,750 16 0.25 0.75 12 Error creating thumbnail: File missing$300 20 54.86 Error creating thumbnail: File missing$250.64 Error creating thumbnail: File missing$85.71 Error creating thumbnail: File missing$2.56

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

File:WDPumpkinCowboyIcon.png File:WDRedemptionCowboyIcon.png File:WDBanditCowboyIcon.png File:WDGoldenCowboyIcon.png
Skin Pumpkin Redemption Bandit Golden
Rarity Event Rare Rare Golden
Daily Store Cost Error creating thumbnail: File missing 5,000 Robux 120 Robux 120 Error creating thumbnail: File missing 70,000
Obtained From Halloween Crate,
Pumpkin Crate,
Halloween 2019 Crate
Premium Crate Premium Crate Golden Crate
Error creating thumbnail: File missing File:WDValentinesCowboyIcon.png Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Kasodus Valentines Cop Noir
Rarity Uncommon Rare Common Uncommon
Daily Store Cost Robux 105 Error creating thumbnail: File missing 5,500 Robux 85 Robux 360
Obtained From Premium Crate,
Code:
DOUBLEBLOXIES[4]
Valentines 2026 Crate,
Lovestruck Crate,
Lovely Crate,
Season of Love Season
Premium Crate Deluxe Crate
Error creating thumbnail: File missing File:RetiredCowboyIcon.png Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Cyberpunk Retired Badlands Agent
Rarity Legendary Legendary Exclusive Rare
Daily Store Cost Robux 560 Robux 560 N/A Robux 120
Obtained From Deluxe Crate Deluxe Crate Quickdraw! Badge[5] Premium Crate,
Philips x TDS Season
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Holiday Ducky Bounty Hunter Masquerade
Rarity Event Rare Legendary Event
Daily Store Cost Error creating thumbnail: File missing 5,000 Error creating thumbnail: File missing 4,000 Robux 560 N/A
Obtained From Jolly Crate,
Violent Night Season
Ducky Crate Deluxe Crate Lunar Overture Season
Error creating thumbnail: File missing File:PlushieCowboyIconIG.png Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Fallen Plushie MegaBit Dark Frost
Rarity Rare Exclusive Rare Rare
Daily Store Cost N/A N/A Error creating thumbnail: File missing 3,000 N/A
Obtained From Condemned Vigilante Mission Quest Merch Shop[6] Daily Store Operation I.C.E Premium Battle Pass
File:SpringTimeCowboyIconIG.png Error creating thumbnail: File missing File:VampireHunterCowboyIconIG.png File:ShamrockCowboyIconIG.png
Skin Spring Time Mecha Bunny Vampire Hunter Shamrock
Rarity Legendary Legendary Rare Common
Daily Store Cost N/A N/A N/A N/A
Obtained From Ducky Revenge Premium Battle Pass Merch Shop[7] Null & Void Event Premium Battle Pass Shamrock Crate
Error creating thumbnail: File missing
Skin Patriotic
Rarity Legendary
Daily Store Cost Error creating thumbnail: File missing 10,000
Obtained From Patriotic Crate

Strategy

[edit]
  • While the Cowboy is decent early on during the game, it should be replaced with higher DPS towers later on, like the Accelerator.
    • It can be kept for its extra cash generation. It can also serve as extra DPS to complement your main DPS tower, depending on your loadout.
  • Early on during the game, you may want to place down multiple Level 0 Cowboys because of their cheap price, decent DPS and effective cash generation, then slowly upgrade them one by one.
    • However, do note that you may let some high health or Hidden enemies get past, like the Fallen Squire or Fallen Soul. Therefore, it may be worth upgrading some Cowboys to Level 3 for its greater DPS and hidden detection.
  • The Cowboy can generate a set amount of money every sixth shot, starting at Level 0.
    • However, this does not give as much cash compared to the Farm early on. If you intend to replace Farm with the Cowboy, be aware of this.
    • If you want to use this tower for cash generation early on, multiple Level 2 Cowboys can be quite effective.
      • Later on, Level 4 or 5 Cowboys can be used for additional cash, due to their way lower firerate, higher income and lower spin time.
      • The amount of cash earned can be increased even further with Commander's Firerate Buff.
      • The DJ Booth can reduce the Cowboy's upgrade costs, increase its range, and improve its damage, further contributing to its cash generation capabilites.
        • Though, it is best to keep the DJ Booth set to the purple or green track as the red track increases its damage by 20%, lowering the amount of times it can shoot. However, for shorter or more difficult gamemodes like Polluted Wasteland II, this tactic is usually not needed
  • Enemies summoned by other enemies or sent by players do not count for cash shot.
    • However, any enemy that the game does not consider a summoned enemy can still be generated cash from. This includes actually summoned enemies game does not consider summoned, like the Slime from the Slime, or enemies converted in a way that makes them look like a summoned enemy, such as Corpses.
    • Additionally, you can increase the money earned by the Cowboy by placing it near the start of the path, ensuring that no other towers can damage enemies before the Cowboy.
      • While the Cowboy cannot damage lead enemies, like the Lead, shots towards these enemies will contribute to the Cowboy's cash shot.

Trivia

[edit]
  • The Cowboy could have been unlocked from the Badlands map. However, this map was removed in the Wanted Dead Update and replaced with Badlands II.
  • The Cowboy has had many ways to generate money throughout the updates.
  • Before the MEGA Update, the Cowboy used to have the Gold Rush ability, which had a 65-second cooldown but increased its damage by 65% and every time the Cowboy damaged an enemy, there was a 4% chance to drop a money bag worth between Error creating thumbnail: File missing$100 and Error creating thumbnail: File missing$350.
    • This ability was replaced with The Wildest of the West ability which increased its damage by 50% and had a 30-second cooldown. This was removed in the Overhaul Update.
    • The sound effect that played when The Wildest of the West ability was activated is from Command & Conquer.
  • The former store description for the Cowboy erroneously stated that it generated money on every fifth shot. It actually generated money on every sixth shot, and continues to do this now, with the new store description correcting this.
  • Before the Overhaul Update, the Outlaw and the Cowboy were the only towers that had negative changes in their upgrades. Currently, it does also have a negative upgrade change as with a few other towers, including the Ranger (formerly the Outlaw), after a lengthy period where negative upgrades did not exist.
    • For the Cowboy, this was the Level 5 upgrade, which decreased damage as a trade-off for a much lower firerate (thereby shooting faster).
      • The chance for the Cowboy to generate cash with each shot was also decreased to compensate for the faster firerate.
    • For the Outlaw, this was the Level 3 upgrade, which increased the firerate as a trade-off for much higher damage, similarly to the current Level 4 Ranger.
  • Between the MEGA Update and Overhaul Update, the store stated the Cowboy to be an event tower, even though it was not.
  • The Level 3 upgrade name between the Overhaul Update and Wanted Dead Update used to be misspelled as Dualing Instincts when it should be Duelling Instincts.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

Notes

[edit]
  1. 1.0 1.1 DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).
  2. 2.0 2.1 This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).
  3. 3.0 3.1 Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).
  4. Expired
  5. Triumph Badlands II in under 16 minutes.
  6. Code obtained by purchasing a Cowboy Plush.
  7. Code obtained by purchasing a Mecha Bunny + Nerd Ducky Mini Plush.


File:TowerNewHeader.png
Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable