Cowboy: Difference between revisions

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imported>Vessel Of Infinite Destruction
Fixed Level 3 PVP Cowboy listed was as 12 instead of 6.
imported>DarkGabonnie
m auto, replaced: {{Colour| → {{Color| (109)
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|lead_detection = N/A
|lead_detection = N/A
|flying_detection = N/A
|flying_detection = N/A
|immune = Partial Debuff<ref name="pd">Due to bugs, it cannot have [[Scared Debuff]]s applied from [[Wox the Fox]], [[Nuclear Monster]] and [[Gunslinger]], [[Fatigue Debuff]]s from the [[Soul Stealer]] and legacy [[Fallen Soul (Legacy)|Fallen Soul]], and it cannot have a [[Soul]] spawn from it by the [[Soul Stealer]].</ref> ({{Colour|DuckyRevenge|Spring Time}} & {{Colour|Other|Mecha Bunny}} only)<br/>Partial Stun<ref name="stun">Due to bugs, it cannot be stunned by legacy enemy abilities fired like a minigun or ones that are lasers. This includes the legacy [[Templar]], legacy [[P3NGU (D00M's Revenge)|P3NGU]], [[Warden (Legacy Enemy)|Warden]], [[Minigunner (Pizza Party)|Minigunner]], [[Gunslinger]]'s ''Crossbones Crossfire'' and [[Nuclear Monster]]'s ''Nuclear Beam''.</ref> ({{Colour|DuckyRevenge|Spring Time}} & {{Colour|Other|Mecha Bunny}} only)
|immune = Partial Debuff<ref name="pd">Due to bugs, it cannot have [[Scared Debuff]]s applied from [[Wox the Fox]], [[Nuclear Monster]] and [[Gunslinger]], [[Fatigue Debuff]]s from the [[Soul Stealer]] and legacy [[Fallen Soul (Legacy)|Fallen Soul]], and it cannot have a [[Soul]] spawn from it by the [[Soul Stealer]].</ref> ({{Color|DuckyRevenge|Spring Time}} & {{Color|Other|Mecha Bunny}} only)<br/>Partial Stun<ref name="stun">Due to bugs, it cannot be stunned by legacy enemy abilities fired like a minigun or ones that are lasers. This includes the legacy [[Templar]], legacy [[P3NGU (D00M's Revenge)|P3NGU]], [[Warden (Legacy Enemy)|Warden]], [[Minigunner (Pizza Party)|Minigunner]], [[Gunslinger]]'s ''Crossbones Crossfire'' and [[Nuclear Monster]]'s ''Nuclear Beam''.</ref> ({{Color|DuckyRevenge|Spring Time}} & {{Color|Other|Mecha Bunny}} only)
|footprint = 1.25
|footprint = 1.25
|pvp_basecost = {{Money|550}}
|pvp_basecost = {{Money|550}}
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|pvp_lead_detection = N/A
|pvp_lead_detection = N/A
|pvp_flying_detection = N/A
|pvp_flying_detection = N/A
|pvp_immune = Partial Debuff<ref name="pd"/> ({{Colour|DuckyRevenge|Spring Time}} & {{Colour|Other|Mecha Bunny}} only)<br/>Partial Stun<ref name="stun"/> ({{Colour|DuckyRevenge|Spring Time}} & {{Colour|Other|Mecha Bunny}} only)
|pvp_immune = Partial Debuff<ref name="pd"/> ({{Color|DuckyRevenge|Spring Time}} & {{Color|Other|Mecha Bunny}} only)<br/>Partial Stun<ref name="stun"/> ({{Color|DuckyRevenge|Spring Time}} & {{Color|Other|Mecha Bunny}} only)
|pvp_footprint = 1.5
|pvp_footprint = 1.5
|tooltip-1 = A gunslinger with solid range and moderately low damage. Helps by giving the player extra cash every time it needs to reload.
|tooltip-1 = A gunslinger with solid range and moderately low damage. Helps by giving the player extra cash every time it needs to reload.
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|-
|-
!Skin
!Skin
|{{Colour|Halloween2019|Pumpkin}}
|{{Color|Halloween2019|Pumpkin}}
|{{Colour|Premium|Redemption}}
|{{Color|Premium|Redemption}}
|{{Colour|Premium|Bandit}}
|{{Color|Premium|Bandit}}
|{{Colour|Golden}}
|{{Color|Golden}}
|-
|-
!Rarity
!Rarity
|{{Colour|Event}}
|{{Color|Event}}
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Golden}}
|{{Color|Golden}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|-
|-
!Skin
!Skin
|{{Colour|Premium|Kasodus}}
|{{Color|Premium|Kasodus}}
|{{Colour|Lovely|Valentines}}
|{{Color|Lovely|Valentines}}
|{{Colour|Premium|Cop}}
|{{Color|Premium|Cop}}
|{{Colour|Deluxe|Noir}}
|{{Color|Deluxe|Noir}}
|-
|-
!Rarity
!Rarity
|{{Colour|Uncommon}}
|{{Color|Uncommon}}
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Common}}
|{{Color|Common}}
|{{Colour|Uncommon}}
|{{Color|Uncommon}}
|-
|-
!Daily Store Cost
!Daily Store Cost
Line 286: Line 286:
|-
|-
!Skin
!Skin
|{{Colour|Deluxe|Cyberpunk}}
|{{Color|Deluxe|Cyberpunk}}
|{{Colour|Deluxe|Retired}}
|{{Color|Deluxe|Retired}}
|{{Colour|Other|Badlands}}
|{{Color|Other|Badlands}}
|{{Colour|Premium|Agent}}
|{{Color|Premium|Agent}}
|-
|-
!Rarity
!Rarity
|{{Colour|Legendary}}
|{{Color|Legendary}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|{{Colour|Exclusive}}
|{{Color|Exclusive}}
|{{Colour|Rare}}
|{{Color|Rare}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|-
|-
!Skin
!Skin
|{{Colour|Jolly|Holiday}}
|{{Color|Jolly|Holiday}}
|{{Colour|Ducky|Ducky}}
|{{Color|Ducky|Ducky}}
|{{Colour|Deluxe|Bounty Hunter}}
|{{Color|Deluxe|Bounty Hunter}}
|{{Colour|Lunar|Masquerade}}
|{{Color|Lunar|Masquerade}}
|-
|-
!Rarity
!Rarity
|{{Colour|Event}}
|{{Color|Event}}
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|{{Colour|Event}}
|{{Color|Event}}
|-
|-
!Daily Store Cost
!Daily Store Cost
Line 346: Line 346:
|-
|-
!Skin
!Skin
|{{Colour|FallenMission|Fallen}}
|{{Color|FallenMission|Fallen}}
|{{Colour|Other|Plushie}}
|{{Color|Other|Plushie}}
|{{Colour|ContentCreator|MegaBit}}
|{{Color|ContentCreator|MegaBit}}
|{{Colour|OperationICE|Dark Frost}}
|{{Color|OperationICE|Dark Frost}}
|-
|-
!Rarity
!Rarity
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Exclusive}}
|{{Color|Exclusive}}
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Rare}}
|{{Color|Rare}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|-
|-
!Skin
!Skin
|{{Colour|DuckyRevenge|Spring Time}}
|{{Color|DuckyRevenge|Spring Time}}
|{{Colour|Other|Mecha Bunny}}
|{{Color|Other|Mecha Bunny}}
|{{Colour|Null|Vampire Hunter}}
|{{Color|Null|Vampire Hunter}}
|{{Colour|Shamrock|Shamrock}}
|{{Color|Shamrock|Shamrock}}
|-
|-
!Rarity
!Rarity
|{{Colour|Legendary}}
|{{Color|Legendary}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Common}}
|{{Color|Common}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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****Ability changed from ''Gold Rush'' to ''The Wildest of the West''.
****Ability changed from ''Gold Rush'' to ''The Wildest of the West''.
*'''18 October 2019''' - [[Release v1.1|Release v1.1.0]]
*'''18 October 2019''' - [[Release v1.1|Release v1.1.0]]
**New skin: {{Colour|Halloween2019|Pumpkin}}
**New skin: {{Color|Halloween2019|Pumpkin}}
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]]
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]]
**''The Wildest of the West'' [[Damage Buff]] now stacks with other [[Damage Buff]]s.
**''The Wildest of the West'' [[Damage Buff]] now stacks with other [[Damage Buff]]s.
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]]
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]]
**New skins: {{Colour|Premium|Redemption}}, {{Colour|Premium|Bandit}}, {{Colour|Golden}}
**New skins: {{Color|Premium|Redemption}}, {{Color|Premium|Bandit}}, {{Color|Golden}}
**''The Wildest of the West'' [[Damage Buff]] increased from 30% to 50%.
**''The Wildest of the West'' [[Damage Buff]] increased from 30% to 50%.
*'''11 February 2020''' - [[Release v1.7|Release v1.7.0]]
*'''11 February 2020''' - [[Release v1.7|Release v1.7.0]]
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**'''Cowboy''' now has a 12% chance (1% at Level 5) to give cash when it shoots, with the amount being a random value between {{Money|60}} to {{Money|750}}.
**'''Cowboy''' now has a 12% chance (1% at Level 5) to give cash when it shoots, with the amount being a random value between {{Money|60}} to {{Money|750}}.
**New sound effects.
**New sound effects.
**New skin: {{Colour|Other|Kasodus}}
**New skin: {{Color|Other|Kasodus}}
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**'''Cowboy''' can no longer be earned on [[Badlands]] Molten mode.
**'''Cowboy''' can no longer be earned on [[Badlands]] Molten mode.
**Amount of money gained decreased.
**Amount of money gained decreased.
**Ability to give money is no longer percentage based; now gives money every few shots.
**Ability to give money is no longer percentage based; now gives money every few shots.
**{{Colour|Golden}} skin -1 cash shot added.
**{{Color|Golden}} skin -1 cash shot added.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Skin rarity added to [[Basic Crate]] and [[Premium Crate]] skins.
**Skin rarity added to [[Basic Crate]] and [[Premium Crate]] skins.
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**{{Bug}} Only players that joined after 4th of December 2021 can see cash trails.
**{{Bug}} Only players that joined after 4th of December 2021 can see cash trails.
*'''13 February 2022''' - [[v1.0.2]]
*'''13 February 2022''' - [[v1.0.2]]
**New skin: {{Colour|SeasonOfLove|Valentines}}
**New skin: {{Color|SeasonOfLove|Valentines}}
*'''12 March 2022''' - [[v1.1.0]]
*'''12 March 2022''' - [[v1.1.0]]
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
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**{{Bugfix}} Cash trails are now visible to everyone.
**{{Bugfix}} Cash trails are now visible to everyone.
*'''13 May 2022''' - [[v1.2.2]]
*'''13 May 2022''' - [[v1.2.2]]
**{{Colour|Golden}} skin buffs removed.
**{{Color|Golden}} skin buffs removed.
*'''30 September 2022''' - [[v1.4.0]]
*'''30 September 2022''' - [[v1.4.0]]
**'''Cowboy''' can no longer be obtained from [[Badlands]] as it was removed. Now it can only be obtained from [[Badlands II]].
**'''Cowboy''' can no longer be obtained from [[Badlands]] as it was removed. Now it can only be obtained from [[Badlands II]].
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**Now shows the amount of shots needed for it to generate cash.
**Now shows the amount of shots needed for it to generate cash.
**Now spins its guns when generating cash, which prevents it from attacking.
**Now spins its guns when generating cash, which prevents it from attacking.
**{{Colour|Other|Kasodus}} skin now has rarity.
**{{Color|Other|Kasodus}} skin now has rarity.
**Statistical changes:
**Statistical changes:
***'''Base'''
***'''Base'''
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****Spin Time now changes from 1.3 > 1.
****Spin Time now changes from 1.3 > 1.
****Renamed from ''Gunslinger of Death'' to ''Outlawed''.
****Renamed from ''Gunslinger of Death'' to ''Outlawed''.
**New skins: {{Colour|Premium|Cop}}, {{Colour|Philips|Agent}}, {{Colour|Deluxe|Noir}}, {{Colour|Deluxe|Cyberpunk}}, {{Colour|Deluxe|Retired}}, {{Colour|Other|Badlands}}
**New skins: {{Color|Premium|Cop}}, {{Color|Philips|Agent}}, {{Color|Deluxe|Noir}}, {{Color|Deluxe|Cyberpunk}}, {{Color|Deluxe|Retired}}, {{Color|Other|Badlands}}
*'''24 November 2022''' - [[v1.5.0]]b
*'''24 November 2022''' - [[v1.5.0]]b
**Gamepass price decreased from {{Robux|450}} to {{Robux|360}}.
**Gamepass price decreased from {{Robux|450}} to {{Robux|360}}.
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**Skin rarity added to all skins.
**Skin rarity added to all skins.
**Gamepass price decreased from {{Robux|450}} to {{Robux|350}}.
**Gamepass price decreased from {{Robux|450}} to {{Robux|350}}.
**{{Colour|Premium|Bandit}} skin rarity changed from {{Colour|Uncommon}} to {{Colour|Rare}}.
**{{Color|Premium|Bandit}} skin rarity changed from {{Color|Uncommon}} to {{Color|Rare}}.
**{{Colour|Premium|Redemption}} skin rarity changed from {{Colour|Legendary}} to {{Colour|Rare}}.
**{{Color|Premium|Redemption}} skin rarity changed from {{Color|Legendary}} to {{Color|Rare}}.
**{{Colour|Premium|Kasodus}} skin rarity changed from {{Colour|Common}} to {{Colour|Uncommon}}.
**{{Color|Premium|Kasodus}} skin rarity changed from {{Color|Common}} to {{Color|Uncommon}}.
**New skin: {{Colour|ViolentNight|Holiday}}
**New skin: {{Color|ViolentNight|Holiday}}
*'''6 January 2023''' - [[v1.6.0]]e
*'''6 January 2023''' - [[v1.6.0]]e
**Gamepass price increased from {{Robux|350}} to {{Robux|450}}.
**Gamepass price increased from {{Robux|350}} to {{Robux|450}}.
*'''14 February 2023''' - [[v1.6.2]]
*'''14 February 2023''' - [[v1.6.2]]
**{{Colour|Lovely|Valentines}} skin rarity changed from {{Colour|BF0006|Event}} to {{Colour|Rare}}.
**{{Color|Lovely|Valentines}} skin rarity changed from {{Color|BF0006|Event}} to {{Color|Rare}}.
*'''7 April 2023''' - [[v1.7.0]]
*'''7 April 2023''' - [[v1.7.0]]
**Gamepass price decreased from {{Robux|450}} to {{Robux|250}}.
**Gamepass price decreased from {{Robux|450}} to {{Robux|250}}.
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**Gamepass price increased from {{Robux|250}} to {{Robux|450}}.
**Gamepass price increased from {{Robux|250}} to {{Robux|450}}.
*'''12 May 2023''' - [[v1.7.3]]
*'''12 May 2023''' - [[v1.7.3]]
**New skin: {{Colour|Ducky|Ducky}}
**New skin: {{Color|Ducky|Ducky}}
*'''28 October 2023''' - [[v1.9.0]]
*'''28 October 2023''' - [[v1.9.0]]
**Cash trail color changed to green.
**Cash trail color changed to green.
**New skin: {{Colour|Deluxe|Bounty Hunter}}, {{Colour|Lunar|Masquerade}}
**New skin: {{Color|Deluxe|Bounty Hunter}}, {{Color|Lunar|Masquerade}}
*'''21 December 2023''' - [[v1.11.0]]
*'''21 December 2023''' - [[v1.11.0]]
**Now has to be bought for {{Coins|4,000}} after triumphing [[Badlands II]].
**Now has to be bought for {{Coins|4,000}} after triumphing [[Badlands II]].
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**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
*'''9 August 2024''' - [[v1.27.5]]
*'''9 August 2024''' - [[v1.27.5]]
**New skin: {{Colour|FallenMission|Fallen}}
**New skin: {{Color|FallenMission|Fallen}}
*'''4 September 2024''' - [[v1.30.0]]
*'''4 September 2024''' - [[v1.30.0]]
**New skin: {{Colour|Other|Plushie}}
**New skin: {{Color|Other|Plushie}}
*'''11 September 2024''' - [[v1.31.0]]
*'''11 September 2024''' - [[v1.31.0]]
**New skin: {{Colour|ContentCreator|Megalodon}}
**New skin: {{Color|ContentCreator|Megalodon}}
*'''27 November 2024''' - [[v1.43.0]]
*'''27 November 2024''' - [[v1.43.0]]
**Gamepass price decreased from {{Robux|340}} to {{Robux|221}}.
**Gamepass price decreased from {{Robux|340}} to {{Robux|221}}.
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**Gamepass price increased from {{Robux|221}} to {{Robux|340}}.
**Gamepass price increased from {{Robux|221}} to {{Robux|340}}.
*'''16 December 2024''' - [[v1.46.0]]
*'''16 December 2024''' - [[v1.46.0]]
**New skin: {{Colour|OperationICE|Dark Frost}}
**New skin: {{Color|OperationICE|Dark Frost}}
*'''25 December 2024''' - [[v1.47.0|v1.47.4]]
*'''25 December 2024''' - [[v1.47.0|v1.47.4]]
**Gamepass price decreased from {{Robux|340}} to {{Robux|255}}.
**Gamepass price decreased from {{Robux|340}} to {{Robux|255}}.
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**Offense role added.
**Offense role added.
*'''16 April 2025''' - [[v1.61.0]]
*'''16 April 2025''' - [[v1.61.0]]
**New skin: {{Colour|DuckyRevenge|Spring Time}}
**New skin: {{Color|DuckyRevenge|Spring Time}}
**{{Bug}} {{Colour|DuckyRevenge|Spring Time}} skin at Level 5 will break if placed in range of a [[Firework Technician]] after it generates a firework, it will stop dealing damage and once the targeted enemies get out of its range, it will stop attacking enemies entirely.
**{{Bug}} {{Color|DuckyRevenge|Spring Time}} skin at Level 5 will break if placed in range of a [[Firework Technician]] after it generates a firework, it will stop dealing damage and once the targeted enemies get out of its range, it will stop attacking enemies entirely.
**{{Bug}} {{Colour|DuckyRevenge|Spring Time}} skin is not affected by certain debuffs.
**{{Bug}} {{Color|DuckyRevenge|Spring Time}} skin is not affected by certain debuffs.
**{{Bug}} {{Colour|DuckyRevenge|Spring Time}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies.
**{{Bug}} {{Color|DuckyRevenge|Spring Time}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies.
**{{Bug}} When in range of a [[Medic]], it will be able to affect less towers with its ''Cleansing'' ability. Stacks with each {{Colour|DuckyRevenge|Spring Time}} skin or other similarly bugged tower/skin in range.
**{{Bug}} When in range of a [[Medic]], it will be able to affect less towers with its ''Cleansing'' ability. Stacks with each {{Color|DuckyRevenge|Spring Time}} skin or other similarly bugged tower/skin in range.
*'''18 April 2025''' - [[v1.61.0|v1.61.6a]]
*'''18 April 2025''' - [[v1.61.0|v1.61.6a]]
**New skin: {{Colour|Other|Mecha Bunny}}
**New skin: {{Color|Other|Mecha Bunny}}
**{{Bug}} {{Colour|Other|Mecha Bunny}} skin at Level 5 will break if placed in range of a [[Firework Technician]] after it generates a firework, it will stop dealing damage and once the targeted enemies get out of its range, it will stop attacking enemies entirely.
**{{Bug}} {{Color|Other|Mecha Bunny}} skin at Level 5 will break if placed in range of a [[Firework Technician]] after it generates a firework, it will stop dealing damage and once the targeted enemies get out of its range, it will stop attacking enemies entirely.
**{{Bug}} {{Colour|Other|Mecha Bunny}} skin is not affected by certain debuffs.
**{{Bug}} {{Color|Other|Mecha Bunny}} skin is not affected by certain debuffs.
**{{Bug}} {{Colour|Other|Mecha Bunny}} skin is unaffected by stuns from certain projectiles fired by legacy enemies, such as the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies.
**{{Bug}} {{Color|Other|Mecha Bunny}} skin is unaffected by stuns from certain projectiles fired by legacy enemies, such as the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies.
**{{Bug}} When in range of a [[Medic]], it will be able to affect less towers with its ''Cleansing'' ability. Stacks with each {{Colour|Other|Mecha Bunny}} skin or other similarly bugged tower/skin in range.
**{{Bug}} When in range of a [[Medic]], it will be able to affect less towers with its ''Cleansing'' ability. Stacks with each {{Color|Other|Mecha Bunny}} skin or other similarly bugged tower/skin in range.
*'''28 May 2025''' - [[v1.65.0]]
*'''28 May 2025''' - [[v1.65.0]]
**{{Bugfix}} {{Colour|DuckyRevenge|Spring Time}} and {{Colour|Other|Mecha Bunny}} no longer break the [[Medic]]'s ''Cleansing'' ability.
**{{Bugfix}} {{Color|DuckyRevenge|Spring Time}} and {{Color|Other|Mecha Bunny}} no longer break the [[Medic]]'s ''Cleansing'' ability.
*'''11 June 2025''' - [[v1.67.0]]
*'''11 June 2025''' - [[v1.67.0]]
**Placement limit decreased from 12 to 10.
**Placement limit decreased from 12 to 10.
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****Income changed from {{Money|120}} > {{Money|180}} to {{Money|100}} > {{Money|200}}.
****Income changed from {{Money|120}} > {{Money|180}} to {{Money|100}} > {{Money|200}}.
*'''18 June 2025''' - [[v1.67.0|v1.67.6]]
*'''18 June 2025''' - [[v1.67.0|v1.67.6]]
**{{Bugfix}} When the {{Colour|DuckyRevenge|Spring Time}} and {{Colour|Other|Mecha Bunny}} skins generate a firework, they will no longer break completely.
**{{Bugfix}} When the {{Color|DuckyRevenge|Spring Time}} and {{Color|Other|Mecha Bunny}} skins generate a firework, they will no longer break completely.
*'''23 July 2025''' - [[v1.71.0]]
*'''23 July 2025''' - [[v1.71.0]]
**Statistical changes ([[PVP]]):
**Statistical changes ([[PVP]]):
Line 759: Line 759:
****Income changed from {{Money|125}} > {{Money|225}} to {{Money|175}} > {{Money|300}}.
****Income changed from {{Money|125}} > {{Money|225}} to {{Money|175}} > {{Money|300}}.
*'''18 October 2025''' - [[v1.77.0]]
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{Colour|Null|Vampire Hunter}}
**New skin: {{Color|Null|Vampire Hunter}}
*'''26 November 2025''' - [[v1.81.0]]
*'''26 November 2025''' - [[v1.81.0]]
**Gamepass cost decreased from {{Robux|340}} to {{Robux|255}}.
**Gamepass cost decreased from {{Robux|340}} to {{Robux|255}}.
Line 798: Line 798:
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
****Income changed from {{Money|100}} > {{Money|200}} to {{Money|135}} > {{Money|180}}.
****Income changed from {{Money|100}} > {{Money|200}} to {{Money|135}} > {{Money|180}}.
**{{Colour|ContentCreator|Megalodon}} renamed to {{Colour|ContentCreator|MegaBit}}.
**{{Color|ContentCreator|Megalodon}} renamed to {{Color|ContentCreator|MegaBit}}.
***{{Bug}} Still uses the previous name on mobile.
***{{Bug}} Still uses the previous name on mobile.
*'''11 February 2026''' - [[v1.85.0]]
*'''11 February 2026''' - [[v1.85.0]]
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****Income changed from {{Money|135}} > {{Money|180}} to {{Money|150}} > {{Money|250}}.
****Income changed from {{Money|135}} > {{Money|180}} to {{Money|150}} > {{Money|250}}.
*'''11 March 2026''' - [[v1.86.0]]
*'''11 March 2026''' - [[v1.86.0]]
**New skin: {{Colour|Shamrock|Shamrock}}
**New skin: {{Color|Shamrock|Shamrock}}
*'''22 May 2026''' - [[v1.91.0]]
*'''22 May 2026''' - [[v1.91.0]]
**Gamepass price decreased from {{Robux|340}} to {{Robux|272}}.
**Gamepass price decreased from {{Robux|340}} to {{Robux|272}}.

Revision as of 07:32, 5 June 2026


Cowboy

<infobox>

 <title source="title"><default>Cowboy</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Below Average (1.25)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Error creating thumbnail: File missing {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

"There ain't enough room for the two of us pardner... Gain cash on reload."
―Inventory Description
"Error creating thumbnail: File missing Beat "Badlands II" to buy this tower."
―Shop Description
"There ain't enough room for the two of us pardner... Gain cash every 6th shot."
―Former Inventory Description
"Error creating thumbnail: File missing Beat "Badlands II" to buy this tower."
―Former Shop Description
"There ain't enough room for the two of us pardner... Gain cash every 5th shot."
―Former Inventory Description
"Error creating thumbnail: File missing Beat "Badlands II" to buy this tower."
―Former Shop Description
"There ain't enough room for the two of us pardner... Gain cash every 8th shot."
―Former Inventory Description
"Won from beating a Badlands."
―Former Inventory Description

Description

The Cowboy is an advanced ground tower which generates income every few shots. It can be purchased from the store for Error creating thumbnail: File missing 4,000 only after triumphing Badlands II. Due to a bug, the tower does not need to be purchased, instead appearing in the Gift Box. Alternatively, its gamepass can be purchased for Error creating thumbnail: File missing 340.

While initially having a fast firerate, it deals only moderate damage, and has middling range compared to towers such as the Accelerator. On later levels, the Cowboy gains much higher damage, bigger range and a faster firerate. The Cowboy can also generate cash every sixth shot at Level 0 and Level 5. The number of shots needed for the Cowboy to generate cash can be seen above its tower icon in the upgrade box or when you hover your cursor over it. After firing the sixth shot, it will spin its gun for a few seconds. The Spin Time is decreased at higher levels. This ability is extremely useful as a secondary source of economy and can even replace the Farm in certain conditions.

The Cowboy is considered an all-round tower. Its DPS makes it decent to defend early and mid-game, while its ability to generate cash can make it useful for the entire match.

The Cowboy has a placement limit of six per player. This is increased to ten in PVP mode.

Upgrades

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Stats Table

To see all the previous statistics of this tower, see the history page.

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Error creating thumbnail: File missing$450 2 0.550.575 1.5 6 Error creating thumbnail: File missing$20 15 2.822.74 Error creating thumbnail: File missing$159.57Error creating thumbnail: File missing$164.23 Error creating thumbnail: File missing$4.71Error creating thumbnail: File missing$4.57 Error creating thumbnail: File missing$2.67
1 Error creating thumbnail: File missing$600 2 0.450.475 1.25 6 Error creating thumbnail: File missing$20 15 3.433.31 Error creating thumbnail: File missing$174.93Error creating thumbnail: File missing$181.27 Error creating thumbnail: File missing$5.71Error creating thumbnail: File missing$5.52 Error creating thumbnail: File missing$2.67
2 Error creating thumbnail: File missing$1,450 4 0.450.475 1.25 6 Error creating thumbnail: File missing$40 17 6.866.62 Error creating thumbnail: File missing$211.37Error creating thumbnail: File missing$219.03 Error creating thumbnail: File missing$11.43Error creating thumbnail: File missing$11.03 Error creating thumbnail: File missing$2.67
3 Error creating thumbnail: File missing$4,450 14 0.60.625 1 6 Error creating thumbnail: File missing$75 19 2120.36 Error creating thumbnail: File missing$211.9Error creating thumbnail: File missing$218.57 Error creating thumbnail: File missing$18.75Error creating thumbnail: File missing$18.18 Error creating thumbnail: File missing$1.89
4 Error creating thumbnail: File missing$9,950 14 0.250.275 1 12 Error creating thumbnail: File missing$150 19 44.841.74 Error creating thumbnail: File missing$222.1Error creating thumbnail: File missing$238.38 Error creating thumbnail: File missing$40Error creating thumbnail: File missing$37.27 Error creating thumbnail: File missing$1.89
5 Error creating thumbnail: File missing$22,450 28 0.250.275 1 12 Error creating thumbnail: File missing$250 21 89.683.48 Error creating thumbnail: File missing$250.56Error creating thumbnail: File missing$268.93 Error creating thumbnail: File missing$66.67Error creating thumbnail: File missing$62.11 Error creating thumbnail: File missing$1.74
Level Total Price Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Error creating thumbnail: File missing$550 4 11.025 1.25 6 Error creating thumbnail: File missing$50 14 3.843.76 Error creating thumbnail: File missing$143.23Error creating thumbnail: File missing$146.28 Error creating thumbnail: File missing$8Error creating thumbnail: File missing$7.84 Error creating thumbnail: File missing$3.08
1 Error creating thumbnail: File missing$750 4 0.80.825 1 6 Error creating thumbnail: File missing$50 14.5 4.84.68 Error creating thumbnail: File missing$156.25Error creating thumbnail: File missing$160.26 Error creating thumbnail: File missing$10Error creating thumbnail: File missing$9.76 Error creating thumbnail: File missing$3.08
2 Error creating thumbnail: File missing$1,250 6 0.80.825 1 6 Error creating thumbnail: File missing$60 16 7.27.02 Error creating thumbnail: File missing$173.61Error creating thumbnail: File missing$178.06 Error creating thumbnail: File missing$12Error creating thumbnail: File missing$11.71 Error creating thumbnail: File missing$2.67
3 Error creating thumbnail: File missing$3,250 10 0.50.525 0.75 6 Error creating thumbnail: File missing$75 18 18.4617.78 Error creating thumbnail: File missing$176.06Error creating thumbnail: File missing$182.79 Error creating thumbnail: File missing$23.08Error creating thumbnail: File missing$22.22 Error creating thumbnail: File missing$2.25
4 Error creating thumbnail: File missing$6,750 10 0.250.275 0.75 12 Error creating thumbnail: File missing$175 20 34.2931.79 Error creating thumbnail: File missing$196.85Error creating thumbnail: File missing$212.33 Error creating thumbnail: File missing$50Error creating thumbnail: File missing$46.36 Error creating thumbnail: File missing$2.46
5 Error creating thumbnail: File missing$13,750 18 0.250.275 0.75 12 Error creating thumbnail: File missing$300 20 61.7157.22 Error creating thumbnail: File missing$222.82Error creating thumbnail: File missing$240.3 Error creating thumbnail: File missing$85.71Error creating thumbnail: File missing$79.47 Error creating thumbnail: File missing$2.39

Skins

To see all the upgrades of a skin, see the gallery page.

Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Pumpkin Redemption Bandit Golden
Rarity Event Rare Rare Golden
Daily Store Cost Error creating thumbnail: File missing 5,000 Error creating thumbnail: File missing 120 Error creating thumbnail: File missing 120 Error creating thumbnail: File missing 70,000
Obtained From Halloween Crate,
Pumpkin Crate,
Halloween 2019 Crate
Premium Crate Premium Crate Golden Crate
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Kasodus Valentines Cop Noir
Rarity Uncommon Rare Common Uncommon
Daily Store Cost Error creating thumbnail: File missing 105 Error creating thumbnail: File missing 5,500 Error creating thumbnail: File missing 85 Error creating thumbnail: File missing 360
Obtained From Premium Crate,
Code:
DOUBLEBLOXIES[4]
Valentines 2026 Crate,
Lovestruck Crate,
Lovely Crate,
Season of Love Season
Premium Crate Deluxe Crate
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Cyberpunk Retired Badlands Agent
Rarity Legendary Legendary Exclusive Rare
Daily Store Cost Error creating thumbnail: File missing 560 Error creating thumbnail: File missing 560 N/A Error creating thumbnail: File missing 120
Obtained From Deluxe Crate Deluxe Crate Quickdraw! Badge[5] Premium Crate,
Philips x TDS Season
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Holiday Ducky Bounty Hunter Masquerade
Rarity Event Rare Legendary Event
Daily Store Cost Error creating thumbnail: File missing 5,000 Error creating thumbnail: File missing 4,000 Error creating thumbnail: File missing 560 N/A
Obtained From Jolly Crate,
Violent Night Season
Ducky Crate Deluxe Crate Lunar Overture Season
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Fallen Plushie MegaBit Dark Frost
Rarity Rare Exclusive Rare Rare
Daily Store Cost N/A N/A Error creating thumbnail: File missing 3,000 N/A
Obtained From Condemned Vigilante Mission Quest Merch Shop[6] Daily Store Operation I.C.E Premium Battle Pass
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Spring Time Mecha Bunny Vampire Hunter Shamrock
Rarity Legendary Legendary Rare Common
Daily Store Cost N/A N/A N/A N/A
Obtained From Ducky Revenge Premium Battle Pass Merch Shop[7] Null & Void Event Premium Battle Pass Shamrock Crate

Strategy

  • While the Cowboy is decent early on during the game, it should be replaced with higher DPS towers later on, like the Accelerator.
    • It can be kept for its extra cash generation. It can also serve as extra DPS to complement your main DPS tower, depending on your loadout.
  • Early on during the game, you may want to place down multiple Level 0 Cowboys because of their cheap price, decent DPS and effective cash generation, then slowly upgrade them one by one.
    • However, do note that you may let some high health or Hidden enemies get past, like the Fallen Squire or Fallen Soul. Therefore, it may be worth upgrading some Cowboys to Level 2 for its greater DPS and hidden detection.
  • The Cowboy can generate a set amount of money every sixth shot, starting at Level 0.
    • However, this does not give as much cash compared to the Farm early on. If you intend to replace Farm with the Cowboy, be aware of this.
    • If you want to use this tower for cash generation early on, multiple Level 2 Cowboys can be quite effective.
      • Later on, Level 4 or 5 Cowboys can be used for additional cash, due to their way lower firerate, higher income and lower spin time.
      • The amount of cash earned can be increased even further with Commander's Firerate Buff.
      • The DJ Booth can reduce the Cowboy's upgrade costs, increase its range, and improve its damage, further contributing to its cash generation capabilites.
        • Though, it's best to keep the DJ Booth set to the purple or green track as the red track increases its damage by 20%, lowering the amount of times it can shoot. However, for shorter or more difficult gamemodes like Polluted Wasteland II, this tactic is usually not needed
  • Enemies summoned by other enemies or sent by players do not count for cash shot.
    • However, any enemy that the game does not consider a summoned enemy can still be generated cash from. This includes actually summoned enemies game does not consider summoned, like the Slime from the Slime, or enemies converted in a way that makes them look like a summoned enemy, such as Corpses.
    • Additionally, you can increase the money earned by the Cowboy by placing it near the start of the path, ensuring that no other towers can damage enemies before the Cowboy.
      • While the Cowboy cannot damage lead enemies, like the Lead, shots towards these enemies will contribute to the Cowboy's cash shot.

Trivia

  • The Cowboy could have been unlocked from the Badlands map. However, this map was removed in the Wanted Dead Update and replaced with Badlands II.
  • The Cowboy has had many ways to generate money throughout the updates.
  • Before the MEGA Update, the Cowboy used to have the Gold Rush ability, which had a 65-second cooldown but increased its damage by 65% and every time the Cowboy damaged an enemy, there was a 4% chance to drop a money bag worth between Error creating thumbnail: File missing$100 and Error creating thumbnail: File missing$350.
    • This ability was replaced with The Wildest of the West ability which increased its damage by 50% and had a 30-second cooldown. This was removed in the Overhaul Update.
    • The sound effect that played when The Wildest of the West ability was activated is from Command & Conquer.
  • The former store description for the Cowboy erroneously stated that it generated money on every fifth shot. It actually generated money on every sixth shot, and continues to do this now, with the new store description correcting this.
  • Before the Overhaul Update, the Outlaw and the Cowboy were the only towers that had negative changes in their upgrades. Currently, it does also have a negative upgrade change as with a few other towers, including the Ranger (formerly the Outlaw), after a lengthy period where negative upgrades did not exist.
    • For the Cowboy, this was the Level 5 upgrade, which decreased damage as a trade-off for a much lower firerate (thereby shooting faster).
      • The chance for the Cowboy to generate cash with each shot was also decreased to compensate for the faster firerate.
    • For the Outlaw, this was the Level 3 upgrade, which increased the firerate as a trade-off for much higher damage, similarly to the current Level 4 Ranger.
  • Between the MEGA Update and Overhaul Update, the store stated the Cowboy to be an event tower, even though it was not.
  • The Level 3 upgrade name between the Overhaul Update and Wanted Dead Update used to be misspelled as Dualing Instincts when it should be Duelling Instincts.

Update History

For previous cosmetic variations, see the gallery page.

Notes

  1. 1.0 1.1 DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).
  2. 2.0 2.1 This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).
  3. 3.0 3.1 Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).
  4. Expired
  5. Triumph Badlands II in under 16 minutes.
  6. Code obtained by purchasing a Cowboy Plush.
  7. Code obtained by purchasing a Mecha Bunny + Nerd Ducky Mini Plush.


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