Fallen King (Legacy): Difference between revisions

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imported>Mentin123
this applies to a lot of legacy/modern enemies, i dont see why it needs to be here
imported>3nt4rna1Wastaken
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{{SameName|Fallen King|[[Fallen King|Modern]] • '''Legacy'''}}
{{SameName|Fallen King|'''Legacy''' • [[Fallen King|Modern]]}}
{{RemovedSandboxOnly|date=5th June 2026}}
{{for|other uses of [[Fallen (Disambiguation)|Fallen]]}}
{{For|other uses of [[Fallen (Disambiguation)|Fallen]] or [[King (Disambiguation)|King]]}}
{{Zombie
{{Zombie
|title1 = {{Colour|FallenMode|Fallen King}}
|title1 = {{Color|FallenMode|Fallen King}}
|image1 = <tabber>
|image1 = <tabber>
|-|Normal = [[File:FallenKingNew.png]]
|-|Normal = [[File:FallenKingNew.png]]
|-|Rage Mode = [[File:FallenKingRageMode0.png]]
|-|Rage Mode = [[File:FallenKingRageMode0.png]]
</tabber>
</tabber>
|mode_appearance = [[Legacy Fallen Mode|{{Colour|LegacyFallenMode}}]]<br/>[[Hardcore Mode|{{Colour|HardcoreMode}}]]{{InfoboxContainer|Events|*[[Classic Castle|The Classic Mission 5]]}}
|mode_appearance = [[Sandbox Mode|Sandbox]] via:<br/>[[Legacy Fallen Mode|{{Color|LegacyFallenMode}}]]<br/>{{InfoboxContainer|Events|*[[Classic Castle|The Classic Mission 5]]}}
|first_wave_appearance = 40 (Legacy Fallen)<br/>48 (Hardcore)
----
----
Originally:<br>[[Fallen Mode|{{Color|LegacyFallenMode|Fallen}}]]<br>[[Hardcore Mode|{{Color|HardcoreMode}}]]{{InfoboxContainer|Challenges|*[[Back to Basics (Challenge)|Back to Basics]]}}
Originally:<br>14 ([[Classic Castle]])
|first_wave_appearance = 40 (Legacy Fallen)
----
Originally:<br>40 (Fallen & Back To Basics)<br>48 (Hardcore)<br>14 (Back To Basics)<br>14 ([[Classic Castle]])
|base_hp = [[File:HealthIcon.png|20px|Health]]150,000
|base_hp = [[File:HealthIcon.png|20px|Health]]150,000
|speed = [[File:SpeedIcon.png|20px|Speed]]Slow (1.5)<br/>[[File:SpeedIcon.png|20px|Speed]]Below Average (Rage Mode)
|speed = [[File:SpeedIcon.png|20px|Speed]]Slow (1.5)<br/>[[File:SpeedIcon.png|20px|Speed]]Slightly Slow (Rage Mode)
|hidden = No
|hidden = No
|fly = No
|fly = No
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|lead = No
|lead = No
|immunity = {{Attr|Stun}}<br>{{BossList|Default}}
|immunity = {{Attr|Stun}}<br>{{BossList|Default}}
|ability1 = '''Summon''' - The '''Fallen King''' will raise its arm and summon eight enemies (most of the eight enemies will be [[Fallen]]s, but rarely, some will be [[Fallen Hero (Legacy)|Fallen Hero]]es).
|ability1 = '''{{WikiAb|Summon}}''' - The '''Fallen King''' will raise its arm and summon eight enemies (most of the eight enemies will be [[Fallen]]s, but rarely, some will be [[Fallen Hero (Legacy)|Fallen Hero]]es).
|ability2 = '''Stomp''' - The '''Fallen King''' stomps, creating a shockwave, stunning all ground towers hit within a huge radius and dealing 500 damage to [[units]].
|ability2 = '''{{WikiAb|Stomp}}''' - The '''Fallen King''' stomps, creating a shockwave, stunning all ground towers hit within a huge radius and dealing 500 damage to [[units]].
|ability3 = '''Spin Slash''' - The '''Fallen King''' pulls out its sword and spins around, with its sword out, stunning all nearby towers and dealing 500 damage to [[units]].
|ability3 = '''{{WikiAb|Spin Slash}}''' - The '''Fallen King''' pulls out its sword and spins around, with its sword out, stunning all nearby towers and dealing 500 damage to [[units]].
|ability4 = '''Thunderstorm''' - The '''Fallen King''' pulls its sword in front of it, creating a thunderstorm which stuns towers that are hit.
|ability4 = '''{{WikiAb|Thunderstorm}}''' - The '''Fallen King''' pulls its sword in front of it, creating a thunderstorm which stuns towers that are hit.
|ability5 = '''Block''' - The '''Fallen King''' will block with its shield, taking no damage from all sources and making [[units]] pass through it.
|ability5 = '''{{WikiAb|Block}}''' - The '''Fallen King''' will block with its shield, taking no damage from all sources and making [[units]] pass through it.
|ability6 = {{Colour|PhaseTwo|Rage Mode}} - Activates at half health. The '''Fallen King''' will point its sword forward and it will gain glowing blue eyes. It spawns two to three [[Fallen Guardian (Legacy)|Fallen Guardian]]s that appear from the entrance. It is briefly immune to all forms of damage. Attack frequency and walkspeed is increased. The '''Fallen King''' also gains 15,000 shield health. After the '''Fallen King''' gains its shield health, it will immediately perform its ''Spin Slash'' ability.
|ability6 = {{WikiAb|{{Color|PhaseTwo|Rage Mode}}}} - Activates at half health. The '''Fallen King''' will point its sword forward and it will gain glowing blue eyes. It spawns two to three [[Fallen Guardian (Legacy)|Fallen Guardian]]s that appear from the entrance. It is briefly immune to all forms of damage. Attack frequency and walkspeed is increased. The '''Fallen King''' also gains 15,000 shield health. After the '''Fallen King''' gains its shield health, it will immediately perform its ''Spin Slash'' ability.
|music-1 =
|music-1 =
'''Version 1 & 3'''
'''Version 1 & 3'''
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==Description==
==Description==
The '''Fallen King''' is a boss in [[Hardcore Mode|Hardcore]] mode and in the [[Sandbox Mode|Sandbox]] exclusive [[Legacy Fallen Mode|Legacy Fallen]] mode. It was also formerly the final boss in the [[The Classic Event]].
The '''Fallen King''' is the final boss in the [[Sandbox Mode|Sandbox]] exclusive [[Legacy Fallen Mode|Legacy Fallen]] mode. It was also formerly the final boss in the [[The Classic Event]].


Although it moves somewhat slowly (during its ''Rage Mode'', it moves much faster), it has an extreme amount of health and many abilities that can stun several towers and destroy units, making it one of the most difficult challenges in the game. Additionally, the '''Fallen King''' is a [[Boss]] enemy, making it immune to most forms of stalling and the [[Nuke]]'s fallout damage. It stops moving when performing its ''Stomp'', ''Rage Mode'', ''Block'' and ''Summon'' abilities.
Although it moves somewhat slowly (during its ''Rage Mode'', it moves much faster), it has an extreme amount of health and many abilities that can stun several towers and destroy units, making it one of the most difficult challenges in the game. Additionally, the '''Fallen King''' is a [[Boss]] enemy, making it immune to most forms of stalling and the [[Nuke]]'s fallout damage. It stops moving when performing its ''Stomp'', ''Rage Mode'', ''Block'' and ''Summon'' abilities.
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<gallery>
<gallery>
Darkbossleak.png|'''Fallen King''' on a development image.
Darkbossleak.png|'''Fallen King''' on a development image.
FallenKingShield.png|'''Fallen King''' on a development image.
</gallery>
</gallery>


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*The '''Fallen King''' is the first major boss to have a variation of itself, being the [[Nuclear Fallen King]].
*The '''Fallen King''' is the first major boss to have a variation of itself, being the [[Nuclear Fallen King]].
*The '''Fallen King''' was originally leaked alongside the [[Frozen (Pre-MEGA)|Frozen]], [[Deep Freeze (Pre-MEGA)|Deep Freeze]] and [[Frost Hero (Pre-MEGA)|Frost Hero]]. However, it was not released until the [[Release v1.0|MEGA Update]].
*The '''Fallen King''' was originally leaked alongside the [[Frozen (Pre-MEGA)|Frozen]], [[Deep Freeze (Pre-MEGA)|Deep Freeze]] and [[Frost Hero (Pre-MEGA)|Frost Hero]]. However, it was not released until the [[Release v1.0|MEGA Update]].
*The '''Fallen King's''' stomp radius is actually larger than the [[Void Reaver]]'s stomp radius despite being weaker.
*The '''Fallen King's''' stomp radius is actually larger than the [[Void Reaver (Legacy)|Void Reaver]]'s stomp radius despite being weaker.
*Prior to the [[Overhaul v1.0|Overhaul Update]], the '''Fallen King''' was one of the few enemies and the only boss to gain a shield. This shield reduced the damage dealt by most towers to 3.
*Prior to the [[Overhaul v1.0|Overhaul Update]], the '''Fallen King''' was one of the few enemies and the only boss to gain a shield. This shield reduced the damage dealt by most towers to 3.
*The [[Logbooks|Logbook]] it drops only unlocks the entry for the [[Fallen King|modern version]] but not the legacy '''Fallen King'''.
*If the '''Fallen King''' were to ever transform into a [[Corpse (Enemy)|Corpse]], it would normally bug out unless a tower's statistics were changed to one-shot the '''Fallen King''' the moment it spawned at [[Time Scale]] 3-10, it would correctly transform into a [[Corpse (Enemy)|Corpse]].


==Update History==
==Update History==
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*'''30 April 2025''' - [[v1.63.0]]
*'''30 April 2025''' - [[v1.63.0]]
**{{Bug}} '''Fallen King''' no longer uses the death sound effect.
**{{Bug}} '''Fallen King''' no longer uses the death sound effect.
*'''5 June 2026''' - [[v2.0.0]]
**'''Fallen King''' removed from the main game, now appears exclusively in [[Sandbox Mode|Sandbox]] mode.
}}
}}




{{LegacyFallen|[[Fallen Hero (Legacy)|Fallen Hero]]|Wave 39|[[Fallen Guardian (Legacy)|Fallen Guardian]] & Fallen King|Wave 40|End|N/A}}
{{LegacyFallen|[[Fallen Hero (Legacy)|Fallen Hero]]|Wave 39|[[Fallen Guardian (Legacy)|Fallen Guardian]] & Fallen King|Wave 40|End|N/A}}
{{Hardcore|[[Fallen Swordmaster]]|Wave 47|Fallen King & [[Fallen Guardian (Legacy)|Fallen Guardian]]|Wave 48|[[Unknown]] & [[Vindicator]]|Wave 49}}
{{Hardcore|[[Fallen Swordmaster]]|Wave 47|Fallen King & [[Fallen Guardian (Legacy)|Fallen Guardian]]|Wave 48|[[Unknown]] & [[Vindicator (Legacy)|Vindicator]]|Wave 49}}
{{ClassicCastle|[[Grave Digger]]|Wave 13|Fallen King|Wave 14|End|N/A}}
{{ClassicCastle|[[Grave Digger]]|Wave 13|Fallen King|Wave 14|End|N/A}}



Latest revision as of 16:32, 12 July 2026

Fallen King
LegacyModern
Sandbox Only Content

Fallen King (Legacy) was previously removed on the 5th June 2026, though it has been made available through the Sandbox mode later.
It is not accessible anywhere else in the game. This page will attempt to include information about both the version before removal and its re-added version.

Similar Article
This article is about Fallen King (Legacy). You may be looking for other uses of Fallen or King.

<infobox>

 <title source="title1"><default>Fallen King (Legacy)</default></title>

<image source="image1"></image> <panel> <section> <label>Modern</label> <image source="modern_image"/> </section> <section> <label>Legacy</label> <image source="legacy_image"/> </section> </panel> <label>Mode Appearance</label> <label>Wave Debut</label> <group> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedSlow (1.5)
SpeedSlightly Slow (Rage Mode) </format>
<label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> <section> <label>Event</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedSlow (1.5)
SpeedSlightly Slow (Rage Mode) </format>
<label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> </panel> </group> <group> <panel> <header>Abilities</header> <section> <label>Regular</label> <label>Ability 1</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> <section> <label>Event</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> </panel> </group> <group row-items="2" collapse="closed"> <header>PVP</header> <label>Send Cost</label> <label>Wave Unlock</label> <label>Economy Bonus</label> <label>Send Coolown</label> <label>Send Number</label> <label>Spawn Timer</label> <label>Stat Changes</label> </group> <group collapse="closed"> <header>Music</header>

<format>Version 1 & 3
File:(Official) Tower Defense Simulator OST - Fallen Boss
</format>
   <format>Version 2
File:(Official) Tower Defense Simulator OST - Void Steps (Fallen King Theme)

</format>

   <format>Played during Classic Castle
File:(Official) Tower Defense Simulator OST - The Classic Theme

</format>

   <format>{{{music-4}}}</format>
   <format>{{{music-5}}}</format>
   <format>{{{music-6}}}</format>
   <format>{{{music-7}}}</format>
   <format>{{{music-8}}}</format>
 </group>

</infobox>

File:Quote.png
"oiHSADAsdoisada;lad'111111111111"
―Beginning of Wave 40 (Pre-Overhaul, Fallen)

Description

[edit]

The Fallen King is the final boss in the Sandbox exclusive Legacy Fallen mode. It was also formerly the final boss in the The Classic Event.

Although it moves somewhat slowly (during its Rage Mode, it moves much faster), it has an extreme amount of health and many abilities that can stun several towers and destroy units, making it one of the most difficult challenges in the game. Additionally, the Fallen King is a Boss enemy, making it immune to most forms of stalling and the Nuke's fallout damage. It stops moving when performing its Stomp, Rage Mode, Block and Summon abilities.

Appearance

[edit]

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Strategy

[edit]
  • High DPS towers like the Accelerator, Turret, Engineer and Ranger are recommended against the Fallen King.
    • The Ranger and Pursuit are immune to all stuns from the Fallen King's abilities, making them very useful against the Fallen King.
  • The Fallen King cannot be slowed down by the Toxic Gunner or confused by the Jester.
    • As it is a boss enemy, it cannot be frozen though it can still be slowed down through chillness by freezing towers, though it will be less effective.
    • Stunning towers like the Electroshocker can only slow it down instead of stunning it.
  • While the Fallen King performs its Block ability, it becomes immune to all sources of damage. It is immobile while the ability is active, as this is mainly to waste time or waste ability duration.
    • This can be used as a breathing point to manage your troops, but do not use abilities such as the Commander's Call to Arms while this ability is still active.
    • Units will pass through the Fallen King as it performs its Block ability.
    • The Fallen King will also briefly become immune to all attacks when Rage Mode is activated.
    • Sometimes, the Fallen King may use this ability early when most of the enemies are still alive, which gives your towers more time to attack the enemies that are in front of the Fallen King.
  • The Fallen King is accompanied by four Fallen Guardians. They are always in front of the Fallen King. They should be fought first since they are faster than the Fallen King.
  • Beware of the Fallen King's Stomp attack. This covers an enormous radius around the boss, stunning any ground troops caught in the radius.
    • Cliff towers and air-based towers, such as the Ranger and Pursuit are not affected by this attack.
    • You can use the Medic's ability to shield towers from stuns. The Medic itself is immune to all of the Fallen King's attacks.
    • The Stomp attack will instantly destroy most units caught in the shockwave, as it deals 500 damage to all units.
[edit]

Corpse Variants

Previous Variants

Thumbnails

Icons

Promotional Images

Promotional Videos

Trailers

Development Images

Renders

Charms

Badges

Miscellaneous

Trivia

[edit]
  • The first version Fallen King's sword and shield are very similar to the Epic Golden Sword and Shield, and its crown is identical to the Korblox Ice Crown, both items from the Roblox catalog.
  • The Fallen King could be based on a phenomenon of a king losing his kingdom.
    • Fallen Kingdom by CaptainSparklez is a viral example of this.
    • It could also represent a sort of fallen or lost kingdom, given some of the enemy names that appeared earlier.
  • The Fallen King was the only major boss of the three main gamemodes (Easy, Molten, Fallen) that was not in the game before the MEGA Update.
  • The Fallen King used to appear alongside the Molten Boss on the second version of the "You Lost" screen.
  • The cape used by the original Fallen King was a re-textured version of the Black Iron Cape accessory from the Roblox catalog.
  • A crewmate version of the original Fallen King can be seen on the Suspicious... badge and the April Fools 2021 thumbnail.
  • The Fallen King can be seen as a chess piece in the Chess Board map, representing the King chess piece.
  • The Fallen King is the first major boss to have a variation of itself, being the Nuclear Fallen King.
  • The Fallen King was originally leaked alongside the Frozen, Deep Freeze and Frost Hero. However, it was not released until the MEGA Update.
  • The Fallen King's stomp radius is actually larger than the Void Reaver's stomp radius despite being weaker.
  • Prior to the Overhaul Update, the Fallen King was one of the few enemies and the only boss to gain a shield. This shield reduced the damage dealt by most towers to 3.
  • The Logbook it drops only unlocks the entry for the modern version but not the legacy Fallen King.

Update History

[edit]
  • 13 October 2019 - Release v1.0.0
    • Fallen King added.
  • 14 October 2019 - Release v1.0.1
    • Health increased from 100,000 to 125,000.
  • 25 November 2019 - Release v1.3.0
    • Health increased from 125,000 to 150,000.
    • Speed increased from Very Slow to Slow (1.5).
  • 26 January 2020 - Release v1.6.1
    • Now emits red light.
    • Death animation added.
  • 11 February 2020 - Release v1.7.0
  • 4 March 2020 - Release v1.8.0
    • Fallen King is given the shield immunity when entering Rage Mode, as well as during Thunderstorm.
  • 18 March 2020 - Release v1.8.1
    • Fallen King no longer has a shield while using Thunderstorm.
  • 26 May 2020 - Release v1.11.0
    • Bug: Final wave music does not play.
  • 29 October 2020 - Overhaul v1.0.0
    • Appearance changed.
    • Permanent Shield ability removed.
    • Burn Immunity removed.
    • Partial Electric Immunity replaced with Energy Immunity.
    • Units no longer deal damage to Fallen King during Rage Mode and Block ability, but instead pass through it.
    • Stomp now deals 500 damage to units.
    • Stomp no longer teleports the Fallen King into the air.
    • Rage Mode no longer has a shield, but instead gains 15,000 shield health.
    • Summoned enemies no longer give money when damaged.
    • Bugfix: Final wave music plays again.
  • 4 July 2021 - Overhaul v1.4.0
    • Fallen King can no longer be slowed down by the Toxic Gunner.
  • 12 March 2022 - v1.1.0
    • Bug: Fallen King's attacks are broken.
  • 16 March 2022 - v1.1.0d
    • Bugfix: Fallen King's attacks now work properly.
  • 22 March 2022 - v1.1.0e
    • Final wave music removed.
  • 11 April 2022 - v1.1.0k
    • Final wave music re-added.
  • 4 July 2022 - v1.2.5
    • Bug: Fallen King does not spawn on Wave 40 in Fallen mode.
  • 5 July 2022 - v1.2.5a
    • Bugfix: Fallen King now properly spawns on Wave 40 in Fallen mode.
  • 29 July 2022 - v1.3.0
    • Final wave music changed from Fallen Boss to Void Steps.
  • 23 May 2023 - v1.7.3a
  • 3 May 2024 - v1.20.0
    • Fallen King can no longer be confused by the Jester.
  • 10 May 2024 - v1.21.0
    • Fallen King is now immune to the fallout damage from the Nuke.
  • 18 May 2024 - v1.22.0
    • Fallen King is now immune to knockback.
  • 23 May 2024 - v1.23.0
  • 28 May 2024 - v1.23.3
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
  • 28 August 2024 - v1.29.0
    • Bug: Can be slowed down by the DJ Booth.
  • 31 August 2024 - v1.29.7
    • Bugfix: No longer can be slowed down by the DJ Booth.
  • 6 November 2024 - v1.40.0
    • Fallen King can no longer have its defense dropped.
  • 11 December 2024 - v1.45.0
    • Bug: Does not transform into a Corpse correctly, it will correctly transform only if specific requirements were made.
  • 17 December 2024 - v1.46.4
  • 17 December 2024 - v1.46.5
    • Fallen King no longer appears in Legacy Fallen mode, as it has been removed.
  • 12 February 2025 - v1.53.0
  • 30 April 2025 - v1.63.0
    • Bug: Fallen King no longer uses the death sound effect.
  • 5 June 2026 - v2.0.0
    • Fallen King removed from the main game, now appears exclusively in Sandbox mode.


File:FallenHardcoreIcon.png Legacy Fallen
Previous Debut Current Debut Next Debut
Fallen Hero
Wave 39
Fallen Guardian & Fallen King
Wave 40
End
N/A
Hardcore
Previous Debut Current Debut Next Debut
Fallen Swordmaster
Wave 47
Fallen King & Fallen Guardian
Wave 48
Unknown & Vindicator
Wave 49
Classic Castle (The Classic Event, Mission 5)
(23 May 2024 – 28 May 2024)
Previous Debut Current Debut Next Debut
Grave Digger
Wave 13
Fallen King
Wave 14
End
N/A


File:EnemiesNewHeader.png
Normal Gamemode Enemies
Easy Mode
Casual Mode
Intermediate Mode
Molten Mode
Fallen Mode
Frost Mode
Challenge Trials
Hardcore Mode
Voidcore Mode
Special & PVP Enemies
Basic Arena
Molten Arena
Fallen Arena
Polluted Wasteland II
Badlands II
Pizza Party
Tutorial
Headache Headquarters
Sandbox Exclusive Enemies
Legacy Molten Mode
Golden Mode
Legacy Fallen Mode
Brain Rot
Other
Event Enemies
The Heights
Area 51
Nightmare Carnival
Village of Despair
Eggy Island
Trick or Threat Town
Outpost 32
(Frost Invasion)
Cyber City
Solar Eclipse Event Rotfield
Foggy Forest
Tower Outskirts
Totality Tower
D00M's Revenge
Cold Ambush
Lunar Overture Event A Dark Tale
The Haunted Past
The Great Finale
Krampus Frosthold
Huevous Hunt
The Classic Event Classic Candy Cane Lane
Classic Winter
Classic Forest Camp
Classic Island Chaos
Classic Castle
Hexscape Event Failed Gateway
The Nightmare Realm
Containment
Pls Donate
Outpost 32
(Operation I.C.E)
Korblox Temple
Bathroom Approach
Sk8 P4rk Noob
Pro
Master
Extreme
Halloween 2025 Live Events
Null & Void Event Outpost 16
Banlands
Blind Faith
The Narratorium
Backyard Legends Event Backyard Beginnings
Competition Court
Victory Field
Legacy Enemies
Replaced
Pre-MEGA
Polluted Wasteland
Hidden Wave (Legacy)
Other