Mortar

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<infobox>

 <title source="title"><default>Mortar</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>
[[File:{{{image-dynamic}}}|link=]]

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Defense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Above Average (1.75)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

File:Quote.png
"Rain fire from above! Deals extremely high splash damage!"
―Store Description
File:Quote.png
"Rain fire from above! Deals extremely high splash damage! Unlockable at Lv. 75"
―Former Store Description
File:Quote.png
"Rain from above! Unlockable at Lv. 75"
―Former Store Description

Description

The Mortar is an advanced cliff tower with a long range capable of damaging enemies with its explosions. It can be unlocked by reaching Level 75 or purchased via a gamepass for Robux 395. When the player reaches Level 75, the Mortar can be claimed by using the pop-up message that appears when joining the lobby.

The Mortar is a cliff tower that shoots rather slowly but deals high damage over a large explosion radius. It has a long range, but as the Mortar shoots at a target farther away, the shells take longer to reach their target. These shells will generally land behind the targeted enemy. The explosion it produces is separated into two spheres; enemies in the inner sphere will be dealt 100% of the stated damage, while the damage in the outer sphere decreases linearly. At Level 4, when the Mortar's shells explode, they will drop three cluster bombs, which will create additional explosions when they hit the ground. These will land around the main explosion, meaning they are very unlikely to all hit and deal full damage to the targeted enemy. By default, the Mortar can damage Lead, as well as target all non-hidden flying enemies. The Mortar is immune to all stuns by default.

The Mortar is considered an all-round tower due to its relatively cheap placement cost, expensive upgrade prices, and its ability to effectively handle groups of enemies throughout the game thanks to its high area damage and strong overall damage output.

The Mortar has a placement limit of five per player.

Upgrades

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Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Splash Damage[1] Cluster Damage[1] Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Error creating thumbnail: File missing$1,000 15 N/A 4.008 24 6 N/A 3.74 N/A Error creating thumbnail: File missing$267.2
1 Error creating thumbnail: File missing$1,500 15 N/A 2.758 27 6 N/A 5.44 N/A Error creating thumbnail: File missing$275.8
2 Error creating thumbnail: File missing$3,750 35 N/A 2.758 27 7.5 N/A 12.69 N/A Error creating thumbnail: File missing$295.5
3 Error creating thumbnail: File missing$8,000 65 N/A 2.758 30 8.5 N/A 23.57 N/A Error creating thumbnail: File missing$339.45
4 Error creating thumbnail: File missing$27,000 125 30x3 2.758 34 8.5 5 45.32 32.63 Error creating thumbnail: File missing$346.35
5 Error creating thumbnail: File missing$62,000 290 40x6 2.758 34 9 5 105.15 87.02 Error creating thumbnail: File missing$325.24
Level Total Price Splash Damage[1] Cluster Damage[1] Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Error creating thumbnail: File missing$1,000 12 N/A 4.008 20 5.5 N/A 2.99 N/A Error creating thumbnail: File missing$334.45
1 Error creating thumbnail: File missing$1,300 12 N/A 3.258 22 5.5 N/A 3.68 N/A Error creating thumbnail: File missing$353.26
2 Error creating thumbnail: File missing$2,700 25 N/A 3.258 25 7 N/A 7.67 N/A Error creating thumbnail: File missing$352.02
3 Error creating thumbnail: File missing$5,200 50 N/A 3.258 30 8 N/A 15.35 N/A Error creating thumbnail: File missing$338.76
4 Error creating thumbnail: File missing$17,200 100 40x3 3.258 32 8 5 30.69 36.83 Error creating thumbnail: File missing$254.74
5 Error creating thumbnail: File missing$39,700 150 50x6 3.258 35 8.5 5 46.04 92.08 Error creating thumbnail: File missing$287.43

Skins

To see all the upgrades of a skin, see the gallery page.

Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing File:VigilanteMortarIcon.png
Skin Bunny Eclipse Ducky Vigilante
Rarity Event Event Rare Rare
Daily Store Cost N/A N/A Error creating thumbnail: File missing 4,000 Error creating thumbnail: File missing 4,500
Obtained From Bunny Skincrate Solar Eclipse Season Ducky Skincrate Vigilante Skincrate
File:PirateMortarIcon.png Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Pirate Defender Baseball Fallen
Rarity Rare Event Rare Legendary
Daily Store Cost Error creating thumbnail: File missing 4,500 N/A Robux 360 N/A
Obtained From Pirate Skincrate Krampus' Revenge Season Deluxe Skincrate Oppressive Bombardment Mission Quest
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Dark Frost Frost Mecha Ducky Festive
Rarity Rare Legendary Uncommon Rare
Daily Store Cost N/A N/A N/A N/A
Obtained From Operation I.C.E Premium Battle Pass Frost Skincrate,
Nuclear Winter Mission Quest
Ducky Revenge Premium Battle Pass Christmas 2025 Skincrate
Error creating thumbnail: File missing
Skin Krampus
Rarity Rare
Daily Store Cost N/A
Obtained From The Final Act Premium Battle Pass

Strategy

  • The Mortar is essentially a cliff-based Rocketeer. However, the Mortar deals less single target damage without its cluster bombs (which are very unlikely to all deal full damage to the enemy) while having a significantly larger explosion. This makes the Mortar a better option against hordes.
  • In most cases, the Mortar's shells will land behind an enemy.
    • This can be useful for hordes of enemies, as the Mortar's shells will land closer to the middle of the hordes instead of landing at the front. This allows its explosions to hit more enemies.
    • However, this makes the Mortar somewhat weaker against single targets. As explosions will land behind an enemy, the enemy will be further away from the center of the explosion, which can reduce the amount of damage it receives.
      • This is usually negligible for slow enemies, but for much faster ones like the Fallen Rusher, the Mortar's DPS may be reduced drastically.
  • At Level 4, the Mortar's shells drop cluster bombs when they explode. These cluster bombs will also explode when they hit the ground.
    • However, do note that these should not be relied on, as the cluster bombs are very inaccurate and create a smaller explosion than the shells.
    • 2-5 Level 5 Mortars can be efficient with taking out hordes of Breaker4s due to it being able to kill it in a single hit and its cluster bombs killing the Breaker3s that spawn.
  • Compared to the Ranger and Sniper, the Mortar has a significantly smaller range, lacking in range when cliff spots are far enough from the path.
    • The DJ Booth can aid with this by boosting its range.
  • The Commander can help remedy the Mortar's slow firerate.
  • This tower has surprisingly good DPS for a splash damage tower, so it will also be able to help with major bosses like the Fallen King.
    • Additionally, it can easily take care of their summons with its explosions.
  • The Mortar cannot detect Hidden enemies. You will have to use other towers for an effective Hidden defense.
    • In most gamemodes, Hidden enemies are usually close to other enemies, so the Mortar can indirectly hit them with its large explosion radius.
    • Towers like the Ace Pilot or Firework Technician can give hidden detection but must be close to the Mortar in order to do so.
  • Large clumped groups that appear from Breaker4 can be better targeted by setting Mortar to Random.
  • This tower completely ignores defense, dealing full damage to the enemy. Because of this, it can be useful against hordes of enemies with defense, like Hazards, Reaver or Fallen Giant.
  • In Hardcore mode, the Mortar can be used to kill hordes of Lead enemies.
  • The Mortar can be an effective tower in certain maps where you can stack the Mortar to maximize the cliff spaces and free up more space for other cliff towers like the Ranger.

Trivia

  • Outside of sales, the Mortar is a Level 75 tower with a gamepass cost of Robux 395, lower in Robux compared to the Turret which is a Level 50 tower with a gamepass cost of Robux 450.
  • The Mortar is loosely based on the Mortar from Tower Battles and the Mortar Monkey from the Bloons Tower Defense series.
  • When the Mortar was first released, it would have been affected by shockwaves created by bosses from their Stomp abilities. This would later be fixed the same day.
  • The Mortar formerly shared its Level 4 icon with the Ace Pilot's Level 2 icon, but rotated.
  • The Mortar has a unique explosion at Level 5. It will create a nuclear explosion, instead of the usual explosion most other splash towers use.
  • Unlike the game, dropping a shell in real life will spontaneously fire the mortar. In the game, Mortar drops in a shell after firing and waits for an enemy to come close to fire again.
  • The Mortar's default skin in the lobby uses its Hardcore Testing BETA appearance with its face changed, instead of its current appearance.

Update History

For previous cosmetic variations, see the gallery page.

Notes

  1. 1.0 1.1 1.2 1.3 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.
  2. 2.0 2.1 Firerate does not account for projectile travel time.
  3. 3.0 3.1 3.2 3.3 DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.
  4. 4.0 4.1 Accounts for both normal and cluster bomb DPS.


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