Pursuit: Difference between revisions
imported>Mentin123 m Automatic footprint classification (Automatic) |
imported>Mentin123 No edit summary |
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**{{Bug}} Using the Sticker/Emote wheel will prevent the player from being able to change the patrol point.
**{{Bug}} Missiles do not target [[Flying]] enemies correctly.
**{{Bug}} Using ''Reposition'' too quickly can cause the '''Pursuit''' to move back to
*'''3 December 2024''' - [[v1.43.0|v1.43.3]]
**Gamepass price increased from {{Robux|900}} to {{Robux|1,200}}.
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***'''Level 1'''
****Lead detection removed.
*'''22 May 2026''' - [[v1.91.0]]
**{{Bugfix}} '''Pursuit''' now repositions correctly.
}}
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Revision as of 18:06, 22 May 2026
<infobox>
<title source="title"><default>Pursuit</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Offense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Average (1.5) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Average (1.5) </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox>
Description
The Pursuit is an advanced tower that can be bought for Coin 15,000 after reaching Level 100 or bought via a gamepass for Robux 1,500. The Pursuit patrols a specified area, attacking any enemy that enters it that it can also see in its own range. The area it patrols can be changed with its Patrol ability. It also has two upgrade paths.
Once an enemy enters its range, it fires upon the enemy that fits its targeting, hovering in the air while it fires at the targeted enemy. It only stops firing when all enemies are killed, or all enemies have left its attacking area. It then resumes patrolling its range. It has a limited amount of ammo which, when it runs out, makes it reload.
At Level 3, the Pursuit gains the ability to fire missiles at enemies, which deal splash damage. The explosion is separated into two spheres. Enemies in the inner sphere will be dealt 100% of the stated damage, while the damage in the outer sphere decreases linearly. Additionally, the Pursuit's missiles can damage Lead enemies. The Pursuit's can also detect Flying enemies because it is an air-based tower. If upgraded to the bottom Level 4, it also can detect Hidden enemies.
The Pursuit is considered to be a mid to late-game tower due to its high DPS and splash damage capabilities, as well as its high cost.
The Pursuit has a placement limit of six per player. This is decreased to five in PVP mode.
Upgrades
Ability
Stats Table
To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.
|-|Regular =
| Neutral Stats | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Splash Damage | Missile Count | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | Gun DPS[1] | Missile DPS[2] | Total DPS | Cost Efficiency |
| 0 | Cash$5,000 | 7 | N/A | N/A | 50 | 0.20.225 | N/A | N/A | 3.5 | 6 | 14 | N/A | 35 | N/A | 25.9323.73 | N/A | 25.9323.73 | Cash$192.83Cash$210.7 |
| 1 | Cash$6,750 | 10 | N/A | N/A | 50 | 0.20.225 | N/A | N/A | 3.5 | 6 | 14 | N/A | 35 | N/A | 37.0433.9 | N/A | 37.0433.9 | Cash$182.24Cash$199.12 |
| 2 | Cash$9,750 | 10 | N/A | N/A | 65 | 0.150.175 | N/A | N/A | 3 | 7 | 16 | N/A | 35 | N/A | 50.9845.22 | N/A | 50.9845.22 | Cash$191.25Cash$215.61 |
| 3 | Cash$14,750 | 10 | 45 | 2 | 65 | 0.150.175 | 4 | 0.5 | 3 | 7 | 16 | 4 | 35 | 20 | 50.9845.22 | 18 | 68.9863.22 | Cash$213.83Cash$233.31 |
| Top Path Stats | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Splash Damage | Missile Count | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | Gun DPS[1] | Missile DPS[2] | Total DPS | Cost Efficiency |
| 4 | Cash$32,750 | 24 | 45 | 4 | 75 | 0.120.15 | 8 | 0.5 | 3 | 7 | 10 | 3 | 35 | 20 | 150126.32 | 18 | 168144.32 | Cash$194.94Cash$226.93 |
| 5 | Cash$77,750 | 50 | 45 | 4 | 75 | 0.0850.117 | 8 | 0.5 | 3 | 7 | 10 | 4 | 35 | 20 | 400318.47 | 18 | 418336.47 | Cash$186Cash$231.08 |
| Bottom Path Stats | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Splash Damage | Missile Count | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | Gun DPS[1] | Missile DPS[2] | Total DPS | Cost Efficiency |
| 4 | Cash$23,250 | 10 | 45 | 6 | 65 | 0.150.175 | 4 | 0.25 | 3 | 10 | 18 | 7.5 | 45 | 20 | 50.9845.22 | 49.09 | 100.0794.31 | Cash$232.34Cash$246.53 |
| 5 | Cash$38,250 | 10 | 60 | 8 | 65 | 0.150.175 | 4 | 0.15 | 3 | 12 | 20 | 7.5 | 45 | 20 | 50.9845.22 | 92.31 | 143.29137.53 | Cash$266.94Cash$278.12 |
|-|PVP =
| Neutral Stats | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Splash Damage | Missile Count | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | Gun DPS[3] | Missile DPS[2] | Total DPS | Cost Efficiency |
| 0 | Cash$2,500 | 6 | N/A | N/A | 35 | 0.250.275 | N/A | N/A | 4 | N/A | 7 | 14 | N/A | 30 | N/A | 16.4715.41 | N/A | 16.4715.41 | Cash$151.79Cash$162.23 |
| 1 | Cash$3,250 | 8 | N/A | N/A | 35 | 0.250.275 | N/A | N/A | 4 | N/A | 8 | 14 | N/A | 16 | N/A | 21.9620.55 | N/A | 21.9620.55 | Cash$148Cash$158.15 |
| 2 | Cash$4,750 | 10 | N/A | N/A | 35 | 0.250.275 | N/A | N/A | 4 | N/A | 9.5 | 16 | N/A | 25 | N/A | 27.4525.69 | N/A | 27.4525.69 | Cash$173.04Cash$184.9 |
| 3 | Cash$8,250 | 10 | 35 | 2 | 75 | 0.20.225 | 7 | 0.5 | 3.5 | N/A | 10.5 | 16 | 3 | 25 | 20 | 40.5436.81 | 8.75 | 49.2945.56 | Cash$167.38Cash$181.08 |
| Top Path Stats | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Splash Damage | Missile Count | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | Gun DPS[3] | Missile DPS[2] | Total DPS | Cost Efficiency |
| 4 | Cash$20,750 | 12 | 35 | 4 | 150 | 0.10.125 | 6 | 0.5 | 3 | 1.5 | 11 | 18.5 | 3 | 25 | 20 | 92.3177.42 | 17.5 | 109.8194.92 | Cash$188.96Cash$218.61 |
| 5 | Cash$50,750 | 26 | 35 | 4 | 200 | 0.0850.117 | 6 | 0.25 | 2.5 | 1.5 | 12 | 21 | 4 | 25 | 20 | 247.62189.78 | 20 | 267.62209.78 | Cash$189.63Cash$241.92 |
| Bottom Path Stats | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Splash Damage | Missile Count | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | Gun DPS[3] | Missile DPS[2] | Total DPS | Cost Efficiency |
| 4 | Cash$15,750 | 10 | 25 | 6 | 75 | 0.20.225 | 3 | 0.25 | 3.5 | N/A | 11 | 17.5 | 6 | 25 | 20 | 40.5436.81 | 33.33 | 73.8770.14 | Cash$213.21Cash$224.55 |
| 5 | Cash$38,250 | 12 | 60 | 8 | 75 | 0.20.225 | 3 | 0.15 | 2.25 | N/A | 12 | 19.5 | 6 | 25 | 20 | 52.1747.06 | 114.29 | 166.46161.35 | Cash$229.78Cash$237.06 |
Skins
| File:EggyPursuitIconIG.png | File:DragonPursuitIconIG.png | |
| Skin | Easter | Dragon |
| Rarity | Uncommon | Legendary |
| Daily Store Cost | N/A | N/A |
| Obtained From | Ducky Revenge Premium Battle Pass | Null & Void Premium Battle Pass |
Strategy
- As the Pursuit is an air-based tower, it is immune to all stuns. This makes it useful against enemies that can stun towers, like Molten Executioners, Fallen Honor Guards, Unstable Ices and bosses.
- As it is also not a humanoid tower, it is also immune to any debuffs from enemies prior to Lunar Overture Event, that being enemies like the Nuclear Monster or Soul Stealer.
- At Level 3, the Pursuit gains missiles. These can be quite powerful, as they allow it to deal damage to multiple enemies at once.
- If you want to use the Pursuit's missiles for their area of effect capabilities, the bottom path upgrade is recommended as it focuses on missiles.
- Due to being explosives, they can bypass the defense of enemies such as Frost Hunters or Fallen Shields, and many other enemies with defense.
- While the top path's missiles are somewhat inconsistent due to their explosion size, the bottom path's explosion radius is far larger, rendering potential misses extremely unlikely.
- The better buffs to apply to the Pursuit depend on the upgrade path you want to use the most.
- If you are going to use the top upgrade path, Firerate Buffs from towers like the Commander are recommended, as its main DPS comes from its guns.
- If you are going to use the bottom upgrade path, Damage Buffs from towers like the DJ Booth or Mercenary Base are recommended. As its main DPS comes from its missiles, which are not affected by Firerate Buffs, Damage Buffs are better here, as they can affect both the guns and the missiles.
- Regardless, both are still beneficial and, preferably, both should be applied.
- The missiles of the Pursuit can damage Lead enemies and both its guns and missiles detect Flying enemies. This, combined with its high DPS, makes it very useful against these enemies later on during the game.
- However, the Pursuit cannot directly attack Hidden enemies unless it is upgraded to Level 4 of the bottom upgrade path. It can only damage them indirectly if they are caught in its missile explosions otherwise.
- Due to the price of this upgrade, and the price of the Pursuit as a whole, it is not advised to rely on this for hidden detection early on.
- Do keep in mind that the Pursuit has an ammo system, which means it will need to reload after it has depleted its ammo bar.
- The Pursuit's Patrol ability is very useful, as it gives the Pursuit effectively full map range and allows it to keep up with enemies that may escape from its range.
- Do note that, compared to the Pursuit's range, the cooldown on this ability is less than favorable for the top path, so using Patrol carefully is advised.
- This ability is even more effective in maps with lots of loops like Polluted Wasteland II and Honey Valley as the Pursuit will not need to be constantly moved.
Trivia
- The Pursuit was teased on the 15th of May 2020 by BelowNatural in this tweet.
- The Pursuit seems to be based on the Heli Pilot from the Bloons Tower Defense series.
- Before its rework on the 27th of November 2024, the placement sound was taken from the Airstrike gear from the Roblox catalog.
- Weirdly, the gamepass for the Pursuit used to be called Helicopter instead of Pursuit before 15th of April 2023.
- The Pursuit is the first tower to have two upgrade paths, with previous towers having only one upgrade path.
- The Pursuit is the second tower to change the position in other maps without being sold, with the first being Brawler.
- However, unlike Brawler which can free space for other towers after being moved, the Pursuit's originally placed helipads still have a fixed position and cannot free up space until it is sold.
- The bottom path Pursuit, Sniper, Engineer, DJ Booth, Frost Blaster, Necromancer and Commander are the only towers that can damage all enemies, no matter their immunities.
- The Pursuit was originally free to be claimed once the player reached Level 100, but due to the Pursuit rework in v1.43.0, the Pursuit needs to be bought from the shop for Coin 15,000 once the player is at Level 100+.
Update History
For previous cosmetic variations, see the gallery page.
- 26 May 2020 - Release v1.11.0
- Pursuit added.
- Bug: Pursuit has a stacking issue.
- 31 May 2020 - Release v1.11.1
- Bugfix: Stacking issue fixed.
- 29 October 2020 - Overhaul v1.0
- Placement limit decreased from 10 to 6.
- Splash damage equation reworked.
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- Bug: Pursuit attack range and circling direction is not shown properly.
- Bug: Pursuit missiles only deal damage to one enemy.
- Bug: Pursuit uses its old model from before the Overhaul Update in the lobby.
- 31 October 2020 - Overhaul v1.1.0
- Placement limit increased from 6 to 10.
- 23 November 2020 - Overhaul v1.1.1
- Bugfix: Pursuit attack range is now shown properly.
- 26 November 2020 - Overhaul v1.1.1b
- 28 November 2020 - Overhaul v1.1.1c
- 25 December 2020 - Overhaul v1.1.1d
- 4 January 2021 - Overhaul v1.1.1e
- 8 May 2021 - Overhaul v1.3.0
- Bugfix: Pursuit missiles now deal damage to multiple enemies.
- Bug: Pursuit is no longer immune to stuns.
- Pursuit's missiles now ignore defense.
- Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly.
- 31 May 2021 - Overhaul v1.3.1c
- 2 June 2021 - Overhaul v1.3.1d
- 26 November 2021 - Overhaul v1.4.1c
- 28 November 2021 - Overhaul v1.4.1c
- 4 December 2021 - v1.0.0
- Bugfix: Pursuit is now immune to stuns.
- 11 December 2021 - v1.0.0f
- Statistical changes:
- Level 3
- Missile damage decreased from 30x2 to 5x2.
- Level 4
- Missile damage decreased from 30x4 to 5x4.
- Level 5
- Missile damage decreased from 30x6 to 5x6.
- Level 3
- Statistical changes:
- 12 March 2022 - v1.1.0
- Pursuit is now immune to all debuffs.
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Firerate decreased from 0.33 to 0.325.
- Level 3
- Firerate changed from 0.33 > 0.18 to 0.325 > 0.175.
- Level 5
- Firerate changed from 0.18 > 0.13 to 0.175 > 0.125.
- Base
- Bug: Level 4 Pursuit missiles do not appear.
- Bug: Pursuit can be targeted by enemies.
- 12 March 2022 - v1.1.0a
- Bugfix: Level 4 Pursuit missiles now appear.
- 17 April 2022 - v1.2.0
- Bugfix: Pursuit can no longer be targeted by enemies.
- 21 December 2022 - v1.6.0
- Skin rarity added to the Default skin.
- 21 March 2023 - v1.6.3e
- Statistical changes:
- Base
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- Statistical changes:
- 31 March 2023 - v1.6.4
- Statistical changes:
- Base
- Damage increased from 2 to 5.
- Firerate increased from 0.108 to 0.258.
- Level 1
- Damage increased from +1 to +3.
- Level 3
- Damage decreased from +1 to -3.
- Firerate changed from 0.125 > 0.117 to 0.275 > 0.117.
- Hidden detection removed.
- Level 5
- Renamed from Space Defense to Space Raider.
- Base
- Statistical changes:
- 7 April 2023 - v1.7.0
- 15 April 2023 -v1.7.1a
- 5 May 2023 - v1.7.2
- Bugfix: Pursuit now uses its current model in the regular lobby.
- Bug: Placement footprint does not show up when the Pursuit is selected.
- 4 July 2023 - v1.8.2d
- 6 July 2023 - v1.8.2e
- 24 November 2023 - v1.9.4
- 29 November 2023 - v1.9.4a
- 10 May 2024 - v1.21.0
- Bug: Pursuit does not stop moving while attacking.
- 14 May 2024 - v1.21.6
- Bugfix: Pursuit now stops moving while attacking.
- 23 May 2024 - v1.23.0
- 31 May 2024 - v1.23.5
- Splash damage no longer bypasses defense.
- 21 June 2024 - v1.25.0
- Bug: Regular damage is no longer boosted by Damage Buffs, but explosion damage still is.
- 19 July 2024 - v1.26.0
- Bug: Flight path is not displayed correctly.
- 2 August 2024 - v1.27.0
- Bugfix: Regular damage is now boosted by Damage Buffs.
- 27 November 2024 - v1.43.0
- Now has to be bought for Coin 15,000 after reaching Level 100.
- Pursuit now splits into two paths after being upgraded to Level 3.
- Pursuit no longer flies in a circular path, now it patrols a selected area on the map, which by default is placed at its helipad.
- Patrol allows Pursuit to patrol a specific section of the map.
- Pursuit now has to reload after running out of ammo.
- Placement limit decreased from 10 to 5.
- Gamepass price decreased from Robux 1,200 to Robux 900.
- Statistical changes:
- Base
- Damage increased from 5 to 6.
- Flight Speed is now 25.
- Ammo of 35 added.
- Reload Time of 3 added.
- Level 1
- Level 2
- Level 3
- Damage increased from -3 to +0.
- Firerate changed from 0.275 > 0.117 to 0.275 > 0.225.
- Ammo increase of +40 added.
- Reload Time change of 3 > 2.5 added.
- Patrol Range increase of +1.5 added.
- Now unlocks missiles.
- Missile damage increased from 30 to 35.
- Explosion range decreased from 5 to 3.
- Missile Cooldown increased from 6 to 7.
- Missile Speed of 20 added.
- Cost increased from Cash$4,500 to Cash$4,750.
- Name changed from Tri-Barrel Minigun to Air to Ground Missiles.
- Level 4A
- Damage decreased from +3 to +0.
- Firerate changed from 0.117 to 0.225 > 0.125.
- Patrol Range increase of +2.5 added.
- Ammo increase of +75 added.
- Reload Time change of 2.5 > 2.25 added.
- Rev Time of 1.5 added.
- Missile Cooldown changed from 6 to 7 > 6.
- Burst Time changed from 0.5 > 0.35 to 0.5.
- Cost increased from Cash$10,000 to Cash$17,500.
- Name changed from Huey to Tri-Barrel Minigun.
- Level 5A
- Damage increased from +5 to +18.
- Firerate changed from 0.093 to 0.108 > 0.093.
- Patrol Range increased from +0 to +2.5.
- Ammo increase of +50 added.
- Reload time change of 2.25 > 1.75 added.
- Missiles decreased from +2 to +0.
- Burst Time changed from 0.35 > 0.2 to 0.5 > 0.25.
- Hidden detection added.
- Cost increased from Cash$25,000 to Cash$35,000.
- Bug: Intended cost is Cash$45,000.
- Name changed from Space Raider to Sky Shredder.
- Level 4B Added
- Statistics:
- Upgrade Name: Upgraded Payload
- Cost: Cash$13,500
- +1.5 Patrol Range
- 2.5 > 2.25 Reload Time
- +10 Missile Damage
- 3 > 5 Explosion Range
- 7 > 5 Missile Cooldown
- +4 Missiles
- 0.5 > 0.25 Burst Time
- Statistics:
- Level 5B Added
- Statistics:
- Upgrade Name: Demolition Gunship
- Cost: Cash$40,000
- +10 Damage
- +2 Patrol Range
- +15 Missile Damage
- 5 > 6 Explosion Range
- 5 > 3.5 Missile Cooldown
- +2 Missiles
- 0.25 > 0.15 Burst Time
- Statistics:
- Base
- Bug: Pursuit can still be claimed in the Rewards tab after reaching Level 100.
- Bug: Bottom path missiles fire significantly slower than intended.
- Bug: Using the Sticker/Emote wheel will prevent the player from being able to change the patrol point.
- Bug: Missiles do not target Flying enemies correctly.
- Bug: Using Reposition too quickly can cause the Pursuit to move back to a different spot than the selected position.
- 3 December 2024 - v1.43.3
- 4 December 2024 - v1.44.0
- 7 December 2024 - v1.44.0a
- 16 December 2024 - v1.45.0
- Bug: Pursuit will begin to move uncontrollably at higher Time Scale values in Sandbox mode, with certain values causing it to break completely.
- 16 December 2024 - v1.45.1a
- 16 December 2024 - v1.45.1b
- 16 December 2024 - v1.46.0
- The Pursuit is now freeze immune.
- Bugfix: Pursuit can no longer be claimed in the Rewards tab after reaching Level 100, as it has been removed.
- Bugfix: Bottom path Pursuit missiles are now fired at the correct speed.
- Bug: The Pursuit can still be frozen, though it cannot be targeted.
- 25 December 2024 - v1.47.4
- 28 December 2024 - v1.47.5b
- 8 January 2025 - v1.48.0
- Bugfix: Missiles target Flying enemies correctly.
- 15 January 2025 - v1.49.0
- Missiles now bypass defense.
- Statistical changes:
- Base
- Reload time increased from 3 to 4.
- Level 3
- Reload time changed from 3 > 2.5 to 4 > 3.5.
- Level 4A
- Damage increased from +0 to +2.
- Reload time changed from 2.5 > 2.25 to 3.5 > 3.
- Level 5A
- Damage decreased from +18 to +16.
- Reload time changed from 2.25 > 1.75 to 3 > 2.5.
- Base
- 26 March 2025 - v1.58.0
- Statistical changes:
- Level 3
- Level 4A
- Level 5A
- Level 4B
- Level 5B
- Bug: Level 4A will list it getting hidden detection, even though it does not actually get hidden detection.
- Statistical changes:
- 9 April 2025 - v1.60.0
- Offense role added.
- Bug: When first upgraded to either 4A or 4B, both paths will remain open as if the player could change paths, however, upgrading using either button would end up upgrading it on the current path. Fixes itself when reselecting the tower.
- 16 April 2025 - v1.61.0
- New skin: Eggy
- 26 May 2025 - v1.64.0
- 28 May 2025 - v1.65.0
- 23 July 2025 - v1.71.0
- Pursuit now can detect enemies both outside its patrol range and attack range if the enemy is in an area the Pursuit's attack range can reach.
- Pursuit now always revs-up after it reloads. Previously, it would only rev-up when enemies first enter its range.
- Statistical changes:
- Base
- Range decreased from 8 to 7.
- Speed increased from 25 to 30.
- Repulsion radius increased from 3 to 6.
- Level 1
- Range increased from +0 to +1.
- Speed changed from 25 > 16 to 30 > 16.
- Level 3
- Missile targeting time of 3 added.
- Base
- Bug: Pursuit struggles to target enemies at the edge of its range.
- 6 August 2025 - v1.72.0
- Statistical changes (PVP):
- Base
- Level 1
- Level 2
- Level 3
- Level 4A
- Level 5A
- Level 4B
- Level 5B
- Statistical changes (PVP):
- 18 October 2025 - v1.77.0
- New skin: Dragon
- 31 October 2025 - v1.79.0
- Pursuit is no longer immune to freeze.
- 26 November 2025 - v1.81.0
- 2 December 2025 - v1.81.4b
- 23 December 2025 - v1.83.5
- 2 January 2026 - v1.83.9b
- 28 January 2026 - v1.84.0
- Placement limit increased from 5 to 6 in regular modes.
- Statistical changes (Regular):
- Base
- Level 1
- Level 2
- Level 3
- Firerate changed from 0.275 > 0.225 to 0.175.
- Range decreased from +1 to +0.
- Ammo decreased from +40 to +0.
- Reload time decreased from 4 > 3.5 to 3.
- Missile damage increased from 35 to 45
- Explosion range increased from 3 to 4.
- Missile cooldown decreased from 7 to 4.
- Level 4A
- Cost increased from Cash$16,000 to Cash$18,000.
- Damage increased from +2 to +14.
- Firerate changed from 0.225 > 0.125 to 0.175 > 0.15.
- Range decreased from +0.5 to +0.
- Patrol range decreased from +2.5 to -6.
- Ammo decreased from +75 to +10.
- Reload time changed from 3.5 > 3 to 3.
- Rev-up time decreased from 1.5 to 0.
- Missile cooldown changed from 7 > 6 to 4 > 8.
- Name changed from Tri-Barrel Minigun to Sky Shredder.
- Level 5A
- Cost increased from Cash$42,500 to Cash$45,000.
- Damage increased from +14 to +26.
- Firerate changed from 0.125 > 0.117 to 0.15 > 0.117.
- Range decreased from +1 to +0.
- Patrol range decreased from +2.5 to +0.
- Ammo decreased from +50 to +0.
- Reload time changed from 3 > 2.5 to 3.
- Explosion damage increased from 35 to 45.
- Burst time changed from 0.5 > 0.25 to 0.5.
- Explosion range changed from 3 > 4 to 4.
- Missile cooldown increased from 6 to 8.
- Name change from Sky Shredder to Leviathan.
- Level 4B
- Cost decreased from Cash$10,000 to Cash$8,500.
- Range increased from +0.5 to +3.
- Patrol range increased from +1.5 to +2.
- Speed changed from 25 to 35 > 45.
- Ammo decreased from 75 to 65.
- Missile damage increased from -10 to +0.
- Explosion radius increased from 3 > 6 to 4 > 7.5.
- Missile cooldown increased from 7 > 3 to 4.
- Name changed from Upgraded Payload to Modified Payload.
- Level 5B
- 11 March 2026 - v1.86.0
- Statistical changes (Regular):
- Level 1
- Lead detection removed.
- Level 1
- Statistical changes (Regular):
- 22 May 2026 - v1.91.0
- Bugfix: Pursuit now repositions correctly.
Notes
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |