Pursuit: Difference between revisions

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gonna doubl echeck them all later, this one seemed especailly off
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Revision as of 16:53, 22 February 2026


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This article is about Pursuit. You may be looking for Null Pursuit.

<infobox>

 <title source="title"><default>Pursuit</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>
[[File:{{{image-dynamic}}}|link=]]

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

File:Quote.png
"Roger that! Pursues enemies in a designated patrol zone and splits into two upgrade paths!"
―Store Description
File:Quote.png
"Roger that! A vehicle that follows a path and enemies."
―Former Store Description
File:Quote.png
"Roger that! A vehicle that follows a path and enemies. Unlockable at Lv. 100"
―Former Store Description
File:Quote.png
"Rain fire from the air! A vehicle that follows a path and follows enemies."
―Former Store Description

Description

The Pursuit is an advanced tower that can be bought for Error creating thumbnail: File missing 15,000 after reaching Level 100 or bought via a gamepass for Robux 1,500. The Pursuit patrols a specified area, attacking any enemy that enters it that it can also see in its own range. The area it patrols can be changed with its Patrol ability. It also has two upgrade paths.

Once an enemy enters its range, it fires upon the enemy that fits its targeting, hovering in the air while it fires at the targeted enemy. It only stops firing when all enemies are killed, or all enemies have left its attacking area. It then resumes patrolling its range. It has a limited amount of ammo which, when it runs out, makes it reload.

At Level 3, the Pursuit gains the ability to fire missiles at enemies, which deal splash damage. The explosion is separated into two spheres. Enemies in the inner sphere will be dealt 100% of the stated damage, while the damage in the outer sphere decreases linearly. Additionally, the Pursuit's missiles can damage Lead enemies. The Pursuit's regular attack can also damage Lead enemies from Level 1 onwards; it can also detect Flying enemies because it is an air-based tower. If upgraded to the bottom Level 4, it also can detect Hidden enemies.

The Pursuit is considered to be a mid to late-game tower due to its high DPS and splash damage capabilities, as well as its high cost.

The Pursuit has a placement limit of six per player. This is decreased to five in PVP mode.

Upgrades

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Ability

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Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Neutral Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
0 Error creating thumbnail: File missing$5,000 7 N/A 50 0.208 N/A N/A 3.5 6 14 N/A 35 N/A 25.18 Error creating thumbnail: File missing$198.57
1 Error creating thumbnail: File missing$6,750 10 N/A 50 0.208 N/A N/A 3.5 6 14 N/A 35 N/A 35.97 Error creating thumbnail: File missing$187.65
2 Error creating thumbnail: File missing$9,750 10 N/A 65 0.158 N/A N/A 3 7 16 N/A 35 N/A 48.98 Error creating thumbnail: File missing$199.05
3 Error creating thumbnail: File missing$14,750 10 45x2 65 0.158 4 0.5 3 7 16 4 35 20 66.98[3] Error creating thumbnail: File missing$220.21
Top Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
4 Error creating thumbnail: File missing$32,750 24 45x4 75 0.128 8 0.5 3 7 10 3 35 20 160.86[4] Error creating thumbnail: File missing$203.6
5 Error creating thumbnail: File missing$77,750 50 45x4 75 0.093 8 0.5 3 7 10 4 35 20 393.94[5] Error creating thumbnail: File missing$197.37
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
4 Error creating thumbnail: File missing$18,250 10 45x6 65 0.158 4 0.25 3 10 18 7.5 45 20 98.07[6] Error creating thumbnail: File missing$189.52
5 Error creating thumbnail: File missing$38,250 10 60x8 65 0.158 4 0.15 3 12 20 7.5 45 20 141.29[7] Error creating thumbnail: File missing$270.72
Neutral Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
0 Error creating thumbnail: File missing$2,500 6 N/A 35 0.258 N/A N/A 4 N/A 7 14 N/A 30 N/A 16.12 Error creating thumbnail: File missing$155.09
1 Error creating thumbnail: File missing$3,250 8 N/A 35 0.258 N/A N/A 4 N/A 8 14 N/A 16 N/A 21.49 Error creating thumbnail: File missing$151.23
2 Error creating thumbnail: File missing$4,750 10 N/A 35 0.258 N/A N/A 4 N/A 9.5 16 N/A 25 N/A 26.86 Error creating thumbnail: File missing$176.84
3 Error creating thumbnail: File missing$8,250 10 35x2 75 0.208 7 0.5 3.5 N/A 10.5 16 3 25 20 48.02[8] Error creating thumbnail: File missing$171.8
Top Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
4 Error creating thumbnail: File missing$20,750 12 35x4 150 0.108 6 0.5 3 1.5 11 18.5 3 25 20 104.46[9] Error creating thumbnail: File missing$198.64
5 Error creating thumbnail: File missing$50,750 26 35x4 200 0.093 6 0.25 2.5 1.5 12 21 4 25 20 250.09[10] Error creating thumbnail: File missing$202.93
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
4 Error creating thumbnail: File missing$15,750 10 25x6 75 0.208 3 0.25 3.5 N/A 11 17.5 6 25 20 72.6[11] Error creating thumbnail: File missing$216.94
5 Error creating thumbnail: File missing$38,250 12 60x8 75 0.208 3 0.15 2.25 N/A 12 19.5 6 25 20 164.71[12] Error creating thumbnail: File missing$232.23

Skins

Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Easter Dragon
Rarity Uncommon Legendary
Daily Store Cost N/A N/A
Obtained From Ducky Revenge Premium Battle Pass Null & Void Premium Battle Pass

Strategy

  • As the Pursuit is an air-based tower, it is immune to all stuns. This makes it useful against enemies that can stun towers, like Molten Executioners, Fallen Honor Guards, Unstable Ices and bosses.
  • At Level 3, the Pursuit gains missiles. These can be quite powerful, as they allow it to deal damage to multiple enemies at once.
    • If you want to use the Pursuit's missiles for their area of effect capabilities, the bottom path upgrade is recommended as it focuses on missiles.
    • Due to their high damage, they can be useful at dealing a lot of damage to hordes of slow high health enemies, like the Fallen Giant or the Frost Hunter. It can also do well against weaker enemies, like the Fallen.
    • While it may not necessarily struggle too much with hordes of fast enemies, if they are spaced out in a way such that they are out of the range of missile explosions, this can cause some trouble as these enemies can quickly enter and leave the range of the Pursuit, especially if it is focusing on a high health enemy.
  • The better buffs to apply to the Pursuit depend on the upgrade path you want to use the most.
    • If you are going to use the top upgrade path, Firerate Buffs from towers like the Commander are recommended, as its main DPS comes from its guns.
    • If you are going to use the bottom upgrade path, Damage Buffs from towers like the DJ Booth or Mercenary Base are recommended. As its main DPS comes from its missiles, which are not affected by Firerate Buffs, Damage Buffs are better here, as they can affect both the guns and the missiles.
  • Both the gun and missiles of the Pursuit can damage Lead enemies and detect Flying enemies. This, combined with its high DPS, makes it very useful against these enemies later on during the game.
    • However, the Pursuit cannot directly attack Hidden enemies unless it is upgraded to Level 4 of the bottom upgrade path. It can only damage them indirectly if they are caught in its missile explosions otherwise.
    • Because of how expensive it is to reach Level 4 of its bottom path, the Pursuit is not recommended to be used against Hidden enemies that appear early on.
  • Do keep in mind that the Pursuit has an ammo system, which means it will need to reload after it has depleted its ammo bar.
  • The Pursuit's Patrol ability is very useful, as it gives the Pursuit effectively full map range and allows it to keep up with enemies that may escape from its range.
    • Do note that it does have a relatively hefty cooldown, though proper placement of it should not make this an issue.
    • This ability is even more effective in maps with lots of loops like Polluted Wasteland II and Honey Valley as the Pursuit will not need to be constantly moved.

Trivia

  • The Pursuit was teased on the 15th of May 2020 by BelowNatural in this tweet.
  • The Pursuit seems to be based on the Heli Pilot from the Bloons Tower Defense series.
  • Before its rework on the 27th of November 2024, the placement sound was taken from the Airstrike gear from the Roblox catalog.
  • Weirdly, the gamepass for the Pursuit used to be called Helicopter instead of Pursuit before 15th of April 2023.
  • The Pursuit is the first tower to have two upgrade paths, with previous towers having only one upgrade path.
  • The Pursuit is the second tower to change the position in other maps without being sold, with the first being Brawler.
  • The bottom path Pursuit, Sniper, Engineer, DJ Booth, Frost Blaster and Commander are the only towers that can damage all enemies, no matter their immunities.
  • The Pursuit was originally free to be claimed once the player reached Level 100, but due to the Pursuit rework in v1.43.0, the Pursuit needs to be bought from the shop for Error creating thumbnail: File missing 15,000 once the player is at Level 100+.

Update History

For previous cosmetic variations, see the gallery page.

Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 DPS is calculated as:
    (Bullet Damage × Ammo)(Reload Time+Rev Time+(Firerate×Ammo))+(Splash Damage× Missile Count)(Missile Cooldown+(Burst Time×Missile Count))
    DPS assumes missiles only hit one enemy.
  3. 48.98 Gun DPS + 18 Missile DPS
  4. 142.86 Gun DPS + 18 Missile DPS
  5. 375.94 Gun DPS + 18 Missile DPS
  6. 48.89 Gun DPS + 49.09 Missile DPS
  7. 48.98 Gun DPS + 92.31 Missile DPS
  8. 39.27 Gun DPS + 8.75 Missile DPS
  9. 86.96 Gun DPS + 17.5 Missile DPS
  10. 86.96 Gun DPS + 17.5 Missile DPS
  11. 39.27 Gun DPS + 33.33 Missile DPS
  12. 50.42 Gun DPS + 114.29 Missile DPS


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