Ranger: Difference between revisions

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imported>DarkGabonnie
m auto, replaced: {{Colour| → {{Color| (87)
imported>Mentin123
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|basedamage = [[File:Damage Icon.png|20px|Damage]]100
|basedamage = [[File:Damage Icon.png|20px|Damage]]100
|damagetype = Single<br/>[[Splash Damage|Splash]] (Level 4)
|damagetype = Single<br/>[[Splash Damage|Splash]] (Level 4)
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]6.025
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]6
|baserange = [[File:Range Icon.png|20px|Range]]70
|baserange = [[File:Range Icon.png|20px|Range]]70
|hidden_detection = N/A<ref name="hd">Through splash damage from Level 4, hidden enemies may be hit indirectly if another detectable enemy is nearby.</ref>
|hidden_detection = N/A<ref name="hd">Through splash damage from Level 4, hidden enemies may be hit indirectly if another detectable enemy is nearby.</ref>
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|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]40
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]40
|pvp_damagetype = Single<br/>[[Splash Damage|Splash]] (Level 4)
|pvp_damagetype = Single<br/>[[Splash Damage|Splash]] (Level 4)
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]3.008
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]3
|pvp_baserange = [[File:Range Icon.png|20px|Range]]50
|pvp_baserange = [[File:Range Icon.png|20px|Range]]50
|pvp_hidden_detection = N/A<ref name="hd"/>
|pvp_hidden_detection = N/A<ref name="hd"/>
Line 58: Line 58:
==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6.008 > 4.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6 > 4.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 76: Line 76:
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]


4.758 > 4.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.75 > 4.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 82: Line 82:
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]


4.508 > 8.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.5 > 8 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 89: Line 89:


•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

•3 Max Hits




Sell Price changes to {{Money|17,416}}}}
Sell Price changes to {{Money|17,416}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.008 > 2.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3 > 2.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|883}}}}
Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +34 Damage [[File:Damage Icon.png|20px|Damage]]


+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
Line 106: Line 108:


Sell Price changes to {{Money|1,683}}}}
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +74 Damage [[File:Damage Icon.png|20px|Damage]]


2.508 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.5 > 2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|4,516}}}}
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +126 Damage [[File:Damage Icon.png|20px|Damage]]


+Explosive Impact
+Explosive Impact
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}}
}}


==Stats Table==
==Statistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page.''


Line 132: Line 134:
$SDPS$ = Splash Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 4500; 1500; 5500; 15750; 25000
$COST$ = 4500; 1500; 5500; 15750; 25000
$FNC-PVP-COST$ = 2000; 650; 2400; 8500; 17000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FNC-DETECTION$ = ; 2; 0
$FSE-DETECTION$ = ; 2; 0
$FNC-PVP-DETECTION$ = ; 0; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FNC-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FSE-META$ = Advanced; File:Newranger.png
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Max Hits !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 3 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 74 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 148 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
| 4 || $R$ || $R$ || 272 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
|}
</div>
</div>
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|N/A
|N/A
|{{Robux|120}}
|{{Robux|120}}
|{{Coins|1,250}}
|{{Coins|500}}
|{{Coins|1,250}}
|{{Coins|500}}
|-
|-
!Obtained From
!Obtained From
Line 292: Line 295:
|{{Robux|120}}
|{{Robux|120}}
|{{Coins|5,000}}
|{{Coins|5,000}}
|{{Robux|349}}
|N/A
|N/A
|N/A
|-
|-
Line 360: Line 363:
|[[Surf & Turf Battle Pass#Battle Pass|Surf & Turf Regular Battle Pass]]
|[[Surf & Turf Battle Pass#Battle Pass|Surf & Turf Regular Battle Pass]]
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Regular Battle Pass]]
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Regular Battle Pass]]
|-
!
|[[File:BeachRangerIconIG.png|175px]]
|[[File:AxolotlRangerIconIG.png|175px]]
|[[File:AquaticRangerIconIG.png|175px]]
|-
!Skin
|{{Color|Beach}}
|{{Color|Beach|Axolotl}}
|{{Color|Beach|Aquatic}}
|-
!Rarity
|{{Color|Common}}
|{{Color|Uncommon}}
|{{Color|Rare}}
|-
!Daily Store Cost
|{{Coins|4,500}}
|{{Coins|5,250}}
|{{Coins|6,500}}
|-
!Obtained From
|[[Beach Crate]]
|[[Beach Crate]]
|[[Beach Crate]]
|}
|}


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*The '''Ranger''' is a cliff tower. Its viability changes depending on the map's available cliffs and their locations.
*The '''Ranger''' is a cliff tower. Its viability changes depending on the map's available cliffs and their locations.
**It is important to know a map's layout before using the '''Ranger'''. Some maps, like [[Abandoned City]], have many cliff spots in good locations, while others, like [[Dead Ahead]] have very few of them.
**It is important to know a map's layout before using the '''Ranger'''. Some maps, like [[Abandoned City]], have many cliff spots in good locations, while others, like [[Dead Ahead]] have very few of them.
*Being a cliff tower, the '''Ranger''' is immune to almost all stuns. It is recommended to deal with enemies like the [[Vindicator]] and especially bosses like the [[Fallen King]] and [[Void Reaver]].
*Being a cliff tower, the '''Ranger''' is immune to almost all stuns. It is recommended to deal with enemies like the [[Fallen Honor Guard]] and especially bosses like the [[Fallen King]] and [[Molten Warlord]].
**The '''Ranger''' is only not immune to some stuns from event enemies, like the [[Jack-o-Bot]].
**The '''Ranger''' is only not immune to some stuns from event enemies, like the [[Jack-o-Bot]].
**However, it is not immune to debuffs.
**However, it is not immune to debuffs.
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****Damage increased from +1 to +5.
****Damage increased from +1 to +5.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from <abbr title="+4">2.05 > 6.05</abbr> to <abbr title="+2">2.05 > 4.05</abbr>.
****Firerate changed from {{Tooltip|2.05 > 6.05|+4}} to {{Tooltip|2.05 > 4.05|+2}}.
***'''Level 4'''
***'''Level 4'''
****Damage increased from +25 to +35.
****Damage increased from +25 to +35.
****Splash damage increased from +37 to +47.
****Splash damage increased from +37 to +47.
***'''Level 5'''
***'''Level 5'''
****Firerate changed from <abbr title="-2.5">6.05 > 3.55</abbr> to <abbr title="-1">4.05 > 3.05</abbr>.
****Firerate changed from {{Tooltip|6.05 > 3.55|-2.5}} to {{Tooltip|4.05 > 3.05|-1}}.
****Damage increased from -10 to +25.
****Damage increased from -10 to +25.
****Splash damage increased from -5 to +13.
****Splash damage increased from -5 to +13.
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***'''Level 3'''
***'''Level 3'''
****Cost decreased from {{Money|7,500}} to {{Money|3,500}}.
****Cost decreased from {{Money|7,500}} to {{Money|3,500}}.
****Firerate changed from <abbr title="+2">2.05 > 4.05</abbr> to 5.03.
****Firerate changed from {{Tooltip|2.05 > 4.05|+2}} to 5.03.
****Damage decreased from +80 to +60.
****Damage decreased from +80 to +60.
****Renamed from ''Bigger Gun'' to ''Railgunner''.
****Renamed from ''Bigger Gun'' to ''Railgunner''.
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***'''Level 4'''
***'''Level 4'''
****Damage decreased from +100 to +80.
****Damage decreased from +100 to +80.
****Firerate changed from 4.05 to <abbr title="-1">5.03 > 4.03</abbr>.
****Firerate changed from 4.05 to {{Tooltip|5.03 > 4.03|-1}}.
****Renamed from ''Star Lord'' to ''Trained Assassin''.
****Renamed from ''Star Lord'' to ''Trained Assassin''.
***'''Level 5'''
***'''Level 5'''
****Range decreased from +6 to +5.
****Range decreased from +6 to +5.
****Damage increased from +65 to +95.
****Damage increased from +65 to +95.
****Firerate changed from <abbr title="-1">4.05 > 3.05</abbr> to <abbr title="-0.5">4.03 > 3.53</abbr>.
****Firerate changed from {{Tooltip|4.05 > 3.05|-1}} to {{Tooltip|4.03 > 3.53|-0.5}}.
****Renamed from ''Even Bigger Gun'' to ''Cyber Assassin''.
****Renamed from ''Even Bigger Gun'' to ''Cyber Assassin''.
**{{Bug}} Level 3 upgrade description does not mention that the '''Ranger''' gains lead detection.
**{{Bug}} Level 3 upgrade description does not mention that the '''Ranger''' gains lead detection.
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****Firerate decreased from 5.03 to 5.025.
****Firerate decreased from 5.03 to 5.025.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-0.1">5.03 > 4.03</abbr> to <abbr title="-0.1">5.025 > 4.025</abbr>.
****Firerate changed from {{Tooltip|5.03 > 4.03|-0.1}} to {{Tooltip|5.025 > 4.025|-0.1}}.
***'''Level 5'''
***'''Level 5'''
****Firerate changed from <abbr title="-0.5">4.03 > 3.53</abbr> to <abbr title="-0.5">4.025 > 3.525</abbr>.
****Firerate changed from {{Tooltip|4.03 > 3.53|-0.5}} to {{Tooltip|4.025 > 3.525|-0.5}}.
*'''17 April 2022''' - [[v1.2.0]]
*'''17 April 2022''' - [[v1.2.0]]
**'''Ranger''' can no longer be targeted by most enemy abilities.
**'''Ranger''' can no longer be targeted by most enemy abilities.
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****Damage increased from 40 to 60.
****Damage increased from 40 to 60.
***'''Level 1'''
***'''Level 1'''
****Firerate changed from 5.025 to <abbr title="-0.5">5.025 > 4.525</abbr>.
****Firerate changed from 5.025 to {{Tooltip|5.025 > 4.525|-0.5}}.
***'''Level 2'''
***'''Level 2'''
****Cost increased from {{Money|1,500}} to {{Money|1,800}}.
****Cost increased from {{Money|1,500}} to {{Money|1,800}}.
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****Cost increased from {{Money|10,500}} to {{Money|11,500}}.
****Cost increased from {{Money|10,500}} to {{Money|11,500}}.
****Damage decreased from +80 to +65.
****Damage decreased from +80 to +65.
****Firerate changed from <abbr title="-1">5.025 > 4.025</abbr> to <abbr title="-0.5">4.525 > 4.025</abbr>.
****Firerate changed from {{Tooltip|5.025 > 4.025|-1}} to {{Tooltip|4.525 > 4.025|-0.5}}.
***'''Level 5'''
***'''Level 5'''
****Cost decreased from {{Money|25,000}} to {{Money|22,500}}.
****Cost decreased from {{Money|25,000}} to {{Money|22,500}}.
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****Lead detection added (moved from Level 3).
****Lead detection added (moved from Level 3).
***'''Level 1'''
***'''Level 1'''
****Firerate changed from <abbr title="-0.5">5.025 > 4.525</abbr> to <abbr title="-1">4.525 > 3.525</abbr>.
****Firerate changed from {{Tooltip|5.025 > 4.525|-0.5}} to {{Tooltip|4.525 > 3.525|-1}}.
****Range decreased from +5 to +0.
****Range decreased from +5 to +0.
****Name changed from ''Improved Handling'' to ''Faster Reloading''.
****Name changed from ''Improved Handling'' to ''Faster Reloading''.
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****Damage increased from +65 to +160.
****Damage increased from +65 to +160.
****Range decreased from +5 to +0.
****Range decreased from +5 to +0.
****Firerate changed from 4.525 to <abbr title="-0.25">3.525 > 3.275</abbr>.
****Firerate changed from 4.525 to {{Tooltip|3.525 > 3.275|-0.25}}.
****Name changed from ''Railgunner'' to ''Trained Outlaw''.
****Name changed from ''Railgunner'' to ''Trained Outlaw''.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|11,500}} to {{Money|35,000}}.
****Cost increased from {{Money|11,500}} to {{Money|35,000}}.
****Damage increased from +65 to +825.
****Damage increased from +65 to +825.
****Firerate changed from <abbr title="-0.25">4.525 > 4.025</abbr> to <abbr title="+3.75">3.275 > 7.025</abbr>.
****Firerate changed from {{Tooltip|4.525 > 4.025|-0.25}} to {{Tooltip|3.275 > 7.025|+3.75}}.
****Now deals additional 125 splash damage to at max 3 enemies with 5 explosion range. Damage is always 125, regardless of how far away the enemy is.
****Now deals additional 125 splash damage to at max 3 enemies with 5 explosion range. Damage is always 125, regardless of how far away the enemy is.
****Name changed from ''Trained Assasin'' to ''Experimental Weapon of Destruction''.
****Name changed from ''Trained Assasin'' to ''Experimental Weapon of Destruction''.
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*****+5 Range
*****+5 Range
*****+220 Damage
*****+220 Damage
*****<abbr title="-0.25">4.025 > 3.525</abbr> Firerate
*****{{Tooltip|4.025 > 3.525|-0.25}} Firerate
**New skin: {{Color|Premium|Classic}}
**New skin: {{Color|Premium|Classic}}
**{{Bug}} '''Ranger''' stops firing at Level 4.
**{{Bug}} '''Ranger''' stops firing at Level 4.
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****Cost increased from {{Money|13,500}} to {{Money|14,750}}.
****Cost increased from {{Money|13,500}} to {{Money|14,750}}.
****Damage increased from +160 to +200.
****Damage increased from +160 to +200.
****Firerate changed from <abbr title="-0.25">3.525 > 3.275</abbr> to 3.525.
****Firerate changed from {{Tooltip|3.525 > 3.275|-0.25}} to 3.525.
***'''Level 4'''
***'''Level 4'''
****Damage decreased from +750 to +710.
****Damage decreased from +750 to +710.
****Firerate changed from <abbr title="+3.75">3.275 > 7.025</abbr> to <abbr title="+3.5">3.525 > 7.025</abbr>.
****Firerate changed from {{Tooltip|3.275 > 7.025|+3.75}} to {{Tooltip|3.525 > 7.025|+3.5}}.
**New skin: {{Color|Hexscape|Frankenstein}}
**New skin: {{Color|Hexscape|Frankenstein}}
*'''25 October 2024''' - [[v1.38.0]]
*'''25 October 2024''' - [[v1.38.0]]
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***'''Level 1'''
***'''Level 1'''
****Cost decreased from {{Money|1,500}} to {{Money|650}}.
****Cost decreased from {{Money|1,500}} to {{Money|650}}.
****Firerate changed from <abbr title="-1">4.525 > 3.525</abbr> to <abbr title="-0.5">3.025 > 2.525</abbr>.
****Firerate changed from {{Tooltip|4.525 > 3.525|-1}} to {{Tooltip|3.025 > 2.525|-0.5}}.
***'''Level 2'''
***'''Level 2'''
****Cost decreased from {{Money|4,500}} to {{Money|3,250}}.
****Cost decreased from {{Money|4,500}} to {{Money|3,250}}.
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****Cost decreased from {{Money|13,500}} to {{Money|10,000}}.
****Cost decreased from {{Money|13,500}} to {{Money|10,000}}.
****Damage decreased from +160 to +75.
****Damage decreased from +160 to +75.
****Firerate changed from <abbr title="-0.25">3.525 > 3.275</abbr> to <abbr title="-0.5">2.525 > 2.025</abbr>.
****Firerate changed from {{Tooltip|3.525 > 3.275|-0.25}} to {{Tooltip|2.525 > 2.025|-0.5}}.
***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|30,000}} to {{Money|20,000}}.
****Cost decreased from {{Money|30,000}} to {{Money|20,000}}.
****Damage decreased from +750 to +125.
****Damage decreased from +750 to +125.
****Splash damage decreased from 150 to 25.
****Splash damage decreased from 150 to 25.
****Firerate changed <abbr title="+3.75">3.275 > 7.025</abbr> to 2.025.
****Firerate changed {{Tooltip|3.275 > 7.025|+3.75}} to 2.025.
*'''6 August 2025''' - [[v1.72.0]]
*'''6 August 2025''' - [[v1.72.0]]
**Statistical changes ([[PVP]]):
**Statistical changes ([[PVP]]):
Line 736: Line 764:
****Range increased from 50 to 70.
****Range increased from 50 to 70.
***'''Level 1'''
***'''Level 1'''
****Firerate changed from <abbr title="-1">4.525 > 3.525</abbr> to <abbr title="-1.25">6.025 > 4.775</abbr>.
****Firerate changed from {{Tooltip|4.525 > 3.525|-1}} to {{Tooltip|6.025 > 4.775|-1.25}}.
***'''Level 2'''
***'''Level 2'''
****Cost increased from {{Money|4,500}} to {{Money|5,500}}.
****Cost increased from {{Money|4,500}} to {{Money|5,500}}.
Line 744: Line 772:
****Cost increased from {{Money|13,500}} to {{Money|15,750}}.
****Cost increased from {{Money|13,500}} to {{Money|15,750}}.
****Damage increased from +160 to +245.
****Damage increased from +160 to +245.
****Firerate changed from <abbr title="-0.25">3.525 > 3.275</abbr> to <abbr title="-0.25">4.775 > 4.525</abbr>.
****Firerate changed from {{Tooltip|3.525 > 3.275|-0.25}} to {{Tooltip|4.775 > 4.525|-0.25}}.
***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|30,000}} to {{Money|25,000}}.
****Cost decreased from {{Money|30,000}} to {{Money|25,000}}.
****Damage decreased from +750 to +445.
****Damage decreased from +750 to +445.
****Firerate changed from <abbr title="-+3.5">3.525 > 7.025</abbr> to <abbr title="+4">4.525 > 8.525</abbr>.
****Firerate changed from {{Tooltip|3.525 > 7.025|-+3.5}} to {{Tooltip|4.525 > 8.525|+4}}.
****Splash damage increased from 150 to 375.
****Splash damage increased from 150 to 375.
****Max hits of 1 added.
****Max hits of 1 added.
Line 755: Line 783:
**Statistical changes (Regular):
**Statistical changes (Regular):
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="+4">4.525 > 8.525</abbr> to <abbr title="+3.5">4.525 > 8.025</abbr>
****Firerate changed from {{Tooltip|4.525 > 8.525|+4}} to {{Tooltip|4.525 > 8.025|+3.5}}
****Max hits increased from 1 to 3.
****Max hits increased from 1 to 3.
*****{{Bug}} Despite this change, the limit still does not work, meaning it can actually hit an infinite number of enemies.
*****{{Bug}} Despite this change, the limit still does not work, meaning it can actually hit an infinite number of enemies.
Line 764: Line 792:
***'''Level 2'''
***'''Level 2'''
****Lead detection added.
****Lead detection added.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Firerate decreased from 6.025 to 6.
***'''Level 1'''
****Firerate changed from {{Tooltip|6.025 > 4.775|-1.25}} to {{Tooltip|6 > 4.75|-1.25}}.
***'''Level 3'''
****Firerate changed from {{Tooltip|4.775 > 4.525|-0.25}} to {{Tooltip|4.75 > 4.5|-0.25}}.
***'''Level 4'''
****Firerate changed from {{Tooltip|4.525 > 8.025|+3.5}} to {{Tooltip|4.5 > 8|+3.5}}.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 3.025 to 3.
***'''Level 1'''
****Firerate changed from {{Tooltip|3.025 > 2.525|-0.5}} to {{Tooltip|3 > 2.5|-0.5}}.
***'''Level 2'''
****Damage decreased from +35 to +34.
***'''Level 3'''
****Damage decreased from +75 to +74.
****Firerate changed from {{Tooltip|2.525 > 2.025|-0.5}} to {{Tooltip|2.5 > 2|-0.5}}.
***'''Level 4'''
****Damage increased from +125 to +126.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skins: {{Color|Beach}}, {{Color|Beach|Axolotl}}, {{Color|Beach|Aquatic}}
*'''31 July 2026''' - [[v2.4.0]]
**{{Bugfix}} Max hits now works.
}}
}}



Latest revision as of 12:07, 26 August 2026


<infobox>

 <title source="title"><default>Ranger</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Defense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

File:Quote.png
"Precision is key. Deals exceptional damage at nearly infinite range."
―Current Store Description
File:Quote.png
"A long-range cliff tower that deals heavy damage."
―Former Store Description
File:Quote.png
"A long-range cliff tower that deals heavy damage with a railgun."
―Former Store Description
File:Quote.png
"A long-range tower that can be placed on cliffs and deals heavy damage with a railgun."
―Former Store Description
File:Quote.png
"A long-range tower that can be placed on cliffs and deals heavy damage."
―Former Store Description

Description

[edit]

The Ranger, formerly known as the Outlaw, is an advanced cliff tower with long range that can be purchased in the store for Error creating thumbnail: File missing 12,000.

The Ranger deals high damage with very long range but has a slow firerate. As a cliff tower, it can detect Flying enemies, but cannot detect hidden enemies at any level. The Ranger can also damage lead enemies at Level 2+. Additionally, it is immune to all stuns by default. At Level 2, it gains the ability to give towers a 10% Range Buff within its inner radius at the start of every wave for 20 seconds. At Level 4, it also deals splash damage through its Explosive Impact.

The Ranger deals extremely high damage at higher levels, but is expensive to upgrade to these levels. Due to these reasons, it is considered a mid-to-late game tower and is most effective for harder gamemodes.

The Ranger has a placement limit of eight per player.

Upgrades

[edit]
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Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

Level Cost Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Range Max Hits Range Buff Buff Time DPS Cost Efficiency
0 Error creating thumbnail: File missing$4,500 Error creating thumbnail: File missing$4,500 100 N/A 6 70 N/A N/A N/A N/A N/A 16.67 Error creating thumbnail: File missing$269.95
1 Error creating thumbnail: File missing$1,500 Error creating thumbnail: File missing$6,000 100 N/A 4.75 70 N/A N/A N/A N/A N/A 21.05 Error creating thumbnail: File missing$285.04
2 Error creating thumbnail: File missing$5,500 Error creating thumbnail: File missing$11,500 185 N/A 4.75 70 12 N/A N/A 10% 20 38.95 Error creating thumbnail: File missing$295.25
3 Error creating thumbnail: File missing$15,750 Error creating thumbnail: File missing$27,250 430 N/A 4.5 70 12 N/A N/A 10% 20 95.56 Error creating thumbnail: File missing$285.16
4 Error creating thumbnail: File missing$25,000 Error creating thumbnail: File missing$52,250 875 375 8 70 12 5 3 10% 20 156.25[1] Error creating thumbnail: File missing$334.4
Level Cost Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Error creating thumbnail: File missing$2,000 Error creating thumbnail: File missing$2,000 40 N/A 3 50 N/A N/A N/A N/A 13.33 Error creating thumbnail: File missing$150.04
1 Error creating thumbnail: File missing$650 Error creating thumbnail: File missing$2,650 40 N/A 2.5 50 N/A N/A N/A N/A 16 Error creating thumbnail: File missing$165.62
2 Error creating thumbnail: File missing$2,400 Error creating thumbnail: File missing$5,050 74 N/A 2.5 50 12 N/A 15% 120 29.6 Error creating thumbnail: File missing$170.61
3 Error creating thumbnail: File missing$8,500 Error creating thumbnail: File missing$13,550 148 N/A 2 50 12 N/A 15% 120 74 Error creating thumbnail: File missing$183.11
4 Error creating thumbnail: File missing$17,000 Error creating thumbnail: File missing$30,550 272 25 2 50 12 5 15% 120 148.5[2] Error creating thumbnail: File missing$205.72

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

File:RailgunnerRangerMissionIcon.png File:Wraithrangernew.png Error creating thumbnail: File missing File:Newblueranger.png
Skin Railgunner Wraith Green Blue
Rarity Legendary Rare Common Common
Cost N/A Robux 120 Error creating thumbnail: File missing 500 Error creating thumbnail: File missing 500
Obtained From Chance of Drizzle Mission Quest Premium Crate Basic Crate Basic Crate
Error creating thumbnail: File missing File:Partisanrangernew.png File:LOValentinesRanger.png Error creating thumbnail: File missing
Skin Black Ops Partisan Valentines Bunny
Rarity Common Uncommon Event Event
Cost Robux 85 Robux 105 N/A N/A
Obtained From Premium Crate Premium Crate Lovestruck Crate,
Valentines Crate
Bunny Crate
File:KR Gun Gale Ranger Icon.png Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Gun Gale Dark Matter Frost Eclipse
Rarity Legendary Rare Event Event
Cost Robux 560 Robux 120 N/A N/A
Obtained From Deluxe Crate Premium Crate Frost Crate Solar Eclipse Season
Error creating thumbnail: File missing File:PumpkinRanger.png File:PhantomRangerSkin.png Error creating thumbnail: File missing
Skin Classic Pumpkin Phantom Beast Slayer
Rarity Rare Exclusive Rare Event
Cost Robux 120 Error creating thumbnail: File missing 5,000 Robux 349 N/A
Obtained From Premium Crate Halloween Crate Phantom Crate Krampus' Revenge Season
File:PropellarsRangerIcon.png Error creating thumbnail: File missing File:SteampunkRangerIcon.png Error creating thumbnail: File missing
Skin Propellars Badlands Steampunk 5ouls
Rarity Legendary Rare Uncommon Rare
Daily Store Cost Error creating thumbnail: File missing 4,500 N/A Robux 105 Error creating thumbnail: File missing 3,000
Obtained From Daily Skin Store A Mysterious Drifter Mission Quest Premium Crate Daily Skin Store
Error creating thumbnail: File missing File:MechaDuckyRangerIconIG.png File:SharkRangerIconIG.png Error creating thumbnail: File missing
Skin Frankenstein Mecha Ducky Shark Indigenous
Rarity Uncommon Rare Rare Rare
Daily Store Cost N/A N/A N/A N/A
Obtained From Hexscape Event Premium Battle Pass Ducky Revenge Premium Battle Pass Surf & Turf Regular Battle Pass The Final Act Regular Battle Pass
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Beach Axolotl Aquatic
Rarity Common Uncommon Rare
Daily Store Cost Error creating thumbnail: File missing 4,500 Error creating thumbnail: File missing 5,250 Error creating thumbnail: File missing 6,500
Obtained From Beach Crate Beach Crate Beach Crate

Strategy

[edit]
  • The Ranger is a cliff tower. Its viability changes depending on the map's available cliffs and their locations.
    • It is important to know a map's layout before using the Ranger. Some maps, like Abandoned City, have many cliff spots in good locations, while others, like Dead Ahead have very few of them.
  • Being a cliff tower, the Ranger is immune to almost all stuns. It is recommended to deal with enemies like the Fallen Honor Guard and especially bosses like the Fallen King and Molten Warlord.
    • The Ranger is only not immune to some stuns from event enemies, like the Jack-o-Bot.
    • However, it is not immune to debuffs.
  • The Ranger is a very expensive tower to use. As such, the Ranger should not be used as an early game option, due to its high cost and weakness against hordes. It should be reserved for mid-to-late game.
    • Economy towers like the Farm or Golden Cowboy are highly recommended to afford the Ranger's expensive upgrades.
    • The DJ Booth provides upgrade discounts, effectively making it cheaper to upgrade the Ranger.
  • The Ranger grants a range boost to nearby towers at higher levels, so it is recommended to place towers near the Ranger.
    • The Range Buff stacks with the DJ Booth's.
    • Other expensive towers like the Turret may not be as viable as you may not have enough cash to use both towers in tandem, though this depends on the gamemode and how you use your Farms and/or Cowboys.
    • When a support tower, like the DJ Booth or Commander, is affected by this Range Buff, the towers in the buffed range will keep their buff even when the Range Buff ends, making it quite close to a permanent buff, which is especially useful for the DJ Booth.
      • If a support tower is upgraded after the Range Buff ends, towers in the buffed range will not receive the stronger buff until the Range Buff is applied to the support tower again.
      • Selling a support tower will remove the buffs from towers in the buffed range, even if the Range Buff is not active.
      • For the Commander, the Call to Arms ability only affects towers in the buffed range while the Range Buff is active. If it not active, the Firerate Buff will not be applied to them, only making the passive Firerate Buff active.
  • The Ranger's slow firerate makes it struggle against some fast enemies and especially hordes.
    • Towers with a fast firerate or towers that can damage multiple enemies at once should be used. The Commander should also be used to help boost the Ranger's firerate.
    • The Ranger's firerate is heavily increased at Level 4, making it arguably even worse against hordes or fast enemies. Be wary of this when upgrading Rangers.
      • The added splash damage somewhat makes up for this against enemies such as Breakers.
  • The Ranger has splash damage at Level 4, making it somewhat useful against hordes of enemies.
  • The Ranger should be set to Strongest in most scenarios to ensure it does its maximum damage.
    • Beware of other weaker, but faster enemies that may slip through. Keeping some Rangers on First, or using other towers, is highly recommended.
  • The Ranger has flying detection and lead detection, making it useful against enemies such as the Lead Balloon.
  • The Ranger does not have hidden detection, meaning it is ineffective against enemies like the Shadow Boss and Soul Boss. While the splash damage from Level 4 Rangers can indirectly damage them, it is usually too weak to have a major effect on them, requiring multiple Rangers as well as detectable enemies nearby.
    • A Level 4+ Ace Pilot can grant it permanent hidden detection, but it must be close to do so.
    • The Medic can be used to give it hidden detection and a Damage Buff with its Ubercharge ability.
    • The UAV can grant it hidden detection plus extra range, but only for 30 seconds and with a limit of 4 uses.
    • The Firework Technician can grant it temporary hidden detection as well as a firework attack, dealing extra damage.
    • The Spotlight Tech can reveal Hidden enemies for the Ranger to shoot at.
  • Be incredibly wary of enemies that can slow the Ranger's firerate, such as Patient Zero, as the firerate will be slowed drastically.

Trivia

[edit]
  • The Outlaw's purple laser used to make a unique zapping sound when fired.
  • The Ranger currently has the highest total damage per shot in the game.
  • The Ranger was loosely based on the Railgunner from Tower Battles.
  • The Ranger currently has the longest range of any publicly available tower in the game.
  • The Ranger currently has the highest firerate of any tower in the game.
  • When the Ranger was added, the game thumbnail called it the Space Outlaw even though it was only called Outlaw in the game.
  • Originally, the Ranger was meant to give hidden detection at the beginning of the wave. However, this was changed to a Range Buff when the Lunar Overture Update rework released.
    • It is unknown if the hidden detection was only given to the Ranger itself or given to towers in its range like the Ace Pilot.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

Notes

[edit]
  1. 109.38 Normal DPS + 46.88 Splash DPS.
    DPS assumes only one enemy is hit.
  2. 136 Normal DPS + 12.5 Splash DPS.
    DPS assumes only one enemy is hit.


File:TowerNewHeader.png
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