Shotgunner: Difference between revisions

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{{Tabs|Regular=Shotgunner|Evolved=Enforcer}}{{SameName|Shotgunner|Tower • [[Shotgunner (Pizza Party)|Enemy]]}}
{{Tabs}}
{{SameName|Shotgunner|[[Shotgunner|Tower]] • [[Shotgunner (Pizza Party)|Enemy]]}}
{{TowerInfobox
{{TowerInfobox
|title = Shotgunner
|title = Shotgunner
|image-static = EasterShotgunner_Icon.png
|image-static = EasterShotgunner_Icon.png
|image-dynamic = ShotgunnerDynamic.png
|image-dynamic = ShotgunnerDynamic.png
|unlockcost = {{Coins|400}}
|unlockcost = {{Coins|850}}
|basecost = {{Money|800}}
|basecost = {{Money|1,500}}
|basesellingprice = {{Money|266}}
|basesellingprice = {{Money|500}}
|role = Offense
|role = Offense
|placement = Ground
|placement = Ground
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]9 (Regular)<br/>[[File:PlacementLimit.png|20px|Placement Limit]]∞ (PVP)
|placement_limit =
|basedamage = [[File:Damage Icon.png|20px|Damage]]2x6
|basedamage = [[File:Damage Icon.png|20px|Damage]]2x8
|damagetype = Pierce<br/>Spread
|damagetype = Pierce<br/>Spread
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.1
|baserange = [[File:Range Icon.png|20px|Range]]7.5
|baserange = [[File:Range Icon.png|20px|Range]]8
|hidden_detection = {{Attr|Hidden|Level 2+}}<ref name="hd">From Level 0, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 2.</ref>
|hidden_detection = {{Attr|Hidden|Level 1+}}<ref name="hd">From Level 0, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 1.</ref>
|lead_detection = {{Attr|Lead|Level 2+}}
|lead_detection = N/A
|flying_detection = N/A<ref name="fd">Flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref>
|flying_detection = {{Attr|Flying|Level 2+}}<ref name="fd">Flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target flying enemies until Level 2.</ref>
|immune = None
|immune = None
|footprint = Small (1)
|footprint = 1
|pvp_basecost = {{Money|400}}
|pvp_basecost = {{Money|400}}
|pvp_basesellingprice = {{Money|133}}
|pvp_basesellingprice = {{Money|133}}
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|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]1x8
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]1x8
|pvp_damagetype = Pierce<br/>Spread
|pvp_damagetype = Pierce<br/>Spread
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]2
|pvp_baserange = [[File:Range Icon.png|20px|Range]]7.5
|pvp_baserange = [[File:Range Icon.png|20px|Range]]7.5
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}}<ref name="hd"/>
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}}<ref name="hd"/>
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|pvp_flying_detection = N/A<ref name="fd"/>
|pvp_flying_detection = N/A<ref name="fd"/>
|pvp_immune = None
|pvp_immune = None
|pvp_footprint = Small (1)
|pvp_footprint = 1
|evolves_into = [[Enforcer]]
|evolution_levels = 20
|base_exp = 50
|growth_rate = 1.09
|skip_cost = 499
|tooltip-1 = A close range tower that fires a spread of bullets capable of piercing multiple enemies.
|tooltip-1 = A close range tower that fires a spread of bullets capable of piercing multiple enemies.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies.
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__TOC__
__TOC__
==Description==
==Description==
The '''Shotgunner''', formerly known as the '''Enforcer''', is a starter tower that costs {{Coins|400}} to buy from the store.
The '''Shotgunner''', formerly known as the '''Enforcer''', is an intermediate ground tower that wields a powerful pump shotgun to attack enemies with. It costs {{Coins|850}} to buy from the store.


Unlike other towers, the '''Shotgunner''' shoots a spray of bullets with ''Scatter Shot''. Damage is split among 6 bullets per firerate (so the base damage is 2x6), and these bullets are spread within a small cone and can pierce through enemies. The same enemy can be hit with multiple bullets, increasing the damage inflicted. On all levels, three enemies can be damaged by the same bullet. The first two enemies will be dealt full damage, while the last will only be dealt 50% of the damage. The closer an enemy is to the '''Shotgunner''', the more likely they are to be damaged by the bullets.
The '''Shotgunner''' shoots multiple bullets at once through ''Scatter Shot''. Damage is split among 8 bullets per firerate (so the base damage is 2x8), and these bullets are spread within a small cone and can pierce through enemies. The same enemy can be hit with multiple bullets, increasing the damage inflicted. On all levels, three enemies can be damaged by the same bullet. The first two enemies will be dealt full damage, while the last will only be dealt 50% of the damage. The closer an enemy is to the '''Shotgunner''', the more likely they are to be damaged by the bullets.


The '''Shotgunner''' is considered an all-round tower, as its relatively low-medium cost can be utilized in the early-game, while its later upgrades and low range, but high dps can suffice in the mid to late game.
The '''Shotgunner''' is considered a mid to late-game, as its medium cost can be utilized in the mid-game, while its later upgrades and mediocre range, but high DPS can suffice in the late game. It is excellent against huge swarms of enemies as it allows '''Shotgunner''' to maximise its high DPS.

The '''Shotgunner''' has a placement limit of nine per player. This is removed in [[PVP]] mode.


==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Heavier Shells|Cost = {{Money|300}}|Image = [[File:Level1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
|{{Upgrade|Level = Level 1|Upgrade Title = Shotgun Knowledge|Cost = {{Money|750}}|Image = [[File:Level1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|366}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,200}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


Sell Price changes to {{Money|750}}}}
6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]]
{{Upgrade|Level = Level 2|Upgrade Title = Clay Pigeon Training|Cost = {{Money|1,500}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = 1.1 > 0.8 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+1.5 Range [[File:Range Icon.png|20px|Range]]
100 > 40 Spread


8 > 9 Bullets [[File:Damage Icon.png|20px|Bullets]]
+Hidden Detection {{Hidden|Hidden Detection}}


5 > 10 Spread
+Lead Detection {{Lead|Lead Detection}}


+Flying Detection {{Flying|Flying Detection}}


Sell Price changes to {{Money|766}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,400}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]


Sell Price changes to {{Money|1,250}}}}
+2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Heavier Shells|Cost = {{Money|6,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]


10 > 25 Spread


Sell Price changes to {{Money|1,900}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|9,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


Sell Price changes to {{Money|3,416}}}}
+5 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|18,777}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]


8 > 9 Bullets [[File:Damage Icon.png|20px|Bullets]]
+7 Damage [[File:Damage Icon.png|20px|Damage]]


9 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]]
40 > 30 Spread

25 > 40 Spread




Sell Price changes to {{Money|5,066}}}}
Sell Price changes to {{Money|9,675}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.025 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




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+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]


1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.5 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




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+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]


1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.25 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]]
10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]]
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}}
}}


==Stats Table==
==Statistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Shotgunner|Firerate Bug]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page.''


{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = Damage * Bullet Count / Firerate
$DPS$ = Damage * Bullet Count / Firerate
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$CE$ = Total Cost / DPS
$FNC-COST$ = 800; 300; 1200; 3400; 9500
$MCE$ = Total Cost / Max DPS
$FNC-PVP-COST$ = 400; 150; 1050; 3000; 8500
$TP$ = $FNC-TOTAL-COST$
$TE$ = $FNC-TOTAL-EXP$
$FNC-DETECTION$ = 2; 2;
$EXP$ = {{#expr:floor(50 * 1.09^(Level - 1) * (Level > 0))}}
$FNC-UPGRADE$ = Heavier Shells; Shotgun Knowledge; Slug Madness; Tactical Blowback
$COST$ = 1500; 750; 1500; 6500; 18777
$FNC-PVP-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback
$PVP-COST$ = 400; 150; 1050; 3000; 8500
$FNC-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246
$FNC-ROFBUG$ = Firerate
$FSE-DETECTION$ = 1; ; 2
$FSE-PVP-DETECTION$ = 2; 2; 2
$FSE-UPGRADE$ = Shotgun Knowledge; Clay Pigeon Training; Heavier Shells; Tactical Blowback
$FSE-PVP-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246
$FSE-META$ = Intermediate; File:EasterShotgunner_Icon.png
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref>
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref>
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref>
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 2 || 6 || 1 || 7.5 || 100 || 3 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 8 || 1.1 || 8 || 5 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || 6 || 1 || 7.5 || 100 || 3 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 3 || 8 || 1.1 || 8 || 5 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 2 || {{Money|$TP$}} || 3 || 8 || 1 || 9 || 40 || 3 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 3 || 9 || 0.8 || 9.5 || 10 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 3 || {{Money|$TP$}} || 5 || 8 || 0.8 || 9.5 || 40 || 3 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 7 || 9 || 0.8 || 11 || 25 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 4 || {{Money|$TP$}} || 10 || 9 || 0.8 || 11 || 30 || 3 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 14 || 12 || 0.8 || 13.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 1 || {{Money|$TP$}} || 1 || 8 || 1.5 || 7.5 || 45 || 3 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 1 || 8 || 1.5 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 2 || {{Money|$TP$}} || 2 || 10 || 1.5 || 9 || 40 || 3 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 2 || 10 || 1.5 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 3 || {{Money|$TP$}} || 4 || 10 || 1.25 || 9.5 || 40 || 3 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 4 || 10 || 1.25 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 4 || {{Money|$TP$}} || 8 || 12 || 1 || 11 || 30 || 3 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 8 || 12 || 1 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
<!-- @se-ignore -->
|-|Levels =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Levels
|-
! Level !! Exp !! Total Exp
|-
| 0 || {{Exp|0}} || {{Exp|$TE$}}$R$
|-
| 1 || {{Exp|$EXP$}}$R$ || $R$
|-
| 2 || $R$ || $R$
|-
| 3 || $R$ || $R$
|-
| 4 || $R$ || $R$
|-
| 5 || $R$ || $R$
|-
| 6 || $R$ || $R$
|-
| 7 || $R$ || $R$
|-
| 8 || $R$ || $R$
|-
| 9 || $R$ || $R$
|-
| 10 || $R$ || $R$
|-
| 11 || $R$ || $R$
|-
| 12 || $R$ || $R$
|-
| 13 || $R$ || $R$
|-
| 14 || $R$ || $R$
|-
| 15 || $R$ || $R$
|-
| 16 || $R$ || $R$
|-
| 17 || $R$ || $R$
|-
| 18 || $R$ || $R$
|-
| 19 || $R$ || $R$
|-
| 20 || $R$ || $R$
|}
</div>
<!-- @/se-ignore -->
</tabber></div>
</tabber></div>
</nowiki>}}
</nowiki>}}
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|-
|-
!Skin
!Skin
|{{Colour|Halloween|Hallow Punk}}
|{{Color|Halloween|Hallow Punk}}
|{{Colour|Mission|Slayer}}
|{{Color|Mission|Slayer}}
|{{Colour|Premium|Classic}}
|{{Color|Premium|Classic}}
|{{Colour|Unobtainable|Spooky}}
|{{Color|Unobtainable|Spooky}}
|-
|-
!Rarity
!Rarity
|{{Colour|Event}}
|{{Color|Event}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|{{Colour|Common}}
|{{Color|Common}}
|{{Colour|Event}}
|{{Color|Event}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|-
|-
!Obtained From
!Obtained From
|[[Halloween Skincrate]]
|[[Halloween Crate]]
|''Back From Infernal'' [[Mission Quests|Mission Quest]]
|''Back From Infernal'' [[Mission Quests|Mission Quest]]
|[[Premium Skincrate]]
|[[Premium Crate]]
|Formerly [[Spooky Skincrate]]
|Formerly [[Spooky Crate]]
|-
|-
!
!
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|-
|-
!Skin
!Skin
|{{Colour|Ducky|Ducky}}
|{{Color|Ducky|Ducky}}
|{{Colour|Jolly|Holiday}}
|{{Color|Jolly|Holiday}}
|{{Colour|Vigilante|Vigilante}}
|{{Color|Vigilante|Vigilante}}
|{{Colour|Phantom|Phantom}}
|{{Color|Phantom|Phantom}}
|-
|-
!Rarity
!Rarity
|{{Colour|Uncommon}}
|{{Color|Uncommon}}
|{{Colour|Event}}
|{{Color|Event}}
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Uncommon}}
|{{Color|Uncommon}}
|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Coins|3,500}}
|{{Coins|3,500}}
|{{Coins|5,000}}
|{{Coins|5,000}}
|{{Coins|4,500}}
|{{Coins|5,000}}
|{{Robux|249}}
|N/A
|-
|-
!Obtained From
!Obtained From
|[[Ducky Skincrate]],<br/>[[Duck Hunt Event#Hunting Season Pass|Hunting Season]]
|[[Ducky Crate]],<br/>[[Duck Hunt Event#Hunting Season Pass|Hunting Season]]
|[[Christmas 2025 Skincrate]],<br/>[[Jolly Skincrate]],<br>[[Violent Night Event#Violent Night Season Pass|Violent Night Season]]
|[[Christmas 2025 Crate]],<br/>[[Jolly Crate]],<br>[[Violent Night Event#Violent Night Season Pass|Violent Night Season]]
|[[Vigilante Skincrate]]
|[[Vigilante Crate]]
|[[Phantom Crate]]
|[[Phantom Crate]]
|-
|-
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|-
|-
!Skin
!Skin
|{{Colour|Hexscape|Dance Fever}}
|{{Color|Hexscape|Dance Fever}}
|{{Colour|DuckyRevenge|Gardener}}
|{{Color|DuckyRevenge|Gardener}}
|{{Colour|Null|Null}}
|{{Color|Null|Null}}
|{{Colour|Showtime|Trumpeter}}
|{{Color|Showtime|Trumpeter}}
|-
|-
!Rarity
!Rarity
|{{Colour|Uncommon}}
|{{Color|Uncommon}}
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Uncommon}}
|{{Color|Uncommon}}
|{{Colour|Uncommon}}
|{{Color|Uncommon}}
|-
|-
!Daily Cost Store
!Daily Cost Store
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|[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]]
|[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]]
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Premium Battle Pass]]
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Premium Battle Pass]]
|[[Showtime Skincrate]]
|[[Showtime Crate]]
|-
|-
!
!
|[[File:SciBunnyShotgunner0.png|175px]]
|[[File:SciBunnyShotgunner0.png|175px]]
|[[File:CommunityShotgunnerIconIG.png|175px]]
|[[File:ScubaOpsShotgunnerIconIG.png|175px]]
|-
|-
!Skin
!Skin
|{{Colour|SpringFrenzy|SciBunny}}
|{{Color|SpringFrenzy|SciBunny}}
|{{Color|Other|Community}}
|{{Color|Scuba|Scuba Ops}}
|-
|-
!Rarity
!Rarity
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Color|Rare}}
|{{Color|Rare}}
|-
|-
!Daily Store Cost
!Daily Store Cost
|N/A
|N/A
|N/A
|{{Coins|6,250}}
|-
|-
!Obtained From
!Obtained From
|[[Spring Frenzy Battle Pass]]
|[[Spring Frenzy Battle Pass]]
|[[Codes|Code]]:<br/>1MILCOMMUNITY
|[[Scuba Ops Crate]]
|}
|}


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*The '''Shotgunner''' is best placed in a straight line, as enemies traveling away from the '''Shotgunner''' will be affected by all the bullets.
*The '''Shotgunner''' is best placed in a straight line, as enemies traveling away from the '''Shotgunner''' will be affected by all the bullets.
**It is also recommended to set the '''Shotgunner's''' targeting to ''Farthest'' so that it hits as many enemies as possible.
**It is also recommended to set the '''Shotgunner's''' targeting to ''Farthest'' so that it hits as many enemies as possible.
*Multiple Level 0–2 '''Shotgunners''' are very cost-efficient and effective at killing enemies, even fast ones like the [[Speedy]] or [[Quick]].
*Multiple Level 0–2 '''Shotgunners''' are very cost-efficient and effective at killing enemies, even fast ones like the [[Speedy]] or [[Quick]], although it is quite expensive.
**Later on during the game, multiple Level 3 and 4 '''Shotgunners''' can be used to wipe out hordes of enemies, such as the [[Fallen]] or [[Molten]].
**Towards late-game, multiple Level 3 and 4 '''Shotgunners''' can be used to wipe out hordes of enemies, such as the [[Fallen Giant]] or [[Molten Titan]].
*Be aware that the '''Shotgunner''' has a quite short range.
*Be aware that the '''Shotgunner''' has a quite mediocre range.
**You cannot use the [[DJ Booth]] or the [[Ranger]] to increase the range of the '''Shotgunner''', as the bullets will not extend beyond their original range.
**[[DJ Booth]] or [[Ranger]] can be used to increase the range of '''Shotgunner''', but the range increase is minimal at best.
***However, the [[DJ Booth]] can still be useful to reduce the price of the '''Shotgunner's''' upgrades or to boost its damage.
***However, the [[DJ Booth]] can still be useful to reduce the price of the '''Shotgunner's''' upgrades or to boost its damage.
**The [[Tesla]] complements the '''Shotgunner''' quite well as the [[Electroshocker]] can restrict enemy movement significantly, so the '''Shotgunner''' can hit more targets with each shot.
**The [[Tesla]] complements the '''Shotgunner''' quite well as the [[Electroshocker]] can restrict enemy movement significantly, so the '''Shotgunner''' can hit more targets with each shot.
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*The '''Shotgunner''' fires multiple bullets at once, making it quite effective against [[Tank (Attribute)|Tank]] enemies.
*The '''Shotgunner''' fires multiple bullets at once, making it quite effective against [[Tank (Attribute)|Tank]] enemies.
*While the '''Shotgunner''' does have high DPS for its cost, its overall damage output is mitigated due to its small range.
*While the '''Shotgunner''' does have high DPS for its cost, its overall damage output is mitigated due to its small range.
**This makes '''Shotgunner''' better used as a frontline defense to maximize damage output.
**'''Shotgunner''' is most effective on maps with small loops like [[Simplicity]] and [[Midnight Issue]].
*The '''Shotgunner's''' bullets can only pierce through a limited number of enemies, with the first two enemies being dealt full damage, and the last enemy being dealt only half of the damage.
*The '''Shotgunner's''' bullets can only pierce through a limited number of enemies, with the first two enemies being dealt full damage, and the last enemy being dealt only half of the damage.
**On all levels, it can pierce through two enemies, so each bullet can hit three enemies.
**On all levels, it can pierce through two enemies, so each bullet can hit three enemies.
*While the '''Shotgunner''' does not have flying detection, it can hit a [[Flying]] enemy if there is another detectable enemy nearby.
**This makes '''Shotgunner''' a good choice against crowds of high-health enemies where [[Splash Damage]] towers normally struggle.
**It is not recommended to rely on the '''Shotgunner''' for flying detection as it is inconsistent and is not able to directly target them.
*'''Shotgunner''' is a very effective tower for killing [[Flying]] enemies, as it gets flying detection at Level 2+ and has high dps.
**Before Level 2+, '''Shotgunner''' can still accidentally hit flying enemies within range of the enemy it is targeting.


==Trivia==
==Trivia==
Line 315: Line 394:
*The [[Shotgunner (Pizza Party)|Shotgunner]] enemy from [[Pizza Party]] is based on the '''Shotgunner''' tower.
*The [[Shotgunner (Pizza Party)|Shotgunner]] enemy from [[Pizza Party]] is based on the '''Shotgunner''' tower.
*The '''Shotgunner''' was the only tower to gain lead detection and then lose it on another level.
*The '''Shotgunner''' was the only tower to gain lead detection and then lose it on another level.
**However, this was a bug and not intentional.
**However, this was a bug and not intentional. This was later removed in the [[V2.0.0|Hardcore Rework]] update.
*The '''Shotgunner''' used to be an intermediate tower prior to the [[v1.84.0]] update.
*The '''Shotgunner''' used to be a starter tower prior to the [[V2.0.0|Hardcore Rework]] update.


==Update History==
==Update History==
Line 332: Line 411:
****For two-pathed maps, two [[SWAT Van]]s now spawn per ability.
****For two-pathed maps, two [[SWAT Van]]s now spawn per ability.
*'''27 October 2019''' - [[Release v1.1|Release v1.1.1]]
*'''27 October 2019''' - [[Release v1.1|Release v1.1.1]]
**New skin: {{Colour|Halloween2019|Hallow Punk}}
**New skin: {{Color|Halloween2019|Hallow Punk}}
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]]
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]]
**One [[SWAT Van]] now spawn per ability in two-pathed maps.
**One [[SWAT Van]] now spawn per ability in two-pathed maps.
Line 372: Line 451:
****Cost changed from {{Money|6,250}} to {{Money|7,500}}.
****Cost changed from {{Money|6,250}} to {{Money|7,500}}.
**{{Bugfix}} Upgrade descriptions for all Levels are now correct.
**{{Bugfix}} Upgrade descriptions for all Levels are now correct.
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]]
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]]
**New SFX.
**New SFX.
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
Line 378: Line 457:
**Unlock cost increased from {{Coins|1,000}} to {{Coins|2,500}}.
**Unlock cost increased from {{Coins|1,000}} to {{Coins|2,500}}.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Skin rarity added to [[Basic Crate]] and [[Premium Skincrate]] skins.
**Skin rarity added to [[Basic Crate]] and [[Premium Crate]] skins.
**Statistical changes:
**Statistical changes:
***'''Base'''
***'''Base'''
Line 388: Line 467:
***'''Level 3'''
***'''Level 3'''
****Renamed from ''Bullet Proof Vest'' to ''Combat Ready''.
****Renamed from ''Bullet Proof Vest'' to ''Combat Ready''.
****Firerate changed from <abbr title="-0.5">2.55 > 2.05</abbr> to <abbr title="-0.5">2.53 > 2.03</abbr>.
****Firerate changed from {{Tooltip|2.55 > 2.05|-0.5}} to {{Tooltip|2.53 > 2.03|-0.5}}.
***'''Level 4'''
***'''Level 4'''
****Damage decreased from +6 to +5.
****Damage decreased from +6 to +5.
****Renamed from ''SWAT Armor'' to ''Rebel Leader''.
****Renamed from ''SWAT Armor'' to ''Rebel Leader''.
***'''Level 5'''
***'''Level 5'''
****Firerate changed from <abbr title="-0.5">2.05 > 1.55</abbr> to <abbr title="-0.5">2.03 > 1.53</abbr>.
****Firerate changed from {{Tooltip|2.05 > 1.55|-0.5}} to {{Tooltip|2.03 > 1.53|-0.5}}.
****''[[SWAT Van]]'' ability removed.
****''[[SWAT Van]]'' ability removed.
****Renamed from ''SWAT Force'' to ''Apocalypse Slayer''.
****Renamed from ''SWAT Force'' to ''Apocalypse Slayer''.
**New skins: {{Colour|Premium|Classic}}, {{Colour|Deluxe|Slayer}}
**New skins: {{Color|Premium|Classic}}, {{Color|Deluxe|Slayer}}
*'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]]
*'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]]
**New skin: {{Colour|Spooky|Spooky}}
**New skin: {{Color|Spooky|Spooky}}
*'''4 December 2021''' - [[v1.0.0]]
*'''4 December 2021''' - [[v1.0.0]]
**Statistical changes:
**Statistical changes:
Line 408: Line 487:
****Damage increased from +0 to +1.
****Damage increased from +0 to +1.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
****Firerate changed from 2.53 to <abbr title="-0.25">2.53 > 2.28</abbr>.
****Firerate changed from 2.53 to {{Tooltip|2.53 > 2.28|-0.25}}.
***'''Level 2'''
***'''Level 2'''
****Damage decreased from +2 to +0.
****Damage decreased from +2 to +0.
Line 414: Line 493:
***'''Level 3'''
***'''Level 3'''
****Damage increased from +3 to +4.
****Damage increased from +3 to +4.
****Firerate changed from <abbr title="-0.5">2.53 > 2.03</abbr> to <abbr title="-0.45>2.28 > 1.83</abbr>.
****Firerate changed from {{Tooltip|2.53 > 2.03|-0.5}} to <abbr title="-0.45>2.28 > 1.83</abbr>.
***'''Level 4'''
***'''Level 4'''
****Damage increased from +5 to +6.
****Damage increased from +5 to +6.
***'''Level 5'''
***'''Level 5'''
****Upgrade cost decreased from {{Money|7,500}} to {{Money|7,000}}.
****Upgrade cost decreased from {{Money|7,500}} to {{Money|7,000}}.
****Firerate changed from <abbr title="-0.5">2.03 > 1.53</abbr> to <abbr title="-0.3>1.83 > 1.53</abbr>.
****Firerate changed from {{Tooltip|2.03 > 1.53|-0.5}} to <abbr title="-0.3>1.83 > 1.53</abbr>.
*'''12 March 2022''' - [[v1.1.0]]
*'''12 March 2022''' - [[v1.1.0]]
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
Line 426: Line 505:
****Firerate decreased from 2.53 to 2.525.
****Firerate decreased from 2.53 to 2.525.
***'''Level 1'''
***'''Level 1'''
****Firerate changed from <abbr title="-0.25">2.53 > 2.28</abbr> to <abbr title="-0.25">2.525 > 2.275</abbr>.
****Firerate changed from {{Tooltip|2.53 > 2.28|-0.25}} to {{Tooltip|2.525 > 2.275|-0.25}}.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from <abbr title="-0.45>2.28 > 1.83</abbr> to <abbr title="-0.45>2.275 > 1.825</abbr>.
****Firerate changed from <abbr title="-0.45>2.28 > 1.83</abbr> to <abbr title="-0.45>2.275 > 1.825</abbr>.
Line 440: Line 519:
***'''Level 1'''
***'''Level 1'''
****Damage decreased from +1 to +0.
****Damage decreased from +1 to +0.
****Firerate changed from <abbr title="-0.25">2.525 > 2.275</abbr> to <abbr title="-0.7">2.525 > 1.825</abbr>.
****Firerate changed from {{Tooltip|2.525 > 2.275|-0.25}} to {{Tooltip|2.525 > 1.825|-0.7}}.
****Spread of 80 added.
****Spread of 80 added.
***'''Level 2'''
***'''Level 2'''
Line 450: Line 529:
****Cost increased from {{Money|1,500}} to {{Money|3,500}}.
****Cost increased from {{Money|1,500}} to {{Money|3,500}}.
****Damage decreased from +4 to +2.
****Damage decreased from +4 to +2.
****Firerate changed from <abbr title="-0.45>2.275 > 1.825</abbr> to <abbr title="-0.3">1.825 > 1.525</abbr>.
****Firerate changed from <abbr title="-0.45>2.275 > 1.825</abbr> to {{Tooltip|1.825 > 1.525|-0.3}}.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|4,200}} to {{Money|10,000}}.
****Cost increased from {{Money|4,200}} to {{Money|10,000}}.
****Range increased from +0 +2.
****Range increased from +0 +2.
****Damage decreased from +6 to +1.
****Damage decreased from +6 to +1.
****Firerate changed from 1.825 to <abbr title="-0.5">1.525 > 1.025</abbr>.
****Firerate changed from 1.825 to {{Tooltip|1.525 > 1.025|-0.5}}.
****Bullets changed from 6 to 8 > 12.
****Bullets changed from 6 to 8 > 12.
****Spread change of 60 > 50 added.
****Spread change of 60 > 50 added.
Line 464: Line 543:
*****Range: +1
*****Range: +1
*****Bullets: 6 > 8
*****Bullets: 6 > 8
*****Firerate: <abbr title="-0.3">1.825 > 1.525</abbr>
*****Firerate: {{Tooltip|1.825 > 1.525|-0.3}}
**New skin: {{Colour|DuckHunt|Ducky}}
**New skin: {{Color|DuckHunt|Ducky}}
*'''21 December 2022''' - [[v1.6.0]]
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
**Skin rarity added to all skins.
**New skin: {{Colour|ViolentNight|Holiday}}
**New skin: {{Color|ViolentNight|Holiday}}
*'''5 May 2023''' - [[v1.7.2]]
*'''5 May 2023''' - [[v1.7.2]]
**{{Colour|DuckHunt|Ducky}} skin rarity changed from {{Colour|Event}} to {{Colour|Uncommon}}.
**{{Color|DuckHunt|Ducky}} skin rarity changed from {{Color|Event}} to {{Color|Uncommon}}.
*'''24 June 2023''' [[v1.8.2]]
*'''24 June 2023''' [[v1.8.2]]
**New skin: {{Colour|Vigilante|Vigilante}}
**New skin: {{Color|Vigilante|Vigilante}}
*'''21 December 2023''' - [[v1.11.0]]
*'''21 December 2023''' - [[v1.11.0]]
**New skin: {{Colour|Phantom|Phantom}}
**New skin: {{Color|Phantom|Phantom}}
**{{Bug}} '''Shotgunner's''' bullets deal damage to units.
**{{Bug}} '''Shotgunner's''' bullets deal damage to units.
*'''28 January 2024''' - [[v1.12.0]]
*'''28 January 2024''' - [[v1.12.0]]
**{{Bug}} {{Colour|Unobtainable|Slayer}} skin is removed from the game.
**{{Bug}} {{Color|Unobtainable|Slayer}} skin is removed from the game.
*'''28 January 2024''' - [[v1.12.0]]a
*'''28 January 2024''' - [[v1.12.0]]a
**{{Bugfix}} {{Colour|Unobtainable|Slayer}} skin re-added.
**{{Bugfix}} {{Color|Unobtainable|Slayer}} skin re-added.
*'''24 February 2024''' - [[v1.14.0]]
*'''24 February 2024''' - [[v1.14.0]]
**Statistical changes:
**Statistical changes:
Line 486: Line 565:
****Spread decreased from 80 to 60.
****Spread decreased from 80 to 60.
***'''Level 1'''
***'''Level 1'''
****Firerate changed from <abbr title="-0.7">2.525 > 1.825</abbr> to <abbr title="-0.6">2.125 > 1.525</abbr>.
****Firerate changed from {{Tooltip|2.525 > 1.825|-0.7}} to {{Tooltip|2.125 > 1.525|-0.6}}.
***'''Level 2'''
***'''Level 2'''
****Renamed from ''Better Handling'' to ''Shotgun Knowledge''.
****Renamed from ''Better Handling'' to ''Shotgun Knowledge''.
Line 493: Line 572:
***'''Level 3'''
***'''Level 3'''
****Cost increased from {{Money|3,500}} to {{Money|3,650}}.
****Cost increased from {{Money|3,500}} to {{Money|3,650}}.
****Firerate changed from <abbr title="-0.3">1.825 > 1.525</abbr> to <abbr title="-0.2">1.525 > 1.325</abbr>.
****Firerate changed from {{Tooltip|1.825 > 1.525|-0.3}} to {{Tooltip|1.525 > 1.325|-0.2}}.
****Now removes lead detection due to a bug.
****Now removes lead detection due to a bug.
***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|10,000}} to {{Money|9,000}}.
****Cost decreased from {{Money|10,000}} to {{Money|9,000}}.
****Damage increased from +1 to +2.
****Damage increased from +1 to +2.
****Firerate changed from <abbr title="-0.5">1.525 > 1.025</abbr> to <abbr title="-0.4">1.325 > 0.925</abbr>.
****Firerate changed from {{Tooltip|1.525 > 1.025|-0.5}} to {{Tooltip|1.325 > 0.925|-0.4}}.
****Bullets decreased from 8 > 12 to 8 > 10.
****Bullets decreased from 8 > 12 to 8 > 10.
****Spread changed from 60 > 50 to 50 > 40.
****Spread changed from 60 > 50 to 50 > 40.
Line 507: Line 586:
***'''Level 3'''
***'''Level 3'''
****Cost decreased from {{Money|3,650}} to {{Money|3,500}}.
****Cost decreased from {{Money|3,650}} to {{Money|3,500}}.
****Firerate changed from <abbr title="-0.2">1.525 > 1.325</abbr> to <abbr title="-0.3">1.525 > 1.225</abbr>.
****Firerate changed from {{Tooltip|1.525 > 1.325|-0.2}} to {{Tooltip|1.525 > 1.225|-0.3}}.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|9,000}} to {{Money|10,500}}.
****Cost increased from {{Money|9,000}} to {{Money|10,500}}.
****Bullets increased from 8 > 10 to 8 > 11.
****Bullets increased from 8 > 10 to 8 > 11.
****Firerate changed from <abbr title="-0.4">1.325 > 0.925</abbr> to <abbr title="-0.3">1.225 > 0.925</abbr>.
****Firerate changed from {{Tooltip|1.325 > 0.925|-0.4}} to {{Tooltip|1.225 > 0.925|-0.3}}.
*'''5 April 2024''' - [[v1.18.0]]
*'''5 April 2024''' - [[v1.18.0]]
**{{Colour|Mission|Slayer}} skin rarity changed from {{Colour|Common}} to {{Colour|Legendary}}.
**{{Color|Mission|Slayer}} skin rarity changed from {{Color|Common}} to {{Color|Legendary}}.
*'''3 May 2024''' - [[v1.20.0]]
*'''3 May 2024''' - [[v1.20.0]]
**Statistical changes:
**Statistical changes:
Line 522: Line 601:
***'''Level 1'''
***'''Level 1'''
****Cost decreased from {{Money|200}} to {{Money|125}}.
****Cost decreased from {{Money|200}} to {{Money|125}}.
****Firerate changed from <abbr title="-0.6">2.125 > 1.525</abbr> to <abbr title="-0.3">1.875 > 1.575</abbr>.
****Firerate changed from {{Tooltip|2.125 > 1.525|-0.6}} to {{Tooltip|1.875 > 1.575|-0.3}}.
***'''Level 2'''
***'''Level 2'''
****Cost decreased from {{Money|1,250}} to {{Money|1,000}}.
****Cost decreased from {{Money|1,250}} to {{Money|1,000}}.
****Firerate changed from <abbr title="-0.6">2.125 > 1.525</abbr> to <abbr title="-0.3">1.875 > 1.575</abbr>.
****Firerate changed from {{Tooltip|2.125 > 1.525|-0.6}} to {{Tooltip|1.875 > 1.575|-0.3}}.
****Lead detection moved to Level 3.
****Lead detection moved to Level 3.
***'''Level 3'''
***'''Level 3'''
****Cost decreased from {{Money|3,500}} to {{Money|3,000}}.
****Cost decreased from {{Money|3,500}} to {{Money|3,000}}.
****Firerate changed from <abbr title="-0.3">1.525 > 1.225</abbr> to <abbr title="-0.3">1.575 > 1.275</abbr>.
****Firerate changed from {{Tooltip|1.525 > 1.225|-0.3}} to {{Tooltip|1.575 > 1.275|-0.3}}.
****Lead detection added, moved from Level 2.
****Lead detection added, moved from Level 2.
***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|10,500}} to {{Money|8,200}}.
****Cost decreased from {{Money|10,500}} to {{Money|8,200}}.
****Firerate changed from <abbr title="-0.3">1.225 > 0.925</abbr> to <abbr title="-0.25">1.275 > 1.025</abbr>.
****Firerate changed from {{Tooltip|1.225 > 0.925|-0.3}} to {{Tooltip|1.275 > 1.025|-0.25}}.
**{{Bugfix}} '''Shotgunner''' no longer loses lead detection at Level 3.
**{{Bugfix}} '''Shotgunner''' no longer loses lead detection at Level 3.
*'''19 July 2024''' - [[v1.26.0]]
*'''19 July 2024''' - [[v1.26.0]]
Line 540: Line 619:
**{{Bugfix}} Damage can now be boosted by [[Damage Buff]]s.
**{{Bugfix}} Damage can now be boosted by [[Damage Buff]]s.
*'''23 October 2024''' - [[v1.37.0]]
*'''23 October 2024''' - [[v1.37.0]]
**New skin: {{Colour|Hexscape|Dance Fever}}
**New skin: {{Color|Hexscape|Dance Fever}}
*'''27 November 2024''' - [[v1.43.0]]
*'''27 November 2024''' - [[v1.43.0]]
**Statistical Changes:
**Statistical Changes:
Line 548: Line 627:
****Spread decreased from 60 to 55.
****Spread decreased from 60 to 55.
***'''Level 1'''
***'''Level 1'''
****Firerate changed from <abbr title="-0.3">1.875 > 1.575</abbr> to <abbr title="-0.25">1.525 > 1.275</abbr>.
****Firerate changed from {{Tooltip|1.875 > 1.575|-0.3}} to {{Tooltip|1.525 > 1.275|-0.25}}.
***'''Level 2'''
***'''Level 2'''
****Cost increased from {{Money|1,000}} to {{Money|1,050}}.
****Cost increased from {{Money|1,000}} to {{Money|1,050}}.
Line 554: Line 633:
****Spread changed from 60 > 50 to 55 > 45.
****Spread changed from 60 > 50 to 55 > 45.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from <abbr title="-0.3">1.575 > 1.275</abbr> to <abbr title="-0.1">1.275 > 1.125</abbr>.
****Firerate changed from {{Tooltip|1.575 > 1.275|-0.3}} to {{Tooltip|1.275 > 1.125|-0.1}}.
***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|8,200}} to {{Money|6,000}}.
****Cost decreased from {{Money|8,200}} to {{Money|6,000}}.
****Firerate changed from <abbr title="-0.25">1.275 > 1.025</abbr> to <abbr title="-0.2">1.125 > 0.925</abbr>.
****Firerate changed from {{Tooltip|1.275 > 1.025|-0.25}} to {{Tooltip|1.125 > 0.925|-0.2}}.
****Bullets decreased from 8 > 11 to 8 > 10.
****Bullets decreased from 8 > 11 to 8 > 10.
*'''9 April 2025''' - [[v1.60.0]]
*'''9 April 2025''' - [[v1.60.0]]
**Offense role added.
**Offense role added.
*'''16 April 2025''' - [[v1.61.0]]
*'''16 April 2025''' - [[v1.61.0]]
**New skin: {{Colour|DuckyRevenge|Gardener}}
**New skin: {{Color|DuckyRevenge|Gardener}}
*'''25 June 2025''' - [[v1.68.0]]
*'''25 June 2025''' - [[v1.68.0]]
**Unlock cost reduced from {{Coins|2,500}} to {{Coins|1,000}}.
**Unlock cost reduced from {{Coins|2,500}} to {{Coins|1,000}}.
Line 574: Line 653:
***'''Level 1'''
***'''Level 1'''
****Cost increased from {{Money|125}} to {{Money|150}}.
****Cost increased from {{Money|125}} to {{Money|150}}.
****Firerate changed from <abbr title="-0.25">1.525 > 1.275</abbr> to <abbr title="-0.6">2.025 > 1.425</abbr>.
****Firerate changed from {{Tooltip|1.525 > 1.275|-0.25}} to {{Tooltip|2.025 > 1.425|-0.6}}.
***'''Level 2'''
***'''Level 2'''
****Cost decreased from {{Money|1,050}} to {{Money|950}}.
****Cost decreased from {{Money|1,050}} to {{Money|950}}.
****Firerate changed from 1.275 to <abbr title="-0.2">1.425 > 1.225</abbr>.
****Firerate changed from 1.275 to {{Tooltip|1.425 > 1.225|-0.2}}.
****Bullets changed from 6 > 8 to 8 > 10.
****Bullets changed from 6 > 8 to 8 > 10.
****Spread changed from 55 > 45 to 45 > 40.
****Spread changed from 55 > 45 to 45 > 40.
Line 583: Line 662:
***'''Level 3'''
***'''Level 3'''
****Cost decreased from {{Money|3,000}} to {{Money|2,500}}.
****Cost decreased from {{Money|3,000}} to {{Money|2,500}}.
****Firerate changed from <abbr title="-0.15">1.275 > 1.125</abbr> to <abbr title="-0.1">1.225 > 1.125</abbr>.
****Firerate changed from {{Tooltip|1.275 > 1.125|-0.15}} to {{Tooltip|1.225 > 1.125|-0.1}}.
****Range increased from +0 to +0.5.
****Range increased from +0 to +0.5.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|6,000}} to {{Money|6,500}}.
****Cost increased from {{Money|6,000}} to {{Money|6,500}}.
****Firerate changed from <abbr title="-0.2">1.125 > 0.925</abbr> to <abbr title="-0.15">1.125 > 0.975</abbr>.
****Firerate changed from {{Tooltip|1.125 > 0.925|-0.2}} to {{Tooltip|1.125 > 0.975|-0.15}}.
****Range decreased from +2 to +1.5.
****Range decreased from +2 to +1.5.
****Bullets changed from 8 > 10 to 10 > 12.
****Bullets changed from 8 > 10 to 10 > 12.
Line 595: Line 674:
***'''Level 2'''
***'''Level 2'''
****Cost increased from {{Money|950}} to {{Money|1,000}}.
****Cost increased from {{Money|950}} to {{Money|1,000}}.
****Firerate changed from <abbr title="-0.2">1.425 > 1.225</abbr> to 1.425.
****Firerate changed from {{Tooltip|1.425 > 1.225|-0.2}} to 1.425.
***'''Level 3'''
***'''Level 3'''
****Cost increased from {{Money|2,500}} to {{Money|2,750}}.
****Cost increased from {{Money|2,500}} to {{Money|2,750}}.
****Firerate changed from <abbr title="-0.1">1.225 > 1.125</abbr> to <abbr title="-0.3">1.425 > 1.125</abbr>.
****Firerate changed from {{Tooltip|1.225 > 1.125|-0.1}} to {{Tooltip|1.425 > 1.125|-0.3}}.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|6,500}} to {{Money|7,000}}.
****Cost increased from {{Money|6,500}} to {{Money|7,000}}.
Line 606: Line 685:
****Cost increased from {{Money|300}} to {{Money|400}}.
****Cost increased from {{Money|300}} to {{Money|400}}.
***'''Level 1'''
***'''Level 1'''
****Firerate changed from <abbr title="-0.6">2.025 > 1.425</abbr> to <abbr title="-0.5">2.025 > 1.525</abbr>.
****Firerate changed from {{Tooltip|2.025 > 1.425|-0.6}} to {{Tooltip|2.025 > 1.525|-0.5}}.
***'''Level 2'''
***'''Level 2'''
****Cost increased from {{Money|1,000}} to {{Money|1,050}}.
****Cost increased from {{Money|1,000}} to {{Money|1,050}}.
***'''Level 3'''
***'''Level 3'''
****Cost increased from {{Money|2,750}} to {{Money|3,000}}.
****Cost increased from {{Money|2,750}} to {{Money|3,000}}.
****Firerate changed from <abbr title="-0.3">1.425 > 1.125</abbr> to <abbr title="-0.25">1.525 > 1.275</abbr>.
****Firerate changed from {{Tooltip|1.425 > 1.125|-0.3}} to {{Tooltip|1.525 > 1.275|-0.25}}.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|7,000}} to {{Money|8,500}}.
****Cost increased from {{Money|7,000}} to {{Money|8,500}}.
****Damage increased from +2 to +4.
****Damage increased from +2 to +4.
****Firerate changed from <abbr title="-0.15">1.125 > 0.975</abbr> to <abbr title="-0.25">1.275 > 1.025</abbr>.
****Firerate changed from {{Tooltip|1.125 > 0.975|-0.15}} to {{Tooltip|1.275 > 1.025|-0.25}}.
*'''18 October 2025''' - [[v1.77.0]]
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{Colour|Null|Null}}
**New skin: {{Color|Null|Null}}
*'''31 October 2025''' - [[v1.79.0]]
*'''31 October 2025''' - [[v1.79.0]]
**{{Bug}} When a Level which deals 1 damage is affected by [[Damage Debuff]]s, it will start dealing nan damage.
**{{Bug}} When a Level which deals 1 damage is affected by [[Damage Debuff]]s, it will start dealing nan damage.
Line 623: Line 702:
**{{Bugfix}} Can still deal nan damage to enemies and make them have nan health, however, any damage counters will no longer change to nan when attacking or creating such enemies.
**{{Bugfix}} Can still deal nan damage to enemies and make them have nan health, however, any damage counters will no longer change to nan when attacking or creating such enemies.
*'''20 December 2025''' - [[v1.83.0]]
*'''20 December 2025''' - [[v1.83.0]]
**New skin: {{Colour|Showtime|Trumpeter}}
**New skin: {{Color|Showtime|Trumpeter}}
*'''28 January 2026''' - [[v1.84.0]]
*'''28 January 2026''' - [[v1.84.0]]
**Unlock cost decreased from {{Coins|1,000}} to {{Coins|400}}.
**Unlock cost decreased from {{Coins|1,000}} to {{Coins|400}}.
Line 639: Line 718:
****Cost increased from {{Money|150}} to {{Money|350}}.
****Cost increased from {{Money|150}} to {{Money|350}}.
****Damage increased from +0 to +1.
****Damage increased from +0 to +1.
****Firerate changed from <abbr title="-0.6">2.025 > 1.425</abbr> to 1.025.
****Firerate changed from {{Tooltip|2.025 > 1.425|-0.6}} to 1.025.
****Name changed from ''Faster Reloading'' to ''Heavier Shells''.
****Name changed from ''Faster Reloading'' to ''Heavier Shells''.
***'''Level 2'''
***'''Level 2'''
****Cost increased from {{Money|950}} to {{Money|1,350}}.
****Cost increased from {{Money|950}} to {{Money|1,350}}.
****Damage decreased from +1 to +0.
****Damage decreased from +1 to +0.
****Firerate changed from <abbr title="-0.2">1.425 > 1.225</abbr> 1.025.
****Firerate changed from {{Tooltip|1.425 > 1.225|-0.2}} 1.025.
****Bullets changed from 8 > 10 to 6 > 8.
****Bullets changed from 8 > 10 to 6 > 8.
****Spread changed from 45 > 40 to 120 > 40.
****Spread changed from 45 > 40 to 120 > 40.
***'''Level 3'''
***'''Level 3'''
****Cost increased from {{Money|2,500}} to {{Money|3,750}}.
****Cost increased from {{Money|2,500}} to {{Money|3,750}}.
****Firerate changed from <abbr title="-0.1">1.225 > 1.125</abbr> to <abbr title="-0.2">1.025 > 0.825</abbr>.
****Firerate changed from {{Tooltip|1.225 > 1.125|-0.1}} to {{Tooltip|1.025 > 0.825|-0.2}}.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|6,500}} to {{Money|10,500}}.
****Cost increased from {{Money|6,500}} to {{Money|10,500}}.
****Damage increased from +2 to +6.
****Damage increased from +2 to +6.
****Bullets changed from 10 > 12 to 8 > 9.
****Bullets changed from 10 > 12 to 8 > 9.
****Firerate changed from <abbr title="-0.15">1.125 > 0.975</abbr> to 0.825.
****Firerate changed from {{Tooltip|1.125 > 0.975|-0.15}} to 0.825.
*'''11 February 2026''' - [[v1.85.0]]
*'''11 February 2026''' - [[v1.85.0]]
**Placement limit removed.
**Placement limit removed.
Line 672: Line 751:
****Damage decreased from +6 to +5.
****Damage decreased from +6 to +5.
*'''3 April 2026''' - [[v1.88.0]]
*'''3 April 2026''' - [[v1.88.0]]
**New skin: {{Colour|SpringFrenzy|SciBunny}}
**New skin: {{Color|SpringFrenzy|SciBunny}}
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Category changed from Starter to Intermediate.
**Cost increased from {{Coins|400}} to {{Coins|850}}.
**Placement limit of 9 added in regular modes.
**Statistical changes (Regular):
***'''Base'''
****Cost increased fro {{Money|800}} to {{Money|1,225}}.
****Firerate increased from 1.025 to 1.2.
****Bullets increased from 6 to 8.
****Spread decreased from 100 to 10.
***'''Level 1'''
****Cost increased from {{Money|300}} to {{Money|640}}.
****Hidden detection added, moved from Level 2.
****Name changed from ''Heavier Shells'' to ''Shotgun Knowledge''.
***'''Level 2'''
****Cost increased from {{Money|1,200}} to {{Money|1,550}}.
****Name changed from ''Shotgun Knowledge'' to ''Clay Pigeon Training''.
****Firerate changed from 1.025 to {{Tooltip|1.2 > 0.85|-0.35}}.
****Bullets changed from 6 > 8 to 8 > 10.
****Spread changed from 100 > 40 to 10 > 15.
****Hidden detection moved to Level 1.
****Flying detection added.
****Lead detection removed.
***'''Level 3'''
****Cost increased from {{Money|3,400}} to {{Money|6,000}}.
****Damage increased from +2 to +4.
****Firerate changed from {{Tooltip|1.025 > 0.825|-0.2}} to 0.7
****Range increased from +0.5 to +1.5.
****Spread changed from 40 to 15 > 25.
****Name changed from ''Slug Madness'' to ''Heavier Shells''.
***'''Level 4'''
****Cost increased from {{Money|9,500}} to {{Money|18,500}}.
****Damage increased from +5 to +7.
****Firerate changed from 0.825 to {{Tooltip|0.85 > 0.75|-0.1}}.
****Range increased from +1.5 to +2.
****Bullets changed from 8 > 9 to 10 > 12.
****Spead changed from 40 > 30 to 25 > 40.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 2.025 to 2.
***'''Level 1'''
****Firerate changed from {{Tooltip|2.025 > 1.525|-0.5}} to {{Tooltip|2 > 1.5|-0.5}}.
***'''Level 3'''
****Firerate changed from {{Tooltip|1.525 > 1.275|-0.25}} to {{Tooltip|1.5 > 1.25|-0.25}}.
***'''Level 4'''
****Firerate changed from {{Tooltip|1.275 > 1.025|-0.25}} to {{Tooltip|1.25 > 1|-0.25}}.
*'''12 June 2026''' - [[v2.0.0|v2.0.9]]
**New skin: {{Color|Other|Community}}
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Scuba|Scuba Ops}}
*'''17 July 2026''' - [[v2.3.0]]
**Corrected incorrect spread values at Level 4.
*'''14 August 2026''' - [[v2.6.0]]
**Now can gain experience which is used to unlock the [[Enforcer]]. Has 20 levels, a base exp of 50 and a growth rate of 1.09.
**Statistical changes (Regular):
***'''Base'''
****Cost increased from {{Money|1,225}} to {{Money|1,500}}.
****Firerate decreased from 1.2 to 1.1.
****Spread decreased from 10 to 5.
***'''Level 1'''
****Cost increased from {{Money|640}} to {{Money|750}}.
***'''Level 2'''
****Cost decreased from {{Money|1,550}} to {{Money|1,500}}.
****Firerate changed from {{Tooltip|1.2 > 0.85|-0.35}} to {{Tooltip|1.1 > 0.8|-0.3}}.
****Bullets changed from 8 > 10 to 8 > 9.
****Spread changed from 10 > 15 to 5 > 10.
***'''Level 3'''
****Cost increased from {{Money|6,000}} to {{Money|6,500}}.
****Spread changed from 15 > 25 to 10 > 25.
***'''Level 4'''
****Cost increased from {{Money|18,500}} to {{Money|18,777}}.
****Firerate changed from {{Tooltip|0.85 > 0.75|-0.1}} to 0.8.
****Bullets changed from 10 > 12 to 9 > 12.
}}
}}



Latest revision as of 14:07, 25 August 2026


Shotgunner
Tower • Enemy

<infobox>

 <title source="title"><default>Shotgunner</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Small (1)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Small (1)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux 499</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

File:Quote.png
"Wields a powerful pump shotgun with small range. Pierces through enemies."
―Store Description
File:Quote.png
"Wields a powerful pump shotgun with small range."
―Former Store Description

Description

[edit]

The Shotgunner, formerly known as the Enforcer, is an intermediate ground tower that wields a powerful pump shotgun to attack enemies with. It costs Error creating thumbnail: File missing 850 to buy from the store.

The Shotgunner shoots multiple bullets at once through Scatter Shot. Damage is split among 8 bullets per firerate (so the base damage is 2x8), and these bullets are spread within a small cone and can pierce through enemies. The same enemy can be hit with multiple bullets, increasing the damage inflicted. On all levels, three enemies can be damaged by the same bullet. The first two enemies will be dealt full damage, while the last will only be dealt 50% of the damage. The closer an enemy is to the Shotgunner, the more likely they are to be damaged by the bullets.

The Shotgunner is considered a mid to late-game, as its medium cost can be utilized in the mid-game, while its later upgrades and mediocre range, but high DPS can suffice in the late game. It is excellent against huge swarms of enemies as it allows Shotgunner to maximise its high DPS.

The Shotgunner has a placement limit of nine per player. This is removed in PVP mode.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

Levels
Level Exp Total Exp
0 Error creating thumbnail: File missing 0 EXP Error creating thumbnail: File missing 0 EXP
1 Error creating thumbnail: File missing 50 EXP Error creating thumbnail: File missing 50 EXP
2 Error creating thumbnail: File missing 54 EXP Error creating thumbnail: File missing 104 EXP
3 Error creating thumbnail: File missing 59 EXP Error creating thumbnail: File missing 163 EXP
4 Error creating thumbnail: File missing 64 EXP Error creating thumbnail: File missing 227 EXP
5 Error creating thumbnail: File missing 70 EXP Error creating thumbnail: File missing 297 EXP
6 Error creating thumbnail: File missing 76 EXP Error creating thumbnail: File missing 373 EXP
7 Error creating thumbnail: File missing 83 EXP Error creating thumbnail: File missing 456 EXP
8 Error creating thumbnail: File missing 91 EXP Error creating thumbnail: File missing 547 EXP
9 Error creating thumbnail: File missing 99 EXP Error creating thumbnail: File missing 646 EXP
10 Error creating thumbnail: File missing 108 EXP Error creating thumbnail: File missing 754 EXP
11 Error creating thumbnail: File missing 118 EXP Error creating thumbnail: File missing 872 EXP
12 Error creating thumbnail: File missing 129 EXP Error creating thumbnail: File missing 1,001 EXP
13 Error creating thumbnail: File missing 140 EXP Error creating thumbnail: File missing 1,141 EXP
14 Error creating thumbnail: File missing 153 EXP Error creating thumbnail: File missing 1,294 EXP
15 Error creating thumbnail: File missing 167 EXP Error creating thumbnail: File missing 1,461 EXP
16 Error creating thumbnail: File missing 182 EXP Error creating thumbnail: File missing 1,643 EXP
17 Error creating thumbnail: File missing 198 EXP Error creating thumbnail: File missing 1,841 EXP
18 Error creating thumbnail: File missing 216 EXP Error creating thumbnail: File missing 2,057 EXP
19 Error creating thumbnail: File missing 235 EXP Error creating thumbnail: File missing 2,292 EXP
20 Error creating thumbnail: File missing 257 EXP Error creating thumbnail: File missing 2,549 EXP

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

Error creating thumbnail: File missing File:SlayerShotgunner0.png Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Hallow Punk Slayer Classic Spooky
Rarity Event Legendary Common Event
Daily Store Cost Error creating thumbnail: File missing 5,000 N/A Robux 115 N/A
Obtained From Halloween Crate Back From Infernal Mission Quest Premium Crate Formerly Spooky Crate
Error creating thumbnail: File missing Error creating thumbnail: File missing File:VigilanteShotgunner0.png File:Phantom Shotgunner 0.png
Skin Ducky Holiday Vigilante Phantom
Rarity Uncommon Event Rare Uncommon
Daily Store Cost Error creating thumbnail: File missing 3,500 Error creating thumbnail: File missing 5,000 Error creating thumbnail: File missing 5,000 Robux 249
Obtained From Ducky Crate,
Hunting Season
Christmas 2025 Crate,
Jolly Crate,
Violent Night Season
Vigilante Crate Phantom Crate
Error creating thumbnail: File missing Error creating thumbnail: File missing File:NullShotgunner0.png File:TrumpeterShotgunner0.png
Skin Dance Fever Gardener Null Trumpeter
Rarity Uncommon Rare Uncommon Uncommon
Daily Cost Store N/A N/A N/A N/A
Obtained From Hexscape Event Regular Battle Pass Ducky Revenge Regular Battle Pass Null & Void Premium Battle Pass Showtime Crate
File:SciBunnyShotgunner0.png Error creating thumbnail: File missing File:ScubaOpsShotgunnerIconIG.png
Skin SciBunny Community Scuba Ops
Rarity Rare Rare Rare
Daily Store Cost N/A N/A Error creating thumbnail: File missing 6,250
Obtained From Spring Frenzy Battle Pass Code:
1MILCOMMUNITY
Scuba Ops Crate

Strategy

[edit]
  • The Shotgunner is best placed in a straight line, as enemies traveling away from the Shotgunner will be affected by all the bullets.
    • It is also recommended to set the Shotgunner's targeting to Farthest so that it hits as many enemies as possible.
  • Multiple Level 0–2 Shotgunners are very cost-efficient and effective at killing enemies, even fast ones like the Speedy or Quick, although it is quite expensive.
    • Towards late-game, multiple Level 3 and 4 Shotgunners can be used to wipe out hordes of enemies, such as the Fallen Giant or Molten Titan.
  • Be aware that the Shotgunner has a quite mediocre range.
    • DJ Booth or Ranger can be used to increase the range of Shotgunner, but the range increase is minimal at best.
      • However, the DJ Booth can still be useful to reduce the price of the Shotgunner's upgrades or to boost its damage.
    • The Tesla complements the Shotgunner quite well as the Electroshocker can restrict enemy movement significantly, so the Shotgunner can hit more targets with each shot.
      • The Freezer can help to freeze enemies, but it cannot freeze multiple enemies without its Frost Grenade ability. Meanwhile, the Sledger and Frost Blaster can freeze multiple enemies at once.
  • The Shotgunner has a smaller placement footprint than most towers, making it take up far less space.
  • The Shotgunner fires multiple bullets at once, making it quite effective against Tank enemies.
  • While the Shotgunner does have high DPS for its cost, its overall damage output is mitigated due to its small range.
    • This makes Shotgunner better used as a frontline defense to maximize damage output.
    • Shotgunner is most effective on maps with small loops like Simplicity and Midnight Issue.
  • The Shotgunner's bullets can only pierce through a limited number of enemies, with the first two enemies being dealt full damage, and the last enemy being dealt only half of the damage.
    • On all levels, it can pierce through two enemies, so each bullet can hit three enemies.
    • This makes Shotgunner a good choice against crowds of high-health enemies where Splash Damage towers normally struggle.
  • Shotgunner is a very effective tower for killing Flying enemies, as it gets flying detection at Level 2+ and has high dps.
    • Before Level 2+, Shotgunner can still accidentally hit flying enemies within range of the enemy it is targeting.

Trivia

[edit]
  • The Shotgunner (when it was called the Enforcer) was inspired by the Enforcer from the Risk of Rain series.
  • Before the Overhaul Update, the Shotgunner (known as the Enforcer back then) had the appearance of a police officer.
    • It also had an ability that spawned a SWAT Van with 600 health and a 45 second cooldown.
      • This ability was voiced by YouTuber JOHN ROBLOX. There were three lines:
        • "Strike force moving out."
        • "Strike force rolling."
        • "Copy, strike force is on the way."
  • The Shotgunner enemy from Pizza Party is based on the Shotgunner tower.
  • The Shotgunner was the only tower to gain lead detection and then lose it on another level.
    • However, this was a bug and not intentional. This was later removed in the Hardcore Rework update.
  • The Shotgunner used to be a starter tower prior to the Hardcore Rework update.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

Notes

[edit]
  1. 1.0 1.1 The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.
  2. 2.0 2.1 DPS assumes all bullets hit only one enemy.


File:TowerNewHeader.png
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