Archer: Difference between revisions

From Tower Defense Simulator Wiki
Jump to navigation Jump to search
Content deleted Content added
imported>DarkGabonnie
Approved by t7ru (380694434980954114) via /job
imported>Memor22
Added Archer Max hits.
Line 120: Line 120:
<var>
<var>
$DPS$ = Damage / Firerate
$DPS$ = Damage / Firerate
$MDPS$ = Damage / Firerate * Max Hits
$MH$ = Max Hits
$BDPS$ = Burn Damage / Burn Tick
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$CDPS1$ = $DPS$ + $BDPS$
$CDPS1$ = Damage / Firerate + Burn Damage / Burn Tick
$CDPS1-1$ = Damage / Firerate * Max Hits + Burn Damage / Burn Tick * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$CDPS2$ = Damage / Firerate + [[Splash Damage]] / Firerate
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$CE$ = $FNC-TOTALPRICE$ / DPS
$TP$ = $FNC-TOTAL-COST$
$MCE$ = $FNC-TOTALPRICE$ / Max DPS
$TP$ = $FNC-TOTALPRICE$
$COST$ = 600; 250; 550; 1250; 3000; 8500
$FNC-COST$ = 600; 250; 550; 1250; 3000; 8500
$FSE-DETECTION$ = 2; ;
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Powder Keg Arrows; Shot of the Century
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Powder Keg Arrows; Shot of the Century
Line 133: Line 137:
$FSE-META$ = Exclusive; File:ArcherIcon2025.png
$FSE-META$ = Exclusive; File:ArcherIcon2025.png
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$DREF1$ = <ref>DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF1$ = <ref>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF2$ = <ref>DPS assumes all hit enemies are burning.</ref>
$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$DREF2$ = <ref>DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref>Refers to the arrow only, not the explosion.</ref>
$MREF$ = <ref>Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<tabber>
<tabber>
Line 143: Line 146:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="13" |Flame Arrows
! colspan="14" |Flame Arrows
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Cost Efficiency
! Level !! Total Price !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS$DREF2$ !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 1 || $R$ || $R$ || 5 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 5 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 2 || $R$ || $R$ || 8 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 8 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 3 || $R$ || $R$ || 10 || 3 || 1.4 || 1 || 2 || 21 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 10 || 3 || 1.4 || 1 || 2 || 21 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $CDPS1-1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS × $MH$ Max Hits</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 4 || $R$ || $R$ || 16 || 5 || 1.2 || 1 || 4 || 21 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 16 || 5 || 1.2 || 1 || 4 || 21 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $CDPS1-1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS × $MH$ Max Hits</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || $R$ || $R$ || 40 || 14 || 1 || 1 || 4 || 24 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 5 || {{Money|$TP$}} || 40 || 14 || 1 || 1 || 4 || 24 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $CDPS1-1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS × $MH$ Max Hits</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 163: Line 166:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="11" |Explosive Arrows
! colspan="10" |Explosive Arrows
|-
|-
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
! Level !! Total Price !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 25 || 1.2 || 21 || 2 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 16 || 25 || 1.2 || 21 || 2 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 5 || $R$ || $R$ || 40 || 45 || 1 || 24 || 2.5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 5 || {{Money|$TP$}} || 40 || 45 || 1 || 24 || 2.5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 175: Line 178:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="10" |Shock Arrows
! colspan="11" |Shock Arrows
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Cost Efficiency
! Level !! Total Price !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 1 || 24 || 5 || 0.15 || $DPS$ || {{Money|$CE$}}
| 5 || {{Money|$TP$}} || 40 || 1 || 24 || 5 || 0.15 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>

Revision as of 23:28, 18 August 2026


Event Content

Archer has been made unobtainable from the game as of the 26th of January 2020 as it was part of the Christmas 2019 Event.
Players with the item in question can continue using it, but you cannot obtain this item anymore, outside of limited-time promotional sales.

Similar Article
This article is about Archer. You may be looking for the Hunter enemy from Eggy Island.

<infobox>

 <title source="title"><default>Archer</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Defense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Error creating thumbnail: File missing {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

"Shoot a piercing arrow that bounces towards nearby enemies. Pick between Fire, Stun, & EXP arrows."
―Inventory Description
"Shoot an arrow and requires time to aim. Exclusive tower."
―Former Inventory Description
"Shoots piercing arrows that aren't most accurate. Opened from the gift of Sharpness."
―Former Inventory Description
"A trophy tower, opened from the Gift of Sharpness."
―Former Inventory Description

Description

The Archer, formerly known as the Holiday Archer, is a tower that attacks enemies with a bow. It could have been unlocked from the Gift of Sharpness, which costed Error creating thumbnail: File missing2,500 Tickets, as part of the Christmas 2019 Event. The gift could have also been bought via a limited time gamepass for Error creating thumbnail: File missing 250. It could later be bought through a different limited time gamepass, which was sold multiple times.

The Archer shoots arrows that damage and pierce through enemies, making the Archer a multi-target tower. The firerate of the Archer is separated into two halves. The first half is the Archer loading the bow with an arrow. This can happen even if there are no enemies in the Archer's range. If it starts attacking with its bow loaded, its firerate will be effectively halved for that shot. The second half is the Archer aiming the bow, and then firing it. This can only happen if there are enemies in its range, unlike the first half. It also boasts a very high range, despite its very low cost.

The arrows it fires will be shot in a straight line. However, if the arrow hits an enemy, it can bounce to another enemy if it is in an ~10 stud radius from the hit enemy. This allows the arrow to change its trajectory and extend how far it goes, making it far more effective at clearing out enemies. If there is no enemy in that range, the arrow will not change directions. The direction of the bounce depends on the enemies. If there are only enemies at the front, it will bounce to the front, if there are only enemies at the back, it will bounce to the back. Meanwhile, if enemies are on both the front and the back, it will be capable of going either way.

At Level 3, the Archer gains the ability to equip different arrows, with the default arrows being replaced by fire arrows at Level 3. These set an enemy on fire, as long as it does not have the Burn Immunity. At Level 4, it can now swap to explosive arrow, which create an explosion upon hitting a single enemy, meaning its piercing is replaced by an explosion which deals damage on top of the arrow. The final arrow is an shock arrow, which stuns enemies for a brief period of time. There is a 10 second cooldown before arrows can be switched again.

The main drawback of this tower is that arrows are projectile-based and will take a short time to reach their intended location. The Archer can detect Hidden enemies at Level 2+. It can also damage Lead enemies at Level 3+ with its flame arrows, though only burn damage can damage them, or through its explosions.

The Archer has a placement limit of 15 per player.

Upgrades

Statistics

To see all the previous statistics of this tower, see the history page.

Flame Arrows
Level Total Price Damage Burn Damage Firerate[1] Burn Tick Burn Time Range Max Hits Total Elapsed Damage[2] DPS[3] Max DPS[4] Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$600 5 N/A 1.6 N/A N/A 16.5 2 N/A 3.12 6.25 Error creating thumbnail: File missing$192.31 Error creating thumbnail: File missing$96
1 Error creating thumbnail: File missing$850 5 N/A 1.4 N/A N/A 20 2 N/A 3.57 7.14 Error creating thumbnail: File missing$238.1 Error creating thumbnail: File missing$119.05
2 Error creating thumbnail: File missing$1,400 8 N/A 1.4 N/A N/A 20 2 N/A 5.71 11.43 Error creating thumbnail: File missing$245.18 Error creating thumbnail: File missing$122.48
3 Error creating thumbnail: File missing$2,650 10 3 1.4 1 2 21 3 6 10.14[5] 30.43[6] Error creating thumbnail: File missing$261.34 Error creating thumbnail: File missing$87.09
4 Error creating thumbnail: File missing$5,650 16 5 1.2 1 4 21 4 20 18.33[7] 73.33[8] Error creating thumbnail: File missing$308.24 Error creating thumbnail: File missing$77.05
5 Error creating thumbnail: File missing$14,150 40 14 1 1 4 24 8 56 54[9] 432[10] Error creating thumbnail: File missing$262.04 Error creating thumbnail: File missing$32.75
Explosive Arrows
Level Total Price Damage Splash Damage Firerate[1] Range Explosion Range Max Hits[11] DPS Cost Efficiency
4 Error creating thumbnail: File missing$5,650 16 25 1.2 21 2 1 34.17[12] Error creating thumbnail: File missing$165.35
5 Error creating thumbnail: File missing$14,150 40 45 1 24 2.5 1 85[13] Error creating thumbnail: File missing$166.47
Shock Arrows
Level Total Price Damage Firerate[1] Range Max Hits Stun Time DPS Max DPS Cost Efficiency Max Cost Efficiency
5 Error creating thumbnail: File missing$14,150 40 1 24 5 0.15 40 200 Error creating thumbnail: File missing$353.75 Error creating thumbnail: File missing$70.75

Skins

To see all the upgrades of a skin, see the gallery page.

Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Huntsman Valentines Spooky Elf
Rarity Common Event Event Common
Daily Store Cost Error creating thumbnail: File missing 255 N/A N/A N/A
Obtained From Deluxe Crate Lovestruck Crate,
Valentines Crate
Spooky Crate Christmas 2025 Crate
Error creating thumbnail: File missing
Skin Ice Soul
Rarity Common
Daily Store Cost N/A
Obtained From Christmas 2025 Crate

Strategy

  • Due to its cheap cost, Archers can be useful early on during the game.
  • The Archer's arrow is quite accurate, as it will hit the intended target every single time.
  • Due to the Archer's arrows bouncing from enemies, the exact placement of the tower is not nearly as important as for other projectile towers like the Harvester or Frost Blaster.
    • It can however still help, as the bouncing benefits from compact path layouts. Such maps include Simplicity and Harbor, as the paths on there are relatively close to each other.
  • Natural obstacles, such as hills, do not interfere with the Archer's arrow; it passes right through them.
  • At Level 3+, the arrows fired by the Archer will gain the ability to set enemies on fire, if set to flame arrows.
    • This can allow it to deal more DPS to each enemy hit. It also has the highest max hits, allowing it to hit more enemies than the other arrows in most cases.
    • Do note that the burn damage cannot be applied to enemies with Burn Immunity, making the Archer weaker against them.
    • The Archer's burn damage does not stack with other Archers or with towers that deal burn damage, like the Pyromancer.
      • This may hinder some towers' performance, such as the Golden Pyromancer, in which the burning damage dealt is superior compared to that of the Archer.
      • Because flame arrows do not stack with other Archers, it is recommended to only have one or a few Archers with flame arrows, with the rest using different arrows.
  • At Level 5, it gains the shock arrows, which can stun enemies.
    • While the shock is quite short, it can still be useful at stunning if the arrows do not hit the enemy at the same time, but instead hit them separately, applying the stun multiple times and keeping the enemy stunned for a long time, though this can be tricky to pull off.
    • If an enemy has the Stun Immunity, it will not be stunned but instead only slowed down. For Bosses, they do get slowed down, but the slowdown is weaker on them.
  • At Level 4+, it gains the explosive arrows, which explode upon hitting the first enemy.
    • The explosion does not replace the arrow damage, meaning the explosive arrow are actually quite effective against single target enemies. It also bypasses defense with its explosion, making it useful against high health defense enemies like the Fallen Hero.

Trivia

  • This tower could have been a reference to Robin Hood. This may also have been based on the exclusive Archer tower from Tower Battles.
  • When Hardcore Testing BETA was initially released, the Archer was available for Error creating thumbnail: File missing 1 if you did not have it.
  • When initially released, the Archer could pierce through infinite enemies so long as they were within its range.
    • This was changed on the 4th of March 2020. Now, it can only pierce through a limited number of enemies.
  • After the Overhaul Update, the Archer supposedly had "special arrows" between Level 4-5. This supposedly gave arrows the ability to inflict an effect on enemies (such as stuns and explosions).
    • However, this was only available for special skins that were not yet made. It was then promptly removed in the next update.
    • One of the special arrow effects would later return on the 7th of April 2023, with flame arrows that inflict burn damage, and another two more on the 15th of January 2025, with arrows that explode and stun enemies on impact.
  • The Archer's Level 5 upgrade name, Shot of the Century, is named after an ability name given to The Umbra on the Tower Defense Simulator Wiki.

Update History

For previous cosmetic variations, see the gallery page.

  • 24 December 2019 - Release v1.5.0
    • Holiday Archer added.
    • Bug: Damage Buffs do not increase Holiday Archer's damage.
  • 25 December 2019 - Release v1.5.0b
    • Statistical changes:
      • Level 5
        • Damage decreased from +30 to +15.
  • 28 December 2019 - Release v1.5.0c
    • Bugfix: Arrow hitbox fixed.
  • 1 January 2020 - Release v1.5.1
    • Holiday Archer target hitbox improved.
    • Statistical changes:
      • Base
        • Damage decreased from 2 to 1.
      • Level 3
        • Damage decreased from +10 to +6.
  • 12 January 2020 - Release v1.6.0
  • 26 January 2020 - Release v1.6.1
  • 5 February 2020 - Release v1.6.1a
    • Gamepass taken offsale, Holiday Archer is no longer obtainable.
  • 14 February 2020 - Release v1.7.0
    • New skin: Valentines
  • 4 March 2020 - Release v1.8.0
    • Arrows will now do less damage as they pierce through enemies.
    • Arrows now pierces through a limited number of enemies.
  • 12 April 2020 - Release v1.9.0d
  • 17 April 2020 - Release v1.9.0e
    • Gamepass taken offsale, Holiday Archer is no longer obtainable.
  • 28 August 2020 - Hardcore Testing BETA
    • New skin: Ninja
      • Bug: The Ninja skin attack animation does not play and can not damage enemies whatsoever.
  • 29 October 2020 - Overhaul v1.0.0
    • Renamed from Holiday Archer to Archer.
    • No longer loses damage as it pierces.
    • Increased accuracy.
    • Gamepass for Archer re-added for Error creating thumbnail: File missing 400.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Damage increased from 1 to 3.
        • Firerate increased from 2.05 to 4.03.
        • Range decreased from 25 to 20.
        • Max Hits decreased from 2 to 1.
      • Level 1
        • Range decreased from +2 to +0.
        • Firerate changed from 2.05 to 4.03 > 3.23.
        • Renamed from Improved Handling to Faster Reloading.
      • Level 2
        • Damage decreased from +1 to +0.
        • Range increased from +0 to +2.
        • Max Hits decreased from +2 to +0.
        • Hidden Detection added.
        • Renamed from Sharper Arrows to Hawkeye.
      • Level 3
      • Level 4
      • Level 5
    • Bug: Archer's arrows may not appear in-game.
    • Bugfix: Damage Buffs now increase Archer's damage.
  • 31 October 2020 - Overhaul v1.1.0
  • 7 November 2020 - Overhaul v1.1.0b
    • Gamepass taken offsale, Archer is no longer obtainable.
  • 23 November 2020 - Overhaul v1.1.1
    • New skin: Spooky
    • Bugfix: Archer's arrows now properly appear in-game.
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 4.03 to 4.025.
        • Flying Detection added.
      • Level 1
        • Firerate changed from 4.03 > 3.23 to 4.025 > 3.225.
      • Level 4
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
    • Bug: Archer is now immune to all stuns.
  • 17 April 2022 - v1.2.0
    • Bugfix: Archer is no longer immune to all stuns.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
  • 7 April 2023 - v1.7.0
  • 15 April 2023 - v1.7.1a
    • Archer gamepass taken offsale.
  • 28 October 2023 - v1.9.0
    • Archer's burn now will thaw frozen enemies and prevent freezing towers from freezing enemies.
    • Bug: Level 3+ Archer does not deal damage to enemies that are not set on fire or burn immune.
  • 21 December 2023 - v1.11.0
    • Bug: Projectiles are now invisible.
  • 31 January 2024 - v1.12.0c
    • Bugfix: Archer now deals damage to all enemies at Level 3+.
  • 10 February 2024 - v1.13.0
    • Bugfix: Projectiles are now visible.
  • 10 May 2024 - v1.21.0
    • Bug: Archer becomes less accurate at higher Time Scale values.
  • 23 May 2024 - v1.23.0
    • Bug: Burn damage no longer generates cash in Molten mode, Fallen mode and special maps.
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
  • 23 October 2024 - v1.37.0
    • Burn no longer prevents enemies from being frozen.
  • 15 January 2025 - v1.49.0
    • Placement limit of 15 added.
    • Added the option to select three different arrow types, starting from Level 3.
    • Statistical changes:
      • Base
      • Level 1
      • Level 2
      • Level 3
        • Firerate changed from 2.275 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range increased from +0 to +3.
        • Burn damage decreased from 2 to 1.
        • Burn time decreased from 3 to 2.
        • Burn tick decreased from 1 to 0.5.
        • Cost decreased from Error creating thumbnail: File missing$1,500 to Error creating thumbnail: File missing$800.
        • Upgrade name changed from Ammo Mods to Flame-tipped Arrows.
      • Level 4
        • Damage decreased from +10 to +8.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 1.525.
        • Burn damage decreased from +2 to +1.
        • Burn time changed from 3 to 2 > 3.
        • Flame arrow max hits increased from +0 to +1.
        • Shock arrows added.
          • 0.25 stun time.
          • 3 max hits.
        • Cost decreased from Error creating thumbnail: File missing$3,000 to Error creating thumbnail: File missing$2,375.
      • Level 5
        • Damage increased from +10 to 16.
        • Firerate changed from 1.525 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range decreased from +2 to +1.
        • Burn damage decreased from +6 to +2.
        • Burn time changed from 3 > 8 to 3 > 4.
        • Flame arrow max hits increased from +0 to +2.
        • Stun time change of 0.25 > 0.3 added.
        • Shock arrow max hits change of +2 added.
        • Explosive arrows added.
          • 48 damage.
          • 5 explosion range.
          • 1 max hits.
        • Cost decreased from Error creating thumbnail: File missing$7,500 to Error creating thumbnail: File missing$7,000.
        • Upgrade name changed from Professional Archer to Shot of the Century.
    • Bugfix: Burn flames are no longer invisible.
  • 29 January 2025 - v1.51.0
    • Gamepass taken offsale.
  • 9 April 2025 - v1.60.0
    • Defense role added.
  • 23 July 2025 - v1.71.0
    • Bug: Archer does not attack enemies.
  • 6 August 2025 - v1.72.0
  • 6 August 2025 - v1.72.1
    • Archer is now giftable.
  • 18 August 2025 - v1.72.2a
    • Archer gamepass taken offsale.
    • Bug: Archer can still be gifted.
  • 20 August 2025 - v1.73.0
  • 3 September 2025 - v1.74.0
    • Bugfix: Archer is no longer giftable.
  • 18 October 2025 - v1.77.0
    • Statistical changes:
      • Base
        • Flying detection removed.
      • Level 4
        • Burn damage decreased from +3 to +2.
        • Shock arrow max hits decreased from 4 to 3.
      • Level 5
        • Damage increased from +16 to +19.
        • Burn damage decreased from +4 to +3.
        • Burn arrow max hits increased from +1 to +2.
        • Explosion damage decreased from 48 to 35.
  • 26 November 2025 - v1.81.0
  • 2 December 2025 - v1.81.4b
    • Gamepass taken offsale.
    • Bug: can still be gifted.
  • 20 December 2025 - v1.83.0
    • New skins: Elf, Ice Soul
  • 28 January 2026 - v1.84.0
    • Corrected the second tooltip still mentioning flying detection but not lead detection. Original tooltip:
  • 22 April 2026 - v1.89.0
    • Statistical changes:
      • Base
        • Damage increased from 4 to 5.
        • Firerate decreased from 1.725 to 1.625.
        • Range increased from 16 to 16.5.
      • Level 1
      • Level 2
      • Level 3
      • Level 4
        • Cost increased from Error creating thumbnail: File missing$2,750 to Error creating thumbnail: File missing$3,000.
        • Damage decreased from +8 to +6.
        • Firerate changed from 1.525 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range decreased from +1 to +0.
        • Burn time changed from 2 > 3 to 2 > 4.
        • Now unlocks explosive arrows instead of shock arrows.
          • 25 explosion damage.
          • 2 explosion range.
          • 1 max hits.
        • Name changed from Mechanical Bow to Powder Keg Arrows.
      • Level 5
        • Cost decreased from Error creating thumbnail: File missing$8,575 to Error creating thumbnail: File missing$8,500.
        • Damage increased from +19 to +24.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range increased from +1 to +3.
        • Burn damage increased from +3 to +9.
        • Burn time changed from 3 > 4 to 4.
        • Burn max hits increased from +2 to +4.
        • Explosion damage increased from +0 to +20.
        • Explosion range changed from 2 to 2 > 2.5.
        • Now unlocks shock arrows instead of explosive arrows.
          • 0.15 stun time.
          • 5 max hits.
  • 22 May 2026 - v1.91.0
  • 27 May 2026 - v1.91.4a
    • Gamepass taken offsale.
      • Bug: Can still be gifted.
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Statistical changes:
      • Base
        • Firerate decreased from 1.625 to 1.6.
      • Level 1
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 5
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..

Notes

  1. 1.0 1.1 1.2 Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.
  2. Total Elapsed Damage is calculated as Burn Damage × Burn Time.
  3. Total DPS is calculated as Normal DPS + Burn DPS.
    Burn DPS is calculated as Burn Damage ÷ Tick.
  4. DPS assumes all hit enemies are burning.
  5. 7.14 Normal DPS + 3 Burn DPS
  6. 7.14 Normal DPS + 3 Burn DPS × 3 Max Hits
  7. 13.33 Normal DPS + 5 Burn DPS
  8. 13.33 Normal DPS + 5 Burn DPS × 4 Max Hits
  9. 40 Normal DPS + 14 Burn DPS
  10. 40 Normal DPS + 14 Burn DPS × 8 Max Hits
  11. Refers to the arrow only, not the explosion.
  12. 13.33 Normal DPS + 20.83 Splash DPS
  13. 40 Normal DPS + 45 Splash DPS


Error creating thumbnail: File missing
Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable