Mortar: Difference between revisions

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|image-static = MortarIcon.png
|image-static = MortarIcon.png
|image-dynamic = MortarDynamic.png
|image-dynamic = MortarDynamic.png
|unlockcost = {{Level|75}} or {{Robux|395}}
|unlockcost = {{Level|75}} or {{Robux|300}}
|role = Defense
|role = Defense
|placement = Cliff
|placement = Cliff
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]3
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]4<br/>[[File:PlacementLimit.png|20px|Placement Limit]]5 ([[PVP]])
|basecost = {{Money|1,000}}
|basecost = {{Money|1,000}}
|basesellingprice = {{Money|333}}
|basesellingprice = {{Money|333}}
|basedamage = [[File:SplashDamage.png|20px|Damage]]15
|basedamage = [[File:SplashDamage.png|20px|Damage]]15
|damagetype = [[Splash Damage|Splash]]
|damagetype = [[Splash Damage|Splash]]
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]4
|baserange = [[File:Range Icon.png|20px|Range]]24<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]5 (Explosion Radius)
|baserange = [[File:Range Icon.png|20px|Range]]24<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]5 (Explosion Radius)
|hidden_detection = N/A<ref name="hd">Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby.</ref>
|hidden_detection = N/A<ref name="hd">Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby.</ref>
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|pvp_basedamage = [[File:SplashDamage.png|20px|Damage]]12
|pvp_basedamage = [[File:SplashDamage.png|20px|Damage]]12
|pvp_damagetype = [[Splash Damage|Splash]]
|pvp_damagetype = [[Splash Damage|Splash]]
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]4
|pvp_baserange = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]5.5 (Explosion Radius)
|pvp_baserange = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]5.5 (Explosion Radius)
|pvp_hidden_detection = N/A<ref name="hd"/>
|pvp_hidden_detection = N/A<ref name="hd"/>
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__TOC__
__TOC__
==Description==
==Description==
The '''Mortar''' is an advanced cliff [[Towers|tower]] with a long range capable of damaging enemies with its explosions. It can be unlocked by reaching {{Level|75}} or purchased via a gamepass for {{Robux|395}}. When the player reaches {{Level|75}}, the '''Mortar''' can be claimed by using the pop-up message that appears when joining the lobby.
The '''Mortar''' is an advanced cliff [[Towers|tower]] with a long range capable of damaging enemies with its explosions. It can be unlocked by reaching {{Level|75}} or purchased via a gamepass for {{Robux|300}}. When the player reaches {{Level|75}}, the '''Mortar''' can be claimed by using the pop-up message that appears when joining the lobby.


The '''Mortar''' is a cliff tower that shoots rather slowly but deals high damage over a large explosion radius. It has a long range, but as the '''Mortar''' shoots at a target farther away, the shells take longer to reach their target. These shells will generally land behind the targeted enemy. The explosion it produces is separated into two spheres; enemies in the inner sphere will be dealt 100% of the stated damage, while the damage in the outer sphere decreases linearly. At Level 4, when the '''Mortar's''' shells explode, they will drop three cluster bombs, which will create additional explosions when they hit the ground. These will land around the main explosion, meaning they are very unlikely to all hit and deal full damage to the targeted enemy. By default, the '''Mortar''' can damage [[Lead (Attribute)|Lead]], as well as target all non-hidden flying enemies. The '''Mortar''' is immune to all stuns by default.
The '''Mortar''' is a cliff tower that shoots rather slowly but deals high damage over a large explosion radius. It has a long range, but as the '''Mortar''' shoots at a target farther away, the shells take longer to reach their target. These shells will generally land behind the targeted enemy. The explosion it produces is separated into two spheres; enemies in the inner sphere will be dealt 100% of the stated damage, while the damage in the outer sphere decreases linearly. At Level 4, when the '''Mortar's''' shells explode, they will drop three cluster bombs, which will create additional explosions when they hit the ground. These will land around the main explosion, meaning they are very unlikely to all hit and deal full damage to the targeted enemy. By default, the '''Mortar''' can damage [[Lead (Attribute)|Lead]], as well as target all non-hidden flying enemies. The '''Mortar''' is immune to all stuns by default.
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The '''Mortar''' is considered an all-round tower due to its relatively cheap placement cost, expensive upgrade prices, and its ability to effectively handle groups of enemies throughout the game thanks to its high area damage and strong overall damage output.
The '''Mortar''' is considered an all-round tower due to its relatively cheap placement cost, expensive upgrade prices, and its ability to effectively handle groups of enemies throughout the game thanks to its high area damage and strong overall damage output.


The '''Mortar''' has a placement limit of three per player. This is increased to five in [[PVP]] mode.
The '''Mortar''' has a placement limit of four per player. This is increased to five in [[PVP]] mode.


==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|500}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = 4.025 > 2.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|500}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = 4 > 2.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]
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Sell Price changes to {{Money|2,666}}}}
Sell Price changes to {{Money|2,666}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|19,000}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +60 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|13,500}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +35 Damage [[File:SplashDamage.png|20px|Damage]]


+4 Range [[File:Range Icon.png|20px|Range]]
+4 Range [[File:Range Icon.png|20px|Range]]
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Sell Price changes to {{Money|9,000}}}}
Sell Price changes to {{Money|7,166}}}}

{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|35,500}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +165 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|30,000}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +135 Damage [[File:SplashDamage.png|20px|Damage]]


8.5 > 9 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
8.5 > 9 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
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Sell Price changes to {{Money|20,833}}}}
Sell Price changes to {{Money|17,166}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|300}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|300}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


4.025 > 3.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4 > 3.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




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}}
}}


==Stats Table==
==Statistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page.''


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$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Price / ($DPS$ + $CDPS$)
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 1000; 500; 2250; 4250; 19000; 35500
$COST$ = 1000; 500; 2250; 4250; 13500; 30000
$FNC-PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500
$PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500
$FNC-DETECTION$ = ; 0; 0
$FSE-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-META$ = Advanced; File:MortarIcon.png
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
|-
|0 || {{Money|$TP$}} || 15 || N/A || N/A || 4 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15 || N/A || N/A || 4 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 15 || N/A || N/A || 2.75 || 27 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 1 || $R$ || $R$ || 15 || N/A || N/A || 2.75 || 27 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 35 || N/A || N/A || 2.75 || 27 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 2 || $R$ || $R$ || 35 || N/A || N/A || 2.75 || 27 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 65 || N/A || N/A || 2.75 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 3 || $R$ || $R$ || 65 || N/A || N/A || 2.75 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 125 || 30 || 4 || 2.75 || 34 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 100 || 30 || 4 || 2.75 || 34 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 290 || 40 || 6 || 2.75 || 34 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 235 || 40 || 6 || 2.75 || 34 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 2 || $R$ || $R$ || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 50 || N/A || N/A || 3.258 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 3 || $R$ || $R$ || 50 || N/A || N/A || 3.258 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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|-
|-
!Skin
!Skin
|{{Colour|Bunny|Bunny}}
|{{Color|Bunny|Bunny}}
|{{Colour|Eclipse|Eclipse}}
|{{Color|Eclipse|Eclipse}}
|{{Colour|Ducky|Ducky}}
|{{Color|Ducky|Ducky}}
|{{Colour|Vigilante|Vigilante}}
|{{Color|Vigilante|Vigilante}}
|-
|-
!Rarity
!Rarity
|{{Colour|Event}}
|{{Color|Event}}
|{{Colour|Event}}
|{{Color|Event}}
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Rare}}
|{{Color|Rare}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|N/A
|N/A
|{{Coins|4,000}}
|{{Coins|4,000}}
|{{Coins|4,500}}
|{{Coins|5,000}}
|-
|-
!Obtained From
!Obtained From
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|-
|-
!Skin
!Skin
|{{Colour|Pirate|Pirate}}
|{{Color|Pirate|Pirate}}
|{{Colour|Krampus|Defender}}
|{{Color|Krampus|Defender}}
|{{Colour|Deluxe|Baseball}}
|{{Color|Deluxe|Baseball}}
|{{Colour|FallenMission|Fallen}}
|{{Color|FallenMission|Fallen}}
|-
|-
!Rarity
!Rarity
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Event}}
|{{Color|Event}}
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Coins|4,500}}
|{{Coins|5,000}}
|N/A
|N/A
|{{Robux|360}}
|{{Robux|360}}
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|-
|-
!Skin
!Skin
|{{Colour|OperationICE|Dark Frost}}
|{{Color|OperationICE|Dark Frost}}
|{{Colour|Frost|Frost}}
|{{Color|Frost|Frost}}
|{{Colour|DuckyRevenge|Mecha Ducky}}
|{{Color|DuckyRevenge|Mecha Ducky}}
|{{Colour|Christmas2025|Festive}}
|{{Color|Christmas2025|Festive}}
|-
|-
!Rarity
!Rarity
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|{{Colour|Uncommon}}
|{{Color|Uncommon}}
|{{Colour|Rare}}
|{{Color|Rare}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|-
|-
!Skin
!Skin
|{{Colour|FinalAct|Krampus}}
|{{Color|FinalAct|Krampus}}
|{{Colour|Valentines2026|Valentines}}
|{{Color|Valentines2026|Valentines}}
|-
|-
!Rarity
!Rarity
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Rare}}
|{{Color|Rare}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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==Trivia==
==Trivia==
*Outside of sales, the '''Mortar''' is a {{Level|75}} tower with a gamepass cost of {{Robux|395}}, lower in Robux compared to the [[Turret]] which is a {{Level|50}} tower with a gamepass cost of {{Robux|450}}.
*Outside of sales, the '''Mortar''' is a {{Level|75}} tower with a gamepass cost of {{Robux|300}}, lower in Robux compared to the [[Turret]] which is a {{Level|50}} tower with a gamepass cost of {{Robux|340}}.
*The '''Mortar''' is loosely based on the [[w:c:roblox-tower-battles:Mortar|Mortar]] from ''Tower Battles'' and the [[w:c:bloons:Mortar Monkey|Mortar Monkey]] from the ''Bloons Tower Defense'' series.
*The '''Mortar''' is loosely based on the [[w:c:roblox-tower-battles:Mortar|Mortar]] from ''Tower Battles'' and the [[w:c:bloons:Mortar Monkey|Mortar Monkey]] from the ''Bloons Tower Defense'' series.
*When the '''Mortar''' was first released, it would have been affected by shockwaves created by bosses from their ''Stomp'' abilities. This would later be fixed the same day.
*When the '''Mortar''' was first released, it would have been affected by shockwaves created by bosses from their ''Stomp'' abilities. This would later be fixed the same day.
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**New SFX.
**New SFX.
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]]
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]]
**New skin: {{Colour|Bunny|Bunny}}
**New skin: {{Color|Bunny|Bunny}}
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**Splash damage equation reworked.
**Splash damage equation reworked.
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***'''Level 2'''
***'''Level 2'''
****Damage decreased from +6 to +0.
****Damage decreased from +6 to +0.
****Firerate changed from 5.05 to <abbr title="-0.5">5.03 > 4.53</abbr>.
****Firerate changed from 5.05 to {{Tooltip|5.03 > 4.53|-0.5}}.
****Cost decreased from {{Money|1,000}} to {{Money|400}}.
****Cost decreased from {{Money|1,000}} to {{Money|400}}.
****Renamed from ''Safety Gear'' to ''Quick Reloading''.
****Renamed from ''Safety Gear'' to ''Quick Reloading''.
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****Damage decreased from +25 to +10.
****Damage decreased from +25 to +10.
****Range decreased from +6 to +0.
****Range decreased from +6 to +0.
****Firerate changed from <abbr title="-1">5.05 > 4.05</abbr> to 4.53.
****Firerate changed from {{Tooltip|5.05 > 4.05|-1}} to 4.53.
****Renamed from ''BIGGER CANNON'' to ''Bigger Cannon''.
****Renamed from ''BIGGER CANNON'' to ''Bigger Cannon''.
***'''Level 4'''
***'''Level 4'''
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****Cost decreased from {{Money|13,000}} to {{Money|12,000}}.
****Cost decreased from {{Money|13,000}} to {{Money|12,000}}.
****Explosion radius changed from 17 > 25 to 6.
****Explosion radius changed from 17 > 25 to 6.
****Firerate changed from <abbr title="-1">4.05 > 3.05</abbr> to <abbr title="-1.5">4.53 > 3.03</abbr>.
****Firerate changed from {{Tooltip|4.05 > 3.05|-1}} to {{Tooltip|4.53 > 3.03|-1.5}}.
****Renamed from ''NUCLEAR CANNON'' to ''Nuclear Devistation''.
****Renamed from ''NUCLEAR CANNON'' to ''Nuclear Devistation''.
**{{Bug}} {{Colour|Bunny|Bunny}} skin does not attack any enemies.
**{{Bug}} {{Color|Bunny|Bunny}} skin does not attack any enemies.
**{{Bug}} [[Grave Digger (Legacy)|Grave Digger]]'s ''Stomp'' ability can stun the '''Mortar'''.
**{{Bug}} [[Grave Digger (Legacy)|Grave Digger]]'s ''Stomp'' ability can stun the '''Mortar'''.
**{{Bug}} Default '''Mortar''' uses old [[Hardcore Testing BETA]] appearance in the lobby.
**{{Bug}} Default '''Mortar''' uses old [[Hardcore Testing BETA]] appearance in the lobby.
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*****{{Bug}} Upgrade description does not list the explosion radius change.
*****{{Bug}} Upgrade description does not list the explosion radius change.
*'''4 December 2021''' - [[v1.0.0]]
*'''4 December 2021''' - [[v1.0.0]]
**New skin: {{Colour|Eclipse|Eclipse}}
**New skin: {{Color|Eclipse|Eclipse}}
*'''29 December 2021'''
*'''29 December 2021'''
**{{Bug}} Default skin now uses its original version, does not upgrade properly and does not attack any enemies.
**{{Bug}} Default skin now uses its original version, does not upgrade properly and does not attack any enemies.
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****Firerate decreased from 5.03 to 5.008.
****Firerate decreased from 5.03 to 5.008.
***'''Level 2'''
***'''Level 2'''
****Firerate changed from <abbr title="-0.5">5.03 > 4.53</abbr> to <abbr title="-0.5">5.025 > 4.525</abbr>.
****Firerate changed from {{Tooltip|5.03 > 4.53|-0.5}} to {{Tooltip|5.025 > 4.525|-0.5}}.
***'''Level 5'''
***'''Level 5'''
****Firerate changed from <abbr title="-1.5">4.53 > 3.03</abbr> to <abbr title="-1.5">4.525 > 3.025</abbr>.
****Firerate changed from {{Tooltip|4.53 > 3.03|-1.5}} to {{Tooltip|4.525 > 3.025|-1.5}}.
**{{Bug}} {{Colour|Bunny|Bunny}} uses incorrect animations in the lobby.
**{{Bug}} {{Color|Bunny|Bunny}} uses incorrect animations in the lobby.
**{{Bugfix}} {{Colour|Bunny|Bunny}} skin now works properly.
**{{Bugfix}} {{Color|Bunny|Bunny}} skin now works properly.
**{{Bugfix}} [[Grave Digger (Legacy)|Grave Digger]]'s ''Stomp'' ability now cannot stun the '''Mortar'''.
**{{Bugfix}} [[Grave Digger (Legacy)|Grave Digger]]'s ''Stomp'' ability now cannot stun the '''Mortar'''.
*'''17 April 2022''' - [[v1.2.0]]
*'''17 April 2022''' - [[v1.2.0]]
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****Placement limit increased from 5 to 6.
****Placement limit increased from 5 to 6.
***'''Level 1'''
***'''Level 1'''
****Firerate changed from 5.008 to <abbr title="-0.5">5.025 > 4.525</abbr>.
****Firerate changed from 5.008 to {{Tooltip|5.025 > 4.525|-0.5}}.
****Range decreased from +3 to +2.
****Range decreased from +3 to +2.
****Cost increased from {{Money|250}} to {{Money|600}}.
****Cost increased from {{Money|250}} to {{Money|600}}.
***'''Level 2'''
***'''Level 2'''
****Firerate changed from <abbr title="-0.5">5.025 > 4.525</abbr> to <abbr title="-0.5">4.525 > 4.025</abbr>.
****Firerate changed from {{Tooltip|5.025 > 4.525|-0.5}} to {{Tooltip|4.525 > 4.025|-0.5}}.
****Damage increased from +0 to +10.
****Damage increased from +0 to +10.
****Explosion radius changed from 4 to 8 > 12.
****Explosion radius changed from 4 to 8 > 12.
Line 463: Line 465:
***'''Level 4'''
***'''Level 4'''
****Damage increased from +10 to +50.
****Damage increased from +10 to +50.
****Firerate changed from 4.525 to <abbr title="-0.5">4.025 > 3.525</abbr>.
****Firerate changed from 4.525 to {{Tooltip|4.025 > 3.525|-0.5}}.
****Range increased from +0 to +2.
****Range increased from +0 to +2.
****Explosion radius changed from 5 > 6 to 14.
****Explosion radius changed from 5 > 6 to 14.
Line 470: Line 472:
****Renamed from ''Stronger Shells'' to ''Loaded Warhead''.
****Renamed from ''Stronger Shells'' to ''Loaded Warhead''.
***'''Level 5'''
***'''Level 5'''
****Firerate changed from <abbr title="-1.5">4.525 > 3.025</abbr> to 3.525.
****Firerate changed from {{Tooltip|4.525 > 3.025|-1.5}} to 3.525.
****Damage increased from +35 to +75.
****Damage increased from +35 to +75.
****Explosion radius changed from 6 to 14 > 20.
****Explosion radius changed from 6 to 14 > 20.
Line 518: Line 520:
**Gamepass price increased from {{Robux|500}} to {{Robux|700}}.
**Gamepass price increased from {{Robux|500}} to {{Robux|700}}.
*'''5 May 2023''' - [[v1.7.2]]
*'''5 May 2023''' - [[v1.7.2]]
**{{Bug}} {{Colour|Bunny|Bunny}} '''Mortar''' icon has a floating projectile.
**{{Bug}} {{Color|Bunny|Bunny}} '''Mortar''' icon has a floating projectile.
**{{Bugfix}} Default '''Mortar''' now uses its current appearance in the regular lobby.
**{{Bugfix}} Default '''Mortar''' now uses its current appearance in the regular lobby.
**{{Bugfix}} {{Colour|Bunny|Bunny}} '''Mortar''' now uses its current animations in the regular lobby.
**{{Bugfix}} {{Color|Bunny|Bunny}} '''Mortar''' now uses its current animations in the regular lobby.
*'''12 May 2023''' - [[v1.7.3]]
*'''12 May 2023''' - [[v1.7.3]]
**New skin: {{Colour|Ducky|Ducky}}
**New skin: {{Color|Ducky|Ducky}}
*'''24 June 2023''' - [[v1.8.2]]
*'''24 June 2023''' - [[v1.8.2]]
**New skin: {{Colour|Vigilante|Vigilante}}
**New skin: {{Color|Vigilante|Vigilante}}
*'''4 July 2023''' - [[v1.8.2]]d
*'''4 July 2023''' - [[v1.8.2]]d
**Gamepass price decreased from {{Robux|700}} to {{Robux|500}}.
**Gamepass price decreased from {{Robux|700}} to {{Robux|500}}.
Line 530: Line 532:
**Gamepass price increased from {{Robux|500}} to {{Robux|700}}.
**Gamepass price increased from {{Robux|500}} to {{Robux|700}}.
*'''5 August 2023''' - [[v1.8.4]]
*'''5 August 2023''' - [[v1.8.4]]
**New skin: {{Colour|Pirate|Pirate}}
**New skin: {{Color|Pirate|Pirate}}
*'''24 November 2023''' - [[v1.9.4]]
*'''24 November 2023''' - [[v1.9.4]]
**Gamepass price decreased from {{Robux|800}} to {{Robux|490}}.
**Gamepass price decreased from {{Robux|800}} to {{Robux|490}}.
Line 536: Line 538:
**Gamepass price increased from {{Robux|490}} to {{Robux|700}}.
**Gamepass price increased from {{Robux|490}} to {{Robux|700}}.
*'''21 December 2023''' - [[v1.11.0]]
*'''21 December 2023''' - [[v1.11.0]]
**New skin: {{Colour|Krampus|Defender}}
**New skin: {{Color|Krampus|Defender}}
*'''24 February 2024''' - [[v1.14.0]]
*'''24 February 2024''' - [[v1.14.0]]
**Gamepass price decreased from {{Robux|700}} to {{Robux|525}}.
**Gamepass price decreased from {{Robux|700}} to {{Robux|525}}.
Line 547: Line 549:
**No longer bypasses defense.
**No longer bypasses defense.
*'''19 July 2024''' - [[v1.26.0]]
*'''19 July 2024''' - [[v1.26.0]]
**New skin: {{Colour|Deluxe|Baseball}}
**New skin: {{Color|Deluxe|Baseball}}
*'''9 August 2024''' - [[v1.27.5]]
*'''9 August 2024''' - [[v1.27.5]]
**New skin: {{Colour|FallenMission|Fallen}}
**New skin: {{Color|FallenMission|Fallen}}
*'''27 November 2024''' - [[v1.43.0]]
*'''27 November 2024''' - [[v1.43.0]]
**Gamepass price decreased from {{Robux|395}} to {{Robux|296}}.
**Gamepass price decreased from {{Robux|395}} to {{Robux|296}}.
Line 555: Line 557:
**Gamepass price increased from {{Robux|296}} to {{Robux|395}}.
**Gamepass price increased from {{Robux|296}} to {{Robux|395}}.
*'''16 December 2024''' - [[v1.46.0]]
*'''16 December 2024''' - [[v1.46.0]]
**New skins: {{Colour|Frost|Frost}}, {{Colour|OperationICE|Dark Frost}}
**New skins: {{Color|Frost|Frost}}, {{Color|OperationICE|Dark Frost}}
*'''25 December 2024''' - [[v1.47.0|v1.47.4]]
*'''25 December 2024''' - [[v1.47.0|v1.47.4]]
**Gamepass price decreased from {{Robux|395}} to {{Robux|296}}.
**Gamepass price decreased from {{Robux|395}} to {{Robux|296}}.
Line 570: Line 572:
****Cost decreased from {{Money|1,000}} to {{Money|900}}.
****Cost decreased from {{Money|1,000}} to {{Money|900}}.
***'''Level 1'''
***'''Level 1'''
****Firerate changed from <abbr title="-0.5">5.025 > 4.525</abbr> to <abbr title="-1">4.025 > 3.025</abbr>.
****Firerate changed from {{Tooltip|5.025 > 4.525|-0.5}} to {{Tooltip|4.025 > 3.025|-1}}.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
****Cost decreased from {{Money|600}} to {{Money|325}}.
****Cost decreased from {{Money|600}} to {{Money|325}}.
***'''Level 2'''
***'''Level 2'''
****Firerate changed from <abbr title="-0.5">4.525 > 4.025</abbr> to 3.025.
****Firerate changed from {{Tooltip|4.525 > 4.025|-0.5}} to 3.025.
****Range increased from +0 to +4.
****Range increased from +0 to +4.
****Explosion Radius changed from 5 > 6.5 to 6 > 7.5.
****Explosion Radius changed from 5 > 6.5 to 6 > 7.5.
Line 584: Line 586:
****Cost increased from {{Money|3,200}} to {{Money|3,500}}.
****Cost increased from {{Money|3,200}} to {{Money|3,500}}.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-0.5">4.025 > 3.525</abbr> to 3.025.
****Firerate changed from {{Tooltip|4.025 > 3.525|-0.5}} to 3.025.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
****Cluster bomb damage increased from 40x3 to 40x4.
****Cluster bomb damage increased from 40x3 to 40x4.
Line 610: Line 612:
**Defense role added.
**Defense role added.
*'''16 April 2025''' - [[v1.61.0]]
*'''16 April 2025''' - [[v1.61.0]]
**New skin: {{Colour|DuckyRevenge|Mecha Ducky}}.
**New skin: {{Color|DuckyRevenge|Mecha Ducky}}.
*'''11 June 2025''' - [[v1.67.0]]
*'''11 June 2025''' - [[v1.67.0]]
**Statistical changes:
**Statistical changes:
Line 629: Line 631:
****Damage increased from +0 to +3.
****Damage increased from +0 to +3.
****Range increased from +0 to +2.
****Range increased from +0 to +2.
****Firerate changed from <abbr title="-1">4.025 > 3.025</abbr> to <abbr title="0.5">3.775 > 3.275</abbr>.
****Firerate changed from {{Tooltip|4.025 > 3.025|-1}} to {{Tooltip|3.775 > 3.275|0.5}}.
***'''Level 2'''
***'''Level 2'''
****Damage increased from +12 to +13.
****Damage increased from +12 to +13.
Line 637: Line 639:
****Damage increased from +31 to +32.
****Damage increased from +31 to +32.
****Range increased from +3 to +5.
****Range increased from +3 to +5.
****Firerate changed from 3.025 to <abbr title="-0.25">3.275 > 3.025</abbr>.
****Firerate changed from 3.025 to {{Tooltip|3.275 > 3.025|-0.25}}.
***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|12,000}} to {{Money|10,000}}.
****Cost decreased from {{Money|12,000}} to {{Money|10,000}}.
Line 652: Line 654:
****Cost decreased from {{Money|400}} to {{Money|300}}.
****Cost decreased from {{Money|400}} to {{Money|300}}.
****Damage decreased from +3 to +0.
****Damage decreased from +3 to +0.
****Firerate changed from <abbr title="-0.5">3.757 > 3.275</abbr> to <abbr title="-0.75">4.025 > 3.275</abbr>.
****Firerate changed from {{Tooltip|3.757 > 3.275|-0.5}} to {{Tooltip|4.025 > 3.275|-0.75}}.
***'''Level 2'''
***'''Level 2'''
****Explosion radius changed from 6 > 7.5 to 5.5 > 7.
****Explosion radius changed from 6 > 7.5 to 5.5 > 7.
Line 658: Line 660:
****Cost decreased from {{Money|3,000}} to {{Money|2,500}}.
****Cost decreased from {{Money|3,000}} to {{Money|2,500}}.
****Damage decreased from +32 to +25.
****Damage decreased from +32 to +25.
****Firerate changed from <abbr title="-0.25">3.275 > 3.025</abbr> to 3.275.
****Firerate changed from {{Tooltip|3.275 > 3.025|-0.25}} to 3.275.
****Explosion radius changed from 7.5 > 8.5 to 7 > 8.
****Explosion radius changed from 7.5 > 8.5 to 7 > 8.
***'''Level 4'''
***'''Level 4'''
Line 671: Line 673:
**Gamepass cost increased from {{Robux|296}} to {{Robux|395}}.
**Gamepass cost increased from {{Robux|296}} to {{Robux|395}}.
*'''20 December 2025''' - [[v1.83.0]]
*'''20 December 2025''' - [[v1.83.0]]
**New skin: {{Colour|Christmas2025|Festive}}
**New skin: {{Color|Christmas2025|Festive}}
**{{Bug}} {{Colour|Christmas2025|Festive}} has worse accuracy, leading to the targeted enemy receiving reduced damage from damage drop off when it normally does not happen for other skins.
**{{Bug}} {{Color|Christmas2025|Festive}} has worse accuracy, leading to the targeted enemy receiving reduced damage from damage drop off when it normally does not happen for other skins.
*'''20 December 2025''' - [[v1.83.0]]a
*'''20 December 2025''' - [[v1.83.0]]a
**New skin: {{Colour|FinalAct|Krampus}}
**New skin: {{Color|FinalAct|Krampus}}
**{{Bug}} {{Colour|FinalAct|Krampus}} has worse accuracy, leading to the targeted enemy receiving reduced damage from damage drop off when it normally does not happen for other skins.
**{{Bug}} {{Color|FinalAct|Krampus}} has worse accuracy, leading to the targeted enemy receiving reduced damage from damage drop off when it normally does not happen for other skins.
*'''23 December 2025''' - [[v1.83.0|v1.83.5]]
*'''23 December 2025''' - [[v1.83.0|v1.83.5]]
**Gamepass cost decreased from {{Robux|395}} to {{Robux|296}}.
**Gamepass cost decreased from {{Robux|395}} to {{Robux|296}}.
Line 690: Line 692:
***'''Level 1'''
***'''Level 1'''
****Cost increased from {{Money|325}} to {{Money|500}}.
****Cost increased from {{Money|325}} to {{Money|500}}.
****Firerate changed from <abbr title="-1">4.025 > 3.025</abbr> to <abbr title="-1.25">4.025 > 2.775</abbr>.
****Firerate changed from {{Tooltip|4.025 > 3.025|-1}} to {{Tooltip|4.025 > 2.775|-1.25}}.
****Range increased from +0 to +3.
****Range increased from +0 to +3.
***'''Level 2'''
***'''Level 2'''
Line 713: Line 715:
****Cluster count decreased from +3 to +2.
****Cluster count decreased from +3 to +2.
*'''11 February 2026''' - [[v1.85.0]]
*'''11 February 2026''' - [[v1.85.0]]
**New skin: {{Colour|Valentines2026|Valentines}}
**New skin: {{Color|Valentines2026|Valentines}}
**{{Bug}} {{Colour|Valentines2026|Valentines}} has worse accuracy, leading to the targeted enemy receiving reduced damage from damage drop off when it normally does not happen for other skins.
**{{Bug}} {{Color|Valentines2026|Valentines}} has worse accuracy, leading to the targeted enemy receiving reduced damage from damage drop off when it normally does not happen for other skins.
*'''22 May 2026''' - [[v1.91.0]]
**Gamepass price decreased from {{Robux|395}} to {{Robux|316}}.
***{{Bug}} Gifting was not discounted.
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]]
**Gamepass price increased from {{Robux|316}} to {{Robux|395}}.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Firerate decreased from 4.025 to 4.
****Now displays its [[Stun Immunity]].
***'''Level 1'''
****Firerate changed from {{Tooltip|4.025 > 2.775|-1.25}} to {{Tooltip|4 > 2.75|-1.25}}.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 4.025 to 4.
***'''Level 1'''
****Firerate changed from {{Tooltip|4.025 > 3.275|-1.25}} to {{Tooltip|4 > 3.25|-1.25}}.
*'''19 June 2026''' - [[v2.1.0]]
**Placement limit increased from 3 to 4 in regular modes.
**Statistical changes (Regular):
***'''Level 4'''
***Cost decreased from {{Money|19,000}} to {{Money|13,500}}.
***Damage decreased from +50 to +35.
***'''Level 5'''
***Cost decreased from {{Money|35,500}} to {{Money|30,000}}.
***Damage decreased from +165 to +135.
*'''2 August 2026''' - [[v2.4.0|v2.4.2a]]
**Gamepass price decreased from {{Robux|395}} to {{Robux|300}}.
***{{Bug}} Gift price has not changed.
}}
}}



Latest revision as of 14:06, 25 August 2026


<infobox>

 <title source="title"><default>Mortar</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Defense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Above Average (1.75)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

<tabber>

Description

[edit]

The Mortar is an advanced cliff tower with a long range capable of damaging enemies with its explosions. It can be unlocked by reaching Level 75 or purchased via a gamepass for Robux 300. When the player reaches Level 75, the Mortar can be claimed by using the pop-up message that appears when joining the lobby.

The Mortar is a cliff tower that shoots rather slowly but deals high damage over a large explosion radius. It has a long range, but as the Mortar shoots at a target farther away, the shells take longer to reach their target. These shells will generally land behind the targeted enemy. The explosion it produces is separated into two spheres; enemies in the inner sphere will be dealt 100% of the stated damage, while the damage in the outer sphere decreases linearly. At Level 4, when the Mortar's shells explode, they will drop three cluster bombs, which will create additional explosions when they hit the ground. These will land around the main explosion, meaning they are very unlikely to all hit and deal full damage to the targeted enemy. By default, the Mortar can damage Lead, as well as target all non-hidden flying enemies. The Mortar is immune to all stuns by default.

The Mortar is considered an all-round tower due to its relatively cheap placement cost, expensive upgrade prices, and its ability to effectively handle groups of enemies throughout the game thanks to its high area damage and strong overall damage output.

The Mortar has a placement limit of four per player. This is increased to five in PVP mode.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

<tabber>

|-|Regular =

Level Cost Total Cost Splash Damage[1] Cluster Damage[1] Cluster Count Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Cash$1,000 Cash$1,000 15 N/A N/A 4 24 5 N/A 3.75 N/A Cash$266.67
1 Cash$500 Cash$1,500 15 N/A N/A 2.75 27 5 N/A 5.45 N/A Cash$275
2 Cash$2,250 Cash$3,750 35 N/A N/A 2.75 27 7.5 N/A 12.73 N/A Cash$294.64
3 Cash$4,250 Cash$8,000 65 N/A N/A 2.75 30 8.5 N/A 23.64 N/A Cash$338.46
4 Cash$13,500 Cash$21,500 100 30 4 2.75 34 8.5 5 36.36 43.64 Cash$268.75
5 Cash$30,000 Cash$51,500 235 40 6 2.75 34 9 5 85.45 87.27 Cash$298.16

|-|PVP =

Level Cost Total Cost Splash Damage[1] Cluster Damage[1] Cluster Count Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Cash$1,000 Cash$1,000 12 N/A N/A 4 20 5.5 N/A 3 N/A Cash$333.33
1 Cash$300 Cash$1,300 12 N/A N/A 3.25 22 5.5 N/A 3.69 N/A Cash$352.08
2 Cash$1,400 Cash$2,700 25 N/A N/A 3.25 25 7 N/A 7.69 N/A Cash$351
3 Cash$2,500 Cash$5,200 50 N/A N/A 3.258 30 8 N/A 15.35 N/A Cash$338.83
4 Cash$12,000 Cash$17,200 100 40 3 3.25 32 8 5 30.77 36.92 Cash$254.09
5 Cash$22,500 Cash$39,700 150 50 6 3.25 35 8.5 5 46.15 92.31 Cash$286.72
</tabber>

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

File:DHBunnyMortarIcon.png File:EclipseMortar.png File:DuckyMortarIcon.png File:VigilanteMortarIcon.png
Skin Bunny Eclipse Ducky Vigilante
Rarity Event Event Rare Rare
Daily Store Cost N/A N/A Coin 4,000 Coin 5,000
Obtained From Bunny Crate Solar Eclipse Season Ducky Crate Vigilante Crate
File:PirateMortarIcon.png File:DefenderMortarSkin.png File:BaseballMortarIcon.png File:FallenMortarIconIG.png
Skin Pirate Defender Baseball Fallen
Rarity Rare Event Rare Legendary
Daily Store Cost Coin 5,000 N/A Robux 360 N/A
Obtained From Pirate Crate Krampus' Revenge Season Deluxe Crate Oppressive Bombardment Mission Quest
File:DarkFrostMortarIconIG.png File:FrostMortarIconIG.png File:MechaDuckyMortarIconIG.png File:FestiveMortarIconIG.png
Skin Dark Frost Frost Mecha Ducky Festive
Rarity Rare Legendary Uncommon Rare
Daily Store Cost N/A N/A N/A N/A
Obtained From Operation I.C.E Premium Battle Pass Frost Crate,
Nuclear Winter Mission Quest
Ducky Revenge Premium Battle Pass Christmas 2025 Crate
File:KrampusMortarIconIG.png File:ValentinesMortarIconIG.png
Skin Krampus Valentines
Rarity Rare Rare
Daily Store Cost N/A N/A
Obtained From The Final Act Premium Battle Pass Valentines 2026 Crate

Strategy

[edit]
  • The Mortar is essentially a cliff-based Rocketeer. However, the Mortar deals less single target damage without its cluster bombs (which are very unlikely to all deal full damage to the enemy) while having a significantly larger explosion. This makes the Mortar a better option against hordes.
  • In most cases, the Mortar's shells will land behind an enemy.
    • This can be useful for hordes of enemies, as the Mortar's shells will land closer to the middle of the hordes instead of landing at the front. This allows its explosions to hit more enemies.
    • However, this makes the Mortar somewhat weaker against single targets. As explosions will land behind an enemy, the enemy will be further away from the center of the explosion, which can reduce the amount of damage it receives.
      • This is usually negligible for slow enemies, but for much faster ones like the Fallen Rusher, the Mortar's DPS may be reduced drastically.
  • At Level 4, the Mortar's shells drop cluster bombs when they explode. These cluster bombs will also explode when they hit the ground.
    • However, do note that these should not be relied on, as the cluster bombs are very inaccurate and create a smaller explosion than the shells.
    • At least 1 or 2 Level 5 Mortars can be efficient with taking out hordes of Breaker4s due to it being able to kill it in a single hit and its cluster bombs killing the Breaker3s that spawn.
  • Compared to the Ranger and Sniper, the Mortar has a significantly smaller range, lacking in range when cliff spots are far enough from the path.
    • The DJ Booth can aid with this by boosting its range.
  • The Commander can help remedy the Mortar's slow firerate.
  • This tower has surprisingly good DPS for a splash damage tower, so it will also be able to help with major bosses like the Fallen King.
    • Additionally, it can easily take care of their summons with its explosions.
  • The Mortar cannot detect Hidden enemies. You will have to use other towers for an effective Hidden defense.
    • In most gamemodes, Hidden enemies are usually close to other enemies, so the Mortar can indirectly hit them with its large explosion radius.
    • Towers like the Ace Pilot or Firework Technician can give hidden detection but must be close to the Mortar in order to do so.
  • Large clumped groups that appear from Breaker4 can be better targeted by setting Mortar to Random.
  • This tower completely ignores defense, dealing full damage to the enemy. Because of this, it can be useful against hordes of enemies with defense, like Hazards, Reaver or Fallen Giant.
  • In Hardcore mode, the Mortar can be used to kill hordes of Lead enemies.
  • The Mortar can be an effective tower in certain maps where you can stack the Mortar to maximize the cliff spaces and free up more space for other cliff towers like the Ranger.

Trivia

[edit]
  • Outside of sales, the Mortar is a Level 75 tower with a gamepass cost of Robux 300, lower in Robux compared to the Turret which is a Level 50 tower with a gamepass cost of Robux 340.
  • The Mortar is loosely based on the Mortar from Tower Battles and the Mortar Monkey from the Bloons Tower Defense series.
  • When the Mortar was first released, it would have been affected by shockwaves created by bosses from their Stomp abilities. This would later be fixed the same day.
  • The Mortar formerly shared its Level 4 icon with the Ace Pilot's Level 2 icon, but rotated.
  • The Mortar has a unique explosion at Level 5. It will create a nuclear explosion, instead of the usual explosion most other splash towers use.
  • Unlike the game, dropping a shell in real life will spontaneously fire the mortar. In the game, Mortar drops in a shell after firing and waits for an enemy to come close to fire again.
  • The Mortar's default skin in the lobby uses its Hardcore Testing BETA appearance with its face changed, instead of its current appearance.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 24 December 2019 - Release v1.5.0
    • Mortar added.
    • Bug: Has the ability to give you negative cash.
  • 24 December 2019 - Release v1.5.0a
    • Can no longer be stunned by boss stomps.
  • 12 January 2020 - Release v1.6.0
    • Projectile speed increased from 25 to 35.
  • 18 March 2020 - Release v1.8.1
    • New SFX.
  • 6 April 2020 - Release v1.9.0
    • New skin: Bunny
  • 29 October 2020 - Overhaul v1.0.0
    • Splash damage equation reworked.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Range decreased from 25 to 22.
        • Damage decreased from 6 to 5.
        • Firerate decreased from 5.05 to 5.03.
        • Explosion radius decreased from 12 to 4.
        • Flying detection added.
        • Lead detection added.
      • Level 1
        • Damage decreased from +2 to +0.
        • Range increased from +0 to +3.
        • Cost decreased from Cash$500 to Cash$250.
      • Level 2
        • Damage decreased from +6 to +0.
        • Firerate changed from 5.05 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Cost decreased from Cash$1,000 to Cash$400.
        • Renamed from Safety Gear to Quick Reloading.
      • Level 3
        • Damage decreased from +25 to +10.
        • Range decreased from +6 to +0.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 4.53.
        • Renamed from BIGGER CANNON to Bigger Cannon.
      • Level 4
        • Damage decreased from +60 to +10.
        • Explosion radius changed from 12 > 17 to 4 > 6.
        • Renamed from BETTER BOMBS to Stronger Shells.
      • Level 5
        • Range decreased from +8 to +5.
        • Damage decreased from +65 to +35.
        • Cost decreased from Cash$13,000 to Cash$12,000.
        • Explosion radius changed from 17 > 25 to 6.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Renamed from NUCLEAR CANNON to Nuclear Devistation.
    • Bug: Bunny skin does not attack any enemies.
    • Bug: Grave Digger's Stomp ability can stun the Mortar.
    • Bug: Default Mortar uses old Hardcore Testing BETA appearance in the lobby.
    • Bug: Level 5 upgrade does not increase explosion radius.
    • Bug: Level 5 Mortar's explosion uses the same explosion as other levels, instead of a nuclear explosion.
    • Bugfix: Mortar can no longer give negative cash.
  • 25 December 2020 - Overhaul v1.1.1d
    • Gamepass price decreased from Robux 750 to Robux 535.
  • 4 January 2021 - Overhaul v1.1.1e
    • Gamepass price increased from Robux 535 to Robux 700.
  • 8 May 2021 - Overhaul v1.3.0
    • Mortar now ignores defense.
    • Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly.
    • Statistical changes:
      • Level 3
        • Explosion radius changed from 4 to 4 > 5.
          • Bug: Upgrade description does not list the explosion radius change.
  • 4 December 2021 - v1.0.0
    • New skin: Eclipse
  • 29 December 2021
    • Bug: Default skin now uses its original version, does not upgrade properly and does not attack any enemies.
  • 29 December 2021 - v1.0.0l
    • Bugfix: Default skin now uses its correct model, fixing it not upgrading properly and it not attacking enemies.
  • 12 March 2022 - v1.1.0
    • Mortar now uses a path based movement prediction, causing it to hit enemies more accurately.
    • Mortar is now immune to all stuns.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 5.03 to 5.008.
      • Level 2
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 5
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
    • Bug: Bunny uses incorrect animations in the lobby.
    • Bugfix: Bunny skin now works properly.
    • Bugfix: Grave Digger's Stomp ability now cannot stun the Mortar.
  • 17 April 2022 - v1.2.0
    • Mortar can no longer be targeted by most enemy abilities.
  • 23 April 2022 - v1.2.1
    • Bugfix: Level 5 upgrade name Nuclear Devastation is no longer misspelt as Nuclear Devistation.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
  • 21 March 2023 - v1.6.3e
    • Statistical changes:
      • Base
        • Cost increased from Cash$400 to Cash$1,000.
        • Damage increased from 5 to 10.
        • Explosion radius increased from 4 to 8.
        • Placement limit increased from 5 to 6.
      • Level 1
        • Firerate changed from 5.008 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range decreased from +3 to +2.
        • Cost increased from Cash$250 to Cash$600.
      • Level 2
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Damage increased from +0 to +10.
        • Explosion radius changed from 4 to 8 > 12.
          • Bug: Upgrade description does not list the explosion radius change.
        • Cost increased from Cash$400 to Cash$1,300.
        • Renamed from Quick Reloading to Upgraded Armaments.
      • Level 3
        • Damage increased from +10 to +30.
        • Range increased from +0 to +4.
        • Explosion radius changed from 4 > 5 to 12 > 14.
        • Cost increased from Cash$3,000 to Cash$3,200.
      • Level 4
        • Damage increased from +10 to +50.
        • Firerate changed from 4.525 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range increased from +0 to +2.
        • Explosion radius changed from 5 > 6 to 14.
          • Bug: The upgrade description did not change, it still says that the explosion radius increases.
        • Cost increased from Cash$7,200 to Cash$9,500.
        • Renamed from Stronger Shells to Loaded Warhead.
      • Level 5
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 3.525.
        • Damage increased from +35 to +75.
        • Explosion radius changed from 6 to 14 > 20.
          • Bug: Upgrade description does not list the explosion radius change.
        • Cost increased from Cash$12,000 to Cash$23,000.
        • Renamed from Nuclear Devastation to Nuclear Annihilation.
    • Bug: Mortar's explosions are smaller than they look.
  • 22 March 2023 - v1.6.3f
    • Bugfix: Mortar's explosions are now the proper size.
  • 31 March 2023 - v1.6.4
    • Statistical changes:
      • Base
        • Damage increased from 10 to 12.
        • Explosion radius decreased from 8 to 5.
      • Level 2
        • Damage increased from +10 to +12.
        • Explosion radius changed from 8 > 12 to 5 > 6.5.
      • Level 3
        • Damage increased from +30 to +31.
        • Explosion radius changed from 12 > 14 to 6.5.
      • Level 4
        • Damage increased from +50 to +70.
        • Explosion radius changed from 14 to 6.5 > 7.
        • Cost decreased from Cash$9,500 to Cash$8,500.
      • Level 5
        • Damage increased from +75 to +125.
        • Explosion radius changed from 14 > 20 to 7 > 8.
        • Cost decreased from Cash$23,000 to Cash$21,500.
    • Bugfix: Mortar's upgrade descriptions now list explosion changes properly on all Levels.
  • 7 April 2023 - v1.7.0
    • Gamepass price decreased from Robux 700 to Robux 500.
    • Shells will now land behind enemies.
    • Statistical changes:
      • Base
        • Placement limit decreased from 6 to 4.
        • Projectile speed decreased.
      • Level 4:
        • Cluster bombs with 40 damage and 4 explosion radius added.
        • Explosion radius changed from 6.5 > 7 to 6.5.
      • Level 5
        • Now increases cluster bomb damage by +10.
        • Explosion radius changed from 7 > 8 to 6.5 > 8.
        • Cost decreased from Cash$21,500 to Cash$20,000.
        • Name changed from Nuclear Annihilation to City Buster.
    • Bugfix: Level 5 Mortar now has unique nuclear explosions instead of the regular explosions.
  • 15 April 2023 - v1.7.1
    • Gamepass price increased from Robux 500 to Robux 700.
  • 5 May 2023 - v1.7.2
    • Bug: Bunny Mortar icon has a floating projectile.
    • Bugfix: Default Mortar now uses its current appearance in the regular lobby.
    • Bugfix: Bunny Mortar now uses its current animations in the regular lobby.
  • 12 May 2023 - v1.7.3
    • New skin: Ducky
  • 24 June 2023 - v1.8.2
    • New skin: Vigilante
  • 4 July 2023 - v1.8.2d
    • Gamepass price decreased from Robux 700 to Robux 500.
  • 6 July 2023 - v1.8.2e
    • Gamepass price increased from Robux 500 to Robux 700.
  • 5 August 2023 - v1.8.4
    • New skin: Pirate
  • 24 November 2023 - v1.9.4
    • Gamepass price decreased from Robux 800 to Robux 490.
  • 29 November 2023 - v1.9.4a
    • Gamepass price increased from Robux 490 to Robux 700.
  • 21 December 2023 - v1.11.0
    • New skin: Defender
  • 24 February 2024 - v1.14.0
    • Gamepass price decreased from Robux 700 to Robux 525.
    • Bug: Gamepass cost is still listed as Robux 700 in the inventory.
  • 19 April 2024 - v1.19.0
    • Bugfix: Gamepass cost is now correctly listed as Robux 525 in the inventory.
  • 23 May 2024 - v1.23.0
    • Gamepass cost decreased from Robux 525 to Robux 395.
  • 31 May 2024 - v1.23.5
    • No longer bypasses defense.
  • 19 July 2024 - v1.26.0
    • New skin: Baseball
  • 9 August 2024 - v1.27.5
    • New skin: Fallen
  • 27 November 2024 - v1.43.0
    • Gamepass price decreased from Robux 395 to Robux 296.
  • 3 December 2024 - v1.43.3
    • Gamepass price increased from Robux 296 to Robux 395.
  • 16 December 2024 - v1.46.0
    • New skins: Frost, Dark Frost
  • 25 December 2024 - v1.47.4
    • Gamepass price decreased from Robux 395 to Robux 296.
  • 28 December 2024 - v1.47.5b
    • Gamepass cost increased from Robux 296 to Robux 395.
  • 15 January 2025 - v1.49.0
    • Placement limit increased from 4 to 5.
    • Now bypasses defense.
    • Statistical changes:
      • Base
        • Firerate decreased from 5.025 to 4.025.
        • Range decreased from 22 to 20
        • Explosion Radius increased from 5 to 6.
        • Cost decreased from Cash$1,000 to Cash$900.
      • Level 1
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range decreased from +2 to +0.
        • Cost decreased from Cash$600 to Cash$325.
      • Level 2
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 3.025.
        • Range increased from +0 to +4.
        • Explosion Radius changed from 5 > 6.5 to 6 > 7.5.
        • Cost increased from Cash$1,300 to Cash$1,400.
      • Level 3
        • Range decreased from +4 to +3.
        • Damage decreased from +31 to +26.
        • Explosion Radius changed from 6.5 to 7.5 > 8.5.
        • Cost increased from Cash$3,200 to Cash$3,500.
      • Level 4
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 3.025.
        • Range decreased from +2 to +0.
        • Cluster bomb damage increased from 40x3 to 40x4.
        • Cluster bomb explosion radius increased from 4 to 5.
        • Cost increased from Cash$8,500 to Cash$10,000.
      • Level 5
        • Range decreased from +5 to +3.
        • Damage decreased from +125 to +80.
        • Cluster bomb damage increased from 50x3 to 75x6.
        • Explosion Radius changed from 6.5 > 8 to 8.5 > 10.
        • Cost increased from Cash$20,000 to Cash$22,500.
  • 23 January 2025 - v1.50.0
    • Statistical changes:
      • Level 3
        • Damage increased from +26 to +36.
        • Cost decreased from Cash$3,500 to Cash$3,250.
      • Level 4
        • Damage decreased from +70 to +60.
        • Cluster bomb amount decreased from 40x4 to 40x3.
        • Cost increased from Cash$10,000 to Cash$12,000.
      • Level 5
        • Cluster bomb damage decreased from 75x6 to 50x6.
        • Cost increased from Cash$22,500 to Cash$25,000.
  • 9 April 2025 - v1.60.0
    • Defense role added.
  • 16 April 2025 - v1.61.0
    • New skin: Mecha Ducky.
  • 11 June 2025 - v1.67.0
    • Statistical changes:
      • Level 3
        • Damage decreased from +36 to +31.
      • Level 4
        • Damage decreased from +60 to +45.
      • Level 5
        • Damage decreased from +80 to +50.
        • Explosion Radius changed from 8.5 > 10 to 8.5 > 9.
  • 23 July 2025 - v1.71.0
    • Statistical changes (PVP):
      • Base
        • Cost increased from Cash$900 to Cash$1,000.
        • Firerate decreased from 4.025 to 3.775.
      • Level 1
        • Cost increased from Cash$325 to Cash$400.
        • Damage increased from +0 to +3.
        • Range increased from +0 to +2.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 2
        • Damage increased from +12 to +13.
        • Range decreased from +4 to +3.
      • Level 3
        • Cost decreased from Cash$3,250 to Cash$3,000.
        • Damage increased from +31 to +32.
        • Range increased from +3 to +5.
        • Firerate changed from 3.025 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Cost decreased from Cash$12,000 to Cash$10,000.
        • Damage decreased from +45 to +40.
        • Range increased from +0 to +2.
      • Level 5
        • Cost decreased from Cash$25,000 to Cash$20,000.
  • 6 August 2025 - v1.72.0
    • Statistical changes (PVP):
      • Base
        • Firerate increased from 3.775 to 4.025.
        • Explosion radius decreased from 6 to 5.5.
      • Level 1
        • Cost decreased from Cash$400 to Cash$300.
        • Damage decreased from +3 to +0.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 2
        • Explosion radius changed from 6 > 7.5 to 5.5 > 7.
      • Level 3
        • Cost decreased from Cash$3,000 to Cash$2,500.
        • Damage decreased from +32 to +25.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 3.275.
        • Explosion radius changed from 7.5 > 8.5 to 7 > 8.
      • Level 4
        • Cost increased from Cash$10,000 to Cash$12,000.
        • Damage increased from +40 to +50.
      • Level 5
        • Cost increased from Cash$20,000 to Cash$22,500.
        • Explosion radius changed from 8.5 > 9 to 8 > 8.5.
  • 26 November 2025 - v1.81.0
    • Gamepass cost decreased from Robux 395 to Robux 296.
  • 2 December 2025 - v1.81.4b
    • Gamepass cost increased from Robux 296 to Robux 395.
  • 20 December 2025 - v1.83.0
    • New skin: Festive
    • Bug: Festive has worse accuracy, leading to the targeted enemy receiving reduced damage from damage drop off when it normally does not happen for other skins.
  • 20 December 2025 - v1.83.0a
    • New skin: Krampus
    • Bug: Krampus has worse accuracy, leading to the targeted enemy receiving reduced damage from damage drop off when it normally does not happen for other skins.
  • 23 December 2025 - v1.83.5
    • Gamepass cost decreased from Robux 395 to Robux 296.
  • 2 January 2026 - v1.83.9b
    • Gamepass cost increased from Robux 296 to Robux 395.
  • 28 January 2026 - v1.84.0
    • Placement limit decreased from 5 to 3 in regular modes.
    • Statistical changes (Regular):
      • Base
        • Cost increased from Cash$900 to Cash$1,000.
        • Damage increased from 12 to 15.
        • Range increased from 20 to 24.
        • Explosion radius decreased from 6 to 5.
      • Level 1
        • Cost increased from Cash$325 to Cash$500.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range increased from +0 to +3.
      • Level 2
        • Cost increased from Cash$1,400 to Cash$2,250.
        • Damage increased from +12 to +20.
        • Range decreased from +4 to +0.
        • Explosion radius changed from 6 > 7.5 to 5 > 7.
      • Level 3
        • Cost increased from Cash$3,250 to Cash$4,250.
        • Damage decreased from +31 to +30.
        • Explosion radius changed from 7.5 > 8.5 to 7 > 8.5.
      • Level 4
        • Cost increased from Cash$12,000 to Cash$19,000.
        • Damage increased from +45 to +60.
        • Range increased from +0 to +4.
        • Cluster damage decreased from 40 to 30.
        • Cluster count increased from 3 to 4.
      • Level 5
        • Cost increased from Cash$25,000 to Cash$35,500.
        • Damage increased from +50 to +165.
        • Range decreased from +3 to +0.
        • Cluster count decreased from +3 to +2.
  • 11 February 2026 - v1.85.0
    • New skin: Valentines
    • Bug: Valentines has worse accuracy, leading to the targeted enemy receiving reduced damage from damage drop off when it normally does not happen for other skins.
  • 22 May 2026 - v1.91.0
    • Gamepass price decreased from Robux 395 to Robux 316.
      • Bug: Gifting was not discounted.
  • 27 May 2026 - v1.91.4a
    • Gamepass price increased from Robux 316 to Robux 395.
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Statistical changes (Regular):
      • Base
        • Firerate decreased from 4.025 to 4.
        • Now displays its Stun Immunity.
      • Level 1
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
    • Statistical changes (PVP):
      • Base
        • Firerate decreased from 4.025 to 4.
      • Level 1
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
  • 19 June 2026 - v2.1.0
    • Placement limit increased from 3 to 4 in regular modes.
    • Statistical changes (Regular):
      • Level 4
      • Cost decreased from Cash$19,000 to Cash$13,500.
      • Damage decreased from +50 to +35.
      • Level 5
      • Cost decreased from Cash$35,500 to Cash$30,000.
      • Damage decreased from +165 to +135.
  • 2 August 2026 - v2.4.2a
    • Gamepass price decreased from Robux 395 to Robux 300.
      • Bug: Gift price has not changed.

Notes

[edit]
  1. 1.0 1.1 1.2 1.3 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.
  2. 2.0 2.1 Firerate does not account for projectile travel time.
  3. 3.0 3.1 3.2 3.3 DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.
  4. 4.0 4.1 Accounts for both normal and cluster bomb DPS.


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