Minigunner: Difference between revisions

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Line 1:
{{Tabs|Regular = Minigunner|Perk = Golden Minigunner|Evolved = Juggernaut}}
{{SameName|Minigunner|Tower • [[Minigunner (Pizza Party)|Enemy]]}}
{{for|other uses of [[Mini (Disambiguation)|Mini]]}}
Line 12:
|basecost = {{Money|1,850}}
|basesellingprice = {{Money|616}}
|basedamage = [[File:Damage_IconDamage Icon.png|20px|Damage]]2
|damagetype = Single
|basefirerate = [[File:Cooldown_IconCooldown Icon.png|20px|Firerate]]0.17515
|baserange = [[File:Range_IconRange Icon.png|20px|Range]]1516
|hidden_detection = {{Attr|Hidden|Level 21+}}
|lead_detection = N/A
|flying_detection = N/A
Line 23:
|pvp_basecost = {{Money|2,550}}
|pvp_basesellingprice = {{Money|850}}
|pvp_basedamage = [[File:Damage_IconDamage Icon.png|20px|Damage]]3
|pvp_damagetype = Single
|pvp_basefirerate = [[File:Cooldown_IconCooldown Icon.png|20px|Firerate]]0.18818
|pvp_baserange = [[File:Range_IconRange Icon.png|20px|Range]]16
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}}
|pvp_lead_detection = N/A
Line 32:
|pvp_immune = None
|pvp_footprint = 1.5
|evolves_into = [[Juggernaut]]
|evolution_levels = 20
|base_exp = 50
|growth_rate = 1.09
|skip_cost = 479
|tooltip-1 = A reliable moderately priced DPS tower with solid range, dependable damage, and a high rate of fire.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies.
Line 53 ⟶ 58:
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|400350}}|Image = [[File:MinigunnerUpgradeLevel1.png|100px]]|Information = 0.17515 > 0.1512 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
1.4 > 1.2 Rev-Up Time [[File:Cooldown Icon.png|20px|Rev-Up Time]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
Sell Price changes to {{Money|750}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Specialized Tech|Cost = {{Money|1,500}}|Image = [[File:MinigunnerUpgradeLevel2.png|100px]]|Information = +3 Range [[File:Range_Icon.png|20px|Range]]
 
Sell Price changes to {{Money|733}}}}
+1 Damage [[File:Damage_Icon.png|20px|Damage]]
 
{{Upgrade|Level = Level 2|Upgrade Title = Specialized Tech|Cost = {{Money|1,500}}|Image = [[File:MinigunnerUpgradeLevel2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
 
+1 Damage [[File:Damage Icon.png|20px|Damage]]
 
Sell Price changes to {{Money|1,250}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Geared Up|Cost = {{Money|7,000}}|Image = [[File:MinigunnerUpgradeLevel3.png|100px]]|Information = +4 Damage [[File:Damage_Icon.png|20px|Damage]]
 
Sell Price changes to {{Money|1,233}}}}
0.15 > 0.125 Firerate [[FIle:Cooldown Icon.png|20px|Firerate]]
 
{{Upgrade|Level = Level 3|Upgrade Title = Geared Up|Cost = {{Money|6,500}}|Image = [[File:MinigunnerUpgradeLevel3.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]
1.2 > 1 Rev-Up Time [[File:Cooldown Icon.png|20px|Rev-Up Time]]
 
0.12 > 0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
1.2 > 1 Rev-Up Time [[File:Cooldown Icon.png|20px|Rev-Up Time]]
 
Sell Price changes to {{Money|3,583}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Futuristic Armory|Cost = {{Money|15,500}}|Image = [[File:MiniLevel4.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
 
Sell Price changes to {{Money|3,400}}}}
+8 Damage [[File:Damage_Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Futuristic Armory|Cost = {{Money|21,500}}|Image = [[File:MiniLevel4.png|100px]]|Information = +9 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.125 > 0.117+3 FirerateRange [[FIleFile:CooldownRange Icon.png|20px|FirerateRange]]
 
 
Sell Price changes to {{Money|810,750566}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|850}}|Image = [[File:MinigunnerUpgradeLevel1.png|100px]]|Information = +10.18 Range> 0.17 Firerate [[FileFIle:Range_IconCooldown Icon.png|20px|RangeFirerate]]
 
+1 DamageRange [[File:Damage_IconRange Icon.png|20px|DamageRange]]
 
1.4 > 1.2 Rev-Up Time [[File:Cooldown Icon.png|20px|Rev-Up Time]]
Line 91 ⟶ 96:
 
Sell Price changes to {{Money|1,133}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Specialized Tech|Cost = {{Money|1,550}}|Image = [[File:MinigunnerUpgradeLevel2.png|100px]]|Information = +1.5 Range [[File:Range_IconRange Icon.png|20px|Range]]
 
+2 Damage [[File:Damage_IconDamage Icon.png|20px|Damage]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
Line 99 ⟶ 104:
 
Sell Price changes to {{Money|1,650}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Geared Up|Cost = {{Money|8,500}}|Image = [[File:MinigunnerUpgradeLevel3.png|100px]]|Information = +0.5 Range [[File:Range_IconRange Icon.png|20px|Range]]
 
+98 Damage [[File:Damage_IconDamage Icon.png|20px|Damage]]
 
0.217 > 0.17515 Firerate [[FIle:Cooldown Icon.png|20px|Firerate]]
 
1.2 > 1 Rev-Up Time [[File:Cooldown Icon.png|20px|Rev-Up Time]]
Line 109 ⟶ 114:
 
Sell Price changes to {{Money|4,483}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Futuristic Armory|Cost = {{Money|18,750}}|Image = [[File:MiniLevel4.png|100px]]|Information = +1 Range [[File:Range_IconRange Icon.png|20px|Range]]
 
+57 Damage [[File:Damage_IconDamage Icon.png|20px|Damage]]
 
0.17515 > 0.1251 Firerate [[FIle:Cooldown Icon.png|20px|Firerate]]
 
 
Line 119 ⟶ 124:
}}
 
==Stats TableStatistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Minigunner|Firerate Bug]] page.''
 
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$TE$ = $FNC-TOTAL-EXP$
$FNC-COST$ = 1850; 400; 1500; 7000; 15500
$EXP$ = {{#expr:floor(50 * 1.09^(Level - 1) * (Level > 0))}}
$FNC-PVP-COST$ = 2550; 850; 1550; 8500; 18750
$COST$ = 1850; 350; 1500; 6500; 21500
$FNC-DETECTION$ = 2; ;
$PVP-COST$ = 2550; 850; 1550; 8500; 18750
$FNC-UPGRADE$ = Improved Handling; Specialized Tech; Geared Up; Futuristic Armory
$FSE-DETECTION$ = 1; ;
$FNC-UPGRADEICON$ = 15184753790; 15184753514; 15184753289; 15184752970
$FSE-PVP-DETECTION$ = 2; ;
$FNC-ROFBUG$ = Firerate
$FSE-UPGRADE$ = Improved Handling; Specialized Tech; Geared Up; Futuristic Armory
$XP = Exp
$FSE-UPGRADEICON$ = 15184753790; 15184753514; 15184753289; 15184752970
$XP+Total Exp =
$FSE-META$ = Advanced; File:NewMinigunner.png
$DREF$ = <ref name=dps>DPS does not consider rev-up time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
Line 141 ⟶ 148:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Rev-Up Time !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.15 || 1.4 || 1516 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 2 || 0.12 || 1.2 || 1516 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 3 || 0.12 || 1.2 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 7 || 0.1 || 1 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 1516 || 0.091 || 1 || 2021 || $DPS$ || {{Money|$CE$}}
|}
</div>
Line 157 ⟶ 164:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Rev-Up Time !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 0.18 || 1.4 || 16 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 43 || 0.17 || 1.2 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 65 || 0.17 || 1.2 || 18.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 1513 || 0.15 || 1 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 2420 || 0.1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
<!-- @se-ignore -->
|-|Level =
|-|Levels =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Levels
|-
! Level !! Exp !! Total Exp
|-
| 0 || {{Exp|0}} || 0 {{Exp|$TE$}}$R$
|-
| 1 || {{Exp|50$EXP$}}$R$ || 50 $R$
|-
| 2 || {{Exp|55}}$R$ || 105$R$
|-
| 3 || {{Exp|59}}$R$ || 164$R$
|-
| 4 || {{Exp|64}}$R$ || 228$R$
|-
| 5 || {{Exp|70}}$R$ || 298$R$
|-
| 6 || {{Exp|76}}$R$ || 374$R$
|-
| 7 || {{Exp|83}}$R$ || 457$R$
|-
| 8 || {{Exp|93}}$R$ || 550$R$
|-
| 9 || {{Exp|103}}$R$ || 653$R$
|-
| 10 || {{Exp|113}}$R$ || 766$R$
|-
| 11 || {{Exp|123}}$R$ || 889$R$
|-
| 12 || {{Exp|133}}$R$ || 1022$R$
|-
| 13 || {{Exp|143}}$R$ || 1165$R$
|-
| 14 || {{Exp|153}}$R$ || 1318$R$
|-
| 15 || {{Exp|167}}$R$ || 1485$R$
|-
| 16 || {{Exp|182}}$R$ || 1667$R$
|-
| 17 || {{Exp|198}}$R$ || 1865$R$
|-
| 18 || {{Exp|216}}$R$ || 2081$R$
|-
| 19 || {{Exp|235}}$R$ || 2316 $R$
|-
| 20 || {{Exp|257}}$R$ || 2573 $R$
|}
</div>
<!-- @/se-ignore -->
</tabber></div>
</nowiki>}}
Line 243 ⟶ 254:
|-
!Daily Store Cost
|{{Coins|1,250500}}
|{{Coins|1,250500}}
|{{Robux|85}}
|{{Coins|75,000}}
Line 335 ⟶ 346:
|{{Robux|85}}
|{{Coins|5,000}}
| N/A
|N/A
|-
Line 395 ⟶ 406:
|{{Coins|5,000}}
|{{Robux|105}}
|{{Robux|349}}
|N/A
|N/A
|-
Line 586 ⟶ 597:
****Cost decreased from {{Money|2,000}} to {{Money|1,500}}.
****Damage increased from +0 to +1.
****Firerate changed from <abbr title="-0.3">{{Tooltip|0.2 > 0.17</abbr>|-0.3}} to <abbr title="-0.05">{{Tooltip|0.18 > 0.13</abbr>|-0.05}}.
****Renamed from ''Bandolier'' to ''Well Geared''.
***'''Level 4'''
****Cost decreased from {{Money|5,500}} to {{Money|4,600}}.
****Range decreased from +1 to +0.
****Firerate changed from <abbr title="-0.08">{{Tooltip|0.17 > 0.09</abbr>|-0.08}} to <abbr title="-0.05">{{Tooltip|0.13 > 0.08</abbr>|-0.05}}.
****Renamed from ''DUAL MINIGUNS'' to ''Dual Vulcans''.
***'''Level 5'''
Line 606 ⟶ 617:
***'''Level 1'''
****Cost increased from {{Money|350}} to {{Money|500}}.
****Firerate changed from 0.18 to <abbr title="-0.04">{{Tooltip|0.17 > 0.13</abbr>|-0.04}}.
***'''Level 3'''
****Cost increased from {{Money|1,500}} to {{Money|5,500}}.
****Firerate changed from <abbr title="-0.05">{{Tooltip|0.18 > 0.13</abbr> to <abbr title="|-0.05">}} to {{Tooltip|0.13 > 0.08</abbr>|-0.05}}.
****Name changed from ''Well Geared'' to ''Geared Up''.
***'''Level 4'''
Line 615 ⟶ 626:
****Damage increased from +0 to +2.
****Range increased from +0 to +2.
****Firerate changed from <abbr title="-0.05">{{Tooltip|0.13 > 0.08</abbr>|-0.05}} to 0.08.
****Name changed from ''Dual Vulcans'' to ''Futuristic Armory''.
***'''Level 5 removed'''
Line 633 ⟶ 644:
****Firerate decreased from 0.17 to 0.167.
***'''Level 1'''
****Firerate changed from <abbr title="-0.04">{{Tooltip|0.17 > 0.13</abbr>|-0.04}} to <abbr title="-0.042">{{Tooltip|0.167 > 0.125</abbr>|-0.042}}.
***'''Level 3'''
****Firerate changed from <abbr title="-0.05">{{Tooltip|0.13 > 0.08</abbr> to <abbr title="|-0.05">}} to {{Tooltip|0.125 > 0.075</abbr>|-0.05}}.
*'''17 April 2022''' - [[v1.2.0]]
**New skin: {{Color|DuckHunt|Ducky}}
Line 662 ⟶ 673:
***'''Level 1'''
****Cost decreased from {{Money|500}} to {{Money|400}}.
****Firerate changed from <abbr title="-0.042">{{Tooltip|0.167 > 0.125</abbr>|-0.042}} to <abbr title="-0.025">{{Tooltip|0.175 > 0.15</abbr>|-0.025}}.
****Range decreased from +2 to +1.
****Rev-up time changed from 1.4 to <abbr title="-0.6">{{Tooltip|2 > 1.4</abbr>|-0.6}}.
***'''Level 2'''
****Cost increased from {{Money|650}} to {{Money|2,000}}.
Line 672 ⟶ 683:
****Cost decreased from {{Money|5,500}} to {{Money|5,000}}.
****Damage increased from +1 to +2.
****Firerate changed from <abbr title="-0.05">{{Tooltip|0.125 > 0.075</abbr>|-0.05}} to <abbr title="-0.025">{{Tooltip|0.15 > 0.125</abbr>|-0.025}}.
****Lead detection added.
***'''Level 4'''
Line 711 ⟶ 722:
****Cost increased from {{Money|400}} to {{Money|950}}.
****Damage increased from +0 to +1.
****Firerate changed from <abbr title="-0.025">{{Tooltip|0.175 > 0.15</abbr>|-0.025}} to 0.167.
****Range decreased from +1 to +0.
****Rev-up time changed from <abbr title="-0.2">{{Tooltip|1.6 > 1.4</abbr>|-0.2}} to <abbr title="-0.25">{{Tooltip|1.5 > 1.25</abbr>|-0.25}}.
***'''Level 2'''
****Cost increased from {{Money|2,000}} to {{Money|2,250}}.
Line 720 ⟶ 731:
****Cost increased from {{Money|5,000}} to {{Money|7,000}}.
****Damage increased from +2 to +5.
****Firerate changed from <abbr title="-0.025">{{Tooltip|0.15 > 0.125</abbr>|-0.025}} to <abbr title="-0.017">{{Tooltip|0.167 > 0.15</abbr>|-0.017}}.
****Rev-up time changed from 1.4 to <abbr title="-0.5">{{Tooltip|1.25 > 0.75</abbr>|-0.5}}.
****Lead detection removed.
***'''Level 4'''
****Cost increased from {{Money|10,000}} to {{Money|15,000}}.
****Damage increased from +5 to +7.
****Firerate changed from 0.125 to <abbr title="-0.025">{{Tooltip|0.15 > 0.125</abbr>|-0.025}}.
****Range decreased from +2 to +1.
*'''23 October 2024''' - [[v1.37.0]]
Line 742 ⟶ 753:
****Cost decreased from {{Money|950}} to {{Money|400}}.
****Damage decreased from +1 to +0.
****Firerate changed from 0.148 to <abbr title="-0.025">{{Tooltip|0.175 > 0.15</abbr>|-0.025}}.
****Rev-up time changed from <abbr title="-0.25">{{Tooltip|1.5 > 1.25</abbr>|-0.25}} to <abbr title="-0.2">{{Tooltip|1.4 > 1.2</abbr>|-0.2}}.
***'''Level 2'''
****Cost decreased from {{Money|2,250}} to {{Money|1,500}}.
Line 750 ⟶ 761:
***'''Level 3'''
****Damage decreased from +5 to +4.
****Firerate changed from <abbr title="-0.017">{{Tooltip|0.167 > 0.15</abbr>|-0.017}} to <abbr title="-0.025">{{Tooltip|0.15 > 0.125</abbr>|-0.025}}.
****Rev-up time changed from <abbr title=-"0.5">1.25 > 0.75</abbr> to <abbr title="-0.2">{{Tooltip|1.2 > 1</abbr>|-0.2}}.
***'''Level 4'''
****Cost increased from {{Money|15,000}} to {{Money|17,500}}.
****Damage increased from +7 to +10.
****Firerate changed from <abbr title="-0.025">{{Tooltip|0.15 > 0.125</abbr>|-0.025}} to 0.125.
****Range increased from +1 to +2.
*'''9 April 2025''' - [[v1.60.0]]
Line 772 ⟶ 783:
****Cost increased from {{Money|400}} to {{Money|850}}.
****Damage increased from +0 to +1.
****Without [[Firerate Bug]], firerate changed from <abbr title="-0.3">{{Tooltip|0.15 > 0.12</abbr>|-0.3}} to <abbr title="-0.1">{{Tooltip|0.18 > 0.17</abbr>|-0.1}}, however because of the bug the decrease to 0.17 does not result in an actual firerate change unless the tower has [[Firerate Buff]]s.
****Range increased from +0 to +1.
***'''Level 2'''
Line 781 ⟶ 792:
****Cost increased from {{Money|7,000}} to {{Money|8,500}}.
****Damage increased from +4 to +9.
****Firerate changed from <abbr title="-0.025">{{Tooltip|0.15 > 0.125</abbr> to <abbr title="|-0.025">}} to {{Tooltip|0.2 > 0.175</abbr>|-0.025}}.
***'''Level 4'''
****Cost increased from {{Money|17,500}} to {{Money|18,750}}.
****Damage decreased from +10 to +5.
****Firerate changed from 0.125 to <abbr title="-0.05">{{Tooltip|0.175 > 0.125</abbr>|-0.05}}.
****Range decreased from +2 to +1.
*'''18 October 2025''' - [[v1.77.0]]
Line 798 ⟶ 809:
**Statistical changes (Regular):
***'''Level 4'''
****Firerate changed from 0.125 to <abbr title="-0.008">{{Tooltip|0.125 > 0.117</abbr>|-0.008}}.
**New skin: {{Color|Valentines2026|Chocolatier}}
*'''16 February 2026''' - [[v1.85.0|v1.85.3]]
Line 804 ⟶ 815:
*'''3 April 2026''' - [[v1.88.0]]
**New skin: {{Color|SpringFrenzy|Easter}}
*'''5 June 2026''' - [[v2.0.0]]
**Now can gain experience which is used to unlock the [[Juggernaut]]. Has 20 levels, a base exp of 50 and a growth rate of 1.09.
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Firerate decreased from 0.175 to 0.16.
****Range increased from 15 to 16.
***'''Level 1'''
****Cost decreased from {{Money|400}} to {{Money|350}}.
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.16 > 0.12|-0.04}}.
****Hidden detection added, moved from Level 2.
***'''Level 2'''
****Range decreased from +3 to +2.
***'''Level 3'''
****Cost decreased from {{Money|7,000}} to {{Money|5,500}}.
****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to 0.12.
***'''Level 4'''
****Cost increased from {{Money|15,500}} to {{Money|17,000}}.
****Damage decreased from +8 to +7.
****Range increased from +2 to +3.
****Firerate changed from {{Tooltip|0.125 > 0.117|-0.008}} to {{Tooltip|0.12 > 0.1|0.02}}.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 0.2 to 0.18.
***'''Level 1'''
****Damage decreased from +1 to +0.
****Firerate changed from 0.2 to {{Tooltip|0.18 > 0.17|-0.01}}.
***'''Level 3'''
****Damage decreased from +9 to +8.
****Firerate changed from {{Tooltip|0.2 > 0.175|-0.025}} to {{Tooltip|0.17 > 0.15|-0.02}}.
***'''Level 4'''
****Damage decreased from +9 to +7.
****Firerate changed from {{Tooltip|0.175 > 0.125|-0.05}} to {{Tooltip|0.15 > 0.1|-0.05}}.
*'''19 June 2026''' - [[v2.1.0]]
**Statistical changes (Regular):
***'''Base'''
****Firerate decreased from 0.16 to 0.15.
***'''Level 1'''
****Firerate changed from {{Tooltip|0.16 > 0.12|-0.04}} to {{Tooltip|0.15 > 0.12|-0.03}}.
***'''Level 3'''
****Cost increased from {{Money|5,500}} to {{Money|6,500}}.
****Firerate changed from 0.12 to {{Tooltip|0.12 > 0.1|-0.02}}.
***'''Level 4'''
****Cost increased from {{Money|17,000}} to {{Money|21,500}}.
****Damage increased from +7 to +9.
****Firerate changed from {{Tooltip|0.12 > 0.1|-0.02}} to 0.1.
*'''2 August 2026''' - [[v2.4.0|v2.4.2a]]
**Level skip cost decreased from {{Robux|599}} to {{Robux|479}}.
}}
 

Latest revision as of 12:11, 26 August 2026


Minigunner
Tower • Enemy
Similar Article
This article is about Minigunner. You may be looking for other uses of Mini.

<infobox>

 <title source="title"><default>Minigunner</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux 479</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

File:Quote.png
"Absolute spray and pray! A fast-firerate tower that carries a heavy minigun and mows down enemies."
―Store Description
File:Quote.png
"A high-firerate tower that carries a M61 Vulcan Gatling Gun"
―Former Store Description
File:Quote.png
"A high-firerate tower that carries a Vulcan M14-A2 Gatling Gun"
―Former Store Description

Description

[edit]

The Minigunner is a fast-firing advanced tower that can be purchased from the store for Error creating thumbnail: File missing 8,000.

Before the Minigunner starts firing, it needs to rev-up its M61 Vulcan. This process takes 1.4 seconds (1.2 at Level 1-2, 1 at Level 3+), and once the Minigunner's gun is fully revved up, it begins to shoot. If there are no more enemies in its range, it will wait for around a second for an enemy to enter its range before revving down. If another enemy enters its range after it has revved down, it will have to rev-up again, and if an enemy enters its range during the process of revving down, the Minigunner will immediately begin to rev-up again, finishing the process faster than normal. The Minigunner has high DPS and a relatively low cost compared to other high DPS towers, like the Accelerator or Engineer. Additionally, there is no limit on the number of Minigunners that can be placed down during a game, which is not the case for other high DPS towers.

This is considered an all-round tower because it is affordable relatively early on but can deal fairly high damage at higher levels as well. While in regular modes, it has no placement limit, in PVP mode only twelve Minigunners can be placed per player.

Upgrades

[edit]
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Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

Levels
Level Exp Total Exp
0 Error creating thumbnail: File missing 0 EXP Error creating thumbnail: File missing 0 EXP
1 Error creating thumbnail: File missing 50 EXP Error creating thumbnail: File missing 50 EXP
2 Error creating thumbnail: File missing 54 EXP Error creating thumbnail: File missing 104 EXP
3 Error creating thumbnail: File missing 59 EXP Error creating thumbnail: File missing 163 EXP
4 Error creating thumbnail: File missing 64 EXP Error creating thumbnail: File missing 227 EXP
5 Error creating thumbnail: File missing 70 EXP Error creating thumbnail: File missing 297 EXP
6 Error creating thumbnail: File missing 76 EXP Error creating thumbnail: File missing 373 EXP
7 Error creating thumbnail: File missing 83 EXP Error creating thumbnail: File missing 456 EXP
8 Error creating thumbnail: File missing 91 EXP Error creating thumbnail: File missing 547 EXP
9 Error creating thumbnail: File missing 99 EXP Error creating thumbnail: File missing 646 EXP
10 Error creating thumbnail: File missing 108 EXP Error creating thumbnail: File missing 754 EXP
11 Error creating thumbnail: File missing 118 EXP Error creating thumbnail: File missing 872 EXP
12 Error creating thumbnail: File missing 129 EXP Error creating thumbnail: File missing 1,001 EXP
13 Error creating thumbnail: File missing 140 EXP Error creating thumbnail: File missing 1,141 EXP
14 Error creating thumbnail: File missing 153 EXP Error creating thumbnail: File missing 1,294 EXP
15 Error creating thumbnail: File missing 167 EXP Error creating thumbnail: File missing 1,461 EXP
16 Error creating thumbnail: File missing 182 EXP Error creating thumbnail: File missing 1,643 EXP
17 Error creating thumbnail: File missing 198 EXP Error creating thumbnail: File missing 1,841 EXP
18 Error creating thumbnail: File missing 216 EXP Error creating thumbnail: File missing 2,057 EXP
19 Error creating thumbnail: File missing 235 EXP Error creating thumbnail: File missing 2,292 EXP
20 Error creating thumbnail: File missing 257 EXP Error creating thumbnail: File missing 2,549 EXP

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Blue Green Black Ops Golden
Rarity Common Common Common Golden
Daily Store Cost Error creating thumbnail: File missing 500 Error creating thumbnail: File missing 500 Robux 85 Error creating thumbnail: File missing 75,000
Obtained From Basic Crate Basic Crate Premium Crate Golden Crate
Error creating thumbnail: File missing Error creating thumbnail: File missing File:WraithMinigunner.png File:Xmasminigunner2019rework.png
Skin Pumpkin Heavy Wraith Xmas
Rarity Event Common Rare Event
Daily Store Cost Error creating thumbnail: File missing 5,000 Robux 85 Robux 120 Error creating thumbnail: File missing 5,000
Obtained From Halloween 2019 Crate,
Pumpkin Crate,
Halloween Crate
Premium Crate Premium Crate Christmas 2025 Crate,
Jolly Crate,
Xmas 2019 Crate
File:Partyminigunnerrework.png Error creating thumbnail: File missing File:Toyminigunnerrework.png Error creating thumbnail: File missing
Skin Party Twitter Toy Bunny
Rarity Exclusive Exclusive Uncommon Event
Daily Store Cost N/A N/A Error creating thumbnail: File missing 1,000 N/A
Obtained From Party Crate Code:
5KMILESTONE[2]
Toy Crate Bunny Crate
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Hazmat Ghost Frost Community
Rarity Common Event Event Exclusive
Daily Store Cost Robux 85 Error creating thumbnail: File missing 5,000 N/A N/A
Obtained From Premium Crate Spooky Crate,
Halloween Crate
Frost Crate Code:
COMMUNITY20[2]
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing File:PlushieMinigunnerSkin.png
Skin Crusader Ducky Beach Plushie
Rarity Event Rare Event Exclusive
Daily Store Cost Error creating thumbnail: File missing 5,000 Error creating thumbnail: File missing 4,000 N/A N/A
Obtained From Halloween Crate,
Solar Eclipse Season
Ducky Crate,
Hunting Season
End of Summer Season Merch Shop[3]
Error creating thumbnail: File missing File:SpaceEliteMinigunner.png File:PhantomMinigunnerSkin.png File:WarlordMinigunnerSkin.PNG
Skin Holiday Space Elite Phantom Warlord
Rarity Event Uncommon Rare Event
Daily Store Cost Error creating thumbnail: File missing 5,000 Robux 105 Robux 349 N/A
Obtained From Jolly Crate,
Violent Night Season
Premium Crate Phantom Crate,
Suppressing Fire Mission Quest
Krampus' Revenge Season
File:SweakingMinigunnerIcon.png File:VroomVroomMinigunner.png Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Sweaking Trucker Chad Golden Plushie
Rarity Rare Legendary Legendary Exclusive
Daily Store Cost Error creating thumbnail: File missing 3,000 Robux 560 Robux 190 N/A
Obtained From Daily Skin Store Deluxe Crate Premium Crate (Formerly)[4] Merch Shop[5]
Error creating thumbnail: File missing File:RoadRageMinigunnerIconIG.png File:NutcrackerMinigunnerIconIG.png Error creating thumbnail: File missing
Skin Fallen Road Rage Nutcracker Gardener
Rarity Rare Rare Uncommon Rare
Daily Store Cost N/A N/A N/A N/A
Obtained From Unyielding Shooter Mission Quest Hexscape Event Premium Battle Pass Operation I.C.E Regular Battle Pass Ducky Revenge Regular Battle Pass
Error creating thumbnail: File missing Error creating thumbnail: File missing File:OxMinigunnerIconIG.png Error creating thumbnail: File missing
Skin Cursed Chocolatier Ox Easter
Rarity Rare Uncommon Uncommon Common
Daily Store Cost N/A N/A Error creating thumbnail: File missing 5,000 N/A
Obtained From Null & Void Regular Battle Pass Valentines 2026 Crate Lunar Crate Spring Frenzy Battle Pass

Strategy

[edit]
  • The Minigunner should be one of the towers that is placed down the most if brought in. it is recommended to place them in a large group near the start of the path if possible, or placing them in an area that covers a lot of the path (for example, at corners).
    • Be careful when placing multiple Minigunners on the map when in teams, as this can block many vital spaces for stronger towers such as the Accelerator or Engineer. The DJ Booth and Commander are also integral support towers to be used with the Minigunner, especially with a Range Buff, as Minigunner lacks range for a DPS tower.
      • Unlike other high DPS towers such as the Ranger and Turret, the Minigunner does not have a placement limit. If you still have space to place down more towers, the Minigunner is a great choice to further fortify your defenses.
  • Midway through the game, several Level 3-4 Minigunners are a cost-efficient option for wiping out hordes of enemies.
    • The first Minigunners should be placed down in the transition to the mid-game, right when early game towers begin to struggle. Such instances include the debut waves of the Slow Boss and Necromancer.
  • If you plan to save up for the Minigunner during the early stages of the game, you should have teammates with reliable early game towers, such as the Golden Soldier, Golden Scout or Crook Boss to defend until you have gathered enough money to place it.
  • In terms of raw DPS, the Engineer, Accelerator and Ranger are far more effective. However, they are far more expensive and suffer from several limitations, making the Minigunner a far more flexible choice for some scenarios.
  • This tower is not affected much by the defense from enemies like the Fallen Giant and Warden due to its low base damage at lower levels. In most cases, the Minigunner can still deal most of its damage to such enemies, or even its full damage.
    • Do note that the Levels 3 and 4 deal 7 and 15 damage respectively, which are high enough for most enemies with defense to be able to have a noticeable effect on its damage output.
      • Even still, defense dropping towers like the Pyromancer are recommended to increase the damage of Minigunners against certain enemies with very high defense.
  • The Minigunner can serve as a cheap and effective way to wipe out Hidden enemies, like the Soul and Possessed Armor.

Trivia

[edit]
  • When the game was in Alpha, and for a while after BETA release, the Minigunner's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans big gun".
  • Before the 13th of October 2019, when the Minigunner was Level 2 or higher, its face changed from the Roblox default face to the Grr! face, despite the fact that the upgrade icon kept the Roblox default face.
  • The Minigunner was inspired by Tower Battles' Commando as well as Team Fortress 2's Heavy.
  • Prior to the 8th of August 2019, the Level 5 upgrade was a jetpack. Functionally, it performed the same way as any other ground tower.
    • Regardless of being a flying tower upon reaching that level, the hitbox of the Minigunner did not change with the jetpack. It could still be stunned by rocks from Tanks or the shockwave from the Gravekeeper.
  • The M134 Vulcan originally used by most Minigunner skins was first popularized by R2D's Minigun.
  • The Minigunner along with its golden counterpart, the Golden Minigunner, currently have the most skins out of any tower in the game.
  • The Minigunner used to appear alongside the Pyromancer, Scout, Commander and Sniper on the "Triumph" screen before the Community Maps Update.
  • The survival matchmaking statue in the lobby is based on the sixth version of the Default skin's base level.
    • The statue actually uses a different model than the Default Minigunner. Most notably, it wears a different vest and knee-pads.
  • The Minigunner enemy from Pizza Party is based on the Minigunner tower.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

Notes

[edit]
  1. 1.0 1.1 DPS does not consider rev-up time.
  2. 2.0 2.1 Expired
  3. Code obtained by purchasing a Minigunner Plush.
  4. Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.
  5. Code obtained by purchasing a Golden Minigunner Plush.


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