Minigunner: Difference between revisions
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
imported>Mentin123 mNo edit summary |
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<var>
$DPS$ = Damage / Firerate
$CE$ = Total
$TP$ = $FNC-
$TE$ = $FNC-TOTAL-EXP$
$EXP$ = {{#expr:floor(50 * 1.09^(Level - 1) * (Level > 0))}}
$
$
$FSE-DETECTION$ = 1; ;
$FSE-PVP-DETECTION$ = 2; ;
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.15 || 1.4 || 16 || $DPS$ || {{Money|$CE$}}
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|-
| 4 ||
|}
</div>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 0.18 || 1.4 || 16 || $DPS$ || {{Money|$CE$}}
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|-
| 4 ||
|}
</div>
Line 254:
|-
!Daily Store Cost
|{{Coins|
|{{Coins|
|{{Robux|85}}
|{{Coins|75,000}}
Line 406:
|{{Coins|5,000}}
|{{Robux|105}}
|{{Robux|349}}
|N/A
|-
| |||
Latest revision as of 12:11, 26 August 2026
<infobox>
<title source="title"><default>Minigunner</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Offense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Average (1.5) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Average (1.5) </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux 479</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox>
Description
[edit]The Minigunner is a fast-firing advanced tower that can be purchased from the store for Coin 8,000.
Before the Minigunner starts firing, it needs to rev-up its M61 Vulcan. This process takes 1.4 seconds (1.2 at Level 1-2, 1 at Level 3+), and once the Minigunner's gun is fully revved up, it begins to shoot. If there are no more enemies in its range, it will wait for around a second for an enemy to enter its range before revving down. If another enemy enters its range after it has revved down, it will have to rev-up again, and if an enemy enters its range during the process of revving down, the Minigunner will immediately begin to rev-up again, finishing the process faster than normal. The Minigunner has high DPS and a relatively low cost compared to other high DPS towers, like the Accelerator or Engineer. Additionally, there is no limit on the number of Minigunners that can be placed down during a game, which is not the case for other high DPS towers.
This is considered an all-round tower because it is affordable relatively early on but can deal fairly high damage at higher levels as well. While in regular modes, it has no placement limit, in PVP mode only twelve Minigunners can be placed per player.
Upgrades
[edit]Statistics
[edit]To see all the previous statistics of this tower, see the history page.
|-|Regular =
| Level | Cost | Total Cost | Damage | Firerate | Rev-Up Time | Range | DPS[1] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|
| 0 | Cash$1,850 | Cash$1,850 | 2 | 0.15 | 1.4 | 16 | 13.33 | Cash$138.78 |
| 1 | Cash$350 | Cash$2,200 | 2 | 0.12 | 1.2 | 16 | 16.67 | Cash$131.97 |
| 2 | Cash$1,500 | Cash$3,700 | 3 | 0.12 | 1.2 | 18 | 25 | Cash$148 |
| 3 | Cash$6,500 | Cash$10,200 | 7 | 0.1 | 1 | 18 | 70 | Cash$145.71 |
| 4 | Cash$21,500 | Cash$31,700 | 16 | 0.1 | 1 | 21 | 160 | Cash$198.12 |
|-|PVP =
| Level | Cost | Total Cost | Damage | Firerate | Rev-Up Time | Range | DPS[1] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|
| 0 | Cash$2,550 | Cash$2,550 | 3 | 0.18 | 1.4 | 16 | 16.67 | Cash$152.97 |
| 1 | Cash$850 | Cash$3,400 | 3 | 0.17 | 1.2 | 17 | 17.65 | Cash$192.63 |
| 2 | Cash$1,550 | Cash$4,950 | 5 | 0.17 | 1.2 | 18.5 | 29.41 | Cash$168.31 |
| 3 | Cash$8,500 | Cash$13,450 | 13 | 0.15 | 1 | 19 | 86.67 | Cash$155.19 |
| 4 | Cash$18,750 | Cash$32,200 | 20 | 0.1 | 1 | 20 | 200 | Cash$161 |
|-|Levels =
| Levels | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Exp | Total Exp | |||||||||
| 0 | Experience 0 EXP | Experience 0 EXP | |||||||||
| 1 | Experience 50 EXP | Experience 50 EXP | |||||||||
| 2 | Experience 54 EXP | Experience 104 EXP | |||||||||
| 3 | Experience 59 EXP | Experience 163 EXP | |||||||||
| 4 | Experience 64 EXP | Experience 227 EXP | |||||||||
| 5 | Experience 70 EXP | Experience 297 EXP | |||||||||
| 6 | Experience 76 EXP | Experience 373 EXP | |||||||||
| 7 | Experience 83 EXP | Experience 456 EXP | |||||||||
| 8 | Experience 91 EXP | Experience 547 EXP | |||||||||
| 9 | Experience 99 EXP | Experience 646 EXP | |||||||||
| 10 | Experience 108 EXP | Experience 754 EXP | |||||||||
| 11 | Experience 118 EXP | Experience 872 EXP | |||||||||
| 12 | Experience 129 EXP | Experience 1,001 EXP | |||||||||
| 13 | Experience 140 EXP | Experience 1,141 EXP | |||||||||
| 14 | Experience 153 EXP | Experience 1,294 EXP | |||||||||
| 15 | Experience 167 EXP | Experience 1,461 EXP | |||||||||
| 16 | Experience 182 EXP | Experience 1,643 EXP | |||||||||
| 17 | Experience 198 EXP | Experience 1,841 EXP | |||||||||
| 18 | Experience 216 EXP | Experience 2,057 EXP | |||||||||
| 19 | Experience 235 EXP | Experience 2,292 EXP | |||||||||
| 20 | Experience 257 EXP | Experience 2,549 EXP | |||||||||
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
Strategy
[edit]- The Minigunner should be one of the towers that is placed down the most if brought in. it is recommended to place them in a large group near the start of the path if possible, or placing them in an area that covers a lot of the path (for example, at corners).
- Be careful when placing multiple Minigunners on the map when in teams, as this can block many vital spaces for stronger towers such as the Accelerator or Engineer. The DJ Booth and Commander are also integral support towers to be used with the Minigunner, especially with a Range Buff, as Minigunner lacks range for a DPS tower.
- Midway through the game, several Level 3-4 Minigunners are a cost-efficient option for wiping out hordes of enemies.
- The first Minigunners should be placed down in the transition to the mid-game, right when early game towers begin to struggle. Such instances include the debut waves of the Slow Boss and Necromancer.
- If you plan to save up for the Minigunner during the early stages of the game, you should have teammates with reliable early game towers, such as the Golden Soldier, Golden Scout or Crook Boss to defend until you have gathered enough money to place it.
- You may also want to consider using the Farm to assist in getting an early game Minigunner, or alternative options such as using a Supply Drop, which grants you Cash$1,000 instantly, or the Cowboy tower for passive income.
- In terms of raw DPS, the Engineer, Accelerator and Ranger are far more effective. However, they are far more expensive and suffer from several limitations, making the Minigunner a far more flexible choice for some scenarios.
- This tower is not affected much by the defense from enemies like the Fallen Giant and Warden due to its low base damage at lower levels. In most cases, the Minigunner can still deal most of its damage to such enemies, or even its full damage.
- Do note that the Levels 3 and 4 deal 7 and 15 damage respectively, which are high enough for most enemies with defense to be able to have a noticeable effect on its damage output.
- Even still, defense dropping towers like the Pyromancer are recommended to increase the damage of Minigunners against certain enemies with very high defense.
- Do note that the Levels 3 and 4 deal 7 and 15 damage respectively, which are high enough for most enemies with defense to be able to have a noticeable effect on its damage output.
- The Minigunner can serve as a cheap and effective way to wipe out Hidden enemies, like the Soul and Possessed Armor.
Trivia
[edit]- When the game was in Alpha, and for a while after BETA release, the Minigunner's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans big gun".
- Before the 13th of October 2019, when the Minigunner was Level 2 or higher, its face changed from the Roblox default face to the Grr! face, despite the fact that the upgrade icon kept the Roblox default face.
- The Minigunner was inspired by Tower Battles' Commando as well as Team Fortress 2's Heavy.
- Prior to the 8th of August 2019, the Level 5 upgrade was a jetpack. Functionally, it performed the same way as any other ground tower.
- Regardless of being a flying tower upon reaching that level, the hitbox of the Minigunner did not change with the jetpack. It could still be stunned by rocks from Tanks or the shockwave from the Gravekeeper.
- The M134 Vulcan originally used by most Minigunner skins was first popularized by R2D's Minigun.
- The Minigunner along with its golden counterpart, the Golden Minigunner, currently have the most skins out of any tower in the game.
- The Minigunner used to appear alongside the Pyromancer, Scout, Commander and Sniper on the "Triumph" screen before the Community Maps Update.
- During Hardcore Testing BETA, the Minigunner appeared alongside Commander on the "Triumph" screen.
- The survival matchmaking statue in the lobby is based on the sixth version of the Default skin's base level.
- The statue actually uses a different model than the Default Minigunner. Most notably, it wears a different vest and knee-pads.
- The Minigunner enemy from Pizza Party is based on the Minigunner tower.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 14 June 2019 - BETA v1.0.0
- Minigunner added.
- 2 August 2019 - BETA v1.7.0
- 13 October 2019 - Release v1.0.0
- Statistical changes:
- Base
- Range increased from 12 to 16.
- Base
- New skins: Green, Blue, Black Ops, Golden
- Bug: Muzzle flash is bugged.
- Statistical changes:
- 18 October 2019 - Release v1.1.0
- New skin: Pumpkin
- Golden skin 25% Damage Buff added.
- 9 November 2019 - Release v1.2.0
- Golden Damage Buff can now stack with other Damage Buffs.
- New skin: Heavy
- 8 December 2019 - Release v1.4.1
- New skin: Platinum, Wraith
- Golden skin Damage Buff increased from 25% to 35%.
- 24 December 2019 - Release v1.5.0
- New skin: Xmas
- 1 January 2020 - Release v1.5.1
- New skin: Party
- 12 January 2020 - Release v1.6.0
- Golden skin Damage Buff increased from 35% to 50%.
- Platinum skin Damage Buff increased from 15% to 25%.
- 11 February 2020 - Release v1.7.0
- New skin: Twitter
- 4 March 2020 - Release v1.8.0
- Bugfix: Muzzle flash bug fixed.
- 18 March 2020 - Release v1.8.1
- New skin: Toy
- 6 April 2020 - Release v1.9.0
- New skin: Bunny
- 29 April 2020 - Release v1.10.0
- New skin: Hazmat
- 29 October 2020 - Overhaul v1.0.0
- Minigunner now needs to rev up to start firing.
- Unlock cost increased from Coin 2,500 to Coin 5,000.
- Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Basic Crate and Premium Crate skins.
- Level 5 requirement added.
- Statistical changes:
- Base
- Firerate decreased from 0.2 to 0.18.
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- Base
- Removed skins: Platinum
- 31 October 2020 - Overhaul v1.1.0
- New skin: Ghost
- 8 May 2021 - Overhaul v1.3.0
- Statistical changes:
- Base
- Firerate decreased from 0.18 to 0.17.
- Level 1
- Level 3
- Level 4
- Level 5 removed
- Statistics:
- Name: Futuristic Armory
- Cost: Cash$9,000
- +2 Damage
- +2 Range
- Statistics:
- Base
- Statistical changes:
- 26 May 2021 - Overhaul v1.3.1a
- New skin: Community
- 4 December 2021 - v1.0.0
- New skin: Crusader
- 12 March 2022 - v1.1.0
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Firerate decreased from 0.17 to 0.167.
- Level 1
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 3
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Base
- 17 April 2022 - v1.2.0
- New skin: Ducky
- 13 May 2022 - v1.2.2
- Golden skin buffs removed.
- 5 August 2022 - v1.3.1
- New skin: Beach
- 2 September 2022 - v1.3.2
- New skin: Plushie
- 21 December 2022 - v1.6.0
- Level requirement removed.
- Skin rarity added to all skins.
- Hazmat skin rarity changed from Rare to Common.
- Bug: Minigunner's viewport uses its attack animation instead of the idle animation in places like the inventory or tower hotbar.
- New skin: Holiday
- 5 May 2023 - v1.7.2
- Ducky skin rarity changed from Event to Rare.
- 28 October 2023 - v1.9.0
- Statistical changes:
- Base
- Level 1
- Cost decreased from Cash$500 to Cash$400.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range decreased from +2 to +1.
- Rev-up time changed from 1.4 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 2
- Level 3
- Level 4
- New skin: Space Elite
- Statistical changes:
- 21 December 2023 - v1.11.0
- 28 January 2024 - v1.12.0
- New skin: Sweaking
- 29 March 2024 - v1.17.0
- New skin: Trucker
- 1 April 2024 - v1.17.2
- New skin: Chad
- Bug: Chad skin cannot be equipped in the intermission lobby.
- Bug: Chad skin breaks the tower icon and stats in the tower hotbar.
- 1 April 2024 - v1.17.2
- Bugfix: Chad skin can now be equipped in the intermission lobby.
- Bugfix: Chad skin no longer breaks the tower icon and stats in the tower hotbar.
- 21 June 2024 - v1.25.0
- Bug: Damage is no longer boosted by Damage Buffs.
- 19 July 2024 - v1.26.0
- New skin: Golden Plushie
- 2 August 2024 - v1.27.0
- New skin: Fallen
- Bugfix: Damage is now boosted by Damage Buffs.
- 9 August 2024 - v1.27.5
- Fallen skin rarity changed from Exclusive to Rare.
- 21 August 2024 - v1.28.0
- Statistical changes:
- Base
- Level 1
- Cost increased from Cash$400 to Cash$950.
- Damage increased from +0 to +1.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.167.
- Range decreased from +1 to +0.
- Rev-up time changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 2
- Level 3
- Cost increased from Cash$5,000 to Cash$7,000.
- Damage increased from +2 to +5.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Rev-up time changed from 1.4 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Lead detection removed.
- Level 4
- Statistical changes:
- 23 October 2024 - v1.37.0
- New skin: Road Rage
- 16 December 2024 - v1.46.0
- New skin: Nutcracker
- 12 March 2025 - v1.57.0
- Statistical changes:
- Base
- Level 1
- Cost decreased from Cash$950 to Cash$400.
- Damage decreased from +1 to +0.
- Firerate changed from 0.148 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Rev-up time changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 2
- Level 3
- Damage decreased from +5 to +4.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Rev-up time changed from 1.25 > 0.75 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Statistical changes:
- 9 April 2025 - v1.60.0
- Offense role added.
- 16 April 2025 - v1.61.0
- New skin: Gardener
- 23 July 2025 - v1.71.0
- Placement limit of 12 added in PVP mode.
- Statistical changes (PVP):
- Base
- Level 1
- Cost increased from Cash$400 to Cash$850.
- Damage increased from +0 to +1.
- Without Firerate Bug, firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found., however because of the bug the decrease to 0.17 does not result in an actual firerate change unless the tower has Firerate Buffs.
- Range increased from +0 to +1.
- Level 2
- Level 3
- Level 4
- 18 October 2025 - v1.77.0
- New skin: Cursed
- 28 January 2026 - v1.84.0
- 11 February 2026 - v1.85.0
- Statistical changes (Regular):
- Level 4
- Firerate changed from 0.125 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- New skin: Chocolatier
- Statistical changes (Regular):
- 16 February 2026 - v1.85.3
- New skin: Ox
- 3 April 2026 - v1.88.0
- New skin: Easter
- 5 June 2026 - v2.0.0
- Now can gain experience which is used to unlock the Juggernaut. Has 20 levels, a base exp of 50 and a growth rate of 1.09.
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes (Regular):
- Base
- Firerate decreased from 0.175 to 0.16.
- Range increased from 15 to 16.
- Level 1
- Level 2
- Range decreased from +3 to +2.
- Level 3
- Level 4
- Base
- Statistical changes (PVP):
- Base
- Firerate decreased from 0.2 to 0.18.
- Level 1
- Damage decreased from +1 to +0.
- Firerate changed from 0.2 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 3
- Damage decreased from +9 to +8.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Damage decreased from +9 to +7.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Base
- 19 June 2026 - v2.1.0
- Statistical changes (Regular):
- Base
- Firerate decreased from 0.16 to 0.15.
- Level 1
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 3
- Level 4
- Base
- Statistical changes (Regular):
- 2 August 2026 - v2.4.2a
Notes
[edit]- ↑ 1.0 1.1 DPS does not consider rev-up time.
- ↑ 2.0 2.1 Expired
- ↑ Code obtained by purchasing a Minigunner Plush.
- ↑ Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.
- ↑ Code obtained by purchasing a Golden Minigunner Plush.
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |