Minigunner: Difference between revisions

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!Daily Store Cost
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|{{Robux|85}}
|{{Robux|85}}
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Latest revision as of 12:11, 26 August 2026


Minigunner
Tower • Enemy
Similar Article
This article is about Minigunner. You may be looking for other uses of Mini.

<infobox>

 <title source="title"><default>Minigunner</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux 479</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

<tabber>

Description

[edit]

The Minigunner is a fast-firing advanced tower that can be purchased from the store for Coin 8,000.

Before the Minigunner starts firing, it needs to rev-up its M61 Vulcan. This process takes 1.4 seconds (1.2 at Level 1-2, 1 at Level 3+), and once the Minigunner's gun is fully revved up, it begins to shoot. If there are no more enemies in its range, it will wait for around a second for an enemy to enter its range before revving down. If another enemy enters its range after it has revved down, it will have to rev-up again, and if an enemy enters its range during the process of revving down, the Minigunner will immediately begin to rev-up again, finishing the process faster than normal. The Minigunner has high DPS and a relatively low cost compared to other high DPS towers, like the Accelerator or Engineer. Additionally, there is no limit on the number of Minigunners that can be placed down during a game, which is not the case for other high DPS towers.

This is considered an all-round tower because it is affordable relatively early on but can deal fairly high damage at higher levels as well. While in regular modes, it has no placement limit, in PVP mode only twelve Minigunners can be placed per player.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

<tabber>

|-|Regular =

Level Cost Total Cost Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$1,850 Cash$1,850 2 0.15 1.4 16 13.33 Cash$138.78
1 Cash$350 Cash$2,200 2 0.12 1.2 16 16.67 Cash$131.97
2 Cash$1,500 Cash$3,700 3 0.12 1.2 18 25 Cash$148
3 Cash$6,500 Cash$10,200 7 0.1 1 18 70 Cash$145.71
4 Cash$21,500 Cash$31,700 16 0.1 1 21 160 Cash$198.12

|-|PVP =

Level Cost Total Cost Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$2,550 Cash$2,550 3 0.18 1.4 16 16.67 Cash$152.97
1 Cash$850 Cash$3,400 3 0.17 1.2 17 17.65 Cash$192.63
2 Cash$1,550 Cash$4,950 5 0.17 1.2 18.5 29.41 Cash$168.31
3 Cash$8,500 Cash$13,450 13 0.15 1 19 86.67 Cash$155.19
4 Cash$18,750 Cash$32,200 20 0.1 1 20 200 Cash$161

|-|Levels =

Levels
Level Exp Total Exp
0 Experience 0 EXP Experience 0 EXP
1 Experience 50 EXP Experience 50 EXP
2 Experience 54 EXP Experience 104 EXP
3 Experience 59 EXP Experience 163 EXP
4 Experience 64 EXP Experience 227 EXP
5 Experience 70 EXP Experience 297 EXP
6 Experience 76 EXP Experience 373 EXP
7 Experience 83 EXP Experience 456 EXP
8 Experience 91 EXP Experience 547 EXP
9 Experience 99 EXP Experience 646 EXP
10 Experience 108 EXP Experience 754 EXP
11 Experience 118 EXP Experience 872 EXP
12 Experience 129 EXP Experience 1,001 EXP
13 Experience 140 EXP Experience 1,141 EXP
14 Experience 153 EXP Experience 1,294 EXP
15 Experience 167 EXP Experience 1,461 EXP
16 Experience 182 EXP Experience 1,643 EXP
17 Experience 198 EXP Experience 1,841 EXP
18 Experience 216 EXP Experience 2,057 EXP
19 Experience 235 EXP Experience 2,292 EXP
20 Experience 257 EXP Experience 2,549 EXP
</tabber>

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

File:BlueMinigunner.png File:GreenMinigunner.png File:BlackOpsMinigunner.png File:Goldenminigunner.png
Skin Blue Green Black Ops Golden
Rarity Common Common Common Golden
Daily Store Cost Coin 500 Coin 500 Robux 85 Coin 75,000
Obtained From Basic Crate Basic Crate Premium Crate Golden Crate
File:H23PumpkinMinigunnerIcon.png File:HeavyMinigunner.png File:WraithMinigunner.png File:Xmasminigunner2019rework.png
Skin Pumpkin Heavy Wraith Xmas
Rarity Event Common Rare Event
Daily Store Cost Coin 5,000 Robux 85 Robux 120 Coin 5,000
Obtained From Halloween 2019 Crate,
Pumpkin Crate,
Halloween Crate
Premium Crate Premium Crate Christmas 2025 Crate,
Jolly Crate,
Xmas 2019 Crate
File:Partyminigunnerrework.png File:MiniTwitter.png File:Toyminigunnerrework.png File:Bunnyminigunnernew.png
Skin Party Twitter Toy Bunny
Rarity Exclusive Exclusive Uncommon Event
Daily Store Cost N/A N/A Coin 1,000 N/A
Obtained From Party Crate Code:
5KMILESTONE[2]
Toy Crate Bunny Crate
File:HazmatMinigunner.png File:Ghostminigunnernew.png File:Frostminigunnerrework.png File:Communityminigunnerrework.png
Skin Hazmat Ghost Frost Community
Rarity Common Event Event Exclusive
Daily Store Cost Robux 85 Coin 5,000 N/A N/A
Obtained From Premium Crate Spooky Crate,
Halloween Crate
Frost Crate Code:
COMMUNITY20[2]
File:Crusaderminigunnerrework.png File:Duckyminigunnerrework.png File:Beachminigunnernew.png File:PlushieMinigunnerSkin.png
Skin Crusader Ducky Beach Plushie
Rarity Event Rare Event Exclusive
Daily Store Cost Coin 5,000 Coin 4,000 N/A N/A
Obtained From Halloween Crate,
Solar Eclipse Season
Ducky Crate,
Hunting Season
End of Summer Season Merch Shop[3]
File:HolidayMinigunner.png File:SpaceEliteMinigunner.png File:PhantomMinigunnerSkin.png File:WarlordMinigunnerSkin.PNG
Skin Holiday Space Elite Phantom Warlord
Rarity Event Uncommon Rare Event
Daily Store Cost Coin 5,000 Robux 105 Robux 349 N/A
Obtained From Jolly Crate,
Violent Night Season
Premium Crate Phantom Crate,
Suppressing Fire Mission Quest
Krampus' Revenge Season
File:SweakingMinigunnerIcon.png File:VroomVroomMinigunner.png File:ChadMinigunner.png File:GoldenPlushieMinigunnerIconIG.png
Skin Sweaking Trucker Chad Golden Plushie
Rarity Rare Legendary Legendary Exclusive
Daily Store Cost Coin 3,000 Robux 560 Robux 190 N/A
Obtained From Daily Skin Store Deluxe Crate Premium Crate (Formerly)[4] Merch Shop[5]
File:FallenMinigunnerIcon.png File:RoadRageMinigunnerIconIG.png File:NutcrackerMinigunnerIconIG.png File:GardenerMinigunnerIconIG.png
Skin Fallen Road Rage Nutcracker Gardener
Rarity Rare Rare Uncommon Rare
Daily Store Cost N/A N/A N/A N/A
Obtained From Unyielding Shooter Mission Quest Hexscape Event Premium Battle Pass Operation I.C.E Regular Battle Pass Ducky Revenge Regular Battle Pass
File:CursedMinigunnerIconIG.png File:ChocolatierMinigunnerIconIG.png File:OxMinigunnerIconIG.png File:EasterMinigunner0.png
Skin Cursed Chocolatier Ox Easter
Rarity Rare Uncommon Uncommon Common
Daily Store Cost N/A N/A Coin 5,000 N/A
Obtained From Null & Void Regular Battle Pass Valentines 2026 Crate Lunar Crate Spring Frenzy Battle Pass

Strategy

[edit]
  • The Minigunner should be one of the towers that is placed down the most if brought in. it is recommended to place them in a large group near the start of the path if possible, or placing them in an area that covers a lot of the path (for example, at corners).
    • Be careful when placing multiple Minigunners on the map when in teams, as this can block many vital spaces for stronger towers such as the Accelerator or Engineer. The DJ Booth and Commander are also integral support towers to be used with the Minigunner, especially with a Range Buff, as Minigunner lacks range for a DPS tower.
      • Unlike other high DPS towers such as the Ranger and Turret, the Minigunner does not have a placement limit. If you still have space to place down more towers, the Minigunner is a great choice to further fortify your defenses.
  • Midway through the game, several Level 3-4 Minigunners are a cost-efficient option for wiping out hordes of enemies.
    • The first Minigunners should be placed down in the transition to the mid-game, right when early game towers begin to struggle. Such instances include the debut waves of the Slow Boss and Necromancer.
  • If you plan to save up for the Minigunner during the early stages of the game, you should have teammates with reliable early game towers, such as the Golden Soldier, Golden Scout or Crook Boss to defend until you have gathered enough money to place it.
    • You may also want to consider using the Farm to assist in getting an early game Minigunner, or alternative options such as using a Supply Drop, which grants you Cash$1,000 instantly, or the Cowboy tower for passive income.
  • In terms of raw DPS, the Engineer, Accelerator and Ranger are far more effective. However, they are far more expensive and suffer from several limitations, making the Minigunner a far more flexible choice for some scenarios.
  • This tower is not affected much by the defense from enemies like the Fallen Giant and Warden due to its low base damage at lower levels. In most cases, the Minigunner can still deal most of its damage to such enemies, or even its full damage.
    • Do note that the Levels 3 and 4 deal 7 and 15 damage respectively, which are high enough for most enemies with defense to be able to have a noticeable effect on its damage output.
      • Even still, defense dropping towers like the Pyromancer are recommended to increase the damage of Minigunners against certain enemies with very high defense.
  • The Minigunner can serve as a cheap and effective way to wipe out Hidden enemies, like the Soul and Possessed Armor.

Trivia

[edit]
  • When the game was in Alpha, and for a while after BETA release, the Minigunner's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans big gun".
  • Before the 13th of October 2019, when the Minigunner was Level 2 or higher, its face changed from the Roblox default face to the Grr! face, despite the fact that the upgrade icon kept the Roblox default face.
  • The Minigunner was inspired by Tower Battles' Commando as well as Team Fortress 2's Heavy.
  • Prior to the 8th of August 2019, the Level 5 upgrade was a jetpack. Functionally, it performed the same way as any other ground tower.
    • Regardless of being a flying tower upon reaching that level, the hitbox of the Minigunner did not change with the jetpack. It could still be stunned by rocks from Tanks or the shockwave from the Gravekeeper.
  • The M134 Vulcan originally used by most Minigunner skins was first popularized by R2D's Minigun.
  • The Minigunner along with its golden counterpart, the Golden Minigunner, currently have the most skins out of any tower in the game.
  • The Minigunner used to appear alongside the Pyromancer, Scout, Commander and Sniper on the "Triumph" screen before the Community Maps Update.
  • The survival matchmaking statue in the lobby is based on the sixth version of the Default skin's base level.
    • The statue actually uses a different model than the Default Minigunner. Most notably, it wears a different vest and knee-pads.
  • The Minigunner enemy from Pizza Party is based on the Minigunner tower.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 14 June 2019 - BETA v1.0.0
    • Minigunner added.
  • 2 August 2019 - BETA v1.7.0
    • Statistical changes:
      • Level 4
        • Range decreased from +3 to +1.
      • Level 5
        • Cost increased from Cash$8,000 to Cash$8,500.
        • Range decreased from +4 to +1.
  • 13 October 2019 - Release v1.0.0
    • Statistical changes:
      • Base
        • Range increased from 12 to 16.
    • New skins: Green, Blue, Black Ops, Golden
    • Bug: Muzzle flash is bugged.
  • 18 October 2019 - Release v1.1.0
  • 9 November 2019 - Release v1.2.0
  • 8 December 2019 - Release v1.4.1
    • New skin: Platinum, Wraith
    • Golden skin Damage Buff increased from 25% to 35%.
  • 24 December 2019 - Release v1.5.0
    • New skin: Xmas
  • 1 January 2020 - Release v1.5.1
    • New skin: Party
  • 12 January 2020 - Release v1.6.0
  • 11 February 2020 - Release v1.7.0
    • New skin: Twitter
  • 4 March 2020 - Release v1.8.0
    • Bugfix: Muzzle flash bug fixed.
  • 18 March 2020 - Release v1.8.1
    • New skin: Toy
  • 6 April 2020 - Release v1.9.0
    • New skin: Bunny
  • 29 April 2020 - Release v1.10.0
    • New skin: Hazmat
  • 29 October 2020 - Overhaul v1.0.0
    • Minigunner now needs to rev up to start firing.
    • Unlock cost increased from Coin 2,500 to Coin 5,000.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Basic Crate and Premium Crate skins.
    • Level 5 requirement added.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.2 to 0.18.
      • Level 1
        • Cost increased from Cash$250 to Cash$350.
        • Range decreased from +3 to +2.
      • Level 2
        • Cost increased from Cash$525 to Cash$650.
        • Damage decreased from +1 to +0.
      • Level 3
        • Cost decreased from Cash$2,000 to Cash$1,500.
        • Damage increased from +0 to +1.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Renamed from Bandolier to Well Geared.
      • Level 4
        • Cost decreased from Cash$5,500 to Cash$4,600.
        • Range decreased from +1 to +0.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Renamed from DUAL MINIGUNS to Dual Vulcans.
      • Level 5
        • Cost increased from Cash$8,500 to Cash$9,000.
        • Range increased from +1 to +2.
        • Renamed from High Tech Super Soldier to Futuristic Armory.
    • Removed skins: Platinum
  • 31 October 2020 - Overhaul v1.1.0
    • New skin: Ghost
  • 8 May 2021 - Overhaul v1.3.0
    • Statistical changes:
      • Base
        • Firerate decreased from 0.18 to 0.17.
      • Level 1
        • Cost increased from Cash$350 to Cash$500.
        • Firerate changed from 0.18 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 3
        • Cost increased from Cash$1,500 to Cash$5,500.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Name changed from Well Geared to Geared Up.
      • Level 4
        • Cost increased from Cash$4,600 to Cash$9,000.
        • Damage increased from +0 to +2.
        • Range increased from +0 to +2.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.08.
        • Name changed from Dual Vulcans to Futuristic Armory.
      • Level 5 removed
        • Statistics:
          • Name: Futuristic Armory
          • Cost: Cash$9,000
          • +2 Damage
          • +2 Range
  • 26 May 2021 - Overhaul v1.3.1a
    • New skin: Community
  • 4 December 2021 - v1.0.0
    • New skin: Crusader
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.17 to 0.167.
      • Level 1
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 3
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
  • 17 April 2022 - v1.2.0
    • New skin: Ducky
  • 13 May 2022 - v1.2.2
    • Golden skin buffs removed.
  • 5 August 2022 - v1.3.1
    • New skin: Beach
  • 2 September 2022 - v1.3.2
    • New skin: Plushie
  • 21 December 2022 - v1.6.0
    • Level requirement removed.
    • Skin rarity added to all skins.
    • Hazmat skin rarity changed from Rare to Common.
    • Bug: Minigunner's viewport uses its attack animation instead of the idle animation in places like the inventory or tower hotbar.
    • New skin: Holiday
  • 5 May 2023 - v1.7.2
    • Ducky skin rarity changed from Event to Rare.
  • 28 October 2023 - v1.9.0
    • Statistical changes:
      • Base
        • Cost increased from Cash$2,000 to Cash$2,500.
        • Damage increased from 1 to 2.
        • Range decreased from 16 to 14.
        • Firerate increased from 0.167 to 0.175.
        • Rev-up time increased from 1.4 to 2.
      • Level 1
        • Cost decreased from Cash$500 to Cash$400.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range decreased from +2 to +1.
        • Rev-up time changed from 1.4 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 2
        • Cost increased from Cash$650 to Cash$2,000.
        • Damage increased from +0 to +1.
        • Name changed from Heat Vision Goggles to Specialized Tech.
      • Level 3
        • Cost decreased from Cash$5,500 to Cash$5,000.
        • Damage increased from +1 to +2.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Lead detection added.
      • Level 4
        • Cost increased from Cash$9,000 to Cash$10,000.
        • Damage increased from +2 to +5.
    • New skin: Space Elite
  • 21 December 2023 - v1.11.0
    • Unlock cost increased from Coin 5,000 to Coin 8,000.
    • New skins: Phantom, Warlord
  • 28 January 2024 - v1.12.0
    • New skin: Sweaking
  • 29 March 2024 - v1.17.0
    • New skin: Trucker
  • 1 April 2024 - v1.17.2
    • New skin: Chad
    • Bug: Chad skin cannot be equipped in the intermission lobby.
    • Bug: Chad skin breaks the tower icon and stats in the tower hotbar.
  • 1 April 2024 - v1.17.2
    • Bugfix: Chad skin can now be equipped in the intermission lobby.
    • Bugfix: Chad skin no longer breaks the tower icon and stats in the tower hotbar.
  • 21 June 2024 - v1.25.0
  • 19 July 2024 - v1.26.0
    • New skin: Golden Plushie
  • 2 August 2024 - v1.27.0
    • New skin: Fallen
    • Bugfix: Damage is now boosted by Damage Buffs.
  • 9 August 2024 - v1.27.5
    • Fallen skin rarity changed from Exclusive to Rare.
  • 21 August 2024 - v1.28.0
    • Statistical changes:
      • Base
        • Cost decreased from Cash$2,500 to Cash$2,000.
        • Firerate decreased from 0.175 to 0.167.
        • Range decreased from 14 to 13.
        • Rev-up time decreased from 1.6 to 1.5.
      • Level 1
        • Cost increased from Cash$400 to Cash$950.
        • Damage increased from +0 to +1.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.167.
        • Range decreased from +1 to +0.
        • Rev-up time changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 2
        • Cost increased from Cash$2,000 to Cash$2,250.
        • Damage increased from +1 to +2.
      • Level 3
        • Cost increased from Cash$5,000 to Cash$7,000.
        • Damage increased from +2 to +5.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Rev-up time changed from 1.4 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Lead detection removed.
      • Level 4
        • Cost increased from Cash$10,000 to Cash$15,000.
        • Damage increased from +5 to +7.
        • Firerate changed from 0.125 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range decreased from +2 to +1.
  • 23 October 2024 - v1.37.0
    • New skin: Road Rage
  • 16 December 2024 - v1.46.0
    • New skin: Nutcracker
  • 12 March 2025 - v1.57.0
    • Statistical changes:
      • Base
        • Cost decreased from Cash$2,000 to Cash$1,850.
        • Firerate increased from 0.167 to 0.175.
        • Rev-up time decreased from 1.5 to 1.4.
        • Range increased from 13 to 15.
      • Level 1
        • Cost decreased from Cash$950 to Cash$400.
        • Damage decreased from +1 to +0.
        • Firerate changed from 0.148 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Rev-up time changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 2
        • Cost decreased from Cash$2,250 to Cash$1,500.
        • Damage decreased from +2 to +1.
        • Range increased from +1 to +3.
      • Level 3
        • Damage decreased from +5 to +4.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Rev-up time changed from 1.25 > 0.75 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Cost increased from Cash$15,000 to Cash$17,500.
        • Damage increased from +7 to +10.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.125.
        • Range increased from +1 to +2.
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 16 April 2025 - v1.61.0
    • New skin: Gardener
  • 23 July 2025 - v1.71.0
    • Placement limit of 12 added in PVP mode.
    • Statistical changes (PVP):
      • Base
        • Cost increased from Cash$1,850 to Cash$2,550.
        • Damage increased from 2 to 3.
        • Firerate increased from 0.175 to 0.2.
        • Range increased from 15 to 16.
      • Level 1
        • Cost increased from Cash$400 to Cash$850.
        • Damage increased from +0 to +1.
        • Without Firerate Bug, firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found., however because of the bug the decrease to 0.17 does not result in an actual firerate change unless the tower has Firerate Buffs.
        • Range increased from +0 to +1.
      • Level 2
        • Cost increased from Cash$1,500 to Cash$1,550.
        • Damage increased from +1 to +2.
        • Range decreased from +3 to +1.5.
      • Level 3
        • Cost increased from Cash$7,000 to Cash$8,500.
        • Damage increased from +4 to +9.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Cost increased from Cash$17,500 to Cash$18,750.
        • Damage decreased from +10 to +5.
        • Firerate changed from 0.125 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range decreased from +2 to +1.
  • 18 October 2025 - v1.77.0
    • New skin: Cursed
  • 28 January 2026 - v1.84.0
    • Description changed.
    • Statistical changes (Regular):
      • Level 4
        • Cost decreased from Cash$17,500 to Cash$15,500.
        • Damage decreased from +10 to +8.
  • 11 February 2026 - v1.85.0
    • Statistical changes (Regular):
      • Level 4
        • Firerate changed from 0.125 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
    • New skin: Chocolatier
  • 16 February 2026 - v1.85.3
    • New skin: Ox
  • 3 April 2026 - v1.88.0
    • New skin: Easter
  • 5 June 2026 - v2.0.0
    • Now can gain experience which is used to unlock the Juggernaut. Has 20 levels, a base exp of 50 and a growth rate of 1.09.
    • Firerate decreased due to the Firerate Bug being fixed.
    • Statistical changes (Regular):
      • Base
        • Firerate decreased from 0.175 to 0.16.
        • Range increased from 15 to 16.
      • Level 1
        • Cost decreased from Cash$400 to Cash$350.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Hidden detection added, moved from Level 2.
      • Level 2
        • Range decreased from +3 to +2.
      • Level 3
        • Cost decreased from Cash$7,000 to Cash$5,500.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.12.
      • Level 4
        • Cost increased from Cash$15,500 to Cash$17,000.
        • Damage decreased from +8 to +7.
        • Range increased from +2 to +3.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
    • Statistical changes (PVP):
      • Base
        • Firerate decreased from 0.2 to 0.18.
      • Level 1
        • Damage decreased from +1 to +0.
        • Firerate changed from 0.2 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 3
        • Damage decreased from +9 to +8.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Damage decreased from +9 to +7.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
  • 19 June 2026 - v2.1.0
    • Statistical changes (Regular):
      • Base
        • Firerate decreased from 0.16 to 0.15.
      • Level 1
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 3
        • Cost increased from Cash$5,500 to Cash$6,500.
        • Firerate changed from 0.12 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Cost increased from Cash$17,000 to Cash$21,500.
        • Damage increased from +7 to +9.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.1.
  • 2 August 2026 - v2.4.2a
    • Level skip cost decreased from Robux 599 to Robux 479.

Notes

[edit]
  1. 1.0 1.1 DPS does not consider rev-up time.
  2. 2.0 2.1 Expired
  3. Code obtained by purchasing a Minigunner Plush.
  4. Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.
  5. Code obtained by purchasing a Golden Minigunner Plush.


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