Cowboy: Difference between revisions
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{{Tabs|Regular = Cowboy|Perk = Golden Cowboy}} |
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{{SameName|Cowboy|[[Cowboy|Tower]] • [[Cowboy (Modifier)|Modifier]]}} |
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{{TowerInfobox |
{{TowerInfobox |
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|title = Cowboy |
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| |
|image-static = WDDefaultCowboyIcon.png |
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|image-dynamic = CowboyDynamic.png |
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|unlockcost = Triumph [[Badlands]] or [[End of the Line]] |
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|unlockcost = Triumph [[Badlands II]] & {{Coins|4,000}} or {{Robux|340}} |
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|basecost = $650 |
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|role = Offense |
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|basesellingprice = $162 |
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|type = Offensive & Economy |
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|placement = Ground |
|placement = Ground |
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|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]12 (Regular)<br/>[[File:PlacementLimit.png|20px|Placement Limit]]10 ([[PVP]]) |
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|basedamage = 4 |
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|basecost = {{Money|550}} |
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|basesellingprice = {{Money|183}} |
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|basedamage = [[File:Damage Icon.png|20px|Damage]]3 |
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|damagetype = Single |
|damagetype = Single |
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|basefirerate = |
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1 |
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|baserange = |
|baserange = [[File:Range Icon.png|20px|Range]]13 |
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|baseincome = {{Money|30}} |
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|hidden_detection = {{Attr|Hidden|Level 3+}} |
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|lead_detection = N/A |
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|flying_detection = N/A |
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|immune = Partial Debuff<ref name="pd">Due to bugs, it cannot have [[Scared Debuff]]s applied from [[Wox the Fox]], [[Nuclear Monster]] and [[Gunslinger]], [[Fatigue Debuff]]s from the [[Soul Stealer (Legacy)|Soul Stealer]] and legacy [[Fallen Soul (Legacy)|Fallen Soul]], and it cannot have a [[Soul]] spawn from it by the [[Soul Stealer (Legacy)|Soul Stealer]].</ref> ({{Color|DuckyRevenge|Spring Time}} & {{Color|Other|Mecha Bunny}} only)<br/>Partial Stun<ref name="stun">Due to bugs, it cannot be stunned by legacy enemy abilities fired like a minigun or ones that are lasers. This includes the legacy [[Templar]], legacy [[P3NGU (D00M's Revenge)|P3NGU]], [[Warden (Legacy Enemy)|Warden]], [[Minigunner (Pizza Party)|Minigunner]], [[Gunslinger]]'s ''Crossbones Crossfire'' and [[Nuclear Monster]]'s ''Nuclear Beam''.</ref> ({{Color|DuckyRevenge|Spring Time}} & {{Color|Other|Mecha Bunny}} only) |
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|footprint = 1.25 |
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|pvp_basecost = {{Money|550}} |
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|pvp_basesellingprice = {{Money|183}} |
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|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]4 |
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|pvp_damagetype = Single |
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|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1 |
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|pvp_baserange = [[File:Range Icon.png|20px|Range]]14 |
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|pvp_baseincome = {{Money|50}} |
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|pvp_hidden_detection = {{Attr|Hidden|Level 3+}} |
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|pvp_lead_detection = N/A |
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|pvp_flying_detection = N/A |
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|pvp_immune = Partial Debuff<ref name="pd"/> ({{Color|DuckyRevenge|Spring Time}} & {{Color|Other|Mecha Bunny}} only)<br/>Partial Stun<ref name="stun"/> ({{Color|DuckyRevenge|Spring Time}} & {{Color|Other|Mecha Bunny}} only) |
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|pvp_footprint = 1.5 |
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|tooltip-1 = A gunslinger with solid range and moderately low damage. Helps by giving the player extra cash every time it needs to reload. |
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|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies. |
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}} |
}} |
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{{QuoteContainer|<tabber> |
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|-|Current = |
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{{QuoteBox|There ain't enough room for the two of us pardner... Gain cash on reload.|Inventory Description}} |
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{{QuoteBox|[[File:BadlandsIIIcon.png|20px|Badlands II]] Beat "Badlands II" to buy this tower.|Shop Description}} |
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|-|Version 4 = |
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{{QuoteBox|There ain't enough room for the two of us pardner... Gain cash every 6th shot.|Former Inventory Description}} |
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{{QuoteBox|[[File:BadlandsIIIcon.png|20px|Badlands II]] Beat "Badlands II" to buy this tower.|Former Shop Description}} |
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|-|Version 3 = |
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{{QuoteBox|There ain't enough room for the two of us pardner... Gain cash every 5th shot.|Former Inventory Description}} |
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{{QuoteBox|[[File:BadlandsIIIcon.png|20px|Badlands II]] Beat "Badlands II" to buy this tower.|Former Shop Description}} |
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|-|Version 2 = |
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{{QuoteBox|There ain't enough room for the two of us pardner... Gain cash every 8th shot.|Former Inventory Description}} |
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|-|Version 1 = |
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{{QuoteBox|Won from beating a Badlands.|Former Inventory Description}} |
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</tabber>}} |
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__TOC__ |
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==Description== |
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The '''Cowboy''' is an advanced ground [[Towers|tower]] which generates income every few shots. It can be purchased from the store for {{Coins|4,000}} only after triumphing [[Badlands II]]. Due to a bug, the tower does not need to be purchased, instead appearing in the [[Gift Box]]. Alternatively, its [[Gamepasses|gamepass]] can be purchased for {{Robux|340}}. |
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While initially having a fast firerate, it deals only moderate damage, and has middling range compared to towers such as the [[Accelerator]]. On later levels, the '''Cowboy''' gains much higher damage, bigger range and a faster firerate. The '''Cowboy''' can also generate cash every sixth shot at Level 0 and Level 5. The number of shots needed for the '''Cowboy''' to generate cash can be seen above its tower icon in the upgrade box or when you hover your cursor over it. After firing the sixth shot, it will spin its gun for a few seconds. The ''Spin Time'' is decreased at higher levels. This ability is extremely useful as a secondary source of economy and can even replace the [[Farm]] in certain conditions. |
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== Description == |
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The '''Cowboy''' is a map unlocked tower that cannot be bought in the store. It can be gotten by triumphing [[Badlands]] or [[End of the Line]]. It must be played on Hard or Insane mode and cannot be gotten in Easy or Normal mode (Normal not confirmed). |
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The '''Cowboy''' is considered an all-round tower. Its DPS makes it decent to defend early and mid-game, while its ability to generate cash can make it useful for the entire match. |
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It wears a cowboy hat and has clothing similar to that of a western style person. It also wields a Ruger Redhawk 44 Magnum. |
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The '''Cowboy''' has a placement limit of twelve per player. This is decreased to ten in [[PVP]] mode. |
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While its firerate can initially be considered slow, it deals high damage. The range is, however, comparable smaller than other towers, such as the [[Minigunner]]. At maximum level, the '''Cowboy''' deals high damage for a somewhat fast firerate. The ''Gold Rush'' ability is also unlocked which means it can deal 65% more damage and have a chance to drop money bags for you, and only you, to collect. This means that, briefly, the '''Cowboy''' can surpass the [[Minigunner]]'s DPS. |
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==Upgrades== |
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This tower is mostly considered a early game to mid-game tower. |
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{{PVPTabber |
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|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1 > 0.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+2 Range [[File:Range Icon.png|20px|Range]] |
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== Upgrades == |
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{{Upgrade-Z|Upgrade Title = Level 1 - Gloves - $350|Image = [[File:Cowboy1.png|100px]]|Information = |
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+3 range |
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2 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]] |
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+Hidden detection |
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Sell Price changes to |
Sell Price changes to {{Money|250}}}} |
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{{Upgrade |
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|600}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
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+2 damage |
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{{Money|30}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]] |
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1.65 > 1.2 firerate |
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Sell Price changes to |
Sell Price changes to {{Money|450}}}} |
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{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Deadly Precision|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]] |
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+2 range |
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+5 Damage [[File:Damage Icon.png|20px|Damage]] |
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+4 damage |
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0.9 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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1.2 > 1 firerate |
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1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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Sell Price changes to $717}} |
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{{Upgrade|Upgrade Title = Level 4 - Dual Wield - $4,250|Image = [[File:Cowboy4.png|100px]]|Information = |
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+8 damage |
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1 > 0.65 firerate |
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Sell Price changes to {{Money|916}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 0.6 > 0.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+2.5 Range [[File:Range Icon.png|20px|Range]] |
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Sell Price changes to $1,779}} |
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{{Upgrade|Upgrade Title = Level 5 - Gold Cannon - $7,500|Image = [[File:Cowboy5.png|100px]]|Information = |
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+Gold Rush ability |
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{{Money|50}} > {{Money|125}} Income [[File:Cash Icon.png|20px|Income]] |
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-9 damage |
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6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]] |
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0.65 > 0.15 firerate |
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Sell Price changes to |
Sell Price changes to {{Money|1,916}}}} |
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{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,777}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]] |
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{{Money|125}} > {{Money|185}} Income [[File:Cash Icon.png|20px|Income]] |
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==Ability== |
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{{Ability|Level Unlock = Level 5|Cooldown Time= 65s Cooldown|Ability Title = Gold Rush|Image = [[File:Gold_Rush.png|100px]]|Information = |
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Boosts damage by 65% and gives a 4% to drop a money bag worth $100-350. The bag can only be collected by the person who activated the ability. Lasts 10 seconds. |
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Sell Price changes to {{Money|4,509}}}} |
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|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
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1 > 0.8 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]] |
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Sell Price changes to {{Money|250}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|500}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
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+1.5 Range [[File:Range Icon.png|20px|Range]] |
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{{Money|50}} > {{Money|60}} Income [[File:Cash Icon.png|20px|Income]] |
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Sell Price changes to {{Money|416}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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+4 Damage [[File:Damage Icon.png|20px|Damage]] |
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0.8 > 0.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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{{Money|60}} > {{Money|75}} Income [[File:Cash Icon.png|20px|Income]] |
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1 > 0.75 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]] |
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Sell Price changes to {{Money|1,083}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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0.5 > 0.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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{{Money|75}} > {{Money|175}} Income [[File:Cash Icon.png|20px|Income]] |
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6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]] |
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Sell Price changes to {{Money|2,250}}}} |
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{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,000}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] |
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{{Money|175}} > {{Money|300}} Income [[File:Cash Icon.png|20px|Income]] |
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Sell Price changes to {{Money|4,583}}}} |
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}} |
}} |
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== |
==Statistics== |
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''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
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'''NOTE: The ''Gold Rush'' ability is not factored in at Level 5.''' |
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{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center" |
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{{neow|<nowiki> |
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<var> |
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$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--))) |
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$CE$ = Total Cost / DPS |
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$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--))) |
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$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage) |
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$TP$ = $FNC-TOTAL-COST$ |
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$COST$ = 550; 200; 600; 2000; 3000; 7777 |
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$PVP-COST$ = 550; 200; 500; 2000; 3500; 7000 |
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$FSE-DETECTION$ = 3; ; |
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$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Deadly Precision; Double Tap; Outlawed |
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$FSE-PVP-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed |
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$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990 |
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$FSE-META$ = Advanced; File:WDDefaultCowboyIcon.png |
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$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref> |
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$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref> |
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$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
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<div class="mobile-tabber"><tabber> |
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|-|Regular = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$ |
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|- |
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| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 2 || 6 || {{Money|30}} || 13 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
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! scope="col" style="padding: 5px;" align="center" |Level |
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! scope="col" style="padding: 5px;" align="center" |Total Price |
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! scope="col" style="padding: 5px;" align="center" |Total Damage |
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! scope="col" style="padding: 5px;" align="center" |Firerate |
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! scope="col" style="padding: 5px;" align="center" |Total Range |
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! scope="col" style="padding: 5px;" align="center" |DPS |
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|- |
|- |
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| 1 || $R$ || $R$ || 3 || 0.9 || 1.25 || 6 || {{Money|30}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
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| style="padding: 5px;" align="center" |0 |
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| style="padding: 5px;" align="center" |650 |
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| style="padding: 5px;" align="center" |4 |
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| style="padding: 5px;" align="center" |1.65 |
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| style="padding: 5px;" align="center" |9 |
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| style="padding: 5px;" align="center" |2.42 |
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|- |
|- |
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| 2 || $R$ || $R$ || 5 || 0.9 || 1.25 || 6 || {{Money|50}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
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| style="padding: 5px;" align="center" |1 |
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| style="padding: 5px;" align="center" |$1,000 |
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| style="padding: 5px;" align="center" |4 |
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| style="padding: 5px;" align="center" |1.65 |
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| style="padding: 5px;" align="center" |12 |
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| style="padding: 5px;" align="center" |2.42 |
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|- |
|- |
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| 3 || $R$ || $R$ || 10 || 0.6 || 1 || 6 || {{Money|50}} || 17.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
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| style="padding: 5px;" align="center" |2 |
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| style="padding: 5px;" align="center" |$1,525 |
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| style="padding: 5px;" align="center" |6 |
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| style="padding: 5px;" align="center" |1.2 |
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| style="padding: 5px;" align="center" |12 |
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| style="padding: 5px;" align="center" |5 |
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|- |
|- |
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| 4 || $R$ || $R$ || 10 || 0.35 || 1 || 12 || {{Money|125}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
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| style="padding: 5px;" align="center" |3 |
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| style="padding: 5px;" align="center" |$2,875 |
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| style="padding: 5px;" align="center" |10 |
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| style="padding: 5px;" align="center" |1 |
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| style="padding: 5px;" align="center" |15 |
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| style="padding: 5px;" align="center" |10 |
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|- |
|- |
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| 5 || $R$ || $R$ || 24 || 0.35 || 1 || 12 || {{Money|185}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
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| style="padding: 5px;" align="center" |4 |
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|} |
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| style="padding: 5px;" align="center" |$7,125 |
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</div> |
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| style="padding: 5px;" align="center" |18 |
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|-|PVP = |
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| style="padding: 5px;" align="center" |0.65 |
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<div class="overflow-box"> |
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| style="padding: 5px;" align="center" |15 |
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{| class="wikitable stats-table" |
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| style="padding: 5px;" align="center" |27.7 |
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! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$ |
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|- |
|- |
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| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
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| style="padding: 5px;" align="center" |5 |
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|- |
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| style="padding: 5px;" align="center" |$14,625 |
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| 1 || $R$ || $R$ || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
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| style="padding: 5px;" align="center" |9 |
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|- |
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| style="padding: 5px;" align="center" |0.15 |
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| 2 || $R$ || $R$ || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
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| style="padding: 5px;" align="center" |15 |
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|- |
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| style="padding: 5px;" align="center" |60 |
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| 3 || $R$ || $R$ || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
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|- |
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| 4 || $R$ || $R$ || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
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|- |
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| 5 || $R$ || $R$ || 16 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
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|} |
|} |
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</div> |
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</tabber></div> |
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</nowiki>}} |
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== |
==Skins== |
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''To see all the upgrades of a skin, see the [[/Gallery#Skin Upgrades|gallery]] page.'' |
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* You may have to wait a while before placing the '''Cowboy''' down due to the fact it costs $650 to place down. |
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{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto" |
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** You will have to rely on your teammates during this time. |
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! |
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*The ''Gold Rush'', while helping gain more money, is rather redundant by the time it is gotten as you are likely to earn more money from damaging zombies than the ability. |
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|[[File:WDPumpkinCowboyIcon.png|175px]] |
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**It should only be used for its own personal damage buff. |
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|[[File:WDRedemptionCowboyIcon.png|175px]] |
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|[[File:WDBanditCowboyIcon.png|175px]] |
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|[[File:WDGoldenCowboyIcon.png|175px]] |
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|- |
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!Skin |
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|{{Color|Halloween2019|Pumpkin}} |
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|{{Color|Premium|Redemption}} |
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|{{Color|Premium|Bandit}} |
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|{{Color|Golden}} |
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|- |
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!Rarity |
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|{{Color|Event}} |
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|{{Color|Rare}} |
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|{{Color|Rare}} |
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|{{Color|Golden}} |
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|- |
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!Daily Store Cost |
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|{{Coins|5,000}} |
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|{{Robux|120}} |
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|{{Robux|120}} |
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|{{Coins|70,000}} |
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|- |
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!Obtained From |
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|[[Halloween Crate]],<br/>[[Pumpkin Crate]],<br/>[[Halloween 2019 Crate]] |
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|[[Premium Crate]] |
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|[[Premium Crate]] |
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|[[Golden Crate]] |
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|- |
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! |
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|[[File:NewKasodusCowboyIcon.png|175px]] |
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|[[File:WDValentinesCowboyIcon.png|175px]] |
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|[[File:CopCowboyIcon.png|175px]] |
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|[[File:NoirCowboyIcon.png|175px]] |
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|- |
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!Skin |
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|{{Color|Premium|Kasodus}} |
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|{{Color|Lovely|Valentines}} |
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|{{Color|Premium|Cop}} |
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|{{Color|Deluxe|Noir}} |
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|- |
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!Rarity |
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|{{Color|Uncommon}} |
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|{{Color|Rare}} |
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|{{Color|Common}} |
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|{{Color|Uncommon}} |
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|- |
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!Daily Store Cost |
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|{{Robux|105}} |
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|{{Coins|5,500}} |
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|{{Robux|85}} |
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|{{Robux|360}} |
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|- |
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!Obtained From |
|||
|[[Premium Crate]],<br/>[[Codes|Code]]:<br/>DOUBLEBLOXIES<ref>Expired</ref> |
|||
|[[Valentines 2026 Crate]],<br/>[[Lovestruck Crate]],<br/>[[Lovely Crate]],<br/>[[Season of Love#Season Pass|Season of Love Season]] |
|||
|[[Premium Crate]] |
|||
|[[Deluxe Crate]] |
|||
|- |
|||
! |
|||
|[[File:CyberpunkCowboy.png|175px]] |
|||
|[[File:RetiredCowboyIcon.png|175px]] |
|||
|[[File:BadlandsCowboyIcon.png|175px]] |
|||
|[[File:AgentCowboyIcon.png|175px]] |
|||
|- |
|||
!Skin |
|||
|{{Color|Deluxe|Cyberpunk}} |
|||
|{{Color|Deluxe|Retired}} |
|||
|{{Color|Other|Badlands}} |
|||
|{{Color|Premium|Agent}} |
|||
|- |
|||
!Rarity |
|||
|{{Color|Legendary}} |
|||
|{{Color|Legendary}} |
|||
|{{Color|Exclusive}} |
|||
|{{Color|Rare}} |
|||
|- |
|||
!Daily Store Cost |
|||
|{{Robux|560}} |
|||
|{{Robux|560}} |
|||
|N/A |
|||
|{{Robux|120}} |
|||
|- |
|||
!Obtained From |
|||
|[[Deluxe Crate]] |
|||
|[[Deluxe Crate]] |
|||
|[[Badges|Quickdraw! Badge]]<ref>Triumph [[Badlands II]] in under 16 minutes.</ref> |
|||
|[[Premium Crate]],<br>[[Philips x TDS Season#Season Pass|Philips x TDS Season]] |
|||
|- |
|||
! |
|||
|[[File:HolidayCowboyIcon.png|175px]] |
|||
|[[File:DuckyCowboyIcon.png|175px]] |
|||
|[[File:BountyHunterCowboyIcon.png|175px]] |
|||
|[[File:MasqCowboyIcon.png|175px]] |
|||
|- |
|||
!Skin |
|||
|{{Color|Jolly|Holiday}} |
|||
|{{Color|Ducky|Ducky}} |
|||
|{{Color|Deluxe|Bounty Hunter}} |
|||
|{{Color|Lunar|Masquerade}} |
|||
|- |
|||
!Rarity |
|||
|{{Color|Event}} |
|||
|{{Color|Rare}} |
|||
|{{Color|Legendary}} |
|||
|{{Color|Event}} |
|||
|- |
|||
!Daily Store Cost |
|||
|{{Coins|5,000}} |
|||
|{{Coins|4,000}} |
|||
|{{Robux|560}} |
|||
|N/A |
|||
|- |
|||
!Obtained From |
|||
|[[Jolly Crate]],<br>[[Violent Night Event#Violent Night Season Pass|Violent Night Season]] |
|||
|[[Ducky Crate]] |
|||
|[[Deluxe Crate]] |
|||
|[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]] |
|||
|- |
|||
! |
|||
|[[File:FallenCowboyIconIG.png|175px]] |
|||
|[[File:PlushieCowboyIconIG.png|175px]] |
|||
|[[File:MegalodonCowboy.png|175px]] |
|||
|[[File:DarkFrostCowboyIconIG.png|175px]] |
|||
|- |
|||
!Skin |
|||
|{{Color|FallenMission|Fallen}} |
|||
|{{Color|Other|Plushie}} |
|||
|{{Color|ContentCreator|MegaBit}} |
|||
|{{Color|OperationICE|Dark Frost}} |
|||
|- |
|||
!Rarity |
|||
|{{Color|Rare}} |
|||
|{{Color|Exclusive}} |
|||
|{{Color|Rare}} |
|||
|{{Color|Rare}} |
|||
|- |
|||
!Daily Store Cost |
|||
|N/A |
|||
|N/A |
|||
|{{Coins|3,000}} |
|||
|N/A |
|||
|- |
|||
!Obtained From |
|||
|''Condemned Vigilante'' [[Mission Quests|Mission Quest]] |
|||
|[[Tower Defense Simulator Toys|Merch Shop]]<ref>Code obtained by purchasing a [[Cowboy Plush]].</ref> |
|||
|[[Daily Store]] |
|||
|[[Operation I.C.E Event#Operation I.C.E Battle Pass|Operation I.C.E Premium Battle Pass]] |
|||
|- |
|||
! |
|||
|[[File:SpringTimeCowboyIconIG.png|175px]] |
|||
|[[File:MechaBunnyCowboyIconIG.png|175px]] |
|||
|[[File:VampireHunterCowboyIconIG.png|175px]] |
|||
|[[File:ShamrockCowboyIconIG.png|175px]] |
|||
|- |
|||
!Skin |
|||
|{{Color|DuckyRevenge|Spring Time}} |
|||
|{{Color|Other|Mecha Bunny}} |
|||
|{{Color|Null|Vampire Hunter}} |
|||
|{{Color|Shamrock|Shamrock}} |
|||
|- |
|||
!Rarity |
|||
|{{Color|Legendary}} |
|||
|{{Color|Legendary}} |
|||
|{{Color|Rare}} |
|||
|{{Color|Common}} |
|||
|- |
|||
!Daily Store Cost |
|||
|N/A |
|||
|N/A |
|||
|N/A |
|||
|N/A |
|||
|- |
|||
!Obtained From |
|||
|[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Premium Battle Pass]] |
|||
|[[Tower Defense Simulator Toys|Merch Shop]]<ref>Code obtained by purchasing a [[Mecha Bunny + Nerd Ducky Mini Plush]].</ref> |
|||
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Event Premium Battle Pass]] |
|||
|[[Shamrock Crate]] |
|||
|- |
|||
! |
|||
|[[File:PatrioticCowboyIconIG.png|175px]] |
|||
|- |
|||
!Skin |
|||
|{{Color|Patriotic}} |
|||
|- |
|||
!Rarity |
|||
|{{Color|Legendary}} |
|||
|- |
|||
!Daily Store Cost |
|||
|{{Coins|10,000}} |
|||
|- |
|||
!Obtained From |
|||
|[[Patriotic Crate]] |
|||
|} |
|||
== |
==Strategy== |
||
* |
*While the '''Cowboy''' is decent early on during the game, it should be replaced with higher DPS towers later on, like the [[Accelerator]]. |
||
**It can be kept for its extra cash generation. It can also serve as extra DPS to complement your main DPS tower, depending on your loadout. |
|||
*Early on during the game, you may want to place down multiple Level 0 '''Cowboys''' because of their cheap price, decent DPS and effective cash generation, then slowly upgrade them one by one. |
|||
**However, do note that you may let some high health or [[Hidden (Attribute)|Hidden]] enemies get past, like the [[Fallen Squire]] or [[Fallen Soul]]. Therefore, it may be worth upgrading some '''Cowboys''' to Level 3 for its greater DPS and hidden detection. |
|||
*The '''Cowboy''' can generate a set amount of money every sixth shot, starting at Level 0. |
|||
**However, this does not give as much cash compared to the [[Farm]] early on. If you intend to replace [[Farm]] with the '''Cowboy''', be aware of this. |
|||
**If you want to use this tower for cash generation early on, multiple Level 2 '''Cowboys''' can be quite effective. |
|||
***Later on, Level 4 or 5 '''Cowboys''' can be used for additional cash, due to their way lower firerate, higher income and lower spin time. |
|||
***The amount of cash earned can be increased even further with [[Commander]]'s [[Firerate Buff]]. |
|||
***The [[DJ Booth]] can reduce the '''Cowboy's''' upgrade costs, increase its range, and improve its damage, further contributing to its cash generation capabilites. |
|||
****Though, it is best to keep the [[DJ Booth]] set to the purple or green track as the red track increases its damage by 20%, lowering the amount of times it can shoot. However, for shorter or more difficult gamemodes like [[Polluted Wasteland II]], this tactic is usually not needed |
|||
*Enemies summoned by other enemies or sent by players do not count for cash shot. |
|||
**However, any enemy that the game does not consider a summoned enemy can still be generated cash from. This includes actually summoned enemies game does not consider summoned, like the [[Slime]] from the [[Slime (Attribute)|Slime]], or enemies converted in a way that makes them look like a summoned enemy, such as [[Corpse (Attribute)|Corpses]]. |
|||
**Additionally, you can increase the money earned by the '''Cowboy''' by placing it near the start of the path, ensuring that no other towers can damage enemies before the '''Cowboy'''. |
|||
***While the '''Cowboy''' cannot damage lead enemies, like the [[Lead]], shots towards these enemies will contribute to the '''Cowboy's''' cash shot. |
|||
==Trivia== |
|||
*The '''Cowboy''' could have been unlocked from the [[Badlands]] map. However, this map was removed in the [[v1.4.0|Wanted Dead Update]] and replaced with [[Badlands II]]. |
|||
**The '''Cowboy''' could have also been unlocked by triumphing [[End of the Line]]. However, this map was removed in the [[Release v1.0|MEGA Update]]. |
|||
*The '''Cowboy''' has had many ways to generate money throughout the updates. |
|||
**Between the [[Release v1.0|MEGA Update]] and [[Release v1.11|Smaller = Bigger Update]], the '''Cowboy''' was unable to generate cash. |
|||
**Before the [[Release v1.0|MEGA Update]], the '''Cowboy''' could generate cash with its ''Gold Rush'' ability at Level 5, which had a 4% chance to drop a money bag worth between {{Money|100}} and {{Money|350}} every time it damaged an enemy. |
|||
**Between the [[Release v1.11|Smaller = Bigger Update]] and [[Overhaul v1.0|Overhaul Update]], the '''Cowboy''' had a 12% chance (1% chance at Level 5) to generate between {{Money|60}} and {{Money|750}} cash, with the max amount increasing with each wave. |
|||
***This made the '''Cowboy''' generate an absurd amount of money for early and mid-game waves, making it a direct replacement to the [[Farm]] for many players at the time. |
|||
**Between the [[Overhaul v1.0|Overhaul Update]] and [[v1.4.0|Wanted Dead Update]], the '''Cowboy''' could generate at minimum of between {{Money|10}} and {{Money|60}} cash every fifth shot at Level 2, with the max amount increasing by {{Money|1}} with each wave. |
|||
**After the [[v1.4.0|Wanted Dead Update]], the '''Cowboy''' can generate a set amount of cash every sixth shot. |
|||
*Before the [[Release v1.0|MEGA Update]], the '''Cowboy''' used to have the ''Gold Rush'' ability, which had a 65-second cooldown but increased its damage by 65% and every time the '''Cowboy''' damaged an enemy, there was a 4% chance to drop a money bag worth between {{Money|100}} and {{Money|350}}. |
|||
**This ability was replaced with ''The Wildest of the West'' ability which increased its damage by 50% and had a 30-second cooldown. This was removed in the [[Overhaul v1.0|Overhaul Update]]. |
|||
**The sound effect that played when ''The Wildest of the West'' ability was activated is from ''Command & Conquer''. |
|||
*The former store description for the '''Cowboy''' erroneously stated that it generated money on every fifth shot. It actually generated money on every ''sixth'' shot, and continues to do this now, with the new store description correcting this. |
|||
*Before the [[Overhaul v1.0|Overhaul Update]], the [[Ranger|Outlaw]] and the '''Cowboy''' were the only towers that had negative changes in their upgrades. Currently, it does also have a negative upgrade change as with a few other towers, including the Ranger (formerly the Outlaw), after a lengthy period where negative upgrades did not exist. |
|||
**For the '''Cowboy''', this was the Level 5 upgrade, which decreased damage as a trade-off for a much lower firerate (thereby shooting faster). |
|||
***The chance for the '''Cowboy''' to generate cash with each shot was also decreased to compensate for the faster firerate. |
|||
**For the [[Ranger|Outlaw]], this was the Level 3 upgrade, which increased the firerate as a trade-off for much higher damage, similarly to the current Level 4 '''Ranger'''. |
|||
*Between the [[Release v1.0|MEGA Update]] and [[Overhaul v1.0|Overhaul Update]], the store stated the '''Cowboy''' to be an event tower, even though it was not. |
|||
*The Level 3 upgrade name between the [[Overhaul v1.0|Overhaul Update]] and [[v1.4.0|Wanted Dead Update]] used to be misspelled as ''Dualing Instincts'' when it should be ''Duelling Instincts''. |
|||
==Update History== |
==Update History== |
||
''For previous cosmetic variations, see the [[/Gallery|gallery]] page.'' |
|||
*(14/07/2019) |
|||
{{Scroll|text= |
|||
**'''Cowboy''' buffed. |
|||
*'''29 June 2019''' - [[BETA v1.3|BETA v1.3.0]] |
|||
**'''Cowboy''' added. |
|||
*'''1 July 2019''' - [[BETA v1.3|BETA v1.3.2]] |
|||
**'''Cowboy''' can now be earned upon triumph on [[End of the Line]]. |
|||
*'''14 July 2019''' - [[BETA v1.5|BETA v1.5.0]] |
|||
**Statistical changes: |
|||
***'''Base''' |
|||
****Damage increased from 2 to 4. |
|||
****Cost increased from {{Money|500}} to {{Money|650}}. |
|||
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]] |
|||
**Upgrade names added. |
|||
**'''Cowboy''' can no longer be earned on [[End of the Line]]. |
|||
**Statistical changes: |
|||
***'''Base''' |
|||
****Range increased from 9 to 11. |
|||
***'''Level 5''' |
|||
****Ability changed from ''Gold Rush'' to ''The Wildest of the West''. |
|||
*'''18 October 2019''' - [[Release v1.1|Release v1.1.0]] |
|||
**New skin: {{Color|Halloween2019|Pumpkin}} |
|||
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]] |
|||
**''The Wildest of the West'' [[Damage Buff]] now stacks with other [[Damage Buff]]s. |
|||
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]] |
|||
**New skins: {{Color|Premium|Redemption}}, {{Color|Premium|Bandit}}, {{Color|Golden}} |
|||
**''The Wildest of the West'' [[Damage Buff]] increased from 30% to 50%. |
|||
*'''11 February 2020''' - [[Release v1.7|Release v1.7.0]] |
|||
**Statistical changes: |
|||
***'''Level 4''' |
|||
****Firerate changed from {{Tooltip|1.05 > 0.7|-0.35}}. to {{Tooltip|1.05 > 0.6|-0.45}}. |
|||
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]] |
|||
**'''Cowboy''' now has a 12% chance (1% at Level 5) to give cash when it shoots, with the amount being a random value between {{Money|60}} to {{Money|750}}. |
|||
**New sound effects. |
|||
**New skin: {{Color|Other|Kasodus}} |
|||
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] |
|||
**'''Cowboy''' can no longer be earned on [[Badlands]] Molten mode. |
|||
**Amount of money gained decreased. |
|||
**Ability to give money is no longer percentage based; now gives money every few shots. |
|||
**{{Color|Golden}} skin -1 cash shot added. |
|||
**Firerate decreased due to the [[Firerate Bug]] being made less severe. |
|||
**Skin rarity added to [[Basic Crate]] and [[Premium Crate]] skins. |
|||
**Statistical changes: |
|||
***'''Base''' |
|||
****Damage decreased from 4 to 3. |
|||
****Firerate decreased from 1.7 to 1.53. |
|||
****Ability to gain cash removed. |
|||
***'''Level 1''' |
|||
****Cost decreased from {{Money|350}} to {{Money|250}}. |
|||
****Hidden detection removed. |
|||
****Firerate changed from 1.7 to {{Tooltip|1.53 > 1.33|-0.2}}. |
|||
****Renamed from ''Improved Handling'' to ''Quick Shot''. |
|||
***'''Level 2''' |
|||
****Cost decreased from {{Money|525}} to {{Money|300}}. |
|||
****Damage decreased from +2 to +0. |
|||
****Firerate changed from {{Tooltip|1.7 > 1.25|-0.45}} to 1.33. |
|||
****Cash shot of 5 added. |
|||
****Renamed from ''Wanted'' to ''Gold Shot''. |
|||
***'''Level 3''' |
|||
****Cost decreased from {{Money|1,350}} to {{Money|1,250}}. |
|||
****Firerate changed from {{Tooltip|1.25 > 1.05|-0.2}} to 1.33. |
|||
****Hidden detection added. |
|||
****Renamed from ''Bandito'' to ''Dualing Instincts''. |
|||
***'''Level 4''' |
|||
****Damage decreased from +8 to +0. |
|||
****Firerate changed from {{Tooltip|1.05 > 0.6|-0.45}} to {{Tooltip|1.33 > 0.68|-0.65}}. |
|||
****Renamed from ''Dual Wield'' to ''Double Tap''. |
|||
***'''Level 5''' |
|||
****Damage increased from -9 to +11. |
|||
****Firerate changed from {{Tooltip|0.6 > 0.2|-0.4}} to {{Tooltip|0.68 > 0.53|-0.15}}. |
|||
****''The Wildest of the West'' ability removed. |
|||
****Renamed from ''Gold Rush'' to ''Gunslinger of Death''. |
|||
*'''4 December 2021''' - [[v1.0.0]] |
|||
**Cash trails added. |
|||
**{{Bug}} Only players that joined after 4th of December 2021 can see cash trails. |
|||
*'''13 February 2022''' - [[v1.0.2]] |
|||
**New skin: {{Color|SeasonOfLove|Valentines}} |
|||
*'''12 March 2022''' - [[v1.1.0]] |
|||
**Firerate decreased due to the [[Firerate Bug]] being made less severe. |
|||
**Statistical changes: |
|||
***'''Base''' |
|||
****Firerate decreased from 1.53 to 1.525. |
|||
***'''Level 1''' |
|||
****Firerate changed from {{Tooltip|1.53 > 1.33|-0.2}} to {{Tooltip|1.525 > 1.325|-0.2}}. |
|||
***'''Level 4''' |
|||
****Firerate changed from {{Tooltip|1.33 > 0.68|-0.65}} to {{Tooltip|1.325 > 0.675|-0.65}}. |
|||
***'''Level 5''' |
|||
****Firerate changed from {{Tooltip|0.68 > 0.53|-0.15}} to {{Tooltip|0.68 > 0.525|-0.1}}. |
|||
*'''17 April 2022''' - [[v1.2.0]] |
|||
**{{Bugfix}} Cash trails are now visible to everyone. |
|||
*'''13 May 2022''' - [[v1.2.2]] |
|||
**{{Color|Golden}} skin buffs removed. |
|||
*'''30 September 2022''' - [[v1.4.0]] |
|||
**'''Cowboy''' can no longer be obtained from [[Badlands]] as it was removed. Now it can only be obtained from [[Badlands II]]. |
|||
**'''Cowboy''' is available through a gamepass for {{Robux|450}}. |
|||
**No longer gives a random amount of cash, now gives a set amount of cash. |
|||
**Amount of cash generated no longer increases with each wave, now increases with Levels. |
|||
**Now shows the amount of shots needed for it to generate cash. |
|||
**Now spins its guns when generating cash, which prevents it from attacking. |
|||
**{{Color|Other|Kasodus}} skin now has rarity. |
|||
**Statistical changes: |
|||
***'''Base''' |
|||
****Cost decreased from {{Money|650}} to {{Money|550}}. |
|||
****Damage decreased from 3 to 2. |
|||
****Firerate decreased from 1.525 to 1.025. |
|||
****Cash Shot of 6 added. |
|||
****Spin Time of 1.7 added. |
|||
****Generates {{Money|25}} instead of a random amount which increases with each wave. |
|||
***'''Level 1''' |
|||
****Firerate changed from {{Tooltip|1.525 > 1.325|-0.2}} to {{Tooltip|1.025 > 0.825|-0.2}}. |
|||
****Renamed from ''Quick Shot'' to ''Steady Hand''. |
|||
***'''Level 2''' |
|||
****Damage increased from +0 to +2. |
|||
****Range increased from +0 to +2. |
|||
****Cash shot increased from 5 to 6. |
|||
****Income now changes from {{Money|25}} > {{Money|50}}. |
|||
****Renamed from ''Gold Shot'' to ''Lucky Shot''. |
|||
***'''Level 3''' |
|||
****Cost increased from {{Money|1,250}} to {{Money|1,650}}. |
|||
****Firerate changed from 1.325 to {{Tooltip|0.825 > 0.625|-0.2}}. |
|||
****Spin Time now changes from 1.7 > 1.3. |
|||
****Renamed from ''Dualling Instincts'' to ''Faster Instincts''. |
|||
***'''Level 4''' |
|||
****Cost decreased from {{Money|4,250}} to {{Money|4,000}}. |
|||
****Damage increased from +0 to +2. |
|||
****Firerate changed from {{Tooltip|1.325 > 0.675|-0.65}} to {{Tooltip|0.625 > 0.375|-0.25}}. |
|||
****Income now changes from {{Money|50}} > {{Money|80}}. |
|||
***'''Level 5''' |
|||
****Damage decreased from +11 to +10. |
|||
****Firerate changed from {{Tooltip|0.675 > 0.525|-0.15}} to 0.375. |
|||
****Income now changes from {{Money|80}} > {{Money|100}}. |
|||
****Spin Time now changes from 1.3 > 1. |
|||
****Renamed from ''Gunslinger of Death'' to ''Outlawed''. |
|||
**New skins: {{Color|Premium|Cop}}, {{Color|Philips|Agent}}, {{Color|Deluxe|Noir}}, {{Color|Deluxe|Cyberpunk}}, {{Color|Deluxe|Retired}}, {{Color|Other|Badlands}} |
|||
*'''24 November 2022''' - [[v1.5.0]]b |
|||
**Gamepass price decreased from {{Robux|450}} to {{Robux|360}}. |
|||
*'''1 December 2022''' - [[v1.5.0]]d |
|||
**Gamepass price increased from {{Robux|360}} to {{Robux|450}}. |
|||
*'''21 December 2022''' - [[v1.6.0]] |
|||
**Skin rarity added to all skins. |
|||
**Gamepass price decreased from {{Robux|450}} to {{Robux|350}}. |
|||
**{{Color|Premium|Bandit}} skin rarity changed from {{Color|Uncommon}} to {{Color|Rare}}. |
|||
**{{Color|Premium|Redemption}} skin rarity changed from {{Color|Legendary}} to {{Color|Rare}}. |
|||
**{{Color|Premium|Kasodus}} skin rarity changed from {{Color|Common}} to {{Color|Uncommon}}. |
|||
**New skin: {{Color|ViolentNight|Holiday}} |
|||
*'''6 January 2023''' - [[v1.6.0]]e |
|||
**Gamepass price increased from {{Robux|350}} to {{Robux|450}}. |
|||
*'''14 February 2023''' - [[v1.6.2]] |
|||
**{{Color|Lovely|Valentines}} skin rarity changed from {{Color|BF0006|Event}} to {{Color|Rare}}. |
|||
*'''7 April 2023''' - [[v1.7.0]] |
|||
**Gamepass price decreased from {{Robux|450}} to {{Robux|250}}. |
|||
**You can now see '''Cowboy's''' cash shot when you hover your cursor over it. |
|||
**Statistical changes: |
|||
***'''Level 2''' |
|||
****Income changed from {{Money|25}} > {{Money|50}} to {{Money|25}} > {{Money|35}}. |
|||
***'''Level 3''' |
|||
****Firerate changed from {{Tooltip|0.825 > 0.625|-0.2}} to 0.825. |
|||
***'''Level 4''' |
|||
****Firerate changed from {{Tooltip|0.625 > 0.355|-0.25}} to {{Tooltip|0.825 > 0.375|-0.45}}. |
|||
****Income changed from {{Money|50}} > {{Money|80}} to {{Money|35}} > {{Money|50}}. |
|||
***'''Level 5''' |
|||
****Income changed from {{Money|80}} > {{Money|100}} to {{Money|50}} > {{Money|80}}. |
|||
*'''15 April 2023''' - [[v1.7.1]]a |
|||
**Gamepass price increased from {{Robux|250}} to {{Robux|450}}. |
|||
*'''12 May 2023''' - [[v1.7.3]] |
|||
**New skin: {{Color|Ducky|Ducky}} |
|||
*'''28 October 2023''' - [[v1.9.0]] |
|||
**Cash trail color changed to green. |
|||
**New skin: {{Color|Deluxe|Bounty Hunter}}, {{Color|Lunar|Masquerade}} |
|||
*'''21 December 2023''' - [[v1.11.0]] |
|||
**Now has to be bought for {{Coins|4,000}} after triumphing [[Badlands II]]. |
|||
**Now has a store description when it is not available to be purchased for {{Coins|Coins}}. |
|||
**{{Bug}} '''Cowboy''' still appears in the [[Gift Box]] after triumphing [[Badlands II]]. |
|||
*'''5 April 2024''' - [[v1.18.0]] |
|||
**Statistical changes: |
|||
***'''Base''' |
|||
****Cost decreased from {{Money|550}} to {{Money|450}}. |
|||
****Placement limit of 12 added. |
|||
***'''Level 1''' |
|||
****Damage increased from +0 to +1. |
|||
***'''Level 2''' |
|||
****Damage decreased from +2 to +1. |
|||
****Income changed from {{Money|25}} > {{Money|35}} to {{Money|25}} > {{Money|40}}. |
|||
***'''Level 3''' |
|||
****Cost decreased from {{Money|1,650}} to {{Money|1,500}}. |
|||
****Firerate changed from 0.825 to {{Tooltip|0.825 > 0.725|-0.1}}. |
|||
****Spin time changed from {{Tooltip|1.7 > 1.3|-0.4}} to {{Tooltip|1.7 > 1.2|-0.5}}. |
|||
***'''Level 4''' |
|||
****Firerate changed from {{Tooltip|0.825 > 0.375|-0.45}} to {{Tooltip|0.725 > 0.375|-0.35}}. |
|||
****Income changed from {{Money|35}} > {{Money|50}} to {{Money|40}} > {{Money|120}}. |
|||
****Cash shot changed from 6 to 6 > 12. |
|||
***'''Level 5''' |
|||
****Income changed from {{Money|50}} > {{Money|80}} to {{Money|120}} > {{Money|180}}. |
|||
****Firerate changed from 0.375 to {{Tooltip|0.375 > 0.325|-0.05}}. |
|||
****Spin time changed from {{Tooltip|1.3 > 1|-0.3}} to {{Tooltip|1.2 > 0.85|-0.35}}. |
|||
*'''10 May 2024''' - [[v1.21.0]] |
|||
**Description changed from: ''There ain't enough room for the two of us pardner... Gain cash every 5th shot.'' to ''There ain't enough room for the two of us pardner... Gain cash every 6th shot.'' |
|||
*'''23 May 2024''' - [[v1.23.0]] |
|||
**Damage dealt to summoned enemies no longer counts for cash shot. |
|||
**Gamepass price decreased from {{Robux|450}} to {{Robux|340}}. |
|||
*'''21 June 2024''' - [[v1.25.0]] |
|||
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s. |
|||
*'''2 August 2024''' - [[v1.27.0]] |
|||
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s. |
|||
*'''9 August 2024''' - [[v1.27.5]] |
|||
**New skin: {{Color|FallenMission|Fallen}} |
|||
*'''4 September 2024''' - [[v1.30.0]] |
|||
**New skin: {{Color|Other|Plushie}} |
|||
*'''11 September 2024''' - [[v1.31.0]] |
|||
**New skin: {{Color|ContentCreator|Megalodon}} |
|||
*'''27 November 2024''' - [[v1.43.0]] |
|||
**Gamepass price decreased from {{Robux|340}} to {{Robux|221}}. |
|||
*'''3 December 2024''' - [[v1.43.0|v1.43.3]] |
|||
**Gamepass price increased from {{Robux|221}} to {{Robux|340}}. |
|||
*'''16 December 2024''' - [[v1.46.0]] |
|||
**New skin: {{Color|OperationICE|Dark Frost}} |
|||
*'''25 December 2024''' - [[v1.47.0|v1.47.4]] |
|||
**Gamepass price decreased from {{Robux|340}} to {{Robux|255}}. |
|||
*'''28 December 2024''' - [[v1.47.0|v1.47.5b]] |
|||
**Gamepass cost increased from {{Robux|255}} to {{Robux|340}}. |
|||
*'''9 April 2025''' - [[v1.60.0]] |
|||
**Offense role added. |
|||
*'''16 April 2025''' - [[v1.61.0]] |
|||
**New skin: {{Color|DuckyRevenge|Spring Time}} |
|||
**{{Bug}} {{Color|DuckyRevenge|Spring Time}} skin at Level 5 will break if placed in range of a [[Firework Technician]] after it generates a firework, it will stop dealing damage and once the targeted enemies get out of its range, it will stop attacking enemies entirely. |
|||
**{{Bug}} {{Color|DuckyRevenge|Spring Time}} skin is not affected by certain debuffs. |
|||
**{{Bug}} {{Color|DuckyRevenge|Spring Time}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies. |
|||
**{{Bug}} When in range of a [[Medic]], it will be able to affect less towers with its ''Cleansing'' ability. Stacks with each {{Color|DuckyRevenge|Spring Time}} skin or other similarly bugged tower/skin in range. |
|||
*'''18 April 2025''' - [[v1.61.0|v1.61.6a]] |
|||
**New skin: {{Color|Other|Mecha Bunny}} |
|||
**{{Bug}} {{Color|Other|Mecha Bunny}} skin at Level 5 will break if placed in range of a [[Firework Technician]] after it generates a firework, it will stop dealing damage and once the targeted enemies get out of its range, it will stop attacking enemies entirely. |
|||
**{{Bug}} {{Color|Other|Mecha Bunny}} skin is not affected by certain debuffs. |
|||
**{{Bug}} {{Color|Other|Mecha Bunny}} skin is unaffected by stuns from certain projectiles fired by legacy enemies, such as the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies. |
|||
**{{Bug}} When in range of a [[Medic]], it will be able to affect less towers with its ''Cleansing'' ability. Stacks with each {{Color|Other|Mecha Bunny}} skin or other similarly bugged tower/skin in range. |
|||
*'''28 May 2025''' - [[v1.65.0]] |
|||
**{{Bugfix}} {{Color|DuckyRevenge|Spring Time}} and {{Color|Other|Mecha Bunny}} no longer break the [[Medic]]'s ''Cleansing'' ability. |
|||
*'''11 June 2025''' - [[v1.67.0]] |
|||
**Placement limit decreased from 12 to 10. |
|||
**Statistical changes: |
|||
***'''Base''' |
|||
****Damage increased from 2 to 3. |
|||
****Spin time decreased from 1.7 to 1.5. |
|||
****Income increased from {{Money|25}} to {{Money|30}} |
|||
***'''Level 1''' |
|||
****Cost decreased from {{Money|250}} to {{Money|150}}. |
|||
****Firerate changed from {{Tooltip|1.025 > 0.825|-0.2}} to {{Tooltip|1.025 > 0.775|-0.25}} |
|||
****Range decreased from +3 to +0. |
|||
****Spin time changed from 1.7 to 1.5 > 1.25. |
|||
***'''Level 2''' |
|||
****Cost increased from {{Money|300}} to {{Money|550}}. |
|||
****Damage increased from +1 to +2. |
|||
****Income changed from {{Money|25}} > {{Money|40}} to {{Money|30}} > {{Money|50}}. |
|||
***'''Level 3''' |
|||
****Cost decreased from {{Money|2,000}} to {{Money|1,750}}. |
|||
****Damage decreased from +4 to +3. |
|||
****Firerate changed from {{Tooltip|0.825 > 0.725|-0.1}} to {{Tooltip|0.775 > 0.525|-0.25}}. |
|||
****Spin time changed from 1.7 > 1.2 to 1.25 > 1. |
|||
***'''Level 4''' |
|||
****Cost decreased from {{Money|4,000}} to {{Money|3,000}}. |
|||
****Firerate changed from {{Tooltip|0.725 > 0.375|-0.35}} to {{Tooltip|0.525 > 0.275|-0.25}}. |
|||
****Damage decreased from +2 to +0. |
|||
****Range increased from +0 to +2. |
|||
****Income changed from {{Money|40}} > {{Money|120}} to {{Money|50}} > {{Money|100}}. |
|||
***'''Level 5''' |
|||
****Cost decreased from {{Money|7,500}} to {{Money|5,250}}. |
|||
****Damage decreased from +10 to +7. |
|||
****Firerate changed from {{Tooltip|0.375 > 0.325|-0.05}} to 0.275. |
|||
****Income changed from {{Money|120}} > {{Money|180}} to {{Money|100}} > {{Money|200}}. |
|||
*'''18 June 2025''' - [[v1.67.0|v1.67.6]] |
|||
**{{Bugfix}} When the {{Color|DuckyRevenge|Spring Time}} and {{Color|Other|Mecha Bunny}} skins generate a firework, they will no longer break completely. |
|||
*'''23 July 2025''' - [[v1.71.0]] |
|||
**Statistical changes ([[PVP]]): |
|||
***'''Base''' |
|||
****Cost increased from {{Money|450}} to {{Money|550}}. |
|||
****Damage increased from 3 to 4. |
|||
****Firerate increased from 1.025 to 1.275. |
|||
****Income increased from {{Money|30}} to {{Money|45}}. |
|||
****Spin time increased from 1.25 to 1.5. |
|||
***'''Level 1''' |
|||
****Cost increased from {{Money|150}} to {{Money|200}}. |
|||
****Firerate changed from {{Tooltip|1.025 > 0.775|-0.25}} to {{Tooltip|1.275 > 1.025|-0.25}}. |
|||
****Range increased from +0 to +0.5. |
|||
****Spin time changed from {{Tooltip|1.5 > 1.25|-0.25}} to {{Tooltip|1.25 > 1|-0.25}}. |
|||
***'''Level 2''' |
|||
****Cost decreased from {{Money|550}} to {{Money|500}}. |
|||
****Range decreased from +2 to +1.5. |
|||
****Income changed from {{Money|30}} > {{Money|45}} to {{Money|45}} > {{Money|55}}. |
|||
***'''Level 3''' |
|||
****Cost increased from {{Money|1,500}} to {{Money|2,000}}. |
|||
****Damage increased from +3 to +4. |
|||
****Firerate changed from {{Tooltip|0.775 > 0.525|-0.25}} to {{Tooltip|1.025 > 0.625|-0.4}}. |
|||
****Income changed from {{Money|45}} to {{Money|55}} > {{Money|65}}. |
|||
****Spin time changed from {{Tooltip|1.25 > 1|-0.25}} to {{Tooltip|1 > 0.75|-0.25}}. |
|||
***'''Level 4''' |
|||
****Cost increased from {{Money|3,000}} to {{Money|3,825}}. |
|||
****Firerate changed from {{Tooltip|0.525 > 0.275|-0.25}} to {{Tooltip|0.625 > 0.325|-0.3}}. |
|||
****Income changed from {{Money|50}} > {{Money|100}} to {{Money|65}} > {{Money|125}}. |
|||
***'''Level 5''' |
|||
****Cost increased from {{Money|5,250}} to {{Money|7,500}}. |
|||
****Damage increased from +7 to +8. |
|||
****Income changed from {{Money|100}} > {{Money|200}} to {{Money|125}} > {{Money|225}}. |
|||
*'''6 August 2025''' - [[v1.72.0]] |
|||
**Statistical changes ([[PVP]]): |
|||
***'''Base''' |
|||
****Firerate decreased from 1.275 to 1.025. |
|||
****Income increased from {{Money|45}} to {{Money|50}}. |
|||
***'''Level 1''' |
|||
****Firerate changed from {{Tooltip|1.275 > 1.025|-0.25}} to {{Tooltip|1.025 > 0.825|-0.2}}. |
|||
***'''Level 2''' |
|||
****Income changed from {{Money|45}} > {{Money|55}} to {{Money|50}} > {{Money|60}}. |
|||
***'''Level 3''' |
|||
****Firerate changed from {{Tooltip|1.025 > 0.625|-0.4}} to {{Tooltip|0.825 > 0.525|-0.3}}. |
|||
****Income changed from {{Money|55}} > {{Money|65}} to {{Money|60}} > {{Money|75}}. |
|||
***'''Level 4''' |
|||
****Cost decreased from {{Money|3,825}} to {{Money|3,500}}. |
|||
****Firerate changed from {{Tooltip|0.625 > 0.325|-0.3}} to {{Tooltip|0.525 > 0.275|-0.25}}. |
|||
****Income changed from {{Money|65}} > {{Money|125}} to {{Money|75}} > {{Money|175}}. |
|||
***'''Level 5''' |
|||
****Cost decreased from {{Money|7,500}} to {{Money|7,000}}. |
|||
****Income changed from {{Money|125}} > {{Money|225}} to {{Money|175}} > {{Money|300}}. |
|||
*'''18 October 2025''' - [[v1.77.0]] |
|||
**New skin: {{Color|Null|Vampire Hunter}} |
|||
*'''26 November 2025''' - [[v1.81.0]] |
|||
**Gamepass cost decreased from {{Robux|340}} to {{Robux|255}}. |
|||
*'''2 December 2025''' - [[v1.81.0|v1.81.4b]] |
|||
**Gamepass cost increased from {{Robux|255}} to {{Robux|340}}. |
|||
*'''23 December 2025''' - [[v1.83.0|v1.83.5]] |
|||
**Gamepass cost decreased from {{Robux|340}} to {{Robux|255}}. |
|||
*'''2 January 2026''' - [[v1.83.0|v1.83.9b]] |
|||
**Gamepass cost increased from {{Robux|255}} to {{Robux|340}}. |
|||
*'''28 January 2026''' - [[v1.84.0]] |
|||
**Placement limit decreased from 10 to 6 in regular modes. |
|||
**Description changed. |
|||
**Statistical changes (Regular): |
|||
***'''Base''' |
|||
****Damage decreased from 3 to 2. |
|||
****Firerate decreaased from 1.025 to 0.625. |
|||
****Range increased from 14 to 15. |
|||
****Income decreased from {{Money|30}} to {{Money|20}}. |
|||
***'''Level 1''' |
|||
****Firerate changed from {{Tooltip|1.025 > 0.775|-0.25}} to {{Tooltip|0.625 > 0.525|-0.1}}. |
|||
***'''Level 2''' |
|||
****Cost decreased from {{Money|550}} to {{Money|450}}. |
|||
****Damage decreased from +2 to +1. |
|||
****Income changed from {{Money|30}} > {{Money|50}} to {{Money|20}} > {{Money|30}}. |
|||
***'''Level 3''' |
|||
****Cost increased from {{Money|1,500}} to {{Money|2,400}}. |
|||
****Damage increased from +3 to +11. |
|||
****Firerate changed from {{Tooltip|0.775 > 0.525|-0.25}} to {{Tooltip|0.525 > 0.825|+0.3}}. |
|||
****Income changed from {{Money|50}} to {{Money|30}} > {{Money|65}}. |
|||
***'''Level 4''' |
|||
****Cost increased from {{Money|3,000}} to {{Money|4,600}}. |
|||
****Firerate changed from {{Tooltip|0.525 > 0.275|-0.25}} to {{Tooltip|0.825 > 0.375|-0.45}}. |
|||
****Income changed from {{Money|50}} > {{Money|100}} to {{Money|65}} > {{Money|135}}. |
|||
***'''Level 5''' |
|||
****Cost increased from {{Money|5,250}} to {{Money|8,500}}. |
|||
****Damage increased from +7 to +8. |
|||
****Firerate changed from 0.275 to {{Tooltip|0.375 > 0.275|-0.1}}. |
|||
****Range decreased from +2 to +0. |
|||
****Income changed from {{Money|100}} > {{Money|200}} to {{Money|135}} > {{Money|180}}. |
|||
**{{Color|ContentCreator|Megalodon}} renamed to {{Color|ContentCreator|MegaBit}}. |
|||
***{{Bug}} Still uses the previous name on mobile. |
|||
*'''11 February 2026''' - [[v1.85.0]] |
|||
**Placement footprint decreased from 1.5 to 1.25 in regular modes. |
|||
**Statistical changes (Regular): |
|||
***'''Base''' |
|||
****Firerate decreaased from 0.625 to 0.575. |
|||
***'''Level 1''' |
|||
****Firerate changed from {{Tooltip|0.625 > 0.525|-0.1}} to {{Tooltip|0.5758 > 0.475|-0.1}}. |
|||
***'''Level 2''' |
|||
****Cost increased from {{Money|450}} to {{Money|850}}. |
|||
****Damage increased from +1 to +2. |
|||
****Income changed from {{Money|20}} > {{Money|30}} to {{Money|20}} > {{Money|40}}. |
|||
****Hidden detection added, moved from Level 2. |
|||
***'''Level 3''' |
|||
****Cost increased from {{Money|2,400}} to {{Money|3,000}}. |
|||
****Damage decreased from +11 to +10. |
|||
****Firerate changed from {{Tooltip|0.525 > 0.825|+0.3}} to {{Tooltip|0.475 > 0.625|+0.15}}. |
|||
****Income changed from {{Money|30}} > {{Money|65}} to {{Money|40}} > {{Money|75}}. |
|||
***'''Level 4''' |
|||
****Cost increased from {{Money|4,600}} to {{Money|5,500}}. |
|||
****Firerate changed from {{Tooltip|0.825 > 0.525|-0.45}} to {{Tooltip|0.625 > 0.275|-0.35}}. |
|||
****Range increased from +0 to +2. |
|||
****Income changed from {{Money|65}} > {{Money|135}} to {{Money|75}} > {{Money|150}}. |
|||
***'''Level 5''' |
|||
****Cost increased from {{Money|8,500}} to {{Money|12,500}}. |
|||
****Damage increased from +8 to +14. |
|||
****Firerate changed from {{Tooltip|0.375 > 0.275|-0.1}} to 0.375. |
|||
****Range decreased from +2 to +0. |
|||
****Income changed from {{Money|135}} > {{Money|180}} to {{Money|150}} > {{Money|250}}. |
|||
*'''11 March 2026''' - [[v1.86.0]] |
|||
**New skin: {{Color|Shamrock|Shamrock}} |
|||
*'''22 May 2026''' - [[v1.91.0]] |
|||
**Gamepass price decreased from {{Robux|340}} to {{Robux|272}}. |
|||
***{{Bug}} Gifting was not discounted. |
|||
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]] |
|||
**Gamepass price increased from {{Robux|340}} to {{Robux|272}}. |
|||
*'''5 June 2026''' - [[v2.0.0]] |
|||
**Firerate decreased due to the [[Firerate Bug]] being fixed. |
|||
**Placement limit increased from 6 to 12 in regular modes. |
|||
**Statistical changes (Regular): |
|||
***'''Base''' |
|||
****Cost increased from {{Money|450}} to {{Money|550}}. |
|||
****Damage increased from 2 to 3. |
|||
****Firerate increased for 0.575 to 1. |
|||
****Range decreased from 15 to 13. |
|||
****Income increased from {{Money|20}} to {{Money|30}}. |
|||
****Spin time increased from 1.5 to 2. |
|||
***'''Level 1''' |
|||
****Cost increased from {{Money|150}} to {{Money|200}}. |
|||
****Firerate increased for {{Tooltip|0.575 > 0.475|-0.1}} to {{Tooltip|1 > 0.9|-0.1}}. |
|||
****Range increased from +0 to +2. |
|||
****Spin time changed from 1.5 > 1.25 to 2 > 1.25. |
|||
***'''Level 2''' |
|||
****Cost decreased from {{Money|850}} to {{Money|600}}. |
|||
****Range decreased from +2 to +0. |
|||
****Income changed from {{Money|20}} > {{Money|40}} to {{Money|30}} > {{Money|50}}. |
|||
****Hidden detection removed, moved to Level 3. |
|||
***'''Level 3''' |
|||
****Cost decreased from {{Money|3,000}} to {{Money|2,000}}. |
|||
****Damage decreased from +10 to +5. |
|||
****Firerate changed from {{Tooltip|0.475 > 0.625|+0.15}} to {{Tooltip|0.9 > 0.6|-0.3}}. |
|||
****Range decreased from +2.5 to +2. |
|||
****Income changed from {{Money|40}} > {{Money|75}} to {{Money|50}} > {{Money|45}}. |
|||
****Hidden detection added. |
|||
****Name changed from ''Faster Instincts'' to ''Deadly Precision''. |
|||
***'''Level 4''' |
|||
****Cost increased from {{Money|5,500}} to {{Money|3,000}}. |
|||
****Firerate changed from {{Tooltip|0.625 > 0.275|-0.35}} to {{Tooltip|0.6 > 0.35|-0.25}}. |
|||
****Range increased from +0 to +2.5. |
|||
****Income changed from {{Money|75}} > {{Money|150}} to {{Money|45}} > {{Money|125}}. |
|||
***'''Level 5''' |
|||
****Cost decreased from {{Money|12,000}} to {{Money|7,777}}. |
|||
****Range decreased from +2 to +0. |
|||
****Income changed from {{Money|150}} > {{Money|250}} to {{Money|125}} > {{Money|185}}. |
|||
**Statistical changes ([[PVP]]): |
|||
***'''Base''' |
|||
****Firerate increased for 1.025 to 1. |
|||
***'''Level 1''' |
|||
****Firerate increased for {{Tooltip|1.025 > 0.825|-0.2}} to {{Tooltip|1 > 0.8|-0.2}}. |
|||
***'''Level 3''' |
|||
****Firerate changed from {{Tooltip|0.825 > 0.525|-0.3}} to {{Tooltip|0.8 > 0.5|-0.3}}. |
|||
***'''Level 4''' |
|||
****Firerate changed from {{Tooltip|0.525 > 0.275|-0.25}} to {{Tooltip|0.5 > 0.25|-0.25}}. |
|||
***'''Level 5''' |
|||
****Damage decreased from +8 to +6. |
|||
*'''2 July 2026''' - [[v2.1.0|v2.1.7]] |
|||
**New skin: {{Color|Patriotic}} |
|||
*'''17 July 2026''' - [[v2.3.0]] |
|||
**Statistical changes (Regular): |
|||
***'''Level 3''' |
|||
****Income changed from {{Money|50}} > {{Money|45}} to {{Money|50}}. |
|||
***'''Level 4''' |
|||
****Income changed from {{Money|45}} > {{Money|125}} to {{Money|50}} > {{Money|125}}. |
|||
}} |
|||
==Notes== |
|||
<references/> |
|||
__NOTOC__ |
|||
{{TowerNavBox}} |
{{TowerNavBox}} |
||
[[Category:Towers]] |
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[[Category:Ground]] |
[[Category:Ground]] |
||
[[Category:Ability]] |
|||
Latest revision as of 14:52, 25 August 2026
- "There ain't enough room for the two of us pardner... Gain cash on reload."
- ―Inventory Description
- "There ain't enough room for the two of us pardner... Gain cash every 6th shot."
- ―Former Inventory Description
- "There ain't enough room for the two of us pardner... Gain cash every 5th shot."
- ―Former Inventory Description
- "There ain't enough room for the two of us pardner... Gain cash every 8th shot."
- ―Former Inventory Description
- "Won from beating a Badlands."
- ―Former Inventory Description
Description
[edit]The Cowboy is an advanced ground tower which generates income every few shots. It can be purchased from the store for
4,000 only after triumphing Badlands II. Due to a bug, the tower does not need to be purchased, instead appearing in the Gift Box. Alternatively, its gamepass can be purchased for
340.
While initially having a fast firerate, it deals only moderate damage, and has middling range compared to towers such as the Accelerator. On later levels, the Cowboy gains much higher damage, bigger range and a faster firerate. The Cowboy can also generate cash every sixth shot at Level 0 and Level 5. The number of shots needed for the Cowboy to generate cash can be seen above its tower icon in the upgrade box or when you hover your cursor over it. After firing the sixth shot, it will spin its gun for a few seconds. The Spin Time is decreased at higher levels. This ability is extremely useful as a secondary source of economy and can even replace the Farm in certain conditions.
The Cowboy is considered an all-round tower. Its DPS makes it decent to defend early and mid-game, while its ability to generate cash can make it useful for the entire match.
The Cowboy has a placement limit of twelve per player. This is decreased to ten in PVP mode.
Upgrades
[edit]Statistics
[edit]To see all the previous statistics of this tower, see the history page.
| Level | Cost | Total Cost | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[3] | Cost Efficiency | Income Per Second[4] | Income Efficiency[5] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 3 | 1 | 2 | 6 | 13 | 2.57 | ||||||
| 1 | 3 | 0.9 | 1.25 | 6 | 15 | 3.13 | ||||||
| 2 | 5 | 0.9 | 1.25 | 6 | 15 | 5.22 | ||||||
| 3 | 10 | 0.6 | 1 | 6 | 17.5 | 15 | ||||||
| 4 | 10 | 0.35 | 1 | 12 | 20 | 24.74 | ||||||
| 5 | 24 | 0.35 | 1 | 12 | 20 | 59.38 |
| Level | Cost | Total Cost | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[3] | Cost Efficiency | Income Per Second[4] | Income Efficiency[5] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 4 | 1 | 1.25 | 6 | 14 | 3.84 | ||||||
| 1 | 4 | 0.8 | 1 | 6 | 14.5 | 4.8 | ||||||
| 2 | 6 | 0.8 | 1 | 6 | 16 | 7.2 | ||||||
| 3 | 10 | 0.5 | 0.75 | 6 | 18 | 18.46 | ||||||
| 4 | 10 | 0.25 | 0.75 | 12 | 20 | 34.29 | ||||||
| 5 | 16 | 0.25 | 0.75 | 12 | 20 | 54.86 |
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
| Skin | Pumpkin | Redemption | Bandit | Golden |
|---|---|---|---|---|
| Rarity | Event | Rare | Rare | Golden |
| Daily Store Cost | ||||
| Obtained From | Halloween Crate, Pumpkin Crate, Halloween 2019 Crate |
Premium Crate | Premium Crate | Golden Crate |
| Skin | Kasodus | Valentines | Cop | Noir |
| Rarity | Uncommon | Rare | Common | Uncommon |
| Daily Store Cost | ||||
| Obtained From | Premium Crate, Code: DOUBLEBLOXIES[6] |
Valentines 2026 Crate, Lovestruck Crate, Lovely Crate, Season of Love Season |
Premium Crate | Deluxe Crate |
| Skin | Cyberpunk | Retired | Badlands | Agent |
| Rarity | Legendary | Legendary | Exclusive | Rare |
| Daily Store Cost | N/A | |||
| Obtained From | Deluxe Crate | Deluxe Crate | Quickdraw! Badge[7] | Premium Crate, Philips x TDS Season |
| Skin | Holiday | Ducky | Bounty Hunter | Masquerade |
| Rarity | Event | Rare | Legendary | Event |
| Daily Store Cost | N/A | |||
| Obtained From | Jolly Crate, Violent Night Season |
Ducky Crate | Deluxe Crate | Lunar Overture Season |
| Skin | Fallen | Plushie | MegaBit | Dark Frost |
| Rarity | Rare | Exclusive | Rare | Rare |
| Daily Store Cost | N/A | N/A | N/A | |
| Obtained From | Condemned Vigilante Mission Quest | Merch Shop[8] | Daily Store | Operation I.C.E Premium Battle Pass |
| Skin | Spring Time | Mecha Bunny | Vampire Hunter | Shamrock |
| Rarity | Legendary | Legendary | Rare | Common |
| Daily Store Cost | N/A | N/A | N/A | N/A |
| Obtained From | Ducky Revenge Premium Battle Pass | Merch Shop[9] | Null & Void Event Premium Battle Pass | Shamrock Crate |
| Skin | Patriotic | |||
| Rarity | Legendary | |||
| Daily Store Cost | ||||
| Obtained From | Patriotic Crate |
Strategy
[edit]- While the Cowboy is decent early on during the game, it should be replaced with higher DPS towers later on, like the Accelerator.
- It can be kept for its extra cash generation. It can also serve as extra DPS to complement your main DPS tower, depending on your loadout.
- Early on during the game, you may want to place down multiple Level 0 Cowboys because of their cheap price, decent DPS and effective cash generation, then slowly upgrade them one by one.
- However, do note that you may let some high health or Hidden enemies get past, like the Fallen Squire or Fallen Soul. Therefore, it may be worth upgrading some Cowboys to Level 3 for its greater DPS and hidden detection.
- The Cowboy can generate a set amount of money every sixth shot, starting at Level 0.
- However, this does not give as much cash compared to the Farm early on. If you intend to replace Farm with the Cowboy, be aware of this.
- If you want to use this tower for cash generation early on, multiple Level 2 Cowboys can be quite effective.
- Later on, Level 4 or 5 Cowboys can be used for additional cash, due to their way lower firerate, higher income and lower spin time.
- The amount of cash earned can be increased even further with Commander's Firerate Buff.
- The DJ Booth can reduce the Cowboy's upgrade costs, increase its range, and improve its damage, further contributing to its cash generation capabilites.
- Though, it is best to keep the DJ Booth set to the purple or green track as the red track increases its damage by 20%, lowering the amount of times it can shoot. However, for shorter or more difficult gamemodes like Polluted Wasteland II, this tactic is usually not needed
- Enemies summoned by other enemies or sent by players do not count for cash shot.
- However, any enemy that the game does not consider a summoned enemy can still be generated cash from. This includes actually summoned enemies game does not consider summoned, like the Slime from the Slime, or enemies converted in a way that makes them look like a summoned enemy, such as Corpses.
- Additionally, you can increase the money earned by the Cowboy by placing it near the start of the path, ensuring that no other towers can damage enemies before the Cowboy.
- While the Cowboy cannot damage lead enemies, like the Lead, shots towards these enemies will contribute to the Cowboy's cash shot.
Trivia
[edit]- The Cowboy could have been unlocked from the Badlands map. However, this map was removed in the Wanted Dead Update and replaced with Badlands II.
- The Cowboy could have also been unlocked by triumphing End of the Line. However, this map was removed in the MEGA Update.
- The Cowboy has had many ways to generate money throughout the updates.
- Between the MEGA Update and Smaller = Bigger Update, the Cowboy was unable to generate cash.
- Before the MEGA Update, the Cowboy could generate cash with its Gold Rush ability at Level 5, which had a 4% chance to drop a money bag worth between
$100 and
$350 every time it damaged an enemy. - Between the Smaller = Bigger Update and Overhaul Update, the Cowboy had a 12% chance (1% chance at Level 5) to generate between
$60 and
$750 cash, with the max amount increasing with each wave.
- This made the Cowboy generate an absurd amount of money for early and mid-game waves, making it a direct replacement to the Farm for many players at the time.
- Between the Overhaul Update and Wanted Dead Update, the Cowboy could generate at minimum of between
$10 and
$60 cash every fifth shot at Level 2, with the max amount increasing by
$1 with each wave. - After the Wanted Dead Update, the Cowboy can generate a set amount of cash every sixth shot.
- Before the MEGA Update, the Cowboy used to have the Gold Rush ability, which had a 65-second cooldown but increased its damage by 65% and every time the Cowboy damaged an enemy, there was a 4% chance to drop a money bag worth between
$100 and
$350.
- This ability was replaced with The Wildest of the West ability which increased its damage by 50% and had a 30-second cooldown. This was removed in the Overhaul Update.
- The sound effect that played when The Wildest of the West ability was activated is from Command & Conquer.
- The former store description for the Cowboy erroneously stated that it generated money on every fifth shot. It actually generated money on every sixth shot, and continues to do this now, with the new store description correcting this.
- Before the Overhaul Update, the Outlaw and the Cowboy were the only towers that had negative changes in their upgrades. Currently, it does also have a negative upgrade change as with a few other towers, including the Ranger (formerly the Outlaw), after a lengthy period where negative upgrades did not exist.
- For the Cowboy, this was the Level 5 upgrade, which decreased damage as a trade-off for a much lower firerate (thereby shooting faster).
- The chance for the Cowboy to generate cash with each shot was also decreased to compensate for the faster firerate.
- For the Outlaw, this was the Level 3 upgrade, which increased the firerate as a trade-off for much higher damage, similarly to the current Level 4 Ranger.
- For the Cowboy, this was the Level 5 upgrade, which decreased damage as a trade-off for a much lower firerate (thereby shooting faster).
- Between the MEGA Update and Overhaul Update, the store stated the Cowboy to be an event tower, even though it was not.
- The Level 3 upgrade name between the Overhaul Update and Wanted Dead Update used to be misspelled as Dualing Instincts when it should be Duelling Instincts.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 29 June 2019 - BETA v1.3.0
- Cowboy added.
- 1 July 2019 - BETA v1.3.2
- Cowboy can now be earned upon triumph on End of the Line.
- 14 July 2019 - BETA v1.5.0
- Statistical changes:
- Base
- Damage increased from 2 to 4.
- Cost increased from
$500 to
$650.
- Base
- Statistical changes:
- 13 October 2019 - Release v1.0.0
- Upgrade names added.
- Cowboy can no longer be earned on End of the Line.
- Statistical changes:
- Base
- Range increased from 9 to 11.
- Level 5
- Ability changed from Gold Rush to The Wildest of the West.
- Base
- 18 October 2019 - Release v1.1.0
- New skin: Pumpkin
- 9 November 2019 - Release v1.2.0
- The Wildest of the West Damage Buff now stacks with other Damage Buffs.
- 12 January 2020 - Release v1.6.0
- New skins: Redemption, Bandit, Golden
- The Wildest of the West Damage Buff increased from 30% to 50%.
- 11 February 2020 - Release v1.7.0
- Statistical changes:
- Level 4
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found.. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Statistical changes:
- 26 May 2020 - Release v1.11.0
- Cowboy now has a 12% chance (1% at Level 5) to give cash when it shoots, with the amount being a random value between
$60 to
$750. - New sound effects.
- New skin: Kasodus
- Cowboy now has a 12% chance (1% at Level 5) to give cash when it shoots, with the amount being a random value between
- 29 October 2020 - Overhaul v1.0.0
- Cowboy can no longer be earned on Badlands Molten mode.
- Amount of money gained decreased.
- Ability to give money is no longer percentage based; now gives money every few shots.
- Golden skin -1 cash shot added.
- Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Basic Crate and Premium Crate skins.
- Statistical changes:
- Base
- Damage decreased from 4 to 3.
- Firerate decreased from 1.7 to 1.53.
- Ability to gain cash removed.
- Level 1
- Cost decreased from
$350 to
$250. - Hidden detection removed.
- Firerate changed from 1.7 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Renamed from Improved Handling to Quick Shot.
- Cost decreased from
- Level 2
- Cost decreased from
$525 to
$300. - Damage decreased from +2 to +0.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 1.33.
- Cash shot of 5 added.
- Renamed from Wanted to Gold Shot.
- Cost decreased from
- Level 3
- Cost decreased from
$1,350 to
$1,250. - Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 1.33.
- Hidden detection added.
- Renamed from Bandito to Dualing Instincts.
- Cost decreased from
- Level 4
- Damage decreased from +8 to +0.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Renamed from Dual Wield to Double Tap.
- Level 5
- Damage increased from -9 to +11.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- The Wildest of the West ability removed.
- Renamed from Gold Rush to Gunslinger of Death.
- Base
- 4 December 2021 - v1.0.0
- Cash trails added.
- Bug: Only players that joined after 4th of December 2021 can see cash trails.
- 13 February 2022 - v1.0.2
- New skin: Valentines
- 12 March 2022 - v1.1.0
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Firerate decreased from 1.53 to 1.525.
- Level 1
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 5
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Base
- 17 April 2022 - v1.2.0
- Bugfix: Cash trails are now visible to everyone.
- 13 May 2022 - v1.2.2
- Golden skin buffs removed.
- 30 September 2022 - v1.4.0
- Cowboy can no longer be obtained from Badlands as it was removed. Now it can only be obtained from Badlands II.
- Cowboy is available through a gamepass for
450. - No longer gives a random amount of cash, now gives a set amount of cash.
- Amount of cash generated no longer increases with each wave, now increases with Levels.
- Now shows the amount of shots needed for it to generate cash.
- Now spins its guns when generating cash, which prevents it from attacking.
- Kasodus skin now has rarity.
- Statistical changes:
- Base
- Cost decreased from
$650 to
$550. - Damage decreased from 3 to 2.
- Firerate decreased from 1.525 to 1.025.
- Cash Shot of 6 added.
- Spin Time of 1.7 added.
- Generates
$25 instead of a random amount which increases with each wave.
- Cost decreased from
- Level 1
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Renamed from Quick Shot to Steady Hand.
- Level 2
- Damage increased from +0 to +2.
- Range increased from +0 to +2.
- Cash shot increased from 5 to 6.
- Income now changes from
$25 >
$50. - Renamed from Gold Shot to Lucky Shot.
- Level 3
- Cost increased from
$1,250 to
$1,650. - Firerate changed from 1.325 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Spin Time now changes from 1.7 > 1.3.
- Renamed from Dualling Instincts to Faster Instincts.
- Cost increased from
- Level 4
- Cost decreased from
$4,250 to
$4,000. - Damage increased from +0 to +2.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Income now changes from
$50 >
$80.
- Cost decreased from
- Level 5
- Damage decreased from +11 to +10.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.375.
- Income now changes from
$80 >
$100. - Spin Time now changes from 1.3 > 1.
- Renamed from Gunslinger of Death to Outlawed.
- Base
- New skins: Cop, Agent, Noir, Cyberpunk, Retired, Badlands
- 24 November 2022 - v1.5.0b
- Gamepass price decreased from
450 to
360.
- Gamepass price decreased from
- 1 December 2022 - v1.5.0d
- Gamepass price increased from
360 to
450.
- Gamepass price increased from
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- Gamepass price decreased from
450 to
350. - Bandit skin rarity changed from Uncommon to Rare.
- Redemption skin rarity changed from Legendary to Rare.
- Kasodus skin rarity changed from Common to Uncommon.
- New skin: Holiday
- 6 January 2023 - v1.6.0e
- Gamepass price increased from
350 to
450.
- Gamepass price increased from
- 14 February 2023 - v1.6.2
- Valentines skin rarity changed from Event to Rare.
- 7 April 2023 - v1.7.0
- Gamepass price decreased from
450 to
250. - You can now see Cowboy's cash shot when you hover your cursor over it.
- Statistical changes:
- Level 2
- Income changed from
$25 >
$50 to
$25 >
$35.
- Income changed from
- Level 3
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.825.
- Level 4
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Income changed from
$50 >
$80 to
$35 >
$50.
- Level 5
- Income changed from
$80 >
$100 to
$50 >
$80.
- Income changed from
- Level 2
- Gamepass price decreased from
- 15 April 2023 - v1.7.1a
- Gamepass price increased from
250 to
450.
- Gamepass price increased from
- 12 May 2023 - v1.7.3
- New skin: Ducky
- 28 October 2023 - v1.9.0
- Cash trail color changed to green.
- New skin: Bounty Hunter, Masquerade
- 21 December 2023 - v1.11.0
- Now has to be bought for
4,000 after triumphing Badlands II. - Now has a store description when it is not available to be purchased for
Coins. - Bug: Cowboy still appears in the Gift Box after triumphing Badlands II.
- Now has to be bought for
- 5 April 2024 - v1.18.0
- Statistical changes:
- Base
- Cost decreased from
$550 to
$450. - Placement limit of 12 added.
- Cost decreased from
- Level 1
- Damage increased from +0 to +1.
- Level 2
- Damage decreased from +2 to +1.
- Income changed from
$25 >
$35 to
$25 >
$40.
- Level 3
- Cost decreased from
$1,650 to
$1,500. - Firerate changed from 0.825 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Spin time changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost decreased from
- Level 4
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Income changed from
$35 >
$50 to
$40 >
$120. - Cash shot changed from 6 to 6 > 12.
- Level 5
- Income changed from
$50 >
$80 to
$120 >
$180. - Firerate changed from 0.375 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Spin time changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Income changed from
- Base
- Statistical changes:
- 10 May 2024 - v1.21.0
- Description changed from: There ain't enough room for the two of us pardner... Gain cash every 5th shot. to There ain't enough room for the two of us pardner... Gain cash every 6th shot.
- 23 May 2024 - v1.23.0
- Damage dealt to summoned enemies no longer counts for cash shot.
- Gamepass price decreased from
450 to
340.
- 21 June 2024 - v1.25.0
- Bug: Damage is no longer boosted by Damage Buffs.
- 2 August 2024 - v1.27.0
- Bugfix: Damage is now boosted by Damage Buffs.
- 9 August 2024 - v1.27.5
- New skin: Fallen
- 4 September 2024 - v1.30.0
- New skin: Plushie
- 11 September 2024 - v1.31.0
- New skin: Megalodon
- 27 November 2024 - v1.43.0
- Gamepass price decreased from
340 to
221.
- Gamepass price decreased from
- 3 December 2024 - v1.43.3
- Gamepass price increased from
221 to
340.
- Gamepass price increased from
- 16 December 2024 - v1.46.0
- New skin: Dark Frost
- 25 December 2024 - v1.47.4
- Gamepass price decreased from
340 to
255.
- Gamepass price decreased from
- 28 December 2024 - v1.47.5b
- Gamepass cost increased from
255 to
340.
- Gamepass cost increased from
- 9 April 2025 - v1.60.0
- Offense role added.
- 16 April 2025 - v1.61.0
- New skin: Spring Time
- Bug: Spring Time skin at Level 5 will break if placed in range of a Firework Technician after it generates a firework, it will stop dealing damage and once the targeted enemies get out of its range, it will stop attacking enemies entirely.
- Bug: Spring Time skin is not affected by certain debuffs.
- Bug: Spring Time skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the Gunslinger, Warden and Minigunner enemies.
- Bug: When in range of a Medic, it will be able to affect less towers with its Cleansing ability. Stacks with each Spring Time skin or other similarly bugged tower/skin in range.
- 18 April 2025 - v1.61.6a
- New skin: Mecha Bunny
- Bug: Mecha Bunny skin at Level 5 will break if placed in range of a Firework Technician after it generates a firework, it will stop dealing damage and once the targeted enemies get out of its range, it will stop attacking enemies entirely.
- Bug: Mecha Bunny skin is not affected by certain debuffs.
- Bug: Mecha Bunny skin is unaffected by stuns from certain projectiles fired by legacy enemies, such as the Gunslinger, Warden and Minigunner enemies.
- Bug: When in range of a Medic, it will be able to affect less towers with its Cleansing ability. Stacks with each Mecha Bunny skin or other similarly bugged tower/skin in range.
- 28 May 2025 - v1.65.0
- Bugfix: Spring Time and Mecha Bunny no longer break the Medic's Cleansing ability.
- 11 June 2025 - v1.67.0
- Placement limit decreased from 12 to 10.
- Statistical changes:
- Base
- Damage increased from 2 to 3.
- Spin time decreased from 1.7 to 1.5.
- Income increased from
$25 to
$30
- Level 1
- Cost decreased from
$250 to
$150. - Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found.
- Range decreased from +3 to +0.
- Spin time changed from 1.7 to 1.5 > 1.25.
- Cost decreased from
- Level 2
- Cost increased from
$300 to
$550. - Damage increased from +1 to +2.
- Income changed from
$25 >
$40 to
$30 >
$50.
- Cost increased from
- Level 3
- Cost decreased from
$2,000 to
$1,750. - Damage decreased from +4 to +3.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Spin time changed from 1.7 > 1.2 to 1.25 > 1.
- Cost decreased from
- Level 4
- Cost decreased from
$4,000 to
$3,000. - Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Damage decreased from +2 to +0.
- Range increased from +0 to +2.
- Income changed from
$40 >
$120 to
$50 >
$100.
- Cost decreased from
- Level 5
- Cost decreased from
$7,500 to
$5,250. - Damage decreased from +10 to +7.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.275.
- Income changed from
$120 >
$180 to
$100 >
$200.
- Cost decreased from
- Base
- 18 June 2025 - v1.67.6
- Bugfix: When the Spring Time and Mecha Bunny skins generate a firework, they will no longer break completely.
- 23 July 2025 - v1.71.0
- Statistical changes (PVP):
- Base
- Cost increased from
$450 to
$550. - Damage increased from 3 to 4.
- Firerate increased from 1.025 to 1.275.
- Income increased from
$30 to
$45. - Spin time increased from 1.25 to 1.5.
- Cost increased from
- Level 1
- Cost increased from
$150 to
$200. - Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range increased from +0 to +0.5.
- Spin time changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost increased from
- Level 2
- Cost decreased from
$550 to
$500. - Range decreased from +2 to +1.5.
- Income changed from
$30 >
$45 to
$45 >
$55.
- Cost decreased from
- Level 3
- Cost increased from
$1,500 to
$2,000. - Damage increased from +3 to +4.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Income changed from
$45 to
$55 >
$65. - Spin time changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost increased from
- Level 4
- Cost increased from
$3,000 to
$3,825. - Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Income changed from
$50 >
$100 to
$65 >
$125.
- Cost increased from
- Level 5
- Cost increased from
$5,250 to
$7,500. - Damage increased from +7 to +8.
- Income changed from
$100 >
$200 to
$125 >
$225.
- Cost increased from
- Base
- Statistical changes (PVP):
- 6 August 2025 - v1.72.0
- Statistical changes (PVP):
- Base
- Firerate decreased from 1.275 to 1.025.
- Income increased from
$45 to
$50.
- Level 1
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 2
- Income changed from
$45 >
$55 to
$50 >
$60.
- Income changed from
- Level 3
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Income changed from
$55 >
$65 to
$60 >
$75.
- Level 4
- Cost decreased from
$3,825 to
$3,500. - Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Income changed from
$65 >
$125 to
$75 >
$175.
- Cost decreased from
- Level 5
- Cost decreased from
$7,500 to
$7,000. - Income changed from
$125 >
$225 to
$175 >
$300.
- Cost decreased from
- Base
- Statistical changes (PVP):
- 18 October 2025 - v1.77.0
- New skin: Vampire Hunter
- 26 November 2025 - v1.81.0
- Gamepass cost decreased from
340 to
255.
- Gamepass cost decreased from
- 2 December 2025 - v1.81.4b
- Gamepass cost increased from
255 to
340.
- Gamepass cost increased from
- 23 December 2025 - v1.83.5
- Gamepass cost decreased from
340 to
255.
- Gamepass cost decreased from
- 2 January 2026 - v1.83.9b
- Gamepass cost increased from
255 to
340.
- Gamepass cost increased from
- 28 January 2026 - v1.84.0
- Placement limit decreased from 10 to 6 in regular modes.
- Description changed.
- Statistical changes (Regular):
- Base
- Damage decreased from 3 to 2.
- Firerate decreaased from 1.025 to 0.625.
- Range increased from 14 to 15.
- Income decreased from
$30 to
$20.
- Level 1
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 2
- Cost decreased from
$550 to
$450. - Damage decreased from +2 to +1.
- Income changed from
$30 >
$50 to
$20 >
$30.
- Cost decreased from
- Level 3
- Cost increased from
$1,500 to
$2,400. - Damage increased from +3 to +11.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Income changed from
$50 to
$30 >
$65.
- Cost increased from
- Level 4
- Cost increased from
$3,000 to
$4,600. - Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Income changed from
$50 >
$100 to
$65 >
$135.
- Cost increased from
- Level 5
- Cost increased from
$5,250 to
$8,500. - Damage increased from +7 to +8.
- Firerate changed from 0.275 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range decreased from +2 to +0.
- Income changed from
$100 >
$200 to
$135 >
$180.
- Cost increased from
- Base
- Megalodon renamed to MegaBit.
- Bug: Still uses the previous name on mobile.
- 11 February 2026 - v1.85.0
- Placement footprint decreased from 1.5 to 1.25 in regular modes.
- Statistical changes (Regular):
- Base
- Firerate decreaased from 0.625 to 0.575.
- Level 1
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 2
- Cost increased from
$450 to
$850. - Damage increased from +1 to +2.
- Income changed from
$20 >
$30 to
$20 >
$40. - Hidden detection added, moved from Level 2.
- Cost increased from
- Level 3
- Cost increased from
$2,400 to
$3,000. - Damage decreased from +11 to +10.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Income changed from
$30 >
$65 to
$40 >
$75.
- Cost increased from
- Level 4
- Cost increased from
$4,600 to
$5,500. - Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range increased from +0 to +2.
- Income changed from
$65 >
$135 to
$75 >
$150.
- Cost increased from
- Level 5
- Cost increased from
$8,500 to
$12,500. - Damage increased from +8 to +14.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.375.
- Range decreased from +2 to +0.
- Income changed from
$135 >
$180 to
$150 >
$250.
- Cost increased from
- Base
- 11 March 2026 - v1.86.0
- New skin: Shamrock
- 22 May 2026 - v1.91.0
- Gamepass price decreased from
340 to
272.
- Bug: Gifting was not discounted.
- Gamepass price decreased from
- 27 May 2026 - v1.91.4a
- Gamepass price increased from
340 to
272.
- Gamepass price increased from
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Placement limit increased from 6 to 12 in regular modes.
- Statistical changes (Regular):
- Base
- Cost increased from
$450 to
$550. - Damage increased from 2 to 3.
- Firerate increased for 0.575 to 1.
- Range decreased from 15 to 13.
- Income increased from
$20 to
$30. - Spin time increased from 1.5 to 2.
- Cost increased from
- Level 1
- Cost increased from
$150 to
$200. - Firerate increased for Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range increased from +0 to +2.
- Spin time changed from 1.5 > 1.25 to 2 > 1.25.
- Cost increased from
- Level 2
- Cost decreased from
$850 to
$600. - Range decreased from +2 to +0.
- Income changed from
$20 >
$40 to
$30 >
$50. - Hidden detection removed, moved to Level 3.
- Cost decreased from
- Level 3
- Cost decreased from
$3,000 to
$2,000. - Damage decreased from +10 to +5.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range decreased from +2.5 to +2.
- Income changed from
$40 >
$75 to
$50 >
$45. - Hidden detection added.
- Name changed from Faster Instincts to Deadly Precision.
- Cost decreased from
- Level 4
- Cost increased from
$5,500 to
$3,000. - Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range increased from +0 to +2.5.
- Income changed from
$75 >
$150 to
$45 >
$125.
- Cost increased from
- Level 5
- Cost decreased from
$12,000 to
$7,777. - Range decreased from +2 to +0.
- Income changed from
$150 >
$250 to
$125 >
$185.
- Cost decreased from
- Base
- Statistical changes (PVP):
- Base
- Firerate increased for 1.025 to 1.
- Level 1
- Firerate increased for Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 3
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 5
- Damage decreased from +8 to +6.
- Base
- 2 July 2026 - v2.1.7
- New skin: Patriotic
- 17 July 2026 - v2.3.0
- Statistical changes (Regular):
- Level 3
- Income changed from
$50 >
$45 to
$50.
- Income changed from
- Level 4
- Income changed from
$45 >
$125 to
$50 >
$125.
- Income changed from
- Level 3
- Statistical changes (Regular):
Notes
[edit]- ↑ 1.0 1.1 Due to bugs, it cannot have Scared Debuffs applied from Wox the Fox, Nuclear Monster and Gunslinger, Fatigue Debuffs from the Soul Stealer and legacy Fallen Soul, and it cannot have a Soul spawn from it by the Soul Stealer.
- ↑ 2.0 2.1 Due to bugs, it cannot be stunned by legacy enemy abilities fired like a minigun or ones that are lasers. This includes the legacy Templar, legacy P3NGU, Warden, Minigunner, Gunslinger's Crossbones Crossfire and Nuclear Monster's Nuclear Beam.
- ↑ 3.0 3.1 DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).
- ↑ 4.0 4.1 This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).
- ↑ 5.0 5.1 Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).
- ↑ Expired
- ↑ Triumph Badlands II in under 16 minutes.
- ↑ Code obtained by purchasing a Cowboy Plush.
- ↑ Code obtained by purchasing a Mecha Bunny + Nerd Ducky Mini Plush.
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |
