Minigunner: Difference between revisions
imported>CasualD Laser is not even a suitable name for the upgrade, so I renamed it to futuristic. |
imported>Mentin123 mNo edit summary |
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{{Tabs|Regular = Minigunner|Perk = Golden Minigunner|Evolved = Juggernaut}} |
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{{SameName|Minigunner|Tower • [[Minigunner (Pizza Party)|Enemy]]}} |
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{{for|other uses of [[Mini (Disambiguation)|Mini]]}} |
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{{TowerInfobox |
{{TowerInfobox |
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| |
|title = Minigunner |
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| |
|image-static = NewMinigunner.png |
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|image-dynamic = MinigunnerDynamic.png |
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|unlockcost = <span style="color:#D6D600; text-shadow:0 0 2px black, 0 0 2px black, 0 0 2px black, 0 0 2px black, 0 0 2px black">$2,500</span> |
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| |
|unlockcost = {{Coins|8,000}} |
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|role = Offense |
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|basesellingprice = $500 |
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|type = Offensive |
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|placement = Ground |
|placement = Ground |
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|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]∞ (Regular)<br/>[[File:PlacementLimit.png|20px|Placement Limit]]12 (PVP) |
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|basedamage = 1 |
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|basecost = {{Money|1,850}} |
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|basesellingprice = {{Money|616}} |
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|basedamage = [[File:Damage Icon.png|20px|Damage]]2 |
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|damagetype = Single |
|damagetype = Single |
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|basefirerate = 0.15 |
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.15 |
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|baserange = |
|baserange = [[File:Range Icon.png|20px|Range]]16 |
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|hidden_detection = {{Attr|Hidden|Level 1+}} |
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|lead_detection = N/A |
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|flying_detection = N/A |
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|immune = None |
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|footprint = 1.5 |
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|pvp_basecost = {{Money|2,550}} |
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|pvp_basesellingprice = {{Money|850}} |
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|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]3 |
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|pvp_damagetype = Single |
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|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.18 |
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|pvp_baserange = [[File:Range Icon.png|20px|Range]]16 |
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|pvp_hidden_detection = {{Attr|Hidden|Level 2+}} |
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|pvp_lead_detection = N/A |
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|pvp_flying_detection = N/A |
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|pvp_immune = None |
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|pvp_footprint = 1.5 |
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|evolves_into = [[Juggernaut]] |
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|evolution_levels = 20 |
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|base_exp = 50 |
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|growth_rate = 1.09 |
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|skip_cost = 479 |
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|tooltip-1 = A reliable moderately priced DPS tower with solid range, dependable damage, and a high rate of fire. |
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|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies. |
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}} |
}} |
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{{QuoteContainer|<tabber> |
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|-|Current = |
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{{QuoteBox|Absolute spray and pray! A fast-firerate tower that carries a heavy minigun and mows down enemies.|Store Description}} |
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|-|Version 2 = |
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{{QuoteBox|A high-firerate tower that carries a M61 Vulcan Gatling Gun|Former Store Description}} |
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|-|Version 1 = |
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{{QuoteBox|A high-firerate tower that carries a Vulcan M14-A2 Gatling Gun|Former Store Description}} |
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</tabber>}} |
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__TOC__ |
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==Description== |
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The '''Minigunner''' is a fast-firing advanced [[tower]] that can be purchased from the store for {{Coins|8,000}}. |
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Before the '''Minigunner''' starts firing, it needs to rev-up its M61 Vulcan. This process takes 1.4 seconds (1.2 at Level 1-2, 1 at Level 3+), and once the '''Minigunner's''' gun is fully revved up, it begins to shoot. If there are no more enemies in its range, it will wait for around a second for an enemy to enter its range before revving down. If another enemy enters its range after it has revved down, it will have to rev-up again, and if an enemy enters its range during the process of revving down, the '''Minigunner''' will immediately begin to rev-up again, finishing the process faster than normal. The '''Minigunner''' has high DPS and a relatively low cost compared to other high DPS towers, like the [[Accelerator]] or [[Engineer]]. Additionally, there is no limit on the number of '''Minigunners''' that can be placed down during a game, which is not the case for other high DPS towers. |
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== Description == |
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The '''Minigunner '''is a high-firerate tower that can be purchased from the store for <span style="color:#D6D600; text-shadow:0 0 2px black, 0 0 2px black, 0 0 2px black, 0 0 2px black, 0 0 2px black">$2,500</span>. It has a red torso, grey pants, and carries a Vulcan M14-A2 Gatling Gun. |
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This is considered an all-round tower because it is affordable relatively early on but can deal fairly high damage at higher levels as well. While in regular modes, it has no placement limit, in [[PVP]] mode only twelve '''Minigunners''' can be placed per player. |
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It shoots bullets at enemies at a high firerate which is why the '''Minigunner''' is regarded as one of the best towers due to its high DPS and relative cheap cost compared to other high DPS towers such as the [[Turret]]. Additionally, there is no limit for the amount of '''Minigunners''' you can have (bar the 15 tower limit), compared to other high DPS towers. |
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==Upgrades== |
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This is mostly considered a mid-game to late-game tower. |
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{{PVPTabber |
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|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:MinigunnerUpgradeLevel1.png|100px]]|Information = 0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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1.4 > 1.2 Rev-Up Time [[File:Cooldown Icon.png|20px|Rev-Up Time]] |
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== Upgrades == |
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{{Upgrade-Z|Upgrade Title = Level 1 - Gloves - $250|Image = [[File:Common1Image.png|100px]]|Information = |
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+2 Range |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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Sell Price changes to $562}} |
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{{Upgrade-Z|Upgrade Title = Level 2 - Night Vision - $525|Image = [[File:Minigunner2.png|100px]]|Information = |
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Sell Price changes to {{Money|733}}}} |
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+1 Range |
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{{Upgrade|Level = Level 2|Upgrade Title = Specialized Tech|Cost = {{Money|1,500}}|Image = [[File:MinigunnerUpgradeLevel2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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+1 Damage |
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+1 Damage [[File:Damage Icon.png|20px|Damage]] |
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+Hidden Detection |
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Sell Price changes to |
Sell Price changes to {{Money|1,233}}}} |
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{{Upgrade-Z|Upgrade Title = Level 3 - Bandolier - $2,000|Image = [[File:Minigunner3.png|100px]]|Information = |
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{{Upgrade|Level = Level 3|Upgrade Title = Geared Up|Cost = {{Money|6,500}}|Image = [[File:MinigunnerUpgradeLevel3.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]] |
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0.15 > 0.12 Firerate |
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0.12 > 0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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1.2 > 1 Rev-Up Time [[File:Cooldown Icon.png|20px|Rev-Up Time]] |
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Sell Price changes to $1,193}} |
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{{Upgrade|Upgrade Title = Level 4 - Dual-Wield - $5,500|Image = [[File:Minigunner4.png|100px]]|Information = |
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+1 Range |
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Sell Price changes to {{Money|3,400}}}} |
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0.12 > 0.065 Firerate |
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{{Upgrade|Level = Level 4|Upgrade Title = Futuristic Armory|Cost = {{Money|21,500}}|Image = [[File:MiniLevel4.png|100px]]|Information = +9 Damage [[File:Damage Icon.png|20px|Damage]] |
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+3 Range [[File:Range Icon.png|20px|Range]] |
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Sell Price changes to $2,568}} |
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{{Upgrade|Upgrade Title = Level 5 - Futuristic - $8,500|Image = [[File:Minigunner6.png|100px]]|Information = |
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+1 Range |
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Sell Price changes to {{Money|10,566}}}} |
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+2 Damage |
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|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|850}}|Image = [[File:MinigunnerUpgradeLevel1.png|100px]]|Information = 0.18 > 0.17 Firerate [[FIle:Cooldown Icon.png|20px|Firerate]] |
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+1 Range [[File:Range Icon.png|20px|Range]] |
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1.4 > 1.2 Rev-Up Time [[File:Cooldown Icon.png|20px|Rev-Up Time]] |
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Sell Price changes to $4,693}} |
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==Stats Table== |
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Sell Price changes to {{Money|1,133}}}} |
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{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:600px;" align="center" |
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{{Upgrade|Level = Level 2|Upgrade Title = Specialized Tech|Cost = {{Money|1,550}}|Image = [[File:MinigunnerUpgradeLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
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+2 Damage [[File:Damage Icon.png|20px|Damage]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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Sell Price changes to {{Money|1,650}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Geared Up|Cost = {{Money|8,500}}|Image = [[File:MinigunnerUpgradeLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
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+8 Damage [[File:Damage Icon.png|20px|Damage]] |
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0.17 > 0.15 Firerate [[FIle:Cooldown Icon.png|20px|Firerate]] |
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1.2 > 1 Rev-Up Time [[File:Cooldown Icon.png|20px|Rev-Up Time]] |
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Sell Price changes to {{Money|4,483}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Futuristic Armory|Cost = {{Money|18,750}}|Image = [[File:MiniLevel4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
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+7 Damage [[File:Damage Icon.png|20px|Damage]] |
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0.15 > 0.1 Firerate [[FIle:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|10,733}}}} |
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}} |
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==Statistics== |
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''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
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{{neow|<nowiki> |
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<var> |
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$DPS$ = Damage / Firerate |
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$CE$ = Total Cost / DPS |
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$TP$ = $FNC-TOTAL-COST$ |
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$TE$ = $FNC-TOTAL-EXP$ |
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$EXP$ = {{#expr:floor(50 * 1.09^(Level - 1) * (Level > 0))}} |
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$COST$ = 1850; 350; 1500; 6500; 21500 |
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$PVP-COST$ = 2550; 850; 1550; 8500; 18750 |
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$FSE-DETECTION$ = 1; ; |
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$FSE-PVP-DETECTION$ = 2; ; |
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$FSE-UPGRADE$ = Improved Handling; Specialized Tech; Geared Up; Futuristic Armory |
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$FSE-UPGRADEICON$ = 15184753790; 15184753514; 15184753289; 15184752970 |
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$FSE-META$ = Advanced; File:NewMinigunner.png |
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$DREF$ = <ref name=dps>DPS does not consider rev-up time.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
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<div class="mobile-tabber"><tabber> |
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|-|Regular = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Damage !! Firerate !! Rev-Up Time !! Range !! DPS$DREF$ !! Cost Efficiency |
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|- |
|- |
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| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.15 || 1.4 || 16 || $DPS$ || {{Money|$CE$}} |
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! scope="col" style="padding: 5px;" align="center"|Level |
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! scope="col" style="padding: 5px;" align="center"|Total Price |
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! scope="col" style="padding: 5px;" align="center"|Total Damage |
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! scope="col" style="padding: 5px;" align="center"|Firerate |
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! scope="col" style="padding: 5px;" align="center"|Total Range |
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! scope="col" style="padding: 5px;" align="center"|DPS |
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|- |
|- |
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| 1 || $R$ || $R$ || 2 || 0.12 || 1.2 || 16 || $DPS$ || {{Money|$CE$}} |
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|style="padding: 5px;" align="center"|0 |
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|style="padding: 5px;" align="center"|$2,000 |
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|style="padding: 5px;" align="center"|1 |
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|style="padding: 5px;" align="center"|0.15 |
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|style="padding: 5px;" align="center"|12 |
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|style="padding: 5px;" align="center"|6.67 |
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|- |
|- |
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| 2 || $R$ || $R$ || 3 || 0.12 || 1.2 || 18 || $DPS$ || {{Money|$CE$}} |
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|style="padding: 5px;" align="center"|1 |
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|style="padding: 5px;" align="center"|$2,250 |
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|style="padding: 5px;" align="center"|1 |
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|style="padding: 5px;" align="center"|0.15 |
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|style="padding: 5px;" align="center"|14 |
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|style="padding: 5px;" align="center"|6.67 |
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|- |
|- |
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| 3 || $R$ || $R$ || 7 || 0.1 || 1 || 18 || $DPS$ || {{Money|$CE$}} |
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|style="padding: 5px;" align="center"|2 |
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|style="padding: 5px;" align="center"|$2,775 |
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|style="padding: 5px;" align="center"|2 |
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|style="padding: 5px;" align="center"|0.15 |
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|style="padding: 5px;" align="center"|15 |
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|style="padding: 5px;" align="center"|13.3 |
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|- |
|- |
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| 4 || $R$ || $R$ || 16 || 0.1 || 1 || 21 || $DPS$ || {{Money|$CE$}} |
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|style="padding: 5px;" align="center"|3 |
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|} |
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|style="padding: 5px;" align="center"|$4,775 |
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</div> |
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|style="padding: 5px;" align="center"|2 |
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|-|PVP = |
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|style="padding: 5px;" align="center"|0.12 |
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<div class="overflow-box"> |
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|style="padding: 5px;" align="center"|15 |
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{| class="wikitable stats-table" |
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|style="padding: 5px;" align="center"|16.6 |
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! Level !! Cost !! Total Cost !! Damage !! Firerate !! Rev-Up Time !! Range !! DPS$DREF$ !! Cost Efficiency |
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|- |
|- |
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| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 0.18 || 1.4 || 16 || $DPS$ || {{Money|$CE$}} |
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|style="padding: 5px;" align="center"|4 |
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|style="padding: 5px;" align="center"|$10,275 |
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|style="padding: 5px;" align="center"|2 |
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|style="padding: 5px;" align="center"|0.065 |
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|style="padding: 5px;" align="center"|16 |
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|style="padding: 5px;" align="center"|30.8 |
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|- |
|- |
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| 1 || $R$ || $R$ || 3 || 0.17 || 1.2 || 17 || $DPS$ || {{Money|$CE$}} |
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|style="padding: 5px;" align="center"|5 |
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|- |
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|style="padding: 5px;" align="center"|$18,775 |
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| 2 || $R$ || $R$ || 5 || 0.17 || 1.2 || 18.5 || $DPS$ || {{Money|$CE$}} |
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|style="padding: 5px;" align="center"|4 |
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|- |
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|style="padding: 5px;" align="center"|0.065 |
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| 3 || $R$ || $R$ || 13 || 0.15 || 1 || 19 || $DPS$ || {{Money|$CE$}} |
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|style="padding: 5px;" align="center"|17 |
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|- |
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|style="padding: 5px;" align="center"|61.5 |
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| 4 || $R$ || $R$ || 20 || 0.1 || 1 || 20 || $DPS$ || {{Money|$CE$}} |
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|} |
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</div> |
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<!-- @se-ignore --> |
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|-|Levels = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! colspan="12" |Levels |
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|- |
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! Level !! Exp !! Total Exp |
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|- |
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| 0 || {{Exp|0}} || {{Exp|$TE$}}$R$ |
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|- |
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| 1 || {{Exp|$EXP$}}$R$ || $R$ |
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|- |
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| 2 || $R$ || $R$ |
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|- |
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| 3 || $R$ || $R$ |
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|- |
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| 4 || $R$ || $R$ |
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|- |
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| 5 || $R$ || $R$ |
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|- |
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| 6 || $R$ || $R$ |
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|- |
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| 7 || $R$ || $R$ |
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|- |
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| 8 || $R$ || $R$ |
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|- |
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| 9 || $R$ || $R$ |
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|- |
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| 10 || $R$ || $R$ |
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|- |
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| 11 || $R$ || $R$ |
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|- |
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| 12 || $R$ || $R$ |
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|- |
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| 13 || $R$ || $R$ |
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|- |
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| 14 || $R$ || $R$ |
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|- |
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| 15 || $R$ || $R$ |
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|- |
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| 16 || $R$ || $R$ |
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|- |
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| 17 || $R$ || $R$ |
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|- |
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| 18 || $R$ || $R$ |
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|- |
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| 19 || $R$ || $R$ |
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|- |
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| 20 || $R$ || $R$ |
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|} |
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</div> |
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<!-- @/se-ignore --> |
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</tabber></div> |
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</nowiki>}} |
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==Skins== |
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''To see all the upgrades of a skin, see the [[/Gallery#Skin Upgrades|gallery]] page.'' |
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{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto" |
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! |
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|[[File:BlueMinigunner.png|175px]] |
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|[[File:GreenMinigunner.png|175px]] |
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|[[File:BlackOpsMinigunner.png|175px]] |
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|[[File:Goldenminigunner.png|175px]] |
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|- |
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!Skin |
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|{{Color|Basic|Blue}} |
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|{{Color|Basic|Green}} |
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|{{Color|Premium|Black Ops}} |
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|{{Color|Golden}} |
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|- |
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!Rarity |
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|{{Color|Common}} |
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|{{Color|Common}} |
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|{{Color|Common}} |
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|{{Color|Golden}} |
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|- |
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!Daily Store Cost |
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|{{Coins|500}} |
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|{{Coins|500}} |
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|{{Robux|85}} |
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|{{Coins|75,000}} |
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|- |
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!Obtained From |
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|[[Basic Crate]] |
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|[[Basic Crate]] |
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|[[Premium Crate]] |
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|[[Golden Crate]] |
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|- |
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! |
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|[[File:H23PumpkinMinigunnerIcon.png|175px]] |
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|[[File:HeavyMinigunner.png|175px]] |
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|[[File:WraithMinigunner.png|175px]] |
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|[[File:Xmasminigunner2019rework.png|175px]] |
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|- |
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!Skin |
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|{{Color|Halloween2019|Pumpkin}} |
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|{{Color|Premium|Heavy}} |
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|{{Color|Premium|Wraith}} |
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|{{Color|Christmas2019|Xmas}} |
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|- |
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!Rarity |
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|{{Color|Event}} |
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|{{Color|Common}} |
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|{{Color|Rare}} |
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|{{Color|Event}} |
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|- |
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!Daily Store Cost |
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|{{Coins|5,000}} |
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|{{Robux|85}} |
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|{{Robux|120}} |
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|{{Coins|5,000}} |
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|- |
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!Obtained From |
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|[[Halloween 2019 Crate]],<br/>[[Pumpkin Crate]],<br/>[[Halloween Crate]] |
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|[[Premium Crate]] |
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|[[Premium Crate]] |
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|[[Christmas 2025 Crate]],<br/>[[Jolly Crate]],<br/>[[Xmas 2019 Crate]] |
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|- |
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! |
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|[[File:Partyminigunnerrework.png|175px]] |
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|[[File:MiniTwitter.png|175px]] |
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|[[File:Toyminigunnerrework.png|175px]] |
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|[[File:Bunnyminigunnernew.png|175px]] |
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|- |
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!Skin |
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|{{Color|Party|Party}} |
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|{{Color|Other|Twitter}} |
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|{{Color|Toy|Toy}} |
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|{{Color|Bunny|Bunny}} |
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|- |
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!Rarity |
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|{{Color|Exclusive}} |
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|{{Color|Exclusive}} |
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|{{Color|Uncommon}} |
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|{{Color|Event}} |
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|- |
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!Daily Store Cost |
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|N/A |
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|N/A |
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|{{Coins|1,000}} |
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|N/A |
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|- |
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!Obtained From |
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|[[Party Crate]] |
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|[[Codes|Code]]:<br/>5KMILESTONE<ref name="Expired">Expired</ref> |
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|[[Toy Crate]] |
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|[[Bunny Crate]] |
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|- |
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! |
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|[[File:HazmatMinigunner.png|175px]] |
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|[[File:Ghostminigunnernew.png|175px]] |
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|[[File:Frostminigunnerrework.png|175px]] |
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|[[File:Communityminigunnerrework.png|175px]] |
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|- |
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!Skin |
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|{{Color|Premium|Hazmat}} |
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|{{Color|Spooky|Ghost}} |
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|{{Color|Frost|Frost}} |
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|{{Color|Other|Community}} |
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|- |
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!Rarity |
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|{{Color|Common}} |
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|{{Color|Event}} |
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|{{Color|Event}} |
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|{{Color|Exclusive}} |
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|- |
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!Daily Store Cost |
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|{{Robux|85}} |
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|{{Coins|5,000}} |
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|N/A |
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|N/A |
|||
|- |
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!Obtained From |
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|[[Premium Crate]] |
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|[[Spooky Crate]],<br/>[[Halloween Crate]] |
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|[[Frost Crate]] |
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|[[Codes|Code]]:<br/>COMMUNITY20<ref name="Expired" /> |
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|- |
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! |
|||
|[[File:Crusaderminigunnerrework.png|175px]] |
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|[[File:Duckyminigunnerrework.png|175px]] |
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|[[File:Beachminigunnernew.png|175px]] |
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|[[File:PlushieMinigunnerSkin.png|175px]] |
|||
|- |
|||
!Skin |
|||
|{{Color|Halloween|Crusader}} |
|||
|{{Color|Ducky|Ducky}} |
|||
|{{Color|EndOfSummer|Beach}} |
|||
|{{Color|Other|Plushie}} |
|||
|- |
|||
!Rarity |
|||
|{{Color|Event}} |
|||
|{{Color|Rare}} |
|||
|{{Color|Event}} |
|||
|{{Color|Exclusive}} |
|||
|- |
|||
!Daily Store Cost |
|||
|{{Coins|5,000}} |
|||
|{{Coins|4,000}} |
|||
|N/A |
|||
|N/A |
|||
|- |
|||
!Obtained From |
|||
|[[Halloween Crate]],<br/>[[Solar Eclipse Event#Solar Eclipse Season Pass|Solar Eclipse Season]] |
|||
|[[Ducky Crate]],<br/>[[Duck Hunt Event#Hunting Season Pass|Hunting Season]] |
|||
|[[End of Summer Season#Season Pass|End of Summer Season]] |
|||
|[[Tower Defense Simulator Toys|Merch Shop]]<ref>Code obtained by purchasing a [[Minigunner Plush]].</ref> |
|||
|- |
|||
! |
|||
|[[File:HolidayMinigunner.png|175px]] |
|||
|[[File:SpaceEliteMinigunner.png|175px]] |
|||
|[[File:PhantomMinigunnerSkin.png|175px]] |
|||
|[[File:WarlordMinigunnerSkin.PNG|175px]] |
|||
|- |
|||
!Skin |
|||
|{{Color|Jolly|Holiday}} |
|||
|{{Color|Premium|Space Elite}} |
|||
|{{Color|Phantom|Phantom}} |
|||
|{{Color|Krampus|Warlord}} |
|||
|- |
|||
!Rarity |
|||
|{{Color|Event}} |
|||
|{{Color|Uncommon}} |
|||
|{{Color|Rare}} |
|||
|{{Color|Event}} |
|||
|- |
|||
!Daily Store Cost |
|||
|{{Coins|5,000}} |
|||
|{{Robux|105}} |
|||
|{{Robux|349}} |
|||
|N/A |
|||
|- |
|||
!Obtained From |
|||
|[[Jolly Crate]],<br/>[[Violent Night Event#Violent Night Season Pass|Violent Night Season]] |
|||
|[[Premium Crate]] |
|||
|[[Phantom Crate]],<br/>''Suppressing Fire'' [[Mission Quests|Mission Quest]] |
|||
|[[Krampus' Revenge Event#Krampus' Revenge Season Pass|Krampus' Revenge Season]] |
|||
|- |
|||
! |
|||
|[[File:SweakingMinigunnerIcon.png|175px]] |
|||
|[[File:VroomVroomMinigunner.png|175px]] |
|||
|[[File:ChadMinigunner.png|175px]] |
|||
|[[File:GoldenPlushieMinigunnerIconIG.png|175px]] |
|||
|- |
|||
!Skin |
|||
|{{Color|ContentCreator|Sweaking}} |
|||
|{{Color|Deluxe|Trucker}} |
|||
|{{Color|Premium|Chad}} |
|||
|{{Color|Other|Golden Plushie}} |
|||
|- |
|||
!Rarity |
|||
|{{Color|Rare}} |
|||
|{{Color|Legendary}} |
|||
|{{Color|Legendary}} |
|||
|{{Color|Exclusive}} |
|||
|- |
|||
!Daily Store Cost |
|||
|{{Coins|3,000}} |
|||
|{{Robux|560}} |
|||
|{{Robux|190}} |
|||
|N/A |
|||
|- |
|||
!Obtained From |
|||
|[[Daily Store#Daily Skin Store|Daily Skin Store]] |
|||
|[[Deluxe Crate]] |
|||
|[[Premium Crate]] (Formerly)<ref>Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.</ref> |
|||
|[[Tower Defense Simulator Toys|Merch Shop]]<ref>Code obtained by purchasing a [[Golden Minigunner Plush]].</ref> |
|||
|- |
|||
! |
|||
|[[File:FallenMinigunnerIcon.png|175px]] |
|||
|[[File:RoadRageMinigunnerIconIG.png|175px]] |
|||
|[[File:NutcrackerMinigunnerIconIG.png|175px]] |
|||
|[[File:GardenerMinigunnerIconIG.png|175px]] |
|||
|- |
|||
!Skin |
|||
|{{Color|FallenMission|Fallen}} |
|||
|{{Color|Hexscape|Road Rage}} |
|||
|{{Color|OperationICE|Nutcracker}} |
|||
|{{Color|DuckyRevenge|Gardener}} |
|||
|- |
|||
!Rarity |
|||
|{{Color|Rare}} |
|||
|{{Color|Rare}} |
|||
|{{Color|Uncommon}} |
|||
|{{Color|Rare}} |
|||
|- |
|||
!Daily Store Cost |
|||
|N/A |
|||
|N/A |
|||
|N/A |
|||
|N/A |
|||
|- |
|||
!Obtained From |
|||
|''Unyielding Shooter'' [[Mission Quest]] |
|||
|[[Hexscape Event#Hexscape Event Battle Pass|Hexscape Event Premium Battle Pass]] |
|||
|[[Operation I.C.E Event#Operation I.C.E Battle Pass|Operation I.C.E Regular Battle Pass]] |
|||
|[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]] |
|||
|- |
|||
! |
|||
|[[File:CursedMinigunnerIconIG.png|175px]] |
|||
|[[File:ChocolatierMinigunnerIconIG.png|175px]] |
|||
|[[File:OxMinigunnerIconIG.png|175px]] |
|||
|[[File:EasterMinigunner0.png|175px]] |
|||
|- |
|||
!Skin |
|||
|{{Color|Null|Cursed}} |
|||
|{{Color|Valentines2026|Chocolatier}} |
|||
|{{Color|LunarYear|Ox}} |
|||
|{{Color|SpringFrenzy|Easter}} |
|||
|- |
|||
!Rarity |
|||
|{{Color|Rare}} |
|||
|{{Color|Uncommon}} |
|||
|{{Color|Uncommon}} |
|||
|{{Color|Common}} |
|||
|- |
|||
!Daily Store Cost |
|||
|N/A |
|||
|N/A |
|||
|{{Coins|5,000}} |
|||
|N/A |
|||
|- |
|||
!Obtained From |
|||
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Regular Battle Pass]] |
|||
|[[Valentines 2026 Crate]] |
|||
|[[Lunar Crate]] |
|||
|[[Spring Frenzy Battle Pass]] |
|||
|} |
|} |
||
==Strategy== |
==Strategy== |
||
*The '''Minigunner''' should be |
*The '''Minigunner''' should be one of the towers that is placed down the most if brought in. it is recommended to place them in a large group near the start of the path if possible, or placing them in an area that covers a lot of the path (for example, at corners). |
||
**Be careful when placing multiple '''Minigunners''' on the map when in teams, as this can block many vital spaces for stronger towers such as the [[Accelerator]] or [[Engineer]]. The [[DJ Booth]] and [[Commander]] are also integral support towers to be used with the '''Minigunner''', especially with a [[Range Buff]], as '''Minigunner''' lacks range for a DPS tower. |
|||
**Having a [[Commander]] or [[John]] nearby helps. |
|||
***Unlike other high DPS towers such as the [[Ranger]] and [[Turret]], the '''Minigunner''' does not have a placement limit. If you still have space to place down more towers, the Minigunner is a great choice to further fortify your defenses. |
|||
*If you plan to save up for this in the early stages of the game, you should have teammates with reliable towers such as the [[Soldier]] or [[Crook Boss]]. |
|||
*Midway through the game, several Level 3-4 '''Minigunners''' are a cost-efficient option for wiping out hordes of enemies. |
|||
**The first '''Minigunners''' should be placed down in the transition to the mid-game, right when early game towers begin to struggle. Such instances include the debut waves of the [[Slow Boss]] and [[Necromancer (Modern Enemy)|Necromancer]]. |
|||
*If you plan to save up for the '''Minigunner''' during the early stages of the game, you should have teammates with reliable early game towers, such as the [[Golden Soldier]], [[Golden Scout]] or [[Crook Boss]] to defend until you have gathered enough money to place it. |
|||
**You may also want to consider using the [[Farm]] to assist in getting an early game '''Minigunner''', or alternative options such as using a [[Supply Drop]], which grants you {{Money|1,000}} instantly, or the [[Cowboy]] tower for passive income. |
|||
*In terms of raw DPS, the [[Engineer]], [[Accelerator]] and [[Ranger]] are far more effective. However, they are far more expensive and suffer from several limitations, making the '''Minigunner''' a far more flexible choice for some scenarios. |
|||
*This tower is not affected much by the defense from enemies like the [[Fallen Giant]] and [[Warden (Modern Enemy)|Warden]] due to its low base damage at lower levels. In most cases, the '''Minigunner''' can still deal most of its damage to such enemies, or even its full damage. |
|||
**Do note that the Levels 3 and 4 deal 7 and 15 damage respectively, which are high enough for most enemies with defense to be able to have a noticeable effect on its damage output. |
|||
***Even still, defense dropping towers like the [[Pyromancer]] are recommended to increase the damage of '''Minigunners''' against certain enemies with very high defense. |
|||
*The '''Minigunner''' can serve as a cheap and effective way to wipe out [[Hidden (Attribute)|Hidden]] enemies, like the [[Soul]] and [[Possessed Armor]]. |
|||
== |
==Trivia== |
||
* |
*When the game was in Alpha, and for a while after BETA release, the '''Minigunner's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans big gun". |
||
*Before the 13th of October 2019, when the '''Minigunner''' was Level 2 or higher, its face changed from the [[w:c:Roblox:Normal face|Roblox default face]] to the {{RLinkC|19398554|Grr!}} face, despite the fact that the upgrade icon kept the [[w:c:Roblox:Normal face|Roblox default face]]. |
|||
* The [https://www.roblox.com/catalog/1279018/Night-Vision-Goggles Goggles], [https://www.roblox.com/catalog/108894823/Nerf-Bandolier Bandolier] and [https://www.roblox.com/catalog/93068239/Elite-Space-Trooper Lvl 5. Helmet] are ROBLOX items as well as the original Level 5 upgrade, the [https://www.roblox.com/catalog/31314966/US-Military-Top-Secret-Experimental-Jetpack Jetpack]. |
|||
*The '''Minigunner''' was inspired by ''Tower Battles<nowiki>'</nowiki>'' [[w:c:roblox-tower-battles:Commando|Commando]] as well as ''Team Fortress 2's'' [https://wiki.teamfortress.com/wiki/Heavy Heavy]. |
|||
*Prior to the 8th of August 2019, the Level 5 upgrade was a jetpack. Functionally, it performed the same way as any other ground tower. |
|||
**Regardless of being a flying tower upon reaching that level, the hitbox of the '''Minigunner''' did not change with the jetpack. It could still be stunned by rocks from [[Tank]]s or the shockwave from the [[Gravekeeper]]. |
|||
*The [[wp:M134 Vulcan|M134 Vulcan]] originally used by most '''Minigunner''' skins was first popularized by [[w:c:r2d:Minigun|R2D's Minigun]]. |
|||
*The '''Minigunner''' along with its golden counterpart, the [[Golden Minigunner]], currently have the most skins out of any tower in the game. |
|||
*The '''Minigunner''' used to appear alongside the [[Pyromancer]], [[Scout]], [[Commander]] and [[Sniper]] on the "Triumph" screen before the [[v1.8.0|Community Maps Update]]. |
|||
**During [[Hardcore Testing BETA]], the '''Minigunner''' appeared alongside [[Commander]] on the "Triumph" screen. |
|||
*The survival matchmaking statue in the lobby is based on the sixth version of the Default skin's base level. |
|||
**The statue actually uses a different model than the Default '''Minigunner'''. Most notably, it wears a different vest and knee-pads. |
|||
*The [[Minigunner (Pizza Party)|Minigunner]] enemy from [[Pizza Party]] is based on the '''Minigunner''' tower. |
|||
==Update History== |
|||
''For previous cosmetic variations, see the [[/Gallery|gallery]] page.'' |
|||
{{Scroll|text= |
|||
*'''14 June 2019''' - [[BETA v1.0|BETA v1.0.0]] |
|||
**'''Minigunner''' added. |
|||
*'''2 August 2019''' - [[BETA v1.7|BETA v1.7.0]] |
|||
**Statistical changes: |
|||
***'''Level 4''' |
|||
****Range decreased from +3 to +1. |
|||
***'''Level 5''' |
|||
****Cost increased from {{Money|8,000}} to {{Money|8,500}}. |
|||
****Range decreased from +4 to +1. |
|||
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]] |
|||
**Statistical changes: |
|||
***'''Base''' |
|||
****Range increased from 12 to 16. |
|||
**New skins: {{Color|Basic|Green}}, {{Color|Basic|Blue}}, {{Color|Premium|Black Ops}}, {{Color|Golden}} |
|||
**{{Bug}} Muzzle flash is bugged. |
|||
*'''18 October 2019''' - [[Release v1.1|Release v1.1.0]] |
|||
**New skin: {{Color|Halloween2019|Pumpkin}} |
|||
**{{Color|Golden}} skin 25% [[Damage Buff]] added. |
|||
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]] |
|||
**{{Color|Golden}} [[Damage Buff]] can now stack with other [[Damage Buff]]s. |
|||
**New skin: {{Color|Premium|Heavy}} |
|||
*'''8 December 2019''' - [[Release v1.4|Release v1.4.1]] |
|||
**New skin: {{Color|Platinum}}, {{Color|Premium|Wraith}} |
|||
**{{Color|Golden}} skin [[Damage Buff]] increased from 25% to 35%. |
|||
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]] |
|||
**New skin: {{Color|Christmas2019|Xmas}} |
|||
*'''1 January 2020''' - [[Release v1.5|Release v1.5.1]] |
|||
**New skin: {{Color|Party|Party}} |
|||
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]] |
|||
**{{Color|Golden}} skin [[Damage Buff]] increased from 35% to 50%. |
|||
**{{Color|Platinum}} skin [[Damage Buff]] increased from 15% to 25%. |
|||
*'''11 February 2020''' - [[Release v1.7|Release v1.7.0]] |
|||
**New skin: {{Color|Other|Twitter}} |
|||
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] |
|||
**{{Bugfix}} Muzzle flash bug fixed. |
|||
*'''18 March 2020''' - [[Release v1.8|Release v1.8.1]] |
|||
**New skin: {{Color|Toy|Toy}} |
|||
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]] |
|||
**New skin: {{Color|Bunny|Bunny}} |
|||
*'''29 April 2020''' - [[Release v1.10|Release v1.10.0]] |
|||
**New skin: {{Color|Premium|Hazmat}} |
|||
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] |
|||
**'''Minigunner''' now needs to rev up to start firing. |
|||
**Unlock cost increased from {{Coins|2,500}} to {{Coins|5,000}}. |
|||
**Firerate decreased due to the [[Firerate Bug]] being made less severe. |
|||
**Skin rarity added to [[Basic Crate]] and [[Premium Crate]] skins. |
|||
**{{Level|5}} requirement added. |
|||
**Statistical changes: |
|||
***'''Base''' |
|||
****Firerate decreased from 0.2 to 0.18. |
|||
***'''Level 1''' |
|||
****Cost increased from {{Money|250}} to {{Money|350}}. |
|||
****Range decreased from +3 to +2. |
|||
***'''Level 2''' |
|||
****Cost increased from {{Money|525}} to {{Money|650}}. |
|||
****Damage decreased from +1 to +0. |
|||
***'''Level 3''' |
|||
****Cost decreased from {{Money|2,000}} to {{Money|1,500}}. |
|||
****Damage increased from +0 to +1. |
|||
****Firerate changed from {{Tooltip|0.2 > 0.17|-0.3}} to {{Tooltip|0.18 > 0.13|-0.05}}. |
|||
****Renamed from ''Bandolier'' to ''Well Geared''. |
|||
***'''Level 4''' |
|||
****Cost decreased from {{Money|5,500}} to {{Money|4,600}}. |
|||
****Range decreased from +1 to +0. |
|||
****Firerate changed from {{Tooltip|0.17 > 0.09|-0.08}} to {{Tooltip|0.13 > 0.08|-0.05}}. |
|||
****Renamed from ''DUAL MINIGUNS'' to ''Dual Vulcans''. |
|||
***'''Level 5''' |
|||
****Cost increased from {{Money|8,500}} to {{Money|9,000}}. |
|||
****Range increased from +1 to +2. |
|||
****Renamed from ''High Tech Super Soldier'' to ''Futuristic Armory''. |
|||
**Removed skins: {{Color|Platinum}} |
|||
*'''31 October 2020''' - [[Overhaul v1.1|Overhaul v1.1.0]] |
|||
**New skin: {{Color|Spooky|Ghost}} |
|||
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] |
|||
**Statistical changes: |
|||
***'''Base''' |
|||
****Firerate decreased from 0.18 to 0.17. |
|||
***'''Level 1''' |
|||
****Cost increased from {{Money|350}} to {{Money|500}}. |
|||
****Firerate changed from 0.18 to {{Tooltip|0.17 > 0.13|-0.04}}. |
|||
***'''Level 3''' |
|||
****Cost increased from {{Money|1,500}} to {{Money|5,500}}. |
|||
****Firerate changed from {{Tooltip|0.18 > 0.13|-0.05}} to {{Tooltip|0.13 > 0.08|-0.05}}. |
|||
****Name changed from ''Well Geared'' to ''Geared Up''. |
|||
***'''Level 4''' |
|||
****Cost increased from {{Money|4,600}} to {{Money|9,000}}. |
|||
****Damage increased from +0 to +2. |
|||
****Range increased from +0 to +2. |
|||
****Firerate changed from {{Tooltip|0.13 > 0.08|-0.05}} to 0.08. |
|||
****Name changed from ''Dual Vulcans'' to ''Futuristic Armory''. |
|||
***'''Level 5 removed''' |
|||
****Statistics: |
|||
*****Name: ''Futuristic Armory'' |
|||
*****Cost: {{Money|9,000}} |
|||
*****+2 Damage |
|||
*****+2 Range |
|||
*'''26 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.1a]] |
|||
**New skin: {{Color|Other|Community}} |
|||
*'''4 December 2021''' - [[v1.0.0]] |
|||
**New skin: {{Color|Eclipse|Crusader}} |
|||
*'''12 March 2022''' - [[v1.1.0]] |
|||
**Firerate decreased due to the [[Firerate Bug]] being made less severe. |
|||
**Statistical changes: |
|||
***'''Base''' |
|||
****Firerate decreased from 0.17 to 0.167. |
|||
***'''Level 1''' |
|||
****Firerate changed from {{Tooltip|0.17 > 0.13|-0.04}} to {{Tooltip|0.167 > 0.125|-0.042}}. |
|||
***'''Level 3''' |
|||
****Firerate changed from {{Tooltip|0.13 > 0.08|-0.05}} to {{Tooltip|0.125 > 0.075|-0.05}}. |
|||
*'''17 April 2022''' - [[v1.2.0]] |
|||
**New skin: {{Color|DuckHunt|Ducky}} |
|||
*'''13 May 2022''' - [[v1.2.2]] |
|||
**{{Color|Golden}} skin buffs removed. |
|||
*'''5 August 2022''' - [[v1.3.1]] |
|||
**New skin: {{Color|EndOfSummer|Beach}} |
|||
*'''2 September 2022''' - [[v1.3.2]] |
|||
**New skin: {{Color|Other|Plushie}} |
|||
*'''21 December 2022''' - [[v1.6.0]] |
|||
**Level requirement removed. |
|||
**Skin rarity added to all skins. |
|||
**{{Color|Premium|Hazmat}} skin rarity changed from {{Color|Rare}} to {{Color|Common}}. |
|||
**{{Bug}} '''Minigunner's''' viewport uses its attack animation instead of the idle animation in places like the inventory or tower hotbar. |
|||
**New skin: {{Color|ViolentNight|Holiday}} |
|||
*'''5 May 2023''' - [[v1.7.2]] |
|||
**{{Color|DuckHunt|Ducky}} skin rarity changed from {{Color|Event}} to {{Color|Rare}}. |
|||
*'''28 October 2023''' - [[v1.9.0]] |
|||
**Statistical changes: |
|||
***'''Base''' |
|||
****Cost increased from {{Money|2,000}} to {{Money|2,500}}. |
|||
****Damage increased from 1 to 2. |
|||
****Range decreased from 16 to 14. |
|||
****Firerate increased from 0.167 to 0.175. |
|||
****Rev-up time increased from 1.4 to 2. |
|||
***'''Level 1''' |
|||
****Cost decreased from {{Money|500}} to {{Money|400}}. |
|||
****Firerate changed from {{Tooltip|0.167 > 0.125|-0.042}} to {{Tooltip|0.175 > 0.15|-0.025}}. |
|||
****Range decreased from +2 to +1. |
|||
****Rev-up time changed from 1.4 to {{Tooltip|2 > 1.4|-0.6}}. |
|||
***'''Level 2''' |
|||
****Cost increased from {{Money|650}} to {{Money|2,000}}. |
|||
****Damage increased from +0 to +1. |
|||
****Name changed from ''Heat Vision Goggles'' to ''Specialized Tech''. |
|||
***'''Level 3''' |
|||
****Cost decreased from {{Money|5,500}} to {{Money|5,000}}. |
|||
****Damage increased from +1 to +2. |
|||
****Firerate changed from {{Tooltip|0.125 > 0.075|-0.05}} to {{Tooltip|0.15 > 0.125|-0.025}}. |
|||
****Lead detection added. |
|||
***'''Level 4''' |
|||
****Cost increased from {{Money|9,000}} to {{Money|10,000}}. |
|||
****Damage increased from +2 to +5. |
|||
**New skin: {{Color|Premium|Space Elite}} |
|||
*'''21 December 2023''' - [[v1.11.0]] |
|||
**Unlock cost increased from {{Coins|5,000}} to {{Coins|8,000}}. |
|||
**New skins: {{Color|Phantom|Phantom}}, {{Color|Krampus|Warlord}} |
|||
*'''28 January 2024''' - [[v1.12.0]] |
|||
**New skin: {{Color|ContentCreator|Sweaking}} |
|||
*'''29 March 2024''' - [[v1.17.0]] |
|||
**New skin: {{Color|Deluxe|Trucker}} |
|||
*'''1 April 2024''' - [[v1.17.2]] |
|||
**New skin: {{Color|Premium|Chad}} |
|||
**{{Bug}} {{Color|Premium|Chad}} skin cannot be equipped in the intermission lobby. |
|||
**{{Bug}} {{Color|Premium|Chad}} skin breaks the tower icon and stats in the tower hotbar. |
|||
*'''1 April 2024''' - [[v1.17.2]] |
|||
**{{Bugfix}} {{Color|Premium|Chad}} skin can now be equipped in the intermission lobby. |
|||
**{{Bugfix}} {{Color|Premium|Chad}} skin no longer breaks the tower icon and stats in the tower hotbar. |
|||
*'''21 June 2024''' - [[v1.25.0]] |
|||
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s. |
|||
*'''19 July 2024''' - [[v1.26.0]] |
|||
**New skin: {{Color|Other|Golden Plushie}} |
|||
*'''2 August 2024''' - [[v1.27.0]] |
|||
**New skin: {{Color|FallenMission|Fallen}} |
|||
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s. |
|||
*'''9 August 2024''' - [[v1.27.5]] |
|||
**{{Color|FallenMission|Fallen}} skin rarity changed from {{Color|Exclusive}} to {{Color|Rare}}. |
|||
*'''21 August 2024''' - [[v1.28.0]] |
|||
**Statistical changes: |
|||
***'''Base''' |
|||
****Cost decreased from {{Money|2,500}} to {{Money|2,000}}. |
|||
****Firerate decreased from 0.175 to 0.167. |
|||
****Range decreased from 14 to 13. |
|||
****Rev-up time decreased from 1.6 to 1.5. |
|||
***'''Level 1''' |
|||
****Cost increased from {{Money|400}} to {{Money|950}}. |
|||
****Damage increased from +0 to +1. |
|||
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to 0.167. |
|||
****Range decreased from +1 to +0. |
|||
****Rev-up time changed from {{Tooltip|1.6 > 1.4|-0.2}} to {{Tooltip|1.5 > 1.25|-0.25}}. |
|||
***'''Level 2''' |
|||
****Cost increased from {{Money|2,000}} to {{Money|2,250}}. |
|||
****Damage increased from +1 to +2. |
|||
***'''Level 3''' |
|||
****Cost increased from {{Money|5,000}} to {{Money|7,000}}. |
|||
****Damage increased from +2 to +5. |
|||
****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.167 > 0.15|-0.017}}. |
|||
****Rev-up time changed from 1.4 to {{Tooltip|1.25 > 0.75|-0.5}}. |
|||
****Lead detection removed. |
|||
***'''Level 4''' |
|||
****Cost increased from {{Money|10,000}} to {{Money|15,000}}. |
|||
****Damage increased from +5 to +7. |
|||
****Firerate changed from 0.125 to {{Tooltip|0.15 > 0.125|-0.025}}. |
|||
****Range decreased from +2 to +1. |
|||
*'''23 October 2024''' - [[v1.37.0]] |
|||
**New skin: {{Color|Hexscape|Road Rage}} |
|||
*'''16 December 2024''' - [[v1.46.0]] |
|||
**New skin: {{Color|OperationICE|Nutcracker}} |
|||
*'''12 March 2025''' - [[v1.57.0]] |
|||
**Statistical changes: |
|||
***'''Base''' |
|||
****Cost decreased from {{Money|2,000}} to {{Money|1,850}}. |
|||
****Firerate increased from 0.167 to 0.175. |
|||
****Rev-up time decreased from 1.5 to 1.4. |
|||
****Range increased from 13 to 15. |
|||
***'''Level 1''' |
|||
****Cost decreased from {{Money|950}} to {{Money|400}}. |
|||
****Damage decreased from +1 to +0. |
|||
****Firerate changed from 0.148 to {{Tooltip|0.175 > 0.15|-0.025}}. |
|||
****Rev-up time changed from {{Tooltip|1.5 > 1.25|-0.25}} to {{Tooltip|1.4 > 1.2|-0.2}}. |
|||
***'''Level 2''' |
|||
****Cost decreased from {{Money|2,250}} to {{Money|1,500}}. |
|||
****Damage decreased from +2 to +1. |
|||
****Range increased from +1 to +3. |
|||
***'''Level 3''' |
|||
****Damage decreased from +5 to +4. |
|||
****Firerate changed from {{Tooltip|0.167 > 0.15|-0.017}} to {{Tooltip|0.15 > 0.125|-0.025}}. |
|||
****Rev-up time changed from <abbr title=-"0.5">1.25 > 0.75</abbr> to {{Tooltip|1.2 > 1|-0.2}}. |
|||
***'''Level 4''' |
|||
****Cost increased from {{Money|15,000}} to {{Money|17,500}}. |
|||
****Damage increased from +7 to +10. |
|||
****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to 0.125. |
|||
****Range increased from +1 to +2. |
|||
*'''9 April 2025''' - [[v1.60.0]] |
|||
**Offense role added. |
|||
*'''16 April 2025''' - [[v1.61.0]] |
|||
**New skin: {{Color|DuckyRevenge|Gardener}} |
|||
*'''23 July 2025''' - [[v1.71.0]] |
|||
**Placement limit of 12 added in [[PVP]] mode. |
|||
**Statistical changes ([[PVP]]): |
|||
***'''Base''' |
|||
****Cost increased from {{Money|1,850}} to {{Money|2,550}}. |
|||
****Damage increased from 2 to 3. |
|||
****Firerate increased from 0.175 to 0.2. |
|||
****Range increased from 15 to 16. |
|||
***'''Level 1''' |
|||
****Cost increased from {{Money|400}} to {{Money|850}}. |
|||
****Damage increased from +0 to +1. |
|||
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.12|-0.3}} to {{Tooltip|0.18 > 0.17|-0.1}}, however because of the bug the decrease to 0.17 does not result in an actual firerate change unless the tower has [[Firerate Buff]]s. |
|||
****Range increased from +0 to +1. |
|||
***'''Level 2''' |
|||
****Cost increased from {{Money|1,500}} to {{Money|1,550}}. |
|||
****Damage increased from +1 to +2. |
|||
****Range decreased from +3 to +1.5. |
|||
***'''Level 3''' |
|||
****Cost increased from {{Money|7,000}} to {{Money|8,500}}. |
|||
****Damage increased from +4 to +9. |
|||
****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.2 > 0.175|-0.025}}. |
|||
***'''Level 4''' |
|||
****Cost increased from {{Money|17,500}} to {{Money|18,750}}. |
|||
****Damage decreased from +10 to +5. |
|||
****Firerate changed from 0.125 to {{Tooltip|0.175 > 0.125|-0.05}}. |
|||
****Range decreased from +2 to +1. |
|||
*'''18 October 2025''' - [[v1.77.0]] |
|||
**New skin: {{Color|Null|Cursed}} |
|||
*'''28 January 2026''' - [[v1.84.0]] |
|||
**Description changed. |
|||
**Statistical changes (Regular): |
|||
***'''Level 4''' |
|||
****Cost decreased from {{Money|17,500}} to {{Money|15,500}}. |
|||
****Damage decreased from +10 to +8. |
|||
*'''11 February 2026''' - [[v1.85.0]] |
|||
**Statistical changes (Regular): |
|||
***'''Level 4''' |
|||
****Firerate changed from 0.125 to {{Tooltip|0.125 > 0.117|-0.008}}. |
|||
**New skin: {{Color|Valentines2026|Chocolatier}} |
|||
*'''16 February 2026''' - [[v1.85.0|v1.85.3]] |
|||
**New skin: {{Color|LunarYear|Ox}} |
|||
*'''3 April 2026''' - [[v1.88.0]] |
|||
**New skin: {{Color|SpringFrenzy|Easter}} |
|||
*'''5 June 2026''' - [[v2.0.0]] |
|||
**Now can gain experience which is used to unlock the [[Juggernaut]]. Has 20 levels, a base exp of 50 and a growth rate of 1.09. |
|||
**Firerate decreased due to the [[Firerate Bug]] being fixed. |
|||
**Statistical changes (Regular): |
|||
***'''Base''' |
|||
****Firerate decreased from 0.175 to 0.16. |
|||
****Range increased from 15 to 16. |
|||
***'''Level 1''' |
|||
****Cost decreased from {{Money|400}} to {{Money|350}}. |
|||
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.16 > 0.12|-0.04}}. |
|||
****Hidden detection added, moved from Level 2. |
|||
***'''Level 2''' |
|||
****Range decreased from +3 to +2. |
|||
***'''Level 3''' |
|||
****Cost decreased from {{Money|7,000}} to {{Money|5,500}}. |
|||
****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to 0.12. |
|||
***'''Level 4''' |
|||
****Cost increased from {{Money|15,500}} to {{Money|17,000}}. |
|||
****Damage decreased from +8 to +7. |
|||
****Range increased from +2 to +3. |
|||
****Firerate changed from {{Tooltip|0.125 > 0.117|-0.008}} to {{Tooltip|0.12 > 0.1|0.02}}. |
|||
**Statistical changes ([[PVP]]): |
|||
***'''Base''' |
|||
****Firerate decreased from 0.2 to 0.18. |
|||
***'''Level 1''' |
|||
****Damage decreased from +1 to +0. |
|||
****Firerate changed from 0.2 to {{Tooltip|0.18 > 0.17|-0.01}}. |
|||
***'''Level 3''' |
|||
****Damage decreased from +9 to +8. |
|||
****Firerate changed from {{Tooltip|0.2 > 0.175|-0.025}} to {{Tooltip|0.17 > 0.15|-0.02}}. |
|||
***'''Level 4''' |
|||
****Damage decreased from +9 to +7. |
|||
****Firerate changed from {{Tooltip|0.175 > 0.125|-0.05}} to {{Tooltip|0.15 > 0.1|-0.05}}. |
|||
*'''19 June 2026''' - [[v2.1.0]] |
|||
**Statistical changes (Regular): |
|||
***'''Base''' |
|||
****Firerate decreased from 0.16 to 0.15. |
|||
***'''Level 1''' |
|||
****Firerate changed from {{Tooltip|0.16 > 0.12|-0.04}} to {{Tooltip|0.15 > 0.12|-0.03}}. |
|||
***'''Level 3''' |
|||
****Cost increased from {{Money|5,500}} to {{Money|6,500}}. |
|||
****Firerate changed from 0.12 to {{Tooltip|0.12 > 0.1|-0.02}}. |
|||
***'''Level 4''' |
|||
****Cost increased from {{Money|17,000}} to {{Money|21,500}}. |
|||
****Damage increased from +7 to +9. |
|||
****Firerate changed from {{Tooltip|0.12 > 0.1|-0.02}} to 0.1. |
|||
*'''2 August 2026''' - [[v2.4.0|v2.4.2a]] |
|||
**Level skip cost decreased from {{Robux|599}} to {{Robux|479}}. |
|||
}} |
|||
==Notes== |
|||
== Update History == |
|||
<references /> |
|||
[[File:Minigunner5.png|thumb|right|Original Level 5 upgrade - Jetpack.|125px]] |
|||
*(03/08/2019) |
|||
**Level 5 upgrade changed from Jetpack to Laser. |
|||
**Level 5 upgrade cost changed from $8,000 to $8,500. |
|||
**Level 5 range buff changed from +4 to +1. |
|||
**Level 3 upgrade range buff changed from +3 to +1. |
|||
__NOTOC__ |
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{{TowerNavBox}} |
{{TowerNavBox}} |
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[[Category:Towers]] |
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[[Category:Ground]] |
[[Category:Ground]] |
||
Latest revision as of 12:11, 26 August 2026
- "Absolute spray and pray! A fast-firerate tower that carries a heavy minigun and mows down enemies."
- ―Store Description
- "A high-firerate tower that carries a M61 Vulcan Gatling Gun"
- ―Former Store Description
- "A high-firerate tower that carries a Vulcan M14-A2 Gatling Gun"
- ―Former Store Description
Description
[edit | edit source]The Minigunner is a fast-firing advanced tower that can be purchased from the store for
8,000.
Before the Minigunner starts firing, it needs to rev-up its M61 Vulcan. This process takes 1.4 seconds (1.2 at Level 1-2, 1 at Level 3+), and once the Minigunner's gun is fully revved up, it begins to shoot. If there are no more enemies in its range, it will wait for around a second for an enemy to enter its range before revving down. If another enemy enters its range after it has revved down, it will have to rev-up again, and if an enemy enters its range during the process of revving down, the Minigunner will immediately begin to rev-up again, finishing the process faster than normal. The Minigunner has high DPS and a relatively low cost compared to other high DPS towers, like the Accelerator or Engineer. Additionally, there is no limit on the number of Minigunners that can be placed down during a game, which is not the case for other high DPS towers.
This is considered an all-round tower because it is affordable relatively early on but can deal fairly high damage at higher levels as well. While in regular modes, it has no placement limit, in PVP mode only twelve Minigunners can be placed per player.
Upgrades
[edit | edit source]Statistics
[edit | edit source]To see all the previous statistics of this tower, see the history page.
| Level | Cost | Total Cost | Damage | Firerate | Rev-Up Time | Range | DPS[1] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|
| 0 | 2 | 0.15 | 1.4 | 16 | 13.33 | |||
| 1 | 2 | 0.12 | 1.2 | 16 | 16.67 | |||
| 2 | 3 | 0.12 | 1.2 | 18 | 25 | |||
| 3 | 7 | 0.1 | 1 | 18 | 70 | |||
| 4 | 16 | 0.1 | 1 | 21 | 160 |
| Level | Cost | Total Cost | Damage | Firerate | Rev-Up Time | Range | DPS[1] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|
| 0 | 3 | 0.18 | 1.4 | 16 | 16.67 | |||
| 1 | 3 | 0.17 | 1.2 | 17 | 17.65 | |||
| 2 | 5 | 0.17 | 1.2 | 18.5 | 29.41 | |||
| 3 | 13 | 0.15 | 1 | 19 | 86.67 | |||
| 4 | 20 | 0.1 | 1 | 20 | 200 |
| Levels | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
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Skins
[edit | edit source]To see all the upgrades of a skin, see the gallery page.
| Skin | Blue | Green | Black Ops | Golden |
|---|---|---|---|---|
| Rarity | Common | Common | Common | Golden |
| Daily Store Cost | ||||
| Obtained From | Basic Crate | Basic Crate | Premium Crate | Golden Crate |
| Skin | Pumpkin | Heavy | Wraith | Xmas |
| Rarity | Event | Common | Rare | Event |
| Daily Store Cost | ||||
| Obtained From | Halloween 2019 Crate, Pumpkin Crate, Halloween Crate |
Premium Crate | Premium Crate | Christmas 2025 Crate, Jolly Crate, Xmas 2019 Crate |
| Skin | Party | Toy | Bunny | |
| Rarity | Exclusive | Exclusive | Uncommon | Event |
| Daily Store Cost | N/A | N/A | N/A | |
| Obtained From | Party Crate | Code: 5KMILESTONE[2] |
Toy Crate | Bunny Crate |
| Skin | Hazmat | Ghost | Frost | Community |
| Rarity | Common | Event | Event | Exclusive |
| Daily Store Cost | N/A | N/A | ||
| Obtained From | Premium Crate | Spooky Crate, Halloween Crate |
Frost Crate | Code: COMMUNITY20[2] |
| Skin | Crusader | Ducky | Beach | Plushie |
| Rarity | Event | Rare | Event | Exclusive |
| Daily Store Cost | N/A | N/A | ||
| Obtained From | Halloween Crate, Solar Eclipse Season |
Ducky Crate, Hunting Season |
End of Summer Season | Merch Shop[3] |
| Skin | Holiday | Space Elite | Phantom | Warlord |
| Rarity | Event | Uncommon | Rare | Event |
| Daily Store Cost | N/A | |||
| Obtained From | Jolly Crate, Violent Night Season |
Premium Crate | Phantom Crate, Suppressing Fire Mission Quest |
Krampus' Revenge Season |
| Skin | Sweaking | Trucker | Chad | Golden Plushie |
| Rarity | Rare | Legendary | Legendary | Exclusive |
| Daily Store Cost | N/A | |||
| Obtained From | Daily Skin Store | Deluxe Crate | Premium Crate (Formerly)[4] | Merch Shop[5] |
| Skin | Fallen | Road Rage | Nutcracker | Gardener |
| Rarity | Rare | Rare | Uncommon | Rare |
| Daily Store Cost | N/A | N/A | N/A | N/A |
| Obtained From | Unyielding Shooter Mission Quest | Hexscape Event Premium Battle Pass | Operation I.C.E Regular Battle Pass | Ducky Revenge Regular Battle Pass |
| Skin | Cursed | Chocolatier | Ox | Easter |
| Rarity | Rare | Uncommon | Uncommon | Common |
| Daily Store Cost | N/A | N/A | N/A | |
| Obtained From | Null & Void Regular Battle Pass | Valentines 2026 Crate | Lunar Crate | Spring Frenzy Battle Pass |
Strategy
[edit | edit source]- The Minigunner should be one of the towers that is placed down the most if brought in. it is recommended to place them in a large group near the start of the path if possible, or placing them in an area that covers a lot of the path (for example, at corners).
- Be careful when placing multiple Minigunners on the map when in teams, as this can block many vital spaces for stronger towers such as the Accelerator or Engineer. The DJ Booth and Commander are also integral support towers to be used with the Minigunner, especially with a Range Buff, as Minigunner lacks range for a DPS tower.
- Midway through the game, several Level 3-4 Minigunners are a cost-efficient option for wiping out hordes of enemies.
- The first Minigunners should be placed down in the transition to the mid-game, right when early game towers begin to struggle. Such instances include the debut waves of the Slow Boss and Necromancer.
- If you plan to save up for the Minigunner during the early stages of the game, you should have teammates with reliable early game towers, such as the Golden Soldier, Golden Scout or Crook Boss to defend until you have gathered enough money to place it.
- You may also want to consider using the Farm to assist in getting an early game Minigunner, or alternative options such as using a Supply Drop, which grants you
$1,000 instantly, or the Cowboy tower for passive income.
- You may also want to consider using the Farm to assist in getting an early game Minigunner, or alternative options such as using a Supply Drop, which grants you
- In terms of raw DPS, the Engineer, Accelerator and Ranger are far more effective. However, they are far more expensive and suffer from several limitations, making the Minigunner a far more flexible choice for some scenarios.
- This tower is not affected much by the defense from enemies like the Fallen Giant and Warden due to its low base damage at lower levels. In most cases, the Minigunner can still deal most of its damage to such enemies, or even its full damage.
- Do note that the Levels 3 and 4 deal 7 and 15 damage respectively, which are high enough for most enemies with defense to be able to have a noticeable effect on its damage output.
- Even still, defense dropping towers like the Pyromancer are recommended to increase the damage of Minigunners against certain enemies with very high defense.
- Do note that the Levels 3 and 4 deal 7 and 15 damage respectively, which are high enough for most enemies with defense to be able to have a noticeable effect on its damage output.
- The Minigunner can serve as a cheap and effective way to wipe out Hidden enemies, like the Soul and Possessed Armor.
Trivia
[edit | edit source]- When the game was in Alpha, and for a while after BETA release, the Minigunner's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans big gun".
- Before the 13th of October 2019, when the Minigunner was Level 2 or higher, its face changed from the Roblox default face to the Grr! face, despite the fact that the upgrade icon kept the Roblox default face.
- The Minigunner was inspired by Tower Battles' Commando as well as Team Fortress 2's Heavy.
- Prior to the 8th of August 2019, the Level 5 upgrade was a jetpack. Functionally, it performed the same way as any other ground tower.
- Regardless of being a flying tower upon reaching that level, the hitbox of the Minigunner did not change with the jetpack. It could still be stunned by rocks from Tanks or the shockwave from the Gravekeeper.
- The M134 Vulcan originally used by most Minigunner skins was first popularized by R2D's Minigun.
- The Minigunner along with its golden counterpart, the Golden Minigunner, currently have the most skins out of any tower in the game.
- The Minigunner used to appear alongside the Pyromancer, Scout, Commander and Sniper on the "Triumph" screen before the Community Maps Update.
- During Hardcore Testing BETA, the Minigunner appeared alongside Commander on the "Triumph" screen.
- The survival matchmaking statue in the lobby is based on the sixth version of the Default skin's base level.
- The statue actually uses a different model than the Default Minigunner. Most notably, it wears a different vest and knee-pads.
- The Minigunner enemy from Pizza Party is based on the Minigunner tower.
Update History
[edit | edit source]For previous cosmetic variations, see the gallery page.
- 14 June 2019 - BETA v1.0.0
- Minigunner added.
- 2 August 2019 - BETA v1.7.0
- Statistical changes:
- Level 4
- Range decreased from +3 to +1.
- Level 5
- Cost increased from
$8,000 to
$8,500. - Range decreased from +4 to +1.
- Cost increased from
- Level 4
- Statistical changes:
- 13 October 2019 - Release v1.0.0
- Statistical changes:
- Base
- Range increased from 12 to 16.
- Base
- New skins: Green, Blue, Black Ops, Golden
- Bug: Muzzle flash is bugged.
- Statistical changes:
- 18 October 2019 - Release v1.1.0
- New skin: Pumpkin
- Golden skin 25% Damage Buff added.
- 9 November 2019 - Release v1.2.0
- Golden Damage Buff can now stack with other Damage Buffs.
- New skin: Heavy
- 8 December 2019 - Release v1.4.1
- New skin: Platinum, Wraith
- Golden skin Damage Buff increased from 25% to 35%.
- 24 December 2019 - Release v1.5.0
- New skin: Xmas
- 1 January 2020 - Release v1.5.1
- New skin: Party
- 12 January 2020 - Release v1.6.0
- Golden skin Damage Buff increased from 35% to 50%.
- Platinum skin Damage Buff increased from 15% to 25%.
- 11 February 2020 - Release v1.7.0
- New skin: Twitter
- 4 March 2020 - Release v1.8.0
- Bugfix: Muzzle flash bug fixed.
- 18 March 2020 - Release v1.8.1
- New skin: Toy
- 6 April 2020 - Release v1.9.0
- New skin: Bunny
- 29 April 2020 - Release v1.10.0
- New skin: Hazmat
- 29 October 2020 - Overhaul v1.0.0
- Minigunner now needs to rev up to start firing.
- Unlock cost increased from
2,500 to
5,000. - Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Basic Crate and Premium Crate skins.
- Level 5 requirement added.
- Statistical changes:
- Base
- Firerate decreased from 0.2 to 0.18.
- Level 1
- Cost increased from
$250 to
$350. - Range decreased from +3 to +2.
- Cost increased from
- Level 2
- Cost increased from
$525 to
$650. - Damage decreased from +1 to +0.
- Cost increased from
- Level 3
- Cost decreased from
$2,000 to
$1,500. - Damage increased from +0 to +1.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Renamed from Bandolier to Well Geared.
- Cost decreased from
- Level 4
- Cost decreased from
$5,500 to
$4,600. - Range decreased from +1 to +0.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Renamed from DUAL MINIGUNS to Dual Vulcans.
- Cost decreased from
- Level 5
- Cost increased from
$8,500 to
$9,000. - Range increased from +1 to +2.
- Renamed from High Tech Super Soldier to Futuristic Armory.
- Cost increased from
- Base
- Removed skins: Platinum
- 31 October 2020 - Overhaul v1.1.0
- New skin: Ghost
- 8 May 2021 - Overhaul v1.3.0
- Statistical changes:
- Base
- Firerate decreased from 0.18 to 0.17.
- Level 1
- Cost increased from
$350 to
$500. - Firerate changed from 0.18 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost increased from
- Level 3
- Cost increased from
$1,500 to
$5,500. - Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Name changed from Well Geared to Geared Up.
- Cost increased from
- Level 4
- Cost increased from
$4,600 to
$9,000. - Damage increased from +0 to +2.
- Range increased from +0 to +2.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.08.
- Name changed from Dual Vulcans to Futuristic Armory.
- Cost increased from
- Level 5 removed
- Statistics:
- Name: Futuristic Armory
- Cost:
$9,000 - +2 Damage
- +2 Range
- Statistics:
- Base
- Statistical changes:
- 26 May 2021 - Overhaul v1.3.1a
- New skin: Community
- 4 December 2021 - v1.0.0
- New skin: Crusader
- 12 March 2022 - v1.1.0
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Firerate decreased from 0.17 to 0.167.
- Level 1
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 3
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Base
- 17 April 2022 - v1.2.0
- New skin: Ducky
- 13 May 2022 - v1.2.2
- Golden skin buffs removed.
- 5 August 2022 - v1.3.1
- New skin: Beach
- 2 September 2022 - v1.3.2
- New skin: Plushie
- 21 December 2022 - v1.6.0
- Level requirement removed.
- Skin rarity added to all skins.
- Hazmat skin rarity changed from Rare to Common.
- Bug: Minigunner's viewport uses its attack animation instead of the idle animation in places like the inventory or tower hotbar.
- New skin: Holiday
- 5 May 2023 - v1.7.2
- Ducky skin rarity changed from Event to Rare.
- 28 October 2023 - v1.9.0
- Statistical changes:
- Base
- Cost increased from
$2,000 to
$2,500. - Damage increased from 1 to 2.
- Range decreased from 16 to 14.
- Firerate increased from 0.167 to 0.175.
- Rev-up time increased from 1.4 to 2.
- Cost increased from
- Level 1
- Cost decreased from
$500 to
$400. - Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range decreased from +2 to +1.
- Rev-up time changed from 1.4 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost decreased from
- Level 2
- Cost increased from
$650 to
$2,000. - Damage increased from +0 to +1.
- Name changed from Heat Vision Goggles to Specialized Tech.
- Cost increased from
- Level 3
- Cost decreased from
$5,500 to
$5,000. - Damage increased from +1 to +2.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Lead detection added.
- Cost decreased from
- Level 4
- Cost increased from
$9,000 to
$10,000. - Damage increased from +2 to +5.
- Cost increased from
- Base
- New skin: Space Elite
- Statistical changes:
- 21 December 2023 - v1.11.0
- Unlock cost increased from
5,000 to
8,000. - New skins: Phantom, Warlord
- Unlock cost increased from
- 28 January 2024 - v1.12.0
- New skin: Sweaking
- 29 March 2024 - v1.17.0
- New skin: Trucker
- 1 April 2024 - v1.17.2
- New skin: Chad
- Bug: Chad skin cannot be equipped in the intermission lobby.
- Bug: Chad skin breaks the tower icon and stats in the tower hotbar.
- 1 April 2024 - v1.17.2
- Bugfix: Chad skin can now be equipped in the intermission lobby.
- Bugfix: Chad skin no longer breaks the tower icon and stats in the tower hotbar.
- 21 June 2024 - v1.25.0
- Bug: Damage is no longer boosted by Damage Buffs.
- 19 July 2024 - v1.26.0
- New skin: Golden Plushie
- 2 August 2024 - v1.27.0
- New skin: Fallen
- Bugfix: Damage is now boosted by Damage Buffs.
- 9 August 2024 - v1.27.5
- Fallen skin rarity changed from Exclusive to Rare.
- 21 August 2024 - v1.28.0
- Statistical changes:
- Base
- Cost decreased from
$2,500 to
$2,000. - Firerate decreased from 0.175 to 0.167.
- Range decreased from 14 to 13.
- Rev-up time decreased from 1.6 to 1.5.
- Cost decreased from
- Level 1
- Cost increased from
$400 to
$950. - Damage increased from +0 to +1.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.167.
- Range decreased from +1 to +0.
- Rev-up time changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost increased from
- Level 2
- Cost increased from
$2,000 to
$2,250. - Damage increased from +1 to +2.
- Cost increased from
- Level 3
- Cost increased from
$5,000 to
$7,000. - Damage increased from +2 to +5.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Rev-up time changed from 1.4 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Lead detection removed.
- Cost increased from
- Level 4
- Cost increased from
$10,000 to
$15,000. - Damage increased from +5 to +7.
- Firerate changed from 0.125 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range decreased from +2 to +1.
- Cost increased from
- Base
- Statistical changes:
- 23 October 2024 - v1.37.0
- New skin: Road Rage
- 16 December 2024 - v1.46.0
- New skin: Nutcracker
- 12 March 2025 - v1.57.0
- Statistical changes:
- Base
- Cost decreased from
$2,000 to
$1,850. - Firerate increased from 0.167 to 0.175.
- Rev-up time decreased from 1.5 to 1.4.
- Range increased from 13 to 15.
- Cost decreased from
- Level 1
- Cost decreased from
$950 to
$400. - Damage decreased from +1 to +0.
- Firerate changed from 0.148 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Rev-up time changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost decreased from
- Level 2
- Cost decreased from
$2,250 to
$1,500. - Damage decreased from +2 to +1.
- Range increased from +1 to +3.
- Cost decreased from
- Level 3
- Damage decreased from +5 to +4.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Rev-up time changed from 1.25 > 0.75 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Cost increased from
$15,000 to
$17,500. - Damage increased from +7 to +10.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.125.
- Range increased from +1 to +2.
- Cost increased from
- Base
- Statistical changes:
- 9 April 2025 - v1.60.0
- Offense role added.
- 16 April 2025 - v1.61.0
- New skin: Gardener
- 23 July 2025 - v1.71.0
- Placement limit of 12 added in PVP mode.
- Statistical changes (PVP):
- Base
- Cost increased from
$1,850 to
$2,550. - Damage increased from 2 to 3.
- Firerate increased from 0.175 to 0.2.
- Range increased from 15 to 16.
- Cost increased from
- Level 1
- Cost increased from
$400 to
$850. - Damage increased from +0 to +1.
- Without Firerate Bug, firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found., however because of the bug the decrease to 0.17 does not result in an actual firerate change unless the tower has Firerate Buffs.
- Range increased from +0 to +1.
- Cost increased from
- Level 2
- Cost increased from
$1,500 to
$1,550. - Damage increased from +1 to +2.
- Range decreased from +3 to +1.5.
- Cost increased from
- Level 3
- Cost increased from
$7,000 to
$8,500. - Damage increased from +4 to +9.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost increased from
- Level 4
- Cost increased from
$17,500 to
$18,750. - Damage decreased from +10 to +5.
- Firerate changed from 0.125 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range decreased from +2 to +1.
- Cost increased from
- Base
- 18 October 2025 - v1.77.0
- New skin: Cursed
- 28 January 2026 - v1.84.0
- Description changed.
- Statistical changes (Regular):
- Level 4
- Cost decreased from
$17,500 to
$15,500. - Damage decreased from +10 to +8.
- Cost decreased from
- Level 4
- 11 February 2026 - v1.85.0
- Statistical changes (Regular):
- Level 4
- Firerate changed from 0.125 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- New skin: Chocolatier
- Statistical changes (Regular):
- 16 February 2026 - v1.85.3
- New skin: Ox
- 3 April 2026 - v1.88.0
- New skin: Easter
- 5 June 2026 - v2.0.0
- Now can gain experience which is used to unlock the Juggernaut. Has 20 levels, a base exp of 50 and a growth rate of 1.09.
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes (Regular):
- Base
- Firerate decreased from 0.175 to 0.16.
- Range increased from 15 to 16.
- Level 1
- Cost decreased from
$400 to
$350. - Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Hidden detection added, moved from Level 2.
- Cost decreased from
- Level 2
- Range decreased from +3 to +2.
- Level 3
- Cost decreased from
$7,000 to
$5,500. - Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.12.
- Cost decreased from
- Level 4
- Cost increased from
$15,500 to
$17,000. - Damage decreased from +8 to +7.
- Range increased from +2 to +3.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost increased from
- Base
- Statistical changes (PVP):
- Base
- Firerate decreased from 0.2 to 0.18.
- Level 1
- Damage decreased from +1 to +0.
- Firerate changed from 0.2 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 3
- Damage decreased from +9 to +8.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Damage decreased from +9 to +7.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Base
- 19 June 2026 - v2.1.0
- Statistical changes (Regular):
- Base
- Firerate decreased from 0.16 to 0.15.
- Level 1
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 3
- Cost increased from
$5,500 to
$6,500. - Firerate changed from 0.12 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost increased from
- Level 4
- Cost increased from
$17,000 to
$21,500. - Damage increased from +7 to +9.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.1.
- Cost increased from
- Base
- Statistical changes (Regular):
- 2 August 2026 - v2.4.2a
- Level skip cost decreased from
599 to
479.
- Level skip cost decreased from
Notes
[edit | edit source]- ↑ 1.0 1.1 DPS does not consider rev-up time.
- ↑ 2.0 2.1 Expired
- ↑ Code obtained by purchasing a Minigunner Plush.
- ↑ Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.
- ↑ Code obtained by purchasing a Golden Minigunner Plush.
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |
