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Summary

Badlands II is a day-time map set in a western desert town. It is the new version of the original Badlands. The difficulty of the map is always set to Fallen. It is a special map, meaning that it can only appear in a special elevator. Because of this, you need to be Level 25 to play this map.

Badlands II has the HP Locked, Enemies Beta, Badlands, Mutation, All Paths and Cowboy modifiers that are intended to make the game harder. The Badlands modifier changes some enemies into their stronger, western variants, that can also increase their health with each wave due to the Mutation modifier. The Badlands modifier also increases health of some enemies, such as the Quick. The All Paths makes it so enemies are duplicated for each path, instead of alternating between points. As this map has three paths, the amount of enemies is tripled, with a few exceptions, such as the Gunslinger and Cavalry. The base health is also set to 200, regardless of the players' levels, due to the HP Locked modifier. Additionally, any enemies that were not replaced by the Badlands modifier may have a different appearance than they would usually have due to the Enemies Beta modifier, while most enemies, with the exception of the Husk, Undead Miner, Cavalry and Gunslinger will get a cowboy hat due to the Cowboy modifier. Multiple of these modifiers also increase all currency rewards, increasing the currency by 60%.

Triumphing this map will grant you the Cowboy tower, which can be redeemed in the Gift Box menu. Triumphing this map in under 18 minutes will also grant you the Badlands skin for the Cowboy, that can also be redeemed in the Gift Box menu.

Design & Path

The map takes place in a Western-themed town. The terrain of this island is mainly sand, with plenty of western-themed buildings which allows cliff towers to build on it. This map has three paths, all leading to cave mines players have to defend. The left path will ends at the right cave, the middle path will ends at the middle cave and the right path ends at the left cave. Middle path is a straight line similar to Lay By, but shorter.





Interactive Map

Loading scripts

Wave Structure Changes

The wave structure is similar to Fallen mode's but there are some changes. Most notably, all enemies spawn thrice on this map, with the exception of the Gunslinger, which only spawns once on the middle path and the Cavalry, which spawns three times on the left and right paths, instead of four times on all paths. Some enemies are also replaced by stronger variants, due to the Badlands modifier.

Strategy

  • It is recommended to place your towers near the middle section of the map, as it covers most of the map's path.
    • Early on, if you are not trying to get the Quickdraw! badge, you can place tower near the point where all the paths intersect to handle all the paths easily.
  • As many enemies spawn in this map that with waves get increased health or get replaced with stronger variants, high DPS towers like Accelerator, Engineer or Golden Minigunner are needed for late-game.
  • Because of how many enemies spawn here, support towers like the Commander, DJ Booth and Medic are required.
  • The Cowboy and Golden Cowboy can be quite useful at making money here, due to enemies spawning thrice and them gaining health with the Mutation modifier.
  • If you want the Quickdraw! badge, it is recommended to have a good strategy, since it is only obtained by beating this map in less than 18 minutes, which is a big challenge.
    • Teamwork is essential for this badge. Playing with random players is unlikely to make you get it.
  • If you are trying to get the Quickdraw! badge, early on you should place down cheap towers that can quickly kill the enemies, such as the Golden Scout or Gladiator, near all the entrances.

Trivia

  • This is the second survival map in the game that does not let you choose the gamemode you play on, with the first being Polluted Wasteland II.
  • This is one of the two maps to have increased currency rewards, with the other being Polluted Wasteland II.
  • A select few enemies have had their base health changes on this map:
  • This is the second map to have three paths, with the first being Totality Tower.
    • It is also the first survival map to have three paths.
  • This is the map with the highest amount of modifiers, at six, only being followed by Polluted Wasteland II with four modifiers.

Update History

  • 30 September 2022
    • Badlands II added, replacing Badlands.
    • Bug: Badlands II matches may sometimes have more than 4 players, if you start a match using Matchmaking.
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