Fallen King (Legacy): Difference between revisions

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update logs doesnt talk about it being buffed to fast speed?
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|-|Old = [[File:Insane_Mode.png]]
|-|Old = [[File:Insane_Mode.png]]
</tabber>
</tabber>

|first_wave_appearance = 40 (Insane)
|first_wave_appearance = 40 (Insane)
|base_hp = 150,000
|base_hp = 150,000
|hp_multiplier = N/A
|hp_multiplier = N/A
|speed = fast
|speed = Fast
|hidden = No
|hidden = No
|immunity = Pyromancers and Freezer's ability
|immunity = Pyromancers and Freezer's ability
|ability1 = '''Summon''' - The Fallen King will raise its sword and summon [[Fallen]]s and [[Fallen Hero]]es.
|ability1 = '''Summon''' - The Fallen King will raise its sword and summon [[Fallen]]s and [[Fallen Hero]]es, as well as gaining a temporary shield which negates most damage taken to 5.
|ability2 = "Stomp" - The Fallen King will teleport upwards and strike downwards, stunning all ground towers in a huge radius.
|ability2 = '''Stomp''' - The Fallen King will teleport upwards and strike downwards, stunning all ground towers in a huge radius.
|ability3 = '''Sword Slash''' - The Fallen King swings its sword, stunning all nearby towers.
|ability3 = '''Spin Slash''' - The Fallen King swings its sword while spinning around, stunning all nearby towers.
|ability4 = '''Purple Thunder''' - The Fallen King creates a lightning storm and stuns towers that are hit.
|ability4 = '''Thunderstorm''' - The Fallen King creates a thunderstorm and stuns towers that are hit.
|ability5 = '''Block''' - The Fallen King will block with its shield, taking no damage (except collision).
|ability5 = '''Block''' - The Fallen King will block with its shield, taking no damage (except collision).
|ability6 = '''Rage Mode''' - Activates at 50% HP. The Fallen King will point its sword forward and develops a red aura and glowing purple eyes, spawning 3 [[Fallen Guardian]]s. Attack frequency and walkspeed increased.
|ability6 = '''Rage Mode''' - Activates at 50% HP. The Fallen King will point its sword forward and develops a red aura and glowing purple eyes, spawning 3 [[Fallen Guardian]]s. Attack frequency and walkspeed increased, as well as gaining a temporary shield which negates most damage taken to 3.
}}
}}
{{Quote|"oiHSADAsdoisada;lad'111111111111" |Beginning of Wave 40}}
{{Quote|"oiHSADAsdoisada;lad'111111111111" |Beginning of Wave 40}}


== Description ==
== Description ==
The '''Fallen King''' is the Final Boss of Insane Mode. It moves slowly, but has an outstanding amount of health, providing one of the hardest challenges of the game.
The '''Fallen King''' is the Final Boss of Insane Mode. It moves slowly, but has an outstanding amount of health, and can give itself shields, providing one of the hardest challenges of the game.


The Fallen King appears to be a being of living stone as the boss appears to be entirely made of stone, presumably granite. It bears a crown and cape akin to a king's attire, a sword on its left hand radiating purple energy, and a shield on its right hand, all made of stone.
The Fallen King appears to be a being of living stone as the boss appears to be entirely made of stone, presumably granite. It bears a crown and cape akin to a king's attire, a sword on its left hand radiating purple energy, and a shield on its right hand, all made of stone.


Relating to its [[Fallen]] Minions, the Fallen King is Immune to Pyromancers and Freezer.
Relating to its [[Fallen]] Minions, the Fallen King is Immune to [[Pyromancer]]s and freezing.
== Strategy ==
== Strategy ==
* Using the [[Electroshocker]] is the only way to slow down the Fallen King, abit at 15% at ~0.5 duration per attack.
* Using the [[Electroshocker]] is the only way to slow down the Fallen King, abit at 15% at ~0.5 duration per attack.
* While the Fallen King blocks he prevents almost all sources of damage, it is immobile while it is active, as this is mainly to waste time/ability durations.
* While the Fallen King blocks he prevents almost all sources of damage, it is immobile while it is active, as this is mainly to waste time/ability durations.
** This can be used a breathe point to manage your troops, but don't use active buffing abilities such as [[Commander#Ability|Call to Arms]] during this attack.
** This can be used a breathe point to manage your troops, but don't use active buffing abilities such as [[Commander#Ability|Call to Arms]] during this attack.
** The Fallen Kings' Block cannot prevent collision damage, meaning [[Military Base]] can be used to deal damage.
** The Fallen King's Block cannot prevent collision damage, meaning [[Military Base]] can be used to deal damage.
* The Fallen King is accompanied by 4 Fallen Guardians. They are always at the front of the Fallen Kings' position.They should be fought first since they are faster than the King.
* The Fallen King is accompanied by 4 Fallen Guardians. They are always at the front of the Fallen King's position. They should be fought first since they are faster than the King.
* Beware of the Fallen Kings' Stomp Attack. This covers an enormous radius around the boss, stunning any ground troops caught in the radius
* Beware of the Fallen King's Stomp Attack. This covers an enormous radius around the boss, stunning any ground troops caught in the radius
** Cliff troops such as the [[Outlaw]] are not affected by this attack.
** Cliff troops such as the [[Outlaw]] are not affected by this attack.
** [[Medic]] at max level can recover stun, as long as the Medic itself isn't stunned (very unlikely).
** [[Medic]] at max level can recover stun, as long as the Medic itself isn't stunned (very unlikely).
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== Version History ==
== Version History ==
*<u>(13/10/2019) ''October Mega Update''</u>
*<u>(13/10/2019) ''October Mega Update''</u>
** '''Fallen King''' added.
** Fallen King added.
*<u>(14/10/2019)</u>
*<u>(14/10/2019)</u>
** '''Fallen King's''' HP buffed from 100,000 to 125,000.
** Fallen King's HP buffed from 100,000 to 125,000.
*<u>(26/11/2019) ''Hidden Wave''</u>
*<u>(26/11/2019) ''Hidden Wave''</u>
** HP buffed from 125,000 to 150,000.
** HP buffed from 125,000 to 150,000.
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** Rage Mode added.
** Rage Mode added.
*<u>(04/03/2020)</u>
*<u>(04/03/2020)</u>
** Fallen King is given a Shield Property when entering Rage Mode.
** Fallen King is given the Shield Property when entering Rage Mode, as well as while summoning.


__NOTOC__
__NOTOC__

Revision as of 09:44, 5 March 2020

"oiHSADAsdoisada;lad'111111111111"
~ Beginning of Wave 40


Description

The Fallen King is the Final Boss of Insane Mode. It moves slowly, but has an outstanding amount of health, and can give itself shields, providing one of the hardest challenges of the game.

The Fallen King appears to be a being of living stone as the boss appears to be entirely made of stone, presumably granite. It bears a crown and cape akin to a king's attire, a sword on its left hand radiating purple energy, and a shield on its right hand, all made of stone.

Relating to its Fallen Minions, the Fallen King is Immune to Pyromancers and freezing.

Strategy

  • Using the Electroshocker is the only way to slow down the Fallen King, abit at 15% at ~0.5 duration per attack.
  • While the Fallen King blocks he prevents almost all sources of damage, it is immobile while it is active, as this is mainly to waste time/ability durations.
    • This can be used a breathe point to manage your troops, but don't use active buffing abilities such as Call to Arms during this attack.
    • The Fallen King's Block cannot prevent collision damage, meaning Military Base can be used to deal damage.
  • The Fallen King is accompanied by 4 Fallen Guardians. They are always at the front of the Fallen King's position. They should be fought first since they are faster than the King.
  • Beware of the Fallen King's Stomp Attack. This covers an enormous radius around the boss, stunning any ground troops caught in the radius
    • Cliff troops such as the Outlaw are not affected by this attack.
    • Medic at max level can recover stun, as long as the Medic itself isn't stunned (very unlikely).

Trivia

  • The Fallen King has the second highest highest HP pool out of all the zombies in the game excluding event zombies, first being the Creator.
    • Counting event zombies the Fallen King has the fourth highest HP pool.
  • The Fallen King is the only enemy to have an (almost) invincibility ability.
  • It is theorized that Fallen King is a dark reincarnation of the Swordmaster.
  • The Fallen King is based off of a phenomenon of a King losing its kingdom.
  • The Fallen King is also inspired by Void from Tower Battles.

Version History

  • (13/10/2019) October Mega Update
    • Fallen King added.
  • (14/10/2019)
    • Fallen King's HP buffed from 100,000 to 125,000.
  • (26/11/2019) Hidden Wave
    • HP buffed from 125,000 to 150,000.
  • (27/11/2019)
    • Speed buffed from Very Slow to Slightly Slow.
  • (10/02/2020)
    • Rage Mode added.
  • (04/03/2020)
    • Fallen King is given the Shield Property when entering Rage Mode, as well as while summoning.


Normal Gamemode Enemies
Easy Mode
Casual Mode
Intermediate Mode
Molten Mode
Fallen Mode
Frost Mode
Challenge Trials
Hardcore Mode
Voidcore Mode
Special & PVP Enemies
Basic Arena
Molten Arena
Fallen Arena
Polluted Wasteland II
Badlands II
Pizza Party
Tutorial
Headache Headquarters
Sandbox Exclusive Enemies
Legacy Molten Mode
Golden Mode
Legacy Fallen Mode
Brain Rot
Other
Event Enemies
The Heights
Area 51
Nightmare Carnival
Village of Despair
Eggy Island
Trick or Threat Town
Outpost 32
(Frost Invasion)
Cyber City
Solar Eclipse Event Rotfield
Foggy Forest
Tower Outskirts
Totality Tower
D00M's Revenge
Cold Ambush
Lunar Overture Event A Dark Tale
The Haunted Past
The Great Finale
Krampus Frosthold
Huevous Hunt
The Classic Event Classic Candy Cane Lane
Classic Winter
Classic Forest Camp
Classic Island Chaos
Classic Castle
Hexscape Event Failed Gateway
The Nightmare Realm
Containment
Pls Donate
Outpost 32
(Operation I.C.E)
Korblox Temple
Bathroom Approach
Sk8 P4rk Noob
Pro
Master
Extreme
Halloween 2025 Live Events
Null & Void Event Outpost 16
Banlands
Blind Faith
The Narratorium
Backyard Legends Event Backyard Beginnings
Competition Court
Victory Field
Legacy Enemies
Replaced
Pre-MEGA
Polluted Wasteland
Hidden Wave (Legacy)
Other