Bat (Nightmare Carnival): Difference between revisions
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{{SameName|Bat|[[Bat (Nightmare Carnival)|Nightmare Carnival]] • [[Bat (Trick or Threat Town)|Trick or Threat Town]] • [[Bat (Solar Eclipse)|Solar Eclipse]]}} |
{{SameName|Bat|[[Bat (Nightmare Carnival)|Nightmare Carnival]] • [[Bat (Trick or Threat Town)|Trick or Threat Town]] • [[Bat (Solar Eclipse)|Solar Eclipse]]}} |
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{{EventEnded|date=9th of November 2019|event=[[Halloween 2019 Event]]}} |
{{EventEnded|date=9th of November 2019|event=[[Halloween 2019 Event]]}} |
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{{for|the [[Bat (Trick or Threat Town)|Bat]] that appeared in [[Trick or Threat Town]]|[[Bat (Solar Eclipse)|Bat]] that appeared in the [[Solar Eclipse Event]]}} |
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{{Zombie |
{{Zombie |
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|title1 = Bat |
|title1 = Bat |
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Revision as of 01:25, 20 January 2022
Bat (Nightmare Carnival) has been removed from the game as of the 9th of November 2019 as it was part of the Halloween 2019 Event.
This page has been preserved for historical purposes.
Description
The Bat was an enemy that appeared exclusively in Nightmare Carnival as part of the Halloween 2019 Event. They were spawned after a Vampire was killed. They were also spawned by Jack O' Bot. They were quite fast (faster than the Vampire and Ghost) while also having a considerable amount of health.
As the Bat was flying, they could not be hit by collisions from units, like Tanks from the Military Base. They were also hidden, so could not be targeted by towers without hidden detection.
Appearance
The Bat took the appearance of a regular cave-dwelling bat. It was completely black and relatively small compared to the Vampire, while also flying above the ground.
Strategy
- The Military Base's units (like the Humvee 3) and SWAT Van (from the Enforcer) are useless against Bats as they cannot target or collide with the Bat.
- The Crook Boss's units are also useless against Bats, as they cannot detect them.
- Despite being a flying enemy, the Bat could be detected by ground towers.
- This makes the Minigunner and Turret very useful against the Bat.
- Due to the Bat's high speed, a Level 3+ Pyromancer is recommended to slow them down.
- A Level 0-2 Pyromancer cannot detect the Bat.
- If a Vampire with low health is reaching the end of the map, try not to kill it as it will turn into a Bat, reducing the base health further.
- Interestingly enough, the Freezer's Ice Age ability can freeze Bats, even though the ability appears on the ground.
Trivia
- This was the first enemy to be immune to collisions, tied with the Witch, though the Bat was immune from collision from all units, while the Witch was only immune from collision by the Tank and Railgun Tank.
- The Bat was based on R2D's Cavebat.
- The Bat appeared on the Hunter's original Halloween skin.
Update History
- 18 October 2019
- Bat added.
- 9 November 2019
- Bat removed.
| Legacy Enemies | ||
|---|---|---|
| Replaced | Blighted • Boomer 1 • Necromancer 2 • Mystery 2 • Gravekeeper • Super Mystery • Ultra Mystery • Uber Mystery • Ninja • Frost Hero • Strong | |
| Pre-MEGA | Carrier • Swarm • Tank 2 • Boomer 2 • Controlled • Shrike Crystal • Rusted • Witch Doctor • Tombstone • Frozen • Deep Freeze • Frost Hero | |
| Polluted Wasteland | Radioactive • Wasted Boss • Amalgamation • Rusher • Splitter • Split • Nuclear Fallen King | |
| Hidden Wave (Legacy) | Glitched Giant • Bug • Bruh • SCT • Jaxe • Mechanical Rot • Frost Hero • Developer 1 • Developer 2 • Developer 3 • Creator • A • B • C | |
| Other | Void • First Form | |
