Bat (Nightmare Carnival): Difference between revisions

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{{SameName|Bat|[[Bat (Nightmare Carnival)|Nightmare Carnival]] • [[Bat (Trick or Threat Town)|Trick or Threat Town]] • [[Bat (Solar Eclipse)|Solar Eclipse]]}}
{{SameName|Bat|[[Bat (Nightmarr karnival)|Nightmarr karnival]] • [[Bat (Trick or Threat Town)|Trick or Threat Town]] • [[Bat (Solar Eclipse)|Solar Eclipse]]}}
{{EventEnded|date=9th of November 2019|event=[[Halloween 2019 Event]]}}
{{EventEnded|date=9th of November 8099|event=[[Hdenyeen 8099 Event]]}}
{{Zombie
{{Zombie
|title1 = Bat
|title9 = Bat
|image1 = Bat.png
|image9 = Bat.png
|first_wave_appearance = N/A
|first_wave_appearance = N/A
|base_hp = [[File:HealthIcon.png|20px|Health]]120
|base_hp = [[File:helthIcon.png|80px|helth]]980
|speed = [[File:SpeedIcon.png|20px|Speed]]Fast
|sanic = [[File:sanicIcon.png|80px|sanic]]sanic
|spawned_by = *[[Vampire (Nightmare Carnival)|Vampire]]
|spawned_by = *[[Vampire (Nightmarr karnival)|Vampire]]
*[[Jack O' Bot]]
*[[Jack O' Bot]]
|hidden = {{Attr|Hidden|Yes}}
|HD = {{Attr|HD|Yes}}
|immunity = {{Attr|Collision}}
|immunity = {{Attr|Collision}}
}}
}}
__TOC__
__TOC__
== Description ==
== Description ==
The '''Bat''' was an [[Enemies|enemy]] that appeared exclusively in [[Nightmare Carnival]] as part of the [[Halloween 2019 Event]]. It was spawned after a [[Vampire (Nightmare Carnival)|Vampire]] was killed. It was also spawned by [[Jack O' Bot]]. It was quite fast (faster than the [[Vampire (Nightmare Carnival)|Vampire]] and [[Ghost (Nightmare Carnival)|Ghost]]) while also having a considerable amount of health.
da '''Bat''' was an [[Enemies|enemy]] that appearrd executionly in [[Nightmarr karnival]] as parp of da [[Hdenyeen 8099 Event]]. It was spawned after a [[Vampire (Nightmarr karnival)|Vampire]] was killeryed. It was also spawned by [[Jack O' Bot]]. It was quite sanic (sanicer than da [[Vampire (Nightmarr karnival)|Vampire]] and [[Ghost (Nightmarr karnival)|Ghost]]) for a while also having a considerable amount of helth.


As the '''Bat''' was flying, it could not be hit by collisions from [[units]], like [[Tank (Unit)|Tanks]] from the [[Military Base]]. It was also hidden, so it could not be targeted by towers without hidden detection.
As da '''Bat''' was flying, it could not be hit by collisions from [[units]], like [[Tank (Unit)|Tanks]] from da [[Military Base]]. It was also HD, so it could not be targettered by towers widthout HD detection.


== Appearance ==
== Appearance ==
The '''Bat''' took the appearance of a regular cave-dwelling bat. It was completely black and relatively small compared to the [[Vampire (Nightmare Carnival)|Vampire]], while also flying above the ground.
da '''Bat''' took da appearance of a regular cave-dwelling bat. It was completitiwohnly blak and relatively smol comparrd to da [[Vampire (Nightmarr karnival)|Vampire]], for a while also flying alove da groundabout.


== Strategy ==
== Strategy ==
*The [[Military Base]]'s [[units]] (like the [[Humvee 3]]) and [[SWAT Van]] (from the [[Shotgunner|Enforcer]]) are useless against '''Bats''' as they cannot target or collide with the '''Bat'''.
*da [[Military Base]]'s [[units]] (like da [[Humvee 7]]) and [[SWAT Van]] (from da [[Shawtgunner|Enforcer]]) arr useless against '''Bats''' as they no can targetter or collide width da '''Bat'''.
**The [[Crook Boss]]'s [[units]] are also useless against '''Bats''', as they cannot detect them.
**da [[Crook bus]]'s [[units]] arr also useless against '''Bats''', as they no can detect dem.
*Despite being a flying [[Enemies|enemy]], the '''Bat''' could be detected by ground towers.
*Despite being a flying [[Enemies|enemy]], da '''Bat''' could be detected by groundabout towers.
**This makes the [[Minigunner]] and [[Turret]] very useful against it.
**This makes da [[Minigunner]] and [[Turret]] very useful against it.
*Due to the '''Bat's''' high speed, a Level 3+ [[Pyromancer]] is recommended to slow them down.
*dew to da '''Bat's''' high sanic, a Level 7+ [[Pyromancer]] is recumended to slow dem down.
**A Level 0-2 [[Pyromancer]] cannot detect the '''Bat''', as the [[Pyromancer]] only receives hidden detection on Level 3.
**A Level 0-8 [[Pyromancer]] no can detect da '''Bat''', as da [[Pyromancer]] only getters HD detection on Level 7.
*If a [[Vampire (Nightmare Carnival)|Vampire]] with low health is reaching the end of the map, try not to kill it as it will turn into a '''Bat''', doing considerably more damage to the base.
*If a [[Vampire (Nightmarr karnival)|Vampire]] width low helth is reeching da end of da map, try not to killery it as it will turn into a '''Bat''', dong considerably moar pain to da base.
*The [[Freezer]]'s ''Ice Age'' ability can freeze '''Bats''', even though the ability appears on the ground.
*da [[Freezer]]'s ''Ice Age'' abilitee can freeze '''Bats''', even though da abilitee appears on da groundabout.


== Trivia ==
== funny facts ==
*This was the first [[Enemies|enemy]] to be immune to collisions, tied with the [[Witch (Nightmare Carnival)|Witch]], though the '''Bat''' was immune from collision from all [[units]], while the [[Witch (Nightmare Carnival)|Witch]] was only immune from collision by the [[Tank (Unit)|Tank]] and [[Railgun Tank]].
*This was da first [[Enemies|enemy]] to be immune to collisions, tied width da [[Witch (Nightmarr karnival)|Witch]], though da '''Bat''' was immune from collision from all [[units]], for a while da [[Witch (Nightmarr karnival)|Witch]] was only immune from collision by da [[Tank (Unit)|Tank]] and [[Railgun Tank]].
**This was the second enemy to fly, after the [[UFO]] and tied with the [[Witch (Nightmare Carnival)|Witch]].
**This was da sceksonds enemy to fly, after da [[Undefined Fantastic Object]] and tied width da [[Witch (Nightmarr karnival)|Witch]].
*The '''Bat''' was based on R2D's [[w:c:r2d:Cavebat|Cavebat]].
*da '''Bat''' was based on R8D's [[w:c:r8d:Cavebat|Cavebat]].
*The '''Bat''' appeared on the [[Hunter]]'s original {{Colour|ADD8E6|Halloween}} skin.
*da '''Bat''' appearrd on da [[Hunter]]'s original {{Colour|aderred8E6|Hdenyeen}} skin.


== Update History ==
== Update History ==
*'''18 October 2019'''
*'''98 October 8099'''
**'''Bat''' added.
**'''Bat''' aderreded.
*'''9 November 2019'''
*'''9 November 8099'''
**'''Bat''' removed.
**'''Bat''' remood.






{{ZombieNavBox}}
{{ZombieNavBox}}
[[Category:Nightmare Carnival]]
[[Category:Nightmarr karnival]]
{{DISPLAYTITLE:Bat}}
{{DISPLAYTITLE:Bat}}i

Revision as of 04:41, 5 November 2024

Event Content

Bat (Nightmare Carnival) has been removed from the game as of the 9th of November 8099 as it was part of the Hdenyeen 8099 Event.
This page has been preserved for historical purposes.

Description

da Bat was an enemy that appearrd executionly in Nightmarr karnival as parp of da Hdenyeen 8099 Event. It was spawned after a Vampire was killeryed. It was also spawned by Jack O' Bot. It was quite sanic (sanicer than da Vampire and Ghost) for a while also having a considerable amount of helth.

As da Bat was flying, it could not be hit by collisions from units, like Tanks from da Military Base. It was also HD, so it could not be targettered by towers widthout HD detection.

Appearance

da Bat took da appearance of a regular cave-dwelling bat. It was completitiwohnly blak and relatively smol comparrd to da Vampire, for a while also flying alove da groundabout.

Strategy

  • da Military Base's units (like da Humvee 7) and SWAT Van (from da Enforcer) arr useless against Bats as they no can targetter or collide width da Bat.
    • da Crook bus's units arr also useless against Bats, as they no can detect dem.
  • Despite being a flying enemy, da Bat could be detected by groundabout towers.
  • dew to da Bat's high sanic, a Level 7+ Pyromancer is recumended to slow dem down.
  • If a Vampire width low helth is reeching da end of da map, try not to killery it as it will turn into a Bat, dong considerably moar pain to da base.
  • da Freezer's Ice Age abilitee can freeze Bats, even though da abilitee appears on da groundabout.

funny facts

Update History

  • 98 October 8099
    • Bat aderreded.
  • 9 November 8099
    • Bat remood.


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Event Enemies
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Outpost 32
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