Beehive: Difference between revisions

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|title1 = Beehive
|title1 = Beehive
|image1 = <tabber>
|image1 = <tabber>
|-|With Bees = [[File:Beehive0.png|thumb]]
|-|With Bees = [[File:Beehive0.png]]
|-|Without Bees = [[File:Beehive-0.png|thumb]]
|-|Without Bees = [[File:Beehive-0.png]]
</tabber>
</tabber>
|mode_appearance = [[Spring 2020 Event|Spring 2020 (Hard)]]
|first_wave_appearance = 11 ([[Eggy Island]], Hard only)
|first_wave_appearance = 11
|base_hp = 350
|base_hp = [[File:HealthIcon.png|20px|Health]]350
|speed = Very Fast (With Bees)<br/> Fast (Without Bees)
|speed = [[File:SpeedIcon.png|20px|Speed]]Swift (10, With Bees)<br/>[[File:SpeedIcon.png|20px|Speed]]Fast (Without Bees)
|hidden = No
|hidden = No
|immunity = None
|immunity = None
}}
}}
__TOC__
__TOC__
== Description ==
==Description==
The '''Beehive''' was an enemy that only appeared on [[Eggy Island]] hard mode as a part of the [[Spring 2020 Event]]. This did not appear in easy mode. This enemy moved incredibly quickly with bees. However, it moved slightly slower (but still fast) when it did not have bees.
The '''Beehive''' was an enemy that only appeared in [[Eggy Island]] hard mode as part of the [[Spring 2020 Event]]. This did not appear in easy mode. This enemy moved incredibly quickly with bees.


At half health (175), the '''Beehive''' lost its bees and therefore its speed was reduced.
At half health (175), the '''Beehive''' would lose its bees and its speed would be reduced.


==Appearance==
==Appearance==
The '''Beehive''' had yellow torso and legs, and blue skin. When it was covered in bees, it had a beehive on its head. When it wasn't covered with bees, the beehive was removed.
The '''Beehive''' had a yellow torso and legs, and cyan blue skin. It also had a sad face. It wore a yellow neckguard. When the '''Beehive''' was covered in bees, it had a beehive on its head. When it was not covered with bees it had a basic smile and the beehive was removed.


== Strategy ==
==Strategy==
* Try to immediately remove the bees from the '''Beehive''' quickly.
*Try to immediately remove the bees from the '''Beehive'''.
* As they appear in numbers, it is recommended to use the [[Mortar]] or [[Rocketeer]] to defeat these.
*As the '''Beehive''' appear in large numbers, it is recommended to use the [[Mortar]] or [[Rocketeer]] to defeat these.
** If these are not at hand, the [[Minigunner]] can be sufficient.
**If these are not at hand, the [[Minigunner]] can be sufficient.
*You can use the [[Pyromancer]], [[Freezer]] and [[Electroshocker]] to slow the '''Beehive''' down so that it is easier to attack.
*You can use the [[Pyromancer]], [[Freezer]], [[Frost Blaster]] and [[Electroshocker]] to slow the '''Beehive''' down so that it is easier to attack.


== Trivia ==
==Gallery==
{{Gallery|
* This was the first enemy to have a negative downgrade when it loses health.
{{GalleryHeader|Miscellaneous}}
<gallery>
BeehiveFace.png|'''Beehive's''' face, with bees variant
NoobFace.png|'''Beehive's''' face, without bees variant
</gallery>
}}


==Trivia==
== Update History ==
*This was the first enemy to have a negative downgrade when it lost health.
*'''6 April 2020'''
*The '''Beehive''' looked similar to the [[Sugrawr]] without the bees.

==Update History==
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]]
**'''Beehive''' added.
**'''Beehive''' added.
*'''26 May 2020'''
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
**'''Beehive''' removed.
**'''Beehive''' removed.



{{EggyIsland|[[Sir Hopsalot]]<br/><small>''Wave 9 (Hard)''</small>|{{PAGENAME}}<br/><small>''Wave 11 (Hard)''</small>|[[Grizzly]]<br/><small>''Wave 13 (Hard)''</small>}}
{{EggyIsland|[[Sir Hopsalot]]<br/><small>''Wave 9 (Easy & Hard)''</small>|Beehive<br/><small>''Wave 11 (Hard)''</small>|[[Grizzly]]<br/><small>''Wave 13 (Hard)''</small>}}




{{ZombieNavBox}}
{{ZombieNavBox}}

Latest revision as of 19:27, 30 May 2025

Event Content

Beehive has been removed from the game as of the 26th of May 2020 as it was part of the Spring 2020 Event.
This page has been preserved for historical purposes.

<infobox>

 <title source="title1"><default>Beehive</default></title>

<image source="image1"></image> <panel> <section> <label>Modern</label> <image source="modern_image"/> </section> <section> <label>Legacy</label> <image source="legacy_image"/> </section> </panel> <label>Mode Appearance</label> <label>Wave Debut</label> <group> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedSwift (10, With Bees)
SpeedFast (Without Bees) </format>
<label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> <section> <label>Event</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedSwift (10, With Bees)
SpeedFast (Without Bees) </format>
<label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> </panel> </group> <group> <panel> <header>Ability</header> <section> <label>Regular</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> <section> <label>Event</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> </panel> </group> <group row-items="2" collapse="closed"> <header>PVP</header> <label>Send Cost</label> <label>Wave Unlock</label> <label>Economy Bonus</label> <label>Send Coolown</label> <label>Send Number</label> <label>Spawn Timer</label> <label>Stat Changes</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> <format>{{{music-7}}}</format> <format>{{{music-8}}}</format> </group> </infobox>

Description

[edit]

The Beehive was an enemy that only appeared in Eggy Island hard mode as part of the Spring 2020 Event. This did not appear in easy mode. This enemy moved incredibly quickly with bees.

At half health (175), the Beehive would lose its bees and its speed would be reduced.

Appearance

[edit]

The Beehive had a yellow torso and legs, and cyan blue skin. It also had a sad face. It wore a yellow neckguard. When the Beehive was covered in bees, it had a beehive on its head. When it was not covered with bees it had a basic smile and the beehive was removed.

Strategy

[edit]
  • Try to immediately remove the bees from the Beehive.
  • As the Beehive appear in large numbers, it is recommended to use the Mortar or Rocketeer to defeat these.
    • If these are not at hand, the Minigunner can be sufficient.
  • You can use the Pyromancer, Freezer, Frost Blaster and Electroshocker to slow the Beehive down so that it is easier to attack.
[edit]

Miscellaneous

Trivia

[edit]
  • This was the first enemy to have a negative downgrade when it lost health.
  • The Beehive looked similar to the Sugrawr without the bees.

Update History

[edit]


Eggy Island (Spring 2020 Event)
(6 April 2020 – 29 April 2020)
Previous Debut Current Debut Next Debut
Sir Hopsalot
Wave 9 (Easy & Hard)
Beehive
Wave 11 (Hard)
Grizzly
Wave 13 (Hard)


File:EnemiesNewHeader.png
Normal Gamemode Enemies
Easy Mode
Casual Mode
Intermediate Mode
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Fallen Mode
Frost Mode
Challenge Trials
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Voidcore Mode
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Basic Arena
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Polluted Wasteland II
Badlands II
Pizza Party
Tutorial
Headache Headquarters
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Brain Rot
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Event Enemies
The Heights
Area 51
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Village of Despair
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Outpost 32
(Frost Invasion)
Cyber City
Solar Eclipse Event Rotfield
Foggy Forest
Tower Outskirts
Totality Tower
D00M's Revenge
Cold Ambush
Lunar Overture Event A Dark Tale
The Haunted Past
The Great Finale
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Huevous Hunt
The Classic Event Classic Candy Cane Lane
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Classic Island Chaos
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Hexscape Event Failed Gateway
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(Operation I.C.E)
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Master
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