Gold Guard: Difference between revisions

From Tower Defense Simulator Wiki
Jump to navigation Jump to search
Content deleted Content added
imported>Mentin123
imported>DarkGabonnie
m top: auto, replaced: {{Colour| → {{Color|
 
(48 intermediate revisions by 17 users not shown)
Line 1: Line 1:
{{Removed|date=29th of October 2020}}
{{RemovedSandboxOnly|date=29th of October 2020}}
{{for|other uses of [[Gold (Disambiguation)|Gold]]|[[Fallen Guardian]]}}
{{for|other uses of [[Gold (Disambiguation)|Gold]]|[[Fallen Guardian (Legacy)|Fallen Guardian]]|[[Golden Body Guard]]}}
{{Zombie
{{Zombie
|title1 = Gold Guard
|title1 = Gold Guard
|image1 = GoldGuard-0.png
|image1 = GoldGuard1.png
|mode_appearance = [[Golden Mode Waves|{{Colour|FFC435|Golden}}]]
|mode_appearance = [[Sandbox Mode|Sandbox]] via:<br/>[[Golden Mode|{{Color|GoldenMode}}]]
|first_wave_appearance = 40
|first_wave_appearance = 40
|base_hp = 9,000
|base_hp = [[File:HealthIcon.png|20px|Health]]9,000
|speed = Slow
|speed = [[File:SpeedIcon.png|20px|Speed]]Slightly Slow (2)
|cash = {{Money|5}} on death
|hidden = No
|hidden = No
|fly = No
|fly = No
|ghost = No
|ghost = No
|lead = No
|lead = No
|immunity = [[Immunities#Energy Immunity|Energy]]<br/>[[Immunities#Freeze Immunity|Freeze]]
|immunity = {{Attr|Stun}}<br/>{{Attr|Freeze}}
|ability1 = '''Trident Impale''' - Impales a tower and stuns them for a brief period of time.
|ability1 = '''{{WikiAb|Trident Impale}}''' - Impales a tower, solidifying and stunning them for a brief period of time.
}}
}}
__TOC__
__TOC__
== Description ==
==Description==
The '''Gold Guard''' was a large guardian [[Enemies|enemy]] exclusive to [[Golden Mode Waves|Golden]] mode. The '''Gold Guard''' always spawned before the [[Gold Titan]]. Its main presence was to protect the [[Gold Titan]].
The '''Gold Guard''' is a large guardian [[Enemies|enemy]] exclusive to [[Golden Mode|Golden]] mode, which is exclusive to [[Sandbox Mode|Sandbox]] mode. The '''Gold Guard''' always spawns before the [[Gold Titan]]. Its main purpose is to protect the [[Gold Titan]].


They could impale towers with its trident, stunning them for a brief period of time. Unlike other golden enemies, it was not immune to splash damage. However, it did have energy and freeze immunity.
It can impale towers with its trident, stunning them for a brief period of time. It has [[Freeze Immunity]], making it impossible to freeze and chill, and the [[Stun Immunity]], making it impossible to knock back and making it only get slowed down by stuns.


== Appearance ==
==Appearance==
The '''Gold Guard''' was made entirely of gold, with a light yellow dominus, pauldrons and a trident. The pauldrons were skull-shaped and had glowing neon eyes. It also wore a light yellow robe and had light yellow wings. The '''Gold Guard''' was faceless, its head was glowing neon.
The '''Gold Guard''' is made entirely of gold, with a light yellow dominus, pauldrons and a trident. The pauldrons are skull-shaped and had glowing neon eyes. It also wears a light-yellow robe and has light yellow wings. The '''Gold Guard''' is faceless, and its head is glowing neon.


== Strategy ==
==Strategy==
* Despite the common sense of taking the '''Gold Guards''' down first, they aren't too much of a threat given their inferior attacks when compared to the [[Gold Titan]]. However they will reach the exit first, so keep that in mind.
*Despite the common sense of taking the '''Gold Guards''' down first, they are not too much of a threat given their inferior attacks when compared to the [[Gold Titan]]. However, they will reach the exit first, so keep that in mind.
** In any case, it is a good idea to take these down before all attacking towers switch to the [[Gold Titan]].
**In any case, it is a good idea to take these down before all attacking towers switch to the [[Gold Titan]].
*Due to their high DPS, [[Pursuit]]s, [[Ranger]]s and [[Turret]]s are excellent options against these enemies.
* The '''Gold Guard''' spawn in a group of three. Unlike other golden [[enemies]], the '''Gold Guard''' is not immune to splash damage.
**Additionally, the [[Commander]] and [[DJ Booth]] can be used to boost the DPS of your towers.
** While the [[Rocketeer]] and [[Mortar]] can be effective against the '''Gold Guard''', the fact that the [[Gold Titan]] (and its spawned enemies) are immune to splash damage means that these towers are not recommended, in general.
*The [[Medic]]'s ability can cleanse towers stunned by '''Gold Guard'''.
* [[Minigunner]]s, [[Ranger]]s and [[Turret]]s are excellent options against these enemies.
*Due to its immunities, it cannot be frozen, chilled or knocked back by towers, reducing the number of towers that can stall it.
** The [[Commander]] can boost the DPS of these towers.
**Stunning towers will also only slow it down instead of stunning it.
* Try not to group towers together so that the '''Gold Guard''' cannot stun all of your towers at once.
* The [[Medic]]'s ability can cleanse towers stunned by '''Gold Guard''', provided that the [[Medic]] is not stunned itself.
*You cannot use the [[Freezer]] or the [[Frost Blaster]] to slow this down as it has freeze immunity.
**Be aware that the [[Electroshocker]] can only slow the '''Gold Guard''' down for a very short period of time due to its large size and energy immunity.


==Gallery==
== Update History ==
{{Gallery|
* '''13 October 2019'''
{{GalleryHeader|Previous Variants}}
<gallery>
GoldGuard-0.png|First version, first animation (13 October 2019 – 29 October 2020)
</gallery>

{{GalleryHeader|Corpse Variants}}
<gallery>
CorpseGoldGuard.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 – Present)
</gallery>

{{GalleryHeader|Trailers}}
<gallery>
Tower Defense Simulator Trailer|'''Gold Guard''' in the game trailer.
</gallery>

{{GalleryHeader|Miscellaneous}}
<gallery>
GoldGuardIconIG.png|'''Gold Guard''' on its [[Index]] icon.
</gallery>
}}

==Trivia==
*The '''Gold Guard''' is the only golden enemy that does not have the [[Splash Damage Immunity]].

==Update History==
{{scroll|text =
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]]
**'''Gold Guard''' added.
**'''Gold Guard''' added.
* '''14 October 2019'''
*'''14 October 2019''' - [[Release v1.0|Release v1.0.1]]
**'''Gold Guard''' health increased from 8,000 to 9,000.
**Health increased from 8,000 to 9,000.
*'''11 February 2020''' - [[Release v1.7|Release v1.7.0]]
*'''24 December 2019'''
**Death animation added.
**'''Gold Guard''' can no longer be damaged by direct splash damage.
*'''11 February 2020'''
*'''14 February 2020''' - [[Release v1.7|Release v1.7.1]]
**Now has [[Partial Electric Immunity]].
**'''Gold Guard''' death animation added.
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0]]
**Now has partial electric immunity.
*'''29 October 2020'''
**No longer has splash damage immunity.
**Animation changed.
**Partial electric immunity replaced with energy immunity.
**Now has freeze immunity.
**'''Gold Guard''' removed.
**'''Gold Guard''' removed.
**'''NOTE''': While the '''Gold Guard''' was removed in the [[Overhaul v1.0|Overhaul Update]], multiple changes were made to it, though they could never be seen in-game due to its removal. These are:

***No longer has [[Splash Damage Immunity]].
***[[Partial Electric Immunity]] replaced with [[Energy Immunity]].
*'''17 December 2024''' - [[v1.46.0|v1.46.4]]
**'''Gold Guard''' can now be summoned in [[Sandbox Mode|Sandbox]] mode and appears in the [[Sandbox Mode|Sandbox]] exclusive [[Golden Mode|Golden]] mode.
**Now has the [[Stun Immunity]] instead of [[Energy Immunity]].
**Death animation removed.
**Now solidifies towers when stunning them.
*'''17 December 2024''' - [[v1.46.0|v1.46.5]]
**'''Gold Guard''' no longer appears in [[Sandbox Mode|Sandbox]] mode.
*'''12 February 2025''' - [[v1.53.0|v1.53.3a]]
**'''Gold Guard''' can now be summoned in [[Sandbox Mode|Sandbox]] mode and appears in the [[Sandbox Mode|Sandbox]] exclusive [[Golden Mode|Golden]] mode.
}}


{{Golden|[[24 Karat]]|Wave 39|Gold Guard & [[Gold Titan]]|Wave 40|End|N/A}}
{{Golden|[[24 Karat]]|Wave 39|Gold Guard & [[Gold Titan]]|Wave 40|End|N/A}}






Latest revision as of 07:29, 5 June 2026

Sandbox Only Content

Gold Guard was previously removed on the 29th of October 2020, though it has been made available through the Sandbox mode later.
It is not accessible anywhere else in the game. This page will attempt to include information about both the version before removal and its re-added version.

Similar Article
This article is about Gold Guard. You may be looking for other uses of Gold, Fallen Guardian or Golden Body Guard.

<infobox>

 <title source="title1"><default>Gold Guard</default></title>

<image source="image1"></image> <panel> <section> <label>Modern</label> <image source="modern_image"/> </section> <section> <label>Legacy</label> <image source="legacy_image"/> </section> </panel> <label>Mode Appearance</label> <label>Wave Debut</label> <group> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedSlightly Slow (2) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> <section> <label>Event</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedSlightly Slow (2) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> </panel> </group> <group> <panel> <header>Ability</header> <section> <label>Regular</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> <section> <label>Event</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> </panel> </group> <group row-items="2" collapse="closed"> <header>PVP</header> <label>Send Cost</label> <label>Wave Unlock</label> <label>Economy Bonus</label> <label>Send Coolown</label> <label>Send Number</label> <label>Spawn Timer</label> <label>Stat Changes</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> <format>{{{music-7}}}</format> <format>{{{music-8}}}</format> </group> </infobox>

Description

[edit]

The Gold Guard is a large guardian enemy exclusive to Golden mode, which is exclusive to Sandbox mode. The Gold Guard always spawns before the Gold Titan. Its main purpose is to protect the Gold Titan.

It can impale towers with its trident, stunning them for a brief period of time. It has Freeze Immunity, making it impossible to freeze and chill, and the Stun Immunity, making it impossible to knock back and making it only get slowed down by stuns.

Appearance

[edit]

The Gold Guard is made entirely of gold, with a light yellow dominus, pauldrons and a trident. The pauldrons are skull-shaped and had glowing neon eyes. It also wears a light-yellow robe and has light yellow wings. The Gold Guard is faceless, and its head is glowing neon.

Strategy

[edit]
  • Despite the common sense of taking the Gold Guards down first, they are not too much of a threat given their inferior attacks when compared to the Gold Titan. However, they will reach the exit first, so keep that in mind.
    • In any case, it is a good idea to take these down before all attacking towers switch to the Gold Titan.
  • Due to their high DPS, Pursuits, Rangers and Turrets are excellent options against these enemies.
    • Additionally, the Commander and DJ Booth can be used to boost the DPS of your towers.
  • The Medic's ability can cleanse towers stunned by Gold Guard.
  • Due to its immunities, it cannot be frozen, chilled or knocked back by towers, reducing the number of towers that can stall it.
    • Stunning towers will also only slow it down instead of stunning it.
[edit]

Previous Variants

Corpse Variants

Trailers

Miscellaneous

Trivia

[edit]

Update History

[edit]
Error creating thumbnail: File missing Golden
Previous Debut Current Debut Next Debut
24 Karat
Wave 39
Gold Guard & Gold Titan
Wave 40
End
N/A


Error creating thumbnail: File missing
Normal Gamemode Enemies
Easy Mode
Casual Mode
Intermediate Mode
Molten Mode
Fallen Mode
Frost Mode
Challenge Trials
Hardcore Mode
Voidcore Mode
Special & PVP Enemies
Basic Arena
Molten Arena
Fallen Arena
Polluted Wasteland II
Badlands II
Pizza Party
Tutorial
Headache Headquarters
Sandbox Exclusive Enemies
Legacy Molten Mode
Golden Mode
Legacy Fallen Mode
Brain Rot
Other
Event Enemies
The Heights
Area 51
Nightmare Carnival
Village of Despair
Eggy Island
Trick or Threat Town
Outpost 32
(Frost Invasion)
Cyber City
Solar Eclipse Event Rotfield
Foggy Forest
Tower Outskirts
Totality Tower
D00M's Revenge
Cold Ambush
Lunar Overture Event A Dark Tale
The Haunted Past
The Great Finale
Krampus Frosthold
Huevous Hunt
The Classic Event Classic Candy Cane Lane
Classic Winter
Classic Forest Camp
Classic Island Chaos
Classic Castle
Hexscape Event Failed Gateway
The Nightmare Realm
Containment
Pls Donate
Outpost 32
(Operation I.C.E)
Korblox Temple
Bathroom Approach
Sk8 P4rk Noob
Pro
Master
Extreme
Halloween 2025 Live Events
Null & Void Event Outpost 16
Banlands
Blind Faith
The Narratorium
Backyard Legends Event Backyard Beginnings
Competition Court
Victory Field
Legacy Enemies
Replaced
Pre-MEGA
Polluted Wasteland
Hidden Wave (Legacy)
Other