Polluted Wasteland II
<infobox>
<title source="title1"><default>Polluted Wasteland II</default></title>
<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Insane </format> <label>Length</label> <format>Extremely Long (01:22.22)</format> <default></default> <label>Wave Structure</label> <format>Nuclear </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>Lua error in package.lua at line 80: module 'Dev:Tabber' not found.</format> <format>Lua error in package.lua at line 80: module 'Dev:Tabber' not found.</format>
<format>Wave 24 (Nuclear Guardian)<format>Final Wave (Nuclear Monster)
</format>
<format>{{{music-5}}}</format>
<format>{{{music-6}}}</format>
</group>
<group collapse="closed">
<header>Ambience</header>
</group>
</infobox>
- "Strange readings have been detected in the wasteland. Investigate reports of mutated enemies!"
- ―Special Gamemode Description
Description
[edit]Polluted Wasteland II is a night-time map that has recently been through a nuclear disaster. It is the new version of Polluted Wasteland, a removed map. This map uses its own mode for the wave structure, enemy statistics and rewards. As it is a special map, it can only be accessed through Matchmaking. It has level requirement of Level 50 to be used.
Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. For example, the Nuclear Monster gives Cash$10,000 every 1% health in solo, Cash$5,000 in duo, Cash$3,333 in trio and Cash$2,500 in quad.
Polluted Wasteland II has a very long path that loops around several times, meaning enemies take a lot longer to reach the exit than on regular maps. To make up for this, the Nuclear, Mutation and HP Locked modifiers are present, which are intended to make the map harder. Enemies increase their health by 5% with each wave due to the Mutation modifier. The base health is also set to 100, regardless of the players' Skills, due to the HP Locked modifier. Additionally, the Nuclear modifier present on this map, despite suggesting it changes enemies, only boosts rewards. All the modifiers increase all regular currency rewards, for a total of a 70% increase.
Consumables and Time Scale tickets are both disabled on this map. Triumphing Polluted Wasteland II makes the Saboteur available for purchase in the shop for Coin 7,500.
Design & Path
[edit]Polluted Wasteland II takes place at a desolate wastewater treatment facility in the middle of a forest. Several cooling towers, cooling units, storage tanks and two clarifiers containing toxic material can be seen. Multiple trees, small buildings and one large building can also be seen on the map. Next to the large building there is a parking lot with cars, that is connected to a road. Several metal fences and slight hills surround the structures on this map. Small grey roads with lamp posts next to them can be seen near the cooling towers.
The path is rather complicated on this map. The path starts in a cave and ends in a large lit building, but the route taken to get to the end is rather long and convoluted. The path goes around the first corner and takes the long straight to the first right loop. It goes through it and returns to the main path, and then goes into the left loop. The route goes back to the main path again, after which it takes the second right loop, and when it comes back to the main path it then proceeds to the exit.
Interactive Map
[edit]The <a href="/w/Map:Polluted_Wasteland_II" title="Map:Polluted Wasteland II">data map's source code</a> no longer passes data validation. Please fix the errors.
Rewards
[edit]For former rewards, see this map's Rewards page.
The game calculates how many Coin Coins and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
Rewards are calculated as:
| Coins Reward | Gems Reward | EXP Reward | Tower EXP Reward |
|---|---|---|---|
| Coin 500 ÷ (1 + [(25 ÷ Current Wave) - 1]^3) + Coin 950 (Triumph Bonus) | Gem 125 (Triumph Bonus) | Experience 100 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 150 EXP (Triumph Bonus) | Tower Experience 95 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Tower Experience 120 EXP (Triumph Bonus) |
Triumphing Polluted Wasteland II can give out an additional reward, which can be a crate, consumable or ticket. These items are:
- Common (47.39%)
- Time Scale Ticket Time Scale Ticket (2-4)
- Revive Ticket Revive Ticket (2-3)
- Spin Ticket Spin Ticket (2-3)
- Low Grade Crate
- Barricade (2-4)
- Supply Drop (2-4)
- Turkey Leg (2-4)
- Pumpkin Bomb (2-4)
- Uncommon (28.44%)
- Cooldown Flag (2-4)
- Range Flag (2-4)
- Damage Flag (2-4)
- Mid Grade Crate
- Sugar Rush (2-3)
- Rare (18.96%)
- High Grade Crate
- Napalm Strike (2-3)
- Blizzard Bomb (2-3)
- Unholy Storm (2-3)
- Necromancer's Tome (2-3)
- Legendary (4.74%)
- Custom (0.47%)
Badges/Achievements
[edit]There are badges and achievements that you can or could obtain when playing this mode, which may have additional rewards alongside them. These are:
Rewards:
Saboteur purchasable in the store
Rewards:
Coin 1,250, Gem 100, 2x Time Scale Ticket Time Scale Ticket, 2x Spin Ticket Spin Ticket
Rewards:
Cowboy
Seasons
[edit]During some Passes, the Polluted Wasteland II mode could give currency rewards which you used to progress through a season. Rewards for all the seasons were calculated as:
| Season | Rewards |
|---|---|
| Operation I.C.E Battle Pass | Bell 10[1] per wave |
| Ducky Revenge Battle Pass | Ducky Egg 10 per wave |
| Surf & Turf Battle Pass | Beach Balls 10 per wave |
| Null & Void Battle Pass | Gum Drops 24 per wave |
| The Final Act Battle Pass | Plushie Snowmen 24 per wave |
| Spring Frenzy Battle Pass | Bunz 24 per wave |
Enemies
[edit]Wave Structure
[edit]The formula for calculating wave bonus between Waves 1-10 and on Wave 25 is:
The formula for calculating wave bonus between Waves 11-15 wave is:
Afterwards, each wave gives a set amount of cash. These amounts are:
| Wave | Amount |
|---|---|
| 16 | Cash$4,000 |
| 17 | Cash$4,500 |
| 18 | Cash$5,000 |
| 19 | Cash$5,500 |
| 20 | Cash$6,000 |
| 21 | Cash$7,000 |
| 22 | Cash$8,000 |
| 23 | Cash$9,000 |
| 24 | Cash$10,000 |
Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:
| Players | Reduction per Player | Total Reduction |
|---|---|---|
| Solo | 0% | 0% |
| Duo | 5% | 10% |
| Trio | 5% | 15% |
| Quad | 10% | 40% |
The full number is used in the equation for calculating the reduction from players count. The wave clear bonus appears when every enemy from that wave was killed and no damage was dealt to the base health. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.
The formula for calculating wave bonus before 19th of February 2025 on each wave was:
The wave clear bonus appears when every enemy from that wave was killed. It was 35% of the wave bonus in solo, while for duo, trio and quad it was 20%.
Before 23rd of May 2024, the formula for calculating wave bonus on each wave was:
The waves in Polluted Wasteland II follow these timings:
| Waves | Wave Timer | Skip Time[11] |
|---|---|---|
| 1-4 | 1:00 | 0:19[12] |
| 5-9 | 1:10 | 0:19[13] |
| 10-14 | 1:15 | 0:19[14] |
| 15-19 | 1:25 | 0:19[15] |
| 20-23 | 1:35 | 0:19[16] |
| 24 | 1:50 | 0:19[17] |
| 25 | ∞ | N/A |
Bolded names indicates an enemy type's debut.
Strategy
[edit]- Cheap towers with decent DPS such as the Biologist are very effective for early game due to enemies having much higher health compared to other gamemodes.
- You can also use crowd control towers such as the Electroshocker and Sledger to assist your towers.
- It is not recommended to use the Farm as there are only 25 waves, dramatically reducing its effectiveness.
- Due to the enemies' high health and the Mutation modifier, the Cowboy and Golden Cowboy can gain a lot of cash from enemies in this map.
- However, this is also not recommended, as later on enemies give you a lot of cash, and both towers are quite weak for early game.
- Due to the enemies' high health and the Mutation modifier, the Cowboy and Golden Cowboy can gain a lot of cash from enemies in this map.
- High DPS towers such as the Accelerator and Golden Minigunner are heavily recommended, due to the extremely high health some of the enemies have, especially due to the Mutation modifier.
- Pursuit is very useful, due to its great DPS and having both stun and debuff immunity.
- Towers that deals splash damage such as the Mortar and Rocketeer are also quite valuable as most enemies spawn in hordes at later stages of the game.
- Support towers such as the Commander, DJ Booth and Medic are essential.
- Due to the high health of the enemies, the Hacker can be very useful here, especially its top path, since it can convert enemies that will have a lot of health.
- Due to the difficulty of this map and wave structure, it is recommended to have a perfect loadout that combines early-game defense, late-game defense, and tower support. It is currently impossible to successfully beat this map in solo due to the high health and speed of the enemies—therefore, having at least one other teammate is required to triumph this mode.
Gallery
[edit]Map Icons
-
First icon (29 July 2022 - 21 June 2024)
Thumbnails
-
Polluted Wasteland II on the game thumbnail.
-
Polluted Wasteland II on the game thumbnail.
Promotional Images
-
Polluted Wasteland II on a promotional image.
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Polluted Wasteland II on a promotional image.
-
Polluted Wasteland II on a promotional image.
-
Polluted Wasteland II on a promotional image.
-
Polluted Wasteland II on a promotional image.
-
Polluted Wasteland II on a promotional image.
Trailers
-
Polluted Wasteland II in the game trailer.
Trivia
[edit]- This is the first survival map in the game that does not let the player choose the mode to play on, followed by Badlands II and Pizza Party.
- This map used to be the only way to see the Enemies Beta version of the Mystery. As Enemies Beta is not applied to this map anymore, it is no longer possible to see it.
- Going Nuclear! is a remix of the Nuclear Fallen King's track.
- The location of Polluted Wasteland II is canonically called the Blackfield Water Treatment Plant.
- Some enemies originated from the Hexscape Event and Lunar Overture Event, just renamed.
- Polluted Wasteland II is the only special mode to reward Gem Gems.
Update History
[edit]- 29 July 2022 - v1.3.0
- Polluted Wasteland II added.
- 31 October 2022 - v1.4.2
- Commander dialogue removed.
- 10 May 2024 - v1.21.0
- Bug: Polluted Wasteland II not working correctly.
- 11 May 2024 - v1.21.2
- Bugfix: Polluted Wasteland II now works correctly.
- 23 May 2024 - v1.23.0
- Updated for the challenge map system.
- Bug: No longer gives the Experience 50 EXP triumph bonus.
- Bug: The Intermediate mode Hazmat spawns instead of the Polluted Wasteland II Hazmat.
- Bug: Modifiers are applied twice.
- Bug: No longer gives a badge upon triumphing.
- Bug: Commander's dialogue for Fallen Mode now appears.
- 27 May 2024 - v1.23.2
- Bugfix: Now gives a badge upon triumphing.
- Bug: The given badge is the Badlands II badge.
- Bugfix: Now gives a badge upon triumphing.
- 27 May 2024 - v1.23.2a
- Bugfix: Modifiers are no longer applied twice.
- 31 May 2024 - v1.23.5
- Bugfix: Now gives the Experience 50 EXP triumph bonus.
- Bugfix: Polluted Hazmat spawns again.
- 7 June 2024 - v1.24.0
- Bugfix: Polluted Wasteland II now gives the correct badge.
- 21 June 2024 - v1.25.0
- Updated icon.
- 2 August 2024 - v1.27.0
- Bugfix: No longer has any dialogue.
- 13 November 2024 - v1.41.0
- 13 November 2024 - v1.41.2
- Bugfix: Polluted Wasteland II no longer appears in normal Elevators.
- 16 December 2024 - v1.46.0
- Enemies Beta removed.
- Bug: When activated in Sandbox mode, the mode is set to Intermediate mode instead of legacy Fallen mode.
- 22 January 2025 - v1.50.0
- Legacy added.
- 19 Febuary 2025 - v1.54.0
- Wave structure changed.
- Now moved over to its own mode instead of using the Challenge Maps system to alter legacy Fallen mode.
- Level requirement increased from Level 25 to Level 50.
- Updated rewards.
- Bonus triumph rewards added.
- Now has a 47.39% chance to give out one of these Common items:
- Time Scale Ticket Time Scale Ticket (3-6)
- Revive Ticket Revive Ticket (3-5)
- Spin Ticket Spin Ticket (3-5)
- Low Grade Crate
- Barricade (3-6)
- Supply Drop (2-6)
- Now has a 28.44% chance to give out one of these Uncommon items:
- Cooldown Flag (2-6)
- Range Flag (3-6)
- Damage Flag (3-6)
- Mid Grade Crate
- Now has a 47.39% chance to give out one of these Rare items:
- High Grade Crate
- Napalm Strike (3-5)
- Blizzard Bomb (3-5)
- Now has a 4.74% chance to give out one of these Legendary items:
- Now has a 0.47% chance to give out one of these Custom items:
- Now has a 47.39% chance to give out one of these Common items:
- Consumables disabled.
- Now uses the new income system with slight changes. Enemies now always give the same amount of cash on death, regardless of how much damage the player deals, but the amount is split between players, meaning in solo, an enemy gives 100% of its cash, 50% in duo, 33% in trio and 25% in quad.
- Health scaling added, set to 25% in trio and 40% in quad.
- Mutation health increase decreased from 8% to 5%.
- Now plays Red Hex Temple on Wave 24.
- Updated on which wave music starts playing.
- Starting cash increased from Cash$500 to Cash$1,150.
- Mode type is now displayed as Special.
- Legacy removed.
- Bug: Music in the mode often does not play correctly.
- 5 March 2025 - v1.56.0
- 18 October 2025 - v1.77.0
- Updated bonus triumph rewards.
- Common rewards now also include the Turkey Leg (3-6) and Pumpkin Bomb (3-6).
- Uncommon rewards now also include the Sugar Rush (3-6).
- Rare rewards now also include the Unholy Storm (3-5) and Necromancer's Tome (3-5).
- Updated bonus triumph rewards.
- 22 April 2026 - v1.89.0
- Wave structure changed.
- Health scaling removed.
- Bug: Units quickly die after spawning despite not visibly colliding with anything.
- Bug: Sabotage the Plant badge is not given on triumph.
- 22 April 2026 - v1.89.2
- Bugfix: Units no longer die for seemingly no reason.
- 22 April 2026 - v1.89.3
- Bugfix: Sabotage the Plant badge is now given out on triumph.
- 5 June 2026 - v2.0.0
- Now gives tower experience, with a Tower Experience 95 EXP base reward and an Tower Experience 120 EXP triumph bonus.
- 6 June 2026 - v2.0.3
- None of the modifiers apply their reward boosts anymore.
- 17 July 2026 - v2.3.0
- Updated reward equations.
- Base coins reward decreased from Coin 535 to Coin 500.
- Triumph bonus increased from Coin 201 to Coin 950.
- Coins exponential value increased from 1.3 to 3.
- Gem reward increased from Gem 74 to Gem 125.
- Base exp reward decreased from Experience 142 EXP to Experience 100 EXP.
- Exp triumph bonus increased from Experience 0 EXP to Experience 150 EXP.
- Updated reward equations.
- 31 July 2026 - v2.4.0
- Map is now brighter.
Notes
[edit]- ↑ Before 18th of December 2024, the rewards were Bell 13 per wave.
- ↑ Does not appear naturally, it can only be spawned by the Breaker3.
- ↑ Does not appear naturally, it can only be spawned by the Breaker2.
- ↑ 4.0 4.1 4.2 4.3 4.4 Number is natural spawns. Number can be exceeded if spawned by the Nuclear Monster.
- ↑ Does not appear naturally, it can only be spawned by the Necromancer
- ↑ Does not appear naturally, it can only be spawned by killing enemies with the Corpse attribute.
- ↑ Does not appear naturally, it can only be spawned by the Splitter.
- ↑ Number is natural spawns. Number can be exceeded if spawned by the Amalgamation.
- ↑ Does not appear naturally, it can only be spawned by the Super Slime.
- ↑ Number is natural spawns. Number can be exceeded if spawned by the Necromancer King and Nuclear Monster.
- ↑ How long you have to wait before you can skip.
- ↑ Skip at 0:40.
- ↑ Skip at 0:50.
- ↑ Skip at 0:55.
- ↑ Skip at 1:05.
- ↑ Skip at 1:15.
- ↑ Skip at 1:30.
| PVP | ||
|---|---|---|
| Easy | Crash Course • Judging Hall • Laser Stadium • Warm Land | |
| Normal | Desert Oasis • Distant Shapes • Opulent Remains | |
| Sandbox Mode | ||
|---|---|---|
| Hard | Classic Candy Cane Lane • Classic Castle • Classic Forest Camp • Classic Island Chaos • Classic Winter | |
| Insane | Badlands • Rotfield | |
| Special | Dev • Headache Headquarters | |
| Story Exclusive | ||
|---|---|---|
| Easy | Abandoned City | |
| Normal | Severing Connection • Tutorial | |
| Removed | ||
|---|---|---|
| Undefined | Candy Cane Lane • Doomspire • Island Chaos • Subzero • Castle • Mount Amillion • End of the Line • Canyon • Castle Outskirts • Candy Valley • Fungi Forest • Freight Fright • Graveyard • Winter • Robloxia • Ancient Colosseum • Highlands • Voidlands • PVP | |
| Easy | PVP_1 • PVP_2 • PVP_3 • PVP_4 • PVP_5 • PVP_6 • PVP_7 • PVP_8 • PVP_9 • PVP_10 • PVP_11 | |
| Hard | Polluted Wasteland • Nightmare Carnival | |
| Unreleased | ||
|---|---|---|
| Undefined | Backwoods • Battlefront • Castle Outskirts • Dusty Ruins • Fogged Lair • Fraction Zone • Gingerbread Town • Hallows Ville • Mars • Petulance Ground • Pumpkin Patch • PVP_11 • PVP_3 • PVP_6 • PVP_8 • PVP_9 • Unknown Castle Map • Unreleased Halloween 2020 Map • Unreleased Tournament Map • Waste Ground • Weepers Gaol • Winterfall • WIP City | |