Polluted Wasteland II

- Strange readings have been detected in the wasteland. Investigate reports of mutated enemies!
- ―Special Gamemode Description
Description
Polluted Wasteland II is a night-time map that has recently been through a nuclear disaster. It is the new version of Polluted Wasteland, a removed map. This map uses its own mode for the wave structure, enemy statistics and rewards. As it is a special map, it can only be accessed through Matchmaking. It has level requirement of Level 50 to be used.
Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. For example, the Nuclear Monster gives 



Polluted Wasteland II has a very long path that loops around several times, meaning enemies take a lot longer to reach the exit than on regular maps. To make up for this, the Nuclear, Mutation and HP Locked modifiers are present, which are intended to make the map harder. Enemies increase their health by 5% with each wave due to the Mutation modifier. The base health is also set to 100, regardless of the players' Skills, due to the HP Locked modifier. Additionally, the Nuclear modifier present on this map, despite suggesting it changes enemies, only boosts rewards. All the modifiers increase all regular currency rewards, for a total of a 70% increase.
Consumables and Time Scale tickets are both disabled on this map. Triumphing Polluted Wasteland II makes the Saboteur available for purchase in the shop for 
Design & Path
Polluted Wasteland II takes place at a desolate wastewater treatment facility in the middle of a forest. Several cooling towers, cooling units, storage tanks and two clarifiers containing toxic material can be seen. Multiple trees, small buildings and one large building can also be seen on the map. Next to the large building there is a parking lot with cars, that is connected to a road. Several metal fences and slight hills surround the structures on this map. Small grey roads with lamp posts next to them can be seen near the cooling towers.
The path is rather complicated on this map. The path starts in a cave and ends in a large lit building, but the route taken to get to the end is rather long and convoluted. The path goes around the first corner and takes the long straight to the first right loop. It goes through it and returns to the main path, and then goes into the left loop. The route goes back to the main path again, after which it takes the second right loop, and when it comes back to the main path it then proceeds to the exit.
Interactive Map
Rewards
For former rewards, see this map's Rewards page.
The game calculates how many 





Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
Rewards are calculated as:
| Coins Reward | Gems Reward | EXP Reward | Tower EXP Reward |
|---|---|---|---|
Triumphing Polluted Wasteland II can give out an additional reward, which can be a crate, consumable or ticket. These items are:
- Common (47.39%)
Time Scale Ticket (2-4)
Revive Ticket (2-3)
Spin Ticket (2-3)
- Low Grade Crate
- Barricade (2-4)
- Supply Drop (2-4)
- Turkey Leg (2-4)
- Pumpkin Bomb (2-4)
- Uncommon (28.44%)
- Cooldown Flag (2-4)
- Range Flag (2-4)
- Damage Flag (2-4)
- Mid Grade Crate
- Sugar Rush (2-3)
- Rare (18.96%)
- High Grade Crate
- Napalm Strike (2-3)
- Blizzard Bomb (2-3)
- Unholy Storm (2-3)
- Necromancer's Tome (2-3)
- Legendary (4.74%)
- Custom (0.47%)
Badges/Achievements
There are badges and achievements that you can or could obtain when playing this mode, which may have additional rewards alongside them. These are:
Rewards:
Saboteur purchasable in the store
Rewards:
Cowboy
Seasons
During some Passes, the Polluted Wasteland II mode could give currency rewards which you used to progress through a season. Rewards for all the seasons were calculated as:
| Season | Rewards |
|---|---|
| Operation I.C.E Battle Pass | |
| Ducky Revenge Battle Pass | |
| Surf & Turf Battle Pass | |
| Null & Void Battle Pass | |
| The Final Act Battle Pass | |
| Spring Frenzy Battle Pass | |
| Solar Requiem Battle Pass |
Enemies
| Wastewalker Wave 1 15 Total |
Wasterunner Wave 1 25 Total |
Hazardous Wave 3 29 Total |
Super Mutant Wave 5 14 Total |
| Breaker3 Wave 7 57 Total |
Breaker2 N/A[2] 57 Total |
Breaker N/A[3] 57 Total |
Lurker Wave 9 19 Total |
| Necromancer Wave 10 24+ Total[4] |
Skeleton N/A[5] N/A Total |
Toxic Wave 11 18 Total |
Corpse N/A[6] 24 Total |
| Splitter Wave 13 31+ Total[4] |
Split N/A[7] 31+ Total[4] |
Fleshling Wave 15 20+ Total[8] |
Amalgamation Wave 15 43 Total |
| Circuit Wave 16 66 Total |
Breaker4 Wave 17 15 Total |
Mutagenic Blight Wave 17 5+ Total[4] |
Rusher Wave 18 76+ Total[4] |
| Super Slime Wave 19 6 Total |
Goo N/A[9] 18 Total |
Abomination Wave 20 7 Total |
Super Toxic Wave 21 6 Total |
| Warden Wave 22 2 Total |
Giant Skeleton Wave 23 10+ Total[10] |
Necromancer King Wave 23 3 Total |
Nuclear Guardian Wave 24 4 Total |
| Nuclear Monster Wave 25 1 Total |
Wave Structure
The formula for calculating wave bonus between Waves 1-10 and on Wave 25 is:
$500 + ([Waves Completed - 1] ×
$100)^1.08
The formula for calculating wave bonus between Waves 11-15 wave is:
$500 + ([Waves Completed - 1] ×
$100)^1.11
Afterwards, each wave gives a set amount of cash. These amounts are:
| Wave | Amount |
|---|---|
| 16 | |
| 17 | |
| 18 | |
| 19 | |
| 20 | |
| 21 | |
| 22 | |
| 23 | |
| 24 |
Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:
| Players | Reduction per Player | Total Reduction |
|---|---|---|
| Solo | 0% | 0% |
| Duo | 5% | 10% |
| Trio | 5% | 15% |
| Quad | 10% | 40% |
The full number is used in the equation for calculating the reduction from players count. The wave clear bonus appears when every enemy from that wave was killed and no damage was dealt to the base health. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.
The formula for calculating wave bonus before 19th of February 2025 on each wave was:
- (
$205 + (Waves Completed - 1) ×
$50) × (1 - 0.1 × Players)
The wave clear bonus appears when every enemy from that wave was killed. It was 35% of the wave bonus in solo, while for duo, trio and quad it was 20%.
Before 23rd of May 2024, the formula for calculating wave bonus on each wave was:
- (
$180 + (
$50 × Waves Completed)) ÷ Players
The waves in Polluted Wasteland II follow these timings:
| Waves | Wave Timer | Skip Time[11] |
|---|---|---|
| 1-4 | 1:00 | 0:19[12] |
| 5-9 | 1:10 | 0:19[13] |
| 10-14 | 1:15 | 0:19[14] |
| 15-19 | 1:25 | 0:19[15] |
| 20-23 | 1:35 | 0:19[16] |
| 24 | 1:50 | 0:19[17] |
| 25 | ∞ | N/A |
Bolded names indicates an enemy type's debut.
Strategy
- Cheap towers with decent DPS such as the Biologist are very effective for early game due to enemies having much higher health compared to other gamemodes.
- You can also use crowd control towers such as the Electroshocker and Sledger to assist your towers.
- It is not recommended to use the Farm as there are only 25 waves, dramatically reducing its effectiveness.
- Due to the enemies' high health and the Mutation modifier, the Cowboy and Golden Cowboy can gain a lot of cash from enemies in this map.
- However, this is also not recommended, as later on enemies give you a lot of cash, and both towers are quite weak for early game.
- Due to the enemies' high health and the Mutation modifier, the Cowboy and Golden Cowboy can gain a lot of cash from enemies in this map.
- High DPS towers such as the Accelerator and Golden Minigunner are heavily recommended, due to the extremely high health some of the enemies have, especially due to the Mutation modifier.
- Pursuit is very useful, due to its great DPS and having both stun and debuff immunity.
- Towers that deals splash damage such as the Mortar and Rocketeer are also quite valuable as most enemies spawn in hordes at later stages of the game.
- Support towers such as the Commander, DJ Booth and Medic are essential.
- Due to the high health of the enemies, the Hacker can be very useful here, especially its top path, since it can convert enemies that will have a lot of health.
- Due to the difficulty of this map and wave structure, it is recommended to have a perfect loadout that combines early-game defense, late-game defense, and tower support. It is currently impossible to successfully beat this map in solo due to the high health and speed of the enemies—therefore, having at least one other teammate is required to triumph this mode.
Gallery
Map Icons
-
First icon (29 July 2022 - 21 June 2024)
Thumbnails
-
Polluted Wasteland II on the game thumbnail.
-
Polluted Wasteland II on the game thumbnail.
Promotional Images
-
Polluted Wasteland II on a promotional image.
-
Polluted Wasteland II on a promotional image.
-
Polluted Wasteland II on a promotional image.
-
Polluted Wasteland II on a promotional image.
-
Polluted Wasteland II on a promotional image.
-
Polluted Wasteland II on a promotional image.
Trailers
-
Polluted Wasteland II in the game trailer.
Trivia
- This is the first survival map in the game that does not let the player choose the mode to play on, followed by Badlands II and Pizza Party.
- This map used to be the only way to see the Enemies Beta version of the Mystery. As Enemies Beta is not applied to this map anymore, it is no longer possible to see it.
- Going Nuclear! is a remix of the Nuclear Fallen King's track.
- The location of Polluted Wasteland II is canonically called the Blackfield Water Treatment Plant.
- Some enemies originated from the Hexscape Event and Lunar Overture Event, just renamed.
- Polluted Wasteland II is the only special mode to reward
Gems.
Update History
- 29 July 2022 - v1.3.0
- Polluted Wasteland II added.
- 31 October 2022 - v1.4.2
- Commander dialogue removed.
- 10 May 2024 - v1.21.0
- Bug: Polluted Wasteland II not working correctly.
- 11 May 2024 - v1.21.2
- Bugfix: Polluted Wasteland II now works correctly.
- 23 May 2024 - v1.23.0
- Updated for the challenge map system.
- Bug: No longer gives the
50 EXP triumph bonus.
- Bug: The Intermediate mode Hazmat spawns instead of the Polluted Wasteland II Hazmat.
- Bug: Modifiers are applied twice.
- Bug: No longer gives a badge upon triumphing.
- Bug: Commander's dialogue for Fallen Mode now appears.
- 27 May 2024 - v1.23.2
- Bugfix: Now gives a badge upon triumphing.
- Bug: The given badge is the Badlands II badge.
- Bugfix: Now gives a badge upon triumphing.
- 27 May 2024 - v1.23.2a
- Bugfix: Modifiers are no longer applied twice.
- 31 May 2024 - v1.23.5
- Bugfix: Now gives the
50 EXP triumph bonus.
- Bugfix: Polluted Hazmat spawns again.
- Bugfix: Now gives the
- 7 June 2024 - v1.24.0
- Bugfix: Polluted Wasteland II now gives the correct badge.
- 21 June 2024 - v1.25.0
- Updated icon.
- 2 August 2024 - v1.27.0
- Bugfix: No longer has any dialogue.
- 13 November 2024 - v1.41.0
- 13 November 2024 - v1.41.2
- Bugfix: Polluted Wasteland II no longer appears in normal Elevators.
- 16 December 2024 - v1.46.0
- Enemies Beta removed.
- Bug: When activated in Sandbox mode, the mode is set to Intermediate mode instead of legacy Fallen mode.
- 22 January 2025 - v1.50.0
- Legacy added.
- 19 Febuary 2025 - v1.54.0
- Wave structure changed.
- Now moved over to its own mode instead of using the Challenge Maps system to alter legacy Fallen mode.
- Level requirement increased from Level 25 to Level 50.
- Updated rewards.
- Bonus triumph rewards added.
- Now has a 47.39% chance to give out one of these Common items:
Time Scale Ticket (3-6)
Revive Ticket (3-5)
Spin Ticket (3-5)
- Low Grade Crate
- Barricade (3-6)
- Supply Drop (2-6)
- Now has a 28.44% chance to give out one of these Uncommon items:
- Cooldown Flag (2-6)
- Range Flag (3-6)
- Damage Flag (3-6)
- Mid Grade Crate
- Now has a 47.39% chance to give out one of these Rare items:
- High Grade Crate
- Napalm Strike (3-5)
- Blizzard Bomb (3-5)
- Now has a 4.74% chance to give out one of these Legendary items:
- Now has a 0.47% chance to give out one of these Custom items:
- Now has a 47.39% chance to give out one of these Common items:
- Consumables disabled.
- Now uses the new income system with slight changes. Enemies now always give the same amount of cash on death, regardless of how much damage the player deals, but the amount is split between players, meaning in solo, an enemy gives 100% of its cash, 50% in duo, 33% in trio and 25% in quad.
- Health scaling added, set to 25% in trio and 40% in quad.
- Mutation health increase decreased from 8% to 5%.
- Now plays Red Hex Temple on Wave 24.
- Updated on which wave music starts playing.
- Starting cash increased from
$500 to
$1,150.
- Mode type is now displayed as Special.
- Legacy removed.
- Bug: Music in the mode often does not play correctly.
- 5 March 2025 - v1.56.0
- Wave structure changed.
- Health scaling decreased.
- Trio health scaling decreased from 25% to 15%.
- Quad health scaling decreased from 40% to 30%.
- Starting cash decreased from
$1,150 to
$850.
- 18 October 2025 - v1.77.0
- Updated bonus triumph rewards.
- Common rewards now also include the Turkey Leg (3-6) and Pumpkin Bomb (3-6).
- Uncommon rewards now also include the Sugar Rush (3-6).
- Rare rewards now also include the Unholy Storm (3-5) and Necromancer's Tome (3-5).
- Updated bonus triumph rewards.
- 22 April 2026 - v1.89.0
- Wave structure changed.
- Health scaling removed.
- Bug: Units quickly die after spawning despite not visibly colliding with anything.
- Bug: Sabotage the Plant badge is not given on triumph.
- 22 April 2026 - v1.89.2
- Bugfix: Units no longer die for seemingly no reason.
- 22 April 2026 - v1.89.3
- Bugfix: Sabotage the Plant badge is now given out on triumph.
- 5 June 2026 - v2.0.0
- Now gives tower experience, with a
95 EXP base reward and an
120 EXP triumph bonus.
- Now gives tower experience, with a
- 6 June 2026 - v2.0.3
- None of the modifiers apply their reward boosts anymore.
- 17 July 2026 - v2.3.0
- Updated reward equations.
- Base coins reward decreased from
535 to
500.
- Triumph bonus increased from
201 to
950.
- Coins exponential value increased from 1.3 to 3.
- Gem reward increased from
74 to
125.
- Base exp reward decreased from
142 EXP to
100 EXP.
- Exp triumph bonus increased from
0 EXP to
150 EXP.
- Base coins reward decreased from
- Updated reward equations.
- 31 July 2026 - v2.4.0
- Map is now brighter.
Notes
- ↑ Before 18th of December 2024, the rewards were
13 per wave.
- ↑ Does not appear naturally, it can only be spawned by the Breaker3.
- ↑ Does not appear naturally, it can only be spawned by the Breaker2.
- ↑ 4.0 4.1 4.2 4.3 4.4 Number is natural spawns. Number can be exceeded if spawned by the Nuclear Monster.
- ↑ Does not appear naturally, it can only be spawned by the Necromancer
- ↑ Does not appear naturally, it can only be spawned by killing enemies with the Corpse attribute.
- ↑ Does not appear naturally, it can only be spawned by the Splitter.
- ↑ Number is natural spawns. Number can be exceeded if spawned by the Amalgamation.
- ↑ Does not appear naturally, it can only be spawned by the Super Slime.
- ↑ Number is natural spawns. Number can be exceeded if spawned by the Necromancer King and Nuclear Monster.
- ↑ How long you have to wait before you can skip.
- ↑ Skip at 0:40.
- ↑ Skip at 0:50.
- ↑ Skip at 0:55.
- ↑ Skip at 1:05.
- ↑ Skip at 1:15.
- ↑ Skip at 1:30.



















































