Zombegg: Difference between revisions

From Tower Defense Simulator Wiki
Jump to navigation Jump to search
Content deleted Content added
imported>Mentin123
No edit summary
imported>3nt4rna1Wastaken
No edit summary
 
(6 intermediate revisions by 5 users not shown)
Line 5: Line 5:
|mode_appearance = [[Spring 2020 Event|Spring 2020 (Easy)]]<br/>[[Spring 2020 Event|Spring 2020 (Hard)]]
|mode_appearance = [[Spring 2020 Event|Spring 2020 (Easy)]]<br/>[[Spring 2020 Event|Spring 2020 (Hard)]]
|first_wave_appearance = 1
|first_wave_appearance = 1
|base_hp = [[File:Medic Ability.png|20px|Health]]30 (Easy Mode)<br/>[[File:Medic Ability.png|20px|Health]]60 (Hard Mode)
|base_hp = [[File:HealthIcon.png|20px|Health]]30 (Easy Mode)<br/>[[File:HealthIcon.png|20px|Health]]60 (Hard Mode)
|speed = [[File:Slowness.png|20px|Speed]]Below Average (Easy Mode)<br/>[[File:Cooldown Buff.png|20px|Speed]]Average (Hard Mode)
|speed = [[File:SpeedIcon.png|20px|Speed]]Below Average (Easy Mode)<br/>[[File:SpeedIcon.png|20px|Speed]]Average (3, Hard Mode)
|hidden = No
|hidden = No
|immunity = None
|immunity = None
Line 29: Line 29:


==Update History==
==Update History==
*'''6 April 2020'''
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]]
**'''Zombegg''' added.
**'''Zombegg''' added.
*'''26 May 2020'''
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
**'''Zombegg''' removed.
**'''Zombegg''' removed.



Latest revision as of 23:04, 22 May 2025

Event Content

Zombegg has been removed from the game as of the 26th of May 2020 as it was part of the Spring 2020 Event.
This page has been preserved for historical purposes.

<infobox>

 <title source="title1"><default>Zombegg</default></title>

<image source="image1"></image> <panel> <section> <label>Modern</label> <image source="modern_image"/> </section> <section> <label>Legacy</label> <image source="legacy_image"/> </section> </panel> <label>Mode Appearance</label> <label>Wave Debut</label> <group> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedBelow Average (Easy Mode)
SpeedAverage (3, Hard Mode) </format>
<label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> <section> <label>Event</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedBelow Average (Easy Mode)
SpeedAverage (3, Hard Mode) </format>
<label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> </panel> </group> <group> <panel> <header>Ability</header> <section> <label>Regular</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> <section> <label>Event</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> </panel> </group> <group row-items="2" collapse="closed"> <header>PVP</header> <label>Send Cost</label> <label>Wave Unlock</label> <label>Economy Bonus</label> <label>Send Coolown</label> <label>Send Number</label> <label>Spawn Timer</label> <label>Stat Changes</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> <format>{{{music-7}}}</format> <format>{{{music-8}}}</format> </group> </infobox>

Description

[edit]

The Zombegg was an enemy that appeared in Eggy Island as part of Spring 2020 Event. Being the first enemy that appeared, it had quite low health and walked slowly in easy mode. It had average speed in hard mode and had much more health, making it harder to kill.

Appearance

[edit]

The Zombegg had cyan blue skin, and its torso and legs were brown. It had a yellow egg with pink zig-zag going around it for its head. Its head would sway from side to side slightly as it walked. Its head was slightly tilted downwards.

Strategy

[edit]
  • In easy mode, pretty much anything can effectively take the Zombegg out.
    • If you are going to save up for the Minigunner, then placing down a couple of Snipers or Soldiers can work while you save up for it.
  • In hard mode, the Holiday Archer upgraded to at least Level 3 can work quite well against hordes of Zombeggs.
  • You can use the Pyromancer, Freezer or Electroshocker to slow the Zombegg down and give your towers more time to kill it. You are automatically given the Pyromancer in easy mode.
    • The Pyromancer can also be very useful at dealing damage to Zombegg as they spawn in hordes if placed near the entrance.
  • In hard mode, you can use the Rocketeer or Demoman to defeat the Zombegg as they normally spawn in hordes.

Trivia

[edit]
  • Zombegg was a portmanteau of the words "zombie" and "egg".

Update History

[edit]


Eggy Island (Spring 2020 Event)
(6 April 2020 – 29 April 2020)
Previous Debut Current Debut Next Debut
Start
N/A
Zombegg
Wave 1 (Easy & Hard)
Sugrawr
Wave 3 (Easy & Hard)


Error creating thumbnail: File missing
Normal Gamemode Enemies
Easy Mode
Casual Mode
Intermediate Mode
Molten Mode
Fallen Mode
Frost Mode
Challenge Trials
Hardcore Mode
Voidcore Mode
Special & PVP Enemies
Basic Arena
Molten Arena
Fallen Arena
Polluted Wasteland II
Badlands II
Pizza Party
Tutorial
Headache Headquarters
Sandbox Exclusive Enemies
Legacy Molten Mode
Golden Mode
Legacy Fallen Mode
Brain Rot
Other
Event Enemies
The Heights
Area 51
Nightmare Carnival
Village of Despair
Eggy Island
Trick or Threat Town
Outpost 32
(Frost Invasion)
Cyber City
Solar Eclipse Event Rotfield
Foggy Forest
Tower Outskirts
Totality Tower
D00M's Revenge
Cold Ambush
Lunar Overture Event A Dark Tale
The Haunted Past
The Great Finale
Krampus Frosthold
Huevous Hunt
The Classic Event Classic Candy Cane Lane
Classic Winter
Classic Forest Camp
Classic Island Chaos
Classic Castle
Hexscape Event Failed Gateway
The Nightmare Realm
Containment
Pls Donate
Outpost 32
(Operation I.C.E)
Korblox Temple
Bathroom Approach
Sk8 P4rk Noob
Pro
Master
Extreme
Halloween 2025 Live Events
Null & Void Event Outpost 16
Banlands
Blind Faith
The Narratorium
Backyard Legends Event Backyard Beginnings
Competition Court
Victory Field
Legacy Enemies
Replaced
Pre-MEGA
Polluted Wasteland
Hidden Wave (Legacy)
Other