Raider Boss: Difference between revisions
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{{for|[[Raider 1]] or [[Raider 2]]}} |
{{for|[[Raider 1]] or [[Raider 2]]}} |
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{{Zombie |
{{Zombie |
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|title1 = {{ |
|title1 = {{Color|BFB291|Raider Boss}} |
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|image1 = RaiderBoss-0.png |
|image1 = RaiderBoss-0.png |
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|mode_appearance = [[Area 51 Event|Area 51]] |
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|first_wave_appearance = 20 |
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|base_hp = 35,000 |
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|base_hp = [[File:HealthIcon.png|20px|Health]]35,000 |
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|speed = Extremely Slow |
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|speed = [[File:SpeedIcon.png|20px|Speed]]Extremely Slow (0.65) |
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|hidden = No |
|hidden = No |
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|immunity = |
|immunity = {{Attr|Basic Freeze}}<br>{{Attr|Splash}} |
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|ability1 = '''Raid Gun Shot''' - Shoots three random towers in its range which will stun them for 10-15 seconds. |
|ability1 = '''{{WikiAb|Raid Gun Shot}}''' - Shoots three random towers in its range which will stun them for 10-15 seconds. |
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|ability2 = '''Rocket Launcher''' - The '''Raider Boss''' fires four rockets from its quad launcher, stunning towers in a large radius for 7-15 seconds. |
|ability2 = '''{{WikiAb|Rocket Launcher}}''' - The '''Raider Boss''' fires four rockets from its quad launcher, stunning towers in a large radius for 7-15 seconds. |
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|ability3 = '''Raider Reinforcements''' - The '''Raider Boss''' summons a small group of [[Raider 1]]s and [[Raider 2]]s which walk from the spawn. |
|ability3 = '''{{WikiAb|Raider Reinforcements}}''' - The '''Raider Boss''' summons a small group of [[Raider 1]]s and [[Raider 2]]s which walk from the spawn. |
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|ability4 = '''Fatal Raid Gun Shot''' - The '''Raider Boss''' kneels down and shoots a powerful shot at a humanoid tower, killing it, preventing it from attacking. It will disappear shortly after. |
|ability4 = '''{{WikiAb|Fatal Raid Gun Shot}}''' - The '''Raider Boss''' kneels down and shoots a powerful shot at a humanoid tower, killing it, preventing it from attacking. It will disappear shortly after. |
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|music-1 = [[File:Tower Defense Simulator OST - Area 51 Final Wave Music|center|250px|thumb]] |
|music-1 = [[File:Tower Defense Simulator OST - Area 51 Final Wave Music|center|250px|thumb]] |
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}} |
}} |
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{{QuoteContainer| |
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{{QuoteBox|* heavy footsteps... *|Beginning of Wave 20 ([[Area 51]])}} |
{{QuoteBox|* heavy footsteps... *|Beginning of Wave 20 ([[Area 51]])}} |
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}} |
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__TOC__ |
__TOC__ |
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==Description== |
==Description== |
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The '''Raider Boss''' was the final [[Enemies|enemy]] of the [[Area 51 Event]] and only appeared in [[Area 51]]. Like most major bosses, it had high health and walked extremely slowly. This boss |
The '''Raider Boss''' was the final [[Enemies|enemy]] of the [[Area 51 Event]] and only appeared in [[Area 51]]. Like most major bosses, it had high health and walked extremely slowly. This boss was challenging due to the strength of its abilities. |
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The '''Raider Boss''' had four abilities: |
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The '''Raider Boss''' had four attacks. Its first one was its ''Raid Gun Shot''. The '''Raider Boss''' could shoot at three different towers, or the same tower three times with this attack. The effects did not stack if a tower was hit more than twice. Its second attack was its ''Rocket Launcher''. Similar to the [[Commando]], the boss would fire four rockets from its quad launcher on its back. These rockets would explode as it hit the ground, stunning all towers caught in the explosion for an extensive period of time. Its third attack sent in groups of [[Raider 1]]s and [[Raider 2]]s, which would assist the '''Raider Boss''' by stunning towers. Its fourth, and final, attack was the most deadly attack. The ''Fatal Raid Gun Shot'' involved the '''Raider Boss''' kneeling down, taking aim and firing a shot at a humanoid tower within its range. This will kill the tower, meaning that it could no longer attack permanently. It would eventually despawn. |
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#Its first one was its ''Raid Gun Shot''. The '''Raider Boss''' could shoot at three different towers, or the same tower three times with this attack. The effects did not stack if a tower was hit more than twice. |
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#Its second ability was its ''Rocket Launcher''. Similar to the [[Commando]], the boss would fire four rockets from its quad launcher on its back. These rockets would explode as it hit the ground, stunning all towers caught in the explosion for an extensive period of time. |
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#Its third ability sent in groups of [[Raider 1]]s and [[Raider 2]]s, which would assist the '''Raider Boss''' by stunning towers. |
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#Its fourth, and final, ability was the most deadly attack. The ''Fatal Raid Gun Shot'' involved the '''Raider Boss''' kneeling down, taking aim and firing a shot at a humanoid tower within its range. This killed the tower, causing it to stop attacking and eventually despawn. |
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==Appearance== |
==Appearance== |
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*Cheap, fast-firing towers are recommended against the '''Raider Boss'''. This includes the [[Crook Boss]] and [[Minigunner]], upgraded to Level 2 or 3. |
*Cheap, fast-firing towers are recommended against the '''Raider Boss'''. This includes the [[Crook Boss]] and [[Minigunner]], upgraded to Level 2 or 3. |
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*The [[Pyromancer]] can be used to slow the '''Raider Boss''' down, as well as provide a distraction if you do not have the [[Scout]] on hand. |
*The [[Pyromancer]] can be used to slow the '''Raider Boss''' down, as well as provide a distraction if you do not have the [[Scout]] on hand. |
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*The [[Rocketeer]] and [[Demoman]] can only deal direct damage towards the '''Raider Boss''' as it is immune to splash damage. It is recommended to sell these towers for towers that do not deal splash damage, like the [[Minigunner]]. |
*The [[Rocketeer|Rocketer]] and [[Demoman]] can only deal direct damage towards the '''Raider Boss''' as it is immune to splash damage. It is recommended to sell these towers for towers that do not deal splash damage, like the [[Minigunner]]. |
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==Gallery== |
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{{Gallery| |
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{{GalleryHeader|Thumbnails}} |
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<gallery> |
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E0071226890c31604a0043399d948def.jpg|'''Raider Boss''' on the game thumbnail. |
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</gallery> |
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{{GalleryHeader|Icons}} |
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<gallery> |
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135b54c7b68a46cf7afe86ce8badb7f5.png|'''Raider Boss''' on the game icon. |
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IconK.png|'''Raider Boss''' on the game icon. |
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</gallery> |
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{{GalleryHeader|Renders}} |
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<gallery> |
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Area51ThumbnailClean.png|'''Raider Boss''' on a render. |
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</gallery> |
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{{GalleryHeader|Badges}} |
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<gallery> |
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SummerBadge.png|'''Raider Boss''' on the [https://www.roblox.com/badges/2124480280/Summer-2019 Summer 2019] [[Badges/Event|badge]]. |
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</gallery> |
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}} |
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==Trivia== |
==Trivia== |
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*The [[Raider Boss]] was one of the options polled to be the final boss of [[Fallen Mode|Insane]] mode, now called the [[Fallen Mode|Fallen]] mode.<ref>[[File:InsaneModeBossPollProof.png|280px]]<br/>Tower Defense Simulator Server, original message removed</ref> |
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*The '''Raider Boss''' was the slowest [[Enemies|enemy]] in the game, walking much slower than most major bosses and even the [[Mechanical Rot]]. |
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**It lost the vote to the [[Fallen King (Legacy)|Fallen King]], meaning it alongside the Shadow Boss, an enemy not to be confused with the actually added [[Shadow Boss]] and a joke Tycoon Dropper option never made it into the mode. |
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*The '''Raider Boss''' was the first |
*The '''Raider Boss''' was the first enemy capable of killing towers; the second and third being the [[Left Hand|Left]] and [[Right Hand]]. |
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*'''Raider Boss''' was a reference to the ''Storm Area 51, They Can't Stop All of Us'' event where masses of people would have raided the ''Nevada Test and Training Range''. |
*'''Raider Boss''' was a reference to the ''Storm Area 51, They Can't Stop All of Us'' event where masses of people would have raided the ''Nevada Test and Training Range''. |
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*The gun the '''Raider Boss''' wielded was the |
*The gun the '''Raider Boss''' wielded was the {{RLinkC|98411436|Rapid Launch Blaster}} found in the Roblox catalog. |
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*The bandana used by the '''Raider Boss''' is the |
*The bandana used by the '''Raider Boss''' is the {{RLinkC|74221074|Renegade Bandana}} accessory from the Roblox catalog. |
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*The '''Raider Boss''' was planned to walk much faster, but its speed was decreased to make the event easier for newer players. |
*The '''Raider Boss''' was planned to walk much faster, but its speed was decreased to make the event easier for newer players. |
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*The '''Raider Boss's''' final wave music was |
*The '''Raider Boss's''' final wave music was [https://www.youtube.com/watch?v=vwvwXt5cnS4 Cursed Abbey]. |
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**Coincidentally, the [[Grave Digger]] uses the same song, just remixed. |
**Coincidentally, the [[Grave Digger]] uses the same song, just remixed. |
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==Update History== |
==Update History== |
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*'''9 August 2019''' |
*'''9 August 2019''' - [[BETA v1.9|BETA v1.9.0]] |
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**'''Raider Boss''' added. |
**'''Raider Boss''' added. |
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*'''13 August 2019''' |
*'''13 August 2019''' - [[BETA v1.9|BETA v1.9.2]] |
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**Health decreased from 40,000 to 35,000. |
**Health decreased from 40,000 to 35,000. |
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*'''13 October 2019''' |
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]] |
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**'''Raider Boss''' removed. |
**'''Raider Boss''' removed. |
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==Notes== |
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<references/> |
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{{Area51|[[Raider 2]]|Wave 18|Raider Boss|Wave 20|End|N/A}} |
{{Area51|[[Raider 2]]|Wave 18|Raider Boss|Wave 20|End|N/A}} |
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Latest revision as of 07:28, 5 June 2026
Raider Boss has been removed from the game as of the 13th of October 2019 as it was part of the Area 51 Event.
This page has been preserved for historical purposes.
<infobox>
<title source="title1"><default>Raider Boss</default></title>
<image source="image1"></image> <panel> <section> <label>Modern</label> <image source="modern_image"/> </section> <section> <label>Legacy</label> <image source="legacy_image"/> </section> </panel> <label>Mode Appearance</label> <label>Wave Debut</label> <group> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedExtremely Slow (0.65) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> <section> <label>Event</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedExtremely Slow (0.65) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> </panel> </group> <group> <panel> <header>Abilities</header> <section> <label>Regular</label> <label>Ability 1</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> <section> <label>Event</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> </panel> </group> <group row-items="2" collapse="closed"> <header>PVP</header> <label>Send Cost</label> <label>Wave Unlock</label> <label>Economy Bonus</label> <label>Send Coolown</label> <label>Send Number</label> <label>Spawn Timer</label> <label>Stat Changes</label> </group> <group collapse="closed"> <header>Music</header>
<format> <format>{{{music-2}}}</format>
<format>{{{music-3}}}</format>
<format>{{{music-4}}}</format>
<format>{{{music-5}}}</format>
<format>{{{music-6}}}</format>
<format>{{{music-7}}}</format>
<format>{{{music-8}}}</format>
</group>
</infobox>
- "* heavy footsteps... *"
- ―Beginning of Wave 20 (Area 51)
Description
[edit]The Raider Boss was the final enemy of the Area 51 Event and only appeared in Area 51. Like most major bosses, it had high health and walked extremely slowly. This boss was challenging due to the strength of its abilities.
The Raider Boss had four abilities:
- Its first one was its Raid Gun Shot. The Raider Boss could shoot at three different towers, or the same tower three times with this attack. The effects did not stack if a tower was hit more than twice.
- Its second ability was its Rocket Launcher. Similar to the Commando, the boss would fire four rockets from its quad launcher on its back. These rockets would explode as it hit the ground, stunning all towers caught in the explosion for an extensive period of time.
- Its third ability sent in groups of Raider 1s and Raider 2s, which would assist the Raider Boss by stunning towers.
- Its fourth, and final, ability was the most deadly attack. The Fatal Raid Gun Shot involved the Raider Boss kneeling down, taking aim and firing a shot at a humanoid tower within its range. This killed the tower, causing it to stop attacking and eventually despawn.
Appearance
[edit]The Raider Boss had green skin, black gloves and wore dark grey metallic armor. Its legs were navy and it wielded a green raider gun. On its back was a quad launcher which could fire rockets. The Raider Boss had red eyes and had a grey bandanna wrapped around its mouth and neck. Black particles were emitted from its torso.
Strategy
[edit]- Spamming cheap towers may help with increasing the pool of towers the Raider Boss may shoot with the Fatal Raid Gun Shot.
- The Raider Boss is immobilized while performing its Fatal Raid Gun Shot. This gives an opportunity for towers to attack it, so long they are not stunned.
- When a tower is hit by the Fatal Raid Gun Shot, you can sell it immediately to recoup some of the cost. You must do this very quickly as the tower despawns a few seconds after it is hit.
- Try not to upgrade towers to Level 5, unless you can afford it, as if they are hit by the Fatal Raid Gun Shot, most of the investment is wasted.
- The Raider Boss will not target the Farm, Sentry, Turret, Military Base or spawned Units.
- Group Turrets and Sentries in an area without other towers nearby to maximize their damage output. They can only be stunned via the Rocket Launcher attack.
- Units (like those from the Military Base) are effective against the Raider Boss as they cannot be stunned or killed by it.
- The Raider Boss will not target the Farm, Sentry, Turret, Military Base or spawned Units.
- Try to space out your towers. A hit from the Raider 2 or Rocket Launcher will disable most of your towers if they are grouped together.
- Cheap, fast-firing towers are recommended against the Raider Boss. This includes the Crook Boss and Minigunner, upgraded to Level 2 or 3.
- The Pyromancer can be used to slow the Raider Boss down, as well as provide a distraction if you do not have the Scout on hand.
- The Rocketer and Demoman can only deal direct damage towards the Raider Boss as it is immune to splash damage. It is recommended to sell these towers for towers that do not deal splash damage, like the Minigunner.
Gallery
[edit]Thumbnails
-
Raider Boss on the game thumbnail.
Icons
-
Raider Boss on the game icon.
-
Raider Boss on the game icon.
Renders
-
Raider Boss on a render.
Badges
-
Raider Boss on the Summer 2019 badge.
Trivia
[edit]- The Raider Boss was one of the options polled to be the final boss of Insane mode, now called the Fallen mode.[1]
- It lost the vote to the Fallen King, meaning it alongside the Shadow Boss, an enemy not to be confused with the actually added Shadow Boss and a joke Tycoon Dropper option never made it into the mode.
- The Raider Boss was the first enemy capable of killing towers; the second and third being the Left and Right Hand.
- Raider Boss was a reference to the Storm Area 51, They Can't Stop All of Us event where masses of people would have raided the Nevada Test and Training Range.
- The gun the Raider Boss wielded was the Rapid Launch Blaster found in the Roblox catalog.
- The bandana used by the Raider Boss is the Renegade Bandana accessory from the Roblox catalog.
- The Raider Boss was planned to walk much faster, but its speed was decreased to make the event easier for newer players.
- The Raider Boss's final wave music was Cursed Abbey.
- Coincidentally, the Grave Digger uses the same song, just remixed.
Update History
[edit]- 9 August 2019 - BETA v1.9.0
- Raider Boss added.
- 13 August 2019 - BETA v1.9.2
- Health decreased from 40,000 to 35,000.
- 13 October 2019 - Release v1.0.0
- Raider Boss removed.
Notes
[edit]- ↑ File:InsaneModeBossPollProof.png
Tower Defense Simulator Server, original message removed
| Area 51 (Area 51 Event) (9 August 2019 – 13 October 2019) | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Raider 2 Wave 18 |
Raider Boss Wave 20 |
End N/A |
| Legacy Enemies | ||
|---|---|---|
| Replaced | Blighted • Boomer 1 • Necromancer 2 • Mystery 2 • Gravekeeper • Super Mystery • Ultra Mystery • Uber Mystery • Ninja • Frost Hero • Strong | |
| Pre-MEGA | Carrier • Swarm • Tank 2 • Boomer 2 • Controlled • Shrike Crystal • Rusted • Witch Doctor • Tombstone • Frozen • Deep Freeze • Frost Hero | |
| Polluted Wasteland | Radioactive • Wasted Boss • Amalgamation • Rusher • Splitter • Split • Nuclear Fallen King | |
| Hidden Wave (Legacy) | Glitched Giant • Bug • Bruh • SCT • Jaxe • Mechanical Rot • Frost Hero • Developer 1 • Developer 2 • Developer 3 • Creator • A • B • C | |
| Other | Void • First Form | |