From Tower Defense Simulator Wiki
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imported>Mentin123
"correct" value is certainly interesting, because 0 is a correct value, it literally has its health set to 0 and has it listed as 0 in the index.
imported>Nemesis2005
well, not correct hp, changed to 50000
Line 48: Line 48:
==Trivia==
==Trivia==
*This is the second enemy with the [[Full Immunity|God]] attribute.
*This is the second enemy with the [[Full Immunity|God]] attribute.
*If the player spawn a '''Siege Engine''' in [[Sandbox Mode]], it will head towards the exit without stopping.
*If the player spawn a '''Siege Engine''' in [[Sandbox Mode]], it will head towards the exit without stopping. If the player give the '''Siege Engine''' [[Boss]] attribute, its health bar will be displayed as 0/0, after the Pumpkin Bomb removed the No Target and God attribute, its health bar will be changed to 50,000.


==Update History==
==Update History==

Revision as of 13:14, 14 January 2025

"A siege engine?! This janitor must have been feeding them our classified information! Not good , they're more prepared than we thought!
Hold the line! We can't afford to have them get near the research outpost."

Dispatcher on Wave 4 (Outpost 32)

Description

The Siege Engine, internally also referred to as Frost Spawner, is an enemy that only appears in Outpost 32 as part of the Operation I.C.E Event. Unlike other enemies in the event and even the game in general, it does not head to the exit and instead acts as the entrance for enemies to spawn from. It is still an enemy despite this, having its own statistics, an Index entry and even being affected by modifiers which apply hats to enemies like the Fireworks modifier.

It will kill units that collide with it and trigger road obstacles. As it drives on the path, it will run over all enemies in its path, killing them. It uses its own path instead of the regular one, though the main difference here is that its path takes a few shortcuts. This enemy is not required to be killed for waves to progress. While it has multiple attributes, they are all applied so that it is immune to as many sources of damage as possible and to prevent towers from attacking it. Its No Target and God attributes can be removed with the Pumpkin Bomb, which will also boost its health from 0 to 50,000 (100,000 if the Pumpkin Bomb also applied Bloated), making it possible to be killed.

Logbook Description

The Frost Spawner used in Outpost 32 to take down the Outpost's defenses. How did you get this anyways?!?

Appearance

The Siege Engine is a light blue siege engine, mostly empty except for a blue portal. When it moves on the path, the entrance will be obstructed, and a trail of wind will appear near it.

Strategy

  • You do not need to kill the Siege Engine in most regular occurrences.
  • If you need to kill the Siege Engine for the Logbook do note that it is extremely cumbersome and time-consuming.
    • You require the use of the Pumpkin Bomb removing the No Target and the God attributes. Therefore, it can only be killed on Outpost 32 Easy difficulty, as the Hard difficulty does not permit the use of consumables.
      • The odds of this occurring is extremely low, so you will likely require multiple Pumpkin Bomb for these attributes to be removed.
    • Once God and No Target attributes are removed, you can set any towers to target last which will enable you to kill the Siege Engine, with the exception of the Accelerator, which is unable to target the Siege Engine, even with No Target removed.
      • Towers with long range, such as the Ranger, and the Pursuit are suited for this.
      • You can also use the Nuke to kill the Siege Engine, though the God attribute must be removed first.
      • After it is killed, enemies will still spawn normally at where the Siege Engine was at before.
    • The Gatling Gun is unable to damage the Siege Engine without the use of the Pumpkin Bomb, even with FPS, due to the God attribute.

Miscellaneous

Trivia

  • This is the second enemy with the God attribute.
  • If the player spawn a Siege Engine in Sandbox Mode, it will head towards the exit without stopping. If the player give the Siege Engine Boss attribute, its health bar will be displayed as 0/0, after the Pumpkin Bomb removed the No Target and God attribute, its health bar will be changed to 50,000.

Update History

  • 16 December 2024 - v1.46.0
    • Siege Engine added.
    • Bug: Siege Engines can sometimes be positioned at the wrong angle.
    • Bug: Siege Engine can sometimes stay closed after it stops moving, though this is purely visual.
  • 8 January 2025 - v1.48.0
    • Now has a description in the Index.

Notes

  1. Dependent on how quickly barriers are broken.


Normal Gamemode Enemies
Easy Mode
Casual Mode
Intermediate Mode
Molten Mode
Fallen Mode
Frost Mode
Challenge Trials
Hardcore Mode
Voidcore Mode
Special & PVP Enemies
Basic Arena
Molten Arena
Fallen Arena
Polluted Wasteland II
Badlands II
Pizza Party
Tutorial
Headache Headquarters
Sandbox Exclusive Enemies
Legacy Molten Mode
Golden Mode
Legacy Fallen Mode
Brain Rot
Other
Event Enemies
The Heights
Area 51
Nightmare Carnival
Village of Despair
Eggy Island
Trick or Threat Town
Outpost 32
(Frost Invasion)
Cyber City
Solar Eclipse Event Rotfield
Foggy Forest
Tower Outskirts
Totality Tower
D00M's Revenge
Cold Ambush
Lunar Overture Event A Dark Tale
The Haunted Past
The Great Finale
Krampus Frosthold
Huevous Hunt
The Classic Event Classic Candy Cane Lane
Classic Winter
Classic Forest Camp
Classic Island Chaos
Classic Castle
Hexscape Event Failed Gateway
The Nightmare Realm
Containment
Pls Donate
Outpost 32
(Operation I.C.E)
Korblox Temple
Bathroom Approach
Sk8 P4rk Noob
Pro
Master
Extreme
Halloween 2025 Live Events
Null & Void Event Outpost 16
Banlands
Blind Faith
The Narratorium
Backyard Legends Event Backyard Beginnings
Competition Court
Victory Field
Legacy Enemies
Replaced
Pre-MEGA
Polluted Wasteland
Hidden Wave (Legacy)
Other