Warden (Modern Enemy): Difference between revisions

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{{For|the [[Roblox Mystery Figure - Templar|toy version of this enemy]]|[[Warden (Enemy)|Warden]]|[[Champion Templar]]}}
{{For|the [[Roblox Mystery Figure - Templar|toy version of this enemy]]|[[Warden (Enemy)|Warden]]|[[Champion Templar]]}}
{{Zombie
{{Zombie
|title1 = Templar
|title1 = Warden
|image1 = ModernTemplar.png
|image1 = ModernTemplar.png
|mode_appearance = [[Fallen Mode|{{Colour|FallenMode}}]]<br/>[[Challenge Trials|{{Colour|TrialMode}}]]<br/>[[Polluted Wasteland II|{{Colour|NuclearMode}}]]{{InfoboxContainer|Challenges|
|mode_appearance = [[Fallen Mode|{{Colour|FallenMode}}]]<br/>[[Challenge Trials|{{Colour|TrialMode}}]]<br/>[[Polluted Wasteland II|{{Colour|NuclearMode}}]]{{InfoboxContainer|Challenges|
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|speed = [[File:SpeedIcon.png|20px|Speed]]Average (3)
|speed = [[File:SpeedIcon.png|20px|Speed]]Average (3)
|cash = {{Money|10,000}} on death (Fallen)<br/>{{Money|8,000}} on death (Challenge Trials)<br/>{{Money|150,000}} on death (Nuclear)<br/>{{Money|5}} on death (Default)
|cash = {{Money|10,000}} on death (Fallen)<br/>{{Money|8,000}} on death (Challenge Trials)<br/>{{Money|150,000}} on death (Nuclear)<br/>{{Money|5}} on death (Default)
|hidden = No
|hidden = {{Attr|Hidden|Yes}}
|fly = No
|fly = No
|ghost = No
|ghost = No
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__TOC__
__TOC__
==Description==
==Description==
The '''Templar''' is an enemy that appears in [[Polluted Wasteland II]] and [[Challenge Trials]]. It also spawns once in [[Fallen Mode|Fallen]] mode during the [[Hidden Wave]]. It has very high health with high defense and average speed. It has an ability where it fires a glowing purple laser from its chest to stun every tower and damage every unit that comes in contact with it, making it very dangerous and a number-one priority.
The '''Warden''' is an enemy that appears in [[Polluted Wasteland II]] and [[Challenge Trials]]. It also spawns once in [[Fallen Mode|Fallen]] mode during the [[Hidden Wave]]. It has very high health with high defense and average speed. It has an ability where it fires a glowing purple laser from its chest to stun every tower and damage every unit that comes in contact with it, making it very dangerous and a number-one priority.


==Appearance==
==Appearance==
The '''Templar''' is a large humanoid entity with a waist in its rig. It has a dark blue skin color and the ends of its limbs are covered in a cyan fluid. It has an energy pack on its back with an antenna that emits yellow sparks along with batteries connected to it. This energy pack has grey straps. The '''Templar''' also has metal plating on its body. Its chest has a gaping cavity, revealing its rib cage and a pink cube inside, which emits light blue particles. It has red wounds that span horizontally across the chest cavity.
The '''Warden''' is a large humanoid entity with a waist in its rig. It has a dark blue skin color and the ends of its limbs are covered in a cyan fluid. It has an energy pack on its back with an antenna that emits yellow sparks along with batteries connected to it. This energy pack has grey straps. The '''Warden''' also has metal plating on its body. Its chest has a gaping cavity, revealing its rib cage and a pink cube inside, which emits light blue particles. It has red wounds that span horizontally across the chest cavity.


==Strategy==
==Strategy==
*Like all other tanky enemies, high DPS towers like the [[Accelerator]] or [[Minigunner]] should be used to take the '''Templar''' down.
*Like all other tanky enemies, high DPS towers like the [[Accelerator]] or [[Minigunner]] should be used to take the '''Warden''' down.
**The [[Commander]] should be used to boost the firerate of these towers.
**The [[Commander]] should be used to boost the firerate of these towers.
**The [[Engineer]] is recommended, as its sentries will continue firing even when the [[Engineer]] is stunned by the '''Templar's''' ''Heartfelt Laser'' ability.
**The [[Engineer]] is recommended, as its sentries will continue firing even when the [[Engineer]] is stunned by the '''Warden's''' ''Heartfelt Laser'' ability.
**The [[Ranger]] and [[Pursuit]] cannot be stunned by the '''Templar's''' ''Heartfelt Laser'' ability.
**The [[Ranger]] and [[Pursuit]] cannot be stunned by the '''Warden's''' ''Heartfelt Laser'' ability.
**The [[Military Base]]'s [[units]] deal full collision damage to the '''Templar''', regardless of its defense, making them quite useful.
**The [[Military Base]]'s [[units]] deal full collision damage to the '''Warden''', regardless of its defense, making them quite useful.
***Do note that their ranged damage is still decreased.
***Do note that their ranged damage is still decreased.
*It is recommended to place your towers away from the path to avoid getting stunned by the '''Templar's''' ''Heartfelt Laser'' ability.
*It is recommended to place your towers away from the path to avoid getting stunned by the '''Warden's''' ''Heartfelt Laser'' ability.
*It may be viable to have a cheap distraction tower to distract the '''Templar's''' ''Heartfelt Laser'' from your main offensive towers.
*It may be viable to have a cheap distraction tower to distract the '''Warden's''' ''Heartfelt Laser'' from your main offensive towers.
*When the '''Templar''' spawns, it will not use its ''Heartfelt Laser'' ability for a few seconds. Use this period of time to defeat the '''Templar''' before it can stun any towers.
*When the '''Warden''' spawns, it will not use its ''Heartfelt Laser'' ability for a few seconds. Use this period of time to defeat the '''Warden''' before it can stun any towers.
*The [[Medic]] can be used to shield towers that, preventing them from being stunned by the '''Templar's''' ''Heartfelt Laser'' ability.
*The [[Medic]] can be used to shield towers that, preventing them from being stunned by the '''Warden's''' ''Heartfelt Laser'' ability.
**Do note that this will be ineffective while the '''Templar''' is still using ''Heartfelt Laser'', as the towers will be continuously stunned until the ability is over.
**Do note that this will be ineffective while the '''Warden''' is still using ''Heartfelt Laser'', as the towers will be continuously stunned until the ability is over.
*The [[Gladiator]]'s stun blocking is ineffective against the '''Templar''', since even after it successfully blocks ''Heartfelt Laser's'' initial stun, it will be stunned again because of how long the ability lasts.
*The [[Gladiator]]'s stun blocking is ineffective against the '''Warden''', since even after it successfully blocks ''Heartfelt Laser's'' initial stun, it will be stunned again because of how long the ability lasts.
*Slowing towers like the [[Cryomancer]], [[Electroshocker]], [[Warden]] or [[Freezer]] can be used to slow down the '''Templar'''.
*Slowing towers like the [[Cryomancer]], [[Electroshocker]], [[Warden]] or [[Freezer]] can be used to slow down the '''Warden'''.
**However, because of its large size, freezing towers and the [[Warden]] will slow it down for a shorter amount of time.
**However, because of its large size, freezing towers and the [[Warden]] will slow it down for a shorter amount of time.
**Do note that the '''Templar''' will not stop using its ability when frozen or stunned.
**Do note that the '''Warden''' will not stop using its ability when frozen or stunned.
*Defense dropping towers like the [[Pyromancer]], [[Jester]] or [[Freezer]] can help to reduce the '''Templar's''' defense.
*Defense dropping towers like the [[Pyromancer]], [[Jester]] or [[Freezer]] can help to reduce the '''Templar's''' defense.


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***Has 25,000 health.
***Has 25,000 health.
***Gives {{Money|8,000}} upon death.
***Gives {{Money|8,000}} upon death.
*'''22 April 2026''' - [[v1.89.0]]
**Name changed from ''Templar'' to ''Warden''.
**Now is a [[Hidden (Attribute)|Hidden]] enemy.


==Notes==
==Notes==

Revision as of 20:35, 22 April 2026


Templar
Similar Article
This article is about Warden (Modern Enemy). You may be looking for the toy version of this enemy, Warden or Champion Templar.

<infobox>

 <title source="title1"><default>Warden (Modern Enemy)</default></title>

<image source="image1"></image> <panel> <section> <label>Modern</label> <image source="modern_image"/> </section> <section> <label>Legacy</label> <image source="legacy_image"/> </section> </panel> <label>Mode Appearance</label> <label>Wave Debut</label> <group> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedAverage (3) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> <section> <label>Event</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedAverage (3) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> </panel> </group> <group> <panel> <header>Ability</header> <section> <label>Regular</label> <label>Ability
Cooldown: 10</label>
<label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> <section> <label>Event</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> </panel> </group> <group row-items="2" collapse="closed"> <header>PVP</header> <label>Send Cost</label> <label>Wave Unlock</label> <label>Economy Bonus</label> <label>Send Coolown</label> <label>Send Number</label> <label>Spawn Timer</label> <label>Stat Changes</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> <format>{{{music-7}}}</format> <format>{{{music-8}}}</format> </group> </infobox>

Description

The Warden is an enemy that appears in Polluted Wasteland II and Challenge Trials. It also spawns once in Fallen mode during the Hidden Wave. It has very high health with high defense and average speed. It has an ability where it fires a glowing purple laser from its chest to stun every tower and damage every unit that comes in contact with it, making it very dangerous and a number-one priority.

Appearance

The Warden is a large humanoid entity with a waist in its rig. It has a dark blue skin color and the ends of its limbs are covered in a cyan fluid. It has an energy pack on its back with an antenna that emits yellow sparks along with batteries connected to it. This energy pack has grey straps. The Warden also has metal plating on its body. Its chest has a gaping cavity, revealing its rib cage and a pink cube inside, which emits light blue particles. It has red wounds that span horizontally across the chest cavity.

Strategy

  • Like all other tanky enemies, high DPS towers like the Accelerator or Minigunner should be used to take the Warden down.
    • The Commander should be used to boost the firerate of these towers.
    • The Engineer is recommended, as its sentries will continue firing even when the Engineer is stunned by the Warden's Heartfelt Laser ability.
    • The Ranger and Pursuit cannot be stunned by the Warden's Heartfelt Laser ability.
    • The Military Base's units deal full collision damage to the Warden, regardless of its defense, making them quite useful.
      • Do note that their ranged damage is still decreased.
  • It is recommended to place your towers away from the path to avoid getting stunned by the Warden's Heartfelt Laser ability.
  • It may be viable to have a cheap distraction tower to distract the Warden's Heartfelt Laser from your main offensive towers.
  • When the Warden spawns, it will not use its Heartfelt Laser ability for a few seconds. Use this period of time to defeat the Warden before it can stun any towers.
  • The Medic can be used to shield towers that, preventing them from being stunned by the Warden's Heartfelt Laser ability.
    • Do note that this will be ineffective while the Warden is still using Heartfelt Laser, as the towers will be continuously stunned until the ability is over.
  • The Gladiator's stun blocking is ineffective against the Warden, since even after it successfully blocks Heartfelt Laser's initial stun, it will be stunned again because of how long the ability lasts.
  • Slowing towers like the Cryomancer, Electroshocker, Warden or Freezer can be used to slow down the Warden.
    • However, because of its large size, freezing towers and the Warden will slow it down for a shorter amount of time.
    • Do note that the Warden will not stop using its ability when frozen or stunned.
  • Defense dropping towers like the Pyromancer, Jester or Freezer can help to reduce the Templar's defense.

Sounds

Sound Description
Abilities
File:TemplarLaserIntro.ogg When the Templar performs Heartfelt Laser ability
File:TemplarLaserLoop.ogg When the Templar performs Heartfelt Laser ability
File:TemplarLaserEnd.ogg When the Templar performs Heartfelt Laser ability

Animations

Converted Variants

Corpse Variants

Promotional Videos

Miscellaneous

Trivia

  • For some reason, despite being called the Templar, its design does not have any single resemblance to the templar from the Knights Templar, a Catholic medieval chivalric order, most infamously known for the Crusades.
  • The Templar is a slightly modified version of the Warden enemy.

Update History

Notes


Error creating thumbnail: File missing Fallen
Previous Debut Current Debut Next Debut
Fallen King
Wave 40
Awakened Fallen King & Templar
Wave ???
End
N/A
Challenge Trials
Previous Debut Current Debut Next Debut
Grave Digger
Wave 35
Templar
Wave 39
Champion Templar
Wave 40
Nuclear (Polluted Wasteland II)
Previous Debut Current Debut Next Debut
Super Toxic
Wave 21
Templar
Wave 22
Cursed Skeleton & Necromancer King
Wave 23


Error creating thumbnail: File missing
Normal Gamemode Enemies
Easy Mode
Casual Mode
Intermediate Mode
Molten Mode
Fallen Mode
Frost Mode
Challenge Trials
Hardcore Mode
Voidcore Mode
Special & PVP Enemies
Basic Arena
Molten Arena
Fallen Arena
Polluted Wasteland II
Badlands II
Pizza Party
Tutorial
Headache Headquarters
Sandbox Exclusive Enemies
Legacy Molten Mode
Golden Mode
Legacy Fallen Mode
Brain Rot
Other
Event Enemies
The Heights
Area 51
Nightmare Carnival
Village of Despair
Eggy Island
Trick or Threat Town
Outpost 32
(Frost Invasion)
Cyber City
Solar Eclipse Event Rotfield
Foggy Forest
Tower Outskirts
Totality Tower
D00M's Revenge
Cold Ambush
Lunar Overture Event A Dark Tale
The Haunted Past
The Great Finale
Krampus Frosthold
Huevous Hunt
The Classic Event Classic Candy Cane Lane
Classic Winter
Classic Forest Camp
Classic Island Chaos
Classic Castle
Hexscape Event Failed Gateway
The Nightmare Realm
Containment
Pls Donate
Outpost 32
(Operation I.C.E)
Korblox Temple
Bathroom Approach
Sk8 P4rk Noob
Pro
Master
Extreme
Halloween 2025 Live Events
Null & Void Event Outpost 16
Banlands
Blind Faith
The Narratorium
Backyard Legends Event Backyard Beginnings
Competition Court
Victory Field
Legacy Enemies
Replaced
Pre-MEGA
Polluted Wasteland
Hidden Wave (Legacy)
Other