Mystery Boss: Difference between revisions

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**'''Mystery Boss''' added, replacing the [[Super Mystery]] and [[Uber Mystery]].
**'''Mystery Boss''' added, replacing the [[Super Mystery]] and [[Uber Mystery]].
***Enemies inherited from the [[Super Mystery]]: [[Normal Boss]], [[Necromancer (Legacy Enemy)|Necromancer]], [[Slow Boss]] and [[Hidden Boss]].
***Enemies inherited from the [[Super Mystery]]: [[Normal Boss]], [[Necromancer (Legacy Enemy)|Necromancer]], [[Slow Boss]] and [[Hidden Boss]].
***Enemies inherited from the [[Uber Mystery]]: [[Dark Necromancer]], [[Speedy Boss]], [[Abnormal Boss]] ([[Wasted Boss]] in [[Polluted Wasteland]]), [[Shadow Boss]], [[Chained Boss]] and [[Giant Boss]] ([[Amalgamation]] in [[Polluted Wasteland]]).
***Enemies inherited from the [[Uber Mystery]]: [[Dark Necromancer]], [[Speedy Boss]], [[Abnormal Boss]] ([[Wasted Boss]] in [[Polluted Wasteland]]), [[Shadow Boss]], [[Chained Boss]] and [[Giant Boss]] ([[Amalgamation (Polluted Wasteland)|Amalgamation]] in [[Polluted Wasteland]]).
***New enemies it spawns: [[Molten Titan (Legacy)|Molten Titan]], [[Boomer]] ([[Splitter]] in [[Polluted Wasteland]]), [[24 Karat]] and [[Fallen Hero (Legacy)|Fallen Hero]].
***New enemies it spawns: [[Molten Titan (Legacy)|Molten Titan]], [[Boomer]] ([[Splitter]] in [[Polluted Wasteland]]), [[24 Karat]] and [[Fallen Hero (Legacy)|Fallen Hero]].
**{{Bug}} '''Mystery Boss''' upon death has a chance to not disappear, instead it will have negative health and continue walking, stopping when it reaches a turn.
**{{Bug}} '''Mystery Boss''' upon death has a chance to not disappear, instead it will have negative health and continue walking, stopping when it reaches a turn.

Revision as of 15:11, 14 January 2025


Similar Article
This article is about Mystery Boss. You may be looking for other Mystery enemies.

"A fast, hidden, or tanky threat? What could it be?
Prepare for the worst, anything can go wrong now..."

Commander dialogue on Wave 32 (Molten)
Commander dialogue on Wave 23 (Formerly Normal)
"This doesn't look like your normal mystery...
These Mystery bosses will summon in OTHER bosses!"

Commander dialogue on Wave 32 (Fallen)
Commander dialogue on Wave 32 (Nuclear)
"This isn't your average mystery enemy.."
Commander dialogue on Wave 33 (Hardcore)
"An immediate, hidden or immediate threat? who
Prepare for the worst, something can go wrong..."

Commander dialogue on Wave 32 (Translated Molten)
Commander dialogue on Wave 23 (Formerly Translated Normal)
"It will not be a secret ...
The government has high hopes."

Commander dialogue on Wave 32 (Translated Fallen)
"A fast, hidden, ow tanky threat? What couwd it be?
Pwepawe fow the wowst, anything can go wwong now... ☀(▀U ▀-͠ )"

Commander dialogue on Wave 23 (April Fools 2022 Normal)
Commander dialogue on Wave 32 (April Fools 2022 Molten)
"This doesn't wook wike youw nowmaw mystewy...
These Mystewy bosses wiww summon OTHEW bosses! (๑•̀ㅂ•́)૭☒"

Commander dialogue on Wave 32 (April Fools 2022 Fallen)
"This isn't youw avewage mystewy enemy.. (ΦωΦ) "
Commander dialogue on Wave 33 (April Fools 2022 Hardcore)
"Incoming new mysterious enemy!"
―Beginning of Wave 23 (Pre-Overhaul, Beginner's)
Beginning of Wave 32 (Pre-Overhaul, Molten, Golden & Fallen)

Description

The Mystery Boss is an enemy that will spawn a random enemy upon its death. The enemy spawned depends on the mode and wave. As the name implies, the Mystery Boss mostly spawns bosses that have high health or enemies that are quick, meaning that it is a very dangerous enemy. Its health depends on the mode you are playing on.

The Mystery Boss appears in Hardcore mode and Polluted Wasteland II, though it used to appear in most of them before it got replaced by the Breaker4. It used to appear in Polluted Wasteland II before Halloween 2022 Update.

The Mystery Boss is/was spawned by the Mystery Summoner, Summoner Boss, Necromancer Boss and Void Reaver. The Grave Digger used to be able to summon it in the Easy mode. If a map has the Enemies Beta modifier active, it is not spawned by these enemies as they spawn the Breaker4 instead.

The Mystery Boss is replaced by the Breaker4 in any map with the Enemies Beta modifier active.

Appearance

The Mystery Boss is a large translucent humanoid with a glowing orange question mark on its torso. All of its body parts are colored indigo and are made of a glass material. Its left leg is twisted and its head is pointing slightly downwards as it walks. It is also faceless.

Enemies Spawned

The Mystery Boss is able to spawn more enemies after its debut. Italic names can be spawned from the Mystery Boss's debut. Currently, it summons nothing due to bugs.

Hardcore

Strategy

  • High DPS towers are recommended, supported by the DJ Booth and Commander.
  • The Mystery Boss' random nature is not as impactful as the Mystery's. However, some enemies still pose a significant threat without the right towers.
    • An overflow of Fallen Heroes, Slow Kings or Molten Titans may be overwhelming with their massive combined health. In a similar vein, the Speedy King can speed up such enemies, making it very dangerous.
      • In general, high DPS towers accompanied by support towers is the best answer against all high health enemies.
    • Soul Bosses may be dangerous without adequate hidden defense.
      • Hidden defense should be strong. Most high DPS towers have hidden detection, so Soul Bosses should not be a major issue with them.
  • As Mystery Bosses and their spawns come in hordes, towers that can deal damage to multiple enemies like the Mortar, Rocketeer, Gladiator and Executioner are effective.
    • However, some of these towers may not fare so well against high health enemies. High DPS towers should be used to counter those.
  • Be aware that you do not earn any cash from damaging enemies that the Mystery Boss spawns in every mode.
  • The enemies that spawn from the Mystery Boss do not need to be killed for wave progression to occur.
    • If you are speedrunning a map, you should focus on killing the Mystery Bosses first by setting your towers' targeting to Weakest before moving onto the enemies that spawn.
      • Be aware that the spawned enemies may outrun your towers if you switch target settings.
        • Using towers that can damage multiple enemies can remedy this.
  • The Sledger, Frost Blaster and Electroshocker are probably the best slowing towers against Mystery Bosses as they can hit multiple enemies at once, though others like the Toxic Gunner are still viable.
    • Be aware of the enemies' size and immunities, which may cause some of these towers to be less effective.
  • Some enemies from the Mystery Boss like the Giant Boss have defense, so defense dropping towers can be useful.

Previous Variants

Promotional Images

Promotional Videos

Miscellaneous

Trivia

  • There was a glitch whereby the Mystery Boss, after its death, could go to the next turn and stop there with its walking animation still playing. This was just a visual bug and did not affect gameplay in any way.
  • For some reason, the Mystery Boss debuted on wave 29 for Golden mode.
  • Strangely, the Mystery Boss had more health in Easy mode than in Molten mode.
    • This was likely a developer oversight in which the health was forgotten to be decreased in Easy mode, even though it was decreased in Molten mode.
  • Prior to the Entity System Update, summoned enemies from the Mystery Boss used to say "Mystery's ______" instead of "Mystery Boss's ______".
  • The question mark on the Mystery Boss is a re-textured version of the Question Mark accessory from the Roblox catalog.
  • Prior to the Entity System Update, Mystery Bosses summoned by the Summoner Boss could be stuck in the air.

Update History


Golden
Previous Debut Current Debut Next Debut
Charge
Wave 26
Mystery Boss
Wave 29
Tank
Wave 30
Fallen (Polluted Wasteland)
Previous Debut Current Debut Next Debut
Tank
Wave 30
Mystery Boss
Wave 32
Splitter
Wave 34
Hardcore
Previous Debut Current Debut Next Debut
Giant Boss
Wave 32
Mystery Boss
Wave 33
Grave Digger
Wave 36


Normal Gamemode Enemies
Easy Mode
Casual Mode
Intermediate Mode
Molten Mode
Fallen Mode
Frost Mode
Challenge Trials
Hardcore Mode
Voidcore Mode
Special & PVP Enemies
Basic Arena
Molten Arena
Fallen Arena
Polluted Wasteland II
Badlands II
Pizza Party
Tutorial
Headache Headquarters
Sandbox Exclusive Enemies
Legacy Molten Mode
Golden Mode
Legacy Fallen Mode
Brain Rot
Other
Event Enemies
The Heights
Area 51
Nightmare Carnival
Village of Despair
Eggy Island
Trick or Threat Town
Outpost 32
(Frost Invasion)
Cyber City
Solar Eclipse Event Rotfield
Foggy Forest
Tower Outskirts
Totality Tower
D00M's Revenge
Cold Ambush
Lunar Overture Event A Dark Tale
The Haunted Past
The Great Finale
Krampus Frosthold
Huevous Hunt
The Classic Event Classic Candy Cane Lane
Classic Winter
Classic Forest Camp
Classic Island Chaos
Classic Castle
Hexscape Event Failed Gateway
The Nightmare Realm
Containment
Pls Donate
Outpost 32
(Operation I.C.E)
Korblox Temple
Bathroom Approach
Sk8 P4rk Noob
Pro
Master
Extreme
Halloween 2025 Live Events
Null & Void Event Outpost 16
Banlands
Blind Faith
The Narratorium
Backyard Legends Event Backyard Beginnings
Competition Court
Victory Field
Legacy Enemies
Replaced
Pre-MEGA
Polluted Wasteland
Hidden Wave (Legacy)
Other