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{{EnemyTabs}}
{{EnemyTabs}}
{{SameName|Templar|[[Templar (Legacy)|Legacy]] • [[Templar|Modern]]}}
{{SameName|Warden|[[Warden|Tower]] • [[Warden (Legacy Enemy)|Legacy Enemy]] • '''Modern Enemy'''}}
{{For|the [[Roblox Mystery Figure - Templar|toy version of this enemy]]|[[Warden (Enemy)|Warden]]|[[Champion Templar]]}}
{{For|[[Null Warden]]|[[Mission Quests|Underworld Warden]], a [[Mission Quests|Mission Quest]]}}
{{Zombie
{{Zombie
|title1 = Templar
|title1 = Warden
|image1 = ModernTemplar.png
|image1 = ModernTemplar.png
|mode_appearance = [[Fallen Mode|{{Colour|FallenMode}}]]<br/>[[Challenge Trials|{{Colour|TrialMode}}]]<br/>[[Polluted Wasteland II|{{Colour|NuclearMode}}]]{{InfoboxContainer|Challenges|
|mode_appearance = [[Fallen Mode|{{Color|FallenMode}}]]<ref>[[Hidden Wave]] specifically. Does not appear in [[Fallen Mode|Fallen]] mode otherwise.</ref><br/>[[Challenge Trials|{{Color|TrialMode}}]]<br/>[[Polluted Wasteland II|{{Color|NuclearMode}}]]{{InfoboxContainer|Challenges|
*[[Back to Basics (Challenge)|Back to Basics]]
*[[Back to Basics (Challenge)|Back to Basics]]
*[[Juggernaut (Challenge)|Juggernaut]]}}
*[[Juggernaut (Challenge)|Juggernaut]]}}
|first_wave_appearance = [[Hidden Wave|???]] (Fallen)<br/>39 (Challenge Trials)<br/>22 (Nuclear)
|first_wave_appearance = [[Hidden Wave|???]] (Fallen)<br/>39 (Challenge Trials)<br/>22 (Nuclear)
|base_hp = [[File:HealthIcon.png|20px|Health]]10,000 (Fallen & Sandbox)<br/>[[File:HealthIcon.png|20px|Health]]25,000 (Challenge Trials)<br/>[[File:HealthIcon.png|20px|Health]]50,000 (Nuclear)<br/>{{InfoboxContainer|Challenges|
|base_hp = [[File:HealthIcon.png|20px|Health]]10,000 (Fallen & Sandbox)<br/>[[File:HealthIcon.png|20px|Health]]25,000 (Challenge Trials)<br/>[[File:HealthIcon.png|20px|Health]]67,500 (Nuclear)<br/>{{InfoboxContainer|Challenges|
*[[File:HealthIcon.png|20px|Health]]4,000 ([[Back to Basics (Challenge)|Back to Basics]])}}
*[[File:HealthIcon.png|20px|Health]]4,000 ([[Back to Basics (Challenge)|Back to Basics]])}}
|scale_hp = Trio - [[File:HealthIcon.png|20px|Health]]57,600 (Nuclear)<br/>Quad - [[File:HealthIcon.png|20px|Health]]65,100 (Nuclear)
|defense = {{Defense}}40%
|defense = {{Defense}}40%
|speed = [[File:SpeedIcon.png|20px|Speed]]Average (3)
|speed = [[File:SpeedIcon.png|20px|Speed]]Average (3)
|cash = {{Money|10,000}} on death (Fallen)<br/>{{Money|8,000}} on death (Challenge Trials)<br/>{{Money|150,000}} on death (Nuclear)<br/>{{Money|5}} on death (Default)
|cash = {{Money|1,000}} every 10% health (Fallen)<br/>{{Money|800}} every 10% health (Challenge Trials)<br/>{{Money|15,000}} every 10% health (Nuclear)<br/>{{Money|5}} on death (Default)
|hidden = No
|hidden = {{Attr|Hidden|Yes}}
|fly = No
|fly = No
|ghost = No
|ghost = No
|lead = No
|lead = No
|immunity = {{Attr|Corpse}} (Variable)<br/>{{Attr|Bloated}} (Variable)<br/>{{Attr|Health Regen}} (Variable)<br/>{{Attr|Stun}} (Wave 25 only)<br/>{{BossList|Ref = <ref>Only the first '''Templar''' in [[Polluted Wasteland II]] is a [[Boss]] enemy.</ref>|Default}}
|immunity = {{Attr|Corpse}} (Variable)<br/>{{Attr|Bloated}} (Variable)<br/>{{Attr|Health Regen}} (Variable)<br/>{{Attr|Stun}} (Wave 25 only)<br/>{{BossList|Ref = <ref>Only the first '''Warden''' in [[Polluted Wasteland II]] is a [[Boss]] enemy.</ref>|Default}}
|ability1 = '''Heartfelt Laser''' - The '''Templar''' fires out a laser from its exposed heart for 3.5 seconds, stunning towers for 2 seconds and dealing 8 damage to units every tick. Has an attack range of 20.
|ability1 = '''{{WikiAb|Heartfelt Laser}}''' - The '''Warden''' fires out a laser from its exposed heart for 3.5 seconds, stunning towers for 2 seconds and dealing 8 damage to units every tick. Has an attack range of 20.
|ability1_cooldown = 10
|ability1_cooldown = 10
}}
}}
__TOC__
__TOC__
==Description==
==Description==
The '''Templar''' is an enemy that appears in [[Polluted Wasteland II]] and [[Challenge Trials]]. It also spawns once in [[Fallen Mode|Fallen]] mode during the [[Hidden Wave]]. It has very high health with high defense and average speed. It has an ability where it fires a glowing purple laser from its chest to stun every tower and damage every unit that comes in contact with it, making it very dangerous and a number-one priority.
The '''Warden''', internally referred to as the '''Templar''', is an enemy that appears in [[Polluted Wasteland II]] and [[Challenge Trials]]. It also spawns once in [[Fallen Mode|Fallen]] mode during the [[Hidden Wave]]. It has very high health with high defense and average speed. It has an ability where it fires a glowing purple laser from its chest to stun every tower and damage every unit that comes in contact with it, making it very dangerous and a number-one priority.


==Appearance==
==Appearance==
The '''Templar''' is a large humanoid entity with a waist in its rig. It has a dark blue skin color and the ends of its limbs are covered in a cyan fluid. It has an energy pack on its back with an antenna that emits yellow sparks along with batteries connected to it. This energy pack has grey straps. The '''Templar''' also has metal plating on its body. Its chest has a gaping cavity, revealing its rib cage and a pink cube inside, which emits light blue particles. It has red wounds that span horizontally across the chest cavity.
The '''Warden''' is a large humanoid entity with a waist in its rig. It has a dark blue skin color and the ends of its limbs are covered in a cyan fluid. It has an energy pack on its back with an antenna that emits yellow sparks along with batteries connected to it. This energy pack has grey straps. The '''Warden''' also has metal plating on its body. Its chest has a gaping cavity, revealing its rib cage and a pink cube inside, which emits light blue particles. It has red wounds that span horizontally across the chest cavity.


==Strategy==
==Strategy==
*The '''Warden''' is a high health enemy which is also [[Hidden (Attribute)|Hidden]], making it particularly dangerous.
*Like all other tanky enemies, high DPS towers like the [[Accelerator]] or [[Minigunner]] should be used to take the '''Templar''' down.
**High DPS towers like the [[Accelerator]] or [[Minigunner]] should be used to take the '''Warden''' down.
**Towers like the [[Ranger]] can be used if combined with a way to make it target the '''Warden''', like the [[Spotlight Tech]] or [[Firework Technician]].
**The [[Commander]] should be used to boost the firerate of these towers.
**The [[Commander]] should be used to boost the firerate of these towers.
**The [[Engineer]] is recommended, as its sentries will continue firing even when the [[Engineer]] is stunned by the '''Templar's''' ''Heartfelt Laser'' ability.
**The [[Engineer]] is recommended, as its sentries will continue firing even when the [[Engineer]] is stunned by the '''Warden's''' ''Heartfelt Laser'' ability.
**The [[Ranger]] and [[Pursuit]] cannot be stunned by the '''Templar's''' ''Heartfelt Laser'' ability.
**The [[Pursuit]] cannot be stunned by the '''Warden's''' ''Heartfelt Laser'' ability.
**The [[Military Base]]'s [[units]] deal full collision damage to the '''Templar''', regardless of its defense, making them quite useful.
**The [[Military Base]]'s [[units]] deal full collision damage to the '''Warden''', regardless of its defense, making them quite useful.
***Do note that their ranged damage is still decreased.
***Do note that their ranged damage is still decreased.
*It is recommended to place your towers away from the path to avoid getting stunned by the '''Templar's''' ''Heartfelt Laser'' ability.
*It is recommended to place your towers away from the path to avoid getting stunned by the '''Warden's''' ''Heartfelt Laser'' ability.
*It may be viable to have a cheap distraction tower to distract the '''Templar's''' ''Heartfelt Laser'' from your main offensive towers.
*It may be viable to have a cheap distraction tower to distract the '''Warden's''' ''Heartfelt Laser'' from your main offensive towers.
*When the '''Templar''' spawns, it will not use its ''Heartfelt Laser'' ability for a few seconds. Use this period of time to defeat the '''Templar''' before it can stun any towers.
*When the '''Warden''' spawns, it will not use its ''Heartfelt Laser'' ability for a few seconds. Use this period of time to defeat the '''Warden''' before it can stun any towers.
*The [[Medic]] can be used to shield towers that, preventing them from being stunned by the '''Templar's''' ''Heartfelt Laser'' ability.
*The [[Medic]] can be used to shield towers that, preventing them from being stunned by the '''Warden's''' ''Heartfelt Laser'' ability.
**Do note that this will be ineffective while the '''Templar''' is still using ''Heartfelt Laser'', as the towers will be continuously stunned until the ability is over.
**Do note that this will be ineffective while the '''Warden''' is still using ''Heartfelt Laser'', as the towers will be continuously stunned until the ability is over.
*The [[Gladiator]]'s stun blocking is ineffective against the '''Templar''', since even after it successfully blocks ''Heartfelt Laser's'' initial stun, it will be stunned again because of how long the ability lasts.
*The [[Gladiator]]'s stun blocking is ineffective against the '''Warden''', since even after it successfully blocks ''Heartfelt Laser's'' initial stun, it will be stunned again because of how long the ability lasts.
*Slowing towers like the [[Cryomancer]], [[Electroshocker]], [[Warden]] or [[Freezer]] can be used to slow down the '''Templar'''.
*Slowing towers like the [[Saboteur]], [[Electroshocker]], [[Warden]] or [[Freezer]] can be used to slow down the '''Warden'''.
**However, because of its large size, freezing towers and the [[Warden]] will slow it down for a shorter amount of time.
**However, because of its large size, freezing towers and the [[Warden]] will slow it down for a shorter amount of time.
**Do note that the '''Templar''' will not stop using its ability when frozen or stunned.
**Do note that the '''Warden''' will not stop using its ability when frozen or stunned.
*Defense dropping towers like the [[Pyromancer]], [[Jester]] or [[Freezer]] can help to reduce the '''Templar's''' defense.
*Defense dropping towers like the [[Pyromancer]], [[Jester]] or [[Freezer]] can help to reduce the '''Warden's''' defense.


==Sounds==
==Sounds==
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|-
|-
|[[File:TemplarLaserIntro.ogg]]
|[[File:TemplarLaserIntro.ogg]]
|When the '''Warden''' performs ''Heartfelt Laser'' ability
|Preparing to fire
|-
|-
|[[File:TemplarLaserLoop.ogg]]
|[[File:TemplarLaserLoop.ogg]]
|When the '''Warden''' performs ''Heartfelt Laser'' ability
|Firing
|-
|-
|[[File:TemplarLaserEnd.ogg]]
|[[File:TemplarLaserEnd.ogg]]
|When the '''Warden''' performs ''Heartfelt Laser'' ability
|Stops firing
|-
|-
|}
|}
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{{GalleryHeader|Animations}}
{{GalleryHeader|Animations}}
<gallery>
<gallery>
UpgradedWardenWalk.gif|Walking (2 August 2024 – Present)
UpgradedWardenWalk.gif|Walking animation (2 August 2024 – Present)
UpgradedWardenBeam.gif|''Heartfelt Laser'' animation (2 August 2024 – Present)
UpgradedWardenBeam.gif|''Heartfelt Laser'' animation (2 August 2024 – Present)
TemplarStun.gif|Stun animation (2 August 2024 – Present)
TemplarStun.gif|Stun animation (2 August 2024 – Present)
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{{GalleryHeader|Promotional Videos}}
{{GalleryHeader|Promotional Videos}}
<gallery>
<gallery>
Tower Defense Simulator - "Prepare Your Defenses" Trailer|'''Templar''' on a promotional video.
Tower Defense Simulator - "Prepare Your Defenses" Trailer|'''Warden''' on a promotional video.
</gallery>
</gallery>


{{GalleryHeader|Miscellaneous}}
{{GalleryHeader|Miscellaneous}}
<gallery>
<gallery>
IndexTemplar.png|'''Templar''' on its [[Index]] icon.
IndexTemplar.png|'''Warden''' on its [[Index]] icon.
</gallery>
</gallery>
}}
}}


==Trivia==
==Trivia==
*The '''Warden''' is very similar to [[Warden (Legacy Enemy)|Warden]] enemy of the same name, first added in [[v1.3.0]] for the very first version of [[Polluted Wasteland II]].
*For some reason, despite being called the '''Templar''', its design does not have any single resemblance to the templar from the [[wp:Knights Templar|Knights Templar]], a Catholic medieval chivalric order, most infamously known for the Crusades.
**Despite their similarities in name, design and functionality, they are technically not the legacy and modern variants of each other, as the '''Warden''' currently seen in [[Polluted Wasteland II]] is in reality the modern version of the [[Templar]] enemy.
*The '''Templar''' is a slightly modified version of the [[Warden (Enemy)|Warden]] enemy.
***Because of this, both of them have two separate [[Logbooks]] that require to be collected.
**Later in 2025, it would actually completely replace the [[Warden (Enemy)|Warden]] in [[Polluted Wasteland II]].


==Update History==
==Update History==
*'''2 August 2024''' - [[v1.27.0]]
*'''2 August 2024''' - [[v1.27.0]]
**'''Templar''' added, replacing its [[Templar (Legacy)|Legacy variant]].
**'''Templar''' added, replacing its [[Templar|Legacy variant]].
**{{Bug}} Poison and electric defense dropping no longer decreases '''Templar's''' defense.
**{{Bug}} Poison and electric defense dropping no longer decreases '''Templar's''' defense.
*'''6 November 2024''' - [[v1.40.0]]
*'''6 November 2024''' - [[v1.40.0]]
**{{Bugfix}} Poison and electric defense dropping now drops '''Templar's''' defense, though the [[Jester]] still cannot drop it.
**{{Bugfix}} Poison and electric defense dropping now drops '''Templar's''' defense, though the [[Jester]] still cannot drop it.
*'''19 February 2025''' - [[v1.54.0]]
*'''19 February 2025''' - [[v1.54.0]]
**Now appears in [[Polluted Wasteland II]], replacing the [[Warden (Enemy)|Warden]].
**Now appears in [[Polluted Wasteland II]], replacing the [[Warden (Legacy Enemy)|Warden]].
***Has 50,000 health in [[Polluted Wasteland II]].
***Has 50,000 health in [[Polluted Wasteland II]].
***Gives {{Money|150,000}} on death in [[Polluted Wasteland II]].
***Gives {{Money|150,000}} on death in [[Polluted Wasteland II]].
Line 118: Line 119:
***Has 25,000 health.
***Has 25,000 health.
***Gives {{Money|8,000}} upon death.
***Gives {{Money|8,000}} upon death.
*'''22 April 2026''' - [[v1.89.0]]
**Name changed from ''Templar'' to ''Warden''.
**Health increased from 50,000 to 67,500 in [[Polluted Wasteland II]].
**Now is a [[Hidden (Attribute)|Hidden]] enemy.
**Size increased.
*'''5 June 2026''' - [[v2.0.0]]
**{{Bug}} No longer appears in the [[Index]] as it has been replaced by its [[Warden (Legacy Enemy)|legacy]] variant.
*'''31 July 2026''' - [[v2.4.0]]
**Cash given is now rewarded upon every 10% health lost instead of on death, though the total amount given has not changed.
***[[Fallen Mode|Fallen]] changed from {{Money|10,000}} on death to {{Money|1,000}} every 10% health lost.
***[[Challenge Trials]] changed from {{Money|8,000}} on death to {{Money|800}} every 10% health lost.
***[[Polluted Wasteland II]] changed from {{Money|150,000}} on death to {{Money|15,000}} every 10% health lost.


==Notes==
==Notes==
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{{Fallen|[[Fallen King]]|Wave 40|[[Awakened Fallen King]] & Templar|[[Hidden Wave|Wave ???]]|End|N/A}}
{{Fallen|[[Fallen King]]|Wave 40|[[Awakened Fallen King]] & Warden|[[Hidden Wave|Wave ???]]|End|N/A}}
{{ChallengeTrials|[[Grave Digger]]|Wave 35|Templar|Wave 39|[[Champion Templar]]|Wave 40}}
{{ChallengeTrials|[[Grave Digger]]|Wave 35|Warden|Wave 39|[[Champion Templar]]|Wave 40}}
{{PollutedWasteland|[[Super Toxic]]|Wave 21|Templar|Wave 22|[[Cursed Skeleton]] & [[Necromancer King]]|Wave 23}}
{{PollutedWasteland|[[Super Toxic]]|Wave 21|Warden|Wave 22|[[Giant Skeleton]] & [[Necromancer King]]|Wave 23}}






{{ZombieNavBox}}
{{ZombieNavBox}}
{{DISPLAYTITLE:Warden}}
[[Category:Late-Game]]
[[Category:Late-Game]]

Latest revision as of 15:15, 6 August 2026


Warden
TowerLegacy EnemyModern Enemy
Similar Article
This article is about Warden (Modern Enemy). You may be looking for Null Warden or Underworld Warden, a Mission Quest.

<infobox>

 <title source="title1"><default>Warden (Modern Enemy)</default></title>

<image source="image1"></image> <panel> <section> <label>Modern</label> <image source="modern_image"/> </section> <section> <label>Legacy</label> <image source="legacy_image"/> </section> </panel> <label>Mode Appearance</label> <label>Wave Debut</label> <group> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedAverage (3) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> <section> <label>Event</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedAverage (3) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> </panel> </group> <group> <panel> <header>Ability</header> <section> <label>Regular</label> <label>Ability
Cooldown: 10</label>
<label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> <section> <label>Event</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> </panel> </group> <group row-items="2" collapse="closed"> <header>PVP</header> <label>Send Cost</label> <label>Wave Unlock</label> <label>Economy Bonus</label> <label>Send Coolown</label> <label>Send Number</label> <label>Spawn Timer</label> <label>Stat Changes</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> <format>{{{music-7}}}</format> <format>{{{music-8}}}</format> </group> </infobox>

Description

[edit]

The Warden, internally referred to as the Templar, is an enemy that appears in Polluted Wasteland II and Challenge Trials. It also spawns once in Fallen mode during the Hidden Wave. It has very high health with high defense and average speed. It has an ability where it fires a glowing purple laser from its chest to stun every tower and damage every unit that comes in contact with it, making it very dangerous and a number-one priority.

Appearance

[edit]

The Warden is a large humanoid entity with a waist in its rig. It has a dark blue skin color and the ends of its limbs are covered in a cyan fluid. It has an energy pack on its back with an antenna that emits yellow sparks along with batteries connected to it. This energy pack has grey straps. The Warden also has metal plating on its body. Its chest has a gaping cavity, revealing its rib cage and a pink cube inside, which emits light blue particles. It has red wounds that span horizontally across the chest cavity.

Strategy

[edit]
  • The Warden is a high health enemy which is also Hidden, making it particularly dangerous.
    • High DPS towers like the Accelerator or Minigunner should be used to take the Warden down.
    • Towers like the Ranger can be used if combined with a way to make it target the Warden, like the Spotlight Tech or Firework Technician.
    • The Commander should be used to boost the firerate of these towers.
    • The Engineer is recommended, as its sentries will continue firing even when the Engineer is stunned by the Warden's Heartfelt Laser ability.
    • The Pursuit cannot be stunned by the Warden's Heartfelt Laser ability.
    • The Military Base's units deal full collision damage to the Warden, regardless of its defense, making them quite useful.
      • Do note that their ranged damage is still decreased.
  • It is recommended to place your towers away from the path to avoid getting stunned by the Warden's Heartfelt Laser ability.
  • It may be viable to have a cheap distraction tower to distract the Warden's Heartfelt Laser from your main offensive towers.
  • When the Warden spawns, it will not use its Heartfelt Laser ability for a few seconds. Use this period of time to defeat the Warden before it can stun any towers.
  • The Medic can be used to shield towers that, preventing them from being stunned by the Warden's Heartfelt Laser ability.
    • Do note that this will be ineffective while the Warden is still using Heartfelt Laser, as the towers will be continuously stunned until the ability is over.
  • The Gladiator's stun blocking is ineffective against the Warden, since even after it successfully blocks Heartfelt Laser's initial stun, it will be stunned again because of how long the ability lasts.
  • Slowing towers like the Saboteur, Electroshocker, Warden or Freezer can be used to slow down the Warden.
    • However, because of its large size, freezing towers and the Warden will slow it down for a shorter amount of time.
    • Do note that the Warden will not stop using its ability when frozen or stunned.
  • Defense dropping towers like the Pyromancer, Jester or Freezer can help to reduce the Warden's defense.

Sounds

[edit]
Sound Description
Abilities
File:TemplarLaserIntro.ogg When the Warden performs Heartfelt Laser ability
File:TemplarLaserLoop.ogg When the Warden performs Heartfelt Laser ability
File:TemplarLaserEnd.ogg When the Warden performs Heartfelt Laser ability
[edit]

Animations

Converted Variants

Corpse Variants

Promotional Videos

Miscellaneous

Trivia

[edit]
  • The Warden is very similar to Warden enemy of the same name, first added in v1.3.0 for the very first version of Polluted Wasteland II.
    • Despite their similarities in name, design and functionality, they are technically not the legacy and modern variants of each other, as the Warden currently seen in Polluted Wasteland II is in reality the modern version of the Templar enemy.
      • Because of this, both of them have two separate Logbooks that require to be collected.

Update History

[edit]

Notes

[edit]


File:FallenHardcoreIcon.png Fallen
Previous Debut Current Debut Next Debut
Fallen King
Wave 40
Awakened Fallen King & Warden
Wave ???
End
N/A
Challenge Trials
Previous Debut Current Debut Next Debut
Grave Digger
Wave 35
Warden
Wave 39
Champion Templar
Wave 40
Nuclear (Polluted Wasteland II)
Previous Debut Current Debut Next Debut
Super Toxic
Wave 21
Warden
Wave 22
Giant Skeleton & Necromancer King
Wave 23


File:EnemiesNewHeader.png
Normal Gamemode Enemies
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Pizza Party
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Event Enemies
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Outpost 32
(Frost Invasion)
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Solar Eclipse Event Rotfield
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D00M's Revenge
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Lunar Overture Event A Dark Tale
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Hexscape Event Failed Gateway
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Pls Donate
Outpost 32
(Operation I.C.E)
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Bathroom Approach
Sk8 P4rk Noob
Pro
Master
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Halloween 2025 Live Events
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Banlands
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Backyard Legends Event Backyard Beginnings
Competition Court
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Legacy Enemies
Replaced
Pre-MEGA
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