Warden (Modern Enemy): Difference between revisions
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{{EnemyTabs}} |
{{EnemyTabs}} |
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{{SameName| |
{{SameName|Warden|[[Warden|Tower]] • [[Warden (Legacy Enemy)|Legacy Enemy]] • '''Modern Enemy'''}} |
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{{For| |
{{For|[[Null Warden]]|[[Mission Quests|Underworld Warden]], a [[Mission Quests|Mission Quest]]}} |
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{{Zombie |
{{Zombie |
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|title1 = |
|title1 = Warden |
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|image1 = ModernTemplar.png |
|image1 = ModernTemplar.png |
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|mode_appearance = [[Fallen Mode|{{ |
|mode_appearance = [[Fallen Mode|{{Color|FallenMode}}]]<ref>[[Hidden Wave]] specifically. Does not appear in [[Fallen Mode|Fallen]] mode otherwise.</ref><br/>[[Challenge Trials|{{Color|TrialMode}}]]<br/>[[Polluted Wasteland II|{{Color|NuclearMode}}]]{{InfoboxContainer|Challenges| |
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*[[Back to Basics (Challenge)|Back to Basics]] |
*[[Back to Basics (Challenge)|Back to Basics]] |
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*[[Juggernaut (Challenge)|Juggernaut]]}} |
*[[Juggernaut (Challenge)|Juggernaut]]}} |
||
|first_wave_appearance = [[Hidden Wave|???]] (Fallen)<br/>39 (Challenge Trials)<br/>22 (Nuclear) |
|first_wave_appearance = [[Hidden Wave|???]] (Fallen)<br/>39 (Challenge Trials)<br/>22 (Nuclear) |
||
|base_hp = [[File:HealthIcon.png|20px|Health]]10,000 (Fallen & Sandbox)<br/>[[File:HealthIcon.png|20px|Health]]25,000 (Challenge Trials)<br/>[[File:HealthIcon.png|20px|Health]] |
|base_hp = [[File:HealthIcon.png|20px|Health]]10,000 (Fallen & Sandbox)<br/>[[File:HealthIcon.png|20px|Health]]25,000 (Challenge Trials)<br/>[[File:HealthIcon.png|20px|Health]]67,500 (Nuclear)<br/>{{InfoboxContainer|Challenges| |
||
*[[File:HealthIcon.png|20px|Health]]4,000 ([[Back to Basics (Challenge)|Back to Basics]])}} |
*[[File:HealthIcon.png|20px|Health]]4,000 ([[Back to Basics (Challenge)|Back to Basics]])}} |
||
|scale_hp = Trio - [[File:HealthIcon.png|20px|Health]]57,600 (Nuclear)<br/>Quad - [[File:HealthIcon.png|20px|Health]]65,100 (Nuclear) |
|||
|defense = {{Defense}}40% |
|defense = {{Defense}}40% |
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|speed = [[File:SpeedIcon.png|20px|Speed]]Average (3) |
|speed = [[File:SpeedIcon.png|20px|Speed]]Average (3) |
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|cash = {{Money| |
|cash = {{Money|1,000}} every 10% health (Fallen)<br/>{{Money|800}} every 10% health (Challenge Trials)<br/>{{Money|15,000}} every 10% health (Nuclear)<br/>{{Money|5}} on death (Default) |
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|hidden = |
|hidden = {{Attr|Hidden|Yes}} |
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|fly = No |
|fly = No |
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|ghost = No |
|ghost = No |
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|lead = No |
|lead = No |
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|immunity = {{Attr|Corpse}} (Variable)<br/>{{Attr|Bloated}} (Variable)<br/>{{Attr|Health Regen}} (Variable)<br/>{{Attr|Stun}} (Wave 25 only)<br/>{{BossList|Ref = <ref>Only the first ''' |
|immunity = {{Attr|Corpse}} (Variable)<br/>{{Attr|Bloated}} (Variable)<br/>{{Attr|Health Regen}} (Variable)<br/>{{Attr|Stun}} (Wave 25 only)<br/>{{BossList|Ref = <ref>Only the first '''Warden''' in [[Polluted Wasteland II]] is a [[Boss]] enemy.</ref>|Default}} |
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|ability1 = '''Heartfelt Laser''' - The ''' |
|ability1 = '''{{WikiAb|Heartfelt Laser}}''' - The '''Warden''' fires out a laser from its exposed heart for 3.5 seconds, stunning towers for 2 seconds and dealing 8 damage to units every tick. Has an attack range of 20. |
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|ability1_cooldown = 10 |
|ability1_cooldown = 10 |
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}} |
}} |
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__TOC__ |
__TOC__ |
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==Description== |
==Description== |
||
The '''Templar''' is an enemy that appears in [[Polluted Wasteland II]] and [[Challenge Trials]]. It also spawns once in [[Fallen Mode|Fallen]] mode during the [[Hidden Wave]]. It has very high health with high defense and average speed. It has an ability where it fires a glowing purple laser from its chest to stun every tower and damage every unit that comes in contact with it, making it very dangerous and a number-one priority. |
The '''Warden''', internally referred to as the '''Templar''', is an enemy that appears in [[Polluted Wasteland II]] and [[Challenge Trials]]. It also spawns once in [[Fallen Mode|Fallen]] mode during the [[Hidden Wave]]. It has very high health with high defense and average speed. It has an ability where it fires a glowing purple laser from its chest to stun every tower and damage every unit that comes in contact with it, making it very dangerous and a number-one priority. |
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==Appearance== |
==Appearance== |
||
The ''' |
The '''Warden''' is a large humanoid entity with a waist in its rig. It has a dark blue skin color and the ends of its limbs are covered in a cyan fluid. It has an energy pack on its back with an antenna that emits yellow sparks along with batteries connected to it. This energy pack has grey straps. The '''Warden''' also has metal plating on its body. Its chest has a gaping cavity, revealing its rib cage and a pink cube inside, which emits light blue particles. It has red wounds that span horizontally across the chest cavity. |
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==Strategy== |
==Strategy== |
||
*The '''Warden''' is a high health enemy which is also [[Hidden (Attribute)|Hidden]], making it particularly dangerous. |
|||
* |
**High DPS towers like the [[Accelerator]] or [[Minigunner]] should be used to take the '''Warden''' down. |
||
**Towers like the [[Ranger]] can be used if combined with a way to make it target the '''Warden''', like the [[Spotlight Tech]] or [[Firework Technician]]. |
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**The [[Commander]] should be used to boost the firerate of these towers. |
**The [[Commander]] should be used to boost the firerate of these towers. |
||
**The [[Engineer]] is recommended, as its sentries will continue firing even when the [[Engineer]] is stunned by the ''' |
**The [[Engineer]] is recommended, as its sentries will continue firing even when the [[Engineer]] is stunned by the '''Warden's''' ''Heartfelt Laser'' ability. |
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**The |
**The [[Pursuit]] cannot be stunned by the '''Warden's''' ''Heartfelt Laser'' ability. |
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**The [[Military Base]]'s [[units]] deal full collision damage to the ''' |
**The [[Military Base]]'s [[units]] deal full collision damage to the '''Warden''', regardless of its defense, making them quite useful. |
||
***Do note that their ranged damage is still decreased. |
***Do note that their ranged damage is still decreased. |
||
*It is recommended to place your towers away from the path to avoid getting stunned by the ''' |
*It is recommended to place your towers away from the path to avoid getting stunned by the '''Warden's''' ''Heartfelt Laser'' ability. |
||
*It may be viable to have a cheap distraction tower to distract the ''' |
*It may be viable to have a cheap distraction tower to distract the '''Warden's''' ''Heartfelt Laser'' from your main offensive towers. |
||
*When the ''' |
*When the '''Warden''' spawns, it will not use its ''Heartfelt Laser'' ability for a few seconds. Use this period of time to defeat the '''Warden''' before it can stun any towers. |
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*The [[Medic]] can be used to shield towers that, preventing them from being stunned by the ''' |
*The [[Medic]] can be used to shield towers that, preventing them from being stunned by the '''Warden's''' ''Heartfelt Laser'' ability. |
||
**Do note that this will be ineffective while the ''' |
**Do note that this will be ineffective while the '''Warden''' is still using ''Heartfelt Laser'', as the towers will be continuously stunned until the ability is over. |
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*The [[Gladiator]]'s stun blocking is ineffective against the ''' |
*The [[Gladiator]]'s stun blocking is ineffective against the '''Warden''', since even after it successfully blocks ''Heartfelt Laser's'' initial stun, it will be stunned again because of how long the ability lasts. |
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*Slowing towers like the [[ |
*Slowing towers like the [[Saboteur]], [[Electroshocker]], [[Warden]] or [[Freezer]] can be used to slow down the '''Warden'''. |
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**However, because of its large size, freezing towers and the [[Warden]] will slow it down for a shorter amount of time. |
**However, because of its large size, freezing towers and the [[Warden]] will slow it down for a shorter amount of time. |
||
**Do note that the ''' |
**Do note that the '''Warden''' will not stop using its ability when frozen or stunned. |
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*Defense dropping towers like the [[Pyromancer]], [[Jester]] or [[Freezer]] can help to reduce the ''' |
*Defense dropping towers like the [[Pyromancer]], [[Jester]] or [[Freezer]] can help to reduce the '''Warden's''' defense. |
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==Sounds== |
==Sounds== |
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|- |
|- |
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|[[File:TemplarLaserIntro.ogg]] |
|[[File:TemplarLaserIntro.ogg]] |
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|When the '''Warden''' performs ''Heartfelt Laser'' ability |
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|Preparing to fire |
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|- |
|- |
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|[[File:TemplarLaserLoop.ogg]] |
|[[File:TemplarLaserLoop.ogg]] |
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|When the '''Warden''' performs ''Heartfelt Laser'' ability |
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|Firing |
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|- |
|- |
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|[[File:TemplarLaserEnd.ogg]] |
|[[File:TemplarLaserEnd.ogg]] |
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|When the '''Warden''' performs ''Heartfelt Laser'' ability |
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|Stops firing |
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|- |
|- |
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|} |
|} |
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{{GalleryHeader|Animations}} |
{{GalleryHeader|Animations}} |
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<gallery> |
<gallery> |
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UpgradedWardenWalk.gif|Walking (2 August 2024 – Present) |
UpgradedWardenWalk.gif|Walking animation (2 August 2024 – Present) |
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UpgradedWardenBeam.gif|''Heartfelt Laser'' animation (2 August 2024 – Present) |
UpgradedWardenBeam.gif|''Heartfelt Laser'' animation (2 August 2024 – Present) |
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TemplarStun.gif|Stun animation (2 August 2024 – Present) |
TemplarStun.gif|Stun animation (2 August 2024 – Present) |
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{{GalleryHeader|Promotional Videos}} |
{{GalleryHeader|Promotional Videos}} |
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<gallery> |
<gallery> |
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Tower Defense Simulator - "Prepare Your Defenses" Trailer|''' |
Tower Defense Simulator - "Prepare Your Defenses" Trailer|'''Warden''' on a promotional video. |
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</gallery> |
</gallery> |
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{{GalleryHeader|Miscellaneous}} |
{{GalleryHeader|Miscellaneous}} |
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<gallery> |
<gallery> |
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IndexTemplar.png|''' |
IndexTemplar.png|'''Warden''' on its [[Index]] icon. |
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</gallery> |
</gallery> |
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}} |
}} |
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==Trivia== |
==Trivia== |
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*The '''Warden''' is very similar to [[Warden (Legacy Enemy)|Warden]] enemy of the same name, first added in [[v1.3.0]] for the very first version of [[Polluted Wasteland II]]. |
|||
*For some reason, despite being called the '''Templar''', its design does not have any single resemblance to the templar from the [[wp:Knights Templar|Knights Templar]], a Catholic medieval chivalric order, most infamously known for the Crusades. |
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**Despite their similarities in name, design and functionality, they are technically not the legacy and modern variants of each other, as the '''Warden''' currently seen in [[Polluted Wasteland II]] is in reality the modern version of the [[Templar]] enemy. |
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*The '''Templar''' is a slightly modified version of the [[Warden (Enemy)|Warden]] enemy. |
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***Because of this, both of them have two separate [[Logbooks]] that require to be collected. |
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**Later in 2025, it would actually completely replace the [[Warden (Enemy)|Warden]] in [[Polluted Wasteland II]]. |
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==Update History== |
==Update History== |
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*'''2 August 2024''' - [[v1.27.0]] |
*'''2 August 2024''' - [[v1.27.0]] |
||
**'''Templar''' added, replacing its [[Templar |
**'''Templar''' added, replacing its [[Templar|Legacy variant]]. |
||
**{{Bug}} Poison and electric defense dropping no longer decreases '''Templar's''' defense. |
**{{Bug}} Poison and electric defense dropping no longer decreases '''Templar's''' defense. |
||
*'''6 November 2024''' - [[v1.40.0]] |
*'''6 November 2024''' - [[v1.40.0]] |
||
**{{Bugfix}} Poison and electric defense dropping now drops '''Templar's''' defense, though the [[Jester]] still cannot drop it. |
**{{Bugfix}} Poison and electric defense dropping now drops '''Templar's''' defense, though the [[Jester]] still cannot drop it. |
||
*'''19 February 2025''' - [[v1.54.0]] |
*'''19 February 2025''' - [[v1.54.0]] |
||
**Now appears in [[Polluted Wasteland II]], replacing the [[Warden (Enemy)|Warden]]. |
**Now appears in [[Polluted Wasteland II]], replacing the [[Warden (Legacy Enemy)|Warden]]. |
||
***Has 50,000 health in [[Polluted Wasteland II]]. |
***Has 50,000 health in [[Polluted Wasteland II]]. |
||
***Gives {{Money|150,000}} on death in [[Polluted Wasteland II]]. |
***Gives {{Money|150,000}} on death in [[Polluted Wasteland II]]. |
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| Line 118: | Line 119: | ||
***Has 25,000 health. |
***Has 25,000 health. |
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***Gives {{Money|8,000}} upon death. |
***Gives {{Money|8,000}} upon death. |
||
*'''22 April 2026''' - [[v1.89.0]] |
|||
**Name changed from ''Templar'' to ''Warden''. |
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**Health increased from 50,000 to 67,500 in [[Polluted Wasteland II]]. |
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**Now is a [[Hidden (Attribute)|Hidden]] enemy. |
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**Size increased. |
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*'''5 June 2026''' - [[v2.0.0]] |
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**{{Bug}} No longer appears in the [[Index]] as it has been replaced by its [[Warden (Legacy Enemy)|legacy]] variant. |
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*'''31 July 2026''' - [[v2.4.0]] |
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**Cash given is now rewarded upon every 10% health lost instead of on death, though the total amount given has not changed. |
|||
***[[Fallen Mode|Fallen]] changed from {{Money|10,000}} on death to {{Money|1,000}} every 10% health lost. |
|||
***[[Challenge Trials]] changed from {{Money|8,000}} on death to {{Money|800}} every 10% health lost. |
|||
***[[Polluted Wasteland II]] changed from {{Money|150,000}} on death to {{Money|15,000}} every 10% health lost. |
|||
==Notes== |
==Notes== |
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| Line 123: | Line 136: | ||
{{Fallen|[[Fallen King]]|Wave 40|[[Awakened Fallen King]] & |
{{Fallen|[[Fallen King]]|Wave 40|[[Awakened Fallen King]] & Warden|[[Hidden Wave|Wave ???]]|End|N/A}} |
||
{{ChallengeTrials|[[Grave Digger]]|Wave 35| |
{{ChallengeTrials|[[Grave Digger]]|Wave 35|Warden|Wave 39|[[Champion Templar]]|Wave 40}} |
||
{{PollutedWasteland|[[Super Toxic]]|Wave 21| |
{{PollutedWasteland|[[Super Toxic]]|Wave 21|Warden|Wave 22|[[Giant Skeleton]] & [[Necromancer King]]|Wave 23}} |
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{{ZombieNavBox}} |
{{ZombieNavBox}} |
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{{DISPLAYTITLE:Warden}} |
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[[Category:Late-Game]] |
[[Category:Late-Game]] |
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Latest revision as of 15:15, 6 August 2026
<infobox>
<title source="title1"><default>Warden (Modern Enemy)</default></title>
<image source="image1"></image>
<panel>
<section>
<label>Modern</label>
<image source="modern_image"/>
</section>
<section>
<label>Legacy</label>
<image source="legacy_image"/>
</section>
</panel>
<label>Mode Appearance</label>
<label>Wave Debut</label>
<group>
<header>Statistics</header>
<panel>
<section>
<label>Regular</label>
<label>Base Health</label>
<label>Base Shield</label>
<label>Health Scaling</label>
<label>Mega Health</label>
<label>Defense</label>
<label>Speed</label>
<format>SpeedAverage (3)
</format>
<label>Cash Given</label>
<label>Spawned By</label>
<label>Hidden?</label>
<label>Flying?</label>
<label>Ghost?</label>
<label>Lead?</label>
<label>Attributes</label>
</section>
<section>
<label>Event</label>
<label>Base Health</label>
<label>Base Shield</label>
<label>Health Scaling</label>
<label>Mega Health</label>
<label>Defense</label>
<label>Speed</label>
<format>SpeedAverage (3)
</format>
<label>Cash Given</label>
<label>Spawned By</label>
<label>Hidden?</label>
<label>Flying?</label>
<label>Ghost?</label>
<label>Lead?</label>
<label>Attributes</label>
</section>
</panel>
</group>
<group>
<panel>
<header>Ability</header>
<section>
<label>Regular</label>
<label>Ability
Cooldown: 10</label>
<label>Ability 2</label>
<label>Ability 3</label>
<label>Ability 4</label>
<label>Ability 5</label>
<label>Ability 6</label>
<label>Ability 7</label>
<label>Ability 8</label>
<label>Ability 9</label>
<label>Ability 10</label>
</section>
<section>
<label>Event</label>
<label>Ability</label>
<label>Ability 2</label>
<label>Ability 3</label>
<label>Ability 4</label>
<label>Ability 5</label>
<label>Ability 6</label>
<label>Ability 7</label>
<label>Ability 8</label>
<label>Ability 9</label>
<label>Ability 10</label>
</section>
</panel>
</group>
<group row-items="2" collapse="closed">
<header>PVP</header>
<label>Send Cost</label>
<label>Wave Unlock</label>
<label>Economy Bonus</label>
<label>Send Coolown</label>
<label>Send Number</label>
<label>Spawn Timer</label>
<label>Stat Changes</label>
</group>
<group collapse="closed">
<header>Music</header>
<format>{{{music-1}}}</format>
<format>{{{music-2}}}</format>
<format>{{{music-3}}}</format>
<format>{{{music-4}}}</format>
<format>{{{music-5}}}</format>
<format>{{{music-6}}}</format>
<format>{{{music-7}}}</format>
<format>{{{music-8}}}</format>
</group>
</infobox>
Description
[edit]The Warden, internally referred to as the Templar, is an enemy that appears in Polluted Wasteland II and Challenge Trials. It also spawns once in Fallen mode during the Hidden Wave. It has very high health with high defense and average speed. It has an ability where it fires a glowing purple laser from its chest to stun every tower and damage every unit that comes in contact with it, making it very dangerous and a number-one priority.
Appearance
[edit]The Warden is a large humanoid entity with a waist in its rig. It has a dark blue skin color and the ends of its limbs are covered in a cyan fluid. It has an energy pack on its back with an antenna that emits yellow sparks along with batteries connected to it. This energy pack has grey straps. The Warden also has metal plating on its body. Its chest has a gaping cavity, revealing its rib cage and a pink cube inside, which emits light blue particles. It has red wounds that span horizontally across the chest cavity.
Strategy
[edit]- The Warden is a high health enemy which is also Hidden, making it particularly dangerous.
- High DPS towers like the Accelerator or Minigunner should be used to take the Warden down.
- Towers like the Ranger can be used if combined with a way to make it target the Warden, like the Spotlight Tech or Firework Technician.
- The Commander should be used to boost the firerate of these towers.
- The Engineer is recommended, as its sentries will continue firing even when the Engineer is stunned by the Warden's Heartfelt Laser ability.
- The Pursuit cannot be stunned by the Warden's Heartfelt Laser ability.
- The Military Base's units deal full collision damage to the Warden, regardless of its defense, making them quite useful.
- Do note that their ranged damage is still decreased.
- It is recommended to place your towers away from the path to avoid getting stunned by the Warden's Heartfelt Laser ability.
- It may be viable to have a cheap distraction tower to distract the Warden's Heartfelt Laser from your main offensive towers.
- When the Warden spawns, it will not use its Heartfelt Laser ability for a few seconds. Use this period of time to defeat the Warden before it can stun any towers.
- The Medic can be used to shield towers that, preventing them from being stunned by the Warden's Heartfelt Laser ability.
- Do note that this will be ineffective while the Warden is still using Heartfelt Laser, as the towers will be continuously stunned until the ability is over.
- The Gladiator's stun blocking is ineffective against the Warden, since even after it successfully blocks Heartfelt Laser's initial stun, it will be stunned again because of how long the ability lasts.
- Slowing towers like the Saboteur, Electroshocker, Warden or Freezer can be used to slow down the Warden.
- However, because of its large size, freezing towers and the Warden will slow it down for a shorter amount of time.
- Do note that the Warden will not stop using its ability when frozen or stunned.
- Defense dropping towers like the Pyromancer, Jester or Freezer can help to reduce the Warden's defense.
Sounds
[edit]| Sound | Description |
|---|---|
| Abilities | |
| File:TemplarLaserIntro.ogg | When the Warden performs Heartfelt Laser ability |
| File:TemplarLaserLoop.ogg | When the Warden performs Heartfelt Laser ability |
| File:TemplarLaserEnd.ogg | When the Warden performs Heartfelt Laser ability |
Gallery
[edit]Animations
-
Walking animation (2 August 2024 – Present)
-
Heartfelt Laser animation (2 August 2024 – Present)
-
Stun animation (2 August 2024 – Present)
Converted Variants
-
Green variant, current version (11 June 2025 – Present)
Corpse Variants
-
Second Corpse variant, current version (12 March 2025 – Present)
Promotional Videos
-
Warden on a promotional video.
Miscellaneous
-
Warden on its Index icon.
Trivia
[edit]- The Warden is very similar to Warden enemy of the same name, first added in v1.3.0 for the very first version of Polluted Wasteland II.
- Despite their similarities in name, design and functionality, they are technically not the legacy and modern variants of each other, as the Warden currently seen in Polluted Wasteland II is in reality the modern version of the Templar enemy.
- Because of this, both of them have two separate Logbooks that require to be collected.
- Despite their similarities in name, design and functionality, they are technically not the legacy and modern variants of each other, as the Warden currently seen in Polluted Wasteland II is in reality the modern version of the Templar enemy.
Update History
[edit]- 2 August 2024 - v1.27.0
- Templar added, replacing its Legacy variant.
- Bug: Poison and electric defense dropping no longer decreases Templar's defense.
- 6 November 2024 - v1.40.0
- Bugfix: Poison and electric defense dropping now drops Templar's defense, though the Jester still cannot drop it.
- 19 February 2025 - v1.54.0
- Now appears in Polluted Wasteland II, replacing the Warden.
- Has 50,000 health in Polluted Wasteland II.
- Gives Cash$150,000 on death in Polluted Wasteland II.
- Now appears in Polluted Wasteland II, replacing the Warden.
- 24 September 2025 - v1.75.0
- Now appears in Challenge Trials.
- Has 25,000 health.
- Gives Cash$8,000 upon death.
- Now appears in Challenge Trials.
- 22 April 2026 - v1.89.0
- Name changed from Templar to Warden.
- Health increased from 50,000 to 67,500 in Polluted Wasteland II.
- Now is a Hidden enemy.
- Size increased.
- 5 June 2026 - v2.0.0
- 31 July 2026 - v2.4.0
- Cash given is now rewarded upon every 10% health lost instead of on death, though the total amount given has not changed.
- Fallen changed from Cash$10,000 on death to Cash$1,000 every 10% health lost.
- Challenge Trials changed from Cash$8,000 on death to Cash$800 every 10% health lost.
- Polluted Wasteland II changed from Cash$150,000 on death to Cash$15,000 every 10% health lost.
- Cash given is now rewarded upon every 10% health lost instead of on death, though the total amount given has not changed.
Notes
[edit]
| File:FallenHardcoreIcon.png Fallen | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Fallen King Wave 40 |
Awakened Fallen King & Warden Wave ??? |
End N/A |
| Challenge Trials | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Grave Digger Wave 35 |
Warden Wave 39 |
Champion Templar Wave 40 |
| Nuclear (Polluted Wasteland II) | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Super Toxic Wave 21 |
Warden Wave 22 |
Giant Skeleton & Necromancer King Wave 23 |
| Legacy Enemies | ||
|---|---|---|
| Replaced | Blighted • Boomer 1 • Necromancer 2 • Mystery 2 • Gravekeeper • Super Mystery • Ultra Mystery • Uber Mystery • Ninja • Frost Hero • Strong | |
| Pre-MEGA | Carrier • Swarm • Tank 2 • Boomer 2 • Controlled • Shrike Crystal • Rusted • Witch Doctor • Tombstone • Frozen • Deep Freeze • Frost Hero | |
| Polluted Wasteland | Radioactive • Wasted Boss • Amalgamation • Rusher • Splitter • Split • Nuclear Fallen King | |
| Hidden Wave (Legacy) | Glitched Giant • Bug • Bruh • SCT • Jaxe • Mechanical Rot • Frost Hero • Developer 1 • Developer 2 • Developer 3 • Creator • A • B • C | |
| Other | Void • First Form | |