Cavalry: Difference between revisions

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{{EnemyTabs}}
{{Zombie
{{ZombieLegacy
|image1 = BadlandsIICalavry.png
|image1 = BadlandsIICalavry.png
|mode_appearance = [[Badlands II|{{Colour|WesternMode}}]]
|mode_appearance = [[Badlands II|{{Color|WesternMode}}]]
|first_wave_appearance = 40
|first_wave_appearance = 25
|base_hp = [[File:HealthIcon.png|20px|Health]]25,000
|base_hp = [[File:HealthIcon.png|20px|Health]]15,000
|defense = {{Defense}}25%
|speed = [[File:SpeedIcon.png|20px|Speed]]Slightly Slow (2)
|speed = [[File:SpeedIcon.png|20px|Speed]]Slightly Slow (2.25)
|cash = {{Money|4,375}} every 25% health
|hidden = No
|hidden = No
|fly = No
|fly = No
|ghost = No
|ghost = No
|lead = No
|lead = No
|immunity = {{Attr|Stun}}<br/>{{Attr|Freeze}}<br/>{{Attr|Bloated}} (Wave 25 only)
|immunity = None
|legacy_base_hp = [[File:HealthIcon.png|20px|Health]]25,000
|ability1 = '''Gunfight''' - The '''Cavalry''' shoots a tower, stunning for a few seconds.
|legacy_speed = [[File:SpeedIcon.png|20px|Speed]]Slightly Slow (2)
|legacy_hidden = No
|legacy_fly = No
|legacy_ghost = No
|legacy_lead = No
|legacy_immunity = None
|ability1 = '''{{WikiAb|Gunfight}}''' - The '''Cavalry''' shoots a tower, stunning for a few seconds.
}}
}}
__TOC__
__TOC__
==Description==
==Description==
The '''Cavalry''' is a large guardian enemy that appears in [[Badlands II]]. The '''Cavalry''' spawns before the [[Gunslinger]], on the left and right paths of the [[Badlands II]] map. It has very high health and a slightly slow speed. It has one ability, where it shoots a tower, stunning it for a few seconds.
The '''Cavalry''' is a large enemy that appears in [[Badlands II]], later being the guardian enemy for the [[Gunslinger]]. The '''Cavalry''' spawns before the [[Gunslinger]], on the left and right paths of the [[Badlands II]] map. It has very high health, low amount of defense and a slightly slow speed. It has one ability, where it shoots a tower, stunning it for a few seconds.


The '''Cavalry''' replaces the [[Fallen Guardian (Legacy)|Fallen Guardian]] in [[Badlands II]]. Despite the [[All Paths]] modifier being active on [[Badlands II]], only six '''Cavalries''' spawn instead of twelve, with there being three for both the left and right side, rather than there being four for each path.
The '''Cavalry''' is, uniquely, completely unaffected by the [[All Paths]] modifier, a trait that in [[Badlands II]] it only shares with the [[Gunslinger]]. It will instead alternate between paths, similarly to how enemies spawn in multi-pathed maps without [[All Paths]].


==Appearance==
==Appearance==
Line 24: Line 34:


==Strategy==
==Strategy==
*As six of these spawn, multiple high DPS towers, such as the [[Accelerator]], [[Engineer]], [[Golden Minigunner]] or [[Turret]] are recommended.
*Multiple high DPS towers, such as the [[Accelerator]], [[Engineer]], [[Golden Minigunner]] or [[Turret]] are recommended.
**The [[Commander]] can be useful at boosting the firerate of these towers.
**The [[Commander]] can be useful at boosting the firerate of these towers.
**You can use the [[Nuke]] consumable to instantly kill six '''Cavalries'''.
**You can use the [[Nuke]] consumable to instantly kill six '''Cavalries'''.
*Due to its immunities, stalling towers are far less effective against it.
*Slowing towers, like the [[Sledger]] and [[Electroshocker]] can be useful at slowing these down.
**It cannot be frozen or chilled, as it has the [[Freeze Immunity]]. This also indirectly prevents it from having its defense dropped from freezing and prevents the [[Sledger]] from dealing double damage to it.
*Because of their ability to stun towers, use of the [[Medic]] is recommended to cleanse the stuns.
**As it has the [[Stun Immunity]], it cannot be knocked back. Stuns will also only slow it down instead of stunning it.
*The [[Medic]] can be helpful at shielding towers from the '''Cavalry's''' stuns.


==Gallery==
==Gallery==
{{Gallery|
{{Gallery|
{{GalleryHeader|Corpse Variants}}
<gallery>
CorpseCalvary.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 – Present)
</gallery>

{{GalleryHeader|Promotional Images}}
{{GalleryHeader|Promotional Images}}
<gallery>
<gallery>
BadlandsPI2.jpg|'''Cavalry''' on a promotional image.
BadlandsPI2.jpg|'''Cavalry''' on a promotional image.
</gallery>

{{GalleryHeader|Promotional Videos}}
<gallery>
Tower Defense Simulator Roblox Trailer|'''Cavalry''' on a promotional video.
</gallery>
</gallery>


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</gallery>
</gallery>
}}
}}

==Sounds==
{{Sounds|{{pe|
{| class{{=}}"article-table align-center" style{{=}}"width:750px; margin:0 auto;"
|-
! style{{=}}"width:30%;" |Sound
! style{{=}}"width:70%;" |Description
|-
! colspan{{=}}"2" |Abilities
|-
|[[File:CavalryFire.ogg]]
|When the '''Cavalry''' performs ''Gunfight'' ability
|}
}}}}


==Trivia==
==Trivia==
Line 55: Line 91:


==Version History==
==Version History==
*'''30 September 2022'''
*'''30 September 2022''' - [[v1.3.0]]
**'''Cavalry''' added
**'''Cavalry''' added
**{{Bug}} '''Cavalry's''' death animation sometimes breaks, causing it to stand up instead of laying down.
**{{Bug}} '''Cavalry's''' death animation sometimes breaks, causing it to stand up instead of laying down.
*'''5 February 2025''' - [[v1.52.0]]
**Modern version added.
***None of the changes were applied to its legacy version.
**Health decreased from 25,000 to 15,000.
**Speed increased from 2 to 2.25.
**Defense of 25% added.
**Now gives {{Money|4,375}} every 25% health lost.
**[[Stun Immunity]] added.
**[[Freeze Immunity]] added.
**{{Bug}} Appears twice in the [[Index]], one of them not loading in any model for the preview.
*'''5 June 2026''' - [[v2.0.0]]
**{{Bugfix}} No longer appears twice in the [[Index]].




{{Badlands|[[Undead Miner]]|Wave 39|Cavalry & [[Gunslinger]]|Wave 40|End|N/A}}
{{Badlands|[[Tanker]]|Wave 24|Cavalry|Wave 25|[[Conjurer]]|Wave 27}}





Latest revision as of 17:04, 5 June 2026


<infobox>

 <title source="title1"><default>Cavalry</default></title>

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Description

[edit]

The Cavalry is a large enemy that appears in Badlands II, later being the guardian enemy for the Gunslinger. The Cavalry spawns before the Gunslinger, on the left and right paths of the Badlands II map. It has very high health, low amount of defense and a slightly slow speed. It has one ability, where it shoots a tower, stunning it for a few seconds.

The Cavalry is, uniquely, completely unaffected by the All Paths modifier, a trait that in Badlands II it only shares with the Gunslinger. It will instead alternate between paths, similarly to how enemies spawn in multi-pathed maps without All Paths.

Appearance

[edit]

The Cavalry is a giant humanoid with a waist and lower arms in its rig. It has a very desaturated green skin color. Its head is missing a patch of skin, revealing its skull. It wears a dark grey button up shirt with five yellow buttons, navy blue pants and very dark brown boots. It has a yellow and black belt with a gold buckle and a holster on its waist and a bandolier on its torso. It also has gold chevrons on its elbows and wears black gloves. It wears a beige cowboy hat and has a crimson shawl.

The Cavalry wields an 1860 Spencer lever action rifle to shoot towers and has a cartoonish walk as it holds it, having the rifle lean against its shoulder. It has a death animation, where it fall backwards, dropping its rifle in the process.

Strategy

[edit]
  • Multiple high DPS towers, such as the Accelerator, Engineer, Golden Minigunner or Turret are recommended.
    • The Commander can be useful at boosting the firerate of these towers.
    • You can use the Nuke consumable to instantly kill six Cavalries.
  • Due to its immunities, stalling towers are far less effective against it.
    • It cannot be frozen or chilled, as it has the Freeze Immunity. This also indirectly prevents it from having its defense dropped from freezing and prevents the Sledger from dealing double damage to it.
    • As it has the Stun Immunity, it cannot be knocked back. Stuns will also only slow it down instead of stunning it.
  • The Medic can be helpful at shielding towers from the Cavalry's stuns.
[edit]

Corpse Variants

Promotional Images

Promotional Videos

Trailers

Miscellaneous

Sounds

[edit]
Sound Description
Abilities
File:CavalryFire.ogg When the Cavalry performs Gunfight ability

Trivia

[edit]
  • The Cavalry appears to be based on US cavalrymen in the American Old West and 19th century.
  • This enemy resembles more of a foot soldier rather than an actual cavalry unit due to the fact that they have no horses to mount on.
    • Uniquely, they also seem to march in sync with each other.
  • The weapon of the Cavalry, as mentioned before, is the 1860 Spencer Lever Action Rifle, which was heavily adopted by the US Cavalry in the 19th century.

Version History

[edit]
  • 30 September 2022 - v1.3.0
    • Cavalry added
    • Bug: Cavalry's death animation sometimes breaks, causing it to stand up instead of laying down.
  • 5 February 2025 - v1.52.0
    • Modern version added.
      • None of the changes were applied to its legacy version.
    • Health decreased from 25,000 to 15,000.
    • Speed increased from 2 to 2.25.
    • Defense of 25% added.
    • Now gives Cash$4,375 every 25% health lost.
    • Stun Immunity added.
    • Freeze Immunity added.
    • Bug: Appears twice in the Index, one of them not loading in any model for the preview.
  • 5 June 2026 - v2.0.0
    • Bugfix: No longer appears twice in the Index.


Western (Badlands II)
Previous Debut Current Debut Next Debut
Tanker
Wave 24
Cavalry
Wave 25
Conjurer
Wave 27


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