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{{Zombie
Placeholder Page. He's very weak.
|title1 = {{Color|WesternMode|Gunslinger}}
|image1 = Gunslinger.png
|mode_appearance = [[Badlands II|{{Color|WesternMode}}]]
|first_wave_appearance = 30
|base_hp = [[File:HealthIcon.png|20px|Health]]600,000
|scale_hp = Trio - [[File:HealthIcon.png|20px|Health]]660,000<br/>Quad - [[File:HealthIcon.png|20px|Health]]720,000
|speed = [[File:SpeedIcon.png|20px|Speed]]Extremely Slow (0.8)
|cash = {{Money|10,000}} every 1% health
|hidden = No
|fly = No
|ghost = No
|lead = No
|immunity = {{Attr|Stun}}<br>{{BossList|Default}}
|ability1 = '''{{WikiAb|Skull Shot}}''' - The '''Gunslinger''' takes out its revolver and shoots multiple towers, creating a shockwave on impact which stuns towers that are caught in it and damages units by 500.
|ability2 = '''{{WikiAb|Shell Rain}}''' - The '''Gunslinger''' takes out its double-barreled shotgun and fires it into the air, making shells rain down onto the map, which upon landing create a shockwave that stuns any tower caught in it and deals 500 damage to units.
|ability3 = '''{{WikiAb|Crossbones Crossfire}}''' - The '''Gunslinger''' takes out its Gatling gun from its coffin, after which it rotates its Gatling gun while constantly firing haphazardly, stunning towers briefly and damaging units by 20 damage per bullet.
|ability4 = {{WikiAb|{{Color|PhaseTwo|Time's Up}}}} - Upon the '''Gunslinger''' reaching 50% health, it will take out both of its weapons and scream, temporarily decreasing all nearby tower's range by 50% with the [[Scared Debuff]]. Also creates a brief sandstorm on the map, though this is not guaranteed to happen.
|music-1 = [[File:(Official) Tower Defense Simulator OST - Gun Slinging Madness (Gunslinger's Theme)|center|250px|thumb]]
}}
__TOC__
==Description==
The '''Gunslinger''' is the final boss of [[Badlands II]].

Although it moves slowly, it has a large amount of health and many abilities that can stun lots of towers and destroy units, making it one of the most difficult bosses to defeat in the game. Additionally, the '''Gunslinger''' is immune to being stunned by the [[Electroshocker]] and [[Warden]] and it is instead slowed down, frozen by freezing towers like the [[Freezer]], [[Frost Blaster]] and [[Sledger]], slowed down by the [[Toxic Gunner]], confused by the [[Jester]], knocked back, damaged by the [[Nuke]]'s fallout damage and slowed down by the [[DJ Booth]].

The '''Gunslinger''' has four abilities:
#Its first, ''Skull Shot'', makes it fire its revolver at multiple towers, creating a shockwave on impact that stuns towers and deals 500 damage to units.
#Its second ability, ''Shell Rain'', makes it fire its double-barreled shotgun into the air, making multiple shells fall from the sky, which upon hitting the ground create a shockwave that stuns towers and deals 500 damage to units.
#Its third, ''Crossbones Crossfire'', has its Gatling gun fire haphazardly, stunning many towers and damaging multiple units in the process by 20 damage per bullet.
#Its fourth, ''Time's Up'', is a rage mode ability where the '''Gunslinger''' takes out both of its weapons and screams, decreasing the range of nearby towers by 50% with the [[Scared Debuff]]. It also creates a brief sandstorm on the map, though this is not guaranteed to happen.

The '''Gunslinger''' only spawns on the middle path on Wave 30, ignoring the [[All Paths]] modifier.

==Appearance==
The '''Gunslinger''' is a large skeletal humanoid with a waist and lower arms in its rig. It wears brown pants that cover its waist and legs as well as a black shirt that covers its torso and arms. It has a skull for a head, with an angry expression, as well as a dark brown cowboy hat. It has black shoulder-pads, grey and black arm-pads and brown gloves on each arm.

It has a dark grey scarf, a black chestplate and two brown bandoliers filled with yellow bullets on its torso. It has a brown wooden coffin on its back, which conceals a mounted black and golden Gatling gun. It also has a steampunk themed black and gold blunderbuss and double barrel shotgun hanging off of the coffin. It has black and grey knee-pads and brown shoes on its legs, as well as a belt on its waist, with yellow bullets stored on it.

The '''Gunslinger''' has a death animation, where it be lit entirely on fire and fall forward. After the fire disappears, it will appear completely black.

==Strategy==
*High DPS towers, such as the [[Accelerator]], [[Turret]], [[Engineer]], [[Golden Minigunner]] and [[Ranger]] are recommended to defeat the '''Gunslinger'''.
**The [[Pursuit]] can also be useful here, as it is immune to stuns and debuffs, making it unaffected by all of the '''Gunslinger's''' abilities.
**The [[Ranger]] is immune to stuns from the '''Gunslinger's''' abilities, making it very useful against the '''Gunslinger'''.
**The [[Turret]] can be a bit useful here, as it is immune to the [[Scared Debuff]] applied by the '''Gunslinger'''.
*Make sure to sell any [[Farm]]s to maximize the number of towers attacking the '''Gunslinger'''. They do not produce any income anymore, count towards your tower limit and can be replaced by a more useful tower.
**In [[Badlands II]], due to the high number of enemies that spawn, you will have more than enough money by the time the '''Gunslinger''' spawns, meaning that you can sell your [[Farm]]s earlier.
**The [[Cowboy]] and [[Golden Cowboy]] can still produce income, so you can keep them if you need more cash for your towers. However, this is generally not necessary, as you will get a lot of cash from damaging enemies and the '''Gunslinger''' itself.
***Because of this, you can also sell your [[Cowboy]]s or [[Golden Cowboy]]s at later waves, if you can place down any other high DPS towers.
*The [[DJ Booth]] can be used to partially mitigate the effects of the '''Gunslinger's''' [[Scared Debuff]].
**It can also be useful at increasing your tower's range and decreasing its upgrade costs.
**You can also try to replace your towers after the ''Time's Up'' ability, though this is not necessary.
*The [[Medic]] can be quite useful for shielding your towers from stuns.
**Do note that the [[Medic]]'s shield cannot be used to protect towers from the [[Scared Debuff]].
*The '''Gunslinger''' cannot be slowed down by most towers.
**Due to how short the map is, the [[Jester]] can be useful to stall the boss.
**The [[Warden]] and [[Electroshocker]] can slow down the '''Gunslinger''' instead of stunning it, though because of its large size, the [[Warden]] can only slow it down for a shorter amount of time.
**It is also immune to being frozen by the [[Freezer]], [[Frost Blaster]] and [[Sledger]], due to its freeze immunity.
***The [[Frost Blaster]] and [[Sledger]] can, however, be useful against the enemies that appear before the '''Gunslinger'''.
**The [[Toxic Gunner]] cannot slow this down as the '''Gunslinger''' is immune to its slowdown. It can, however, be useful against the enemies that appear before it.
**The [[Jester]] cannot confuse it, though it can still slow it down with its ice bombs.

==Sounds==
{{Sounds|{{pe|
{| class{{=}}"article-table align-center" style{{=}}"width:750px; margin:0 auto;"
|-
! style{{=}}"width:30%;" |Sound
! style{{=}}"width:70%;" |Description
|-
! colspan{{=}}"2" |Abilities
|-
|[[File:GunFire.ogg]]
|When the '''Gunslinger''' performs ''Skull Shot'' ability
|-
|[[File:GunFire.ogg]]
|When the '''Gunslinger''' performs ''Shell Rain'' ability
|-
|[[File:Gears-moving.ogg]]
|When the '''Gunslinger''' performs ''Crossbones Crossfire'' ability
|-
|[[File:Minigunloop.ogg]]
|When the '''Gunslinger''' performs ''Crossbones Crossfire'' ability
|-

|[[File:NuclearMonsterScream.ogg]]
|When the '''Gunslinger''' performs {{Color|PhaseTwo|Time's Up}} ability
|}
}}}}

==Gallery==
{{Gallery|
{{GalleryHeader|Corpse Variants}}
<gallery>
CorpseGunslinger.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 – Present)
</gallery>

{{GalleryHeader|Thumbnails}}
<gallery>
Bringonbringonericchoupomoting.png|'''Gunslinger''' on the game thumbnail.
</gallery>

{{GalleryHeader|Icons}}
<gallery>
Badboy.png|'''Gunslinger''' on the game icon.
</gallery>

{{GalleryHeader|Promotional Images}}
<gallery>
BadlandsPI1.jpg|'''Gunslinger''' on a promotional image.
BadlandsPI4.jpg|'''Gunslinger''' on a promotional image.
BadlandsPI5.jpg|'''Gunslinger''' on a promotional image.
</gallery>

{{GalleryHeader|Promotional Videos}}
<gallery>
Tower Defense Simulator - Uhhhhh......?|'''Gunslinger''' in a promotional video.
</gallery>

{{GalleryHeader|Trailers}}
<gallery>
Tower Defense Simulator- 🌵 BADLANDS Trailer! 🌵|'''Gunslinger''' in the game trailer.
</gallery>

{{GalleryHeader|Charms}}
<gallery>
GunslingerCharm.png|'''Gunslinger''' on the [[Gunslinger Charm]]
</gallery>

{{GalleryHeader|Badges}}
<gallery>
DefeatedGunslingerBadge.png|'''Gunslinger''' on the “[https://www.roblox.com/badges/2128794382/Defeated-Gunslinger Defeated Gunslinger!]” and the “[https://www.roblox.com/badges/2128794398/Quickdraw Quickdraw!]” [[Badges/Achievement|badge]]

{{GalleryHeader|Miscellaneous}}
<gallery>
BadlandsIIIconNew.png|'''Gunslinger''' in the [[Badlands II]], [[Baseplate L]] and [[Baseplate-W]] map icon.
IndexGunslinger.png|'''Gunslinger''' on its [[Index]] icon.
</gallery>
}}

==Trivia==
*The '''Gunslinger's''' name is the word for men in the American Old West who had gained a reputation for being dangerous with a gun.
*Upon death, the '''Gunslinger''' will burst into flames and collapse. This is likely a reference to how people or animals perish in the desert due to the scorching heat, leading to dehydration and death. Due to the environment, their bones never fully decompose.
*The Level 5 {{Color|Other|Badlands}} skin for the [[Cowboy]] and [[Golden Cowboy]] is heavily based on this enemy.
*The scream that can be heard when the '''Gunslinger''' performs its ''Time's Up'' ability is the same one that can be heard while fighting the [[Nuclear Monster]].
*Due to a bug, [[Badlands II]] matches may sometimes have more than four players, making it a [[MEGA Servers|MEGA Server]]. This will cause the '''Gunslinger's''' health to increase by 15,000 for each player.

==Update History==
{{scroll|text =
*'''30 September 2022''' - [[v1.4.0]]
**'''Gunslinger''' added.
*'''1 October 2022''' - [[v1.4.0]]a
**Health increased from 500,000 to 600,000.
**Speed slightly increased.
*'''13 January 2023''' - [[v1.6.0]]h
**{{Bug}} '''Gunslinger''' does not use any of its abilities except ''Time's Up''.
*'''4 February 2023''' - [[v1.6.1]]
**{{Bugfix}} '''Gunslinger''' now can use its abilities.
*'''7 April 2023''' - [[v1.7.0]]
**[[Stun Immunity]] added.
*'''3 May 2024''' - [[v1.20.0]]
**'''Gunslinger''' can no longer be confused by the [[Jester]].
*'''10 May 2024''' - [[v1.21.0]]
**'''Gunslinger''' is now immune to the fallout damage from the [[Nuke]].
*'''18 May 2024''' - [[v1.22.0]]
**'''Gunslinger''' is now immune to knockback.
*'''21 August 2024''' - [[v1.28.0]]
**{{Bug}} ''Crossbones Crossfire'' ability bullet trails no longer appear.
*'''28 August 2024''' - [[v1.29.0]]
**{{Bug}} Can be slowed down by the [[DJ Booth]].
*'''31 August 2024''' - [[v1.29.0|v1.29.7]]
**{{Bugfix}} No longer can be slowed down by the [[DJ Booth]].
*'''9 October 2024''' - [[v1.35.0]]
**{{Bugfix}} ''Crossbones Crossfire'' bullet trails now appear.
*'''6 November 2024''' - [[v1.40.0]]
**'''Gunslinger''' can no longer have its defense dropped.
*'''5 February 2025''' - [[v1.52.0]]
**Modern version added.
**Now gives {{Money|10,000}} every 1% health lost.
**{{Bug}} Appears twice in the [[Index]], one of them not loading in any model for the preview.
*'''1 April 2025''' - [[v1.59.0]]
**{{Bug}} '''Gunslinger''' occasionally stops moving after using some of its abilities.
*'''30 April 2025''' - [[v1.63.0]]
**{{Bugfix}} '''Gunslinger''' no longer stops moving after using some of its abilities.
*'''5 June 2026''' - [[v2.0.0]]
**{{Bugfix}} No longer appears twice in the [[Index]].
}}


{{Badlands|[[Conjurer]]|Wave 27|Gunslinger|Wave 30|End|N/A}}



{{ZombieNavBox}}
[[Category:Bosses]]
[[Category:Late-Game]]

Latest revision as of 17:04, 5 June 2026

Description

[edit]

The Gunslinger is the final boss of Badlands II.

Although it moves slowly, it has a large amount of health and many abilities that can stun lots of towers and destroy units, making it one of the most difficult bosses to defeat in the game. Additionally, the Gunslinger is immune to being stunned by the Electroshocker and Warden and it is instead slowed down, frozen by freezing towers like the Freezer, Frost Blaster and Sledger, slowed down by the Toxic Gunner, confused by the Jester, knocked back, damaged by the Nuke's fallout damage and slowed down by the DJ Booth.

The Gunslinger has four abilities:

  1. Its first, Skull Shot, makes it fire its revolver at multiple towers, creating a shockwave on impact that stuns towers and deals 500 damage to units.
  2. Its second ability, Shell Rain, makes it fire its double-barreled shotgun into the air, making multiple shells fall from the sky, which upon hitting the ground create a shockwave that stuns towers and deals 500 damage to units.
  3. Its third, Crossbones Crossfire, has its Gatling gun fire haphazardly, stunning many towers and damaging multiple units in the process by 20 damage per bullet.
  4. Its fourth, Time's Up, is a rage mode ability where the Gunslinger takes out both of its weapons and screams, decreasing the range of nearby towers by 50% with the Scared Debuff. It also creates a brief sandstorm on the map, though this is not guaranteed to happen.

The Gunslinger only spawns on the middle path on Wave 30, ignoring the All Paths modifier.

Appearance

[edit]

The Gunslinger is a large skeletal humanoid with a waist and lower arms in its rig. It wears brown pants that cover its waist and legs as well as a black shirt that covers its torso and arms. It has a skull for a head, with an angry expression, as well as a dark brown cowboy hat. It has black shoulder-pads, grey and black arm-pads and brown gloves on each arm.

It has a dark grey scarf, a black chestplate and two brown bandoliers filled with yellow bullets on its torso. It has a brown wooden coffin on its back, which conceals a mounted black and golden Gatling gun. It also has a steampunk themed black and gold blunderbuss and double barrel shotgun hanging off of the coffin. It has black and grey knee-pads and brown shoes on its legs, as well as a belt on its waist, with yellow bullets stored on it.

The Gunslinger has a death animation, where it be lit entirely on fire and fall forward. After the fire disappears, it will appear completely black.

Strategy

[edit]
  • High DPS towers, such as the Accelerator, Turret, Engineer, Golden Minigunner and Ranger are recommended to defeat the Gunslinger.
    • The Pursuit can also be useful here, as it is immune to stuns and debuffs, making it unaffected by all of the Gunslinger's abilities.
    • The Ranger is immune to stuns from the Gunslinger's abilities, making it very useful against the Gunslinger.
    • The Turret can be a bit useful here, as it is immune to the Scared Debuff applied by the Gunslinger.
  • Make sure to sell any Farms to maximize the number of towers attacking the Gunslinger. They do not produce any income anymore, count towards your tower limit and can be replaced by a more useful tower.
    • In Badlands II, due to the high number of enemies that spawn, you will have more than enough money by the time the Gunslinger spawns, meaning that you can sell your Farms earlier.
    • The Cowboy and Golden Cowboy can still produce income, so you can keep them if you need more cash for your towers. However, this is generally not necessary, as you will get a lot of cash from damaging enemies and the Gunslinger itself.
      • Because of this, you can also sell your Cowboys or Golden Cowboys at later waves, if you can place down any other high DPS towers.
  • The DJ Booth can be used to partially mitigate the effects of the Gunslinger's Scared Debuff.
    • It can also be useful at increasing your tower's range and decreasing its upgrade costs.
    • You can also try to replace your towers after the Time's Up ability, though this is not necessary.
  • The Medic can be quite useful for shielding your towers from stuns.
  • The Gunslinger cannot be slowed down by most towers.
    • Due to how short the map is, the Jester can be useful to stall the boss.
    • The Warden and Electroshocker can slow down the Gunslinger instead of stunning it, though because of its large size, the Warden can only slow it down for a shorter amount of time.
    • It is also immune to being frozen by the Freezer, Frost Blaster and Sledger, due to its freeze immunity.
      • The Frost Blaster and Sledger can, however, be useful against the enemies that appear before the Gunslinger.
    • The Toxic Gunner cannot slow this down as the Gunslinger is immune to its slowdown. It can, however, be useful against the enemies that appear before it.
    • The Jester cannot confuse it, though it can still slow it down with its ice bombs.

Sounds

[edit]
Sound Description
Abilities
File:GunFire.ogg When the Gunslinger performs Skull Shot ability
File:GunFire.ogg When the Gunslinger performs Shell Rain ability
File:Gears-moving.ogg When the Gunslinger performs Crossbones Crossfire ability
File:Minigunloop.ogg When the Gunslinger performs Crossbones Crossfire ability
File:NuclearMonsterScream.ogg When the Gunslinger performs Time's Up ability
[edit]

Corpse Variants

Thumbnails

Icons

Promotional Images

Promotional Videos

Trailers

Charms

Badges

Trivia

[edit]
  • The Gunslinger's name is the word for men in the American Old West who had gained a reputation for being dangerous with a gun.
  • Upon death, the Gunslinger will burst into flames and collapse. This is likely a reference to how people or animals perish in the desert due to the scorching heat, leading to dehydration and death. Due to the environment, their bones never fully decompose.
  • The Level 5 Badlands skin for the Cowboy and Golden Cowboy is heavily based on this enemy.
  • The scream that can be heard when the Gunslinger performs its Time's Up ability is the same one that can be heard while fighting the Nuclear Monster.
  • Due to a bug, Badlands II matches may sometimes have more than four players, making it a MEGA Server. This will cause the Gunslinger's health to increase by 15,000 for each player.

Update History

[edit]
  • 30 September 2022 - v1.4.0
    • Gunslinger added.
  • 1 October 2022 - v1.4.0a
    • Health increased from 500,000 to 600,000.
    • Speed slightly increased.
  • 13 January 2023 - v1.6.0h
    • Bug: Gunslinger does not use any of its abilities except Time's Up.
  • 4 February 2023 - v1.6.1
    • Bugfix: Gunslinger now can use its abilities.
  • 7 April 2023 - v1.7.0
  • 3 May 2024 - v1.20.0
    • Gunslinger can no longer be confused by the Jester.
  • 10 May 2024 - v1.21.0
    • Gunslinger is now immune to the fallout damage from the Nuke.
  • 18 May 2024 - v1.22.0
    • Gunslinger is now immune to knockback.
  • 21 August 2024 - v1.28.0
    • Bug: Crossbones Crossfire ability bullet trails no longer appear.
  • 28 August 2024 - v1.29.0
    • Bug: Can be slowed down by the DJ Booth.
  • 31 August 2024 - v1.29.7
    • Bugfix: No longer can be slowed down by the DJ Booth.
  • 9 October 2024 - v1.35.0
    • Bugfix: Crossbones Crossfire bullet trails now appear.
  • 6 November 2024 - v1.40.0
    • Gunslinger can no longer have its defense dropped.
  • 5 February 2025 - v1.52.0
    • Modern version added.
    • Now gives Cash$10,000 every 1% health lost.
    • Bug: Appears twice in the Index, one of them not loading in any model for the preview.
  • 1 April 2025 - v1.59.0
    • Bug: Gunslinger occasionally stops moving after using some of its abilities.
  • 30 April 2025 - v1.63.0
    • Bugfix: Gunslinger no longer stops moving after using some of its abilities.
  • 5 June 2026 - v2.0.0
    • Bugfix: No longer appears twice in the Index.


Western (Badlands II)
Previous Debut Current Debut Next Debut
Conjurer
Wave 27
Gunslinger
Wave 30
End
N/A


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