Fallen Titan: Difference between revisions
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{{RemovedSandboxOnly|date=5th of June 2026 |
{{RemovedSandboxOnly|date=5th of June 2026}} |
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{{For|other uses of [[Fallen (Disambiguation)|Fallen]]|[[Molten Titan]], [[Gold Titan]]|[[Void Titan]]}} |
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{{Zombie |
{{Zombie |
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|image1 = <tabber> |
|image1 = <tabber> |
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|-|With Hammer = [[File:FallenTitanBuggedHammer.png]] |
|-|With Hammer = [[File:FallenTitanBuggedHammer.png]] |
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</tabber> |
</tabber> |
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|mode_appearance = [[ |
|mode_appearance = [[Sandbox Mode|Sandbox]] |
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---- |
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| ⚫ | |||
Originally:<br/>[[Hardcore Mode|{{Color|HardcoreMode}}]] |
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|base_hp = [[File:HealthIcon.png|20px|Health]]6,000 |
|base_hp = [[File:HealthIcon.png|20px|Health]]6,000 |
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|shield_hp = [[File:ShieldHealth.png|20px|Shield Health]]1,000 |
|shield_hp = [[File:ShieldHealth.png|20px|Shield Health]]1,000 |
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__TOC__ |
__TOC__ |
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==Description== |
==Description== |
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The '''Fallen Titan''' |
The '''Fallen Titan''' was an [[Enemies|enemy]] that only appeared in [[Hardcore Mode|Hardcore]] mode. Currently, it can only be spawned in [[Sandbox Mode|Sandbox]] mode if the player has the Sandbox Plus+ [[Gamepasses|gamepass]]. For its debut, it had a high amount of health, presenting a major challenge. It also had [[Shield Health]], meaning that you did not earn any money from the initial 1,000 health. Initially, it spawns with its hammer on its back. However, at some point, it will stop to wield its hammer. While this reduces its speed, it can now use its hammer to stun towers and damage units. A shield also appears when it takes out its hammer, however it is only visual. Additionally, it has [[Stun Immunity]], meaning that it cannot be completely stopped by the [[Warden]] and [[Electroshocker]] and it cannot be knocked back. |
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==Appearance== |
==Appearance== |
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==Strategy== |
==Strategy== |
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This strategy refers to the state of the game while the '''Fallen Titan''' still appeared in the [[Hardcore Mode|Hardcore]] mode. |
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*Due to its high health, high DPS towers are recommended against this, such as the [[Accelerator]], [[Minigunner]], [[Turret]] and [[Ranger]]. |
*Due to its high health, high DPS towers are recommended against this, such as the [[Accelerator]], [[Minigunner]], [[Turret]] and [[Ranger]]. |
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*While it may seem like the damage is capped at 40 due to its shield, this shield is only visual. For example, a tower like the [[Ranger]] can deal full damage to it, even if the damage is over 40. |
*While it may seem like the damage is capped at 40 due to its shield, this shield is only visual. For example, a tower like the [[Ranger]] can deal full damage to it, even if the damage is over 40. |
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**{{Bugfix}} ''Smash'' ability now has a visible shockwave. |
**{{Bugfix}} ''Smash'' ability now has a visible shockwave. |
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*'''5 June 2026''' - [[v2.0.0]] |
*'''5 June 2026''' - [[v2.0.0]] |
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**'''Fallen Titan''' removed from the main game, |
**'''Fallen Titan''' removed from the main game, as it has been replaced by [[Void Titan]]. Now appears exclusively in [[Sandbox Mode|Sandbox]] mode. |
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**No longer appears in the [[Index]]. |
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}} |
}} |
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{{Hardcore|[[Fallen Rusher (Legacy)|Fallen Rusher]]|Wave 27|Fallen Titan|Wave 31|[[Giant Boss]]|Wave 32}} |
{{Hardcore|[[Fallen Rusher (Legacy)|Fallen Rusher]]|Wave 27|Fallen Titan|Wave 31|[[Giant Boss]]|Wave 32|category = hide}} |
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{{ZombieNavBox}} |
{{ZombieNavBox}} |
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[[Category:Mid-Game]] |
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Latest revision as of 03:27, 19 July 2026
Fallen Titan was previously removed on the 5th of June 2026, though it has been made available through the Sandbox mode later.
It is not accessible anywhere else in the game. This page will attempt to include information about both the version before removal and its re-added version.
<infobox>
<title source="title1"><default>Fallen Titan</default></title>
<image source="image1"></image>
<panel>
<section>
<label>Modern</label>
<image source="modern_image"/>
</section>
<section>
<label>Legacy</label>
<image source="legacy_image"/>
</section>
</panel>
<label>Mode Appearance</label>
<label>Wave Debut</label>
<group>
<header>Statistics</header>
<panel>
<section>
<label>Regular</label>
<label>Base Health</label>
<label>Base Shield</label>
<label>Health Scaling</label>
<label>Mega Health</label>
<label>Defense</label>
<label>Speed</label>
<format>SpeedAbove Average (3.5)
SpeedBelow Average (2.5, With Hammer)
</format>
<label>Cash Given</label>
<label>Spawned By</label>
<label>Hidden?</label>
<label>Flying?</label>
<label>Ghost?</label>
<label>Lead?</label>
<label>Attributes</label>
</section>
<section>
<label>Event</label>
<label>Base Health</label>
<label>Base Shield</label>
<label>Health Scaling</label>
<label>Mega Health</label>
<label>Defense</label>
<label>Speed</label>
<format>SpeedAbove Average (3.5)
SpeedBelow Average (2.5, With Hammer)
</format>
<label>Cash Given</label>
<label>Spawned By</label>
<label>Hidden?</label>
<label>Flying?</label>
<label>Ghost?</label>
<label>Lead?</label>
<label>Attributes</label>
</section>
</panel>
</group>
<group>
<panel>
<header>Abilities</header>
<section>
<label>Regular</label>
<label>Ability 1</label>
<label>Ability 2</label>
<label>Ability 3</label>
<label>Ability 4</label>
<label>Ability 5</label>
<label>Ability 6</label>
<label>Ability 7</label>
<label>Ability 8</label>
<label>Ability 9</label>
<label>Ability 10</label>
</section>
<section>
<label>Event</label>
<label>Ability</label>
<label>Ability 2</label>
<label>Ability 3</label>
<label>Ability 4</label>
<label>Ability 5</label>
<label>Ability 6</label>
<label>Ability 7</label>
<label>Ability 8</label>
<label>Ability 9</label>
<label>Ability 10</label>
</section>
</panel>
</group>
<group row-items="2" collapse="closed">
<header>PVP</header>
<label>Send Cost</label>
<label>Wave Unlock</label>
<label>Economy Bonus</label>
<label>Send Coolown</label>
<label>Send Number</label>
<label>Spawn Timer</label>
<label>Stat Changes</label>
</group>
<group collapse="closed">
<header>Music</header>
<format>{{{music-1}}}</format>
<format>{{{music-2}}}</format>
<format>{{{music-3}}}</format>
<format>{{{music-4}}}</format>
<format>{{{music-5}}}</format>
<format>{{{music-6}}}</format>
<format>{{{music-7}}}</format>
<format>{{{music-8}}}</format>
</group>
</infobox>
Description
[edit]The Fallen Titan was an enemy that only appeared in Hardcore mode. Currently, it can only be spawned in Sandbox mode if the player has the Sandbox Plus+ gamepass. For its debut, it had a high amount of health, presenting a major challenge. It also had Shield Health, meaning that you did not earn any money from the initial 1,000 health. Initially, it spawns with its hammer on its back. However, at some point, it will stop to wield its hammer. While this reduces its speed, it can now use its hammer to stun towers and damage units. A shield also appears when it takes out its hammer, however it is only visual. Additionally, it has Stun Immunity, meaning that it cannot be completely stopped by the Warden and Electroshocker and it cannot be knocked back.
Appearance
[edit]The Fallen Titan has reflective black skin and a neon purple faceless face. It wears a dark purple granite galea helmet, with horns sticking out the side of it. It also wears a dark purple chestplate, knee-pads and shoulder-pads, which are spiky. Its torso and legs are dark purple too. It wears black boots and gloves. Its head is slightly tilted sideways. On its back is a deep granite sharp hammer with spikes on it. This can be held by the Fallen Titan after its Hammer ability. Purple particles are emitted from its boots, torso and hammer.
Strategy
[edit]This strategy refers to the state of the game while the Fallen Titan still appeared in the Hardcore mode.
- Due to its high health, high DPS towers are recommended against this, such as the Accelerator, Minigunner, Turret and Ranger.
- While it may seem like the damage is capped at 40 due to its shield, this shield is only visual. For example, a tower like the Ranger can deal full damage to it, even if the damage is over 40.
- The Engineer can be very useful against this enemy, as the Engineer's sentries can continue attacking the Fallen Titan even when the Engineer is stunned.
- While the Fallen Titan can damage its units, the damage dealt is low and can only destroy Sentry and Rifle Sentry (without shield) in one hit, while others will survive.
- Make sure to defeat the Fallen Titan as fast as possible. If you can, try to kill it before it can equip its hammer.
- You may want to set your towers' targeting to Strongest to ensure this.
- It is not possible to use the Medic to prevent its stuns, as when hit by the shockwave, the shield will disappear and the tower will end up getting stunned.
- Towers like Freezer, Sledger, Warden and Frost Blaster will only slow down the Fallen Titan for a short amount of time due to its large size.
- The Electroshocker and Toxic Gunner are unaffected by its size.
- It also has Stun Immunity, which prevents stunning towers like the Warden from stunning it, slowing it down instead and makes knockback towers like the Brawler not knock it back.
- As the Fallen Titan takes out its hammer when there are towers nearby, reducing its speed, it may be beneficial to place down few cheap towers next to the path to slow it down.
- As it can stun towers with its hammer, it is recommended to put such towers very close to the path away from where most towers are placed to prevent the Fallen Titan from stunning them.
Gallery
[edit]Previous Variants
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First version, first hammer animation (29 October 2020)
Animations
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Current death animation, hammer on back (29 October 2020 – Present)
Corpse Variants
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Second Corpse variant, current version (12 March 2025 – Present)
Trailers
-
Fallen Titan in the game trailer.
Miscellaneous
-
Fallen Titan on its Index icon.
Trivia
[edit]- The Fallen Titan is quite similar to the original Frost Hero in terms of abilities.
- In terms of appearance, it is similar to the legacy Molten Titan and the legacy Fallen Soul.
- The Fallen Titan is the first enemy to have two death animations.
- The first only occurs when its Hammer ability has not been used. It will fall with the hammer on its back.
- The second only occurs when its Hammer ability has been used. It will fall with the hammer on the side.
- The horns on the Fallen Titan are a re-textured version of the Fiery Horns Of The Netherworld accessory from the Roblox catalog.
- The helmet worn by the Fallen Titan is a re-textured version of the Winged Helm of the Redcliff Elite accessory from the Roblox catalog.
- The shoulder guards worn by the Fallen Titan are a re-textured version of the Crushing Crystals Pauldrons accessory from the Roblox catalog.
- The hammer used by the Fallen Titan is an altered version of the Ice Sledge from Reason 2 Die: Awakening.
- The Fallen Titan will always use its Hammer ability a few seconds after spawning. If there are no towers nearby, it will put the hammer back on its back.
- The Shield that the Fallen Titan has is purely visual. The damage dealt to it can be higher than 40 even when the Shield is active.
- This results in the Fallen Titan being the only enemy currently with Shield, albeit the latter not functioning as intended.
Update History
[edit]- 29 October 2020 - Overhaul v1.0.0
- Fallen Titan added.
- 8 May 2021 - Overhaul v1.3.0
- Bug: Fallen Titan freezes towers instead of stunning them.
- 4 December 2021 - v1.0.0
- Bugfix: Fallen Titan no longer freezes towers.
- 12 March 2022 - v1.1.0
- Bug: Gains a visual Shield of 40.
- Bug: Smash ability hitbox size is significantly larger than it should be.
- Bug: Fallen Titan freezes towers instead of stunning them.
- 16 March 2022 - v1.1.0d
- Bugfix: Smash ability hitbox size is no longer significantly larger than it should be.
- 23 May 2023 - v1.7.3a
- Energy Immunity replaced with Stun Immunity.
- 10 May 2024 - v1.21.0
- Bug: Smash ability no longer has a visible shockwave.
- 12 February 2025 - v1.53.0
- Bug: The visibly shockwave area and the actual stun area are not the same.
- Bugfix: Smash ability now has a visible shockwave.
- 5 June 2026 - v2.0.0
- Fallen Titan removed from the main game, as it has been replaced by Void Titan. Now appears exclusively in Sandbox mode.
- No longer appears in the Index.
| Hardcore | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Fallen Rusher Wave 27 |
Fallen Titan Wave 31 |
Giant Boss Wave 32 |
| Legacy Enemies | ||
|---|---|---|
| Replaced | Blighted • Boomer 1 • Necromancer 2 • Mystery 2 • Gravekeeper • Super Mystery • Ultra Mystery • Uber Mystery • Ninja • Frost Hero • Strong | |
| Pre-MEGA | Carrier • Swarm • Tank 2 • Boomer 2 • Controlled • Shrike Crystal • Rusted • Witch Doctor • Tombstone • Frozen • Deep Freeze • Frost Hero | |
| Polluted Wasteland | Radioactive • Wasted Boss • Amalgamation • Rusher • Splitter • Split • Nuclear Fallen King | |
| Hidden Wave (Legacy) | Glitched Giant • Bug • Bruh • SCT • Jaxe • Mechanical Rot • Frost Hero • Developer 1 • Developer 2 • Developer 3 • Creator • A • B • C | |
| Other | Void • First Form | |