Molten Golem
<infobox>
<title source="title1"><default>Molten Golem</default></title>
<image source="image1"></image> <panel> <section> <label>Modern</label> <image source="modern_image"/> </section> <section> <label>Legacy</label> <image source="legacy_image"/> </section> </panel> <label>Mode Appearance</label> <label>Wave Debut</label> <group> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedSlightly Slow (2) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> <section> <label>Event</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedSlightly Slow (2) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> </panel> </group> <group> <panel> <header>Ability</header> <section> <label>Regular</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> <section> <label>Event</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> </panel> </group> <group row-items="2" collapse="closed"> <header>PVP</header> <label>Send Cost</label> <label>Wave Unlock</label> <label>Economy Bonus</label> <label>Send Coolown</label> <label>Send Number</label> <label>Spawn Timer</label> <label>Stat Changes</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> <format>{{{music-7}}}</format> <format>{{{music-8}}}</format> </group> </infobox>
- "Did they reinforce themselves with melted iron?!"
File:MoltenWave16-2.ogg - ―Commander dialogue on Wave 16 (Molten)
- "Molten Golem spotted!
We need more firepower for this one!"
File:TakeoverMasterWave9.ogg - ―Commander dialogue on Wave 9 (The Takeover Event, Master)
- "What is that monstrosity?!
The Molten have begun to adapt and manifest new enemies. They seem to be...learning."
File:Moltenwave-15.ogg - ―Commander dialogue on Wave 16 (Formerly, Molten)
Description
[edit]The Molten Golem is an enemy that appears on wave 16 of Molten and Molten Arena PVP modes. It can also appear in The Takeover Event. It has high health and decent defense, though is walks slower than all enemies that appeared before it. It also has the Stun Immunity, making it harder to slow down. When it first spawns, it is a Boss enemy, granting it multiple immunities.
Appereance
[edit]The Molten Golem is a tall entity which has had most of its body replaced with mechanical parts. It only has its torso and right arm as the only non-mechanical parts, though they still contain some metal parts. It has red skin. It has mechanical grey arms, head with yellow eyes and teeth, multiple pieces of scrap covering its head and a grey metal arm with an orange neon part at the end. It also has multiple bandages around its mechanical parts.
When killed, it plays an animation where its head falls off, with it collapsing shortly after.
Strategy
[edit]- Multiple towers with decent DPS, like the Cowboy, Golden Soldier, Militant or Military Base can be quite effective against this.
- The Military Base is especially useful, as its collision and splash damage can bypass its defense.
- High DPS towers like the Minigunner, Crook Boss, Turret or Hunter can also be useful.
- Due to its Stun Immunity, it cannot be knocked backed by towers and for stunning towers, they only slow it down.
- Do note that when it first spawns, it is a Boss enemy, making it immune to even more forms of stalling.
- Any form of Defense dropping can be used to drop its defense, as long as it is not a Boss enemy.
- Unlike some other molten enemies, it does not have the Burn Immunity, meaning burn defense dropping can be used here.
Gallery
[edit]Animations
-
Walking animation (11 December 2024 – Present)
-
Death animation (11 December 2024 – Present)
-
Unused shoot animation
Converted Variants
-
Green variant, current version (11 June 2025 – Present)
-
Overclock variant, current version (11 June 2025 – Present)
Corpse Variants
-
Second Corpse variant, current version (12 March 2025 – Present)
Promotional Videos
-
Molten Golem on a promotional video.
-
Molten Golem on a promotional video.
-
Molten Golem on a promotional video.
-
Molten Golem on a promotional video.
Trailers
-
Molten Golem in the game trailer.
Miscellaneous
-
Molten Golem on its Index icon.
Update History
[edit]- 11 December 2024 - v1.45.0
- Molten Golem added.
- Bug: Jester's defense dropping does not reduce Molten Golem's defense.
- Bug: Arm is seethrough at a certain angle.
- 9 April 2025 - v1.60.0
- Now appears in Mid Rank PVP Test.
- Unlocked on Wave 22.
- Can be sent out for Error creating thumbnail: File missing$200 in a group of 1.
- Adds Error creating thumbnail: File missing$-25 to economy.
- Has a spawn timer of 3.
- Changes the health of the Molten Golem to 3,000 when sent.
- Now appears in Mid Rank PVP Test.
- 23 April 2025 - v1.62.0
- No longer appears in the PVP Test as it has been removed.
- 23 July 2025 - v1.71.0
- 12 September 2025 - v1.74.3a
- Now appears in Sk8 P4rk Master difficulty as part of The Takeover Event.
- Has 3,000 health in Sk8 P4rk.
- Cash given is now mode dependent.
- Molten mode now gives Error creating thumbnail: File missing$1,250 every 50% health lost.
- The Takeover Event Master difficulty gives Error creating thumbnail: File missing$1,000 every 50% health lost.
- Default value is Error creating thumbnail: File missing$3 every 50% health lost.
- Now appears in Sk8 P4rk Master difficulty as part of The Takeover Event.
- 22 September 2025 - v1.74.3g
- No longer appears in Sk8 P4rk, as it has been removed.
- 28 January 2026 - v1.84.0
- Health increased from 2,000 to 2,750.
- Cash given increased from Error creating thumbnail: File missing$1,250 to Error creating thumbnail: File missing$2,000 every 50% health lost.
- Size increased.
Notes
[edit]
| Error creating thumbnail: File missing Molten | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Breaker3 Wave 14 |
Molten Golem Wave 16 |
Elite Hazmat Wave 17 |
| Master (The Takeover) | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Molten Wave 7 |
Molten Golem Wave 9 |
Elite Hazmat Wave 11 |
| Legacy Enemies | ||
|---|---|---|
| Replaced | Blighted • Boomer 1 • Necromancer 2 • Mystery 2 • Gravekeeper • Super Mystery • Ultra Mystery • Uber Mystery • Ninja • Frost Hero • Strong | |
| Pre-MEGA | Carrier • Swarm • Tank 2 • Boomer 2 • Controlled • Shrike Crystal • Rusted • Witch Doctor • Tombstone • Frozen • Deep Freeze • Frost Hero | |
| Polluted Wasteland | Radioactive • Wasted Boss • Amalgamation • Rusher • Splitter • Split • Nuclear Fallen King | |
| Hidden Wave (Legacy) | Glitched Giant • Bug • Bruh • SCT • Jaxe • Mechanical Rot • Frost Hero • Developer 1 • Developer 2 • Developer 3 • Creator • A • B • C | |
| Other | Void • First Form | |