Badlands II rework
Comming Soon
Description
Badlands II is a day-time map set in a western desert town. It is the new version of the original Badlands. The mode of the map is always set to Fallen. It is a special map, meaning that you can only access it through the Gunslinger statue. Because of this, you need to be Level 35 or higher to play this map.
Badlands II has the HP Locked, Enemies Beta, Badlands, Mutation, All Paths and Cowboy modifiers that are intended to make the game harder or change the appearance of enemies. The Badlands modifier changes some enemies into their stronger, western variants, that can also increase their health by 5% with each wave due to the Mutation modifier. The All Paths makes it so enemies are duplicated for each path, instead of alternating between points. As this map has three paths, the amount of enemies is tripled, with a few exceptions, such as the Gunslinger and Cavalry. The base health is also set to 200, regardless of the players' levels, due to the HP Locked modifier. Additionally, any enemies that were not replaced by the Badlands modifier may have a different appearance than they would usually have due to the Enemies Beta modifier, while most enemies will get a cowboy hat due to the Cowboy modifier. The Enemies Beta modifier also replaces some enemies and changes their statistics. Multiple of these modifiers also increase all currency rewards, increasing the currency rewards by 70%
Triumphing this map will grant you the Cowboy tower, which can be bought in the store for
Design & Path
The map takes place in a Western-themed town. The terrain of this island is mainly sand, with plenty of western-themed buildings, on which you can place cliff towers. Two rail tracks can be found on the ground, with a train on one of them. Multiple entrances to cave mines can be found, with minecart rail tracks leading to them. There is also a destroyed rail track above the city.
This map has three paths, all of them starting at yellow portals and end at cave mine players have to defend. The left path ends at the right cave, the middle path ends at the middle cave and the right path ends at the left cave. The middle path is a straight line, while the other two paths take multiple turns.
Interactive Map
Rewards
The game calculates how many
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
Currently, rewards are calculated as:
| Coins Reward | EXP Reward |
|---|---|
| ( |
Waves 1-9: Waves Completed × Waves 10-40: (Waves Completed × |
Before 31st of May 2024, rewards were calculated as:
| Coins Reward | EXP Reward |
|---|---|
| ( |
Waves 1-9: Waves Completed × Waves 10-40: Waves Completed × |
For a few hours on the 27th of May 2024, rewards were calculated as:
| Coins Reward | EXP Reward |
|---|---|
| ( |
Waves Completed × |
Before 27th of May 2024, rewards were calculated as:
| Coins Reward | EXP Reward |
|---|---|
| ( |
Waves Completed × |
Prior to the 23rd of May 2024, rewards were calculated as:
| Coins Reward | EXP Reward |
|---|---|
| ( |
Waves 1-9: Waves Completed × Waves 10-40: (Waves Completed × |
Before the 31st of October 2022, rewards were calculated as:
| Coins Reward | EXP Reward |
|---|---|
| ( |
Waves 1-9: Waves Completed × Waves 10-40: (Waves Completed × |
Badges
There are also two badges which you can obtain when playing this map, which have additional rewards alongside the badge. They are:
Rewards:
Cowboy
Rewards:
Badlands Cowboy Skin
Enemies
| Abnormal Wave 1 |
Quick Wave 5 |
Heavy Wave 7 |
Bandit Wave 10 |
| Possessed Tumbleweed Wave 13 |
Breaker2 Wave 16 |
Breaker N/A[1] |
Badlands Gang Leader Wave 19 |
| Badlands Gang Member Wave 19 |
Husk Wave 20 |
Outlaw Wave 22 |
Badlands Ghost Wave 24 |
| Glitch Wave 26 |
Hazmat Wave 28 |
Badlands Tank Wave 30 |
Breaker4 Wave 32 |
| Breaker3 N/A[2] |
Boomer Wave 34 |
Sheriff Wave 35 |
Error Wave 36 |
| Necromancer Boss Wave 36 |
Cursed Skeleton N/A[3] |
Undead Miner Wave 39 |
Cavalry Wave 40 |
| Gunslinger Wave 40 |
Gunslingers Minion N/A[4] |
Enemy Changes
- Heavy:
16 -> 20- Added
Health Regen (Variable) and Bloated (Variable) Attributes
- Bandit replaces Abnormal Boss:
185 25% Below Average Health Regen (Variable) and Bloated (Variable) Attributes- Ability: Quick Shot - The Bandit quickly pulls out a revolver out of his pocket and almost immediately shoots a single tower stunning them (He can use this abbility only 2 times)
- Possessed Tumbleweed replaces Shadow:
15 Very Fast Hidden Ghost Tank (Variable) and Health Regen Attributes (Variable)
- Breaker2:
- Added
Health Regen (Variable) and Bloated (Variable)
- Added
- Badlands Gang Leader replaces Necromancer
450 20% Above Average Burn, Health Regen (Variable) and Bloated (Variable) Attributes- Ability: Backup Members - After dying the Badlands Gang Leader spawns two Badlands Gang Members with the
Health Regen Attribute
- Badlands Gang Member replaces Skeleton
75 Slightly Fast Health Regen (Variable) and Nimble (Variable) Attributes
Wave Structure
The wave structure is similar to Fallen mode's but there are some changes. Most notably, all enemies spawn thrice on this map, with the exception of the Gunslinger, which only spawns once on the middle path and the Cavalry, which spawns three times on the left and right paths, instead of four times on all paths. Some enemies are also replaced by stronger variants, due to the Badlands and Enemies Beta modifiers.
Badlands II has the same wave bonus cash and same skip times as Fallen mode. This means that the formula for calculating wave bonus on each wave is:
- (
$183.5 - ((Players - 1) * 20.5)) + Waves Completed × ( $45 - ((Players - 1) * 5))
The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.
Before 23rd of May 2024, the formula for calculating wave bonus on each wave was:
- (
$180 + ( $50 × Waves Completed)) ÷ Players
The waves in Badlands II follow these timings:
| Waves | Wave Timer | Skip Time[5] |
|---|---|---|
| 1-29 | 1:00 | 0:19[6] |
| 30-38 | 1:20 | 0:19[7] |
| 39 | 2:00 | 0:19[8] |
| 40 | ∞ | N/A |
Bolded names indicates an enemy type's debut. Prior to the 31st of October 2022, Fallen mode dialogue used to play. However, this is no longer the case.
| Wave | Path | Enemy Type & Amount |
|---|---|---|
| 1 | Left | 5x Abnormal |
| Middle | 5x Abnormal | |
| Right | 5x Abnormal | |
| 2 | Left | 6x Abnormal |
| Middle | 6x Abnormal | |
| Right | 6x Abnormal | |
| 3 | Left | 7x Abnormal |
| Middle | 7x Abnormal | |
| Right | 7x Abnormal | |
| 4 | Left | 8x Abnormal |
| Middle | 8x Abnormal | |
| Right | 8x Abnormal | |
| 5 | Left | 8x Quick |
| Middle | 8x Quick | |
| Right | 8x Quick | |
| 6 | Left | 5x Abnormal, 8x Quick |
| Middle | 5x Abnormal, 8x Quick | |
| Right | 5x Abnormal, 8x Quick | |
| 7 | Left | 10x Heavy |
| Middle | 10x Heavy | |
| Right | 10x Heavy | |
| 8 | Left | 5x Quick, 6x Abnormal, 6x Heavy |
| Middle | 5x Quick, 6x Abnormal, 6x Heavy | |
| Right | 5x Quick, 6x Abnormal, 6x Heavy | |
| 9 | Left | 8x Heavy, 5x Abnormal, 7x Quick |
| Middle | 8x Heavy, 5x Abnormal, 7x Quick | |
| Right | 8x Heavy, 5x Abnormal, 7x Quick | |
| 10 | Left | 12x Abnormal, 4x Heavy, 1x Bandit |
| Middle | 12x Abnormal, 4x Heavy, 1x Bandit | |
| Right | 12x Abnormal, 4x Heavy, 1x Bandit | |
| 11 | Left | 8x Heavy, 8x Abnormal, 8x Quick |
| Middle | 8x Heavy, 8x Abnormal, 8x Quick | |
| Right | 8x Heavy, 8x Abnormal, 8x Quick | |
| 12 | Left | 1x Bandit, 8x Abnormal |
| Middle | 1x Bandit, 8x Abnormal | |
| Right | 1x Bandit, 8x Abnormal | |
| 13 | Left | 10x Possessed Tumbleweed |
| Middle | 10x Possessed Tumbleweed | |
| Right | 10x Possessed Tumbleweed | |
| 14 | Left | 12x Heavy, 2x Bandit |
| Middle | 12x Heavy, 2x Bandit | |
| Right | 12x Heavy, 2x Bandit | |
| 15 | Left | 20x Possessed Tumbleweed |
| Middle | 20x Possessed Tumbleweed | |
| Right | 20x Possessed Tumbleweed | |
| 16 | Left | 8x Breaker2 |
| Middle | 8x Breaker2 | |
| Right | 8x Breaker2 | |
| 17 | Left | 6x Heavy, 6x Breaker2 |
| Middle | 6x Heavy, 6x Breaker2 | |
| Right | 6x Heavy, 6x Breaker2 | |
| 18 | Left | 14x Breaker2 |
| Middle | 14x Breaker2 | |
| Right | 14x Breaker2 | |
| 19 | Left | 4x Heavy, 6x Quick, 4x Possessed Tumbleweed, 3x Breaker2, 2x Bandit, 6x Badlands Gang Member 1x Badlands Gang Leader |
| Middle | 4x Heavy, 6x Quick, 4x Possessed Tumbleweed, 3x Breaker2, 2x Bandit, 6x Badlands Gang Member 1x Badlands Gang Leader | |
| Right | 4x Heavy, 6x Quick, 4x Possessed Tumbleweed, 3x Breaker2, 2x Bandit, 6x Badlands Gang Member 1x Badlands Gang Leader | |
| 20 | Left | 4x Husk, 1x Bandit |
| Middle | 4x Husk, 1x Bandit | |
| Right | 4x Husk, 1x Bandit | |
| 21 | Left | 5x Husk, 2x Bandit, 8x Heavy, 4x Possed Tumbleweed, 7x Breaker2 |
| Middle | 5x Husk, 2x Bandit, 8x Heavy, 4x Possed Tumbleweed, 7x Breaker2 | |
| Right | 5x Husk, 2x Bandit, 8x Heavy, 4x Possed Tumbleweed, 7x Breaker2 | |
| 22 | Left | 8x Heavy, 4x Possed Tumbleweed, 8x Breaker2, 2x Bandit, 1x Outlaw |
| Middle | 8x Heavy, 4x Possed Tumbleweed, 8x Breaker2, 2x Bandit, 1x Outlaw | |
| Right | 8x Heavy, 4x Possed Tumbleweed, 8x Breaker2, 2x Bandit, 1x Outlaw | |
| 23 | Left | 6x Husk, 1x Outlaw, 8x Breaker2, 6x Badlands Gang Member 1x Badlands Gang Leader |
| Middle | 6x Husk, 1x Outlaw, 8x Breaker2, 6x Badlands Gang Member 1x Badlands Gang Leader | |
| Right | 6x Husk, 1x Outlaw, 8x Breaker2, 6x Badlands Gang Member 1x Badlands Gang Leader | |
| 24 | Left | 6x Husk, 8x Breaker2, 1x Badlands Ghost |
| Middle | 6x Husk, 8x Breaker2, 1x Badlands Ghost | |
| Right | 6x Husk, 8x Breaker2, 1x Badlands Ghost | |
| 25 | Left | 12x Husk, 4x Heavy, 6x Breaker2, 6x Badlands Gang Member 1x Badlands Gang Leader, 6x Badlands Gang Member 1x Badlands Gang Leader, 6x Badlands Gang Member 1x Badlands Gang Leader, 6x Badlands Gang Member 1x Badlands Gang Leader |
| Middle | 12x Husk, 4x Heavy, 6x Breaker2, 6x Badlands Gang Member 1x Badlands Gang Leader, 6x Badlands Gang Member 1x Badlands Gang Leader, 6x Badlands Gang Member 1x Badlands Gang Leader, 6x Badlands Gang Member 1x Badlands Gang Leader | |
| Right | 12x Husk, 4x Heavy, 6x Breaker2, 6x Badlands Gang Member 1x Badlands Gang Leader, 6x Badlands Gang Member 1x Badlands Gang Leader, 6x Badlands Gang Member 1x Badlands Gang Leader, 6x Badlands Gang Member 1x Badlands Gang Leader | |
| 26 | Left | 12x Glitch |
| Middle | 12x Glitch | |
| Right | 12x Glitch | |
| 27 | Left | 10x Glitch, 8x Husk, 8x Breaker2, 4x Bandit |
| Middle | 10x Glitch, 8x Husk, 8x Breaker2, 4x Bandit | |
| Right | 10x Glitch, 8x Husk, 8x Breaker2, 4x Bandit | |
| 28 | Left | 13x Hazmat, 2x Outlaw, 10x Breaker2, 10x Glitch |
| Middle | 13x Hazmat, 2x Outlaw, 10x Breaker2, 10x Glitch | |
| Right | 13x Hazmat, 2x Outlaw, 10x Breaker2, 10x Glitch | |
| 29 | Left | 1x Outlaw, 10x Breaker2, 12x Glitch, 12x Husk, 4x Hazmat |
| Middle | 1x Outlaw, 10x Breaker2, 12x Glitch, 12x Husk, 4x Hazmat | |
| Right | 1x Outlaw, 10x Breaker2, 12x Glitch, 12x Husk, 4x Hazmat | |
| 30 | Left | 5x Husk, 4x Hazmat, 4x Bandit, 2x Badlands Ghost, 20x Breaker2, 9x Glitch, 1x Badlands Tank |
| Middle | 5x Husk, 4x Hazmat, 4x Bandit, 2x Badlands Ghost, 20x Breaker2, 9x Glitch, 1x Badlands Tank | |
| Right | 5x Husk, 4x Hazmat, 4x Bandit, 2x Badlands Ghost, 20x Breaker2, 9x Glitch, 1x Badlands Tank | |
| 31 | Left | 5x Outlaw, 13x Hazmat, 10x Husk, 6x Badlands Gang Member, 1x Badlands Gang Leader |
| Middle | 5x Outlaw, 13x Hazmat, 10x Husk, 6x Badlands Gang Member, 1x Badlands Gang Leader | |
| Right | 5x Outlaw, 13x Hazmat, 10x Husk, 6x Badlands Gang Member, 1x Badlands Gang Leader | |
| 32 | Left | 3x Outlaw, 8x Breaker2, 1x Badlands Tank, 10x Breaker4 |
| Middle | 3x Outlaw, 8x Breaker2, 1x Badlands Tank, 10x Breaker4 | |
| Right | 3x Outlaw, 8x Breaker2, 1x Badlands Tank, 10x Breaker4 | |
| 33 | Left | 6x Outlaw, 24x Glitch, 10x Breaker2, 12x Breaker4, 6x Badlands Gang Member, 1x Badlands Gang Leader, 3x Badlands Ghost |
| Middle | 6x Outlaw, 24x Glitch, 10x Breaker2, 12x Breaker4, 6x Badlands Gang Member, 1x Badlands Gang Leader, 3x Badlands Ghost | |
| Right | 6x Outlaw, 24x Glitch, 10x Breaker2, 12x Breaker4, 6x Badlands Gang Member, 1x Badlands Gang Leader, 3x Badlands Ghost | |
| 34 | Left | 8x Outlaw, 1x Boomer, 8x Glitch, 6x Breaker2, 6x Hazmat, 8x Husk, 14x Breaker4 |
| Middle | 8x Outlaw, 1x Boomer, 8x Glitch, 6x Breaker2, 6x Hazmat, 8x Husk, 14x Breaker4 | |
| Right | 8x Outlaw, 1x Boomer, 8x Glitch, 6x Breaker2, 6x Hazmat, 8x Husk, 14x Breaker4 | |
| 35 | Left | 1x Sheriff, 5x Hazmat, 20x Breaker4 |
| Middle | 1x Sheriff, 5x Hazmat, 20x Breaker4 | |
| Right | 1x Sheriff, 5x Hazmat, 20x Breaker4 | |
| 36 | Left | 8x Outlaw, 1x Boomer, 8x Glitch, 1x Badlands Tank, 8x Error, 1x Necromancer Boss |
| Middle | 8x Outlaw, 1x Boomer, 8x Glitch, 1x Badlands Tank, 8x Error, 1x Necromancer Boss | |
| Right | 8x Outlaw, 1x Boomer, 8x Glitch, 1x Badlands Tank, 8x Error, 1x Necromancer Boss | |
| 37 | Left | 1x Boomer, 10x Glitch, 18x Error, 6x Outlaw, 2x Badlands Ghost, 6x Hazmat, 6x Husk, 1x Sheriff, 2x Necromancer Boss |
| Middle | 1x Boomer, 10x Glitch, 18x Error, 6x Outlaw, 2x Badlands Ghost, 6x Hazmat, 6x Husk, 1x Sheriff, 2x Necromancer Boss | |
| Right | 1x Boomer, 10x Glitch, 18x Error, 6x Outlaw, 2x Badlands Ghost, 6x Hazmat, 6x Husk, 1x Sheriff, 2x Necromancer Boss | |
| 38 | Left | 16x Outlaw, 18x Error, 1x Sheriff, 10x Hazmat, 15x Breaker4, 1x Badlands Tank |
| Middle | 16x Outlaw, 18x Error, 1x Sheriff, 10x Hazmat, 15x Breaker4, 1x Badlands Tank | |
| Right | 16x Outlaw, 18x Error, 1x Sheriff, 10x Hazmat, 15x Breaker4, 1x Badlands Tank | |
| 39 | Left | 2x Boomer, 2x Badlands Tank, 26x Error, 10x Glitch, 1x Sheriff, 10x Hazmat, 20x Husk, 7x Undead Miner, 1x Necromancer Boss |
| Middle | 2x Boomer, 2x Badlands Tank, 26x Error, 10x Glitch, 1x Sheriff, 10x Hazmat, 20x Husk, 7x Undead Miner, 1x Necromancer Boss | |
| Right | 2x Boomer, 2x Badlands Tank, 26x Error, 10x Glitch, 1x Sheriff, 10x Hazmat, 20x Husk, 7x Undead Miner, 1x Necromancer Boss | |
| 40 | Left | 5x Undead Miner, 1x Sheriff, 6x Glitch, 16x Error, 10x Husk, 9x Outlaw, 3x Cavalry, 7x Breaker4 |
| Middle | 5x Undead Miner, 1x Sheriff, 6x Glitch, 16x Error, 10x Husk, 9x Outlaw, 1x Gunslinger, 7x Breaker4 | |
| Right | 5x Undead Miner, 1x Sheriff, 6x Glitch, 16x Error, 10x Husk, 9x Outlaw, 3x Cavalry, 7x Breaker4 | |
| Lose Dialogue | ||
| One icon and dialogue is randomly chosen upon defeat:
•We're toast! | ||
Strategy
- It is recommended to place your towers near the middle section of the map, as it covers most of the map's path.
- Early on, if you are not trying to get the Quickdraw! badge, you can place tower near the point where all the paths intersect to handle all the paths easily, even though they may not cover much of the map.
- As many enemies spawn in this map that with waves get increased health or get replaced with stronger variants, high DPS towers like Accelerator, Engineer or Golden Minigunner are recommended for late game.
- They are also recommended as the Gunslinger travels quite fast and requires high DPS towers in order to defeat it before it reaches the exit.
- Because of how many enemies spawn here, crowd control towers like the Golden Pyromancer and Mortar are highly recommended.
- Slowing towers like the Sledger or Electroshocker may also be useful at slowing down enemies.
- Support towers, such as the Commander, DJ Booth and Medic are necessary due to how dangerous the waves can get.
- The Cowboy and Golden Cowboy can be quite useful at making money here, due to enemies spawning thrice and them gaining health with the Mutation modifier.
- If you want the Quickdraw! badge, it is recommended to have a good strategy, since it is only obtained by beating this map in less than 18 minutes, which is quite a challenge.
- Teamwork is essential for this badge. Playing with random players is unlikely to make you get it.
- If you are soloing, you may use Time Scale Tickets to speed up the game, allowing you to get the badge easier.
- If you are trying to get the Quickdraw! badge, early on you should place down cheap towers that can quickly kill the enemies, such as the Golden Scout or Gladiator, near all the entrances.
- If you have it, you may use the Nuke to clear out the enemies on wave 40 so that your towers can focus on the Gunslinger.
Gallery
Thumbnails
-
Badlands II on the game thumbnail.
Icons
-
Badlands II on the game thumbnail.
Promotional Images
-
Badlands II on a promotional image.
-
Badlands II on a promotional image.
-
Badlands II on a promotional image.
-
Badlands II on a promotional image.
-
Badlands II on a promotional image.
Promotional Videos
-
Badlands II in a promotional video.
Trailers
-
Badlands II in the game trailer.
Badges
Trivia
- This is the second survival map in the game that does not let you choose the gamemode you play on, with the first being Polluted Wasteland II.
- This is the second map to have three paths, with the first being Totality Tower.
- It is also the first survival map to have three paths.
- This is the map with the highest number of modifiers, at six, only being followed by Pizza Party with five modifiers.
- At the beginning of Waves 1, 10, 20, 30 and 40, a random Intro soundtrack is chosen to play, after which the ambience or final wave music will play.
- As there are only three intros and five waves they play on, some Intro soundtracks will play multiple times.
- Badlands II has the highest number of soundtracks used for a map, having five soundtracks that it can play, with these being three intros, one ambience and one final wave music.
Notes
- ↑ Does not appear naturally, it can only be spawned by the Breaker2
- ↑ Does not appear naturally, it can only be spawned by the Breaker4.
- ↑ Does not appear naturally, it can only be spawned by the Necromancer Boss.
- ↑ Does not appear naturally, it can only be spawned by the Gunslinger.
- ↑ How long you have to wait before you can skip.
- ↑ Skip at 0:40.
- ↑ Skip at 1:00.
- ↑ Skip at 1:40.