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This article is about BigTDSFan/Badlands II rework. You may be looking for Badlands II or Badlands.

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Description

Badlands II is a day-time map set in a western desert town. It is the new version of the original Badlands. The mode of the map is always set to Fallen. It is a special map, meaning that you can only access it through the Gunslinger statue. Because of this, you need to be Level 35 or higher to play this map.

Badlands II has the HP Locked, Enemies Beta, Badlands, Mutation, All Paths and Cowboy modifiers that are intended to make the game harder or change the appearance of enemies. The Badlands modifier changes some enemies into their stronger, western variants, that can also increase their health by 5% with each wave due to the Mutation modifier. The All Paths makes it so enemies are duplicated for each path, instead of alternating between points. As this map has three paths, the amount of enemies is tripled, with a few exceptions, such as the Gunslinger and Cavalry. The base health is also set to 200, regardless of the players' levels, due to the HP Locked modifier. Additionally, any enemies that were not replaced by the Badlands modifier may have a different appearance than they would usually have due to the Enemies Beta modifier, while most enemies will get a cowboy hat due to the Cowboy modifier. The Enemies Beta modifier also replaces some enemies and changes their statistics. Multiple of these modifiers also increase all currency rewards, increasing the currency rewards by 70%

Triumphing this map will grant you the Cowboy tower, which can be bought in the store for Coin4,000 or through the Gift Box menu. Triumphing this map in under 18 minutes will also grant you the Badlands skin for the Cowboy, that can also be redeemed in the Gift Box menu.

Design & Path

The map takes place in a Western-themed town. The terrain of this island is mainly sand, with plenty of western-themed buildings, on which you can place cliff towers. Two rail tracks can be found on the ground, with a train on one of them. Multiple entrances to cave mines can be found, with minecart rail tracks leading to them. There is also a destroyed rail track above the city.
This map has three paths, all of them starting at yellow portals and end at cave mine players have to defend. The left path ends at the right cave, the middle path ends at the middle cave and the right path ends at the left cave. The middle path is a straight line, while the other two paths take multiple turns.

Interactive Map

Loading scripts

Rewards

The game calculates how many CoinCoins and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Currently, rewards are calculated as:

Coins Reward EXP Reward
(Coin600 × (Waves/40)^1.75 + Coin100 (Triumph Only)) × 1.7 Waves 1-9: Waves Completed × Experience1.25 EXP × 1.7
Waves 10-40: (Waves Completed × Experience2.5 EXP + Experience50 EXP (Triumph Only)) × 1.7

Before 31st of May 2024, rewards were calculated as:

Coins Reward EXP Reward
(Coin600 × (Waves/40)^1.75 + Coin100 (Triumph Only)) × 1.7 Waves 1-9: Waves Completed × Experience1.25 EXP × 1.7
Waves 10-40: Waves Completed × Experience2.5 EXP × 1.7

For a few hours on the 27th of May 2024, rewards were calculated as:

Coins Reward EXP Reward
(Coin600 ÷ (1 + [(40 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only)) × 2.4 Waves Completed × Experience2.5 EXP × 2.4

Before 27th of May 2024, rewards were calculated as:

Coins Reward EXP Reward
(Coin450 ÷ (1 + [(40 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only)) × 2.4 Waves Completed × Experience2.5 EXP × 2.4

Prior to the 23rd of May 2024, rewards were calculated as:

Coins Reward EXP Reward
(Coin600 × (Waves/40)^1.75 + Coin100 (Triumph Only)) × 1.7 Waves 1-9: Waves Completed × Experience1.25 EXP × 1.7
Waves 10-40: (Waves Completed × Experience2.5 EXP + Experience50 EXP (Triumph Only)) × 1.7

Before the 31st of October 2022, rewards were calculated as:

Coins Reward EXP Reward
(Coin600 × (Waves/40)^1.75 + Coin100 (Triumph Only)) × 1.6 Waves 1-9: Waves Completed × Experience1.25 EXP × 1.6
Waves 10-40: (Waves Completed × Experience2.5 EXP + Experience50 EXP (Triumph Only)) × 1.6

Badges

There are also two badges which you can obtain when playing this map, which have additional rewards alongside the badge. They are:

Defeated Gunslinger!
✔ OBTAINABLE
This town ain't big enough for the two of us... Triumph the Badlands and unlock the "Cowboy" tower!

Rewards:
Cowboy

2,269,766 players earned this
Quickdraw!
✔ OBTAINABLE
Well he didn't see that one coming.. Unlocks a secret reward!

Rewards:
Badlands Cowboy Skin

230,890 players earned this

Enemies

Badlands Bandit
Badlands Bandit
Abnormal
Wave 1
Quick
Wave 5
Heavy
Wave 7
Bandit
Wave 10
Possessed Tumbleweed
Wave 13
Breaker2
Wave 16
Breaker
N/A[1]
Badlands Gang Leader
Wave 19
Badlands Gang Member
Wave 19
Husk
Wave 20
Outlaw
Wave 22
Badlands Ghost
Wave 24
Glitch
Wave 26
Hazmat
Wave 28
Badlands Tank
Wave 30
Breaker4
Wave 32
Breaker3
N/A[2]
Boomer
Wave 34
Sheriff
Wave 35
Error
Wave 36
Necromancer Boss
Wave 36
Cursed Skeleton
N/A[3]
Undead Miner
Wave 39
Cavalry
Wave 40
Gunslinger
Wave 40
Gunslingers Minion
N/A[4]

Enemy Changes

  • Bandit replaces Abnormal Boss:
    • Health185
    • Defense25%
    • SpeedBelow Average
    • Health Regen (Variable) and Bloated (Variable) Attributes
    • Ability: Quick Shot - The Bandit quickly pulls out a revolver out of his pocket and almost immediately shoots a single tower stunning them (He can use this abbility only 2 times)
  • Badlands Gang Leader replaces Necromancer
    • Health450
    • Defense20%
    • SpeedAbove Average
    • BurnBurn, Health Regen (Variable) and Bloated (Variable) Attributes
    • Ability: Backup Members - After dying the Badlands Gang Leader spawns two Badlands Gang Members with the Health Regen Attribute

Wave Structure

The wave structure is similar to Fallen mode's but there are some changes. Most notably, all enemies spawn thrice on this map, with the exception of the Gunslinger, which only spawns once on the middle path and the Cavalry, which spawns three times on the left and right paths, instead of four times on all paths. Some enemies are also replaced by stronger variants, due to the Badlands and Enemies Beta modifiers.

Badlands II has the same wave bonus cash and same skip times as Fallen mode. This means that the formula for calculating wave bonus on each wave is:

(Cash$183.5 - ((Players - 1) * 20.5)) + Waves Completed × (Cash$45 - ((Players - 1) * 5))

The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.

Before 23rd of May 2024, the formula for calculating wave bonus on each wave was:

(Cash$180 + (Cash$50 × Waves Completed)) ÷ Players

The waves in Badlands II follow these timings:

Waves Wave Timer Skip Time[5]
1-29 1:00 0:19[6]
30-38 1:20 0:19[7]
39 2:00 0:19[8]
40 ∞ N/A

Bolded names indicates an enemy type's debut. Prior to the 31st of October 2022, Fallen mode dialogue used to play. However, this is no longer the case.


Wave Structure
Wave Path Enemy Type & Amount
1 Left 5x Abnormal
Middle 5x Abnormal
Right 5x Abnormal
2 Left 6x Abnormal
Middle 6x Abnormal
Right 6x Abnormal
3 Left 7x Abnormal
Middle 7x Abnormal
Right 7x Abnormal
4 Left 8x Abnormal
Middle 8x Abnormal
Right 8x Abnormal
5 Left 8x Quick
Middle 8x Quick
Right 8x Quick
6 Left 5x Abnormal, 8x Quick
Middle 5x Abnormal, 8x Quick
Right 5x Abnormal, 8x Quick
7 Left 10x Heavy
Middle 10x Heavy
Right 10x Heavy
8 Left 5x Quick, 6x Abnormal, 6x Heavy
Middle 5x Quick, 6x Abnormal, 6x Heavy
Right 5x Quick, 6x Abnormal, 6x Heavy
9 Left 8x Heavy, 5x Abnormal, 7x Quick
Middle 8x Heavy, 5x Abnormal, 7x Quick
Right 8x Heavy, 5x Abnormal, 7x Quick
10 Left 12x Abnormal, 4x Heavy, 1x Bandit
Middle 12x Abnormal, 4x Heavy, 1x Bandit
Right 12x Abnormal, 4x Heavy, 1x Bandit
11 Left 8x Heavy, 8x Abnormal, 8x Quick
Middle 8x Heavy, 8x Abnormal, 8x Quick
Right 8x Heavy, 8x Abnormal, 8x Quick
12 Left 1x Bandit, 8x Abnormal
Middle 1x Bandit, 8x Abnormal
Right 1x Bandit, 8x Abnormal
13 Left 10x Possessed Tumbleweed
Middle 10x Possessed Tumbleweed
Right 10x Possessed Tumbleweed
14 Left 12x Heavy, 2x Bandit
Middle 12x Heavy, 2x Bandit
Right 12x Heavy, 2x Bandit
15 Left 20x Possessed Tumbleweed
Middle 20x Possessed Tumbleweed
Right 20x Possessed Tumbleweed
16 Left 8x Breaker2
Middle 8x Breaker2
Right 8x Breaker2
17 Left 6x Heavy, 6x Breaker2
Middle 6x Heavy, 6x Breaker2
Right 6x Heavy, 6x Breaker2
18 Left 14x Breaker2
Middle 14x Breaker2
Right 14x Breaker2
19 Left 4x Heavy, 6x Quick, 4x Possessed Tumbleweed, 3x Breaker2, 2x Bandit, 6x Badlands Gang Member 1x Badlands Gang Leader
Middle 4x Heavy, 6x Quick, 4x Possessed Tumbleweed, 3x Breaker2, 2x Bandit, 6x Badlands Gang Member 1x Badlands Gang Leader
Right 4x Heavy, 6x Quick, 4x Possessed Tumbleweed, 3x Breaker2, 2x Bandit, 6x Badlands Gang Member 1x Badlands Gang Leader
20 Left 4x Husk, 1x Bandit
Middle 4x Husk, 1x Bandit
Right 4x Husk, 1x Bandit
21 Left 5x Husk, 2x Bandit, 8x Heavy, 4x Possed Tumbleweed, 7x Breaker2
Middle 5x Husk, 2x Bandit, 8x Heavy, 4x Possed Tumbleweed, 7x Breaker2
Right 5x Husk, 2x Bandit, 8x Heavy, 4x Possed Tumbleweed, 7x Breaker2
22 Left 8x Heavy, 4x Possed Tumbleweed, 8x Breaker2, 2x Bandit, 1x Outlaw
Middle 8x Heavy, 4x Possed Tumbleweed, 8x Breaker2, 2x Bandit, 1x Outlaw
Right 8x Heavy, 4x Possed Tumbleweed, 8x Breaker2, 2x Bandit, 1x Outlaw
23 Left 6x Husk, 1x Outlaw, 8x Breaker2, 6x Badlands Gang Member 1x Badlands Gang Leader
Middle 6x Husk, 1x Outlaw, 8x Breaker2, 6x Badlands Gang Member 1x Badlands Gang Leader
Right 6x Husk, 1x Outlaw, 8x Breaker2, 6x Badlands Gang Member 1x Badlands Gang Leader
24 Left 6x Husk, 8x Breaker2, 1x Badlands Ghost
Middle 6x Husk, 8x Breaker2, 1x Badlands Ghost
Right 6x Husk, 8x Breaker2, 1x Badlands Ghost
25 Left 12x Husk, 4x Heavy, 6x Breaker2, 6x Badlands Gang Member 1x Badlands Gang Leader, 6x Badlands Gang Member 1x Badlands Gang Leader, 6x Badlands Gang Member 1x Badlands Gang Leader, 6x Badlands Gang Member 1x Badlands Gang Leader
Middle 12x Husk, 4x Heavy, 6x Breaker2, 6x Badlands Gang Member 1x Badlands Gang Leader, 6x Badlands Gang Member 1x Badlands Gang Leader, 6x Badlands Gang Member 1x Badlands Gang Leader, 6x Badlands Gang Member 1x Badlands Gang Leader
Right 12x Husk, 4x Heavy, 6x Breaker2, 6x Badlands Gang Member 1x Badlands Gang Leader, 6x Badlands Gang Member 1x Badlands Gang Leader, 6x Badlands Gang Member 1x Badlands Gang Leader, 6x Badlands Gang Member 1x Badlands Gang Leader
26 Left 12x Glitch
Middle 12x Glitch
Right 12x Glitch
27 Left 10x Glitch, 8x Husk, 8x Breaker2, 4x Bandit
Middle 10x Glitch, 8x Husk, 8x Breaker2, 4x Bandit
Right 10x Glitch, 8x Husk, 8x Breaker2, 4x Bandit
28 Left 13x Hazmat, 2x Outlaw, 10x Breaker2, 10x Glitch
Middle 13x Hazmat, 2x Outlaw, 10x Breaker2, 10x Glitch
Right 13x Hazmat, 2x Outlaw, 10x Breaker2, 10x Glitch
29 Left 1x Outlaw, 10x Breaker2, 12x Glitch, 12x Husk, 4x Hazmat
Middle 1x Outlaw, 10x Breaker2, 12x Glitch, 12x Husk, 4x Hazmat
Right 1x Outlaw, 10x Breaker2, 12x Glitch, 12x Husk, 4x Hazmat
30 Left 5x Husk, 4x Hazmat, 4x Bandit, 2x Badlands Ghost, 20x Breaker2, 9x Glitch, 1x Badlands Tank
Middle 5x Husk, 4x Hazmat, 4x Bandit, 2x Badlands Ghost, 20x Breaker2, 9x Glitch, 1x Badlands Tank
Right 5x Husk, 4x Hazmat, 4x Bandit, 2x Badlands Ghost, 20x Breaker2, 9x Glitch, 1x Badlands Tank
31 Left 5x Outlaw, 13x Hazmat, 10x Husk, 6x Badlands Gang Member, 1x Badlands Gang Leader
Middle 5x Outlaw, 13x Hazmat, 10x Husk, 6x Badlands Gang Member, 1x Badlands Gang Leader
Right 5x Outlaw, 13x Hazmat, 10x Husk, 6x Badlands Gang Member, 1x Badlands Gang Leader
32 Left 3x Outlaw, 8x Breaker2, 1x Badlands Tank, 10x Breaker4
Middle 3x Outlaw, 8x Breaker2, 1x Badlands Tank, 10x Breaker4
Right 3x Outlaw, 8x Breaker2, 1x Badlands Tank, 10x Breaker4
33 Left 6x Outlaw, 24x Glitch, 10x Breaker2, 12x Breaker4, 6x Badlands Gang Member, 1x Badlands Gang Leader, 3x Badlands Ghost
Middle 6x Outlaw, 24x Glitch, 10x Breaker2, 12x Breaker4, 6x Badlands Gang Member, 1x Badlands Gang Leader, 3x Badlands Ghost
Right 6x Outlaw, 24x Glitch, 10x Breaker2, 12x Breaker4, 6x Badlands Gang Member, 1x Badlands Gang Leader, 3x Badlands Ghost
34 Left 8x Outlaw, 1x Boomer, 8x Glitch, 6x Breaker2, 6x Hazmat, 8x Husk, 14x Breaker4
Middle 8x Outlaw, 1x Boomer, 8x Glitch, 6x Breaker2, 6x Hazmat, 8x Husk, 14x Breaker4
Right 8x Outlaw, 1x Boomer, 8x Glitch, 6x Breaker2, 6x Hazmat, 8x Husk, 14x Breaker4
35 Left 1x Sheriff, 5x Hazmat, 20x Breaker4
Middle 1x Sheriff, 5x Hazmat, 20x Breaker4
Right 1x Sheriff, 5x Hazmat, 20x Breaker4
36 Left 8x Outlaw, 1x Boomer, 8x Glitch, 1x Badlands Tank, 8x Error, 1x Necromancer Boss
Middle 8x Outlaw, 1x Boomer, 8x Glitch, 1x Badlands Tank, 8x Error, 1x Necromancer Boss
Right 8x Outlaw, 1x Boomer, 8x Glitch, 1x Badlands Tank, 8x Error, 1x Necromancer Boss
37 Left 1x Boomer, 10x Glitch, 18x Error, 6x Outlaw, 2x Badlands Ghost, 6x Hazmat, 6x Husk, 1x Sheriff, 2x Necromancer Boss
Middle 1x Boomer, 10x Glitch, 18x Error, 6x Outlaw, 2x Badlands Ghost, 6x Hazmat, 6x Husk, 1x Sheriff, 2x Necromancer Boss
Right 1x Boomer, 10x Glitch, 18x Error, 6x Outlaw, 2x Badlands Ghost, 6x Hazmat, 6x Husk, 1x Sheriff, 2x Necromancer Boss
38 Left 16x Outlaw, 18x Error, 1x Sheriff, 10x Hazmat, 15x Breaker4, 1x Badlands Tank
Middle 16x Outlaw, 18x Error, 1x Sheriff, 10x Hazmat, 15x Breaker4, 1x Badlands Tank
Right 16x Outlaw, 18x Error, 1x Sheriff, 10x Hazmat, 15x Breaker4, 1x Badlands Tank
39 Left 2x Boomer, 2x Badlands Tank, 26x Error, 10x Glitch, 1x Sheriff, 10x Hazmat, 20x Husk, 7x Undead Miner, 1x Necromancer Boss
Middle 2x Boomer, 2x Badlands Tank, 26x Error, 10x Glitch, 1x Sheriff, 10x Hazmat, 20x Husk, 7x Undead Miner, 1x Necromancer Boss
Right 2x Boomer, 2x Badlands Tank, 26x Error, 10x Glitch, 1x Sheriff, 10x Hazmat, 20x Husk, 7x Undead Miner, 1x Necromancer Boss
40 Left 5x Undead Miner, 1x Sheriff, 6x Glitch, 16x Error, 10x Husk, 9x Outlaw, 3x Cavalry, 7x Breaker4
Middle 5x Undead Miner, 1x Sheriff, 6x Glitch, 16x Error, 10x Husk, 9x Outlaw, 1x Gunslinger, 7x Breaker4
Right 5x Undead Miner, 1x Sheriff, 6x Glitch, 16x Error, 10x Husk, 9x Outlaw, 3x Cavalry, 7x Breaker4
Lose Dialogue
One icon and dialogue is randomly chosen upon defeat:

•We're toast!
•OOF!
•Mission Failed, we'll get em' next time.
•Not enough numbers!
•Mistakes are just part of the journey..
•We're overrun chief!
•We'll get them next time!
•Don't give up!
•We need back up sergeant!
•We just had our grave dug..
•We have to fall back soldier!
•Oops! Try again!
•The enemies got to the base!
•Strategy is key!

Strategy

  • It is recommended to place your towers near the middle section of the map, as it covers most of the map's path.
    • Early on, if you are not trying to get the Quickdraw! badge, you can place tower near the point where all the paths intersect to handle all the paths easily, even though they may not cover much of the map.
  • As many enemies spawn in this map that with waves get increased health or get replaced with stronger variants, high DPS towers like Accelerator, Engineer or Golden Minigunner are recommended for late game.
    • They are also recommended as the Gunslinger travels quite fast and requires high DPS towers in order to defeat it before it reaches the exit.
  • Because of how many enemies spawn here, crowd control towers like the Golden Pyromancer and Mortar are highly recommended.
  • Support towers, such as the Commander, DJ Booth and Medic are necessary due to how dangerous the waves can get.
  • The Cowboy and Golden Cowboy can be quite useful at making money here, due to enemies spawning thrice and them gaining health with the Mutation modifier.
  • If you want the Quickdraw! badge, it is recommended to have a good strategy, since it is only obtained by beating this map in less than 18 minutes, which is quite a challenge.
    • Teamwork is essential for this badge. Playing with random players is unlikely to make you get it.
    • If you are soloing, you may use Time Scale Tickets to speed up the game, allowing you to get the badge easier.
  • If you are trying to get the Quickdraw! badge, early on you should place down cheap towers that can quickly kill the enemies, such as the Golden Scout or Gladiator, near all the entrances.
    • If you have it, you may use the Nuke to clear out the enemies on wave 40 so that your towers can focus on the Gunslinger.

Thumbnails

Icons

Promotional Images

Promotional Videos

Trailers

Badges

Trivia

  • This is the second survival map in the game that does not let you choose the gamemode you play on, with the first being Polluted Wasteland II.
  • This is the second map to have three paths, with the first being Totality Tower.
    • It is also the first survival map to have three paths.
  • This is the map with the highest number of modifiers, at six, only being followed by Pizza Party with five modifiers.
  • At the beginning of Waves 1, 10, 20, 30 and 40, a random Intro soundtrack is chosen to play, after which the ambience or final wave music will play.
    • As there are only three intros and five waves they play on, some Intro soundtracks will play multiple times.
    • Badlands II has the highest number of soundtracks used for a map, having five soundtracks that it can play, with these being three intros, one ambience and one final wave music.

Notes

  1. ↑ Does not appear naturally, it can only be spawned by the Breaker2
  2. ↑ Does not appear naturally, it can only be spawned by the Breaker4.
  3. ↑ Does not appear naturally, it can only be spawned by the Necromancer Boss.
  4. ↑ Does not appear naturally, it can only be spawned by the Gunslinger.
  5. ↑ How long you have to wait before you can skip.
  6. ↑ Skip at 0:40.
  7. ↑ Skip at 1:00.
  8. ↑ Skip at 1:40.



Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined
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