Fallen King (Legacy): Difference between revisions

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{{SameName|Fallen King|[[Fallen King (Fallen)|Fallen Mode]] • [[Fallen King|Hardcore Mode]]}}
{{SameName|Fallen King|'''Legacy''' • [[Fallen King|Modern]]}}
{{RemovedSandboxOnly|date=5th June 2026}}
{{for|the [[Nuclear Fallen King]]|other uses of [[Fallen (Disambiguation)|Fallen]]}}
{{For|other uses of [[Fallen (Disambiguation)|Fallen]] or [[King (Disambiguation)|King]]}}
{{Zombie
{{Zombie
|title1 = {{Colour|FallenMode|Fallen King}}
|title1 = {{Color|FallenMode|Fallen King}}
|image1 = <tabber>
|image1 = <tabber>
|-|Normal = [[File:FallenKingNew.png]]
|-|Normal = [[File:FallenKingNew.png]]
|-|Rage Mode = [[File:FallenKingRageMode0.png]]
|-|Rage Mode = [[File:FallenKingRageMode0.png]]
</tabber>
</tabber>
|mode_appearance = [[Sandbox Mode|Sandbox]] via:<br/>[[Legacy Fallen Mode|{{Color|LegacyFallenMode}}]]<br/>{{InfoboxContainer|Events|*[[Classic Castle|The Classic Mission 5]]}}
|mode_appearance = [[Hardcore Mode|{{Colour|HardcoreMode}}]]
----
|first_wave_appearance = 14 ([[Classic Castle|The Classic Mission 5]])<br/>48 (Hardcore)
|base_hp = [[File:HealthIcon.png|20px|Health]]150,000<br/>Challenges<span class="mw-collapsible mw-collapsed">{{scroll|color = var(--InfoboxBorder)|height = auto|text = *[[File:HealthIcon.png|20px|Health]]60,000 ([[Back to Basics (Challenge)|Back to Basics]])}}</span>
Originally:<br>[[Fallen Mode|{{Color|LegacyFallenMode|Fallen}}]]<br>[[Hardcore Mode|{{Color|HardcoreMode}}]]{{InfoboxContainer|Challenges|*[[Back to Basics (Challenge)|Back to Basics]]}}
|first_wave_appearance = 40 (Legacy Fallen)
|speed = [[File:SpeedIcon.png|20px|Speed]]Slow<br/>[[File:SpeedIcon.png|20px|Speed]]Below Average (Rage Mode)
----
Originally:<br>40 (Fallen & Back To Basics)<br>48 (Hardcore)<br>14 (Back To Basics)<br>14 ([[Classic Castle]])
|base_hp = [[File:HealthIcon.png|20px|Health]]150,000
|speed = [[File:SpeedIcon.png|20px|Speed]]Slow (1.5)<br/>[[File:SpeedIcon.png|20px|Speed]]Slightly Slow (Rage Mode)
|hidden = No
|hidden = No
|fly = No
|fly = No
|ghost = No
|ghost = No
|lead = No
|lead = No
|immunity = {{Stun}}[[Attributes#Stun Immunity|Stun]]<br/>{{Boss}}[[Attributes#Boss|Boss]] Immunities:
|immunity = {{Attr|Stun}}<br>{{BossList|Default}}
|ability1 = '''{{WikiAb|Summon}}''' - The '''Fallen King''' will raise its arm and summon eight enemies (most of the eight enemies will be [[Fallen]]s, but rarely, some will be [[Fallen Hero (Legacy)|Fallen Hero]]es).
*{{Freeze}}[[Attributes#Freeze Immunity|Freeze]]
|ability2 = '''{{WikiAb|Stomp}}''' - The '''Fallen King''' stomps, creating a shockwave, stunning all ground towers hit within a huge radius and dealing 500 damage to [[units]].
*{{Stun}}[[Attributes#Stun Immunity|Stun]]
|ability3 = '''{{WikiAb|Spin Slash}}''' - The '''Fallen King''' pulls out its sword and spins around, with its sword out, stunning all nearby towers and dealing 500 damage to [[units]].
*[[File:ToxicGunnerImmune.png|20px|Slowdown]][[Toxic Gunner]] Slowdown
|ability4 = '''{{WikiAb|Thunderstorm}}''' - The '''Fallen King''' pulls its sword in front of it, creating a thunderstorm which stuns towers that are hit.
*[[File:ConfusionBomb.png|20px|Slowdown]]Confusion
|ability5 = '''{{WikiAb|Block}}''' - The '''Fallen King''' will block with its shield, taking no damage from all sources and making [[units]] pass through it.
*[[File:NukeIcon.png|20px|Fallout Damage]][[Nuke]] Fallout Damage
|ability6 = {{WikiAb|{{Color|PhaseTwo|Rage Mode}}}} - Activates at half health. The '''Fallen King''' will point its sword forward and it will gain glowing blue eyes. It spawns two to three [[Fallen Guardian (Legacy)|Fallen Guardian]]s that appear from the entrance. It is briefly immune to all forms of damage. Attack frequency and walkspeed is increased. The '''Fallen King''' also gains 15,000 shield health. After the '''Fallen King''' gains its shield health, it will immediately perform its ''Spin Slash'' ability.
*{{Knockback}}Knockback
|ability1 = '''Summon''' - The '''Fallen King''' will raise its arm and summon eight enemies (most of the eight enemies will be [[Fallen]]s, but rarely, some will be [[Fallen Hero]]es).
|ability2 = '''Stomp''' - The '''Fallen King''' stomps, creating a shockwave, stunning all ground towers hit within a huge radius and dealing 500 damage to [[units]].
|ability3 = '''Spin Slash''' - The '''Fallen King''' pulls out its sword and spins around, with its sword out, stunning all nearby towers and dealing 500 damage to [[units]].
|ability4 = '''Thunderstorm''' - The '''Fallen King''' pulls its sword in front of it, creating a thunderstorm which stuns towers that are hit.
|ability5 = '''Block''' - The '''Fallen King''' will block with its shield, taking no damage from all sources and making [[units]] pass through it.
|ability6 = {{Colour|PhaseTwo|Rage Mode}} - Activates at half health. The '''Fallen King''' will point its sword forward and it will gain glowing blue eyes. It spawns two to three [[Fallen Guardian]]s that appear from the entrance. It is briefly immune to all forms of damage. Attack frequency and walkspeed is increased. The '''Fallen King''' also gains 15,000 shield health. After the '''Fallen King''' gains its shield health, it will immediately perform its ''Spin Slash'' ability.
|music-1 =
|music-1 =
'''Version 1'''
'''Version 1 & 3'''
[[File:(Official) Tower Defense Simulator OST - Fallen Boss|center|250px|thumb]]
[[File:(Official) Tower Defense Simulator OST - Fallen Boss|center|250px|thumb]]
|music-2 =
|music-2 =
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==Description==
==Description==
The '''Fallen King''' is a boss in [[Hardcore Mode|Hardcore]] mode. It was the final boss in [[Fallen Mode|Fallen]] mode before it was replaced and formerly the [[The Classic Event]].
The '''Fallen King''' is the final boss in the [[Sandbox Mode|Sandbox]] exclusive [[Legacy Fallen Mode|Legacy Fallen]] mode. It was also formerly the final boss in the [[The Classic Event]].


Although it moves somewhat slowly (during its ''Rage Mode'', it moves much faster), it has an extreme amount of health and many abilities that can stun several towers and destroy units, making it one of the most difficult challenges in the game. Additionally, the '''Fallen King''' is immune to being stunned by stunning towers like the [[Electroshocker]] and [[Warden]], only being slowed down, being frozen by freezing towers like the [[Freezer]], [[Frost Blaster]] and [[Sledger]], being slowed down by the [[Toxic Gunner]] and confused by the [[Jester]]. It stops moving when performing its ''Stomp'', ''Rage Mode'', ''Block'' and ''Summon'' abilities.
Although it moves somewhat slowly (during its ''Rage Mode'', it moves much faster), it has an extreme amount of health and many abilities that can stun several towers and destroy units, making it one of the most difficult challenges in the game. Additionally, the '''Fallen King''' is a [[Boss]] enemy, making it immune to most forms of stalling and the [[Nuke]]'s fallout damage. It stops moving when performing its ''Stomp'', ''Rage Mode'', ''Block'' and ''Summon'' abilities.


==Appearance==
==Appearance==
{{Tabber
<tabber>
|-|Current =
|Current
The '''Fallen King''' appears to be a being of living stone as the boss appears to be entirely made of granite stone. It is much larger than most [[enemies]] that spawn before it, even larger than a normal-sized player. It wears a crown and cape akin to a king's attire, a sword in its scabbard and has a shield on its left hand, all made of stone as well. It has reflective black skin and radiates purple energy.
|The '''Fallen King''' appears to be a being of living stone as the boss appears to be entirely made of granite stone. It is much larger than most [[enemies]] that spawn before it, even larger than a normal-sized player. It wears a crown and cape akin to a king's attire, a sword in its scabbard and has a shield on its left hand, all made of stone as well. It has reflective black skin and radiates purple energy.


It is wearing full body armor, including purple boots, and appears to be faceless. However, it gains light blue eyes, a purple-red aura and emits red light upon ''Rage Mode''. The armor has multiple light blue glowing parts, on its torso, armbands and kneepads.
It is wearing full body armor, including purple boots, and appears to be faceless. However, it gains light blue eyes, a purple-red aura and emits red light upon ''Rage Mode''. The armor has multiple light blue glowing parts, on its torso, armbands and kneepads.


|-|Hardcore Testing =
|Hardcore Testing
This version of the '''Fallen King''' was nearly the same as the original version, except the sword it carried was a glowing purple sword with a purple crystal in the middle of it.
|This version of the '''Fallen King''' was nearly the same as the original version, except the sword it carried was a glowing purple sword with a purple crystal in the middle of it.


|-|Original =
|Original
The original '''Fallen King''' appeared to be a being of living stone as the boss appears to be entirely made of granite stone. It wore a crown and cape akin to a king's attire, a sword on its right hand and a shield on its left hand, all made of stone as well.
|The original '''Fallen King''' appeared to be a being of living stone as the boss appears to be entirely made of granite stone. It wore a crown and cape akin to a king's attire, a sword on its right hand and a shield on its left hand, all made of stone as well.


It was wearing full body armor, including black boots, and appeared to be faceless. However, it gained purple eyes, a purple-red aura and emitted red light upon ''Rage Mode''. It radiated purple energy. It was much larger than every enemy that spawned before it.
It was wearing full body armor, including black boots, and appeared to be faceless. However, it gained purple eyes, a purple-red aura and emitted red light upon ''Rage Mode''. It radiated purple energy. It was much larger than every enemy that spawned before it.
}}
</tabber>


==Strategy==
==Strategy==
*High DPS towers like the [[Accelerator]], [[Turret]], [[Engineer]] and [[Ranger]] are recommended against the '''Fallen King'''.
*High DPS towers like the [[Accelerator]], [[Turret]], [[Engineer]] and [[Ranger]] are recommended against the '''Fallen King'''.
**The [[Ranger]] and [[Pursuit]] are immune to all stuns from the '''Fallen King's''' abilities, making them very useful against the '''Fallen King'''.
**The [[Ranger]] and [[Pursuit]] are immune to all stuns from the '''Fallen King's''' abilities, making them very useful against the '''Fallen King'''.
**If you are in [[Fallen Mode|Fallen]] mode, make sure to sell any [[Farm]]s to maximize the number of towers attacking the '''Fallen King'''. They do not produce any income anymore, count towards your tower limit, and can be replaced by a more useful tower.
***[[Cowboy]]s and [[Golden Cowboy]]s can still produce income, so you can keep them if you need more cash for your towers. However, this is generally not necessary, as you will get a lot of cash from damaging enemies and the '''Fallen King''' itself.
*The '''Fallen King''' cannot be slowed down by the [[Toxic Gunner]] or confused by the [[Jester]].
*The '''Fallen King''' cannot be slowed down by the [[Toxic Gunner]] or confused by the [[Jester]].
**As it is a boss enemy, it cannot be frozen though it can still be slowed down through chillness by freezing towers, though it will be less effective.
**As it is a boss enemy, it cannot be frozen though it can still be slowed down through chillness by freezing towers, though it will be less effective.
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**The '''Fallen King''' will also briefly become immune to all attacks when ''Rage Mode'' is activated.
**The '''Fallen King''' will also briefly become immune to all attacks when ''Rage Mode'' is activated.
**Sometimes, the '''Fallen King''' may use this ability early when most of the enemies are still alive, which gives your towers more time to attack the enemies that are in front of the '''Fallen King'''.
**Sometimes, the '''Fallen King''' may use this ability early when most of the enemies are still alive, which gives your towers more time to attack the enemies that are in front of the '''Fallen King'''.
*The '''Fallen King''' is accompanied by four [[Fallen Guardian]]s. They are always in front of the '''Fallen King'''. They should be fought first since they are faster than the '''Fallen King'''.
*The '''Fallen King''' is accompanied by four [[Fallen Guardian (Legacy)|Fallen Guardian]]s. They are always in front of the '''Fallen King'''. They should be fought first since they are faster than the '''Fallen King'''.
*Beware of the '''Fallen King's''' ''Stomp'' attack. This covers an enormous radius around the boss, stunning any ground troops caught in the radius.
*Beware of the '''Fallen King's''' ''Stomp'' attack. This covers an enormous radius around the boss, stunning any ground troops caught in the radius.
**Cliff towers and air-based towers, such as the [[Ranger]] and [[Pursuit]] are not affected by this attack.
**Cliff towers and air-based towers, such as the [[Ranger]] and [[Pursuit]] are not affected by this attack.
**You can use the [[Medic]]'s ability to cleanse the stuns. The [[Medic]] itself is immune to all of the '''Fallen King's''' attacks.
**You can use the [[Medic]]'s ability to shield towers from stuns. The [[Medic]] itself is immune to all of the '''Fallen King's''' attacks.
**The ''Stomp'' attack will instantly destroy most [[units]] caught in the shockwave, as it deals 500 damage to all units.
**The ''Stomp'' attack will instantly destroy most [[units]] caught in the shockwave, as it deals 500 damage to all units.


==Gallery==
==Gallery==
{{Gallery|
{{Gallery|
{{GalleryHeader|Corpse Variants}}
<gallery>
CorpseLegacyFallenKing.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 – Present)
</gallery>

{{GalleryHeader|Previous Variants}}
{{GalleryHeader|Previous Variants}}
<gallery>
<gallery>
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Tower Defense Simulator Trailer|'''Fallen King''' in the game trailer.
Tower Defense Simulator Trailer|'''Fallen King''' in the game trailer.
Tower Defense Simulator Trailer 2020|'''Fallen King''' in the game trailer.
Tower Defense Simulator Trailer 2020|'''Fallen King''' in the game trailer.
</gallery>

{{GalleryHeader|Development Images}}
<gallery>
Darkbossleak.png|'''Fallen King''' on a development image.
FallenKingShield.png|'''Fallen King''' on a development image.
</gallery>
</gallery>


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FallenBossRender.png|'''Fallen King''' on a render.
FallenBossRender.png|'''Fallen King''' on a render.
Insane_Mode.png|'''Fallen King''' on a render.
Insane_Mode.png|'''Fallen King''' on a render.
HardcoreRender.png|'''Fallen King''' on a render.
LobbyRender1.png|'''Fallen King''' on a render.
</gallery>

{{GalleryHeader|Charms}}
<gallery>
FallenKingCharm.png|'''Fallen King''' on the [[Fallen King Charm]]
</gallery>
</gallery>


{{GalleryHeader|Badges}}
{{GalleryHeader|Badges}}
<gallery>
<gallery>
FKBadge.png|'''Fallen King''' on the Defeat Fallen King [[Badges|badge]].
FKBadge.png|'''Fallen King''' on the “[https://www.roblox.com/badges/2124572796/Defeat-Legacy-Fallen-King Defeat Legacy Fallen King]” [[Badges/Achievement|badge]].
HiddenBadge2.png|'''Fallen King''' on the Hidden Badge [[Badges|badge]].
HiddenBadge2.png|'''Fallen King''' on the “[https://www.roblox.com/badges/2124477833/Hidden-Badge Hidden Badge]” [[Badges/Achievement|badge]].
AprilFoolsBadgeSus.png|'''Fallen King''' on the Suspicious... [[Badges|badge]].
AprilFoolsBadgeSus.png|'''Fallen King''' on the “[https://www.roblox.com/badges/2124572795/Suspicious Suspicious...]” [[Badges/Achievement|badge]].
DDBadge.png|'''Fallen King''' on the Double the Lanes, Double The Power! [[Badges|badge]].
DDBadge.png|'''Fallen King''' on the “[https://www.roblox.com/badges/2124572828/Double-the-Lanes-Double-The-Power Double the Lanes, Double The Power!]” [[Badges/Unused|badge]].
Triumphantbadge2.png|'''Fallen King''' on the Triumphant! [[Badges|badge]].
Triumphantbadge2.png|'''Fallen King''' on the “[https://www.roblox.com/badges/2124581488/Triumphant Triumphant!]” [[Badges/Unused|badge]].
</gallery>
</gallery>


{{GalleryHeader|Miscellaneous}}
{{GalleryHeader|Miscellaneous}}
<gallery>
<gallery>
War Machine Upgrade 5.png|'''Fallen King''' on the [[War Machine]]'s Level 5 upgrade icon.
LegacyFallenKingIconIG.png|'''Fallen King''' on its [[Index]] icon.
War Machine Upgrade 5.png|'''Fallen King''' on the [[War Machine]]'s Level 5 upgrade icon and [[Accelerator]]’s first Level 5 upgrade icon.
170UpdateLog2.png|'''Fallen King''' featured in the [[v1.7.0]] update log.
170UpdateLog2.png|'''Fallen King''' featured in the [[v1.7.0]] update log.
</gallery>
</gallery>
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**[https://www.youtube.com/watch?v=I-sH53vXP2A Fallen Kingdom] by CaptainSparklez is a viral example of this.
**[https://www.youtube.com/watch?v=I-sH53vXP2A Fallen Kingdom] by CaptainSparklez is a viral example of this.
**It could also represent a sort of fallen or lost kingdom, given some of the enemy names that appeared earlier.
**It could also represent a sort of fallen or lost kingdom, given some of the enemy names that appeared earlier.
*The '''Fallen King''' currently has the second most abilities out of any enemy in the game, tied with the [[Nuclear Fallen King]], [[Void Reaver]] and [[Nuclear Monster]]. This record is beaten by the [[Ducky D00M (D00M's Revenge)|Ducky D00M]] that appears on [[D00M's Revenge]].
*The '''Fallen King''' was the only major boss of the three main gamemodes ([[Easy Mode|Easy]], [[Molten Mode|Molten]], [[Fallen Mode|Fallen]]) that was not in the game before the [[Release v1.0|MEGA Update]].
*The '''Fallen King''' was the only major boss of the three main gamemodes ([[Easy Mode|Easy]], [[Molten Mode|Molten]], [[Fallen Mode|Fallen]]) that was not in the game before the [[Release v1.0|MEGA Update]].
*The '''Fallen King''' used to appear alongside the [[Molten Boss]] on the second version of the "You Lost" screen.
*The '''Fallen King''' used to appear alongside the [[Molten Boss]] on the second version of the "You Lost" screen.
*The cape used by the original '''Fallen King''' was a re-textured version of the {{RLinkC|2163546691|Black Iron Cape}} accessory from the Roblox catalog.
*The cape used by the original '''Fallen King''' was a re-textured version of the {{RLinkC|2163546691|Black Iron Cape}} accessory from the Roblox catalog.
*This has the highest shield health in the game, along with [[Frost Ravager]].
*A crewmate version of the original '''Fallen King''' can be seen on the ''Suspicious...'' [[Badges|badge]] and the April Fools 2021 [[Thumbnails|thumbnail]].
*A crewmate version of the original '''Fallen King''' can be seen on the ''Suspicious...'' [[Badges|badge]] and the April Fools 2021 [[Thumbnails|thumbnail]].
*The '''Fallen King''' can be seen as a chess piece in the [[Chess Board]] map, representing the King chess piece.
*The '''Fallen King''' can be seen as a chess piece in the [[Chess Board]] map, representing the King chess piece.
*The '''Fallen King''' is the first major boss to have a variation of itself, being the [[Nuclear Fallen King]].
*The '''Fallen King''' is the first major boss to have a variation of itself, being the [[Nuclear Fallen King]].
*The '''Fallen King''' was originally leaked alongside the [[Frozen (Pre-MEGA)|Frozen]], [[Deep Freeze (Pre-MEGA)|Deep Freeze]] and [[Frost Hero (Pre-MEGA)|Frost Hero]]. However, it was not released until the [[Release v1.0|MEGA Update]].
*The '''Fallen King''' was originally leaked alongside the [[Frozen (Pre-MEGA)|Frozen]], [[Deep Freeze (Pre-MEGA)|Deep Freeze]] and [[Frost Hero (Pre-MEGA)|Frost Hero]]. However, it was not released until the [[Release v1.0|MEGA Update]].
*The '''Fallen King's''' stomp radius is actually larger than the [[Void Reaver (Legacy)|Void Reaver]]'s stomp radius despite being weaker.
*As the '''Fallen King''' has gotten replaced by the [[Fallen King (Fallen)|Fallen King]] in [[Fallen Mode]], this makes the [[Hardcore Mode|Hardcore]] version of this boss weaker than the boss from its own mode, [[Fallen Mode]].
*The '''Fallen King's''' stomp radius is actually larger than the [[Void Reaver]]'s stomp radius despite being weaker.
*Prior to the [[Overhaul v1.0|Overhaul Update]], the '''Fallen King''' was one of the few enemies and the only boss to gain a shield. This shield reduced the damage dealt by most towers to 3.
*Prior to the [[Overhaul v1.0|Overhaul Update]], the '''Fallen King''' was one of the few enemies and the only boss to gain a shield. This shield reduced the damage dealt by most towers to 3.
*The [[Logbooks|Logbook]] it drops only unlocks the entry for the [[Fallen King|modern version]] but not the legacy '''Fallen King'''.


==Update History==
==Update History==
{{Scroll|text=
{{Scroll|text=
*'''13 October 2019'''
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]]
**'''Fallen King''' added.
**'''Fallen King''' added.
*'''14 October 2019'''
*'''14 October 2019''' - [[Release v1.0|Release v1.0.1]]
**Health increased from 100,000 to 125,000.
**Health increased from 100,000 to 125,000.
*'''25 November 2019'''
*'''25 November 2019''' - [[Release v1.3|Release v1.3.0]]
**Health increased from 125,000 to 150,000.
**Health increased from 125,000 to 150,000.
**Speed increased from Very Slow to Slow.
**Speed increased from Very Slow to Slow (1.5).
*'''26 January 2020'''
*'''26 January 2020''' - [[Release v1.6|Release v1.6.1]]
**Now emits red light.
**Now emits red light.
**Death animation added.
**Death animation added.
*'''11 February 2020'''
*'''11 February 2020''' - [[Release v1.7|Release v1.7.0]]
**''Rage Mode'' added.
**''Rage Mode'' added.
**Now only emits red light during ''Rage Mode''.
**Now only emits red light during ''Rage Mode''.
**Now has partial electric immunity.
**Now has [[Partial Electric Immunity]].
**[[MEGA Servers|MEGA Health]] scaling added.
**[[MEGA Servers|MEGA Health]] scaling added.
*'''4 March 2020'''
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]]
**'''Fallen King''' is given the shield immunity when entering ''Rage Mode'', as well as during ''Thunderstorm''.
**'''Fallen King''' is given the shield immunity when entering ''Rage Mode'', as well as during ''Thunderstorm''.
*'''18 March 2020'''
*'''18 March 2020''' - [[Release v1.8|Release v1.8.1]]
**'''Fallen King''' no longer has a shield while using ''Thunderstorm''.
**'''Fallen King''' no longer has a shield while using ''Thunderstorm''.
*'''26 May 2020'''
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
**{{Bug}} Final wave music does not play.
**{{Bug}} Final wave music does not play.
*'''29 October 2020'''
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**Appearance changed.
**Appearance changed.
**''Permanent Shield'' ability removed.
**''Permanent Shield'' ability removed.
**Burn immunity removed.
**[[Burn Immunity]] removed.
**Partial electric immunity replaced with energy immunity.
**[[Partial Electric Immunity]] replaced with [[Energy Immunity]].
**[[Units]] no longer deal damage to '''Fallen King''' during ''Rage Mode'' and ''Block'' ability, but instead pass through it.
**[[Units]] no longer deal damage to '''Fallen King''' during ''Rage Mode'' and ''Block'' ability, but instead pass through it.
**''Stomp'' now deals 500 damage to [[units]].
**''Stomp'' now deals 500 damage to [[units]].
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**Summoned enemies no longer give money when damaged.
**Summoned enemies no longer give money when damaged.
**{{Bugfix}} Final wave music plays again.
**{{Bugfix}} Final wave music plays again.
*'''4 July 2021'''
*'''4 July 2021''' - [[Overhaul v1.4|Overhaul v1.4.0]]
**'''Fallen King''' can no longer be slowed down by the [[Toxic Gunner]].
**'''Fallen King''' can no longer be slowed down by the [[Toxic Gunner]].
*'''12 March 2022'''
*'''12 March 2022''' - [[v1.1.0]]
**{{Bug}} '''Fallen King's''' attacks are broken.
**{{Bug}} '''Fallen King's''' attacks are broken.
*'''16 March 2022'''
*'''16 March 2022''' - [[v1.1.0]]d
**{{Bugfix}} '''Fallen King's''' attacks now work properly.
**{{Bugfix}} '''Fallen King's''' attacks now work properly.
*'''22 March 2022'''
*'''22 March 2022''' - [[v1.1.0]]e
**Final wave music removed.
**Final wave music removed.
*'''11 April 2022'''
*'''11 April 2022''' - [[v1.1.0]]k
**Final wave music re-added.
**Final wave music re-added.
*'''4 July 2022'''
*'''4 July 2022''' - [[v1.2.5]]
**{{Bug}} '''Fallen King''' does not spawn on Wave 40 in Fallen mode.
**{{Bug}} '''Fallen King''' does not spawn on Wave 40 in Fallen mode.
*'''5 July 2022'''
*'''5 July 2022''' - [[v1.2.5]]a
**{{Bugfix}} '''Fallen King''' now properly spawns on Wave 40 in Fallen mode.
**{{Bugfix}} '''Fallen King''' now properly spawns on Wave 40 in Fallen mode.
*'''29 July 2022'''
*'''29 July 2022''' - [[v1.3.0]]
**Final wave music changed from Fallen Boss to Void Steps.
**Final wave music changed from Fallen Boss to Void Steps.
*'''23 May 2023'''
*'''23 May 2023''' - [[v1.7.3]]a
**Energy immunity replaced with stun immunity.
**[[Energy Immunity]] replaced with [[Stun Immunity]].
*'''3 May 2024'''
*'''3 May 2024''' - [[v1.20.0]]
**'''Fallen King''' can no longer be confused by the [[Jester]].
**'''Fallen King''' can no longer be confused by the [[Jester]].
*'''10 May 2024'''
*'''10 May 2024''' - [[v1.21.0]]
**'''Fallen King''' is now immune to the fallout damage from the [[Nuke]].
**'''Fallen King''' is now immune to the fallout damage from the [[Nuke]].
*'''18 May 2024'''
*'''18 May 2024''' - [[v1.22.0]]
**'''Fallen King''' is now immune to knockback.
**'''Fallen King''' is now immune to knockback.
*'''23 May 2024'''
*'''23 May 2024''' - [[v1.23.0]]
**Now appears in [[Classic Castle]].
**Now appears in [[Classic Castle]].
***Has 90,000 health in [[Classic Castle]].
***Has 90,000 health in [[Classic Castle]].
*'''28 May 2024'''
*'''28 May 2024''' - [[v1.23.0|v1.23.3]]
**No longer appears in [[Classic Castle]], as it has been removed.
**No longer appears in [[Classic Castle]], as it has been removed.
*'''21 June 2024'''
*'''21 June 2024''' - [[v1.25.0]]
**Now has 60,000 health in [[Back to Basics (Challenge)|Back to Basics]].
**Now has 60,000 health in [[Back to Basics (Challenge)|Back to Basics]].
*'''2 August 2024'''
*'''2 August 2024''' - [[v1.27.0]]
**No longer appears in [[Fallen Mode]] as it has been replaced by its [[Fallen King (Fallen)|reworked version]].
**No longer appears in [[Fallen Mode]] as it has been replaced by its [[Fallen King|modern variant]].
*'''28 August 2024''' - [[v1.29.0]]
**{{Bug}} Can be slowed down by the [[DJ Booth]].
*'''31 August 2024''' - [[v1.29.0|v1.29.7]]
**{{Bugfix}} No longer can be slowed down by the [[DJ Booth]].
*'''6 November 2024''' - [[v1.40.0]]
**'''Fallen King''' can no longer have its defense dropped.
*'''11 December 2024''' - [[v1.45.0]]
**{{Bug}} Does not transform into a [[Corpse (Enemy)|Corpse]] correctly, it will correctly transform only if specific requirements were made.
*'''17 December 2024''' - [[v1.46.0|v1.46.4]]
**'''Fallen King''' now appears in [[Legacy Fallen Mode|Legacy Fallen]] mode, if activated through [[Sandbox Mode|Sandbox]] mode.
*'''17 December 2024''' - [[v1.46.0|v1.46.5]]
**'''Fallen King''' no longer appears in [[Legacy Fallen Mode|Legacy Fallen]] mode, as it has been removed.
*'''12 February 2025''' - [[v1.53.0]]
**'''Fallen King''' now appears in [[Legacy Fallen Mode|Legacy Fallen]] mode, if activated through [[Sandbox Mode|Sandbox]] mode.
*'''30 April 2025''' - [[v1.63.0]]
**{{Bug}} '''Fallen King''' no longer uses the death sound effect.
*'''5 June 2026''' - [[v2.0.0]]
**'''Fallen King''' removed from the main game, now appears exclusively in [[Sandbox Mode|Sandbox]] mode.
}}
}}




{{Fallen|[[Fallen Hero]]|Wave 39|Fallen King & [[Fallen Guardian]]|Wave 40|N/A|End}}
{{LegacyFallen|[[Fallen Hero (Legacy)|Fallen Hero]]|Wave 39|[[Fallen Guardian (Legacy)|Fallen Guardian]] & Fallen King|Wave 40|End|N/A}}
{{Hardcore|[[Fallen Swordmaster]]|Wave 47|Fallen King & [[Fallen Guardian]]|Wave 48|[[Unknown]] & [[Vindicator]]|Wave 49}}
{{Hardcore|[[Fallen Swordmaster]]|Wave 47|Fallen King & [[Fallen Guardian (Legacy)|Fallen Guardian]]|Wave 48|[[Unknown]] & [[Vindicator (Legacy)|Vindicator]]|Wave 49}}
{{ClassicCastle|[[Grave Digger]]|Wave 13|Fallen King|Wave 14|End|N/A}}
{{ClassicCastle|[[Grave Digger]]|Wave 13|Fallen King|Wave 14|End|N/A}}


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[[Category:Bosses]]
[[Category:Bosses]]
[[Category:Late-Game]]
[[Category:Late-Game]]
{{DISPLAYTITLE:Fallen King}}

Latest revision as of 16:32, 12 July 2026

Fallen King
LegacyModern
Sandbox Only Content

Fallen King (Legacy) was previously removed on the 5th June 2026, though it has been made available through the Sandbox mode later.
It is not accessible anywhere else in the game. This page will attempt to include information about both the version before removal and its re-added version.

Similar Article
This article is about Fallen King (Legacy). You may be looking for other uses of Fallen or King.

<infobox>

 <title source="title1"><default>Fallen King (Legacy)</default></title>

<image source="image1"></image> <panel> <section> <label>Modern</label> <image source="modern_image"/> </section> <section> <label>Legacy</label> <image source="legacy_image"/> </section> </panel> <label>Mode Appearance</label> <label>Wave Debut</label> <group> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedSlow (1.5)
SpeedSlightly Slow (Rage Mode) </format>
<label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> <section> <label>Event</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedSlow (1.5)
SpeedSlightly Slow (Rage Mode) </format>
<label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> </panel> </group> <group> <panel> <header>Abilities</header> <section> <label>Regular</label> <label>Ability 1</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> <section> <label>Event</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> </panel> </group> <group row-items="2" collapse="closed"> <header>PVP</header> <label>Send Cost</label> <label>Wave Unlock</label> <label>Economy Bonus</label> <label>Send Coolown</label> <label>Send Number</label> <label>Spawn Timer</label> <label>Stat Changes</label> </group> <group collapse="closed"> <header>Music</header>

<format>Version 1 & 3
File:(Official) Tower Defense Simulator OST - Fallen Boss
</format>
   <format>Version 2
File:(Official) Tower Defense Simulator OST - Void Steps (Fallen King Theme)

</format>

   <format>Played during Classic Castle
File:(Official) Tower Defense Simulator OST - The Classic Theme

</format>

   <format>{{{music-4}}}</format>
   <format>{{{music-5}}}</format>
   <format>{{{music-6}}}</format>
   <format>{{{music-7}}}</format>
   <format>{{{music-8}}}</format>
 </group>

</infobox>

File:Quote.png
"oiHSADAsdoisada;lad'111111111111"
―Beginning of Wave 40 (Pre-Overhaul, Fallen)

Description

[edit]

The Fallen King is the final boss in the Sandbox exclusive Legacy Fallen mode. It was also formerly the final boss in the The Classic Event.

Although it moves somewhat slowly (during its Rage Mode, it moves much faster), it has an extreme amount of health and many abilities that can stun several towers and destroy units, making it one of the most difficult challenges in the game. Additionally, the Fallen King is a Boss enemy, making it immune to most forms of stalling and the Nuke's fallout damage. It stops moving when performing its Stomp, Rage Mode, Block and Summon abilities.

Appearance

[edit]

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Strategy

[edit]
  • High DPS towers like the Accelerator, Turret, Engineer and Ranger are recommended against the Fallen King.
    • The Ranger and Pursuit are immune to all stuns from the Fallen King's abilities, making them very useful against the Fallen King.
  • The Fallen King cannot be slowed down by the Toxic Gunner or confused by the Jester.
    • As it is a boss enemy, it cannot be frozen though it can still be slowed down through chillness by freezing towers, though it will be less effective.
    • Stunning towers like the Electroshocker can only slow it down instead of stunning it.
  • While the Fallen King performs its Block ability, it becomes immune to all sources of damage. It is immobile while the ability is active, as this is mainly to waste time or waste ability duration.
    • This can be used as a breathing point to manage your troops, but do not use abilities such as the Commander's Call to Arms while this ability is still active.
    • Units will pass through the Fallen King as it performs its Block ability.
    • The Fallen King will also briefly become immune to all attacks when Rage Mode is activated.
    • Sometimes, the Fallen King may use this ability early when most of the enemies are still alive, which gives your towers more time to attack the enemies that are in front of the Fallen King.
  • The Fallen King is accompanied by four Fallen Guardians. They are always in front of the Fallen King. They should be fought first since they are faster than the Fallen King.
  • Beware of the Fallen King's Stomp attack. This covers an enormous radius around the boss, stunning any ground troops caught in the radius.
    • Cliff towers and air-based towers, such as the Ranger and Pursuit are not affected by this attack.
    • You can use the Medic's ability to shield towers from stuns. The Medic itself is immune to all of the Fallen King's attacks.
    • The Stomp attack will instantly destroy most units caught in the shockwave, as it deals 500 damage to all units.
[edit]

Corpse Variants

Previous Variants

Thumbnails

Icons

Promotional Images

Promotional Videos

Trailers

Development Images

Renders

Charms

Badges

Miscellaneous

Trivia

[edit]
  • The first version Fallen King's sword and shield are very similar to the Epic Golden Sword and Shield, and its crown is identical to the Korblox Ice Crown, both items from the Roblox catalog.
  • The Fallen King could be based on a phenomenon of a king losing his kingdom.
    • Fallen Kingdom by CaptainSparklez is a viral example of this.
    • It could also represent a sort of fallen or lost kingdom, given some of the enemy names that appeared earlier.
  • The Fallen King was the only major boss of the three main gamemodes (Easy, Molten, Fallen) that was not in the game before the MEGA Update.
  • The Fallen King used to appear alongside the Molten Boss on the second version of the "You Lost" screen.
  • The cape used by the original Fallen King was a re-textured version of the Black Iron Cape accessory from the Roblox catalog.
  • A crewmate version of the original Fallen King can be seen on the Suspicious... badge and the April Fools 2021 thumbnail.
  • The Fallen King can be seen as a chess piece in the Chess Board map, representing the King chess piece.
  • The Fallen King is the first major boss to have a variation of itself, being the Nuclear Fallen King.
  • The Fallen King was originally leaked alongside the Frozen, Deep Freeze and Frost Hero. However, it was not released until the MEGA Update.
  • The Fallen King's stomp radius is actually larger than the Void Reaver's stomp radius despite being weaker.
  • Prior to the Overhaul Update, the Fallen King was one of the few enemies and the only boss to gain a shield. This shield reduced the damage dealt by most towers to 3.
  • The Logbook it drops only unlocks the entry for the modern version but not the legacy Fallen King.

Update History

[edit]
  • 13 October 2019 - Release v1.0.0
    • Fallen King added.
  • 14 October 2019 - Release v1.0.1
    • Health increased from 100,000 to 125,000.
  • 25 November 2019 - Release v1.3.0
    • Health increased from 125,000 to 150,000.
    • Speed increased from Very Slow to Slow (1.5).
  • 26 January 2020 - Release v1.6.1
    • Now emits red light.
    • Death animation added.
  • 11 February 2020 - Release v1.7.0
  • 4 March 2020 - Release v1.8.0
    • Fallen King is given the shield immunity when entering Rage Mode, as well as during Thunderstorm.
  • 18 March 2020 - Release v1.8.1
    • Fallen King no longer has a shield while using Thunderstorm.
  • 26 May 2020 - Release v1.11.0
    • Bug: Final wave music does not play.
  • 29 October 2020 - Overhaul v1.0.0
    • Appearance changed.
    • Permanent Shield ability removed.
    • Burn Immunity removed.
    • Partial Electric Immunity replaced with Energy Immunity.
    • Units no longer deal damage to Fallen King during Rage Mode and Block ability, but instead pass through it.
    • Stomp now deals 500 damage to units.
    • Stomp no longer teleports the Fallen King into the air.
    • Rage Mode no longer has a shield, but instead gains 15,000 shield health.
    • Summoned enemies no longer give money when damaged.
    • Bugfix: Final wave music plays again.
  • 4 July 2021 - Overhaul v1.4.0
    • Fallen King can no longer be slowed down by the Toxic Gunner.
  • 12 March 2022 - v1.1.0
    • Bug: Fallen King's attacks are broken.
  • 16 March 2022 - v1.1.0d
    • Bugfix: Fallen King's attacks now work properly.
  • 22 March 2022 - v1.1.0e
    • Final wave music removed.
  • 11 April 2022 - v1.1.0k
    • Final wave music re-added.
  • 4 July 2022 - v1.2.5
    • Bug: Fallen King does not spawn on Wave 40 in Fallen mode.
  • 5 July 2022 - v1.2.5a
    • Bugfix: Fallen King now properly spawns on Wave 40 in Fallen mode.
  • 29 July 2022 - v1.3.0
    • Final wave music changed from Fallen Boss to Void Steps.
  • 23 May 2023 - v1.7.3a
  • 3 May 2024 - v1.20.0
    • Fallen King can no longer be confused by the Jester.
  • 10 May 2024 - v1.21.0
    • Fallen King is now immune to the fallout damage from the Nuke.
  • 18 May 2024 - v1.22.0
    • Fallen King is now immune to knockback.
  • 23 May 2024 - v1.23.0
  • 28 May 2024 - v1.23.3
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
  • 28 August 2024 - v1.29.0
    • Bug: Can be slowed down by the DJ Booth.
  • 31 August 2024 - v1.29.7
    • Bugfix: No longer can be slowed down by the DJ Booth.
  • 6 November 2024 - v1.40.0
    • Fallen King can no longer have its defense dropped.
  • 11 December 2024 - v1.45.0
    • Bug: Does not transform into a Corpse correctly, it will correctly transform only if specific requirements were made.
  • 17 December 2024 - v1.46.4
  • 17 December 2024 - v1.46.5
    • Fallen King no longer appears in Legacy Fallen mode, as it has been removed.
  • 12 February 2025 - v1.53.0
  • 30 April 2025 - v1.63.0
    • Bug: Fallen King no longer uses the death sound effect.
  • 5 June 2026 - v2.0.0
    • Fallen King removed from the main game, now appears exclusively in Sandbox mode.


Error creating thumbnail: File missing Legacy Fallen
Previous Debut Current Debut Next Debut
Fallen Hero
Wave 39
Fallen Guardian & Fallen King
Wave 40
End
N/A
Hardcore
Previous Debut Current Debut Next Debut
Fallen Swordmaster
Wave 47
Fallen King & Fallen Guardian
Wave 48
Unknown & Vindicator
Wave 49
Classic Castle (The Classic Event, Mission 5)
(23 May 2024 – 28 May 2024)
Previous Debut Current Debut Next Debut
Grave Digger
Wave 13
Fallen King
Wave 14
End
N/A


Error creating thumbnail: File missing
Normal Gamemode Enemies
Easy Mode
Casual Mode
Intermediate Mode
Molten Mode
Fallen Mode
Frost Mode
Challenge Trials
Hardcore Mode
Voidcore Mode
Special & PVP Enemies
Basic Arena
Molten Arena
Fallen Arena
Polluted Wasteland II
Badlands II
Pizza Party
Tutorial
Headache Headquarters
Sandbox Exclusive Enemies
Legacy Molten Mode
Golden Mode
Legacy Fallen Mode
Brain Rot
Other
Event Enemies
The Heights
Area 51
Nightmare Carnival
Village of Despair
Eggy Island
Trick or Threat Town
Outpost 32
(Frost Invasion)
Cyber City
Solar Eclipse Event Rotfield
Foggy Forest
Tower Outskirts
Totality Tower
D00M's Revenge
Cold Ambush
Lunar Overture Event A Dark Tale
The Haunted Past
The Great Finale
Krampus Frosthold
Huevous Hunt
The Classic Event Classic Candy Cane Lane
Classic Winter
Classic Forest Camp
Classic Island Chaos
Classic Castle
Hexscape Event Failed Gateway
The Nightmare Realm
Containment
Pls Donate
Outpost 32
(Operation I.C.E)
Korblox Temple
Bathroom Approach
Sk8 P4rk Noob
Pro
Master
Extreme
Halloween 2025 Live Events
Null & Void Event Outpost 16
Banlands
Blind Faith
The Narratorium
Backyard Legends Event Backyard Beginnings
Competition Court
Victory Field
Legacy Enemies
Replaced
Pre-MEGA
Polluted Wasteland
Hidden Wave (Legacy)
Other