Fallen Tank

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 <title source="title1"><default>Fallen Tank</default></title>

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Description

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The Fallen Tank is an enemy that appears in Fallen, Challenge Trials and Fallen Arena PVP modes. It also appears in The Takeover Event. It has a high amount of health and a fast speed, as fast as the Corrupted Fallen.

Logbook Description

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"Fallen Tanks were siege specialists who broke through enemy lines during the kingdom's golden age. They wore the heaviest armor and were the quickest in their class. When cursed, their bodies fused with their equipment, making them significantly more resilient."

Appearance

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The Fallen Tank is a knight completely covered in grey and blue armor. On its knee-pads, shoulder-pads and belt, it has multiple blue gems. It has chains on its arms. It constantly stumbles on the path as it walks.

When killed, the Fallen Tank will trip and fall on to the ground.

Strategy

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  • High DPS towers, such as the Accelerator, Engineer and Turret are recommended to take this enemy down.
  • Because of the Fallen Tank's fast speed, long-ranged towers such as the Ranger can be a great counter, as it has one of the largest ranges in the game, being able to cover most of the maps. This means that the Fallen Tank will take more time to get out of its range.
    • Do be aware that certain maps with a shorter path length, like Dead Ahead are not suited for long-ranged towers due to the extremely short amount of time that it takes for enemies to reach the base. Because of this flaw paired with the Fallen Tank's fast speed, you are better off using towers with instant high DPS capabilities. Longer maps such as Four Seasons adapt better to long-range towers.
  • Stalling towers, such as the Warden, Tesla, Freezer or Archer, can be used to slow the Fallen Tank down, as it is quite fast.
    • Due to its large size, certain forms of stalling like freeze or knockback will slow it down for a shorter amount of time.
    • Note that, in the Hidden Wave, this is practically mandatory in order to handle the Nimble and Bloated Fallen Tanks that spawn there. For your own sake, bring some form of stalling if you dare to attempt Hidden Wave.
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Animations

Converted Variants

Corpse Variants

Thumbnails

Promotional Images

Promotional Videos

Trailers

Renders

Miscellaneous

Update History

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  • 2 August 2024 - v1.27.0
    • Fallen Tank added.
  • 9 August 2024 - v1.27.5
    • Health increased from 6,000 to 9,000.
    • Cash given increased from Cash$1,980 to Cash$2,970 every 33% health.
  • 9 April 2025 - v1.60.0
    • Now appears in High Rank PVP Test.
      • Has 3,500 health.
      • Unlocked on Wave 22.
      • Can be sent out for Cash$1,500 in groups of 1-2.
      • Adds Cash$-50 to economy.
      • Has a spawn timer of 3.
  • 23 April 2025 - v1.62.0
    • No longer appears in the PVP Test as it has been removed.
  • 11 June 2025 - v1.67.0
    • First wave appearance changed from Wave 30 to Wave 31.
    • Health increased from 9,000 to 10,000.
    • Speed increased from 6 to 7.5.
    • Cash given increased from Cash$2,970 every 33% health lost to Cash$5,000 every 50% heath lost.
    • Stun Immunity removed.
  • 23 July 2025 - v1.71.0
    • Now appears in Fallen Arena PVP, carrying over most of its PVP Test statistics.
      • Now appears naturally.
      • Wave unlocked increased from Wave 22 to Wave 23.
      • Number sent decreased from 1-2 to 1.
      • Economy bonus increased from Cash$-50 to Cash$-10.
      • Spawn timer increased from 3 to 5.
  • 12 September 2025 - v1.74.3a
  • 22 September 2025 - v1.74.3g
    • No longer appears in Sk8 P4rk, as it has been removed.
  • 24 September 2025 - v1.75.0
  • 28 January 2026 - v1.84.0
    • First wave appearance changed from 31 to 36 in Fallen mode.
    • Health increased from 10,000 to 22,500 in Fallen mode.
    • Cash given increased from Cash$5,000 every 50% health lost to Cash$5,625 every 25% health lost.
    • Cash is now given every 25% health lost instead of 50%, resulting in cash values for every mode changing.
      • Now gives Cash$2,500 every 25% health instead of Cash$5,000 every 50% health in Fallen Arena PVP.
      • Now gives Cash$750 every 25% health instead of Cash$1,500 every 50% health in Challenge Trials.
    • Size increased.
  • 11 February 2026 - v1.85.0


File:FallenHardcoreIcon.png Fallen
Previous Debut Current Debut Next Debut
Fallen Honor Guard
Wave 35
Fallen Tank
Wave 36
Fallen Guardian
Wave 38
Challenge Trials
Previous Debut Current Debut Next Debut
Necromancer King
Wave 30
Fallen Tank
Wave 31
Brute
Wave 33
Fallen Arena PVP
Previous Debut Current Debut Next Debut
Fallen Hero
Wave 20
Fallen Tank
Wave 23
Fallen Shield
Wave 25
Extreme (The Takeover)
Previous Debut Current Debut Next Debut
Fallen Jester
Wave 21
Fallen Tank
Wave 22
Fallen Guardian
Wave 23


File:EnemiesNewHeader.png
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