Fallen Tank
<infobox>
<title source="title1"><default>Fallen Tank</default></title>
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Description
[edit]The Fallen Tank is an enemy that appears in Fallen, Challenge Trials and Fallen Arena PVP modes. It also appears in The Takeover Event. It has a high amount of health and a fast speed, as fast as the Corrupted Fallen.
Logbook Description
[edit]"Fallen Tanks were siege specialists who broke through enemy lines during the kingdom's golden age. They wore the heaviest armor and were the quickest in their class. When cursed, their bodies fused with their equipment, making them significantly more resilient."
Appearance
[edit]The Fallen Tank is a knight completely covered in grey and blue armor. On its knee-pads, shoulder-pads and belt, it has multiple blue gems. It has chains on its arms. It constantly stumbles on the path as it walks.
When killed, the Fallen Tank will trip and fall on to the ground.
Strategy
[edit]- High DPS towers, such as the Accelerator, Engineer and Turret are recommended to take this enemy down.
- The DJ Booth, Commander and Mercenary Base can be used to boost these towers.
- The Necromancer's units can also be used to quickly deal with it, though note that this may not be the most consistent counter.
- Because of the Fallen Tank's fast speed, long-ranged towers such as the Ranger can be a great counter, as it has one of the largest ranges in the game, being able to cover most of the maps. This means that the Fallen Tank will take more time to get out of its range.
- Do be aware that certain maps with a shorter path length, like Dead Ahead are not suited for long-ranged towers due to the extremely short amount of time that it takes for enemies to reach the base. Because of this flaw paired with the Fallen Tank's fast speed, you are better off using towers with instant high DPS capabilities. Longer maps such as Four Seasons adapt better to long-range towers.
- Stalling towers, such as the Warden, Tesla, Freezer or Archer, can be used to slow the Fallen Tank down, as it is quite fast.
- Due to its large size, certain forms of stalling like freeze or knockback will slow it down for a shorter amount of time.
- Note that, in the Hidden Wave, this is practically mandatory in order to handle the Nimble and Bloated Fallen Tanks that spawn there. For your own sake, bring some form of stalling if you dare to attempt Hidden Wave.
Gallery
[edit]Animations
-
Running animation (2 August 2024 – Present)
-
Death animation (2 August 2024 – Present)
Converted Variants
-
Green variant, current version (11 June 2025 – Present)
Corpse Variants
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Second Corpse variant, current version (12 March 2025 – Present)
Thumbnails
-
Fallen Tank on the game thumbnail.
Promotional Images
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Fallen Tank on a promotional image.
Promotional Videos
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Fallen Tank on a promotional video.
Trailers
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Fallen Tank in the game trailer.
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Fallen Tank in the game trailer.
Renders
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Fallen Tank on a render.
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Fallen Tank on a render.
Miscellaneous
-
Fallen Tank on its Index icon.
Update History
[edit]- 2 August 2024 - v1.27.0
- Fallen Tank added.
- 9 August 2024 - v1.27.5
- 9 April 2025 - v1.60.0
- 23 April 2025 - v1.62.0
- No longer appears in the PVP Test as it has been removed.
- 11 June 2025 - v1.67.0
- First wave appearance changed from Wave 30 to Wave 31.
- Health increased from 9,000 to 10,000.
- Speed increased from 6 to 7.5.
- Cash given increased from Cash$2,970 every 33% health lost to Cash$5,000 every 50% heath lost.
- Stun Immunity removed.
- 23 July 2025 - v1.71.0
- 12 September 2025 - v1.74.3a
- Now appears in Sk8 P4rk Extreme difficulty as part of The Takeover Event.
- Has 7,500 health in Sk8 P4rk.
- Cash given is now mode dependent.
- Now appears in Sk8 P4rk Extreme difficulty as part of The Takeover Event.
- 22 September 2025 - v1.74.3g
- No longer appears in Sk8 P4rk, as it has been removed.
- 24 September 2025 - v1.75.0
- Now appears in Challenge Trials.
- Has 6,000 health.
- Gives Cash$1,500 every 50% health lost.
- Now appears in Challenge Trials.
- 28 January 2026 - v1.84.0
- First wave appearance changed from 31 to 36 in Fallen mode.
- Health increased from 10,000 to 22,500 in Fallen mode.
- Cash given increased from Cash$5,000 every 50% health lost to Cash$5,625 every 25% health lost.
- Cash is now given every 25% health lost instead of 50%, resulting in cash values for every mode changing.
- Size increased.
- 11 February 2026 - v1.85.0
- Logbook description added.
| File:FallenHardcoreIcon.png Fallen | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Fallen Honor Guard Wave 35 |
Fallen Tank Wave 36 |
Fallen Guardian Wave 38 |
| Challenge Trials | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Necromancer King Wave 30 |
Fallen Tank Wave 31 |
Brute Wave 33 |
| Fallen Arena PVP | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Fallen Hero Wave 20 |
Fallen Tank Wave 23 |
Fallen Shield Wave 25 |
| Extreme (The Takeover) | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Fallen Jester Wave 21 |
Fallen Tank Wave 22 |
Fallen Guardian Wave 23 |
| Legacy Enemies | ||
|---|---|---|
| Replaced | Blighted • Boomer 1 • Necromancer 2 • Mystery 2 • Gravekeeper • Super Mystery • Ultra Mystery • Uber Mystery • Ninja • Frost Hero • Strong | |
| Pre-MEGA | Carrier • Swarm • Tank 2 • Boomer 2 • Controlled • Shrike Crystal • Rusted • Witch Doctor • Tombstone • Frozen • Deep Freeze • Frost Hero | |
| Polluted Wasteland | Radioactive • Wasted Boss • Amalgamation • Rusher • Splitter • Split • Nuclear Fallen King | |
| Hidden Wave (Legacy) | Glitched Giant • Bug • Bruh • SCT • Jaxe • Mechanical Rot • Frost Hero • Developer 1 • Developer 2 • Developer 3 • Creator • A • B • C | |
| Other | Void • First Form | |