Giant Boss: Difference between revisions
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**The [[Military Base]]'s [[Tank (Unit)|Tank]] and [[Railgun Tank]] are quite strong against the '''Giant Boss''', as their collision and splash damage ignore the '''Giant Boss's''' defense. |
**The [[Military Base]]'s [[Tank (Unit)|Tank]] and [[Railgun Tank]] are quite strong against the '''Giant Boss''', as their collision and splash damage ignore the '''Giant Boss's''' defense. |
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***Do note that their ranged gun damage is still affected by defense. |
***Do note that their ranged gun damage is still affected by defense. |
||
*It is not generally recommended to skip wave 28 on [[Intermediate Mode]] until the '''Giant Boss''' is defeated. Otherwise, the enemies from the following wave may overcome your towers while they are still trying to deal with the '''Giant Boss''', with the '''Giant Boss''' acting as a meat shield. |
*It is not generally recommended to skip wave 28 on [[Intermediate Mode|Intermediate]] mode until the '''Giant Boss''' is defeated. Otherwise, the enemies from the following wave may overcome your towers while they are still trying to deal with the '''Giant Boss''', with the '''Giant Boss''' acting as a meat shield. |
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**Compared to its arrival in [[Hardcore Mode]], it has significantly less health, but appears more oftenly. Because of this, not only are high DPS towers a good option, but crowd control towers like the [[Mortar]] and [[Rocketeer]] can deal with hordes of '''Giant Bosses''' that appear later on. |
**Compared to its arrival in [[Hardcore Mode|Hardcore]] mode, it has significantly less health, but appears more oftenly. Because of this, not only are high DPS towers a good option, but crowd control towers like the [[Mortar]] and [[Rocketeer]] can deal with hordes of '''Giant Bosses''' that appear later on. |
||
*Multiple towers can take advantage of the '''Giant Boss''' slow speed. |
*Multiple towers can take advantage of the '''Giant Boss''' slow speed. |
||
**Short-ranged towers like the [[Gladiator]] are able to get many more hits in, making them more effective. |
**Short-ranged towers like the [[Gladiator]] are able to get many more hits in, making them more effective. |
||
**The [[Military Base]] and [[Crook Boss]]' [[units]] will have more time to shoot at the '''Giant Boss''' before colliding into it. |
**The [[Military Base]] and [[Crook Boss]]' [[units]] will have more time to shoot at the '''Giant Boss''' before colliding into it. |
||
*Most slowing towers are on the table when it comes to slowing the '''Giant Boss''' down. The [[Cryomancer]], [[Frost Blaster]] and [[Electroshocker]] are most effective against the '''Giant Boss's''' tendency to spawn in hordes and against singular '''Giant Bosses''' in [[Hardcore]]. The same goes for [[Intermediate Mode]], though only its singular appearance rather than its horde tendency. |
*Most slowing towers are on the table when it comes to slowing the '''Giant Boss''' down. The [[Cryomancer]], [[Frost Blaster]] and [[Electroshocker]] are most effective against the '''Giant Boss's''' tendency to spawn in hordes and against singular '''Giant Bosses''' in [[Hardcore]]. The same goes for [[Intermediate Mode|Intermediate]] mode, though only its singular appearance rather than its horde tendency. |
||
** Do note that the [[Giant Boss]] debuts as a boss on |
** Do note that the [[Giant Boss]] debuts as a boss on Wave 28 in [[Intermediate Mode|Intermediate]] mode, making it immune to all forms of stuns. |
||
***As the '''Giant Boss''' has the [[Stun Immunity]], the [[Warden]] and [[Electroshocker]] will only slowed down. |
***As the '''Giant Boss''' has the [[Stun Immunity]], the [[Warden]] and [[Electroshocker]] will only slowed down. |
||
**Furthermore, towers that can knockback enemies, such as the [[Brawler]], cannot knock it back. |
**Furthermore, towers that can knockback enemies, such as the [[Brawler]], cannot knock it back. |
||
Revision as of 12:59, 11 March 2026
<infobox>
<title source="title1"><default>Giant Boss</default></title>
<image source="image1"></image> <panel> <section> <label>Modern</label> <image source="modern_image"/> </section> <section> <label>Legacy</label> <image source="legacy_image"/> </section> </panel> <label>Mode Appearance</label> <label>Wave Debut</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Modern</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>Error creating thumbnail: File missingSlightly Slow (2) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> <section> <label>Legacy</label> <label>Legacy</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>Error creating thumbnail: File missingVery Slow (1.35) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> </panel> </group> <group> <header>Ability</header> <panel> <section> <label>Modern</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> <section> <label>Legacy</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> </panel> </group> <group row-items="2" collapse="closed"> <header>PVP</header> <label>Send Cost</label> <label>Wave Unlock</label> <label>Economy Bonus</label> <label>Send Coolown</label> <label>Send Number</label> <label>Spawn Timer</label> <label>Stat Changes</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> <format>{{{music-7}}}</format> <format>{{{music-8}}}</format> </group> </infobox>
- "This enemy has already taken quite a beating, but it can take a lot more!
Look out for the giant boss!" - ―Commander dialogue on Wave 22 (Legacy Fallen)
- "A Giant Boss is here!
Stand your ground! " - ―Commander dialogue on Wave 25 (Challenge Trials)
- "This enemy has awweady taken quite a beating, but it can take a wot mowe! (☉_☉)
Wook out fow the giant boss! (☉ㅅ☉U)" - ―Commander dialogue on Wave 22 (April Fools 2022 Fallen)
- "Stiww awive?
Good. (ΦωΦ)" - ―Commander dialogue on Wave 32 (April Fools 2022 Hardcore)
- "Get ready for a GIANT boss!"
- ―Beginning of Wave 22 (Pre-Overhaul, Fallen)
Description
The Giant Boss is a slow and large enemy with a large health and defense pool that spawns in Hardcore mode, Intermediate mode, Challenge Trials and the Sandbox exclusive Legacy Fallen mode. It could also appear in The Takeover Event if summoned by Patient Zero. It moves at a slower speed compared to the Necromancer, but can easily pass through weak defenses due to its high health. It has Stun Immunity and Freeze Immunity making it harder to stall.
It can be spawned from the Mystery Boss upon its death in the Hardcore mode, Legacy Fallen mode and Golden mode.
Appearance
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Strategy
- When dealing with the Giant Boss when it debuts, high DPS towers are best fit. Such towers include the Pursuit, Accelerator and Ranger.
- The Commander should be used to further boost the firerate of these towers.
- Do note that the Accelerator will remain locked onto the Giant Boss until it is defeated or leaves its range, letting other enemies get past. Other towers should be placed to deal with these enemies when using the Accelerator.
- The Military Base's Tank and Railgun Tank are quite strong against the Giant Boss, as their collision and splash damage ignore the Giant Boss's defense.
- Do note that their ranged gun damage is still affected by defense.
- It is not generally recommended to skip wave 28 on Intermediate mode until the Giant Boss is defeated. Otherwise, the enemies from the following wave may overcome your towers while they are still trying to deal with the Giant Boss, with the Giant Boss acting as a meat shield.
- Multiple towers can take advantage of the Giant Boss slow speed.
- Short-ranged towers like the Gladiator are able to get many more hits in, making them more effective.
- The Military Base and Crook Boss' units will have more time to shoot at the Giant Boss before colliding into it.
- Most slowing towers are on the table when it comes to slowing the Giant Boss down. The Cryomancer, Frost Blaster and Electroshocker are most effective against the Giant Boss's tendency to spawn in hordes and against singular Giant Bosses in Hardcore. The same goes for Intermediate mode, though only its singular appearance rather than its horde tendency.
- Do note that the Giant Boss debuts as a boss on Wave 28 in Intermediate mode, making it immune to all forms of stuns.
- As the Giant Boss has the Stun Immunity, the Warden and Electroshocker will only slowed down.
- Furthermore, towers that can knockback enemies, such as the Brawler, cannot knock it back.
- Do note that the Giant Boss' large size will reduce the slowing capabilities of freezing towers and the Warden.
- Do note that the Giant Boss debuts as a boss on Wave 28 in Intermediate mode, making it immune to all forms of stuns.
- The Giant Boss' Defense can be reduced by defense dropping towers like the Pyromancer and Freezer.
Gallery
Previous Variants (Legacy)
-
First version, second animation (29 October 2020 – 8 May 2021)
-
First version, first animation (13 October 2019 – 29 October 2020)
Corpse Variants (Modern)
-
Second Corpse variant, current version (18 September 2025 – Present)
Corpse Variants (Legacy)
-
Second Corpse variant, current version (12 March 2025 – Present)
Thumbnails
-
Giant Boss on the game thumbnail.
Promotional Images
-
Giant Boss on a promotional image.
-
Giant Boss on a promotional image.
Promotional Videos
-
Giant Boss on a promotional video.
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Giant Boss on a promotional video.
Trailers
-
Giant Boss in the game trailer.
-
Giant Boss in the game trailer.
-
Giant Boss in the game trailer.
-
Giant Boss in the game trailer.
Development Images
-
Giant Boss on a development gif.
Miscellaneous
-
Giant Boss on its Index icon.
-
Bugged modern icon.
Trivia
- The knife on the back of the Giant Boss is the Bombo's Survival Knife gear from the Roblox catalog.
Update History
- 13 October 2019 - Release v1.0.0
- Giant Boss added.
- 27 November 2019 - Release v1.3.0a
- Speed increased from Below Average to Average.
- 14 February 2020
- Now has Partial Electric Immunity.
- 4 March 2020 - Release v1.8.0
- MEGA Health scaling added.
- 29 October 2020 - Overhaul v1.0.0
- Defense of 25 added.
- Health decreased from 3,000 to 2,000.
- Speed decreased from Average to Slightly Slow (2).
- Partial Electric Immunity replaced with Energy Immunity.
- Animation changed.
- 8 May 2021 - Overhaul v1.3.0
- Defense changed from 25 to 40%.
- Speed decreased from Slightly Slow (2) to Very Slow (1.35).
- Appearance changed.
- Death sound changed.
- 30 September 2022 - v1.4.0
- Now appears in Badlands II.
- Now has a new appearance with the Enemies Beta modifier active.
- 23 May 2023 - v1.7.3a
- Energy Immunity replaced with Stun Immunity.
- 2 August 2024 - v1.27.0
- No longer naturally appears in Fallen mode, as it has been replaced by the Fallen Giant.
- 17 December 2024 - v1.46.4
- Giant Boss now appears in Legacy Fallen mode, if activated through Sandbox mode.
- 17 December 2024 - v1.46.5
- Giant Boss no longer appears in Legacy Fallen mode, as it has been removed.
- 5 February 2025 - v1.52.0
- No longer appears in Badlands II.
- Bug: Appears twice in the Index, one of them not loading in any model for the preview and showing it as an exclusive enemy.
- 12 February 2025 - v1.53.0
- Giant Boss now appears in Legacy Fallen mode, if activated through Sandbox mode.
- 26 February 2025 - v1.55.0
- Bug: Now appears in Intermediate mode.
- 9 April 2025 - v1.60.0
- Now appears in Mid Rank PVP Test.
- 23 April 2025 - v1.62.0
- No longer appears in the PVP Test as it has been removed.
- 30 April 2025 - v1.63.0
- Bug: Giant Boss no longer uses the death sound effect.
- 12 September 2025 - v1.74.3a
- Now appears in Sk8 P4rk Pro difficulty as part of The Takeover Event.
- Has 2,000 health in Sk8 P4rk.
- Now appears in Sk8 P4rk Pro difficulty as part of The Takeover Event.
- 18 September 2025 - v1.74.3d
- Modern version appearance changed.
- Bug: Modern version has a broken icon in Sandbox mode.
- 22 September 2025 - v1.74.3g
- No longer appears in Sk8 P4rk, as it has been removed.
- 24 September 2025 - v1.75.0
- Now appears in Challenge Trials.
- Has 9,000 health in Challenge Trials.
- Cash given is now mode dependent.
- Gives Error creating thumbnail: File missing$750 every 25% health lost in Challenge Trials.
- Default value is Error creating thumbnail: File missing$1 every 25% health lost.
- Now appears in Challenge Trials.
- 28 January 2026 - v1.84.0
- Now naturally appears in Intermediate mode in Wave 28.
- Health increased from 2,000 to 12,500 in Intermediate mode.
- Now gives Error creating thumbnail: File missing$6,000 every 25% health lost in Intermediate mode.
- Defense decreased from 40% to 20%.
- Freeze Immunity added.
Notes
| Error creating thumbnail: File missing Legacy Fallen | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Fallen Wave 20 |
Giant Boss Wave 22 |
Shadow Boss Wave 24 |
| Intermediate | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Failed Experiment Wave 25 |
Giant Boss Wave 28 |
Patient Zero Wave 30 |
| Challenge Trials | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Circuit Wave 21 |
Giant Boss Wave 25 |
Necrotic Skeleton & Breaker4 Wave 26 |
| Hardcore | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Fallen Titan Wave 31 |
Giant Boss Wave 32 |
Mystery Boss Wave 33 |
| Hardcore (Enemies Beta) | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Fallen Titan Wave 31 |
Giant Boss Wave 32 |
Breaker4 Wave 33 |
| Legacy Enemies | ||
|---|---|---|
| Replaced | Blighted • Boomer 1 • Necromancer 2 • Mystery 2 • Gravekeeper • Super Mystery • Ultra Mystery • Uber Mystery • Ninja • Frost Hero • Strong | |
| Pre-MEGA | Carrier • Swarm • Tank 2 • Boomer 2 • Controlled • Shrike Crystal • Rusted • Witch Doctor • Tombstone • Frozen • Deep Freeze • Frost Hero | |
| Polluted Wasteland | Radioactive • Wasted Boss • Amalgamation • Rusher • Splitter • Split • Nuclear Fallen King | |
| Hidden Wave (Legacy) | Glitched Giant • Bug • Bruh • SCT • Jaxe • Mechanical Rot • Frost Hero • Developer 1 • Developer 2 • Developer 3 • Creator • A • B • C | |
| Other | Void • First Form | |