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{{RemovedSandboxOnly|date=5th of June 2026}}
{{For|[[Balloon]]|[[Lead]], [[Lead Boss]]|[[Balloon Kid]]}}
{{For|the [[Lead (Attribute)|Lead]] attribute|[[Lead]] enemy, [[Lead Boss]], [[Balloon]], [[Balloon Kid]]|[[SUPER MEGA LEAD BALLOON]]}}
{{Zombie
{{Zombie
|image1 = <tabber>
|image1 = <tabber>
|-|With Balloons = [[File:LeadBalloon.png]]
|-|Three Balloons = [[File:LeadBalloon.png]]
|-|Without Balloons = [[File:LeadBalloonNoBalloon.png]]
|-|Two Balloons = [[File:LeadBalloonDuo.png]]
|-|One Balloon = [[File:LeadBalloonUno.png]]
|-|Walk = [[File:LeadBalloonNoBalloon.png]]
</tabber>
</tabber>
|mode_appearance = [[Hardcore Mode|{{Colour|HardcoreMode}}]]
|mode_appearance = [[Sandbox Mode|Sandbox]]
----
|first_wave_appearance = 39
Originally:<br/>[[Hardcore Mode|{{Color|HardcoreMode}}]]
|base_hp = [[File:Medic Ability.png|20px|Health]]250<br/>[[File:ShieldHealth.png|20px|Shield Health]]600 (Shield)
|first_wave_appearance = 39 (Hardcore)
|speed = [[File:Cooldown Buff.png|20px|Speed]]Slightly Fast (With Balloons)<br/>[[File:Cooldown Buff.png|20px|Speed]]Very Fast (Without Balloons)
|base_hp = [[File:HealthIcon.png|20px|Health]]250
|shield_hp = [[File:ShieldHealth.png|20px|Shield Health]]600
|speed = [[File:SpeedIcon.png|20px|Speed]]Above Average (4.25, With Balloons)<br/>[[File:SpeedIcon.png|20px|Speed]]Fast (Estimated 6.25, Without Balloons)
|spawned_by = [[Mystery]] (Hardcore, wave 40 onwards)
|spawned_by = [[Mystery]] (Hardcore, wave 40 onwards)
|hidden = No
|hidden = No
|fly = {{Flying}}Yes (With Balloons)<br/>No (Without Balloons)
|fly = {{Attr|Fly|Yes}} (With Balloons)<br/>No (Without Balloons)
|ghost = No
|ghost = No
|lead = {{Lead}}Yes
|lead = {{Attr|Lead|Yes}}
|immunity = None
|immunity = None
}}
}}
__TOC__
__TOC__
==Description==
==Description==
The '''Lead Balloon''' is an [[Enemies|enemy]] which only appears on [[Hardcore Mode|Hardcore]] mode. While it has low health for its debut, it is quite fast. While the '''Lead Balloon''' is in the air, it cannot collide with [[units]], or be detected by most ground towers and units, with the exception of the [[Hunter]], [[Executioner]], [[Archer]] and [[Engineer]] (the [[Engineer]]'s sentries are unable to detect them).
The '''Lead Balloon''' was an [[Enemies|enemy]] which only appeared on [[Hardcore Mode|Hardcore]] mode. Currently, it can only be spawned in [[Sandbox Mode|Sandbox]] mode if the player has the Sandbox Plus+ [[Gamepasses|gamepass]]. While it has low health for its debut, it is quite fast. While the '''Lead Balloon''' is in the air, it cannot collide with [[units]], or be detected by most ground towers and units.


It is also a lead enemy, meaning it cannot be damaged by towers without lead penetration. This severely reduces the amount of towers that can harm the '''Lead Balloon'''. With its balloons popped, it is no longer a flying enemy. However, despite having no visible metal coverings, it is still a lead enemy.
It is also a [[Lead (Attribute)|Lead]] enemy, meaning it cannot be damaged by towers without lead detection. This severely reduces the amount of towers that can harm the '''Lead Balloon'''. With its balloons popped, it is no longer a [[Flying]] enemy. However, despite having no visible metal coverings, it is still a [[Lead (Attribute)|Lead]] enemy.


The '''Lead Balloon''' can be spawned from the [[Mystery]] upon its death in [[Hardcore Mode|Hardcore]] mode, wave 40 onwards.
The '''Lead Balloon''' can be spawned from the [[Mystery]] upon its death in [[Hardcore Mode|Hardcore]] mode, wave 40 onwards.


==Appearance==
==Appearance==
The '''Lead Balloon''' has reflective dark green skin, and its torso and legs are reflective black. Like the [[Balloon]], it is also faceless. It has three lead balloons tied to its back. After taking enough damage, it loses a balloon and floats closer to the ground. When it loses all its shield health, all the balloons would have popped and the '''Lead Balloon''' walks along the path like any other regular [[Enemies|enemy]].
The '''Lead Balloon''' is a faceless humanoid with reflective dark green skin, and a reflective dark grey torso and legs. It has three lead balloons tied to its back, which, after taking enough damage, pop into yellow particles and drops it lower to the ground. When it loses all shield health, all the balloons would have popped and the '''Lead Balloon''' would become grounded, removing its flying attribute and making it walk along the path.


==Strategy==
==Strategy==
This strategy refers to the state of the game while the '''Lead Balloon''' still appeared in the [[Hardcore Mode|Hardcore]] mode.
*While the '''Lead Balloon''' is floating, the '''Lead Balloon''' has lead and flying [[immunities]]. This limits the towers that can both detect and damage the '''Lead Balloon'''.
*While the '''Lead Balloon''' is floating, the '''Lead Balloon''' is a lead and flying enemy. This limits the towers that can both detect and damage the '''Lead Balloon'''.
*Multiple Level 3+ [[Ranger]]s or Level 1+ [[Pursuit]]s are the best option to deal with the '''Lead Balloon''', with or without its balloons.
**Both the [[Pursuit]]'s gun and bombs have lead penetration, making it also a very good option to deal with '''Lead Balloons'''.
*Multiple Level 3+ [[Ranger]]s are the best option to deal with the '''Lead Balloon''', with or without its balloons.
**Level 4 [[Sniper]]s can also be used to kill the '''Lead Balloon''' despite their low DPS, but you need a large amount of them.
**A Level 2+ [[Tesla]] is equally good for this, especially because of its [[Splash Damage|area damage]], allowing it to take down multiple '''Lead Balloon'''s at once, while also stunning them.
***A few Level 5 [[Electroshocker]]s can also be used to clear out '''Lead Balloons''' fairly well as it can hit up to eight enemies with decently high DPS.
**Level 4 [[Sniper]]s can also be used to kill the '''Lead Balloon''' despite their mediocre DPS, but you need a large amount of them.
*The [[Ace Pilot]] and [[Mortar]] can detect and damage the '''Lead Balloon''' with its splash damage.
**A few level 3+ [[Toxic Gunner]]s are also a great option to eliminate the '''Lead Balloon''', with and without its balloons. However, [[Toxic Gunner]] is an event tower that is currently unobtainable outside of special offers.
**However, the [[Ace Pilot]]'s projectiles explode on the ground, limiting the damage dealt to the '''Lead Balloon'''. It will also have a hard time to hit '''Lead Balloons''' when they are grounded due to the enemy's fast speed.
*The [[Ace Pilot]], [[Mortar]] and [[Pursuit]] can detect and damage the '''Lead Balloon''' with its splash damage.
**However, the [[Ace Pilot]]'s projectiles explode on the ground, limiting the damage dealt to the '''Lead Balloon'''. It will also have a hard time hitting '''Lead Balloons''' when they are grounded due to the enemy's fast speed.
*The [[Engineer]] can be used to deal with this, but do note that only the tower itself can detect and damage them. None of the [[Engineer]]'s sentries can detect it, with only [[War Machine Sentry]] being able to damage it.
*The [[Engineer]] can be used to deal with this, but do note that only the tower itself can detect and damage them. None of the [[Engineer]]'s sentries can detect it, with only [[War Machine Sentry]] being able to damage it.
*The [[Firework Technician]] can be used to give your towers both [[Lead (Attribute)|Lead]] and [[Flying]] detections, along with granting them extra firepower with fireworks.
*Weirdly, the [[Elf Camp]]'s units can handle this enemy quite well, despite being unable to collide with it.
*Weirdly, the [[Elf Camp]]'s units can handle this enemy quite well, despite being unable to collide with it.
*The [[Hunter]], [[Executioner]] and the [[Archer]] are able to detect the '''Lead Balloon''', but are unable to damage it.
*The [[Hunter]] and [[Executioner]] are able to detect the '''Lead Balloon''', but are unable to damage it.
*The [[Commando]]'s missiles are in fact fully capable of damaging '''Lead Balloons''' and could be a potentially effective way of bursting them down due to the constant splash damage.
*[[Units]] cannot damage the '''Lead Balloon''' while its floating.
*The [[Pyromancer]] and [[Swarmer]] are unable to detect the '''Lead Balloon''' while its floating, but are able to damage it.
*Units cannot directly damage the '''Lead Balloon''' while it is floating, though explosions from some of the units may indirectly hit it.
*The [[Shotgunner]], [[Electroshocker]], [[Saboteur]] and [[Swarmer]] are unable to detect the '''Lead Balloon''' while it is floating, but are able to damage it.
**This will only occur if there are other enemies near the '''Lead Balloon'''.
**This will only occur if there are other enemies near the '''Lead Balloon'''.
**This requires the Level 5 [[Pyromancer]]/[[Golden Pyromancer]], or with the [[Swarmer]]'s ''Beehive Grenade'' ability.
*Once the '''Lead Balloon's''' shield health has been depleted, all of its balloons would have popped.
*Once the '''Lead Balloon's''' shield health has been depleted, all of its balloons would have popped.
**Once this happens, any tower can detect the '''Lead Balloon''', but cannot damage it if they do not have lead penetration.
**Once this happens, any tower can detect the '''Lead Balloon''', but cannot damage it if they do not have lead detection.
**Be aware that its speed increases significantly while on the ground.
**Be aware that its speed increases significantly while on the ground

==Gallery==
{{Gallery|
{{GalleryHeader|Corpse Variants}}
<gallery>
CorpseLeadBalloon.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 – Present)
</gallery>

{{GalleryHeader|Miscellaneous}}
<gallery>
IndexLeadBalloon.png|'''Lead Balloon''' on its [[Index]] icon.
</gallery>
}}


==Trivia==
==Trivia==
*The '''Lead Balloon''' may be a reference to the [[w:c:bloons:Lead Bloon|Lead Bloon]] in the ''Bloons Tower Defense'' series.
*The '''Lead Balloon''' may be a reference to the [[w:c:bloons:Lead Bloon|Lead Bloon]] in the ''Bloons Tower Defense'' series.
*During [[Hardcore Testing BETA]], the '''Lead Balloon's''' balloons did not pop as it had no shield health.
*During [[Hardcore Testing BETA]], the '''Lead Balloon's''' balloons did not pop as it had no shield health.
*Oddly, when the '''Lead Balloon's''' balloons pop, while it is no longer a flying enemy, it still is a lead enemy, despite not having any metal coverings.
*Oddly, when the '''Lead Balloon's''' balloons pop, it is no longer a flying enemy, yet is still considered a lead enemy, despite not having any metal coverings.
*The '''Lead Balloon''', alongside the [[Lead]] and [[Lead Boss]] have unique spark particles when they are hit by an attack that cannot detect lead enemies.
*In logbooks, the Lead Balloon is called “SUPER MEGA LEAD BALLOON” and has 99,999,999,999 health.


==Update History==
==Update History==
*'''29 October 2020'''
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**'''Lead Balloon''' added.
**'''Lead Balloon''' added.
*'''16 December 2024''' - [[v1.46.0]]
**{{Bug}} Uses the animation without balloons in the [[Index]] while also still wearing its balloons.
*'''5 June 2026''' - [[v2.0.0]]
**'''Lead Balloon''' removed from the main game, now appears exclusively in [[Sandbox Mode|Sandbox]] mode.




{{Hardcore|[[Lava]]|Wave 37|Lead Balloon|Wave 39|[[Slow King]]|Wave 41}}
{{Hardcore|[[Lava]]|Wave 37|Lead Balloon|Wave 39|[[Slow King (Legacy)|Slow King]]|Wave 41|category = hide}}






{{ZombieNavBox}}
{{ZombieNavBox}}
[[Category:Late-Game]]

Latest revision as of 01:34, 13 August 2026

Sandbox Only Content

Lead Balloon was previously removed on the 5th of June 2026, though it has been made available through the Sandbox mode later.
It is not accessible anywhere else in the game. This page will attempt to include information about both the version before removal and its re-added version.

Similar Article
This article is about Lead Balloon. You may be looking for the Lead attribute, Lead enemy, Lead Boss, Balloon, Balloon Kid or SUPER MEGA LEAD BALLOON.

<infobox>

 <title source="title1"><default>Lead Balloon</default></title>

<image source="image1"></image> <panel> <section> <label>Modern</label> <image source="modern_image"/> </section> <section> <label>Legacy</label> <image source="legacy_image"/> </section> </panel> <label>Mode Appearance</label> <label>Wave Debut</label> <group> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>Error creating thumbnail: File missingAbove Average (4.25, With Balloons)
Error creating thumbnail: File missingFast (Estimated 6.25, Without Balloons) </format>
<label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> <section> <label>Event</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>Error creating thumbnail: File missingAbove Average (4.25, With Balloons)
Error creating thumbnail: File missingFast (Estimated 6.25, Without Balloons) </format>
<label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> </panel> </group> <group> <panel> <header>Ability</header> <section> <label>Regular</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> <section> <label>Event</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> </panel> </group> <group row-items="2" collapse="closed"> <header>PVP</header> <label>Send Cost</label> <label>Wave Unlock</label> <label>Economy Bonus</label> <label>Send Coolown</label> <label>Send Number</label> <label>Spawn Timer</label> <label>Stat Changes</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> <format>{{{music-7}}}</format> <format>{{{music-8}}}</format> </group> </infobox>

Description

[edit]

The Lead Balloon was an enemy which only appeared on Hardcore mode. Currently, it can only be spawned in Sandbox mode if the player has the Sandbox Plus+ gamepass. While it has low health for its debut, it is quite fast. While the Lead Balloon is in the air, it cannot collide with units, or be detected by most ground towers and units.

It is also a Lead enemy, meaning it cannot be damaged by towers without lead detection. This severely reduces the amount of towers that can harm the Lead Balloon. With its balloons popped, it is no longer a Flying enemy. However, despite having no visible metal coverings, it is still a Lead enemy.

The Lead Balloon can be spawned from the Mystery upon its death in Hardcore mode, wave 40 onwards.

Appearance

[edit]

The Lead Balloon is a faceless humanoid with reflective dark green skin, and a reflective dark grey torso and legs. It has three lead balloons tied to its back, which, after taking enough damage, pop into yellow particles and drops it lower to the ground. When it loses all shield health, all the balloons would have popped and the Lead Balloon would become grounded, removing its flying attribute and making it walk along the path.

Strategy

[edit]

This strategy refers to the state of the game while the Lead Balloon still appeared in the Hardcore mode.

  • While the Lead Balloon is floating, the Lead Balloon is a lead and flying enemy. This limits the towers that can both detect and damage the Lead Balloon.
  • Multiple Level 3+ Rangers are the best option to deal with the Lead Balloon, with or without its balloons.
    • A Level 2+ Tesla is equally good for this, especially because of its area damage, allowing it to take down multiple Lead Balloons at once, while also stunning them.
    • Level 4 Snipers can also be used to kill the Lead Balloon despite their mediocre DPS, but you need a large amount of them.
    • A few level 3+ Toxic Gunners are also a great option to eliminate the Lead Balloon, with and without its balloons. However, Toxic Gunner is an event tower that is currently unobtainable outside of special offers.
  • The Ace Pilot, Mortar and Pursuit can detect and damage the Lead Balloon with its splash damage.
    • However, the Ace Pilot's projectiles explode on the ground, limiting the damage dealt to the Lead Balloon. It will also have a hard time hitting Lead Balloons when they are grounded due to the enemy's fast speed.
  • The Engineer can be used to deal with this, but do note that only the tower itself can detect and damage them. None of the Engineer's sentries can detect it, with only War Machine Sentry being able to damage it.
  • The Firework Technician can be used to give your towers both Lead and Flying detections, along with granting them extra firepower with fireworks.
  • Weirdly, the Elf Camp's units can handle this enemy quite well, despite being unable to collide with it.
  • The Hunter and Executioner are able to detect the Lead Balloon, but are unable to damage it.
  • The Commando's missiles are in fact fully capable of damaging Lead Balloons and could be a potentially effective way of bursting them down due to the constant splash damage.
  • Units cannot directly damage the Lead Balloon while it is floating, though explosions from some of the units may indirectly hit it.
  • The Shotgunner, Electroshocker, Saboteur and Swarmer are unable to detect the Lead Balloon while it is floating, but are able to damage it.
    • This will only occur if there are other enemies near the Lead Balloon.
  • Once the Lead Balloon's shield health has been depleted, all of its balloons would have popped.
    • Once this happens, any tower can detect the Lead Balloon, but cannot damage it if they do not have lead detection.
    • Be aware that its speed increases significantly while on the ground
[edit]

Corpse Variants

Miscellaneous

Trivia

[edit]
  • The Lead Balloon may be a reference to the Lead Bloon in the Bloons Tower Defense series.
  • During Hardcore Testing BETA, the Lead Balloon's balloons did not pop as it had no shield health.
  • Oddly, when the Lead Balloon's balloons pop, it is no longer a flying enemy, yet is still considered a lead enemy, despite not having any metal coverings.
  • The Lead Balloon, alongside the Lead and Lead Boss have unique spark particles when they are hit by an attack that cannot detect lead enemies.
  • In logbooks, the Lead Balloon is called “SUPER MEGA LEAD BALLOON” and has 99,999,999,999 health.

Update History

[edit]
  • 29 October 2020 - Overhaul v1.0.0
    • Lead Balloon added.
  • 16 December 2024 - v1.46.0
    • Bug: Uses the animation without balloons in the Index while also still wearing its balloons.
  • 5 June 2026 - v2.0.0
    • Lead Balloon removed from the main game, now appears exclusively in Sandbox mode.


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Wave 37
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