Fallen Swordmaster: Difference between revisions

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{{RemovedSandboxOnly|date=5th June 2026}}
{{for|other uses of [[Fallen (Disambiguation)|Fallen]]|[[Swordmaster]]}}
{{for|other uses of [[Fallen (Disambiguation)|Fallen]], [[Void Swordmaster]]|[[Swordmaster]]}}
{{Zombie
{{Zombie
|title1 = {{Colour|HardcoreMode|Fallen Swordmaster}}
|title1 = {{Color|HardcoreMode|Fallen Swordmaster}}
|image1 = FallenSwordmaster.png
|image1 = FallenSwordmaster.png
|mode_appearance = [[Hardcore Mode|{{Colour|HardcoreMode}}]]
|mode_appearance = [[Sandbox Mode|Sandbox]]
----
Originally:<br/>[[Hardcore Mode|{{Color|HardcoreMode}}]]
|first_wave_appearance = 47
|first_wave_appearance = 47
|base_hp = [[File:HealthIcon.png|20px|Health]]150,000
|base_hp = [[File:HealthIcon.png|20px|Health]]150,000<br/>[[File:HealthIcon.png|20px|Health]]250,000 (Sandbox)
|speed = [[File:SpeedIcon.png|20px|Speed]]Slow (1.5)<br/>[[File:SpeedIcon.png|20px|Speed]]Below Average (Refusing Will)
|speed = [[File:SpeedIcon.png|20px|Speed]]Slow (1.5)<br/>[[File:SpeedIcon.png|20px|Speed]]Below Average (Refusing Will)
|hidden = No
|hidden = No
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|lead = No
|lead = No
|immunity = {{Attr|Stun}}<br>{{BossList|Default}}
|immunity = {{Attr|Stun}}<br>{{BossList|Default}}
|ability1 = '''Dagger Throw''' - Throws three purple daggers at random towers while standing still, stunning them.
|ability1 = '''{{WikiAb|Dagger Throw}}''' - Throws three purple daggers at random towers while standing still, stunning them.
|ability2 = '''Double Slash''' - Pulls out its swords and spins twice with swords extended, stunning towers.
|ability2 = '''{{WikiAb|Double Slash}}''' - Pulls out its swords and spins twice with swords extended, stunning towers.
|ability3 = '''Spike Summon''' - Raises its swords and summons spikes all around the map, stunning towers caught in one.
|ability3 = '''{{WikiAb|Spike Summon}}''' - Raises its swords and summons spikes all around the map, stunning towers caught in one.
|ability4 = {{Colour|PhaseTwo|Refusing Will}} - After its health drops below 75,000 health, the '''Fallen Swordmaster''' begins to pant, giving it immunity to all damage. After it's done panting, it will immediately perform its ''Spike Summon'' move. It also starts moving faster. Its ''Dagger Throw'' ability can now throw between four to five swords.
|ability4 = {{WikiAb|{{Color|PhaseTwo|Refusing Will}}}} - After its health drops below 75,000 health, the '''Fallen Swordmaster''' begins to pant, giving it immunity to all damage. After it is done panting, it will immediately perform its ''Spike Summon'' move. It also starts moving faster. Its ''Dagger Throw'' ability can now throw between four to five swords.
}}
}}
{{QuoteContainer|
{{QuoteContainer|
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__TOC__
__TOC__
==Description==
==Description==
The '''Fallen Swordmaster''' is a major boss that only appears as the third boss in [[Hardcore Mode|Hardcore]] mode. It was based on the [[Swordmaster]] from the [[SFOTH Event]]. This version, however, has over three times the base health of the [[Swordmaster]].
The '''Fallen Swordmaster''' was a major boss that only appeared as the third boss in [[Hardcore Mode|Hardcore]] mode. Currently, it can only be spawned in [[Sandbox Mode|Sandbox]] mode if the player has the Sandbox Plus+ [[Gamepasses|gamepass]]. It was based on the [[Swordmaster]] from the [[SFOTH Event]]. This version, however, has over three times the base health of the [[Swordmaster]].


As with most major bosses, the '''Fallen Swordmaster''' has an extremely high amount of health. While the '''Fallen Swordmaster''' walks quite slowly after it uses its ''Refusing Will'' move (a variant of Rage Mode that activates at half health), it will speed up in movement, making it very dangerous. While it cannot spawn any enemies of its own, its abilities can stun lots of towers in a short period of time.
As with most major bosses, the '''Fallen Swordmaster''' has an extremely high amount of health. While the '''Fallen Swordmaster''' walks quite slowly, after it uses its ''Refusing Will'' move (a variant of Rage Mode that activates at half health), it will speed up in movement, making it very dangerous. While it cannot spawn any enemies of its own, its abilities can stun lots of towers in a short period of time.


==Appearance==
==Appearance==
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==Gallery==
==Gallery==
{{Gallery|
{{Gallery|
{{GalleryHeader|Corpse Variants}}
<gallery>
CorpseFallenSwordmaster.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 – Present)
</gallery>

{{GalleryHeader|Thumbnails}}
{{GalleryHeader|Thumbnails}}
<gallery>
<gallery>
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**{{Bugfix}} '''Fallen Swordmaster''' no longer stops moving after using some of its abilities.
**{{Bugfix}} '''Fallen Swordmaster''' no longer stops moving after using some of its abilities.
**{{Bugfix}} ''Spike Summon'' ability now works properly.
**{{Bugfix}} ''Spike Summon'' ability now works properly.
**{{Bug}} '''Fallen Swordmaster''' no longer uses the death sound effect.
*'''14 May 2025''' - [[v1.64.0]]
*'''14 May 2025''' - [[v1.64.0]]
**{{Bugfix}} '''Fallen Swordmaster''' is no longer duplicated by the [[All Paths]] modifier.
**{{Bugfix}} '''Fallen Swordmaster''' is no longer duplicated by the [[All Paths]] modifier.
*'''5 June 2026''' - [[v2.0.0]]
**'''Fallen Swordmaster''' removed from the main game, as it has been replaced by [[Void Swordmaster]]. Now appears exclusively in [[Sandbox Mode|Sandbox]] mode.
**No longer appears in the [[Index]].
**Health increased from 150,000 to 250,000 in [[Sandbox Mode|Sandbox]] mode.
}}
}}




{{Hardcore|[[Fallen]], [[Soul Boss]] & [[Necromancer Boss]]|Wave 46|Fallen Swordmaster|Wave 47|[[Fallen Guardian (Legacy)|Fallen Guardian]] & [[Fallen King (Legacy)|Fallen King]]|Wave 48}}
{{Hardcore|[[Fallen]], [[Soul Boss]] & [[Necromancer Boss]]|Wave 46|Fallen Swordmaster|Wave 47|[[Fallen Guardian (Legacy)|Fallen Guardian]] & [[Fallen King (Legacy)|Fallen King]]|Wave 48|category = hide}}




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{{ZombieNavBox}}
{{ZombieNavBox}}
[[Category:Bosses]]
[[Category:Bosses]]
[[Category:Late-Game]]

Latest revision as of 21:12, 10 July 2026

Sandbox Only Content

Fallen Swordmaster was previously removed on the 5th June 2026, though it has been made available through the Sandbox mode later.
It is not accessible anywhere else in the game. This page will attempt to include information about both the version before removal and its re-added version.

Similar Article
This article is about Fallen Swordmaster. You may be looking for other uses of Fallen, Void Swordmaster or Swordmaster.

<infobox>

 <title source="title1"><default>Fallen Swordmaster</default></title>

<image source="image1"></image> <panel> <section> <label>Modern</label> <image source="modern_image"/> </section> <section> <label>Legacy</label> <image source="legacy_image"/> </section> </panel> <label>Mode Appearance</label> <label>Wave Debut</label> <group> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedSlow (1.5)
SpeedBelow Average (Refusing Will) </format>
<label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> <section> <label>Event</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedSlow (1.5)
SpeedBelow Average (Refusing Will) </format>
<label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> </panel> </group> <group> <panel> <header>Abilities</header> <section> <label>Regular</label> <label>Ability 1</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> <section> <label>Event</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> </panel> </group> <group row-items="2" collapse="closed"> <header>PVP</header> <label>Send Cost</label> <label>Wave Unlock</label> <label>Economy Bonus</label> <label>Send Coolown</label> <label>Send Number</label> <label>Spawn Timer</label> <label>Stat Changes</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> <format>{{{music-7}}}</format> <format>{{{music-8}}}</format> </group> </infobox>

File:Quote.png
"Hello? Communicator's acting up...
This doesn't feel right. Can you hea-RRrR"

Commander dialogue on Wave 47 (Hardcore)
File:Quote.png
"Hewwo? Communicatow's acting up...
This doesn't feew wight. Can you hea-WWwW"

Commander dialogue on Wave 47 (April Fools 2022 Hardcore)

Description

[edit]

The Fallen Swordmaster was a major boss that only appeared as the third boss in Hardcore mode. Currently, it can only be spawned in Sandbox mode if the player has the Sandbox Plus+ gamepass. It was based on the Swordmaster from the SFOTH Event. This version, however, has over three times the base health of the Swordmaster.

As with most major bosses, the Fallen Swordmaster has an extremely high amount of health. While the Fallen Swordmaster walks quite slowly, after it uses its Refusing Will move (a variant of Rage Mode that activates at half health), it will speed up in movement, making it very dangerous. While it cannot spawn any enemies of its own, its abilities can stun lots of towers in a short period of time.

Appearance

[edit]

The Fallen Swordmaster has reflective black skin and glowing purple eyes. It has a dark red crown that is slightly tilted, a purple undershirt, and dark purple tattered pants and jacket. It wields two Darkheart swords that are held upside down. Being a major boss, it is significantly larger than the average enemy.

Strategy

[edit]
  • Towers that deal high DPS, like the Golden Minigunner, Pursuit, Turret, Engineer and Accelerator can be useful to take down the Fallen Swordmaster quickly.
  • Cheap towers can provide a distraction for the Fallen Swordmaster's Dagger Throw.
    • This can be particularly useful as the Fallen Swordmaster stops moving to throw its swords.
    • However, do beware that the attack stuns towers around the target, meaning that poor placement can stun lots of towers at once.
    • If possible, try to spread out your towers.
    • In addition, after the Fallen Swordmaster's Refusing Will ability is activated, the Fallen Swordmaster can throw 4-5 swords at towers, instead of 3.
    • However, this wastes a tower slot in the late game which can be used to deal more damage.
  • Units can be quite useful against the Fallen Swordmaster, as it has no attack that destroys units before they collide.
    • This makes the Engineer's sentries very useful against the Fallen Swordmaster.
    • However, once the Fallen Swordmaster activates its Refusing Will ability, all units will phase through it, given that it temporarily gains Full Immunity.
  • The Commander's Call to Arms ability is recommended against the Fallen Swordmaster.
    • You can time the ability to avoid the Fallen Swordmaster from performing its Refusing Will move. If it has recently performed an ability, and you can kill the Fallen Swordmaster quickly from when it reaches 75,000 health, this move will not be performed.
    • The DJ Booth can also be used so that towers that are out of range of the Fallen Swordmaster can attack while being out of the range of some of the Fallen Swordmaster's attacks.
  • You can use the Medic's ability to shield towers from stuns performed by the Fallen Swordmaster.
[edit]

Corpse Variants

Thumbnails

Development Images

Renders

Trailers

Badges

Miscellaneous

Trivia

[edit]
  • The Fallen Swordmaster is the resurrected version of the original Swordmaster, as stated by a tweet.
    • It also suggests that other Pre-MEGA enemies were meant to be brought back, however only the Fallen Swordmaster and Lava were brought back into the game.
  • The Fallen Swordmaster could be spawned before the Overhaul Update through commands.
  • Weirdly, the health of the Fallen Swordmaster was increased in MEGA Servers, despite it not being able to spawn in a MEGA Server without admin commands.
  • The Fallen Swordmaster can be seen as a chess piece in the Chess Board map, representing the Queen chess piece.

Update History

[edit]
  • 29 October 2020 - Overhaul v1.0.0
    • Fallen Swordmaster added.
    • Bug: Spike Summon ability does not function.
  • 4 July 2021 - Overhaul v1.4.0
    • Fallen Swordmaster can no longer be slowed down by the Toxic Gunner.
  • 12 March 2022 - v1.1.0
    • Bugfix: Spike Summon ability now works properly.
  • 21 December 2022 - v1.6.0
    • Bug: Spike Summon ability spikes are invisible and do not stun towers.
  • 23 May 2023 - v1.7.3a
  • 10 February 2024 - v1.13.0
    • Bug: Fallen Swordmaster no longer spawns.
  • 11 February 2024 - v1.13.0a
    • Bugfix: Fallen Swordmaster now spawns again.
  • 3 May 2024 - v1.20.0
    • Fallen Swordmaster can no longer be confused by the Jester.
  • 10 May 2024 - v1.21.0
    • Fallen Swordmaster is now immune to the fallout damage from the Nuke.
  • 18 May 2024 - v1.22.0
    • Fallen Swordmaster is now immune to knockback.
  • 28 August 2024 - v1.29.0
    • Bug: Can be slowed down by the DJ Booth.
  • 31 August 2024 - v1.29.7
    • Bugfix: No longer can be slowed down by the DJ Booth.
  • 6 November 2024 - v1.40.0
    • Fallen Swordmaster can no longer have its defense dropped.
  • 1 April 2025 - v1.59.0
    • Bug: Fallen Swordmaster occasionally stops moving after using some of its abilities.
  • 30 April 2025 - v1.63.0
    • Bugfix: Fallen Swordmaster no longer stops moving after using some of its abilities.
    • Bugfix: Spike Summon ability now works properly.
    • Bug: Fallen Swordmaster no longer uses the death sound effect.
  • 14 May 2025 - v1.64.0
    • Bugfix: Fallen Swordmaster is no longer duplicated by the All Paths modifier.
  • 5 June 2026 - v2.0.0
    • Fallen Swordmaster removed from the main game, as it has been replaced by Void Swordmaster. Now appears exclusively in Sandbox mode.
    • No longer appears in the Index.
    • Health increased from 150,000 to 250,000 in Sandbox mode.


Hardcore
Previous Debut Current Debut Next Debut
Fallen, Soul Boss & Necromancer Boss
Wave 46
Fallen Swordmaster
Wave 47
Fallen Guardian & Fallen King
Wave 48


File:EnemiesNewHeader.png
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