Giant Boss: Difference between revisions

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|-|Enemies Beta = [[File:giantbossbetnew.png]]
|-|Enemies Beta = [[File:giantbossbetnew.png]]
</tabber>
</tabber>
|mode_appearance = [[Intermediate Mode|{{Colour|IntermediateMode}}]]<br/>[[Legacy Fallen Mode|{{Colour|LegacyFallenMode}}]]<br/>[[Challenge Trials|{{Colour|TrialMode}}]]<br/>[[Hardcore Mode|{{Colour|HardcoreMode}}]]<br/>{{InfoboxContainer|Challenge|*[[Juggernaut (Challenge)|Juggernaut]]
|mode_appearance = [[Intermediate Mode|{{Color|IntermediateMode}}]]<br/>[[Legacy Fallen Mode|{{Color|LegacyFallenMode}}]]<br/>[[Challenge Trials|{{Color|TrialMode}}]]<br/>{{InfoboxContainer|Challenges|*[[Juggernaut (Challenge)|Juggernaut]]
*[[Jailed Towers (Challenge)|Jailed Towers]]
*[[Jailed Towers (Challenge)|Jailed Towers]]
*[[Legion (Challenge)|Legion]]
*[[Legion (Challenge)|Legion]]
*[[Oops! All slimes!]]
*[[Oops! All slimes!]]
*[[Vanguard (Challenge)|Vanguard]]}}
*[[Vanguard (Challenge)|Vanguard]]}}{{InfoboxContainer|Events|*[[Sk8 P4rk|The Takeover (Pro)]]}}
----
|first_wave_appearance = 25 (Challenge Trials)<br/>32 (Hardcore)
Originally:<br>[[Fallen Mode|{{Color|LegacyFallenMode|Fallen}}]]<br>[[Badlands II|{{Color|WesternMode}}]]<br>[[Hardcore Mode|{{Color|HardcoreMode}}]]<br>[[PVP Test|{{Color|PVP|PVP Test}}]]
|base_hp = [[File:HealthIcon.png|20px|Health]]2,000 (Intermediate)<br/>[[File:HealthIcon.png|20px|Health]]9,000 (Challenge Trials)<br/>{{InfoboxContainer|Challenges|*[[File:HealthIcon.png|20px|Health]]4,000 ([[Juggernaut (Challenge)|Juggernaut]])}}
|first_wave_appearance = 25 (Challenge Trials)<br>28 (Intermediate)<br>22 (Legacy Fallen & Challenges)
|defense = {{Defense}}40%
----
Originally:<br>22 (Fallen & Western)<br>32 (Hardcore)
|base_hp = [[File:HealthIcon.png|20px|Health]]12,500 (Intermediate)<br/>[[File:HealthIcon.png|20px|Health]]9,000 (Challenge Trials)<br/>[[File:HealthIcon.png|20px|Health]]2,000 (Sandbox)<br/>{{InfoboxContainer|Challenges|*[[File:HealthIcon.png|20px|Health]]4,000 ([[Juggernaut (Challenge)|Juggernaut]])}}
|defense = {{Defense}}20%
|speed = [[File:SpeedIcon.png|20px|Speed]]Slightly Slow (2)
|speed = [[File:SpeedIcon.png|20px|Speed]]Slightly Slow (2)
|cash = {{Money|750}} every 25% health (Default)<br/>{{Money|1}} every 25% health (Default)
|cash = {{Money|6,000}} every 25% health (Intermediate)<br/>{{Money|750}} every 25% health (Challenge Trials)<br/>{{Money|1}} every 25% health (Default)
|spawned_by = [[Patient Zero]]
|hidden = No
|hidden = No
|fly = No
|fly = No
|ghost = No
|ghost = No
|lead = No
|lead = No
|immunity = {{Attr|Stun}}<br/>{{Attr|Bloated}} (Variable)<br/>{{Attr|Corpse}} (Variable)<br/>{{BossList|Default|Ref = <ref>Only the first '''Giant Boss''' spawned in [[Challenge Trials]] is a boss.</ref>}}
|immunity = {{Attr|Stun}}<br/>{{Attr|Freeze}}<br/>{{Attr|Bloated}} (Variable)<br/>{{Attr|Corpse}} (Variable)<br/>{{BossList|Default|Ref = <ref>Only the first '''Giant Boss''' spawned in [[Challenge Trials]] and [[Intermediate Mode|Intermediate]] mode is a boss.</ref>}}
|legacy_base_hp = [[File:HealthIcon.png|20px|Health]]2,000
|legacy_base_hp = [[File:HealthIcon.png|20px|Health]]2,000
|legacy_defense = {{Defense}}40%
|legacy_defense = {{Defense}}40%
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__TOC__
__TOC__
==Description==
==Description==
The '''Giant Boss''' is a slow and large enemy with a large health and defense pool that spawns in [[Hardcore Mode|Hardcore]] mode, [[Intermediate Mode|Intermediate]] mode, [[Challenge Trials]] and the [[Sandbox Mode|Sandbox]] exclusive [[Legacy Fallen Mode|Legacy Fallen]] mode. It could also appear in [[The Takeover Event]] if summoned by [[Patient Zero]]. It moves at a slower speed compared to the [[Necromancer (Modern Enemy)|Necromancer]], but can easily pass through weak defenses due to its high health. It has [[Stun Immunity]], which means that the [[Warden]] and [[Electroshocker]] can only slow it down instead of stopping it completely and makes it immune to knockback.
The '''Giant Boss''' is a slow and large enemy with a large health and defense pool that appears in [[Intermediate Mode|Intermediate]] mode, [[Challenge Trials]] and the [[Sandbox Mode|Sandbox]] exclusive [[Legacy Fallen Mode|Legacy Fallen]] mode. It could also appear in [[The Takeover Event]] if summoned by [[Patient Zero]]. It moves at a slower speed compared to the [[Necromancer (Modern Enemy)|Necromancer]], but can easily pass through weak defenses due to its high health. It has [[Stun Immunity]] and [[Freeze Immunity]] making it harder to stall.


The [[Patient Zero]] can summon the '''Giant Boss''' with its ''Binary Fission'', where the '''Giant Boss''' has a 5% chance to spawn. It can also be spawned from the [[Mystery Boss]] upon its death in the [[Hardcore Mode|Hardcore]] mode, [[Legacy Fallen Mode|Legacy Fallen]] mode and [[Golden Mode|Golden]] mode.
It can be spawned from the [[Mystery Boss]] upon its death in the [[Hardcore Mode|Hardcore]] mode, [[Legacy Fallen Mode|Legacy Fallen]] mode and [[Golden Mode|Golden]] mode.


==Appearance==
==Appearance==
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==Strategy==
==Strategy==
*When dealing with the '''Giant Boss''' when it first debuts, high DPS towers are best fit. Such towers include the [[Pursuit]], [[Accelerator]] and [[Ranger]].
*When dealing with the '''Giant Boss''' when it debuts, high DPS towers are best fit. Such towers include the [[Pursuit]], [[Accelerator]], [[Minigunner]], [[Crook Boss]] and [[Ranger]].
**The [[Commander]] should be used to further boost the firerate of these towers.
**The [[Commander]] should be used to further boost the firerate of these towers.
**Do note that the [[Accelerator]] will remain locked onto the '''Giant Boss''' until it is defeated or leaves its range, letting other enemies get past. Other towers should be placed to deal with these enemies when using the [[Accelerator]].
**Do note that the [[Accelerator]] will remain locked onto the '''Giant Boss''' until it is defeated or leaves its range, letting other enemies get past. Other towers should be placed to deal with these enemies when using the [[Accelerator]].
**The [[Military Base]]'s [[Tank (Unit)|Tank]] and [[Railgun Tank]] are quite strong against '''Giant Bosses''', as their collision and splash damage ignore the '''Giant Boss''' defense.
**The [[Military Base]]'s [[Tank (Unit)|Tank]] and [[Railgun Tank]] are quite strong against the '''Giant Boss''', as their collision and splash damage ignore the '''Giant Boss's''' defense.
***Do note that their ranged gun damage is still affected by defense.
***Do note that their ranged gun damage is still affected by defense.
*It is not generally recommended to skip a wave until the '''Giant Boss''' is defeated on earlier waves, like Wave 22 or 23 in [[Fallen Mode|Fallen]] mode. Otherwise, the enemies from the following wave may overcome your towers while they are still trying to deal with the '''Giant Boss''', with the '''Giant Boss''' acting as a meat shield.
*It is not generally recommended to skip Wave 28 on [[Intermediate Mode|Intermediate]] mode until the '''Giant Boss''' is defeated. Otherwise, the enemies from the following wave may overcome your towers while they are still trying to deal with the '''Giant Boss''', with the '''Giant Boss''' acting as a meat shield.
**Compared to its arrival in [[Hardcore Mode|Hardcore]] mode, it has significantly less health, but appears more oftenly. Because of this, not only are high DPS towers a good option, but AOE towers like the [[Mortar]] and [[Rocketeer]] can deal with hordes of '''Giant Bosses''' that appear later on.
*Multiple towers can take advantage of the '''Giant Boss''' slow speed.
*Multiple towers can take advantage of the '''Giant Boss''' slow speed.
**Short-ranged towers like the [[Gladiator]] are able to get many more hits in, making them more effective.
**Short-ranged towers like the [[Gladiator]] are able to get many more hits in, making them more effective.
**The [[Military Base]] and [[Crook Boss]]' [[units]] will have more time to shoot at the '''Giant Boss''' before colliding into it.
**The [[Military Base]] and [[Crook Boss]]' [[units]] will have more time to shoot at the '''Giant Boss''' before colliding into it.
*Most slowing towers are on the table when it comes to slowing the '''Giant Boss''' down. The [[Cryomancer]], [[Frost Blaster]] and [[Electroshocker]] are most effective due to the '''Giant Boss''' tendency to spawn in hordes, while still being very effective against singular '''Giant Bosses'''.
*Most slowing towers are on the table when it comes to slowing the '''Giant Boss''' down. The [[Cryomancer]], [[Frost Blaster]] and [[Electroshocker]] are most effective against the '''Giant Boss's''' tendency to spawn in hordes and against singular '''Giant Bosses''' in [[Hardcore Mode|Hardcore]] mode. The same goes for [[Intermediate Mode|Intermediate]] mode, though only its singular appearance rather than its horde tendency.
**As the '''Giant Boss''' has the [[Stun Immunity]], the [[Warden]] and [[Electroshocker]] will only slowed down.
**Do note that the '''Giant Boss''' debuts as a boss on Wave 28 in [[Intermediate Mode|Intermediate]] mode, making it immune to all forms of stuns.
***As the '''Giant Boss''' has the [[Stun Immunity]], shock or stun based stalling towers like the the [[Warden]], [[Tesla]] or [[Electroshocker]] will only slow it down.
***Furthermore, towers that can knockback enemies, such as the [[Brawler]], cannot knock it back.
**Furthermore, towers that can knockback enemies, such as the [[Brawler]], cannot knock it back.
**Do note that the '''Giant Boss'''' large size will reduce the slowing capabilities of freezing towers and the [[Warden]].
**Do note that the '''Giant Boss'''' large size will reduce the slowing capabilities of freezing towers and the [[Warden]].
*The '''Giant Boss'''' [[Defense]] can be reduced by defense dropping towers like the [[Pyromancer]] and [[Freezer]].
*The '''Giant Boss'''' [[Defense]] can be reduced by defense dropping towers like the [[Pyromancer]] and [[Freezer]].
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{{GalleryHeader|Corpse Variants (Legacy)}}
{{GalleryHeader|Corpse Variants (Legacy)}}
<gallery>
<gallery>
GiantBossCorpse.jpeg|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 – Present)
CorpseLegacyGiantBoss.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 – Present)
</gallery>
</gallery>


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Entity System - Tower Defense Simulator|'''Giant Boss''' on a promotional video.
Entity System - Tower Defense Simulator|'''Giant Boss''' on a promotional video.
April Fools 2022 - Tower Defense Simulator|'''Giant Boss''' on a promotional video.
April Fools 2022 - Tower Defense Simulator|'''Giant Boss''' on a promotional video.
Operator Tower Trailer - Tower Defense Simulator |'''Giant Boss''' on a promotional video.
</gallery>
</gallery>


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{{GalleryHeader|Miscellaneous}}
{{GalleryHeader|Miscellaneous}}
<gallery>
<gallery>
War Machine Upgrade 4.png|'''Giant Boss''' on the [[War Machine]]’s Level 4 upgrade icon and [[Accelerator]]’s first Level 4 icon.
IndexGiantBoss.png|'''Giant Boss''' on its [[Index]] icon.
IndexGiantBoss.png|'''Giant Boss''' on its [[Index]] icon.
DefaultEnemyIconIG.png|Bugged modern icon.
DefaultEnemyIconIG.png|Bugged modern icon.
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==Trivia==
==Trivia==
*The knife on the back of the '''Giant Boss''' is the {{RLinkC|121946387|Bombo's Survival Knife}} gear from the Roblox catalog.
*The knife on the back of the '''Giant Boss''' is the {{RLinkC|121946387|Bombo's Survival Knife}} gear from the Roblox catalog.
*The '''Giant Boss''' was formerly the slowest enemy in [[Fallen Mode|Fallen]] mode, even slower than the [[Fallen King (Legacy)|Fallen King]].


==Update History==
==Update History==
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***Gives {{Money|750}} every 25% health lost in [[Challenge Trials]].
***Gives {{Money|750}} every 25% health lost in [[Challenge Trials]].
***Default value is {{Money|1}} every 25% health lost.
***Default value is {{Money|1}} every 25% health lost.
*'''28 January 2026''' - [[v1.84.0]]
**Now naturally appears in [[Intermediate Mode|Intermediate]] mode in Wave 28.
**Health increased from 2,000 to 12,500 in [[Intermediate Mode|Intermediate]] mode.
**Now gives {{Money|6,000}} every 25% health lost in [[Intermediate Mode|Intermediate]] mode.
**[[Defense]] decreased from 40% to 20%.
**[[Freeze Immunity]] added.
*'''5 June 2026''' - [[v2.0.0]]
**No longer appears in [[Hardcore Mode|Hardcore]] mode, as it has been replaced by [[Mandragora]].
**{{Bugfix}} No longer appears twice in the [[Index]].
}}
}}


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{{LegacyFallen|[[Fallen]]|Wave 20|Giant Boss|Wave 22|[[Shadow Boss]]|Wave 24}}
{{LegacyFallen|[[Fallen]]|Wave 20|Giant Boss|Wave 22|[[Shadow Boss]]|Wave 24}}
{{Intermediate|[[Failed Experiment]]|Wave 25|Giant Boss|Wave 28|[[Patient Zero]]|Wave 30}}
{{ChallengeTrials|[[Circuit (Polluted Wasteland II)|Circuit]]|Wave 21|Giant Boss|Wave 25|[[Necrotic Skeleton]] & [[Breaker4]]|Wave 26}}
{{ChallengeTrials|[[Circuit (Polluted Wasteland II)|Circuit]]|Wave 21|Giant Boss|Wave 25|[[Necrotic Skeleton]] & [[Breaker4]]|Wave 26}}
{{Hardcore|[[Fallen Titan]]|Wave 31|Giant Boss|Wave 32|[[Mystery Boss]]|Wave 33}}
{{HardcoreBeta|[[Fallen Titan]]|Wave 31|Giant Boss|Wave 32|[[Breaker4]]|Wave 33}}






{{ZombieNavBox}}
{{ZombieNavBox}}
[[Category:Mid-Game]]
[[Category:Intermediate]]
[[Category:The Takeover Event]]
[[Category:The Takeover Event]]

Latest revision as of 18:31, 10 July 2026


Similar Article
This article is about Giant Boss. You may be looking for Slow Boss, Chained Boss or Glitched Giant.

<infobox>

 <title source="title1"><default>Giant Boss</default></title>

<image source="image1"></image> <panel> <section> <label>Modern</label> <image source="modern_image"/> </section> <section> <label>Legacy</label> <image source="legacy_image"/> </section> </panel> <label>Mode Appearance</label> <label>Wave Debut</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Modern</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>Error creating thumbnail: File missingSlightly Slow (2) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> <section> <label>Legacy</label> <label>Legacy</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>Error creating thumbnail: File missingVery Slow (1.35) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> </panel> </group> <group> <header>Ability</header> <panel> <section> <label>Modern</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> <section> <label>Legacy</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> </panel> </group> <group row-items="2" collapse="closed"> <header>PVP</header> <label>Send Cost</label> <label>Wave Unlock</label> <label>Economy Bonus</label> <label>Send Coolown</label> <label>Send Number</label> <label>Spawn Timer</label> <label>Stat Changes</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> <format>{{{music-7}}}</format> <format>{{{music-8}}}</format> </group> </infobox>

"This enemy has already taken quite a beating, but it can take a lot more!
Look out for the giant boss!"

Commander dialogue on Wave 22 (Legacy Fallen)
"A Giant Boss is here!
Stand your ground! "

Commander dialogue on Wave 25 (Challenge Trials)
"Still alive?
Good."

Commander dialogue on Wave 32 (Hardcore)
"This enemy has awweady taken quite a beating, but it can take a wot mowe! (☉_☉)
Wook out fow the giant boss! (☉ㅅ☉U)"

Commander dialogue on Wave 22 (April Fools 2022 Fallen)
"Stiww awive?
Good. (ΦωΦ)"

Commander dialogue on Wave 32 (April Fools 2022 Hardcore)
"Get ready for a GIANT boss!"
―Beginning of Wave 22 (Pre-Overhaul, Fallen)

Description

[edit]

The Giant Boss is a slow and large enemy with a large health and defense pool that appears in Intermediate mode, Challenge Trials and the Sandbox exclusive Legacy Fallen mode. It could also appear in The Takeover Event if summoned by Patient Zero. It moves at a slower speed compared to the Necromancer, but can easily pass through weak defenses due to its high health. It has Stun Immunity and Freeze Immunity making it harder to stall.

It can be spawned from the Mystery Boss upon its death in the Hardcore mode, Legacy Fallen mode and Golden mode.

Appearance

[edit]

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Strategy

[edit]
  • When dealing with the Giant Boss when it debuts, high DPS towers are best fit. Such towers include the Pursuit, Accelerator, Minigunner, Crook Boss and Ranger.
    • The Commander should be used to further boost the firerate of these towers.
    • Do note that the Accelerator will remain locked onto the Giant Boss until it is defeated or leaves its range, letting other enemies get past. Other towers should be placed to deal with these enemies when using the Accelerator.
    • The Military Base's Tank and Railgun Tank are quite strong against the Giant Boss, as their collision and splash damage ignore the Giant Boss's defense.
      • Do note that their ranged gun damage is still affected by defense.
  • It is not generally recommended to skip Wave 28 on Intermediate mode until the Giant Boss is defeated. Otherwise, the enemies from the following wave may overcome your towers while they are still trying to deal with the Giant Boss, with the Giant Boss acting as a meat shield.
    • Compared to its arrival in Hardcore mode, it has significantly less health, but appears more oftenly. Because of this, not only are high DPS towers a good option, but AOE towers like the Mortar and Rocketeer can deal with hordes of Giant Bosses that appear later on.
  • Multiple towers can take advantage of the Giant Boss slow speed.
    • Short-ranged towers like the Gladiator are able to get many more hits in, making them more effective.
    • The Military Base and Crook Boss' units will have more time to shoot at the Giant Boss before colliding into it.
  • Most slowing towers are on the table when it comes to slowing the Giant Boss down. The Cryomancer, Frost Blaster and Electroshocker are most effective against the Giant Boss's tendency to spawn in hordes and against singular Giant Bosses in Hardcore mode. The same goes for Intermediate mode, though only its singular appearance rather than its horde tendency.
    • Do note that the Giant Boss debuts as a boss on Wave 28 in Intermediate mode, making it immune to all forms of stuns.
    • Furthermore, towers that can knockback enemies, such as the Brawler, cannot knock it back.
    • Do note that the Giant Boss' large size will reduce the slowing capabilities of freezing towers and the Warden.
  • The Giant Boss' Defense can be reduced by defense dropping towers like the Pyromancer and Freezer.
[edit]

Previous Variants (Legacy)

Corpse Variants (Modern)

Corpse Variants (Legacy)

Thumbnails

Promotional Images

Promotional Videos

Trailers

Development Images

Miscellaneous

Trivia

[edit]

Update History

[edit]

Notes

[edit]


Error creating thumbnail: File missing Legacy Fallen
Previous Debut Current Debut Next Debut
Fallen
Wave 20
Giant Boss
Wave 22
Shadow Boss
Wave 24
Intermediate
Previous Debut Current Debut Next Debut
Failed Experiment
Wave 25
Giant Boss
Wave 28
Patient Zero
Wave 30
Challenge Trials
Previous Debut Current Debut Next Debut
Circuit
Wave 21
Giant Boss
Wave 25
Necrotic Skeleton & Breaker4
Wave 26


Error creating thumbnail: File missing
Normal Gamemode Enemies
Easy Mode
Casual Mode
Intermediate Mode
Molten Mode
Fallen Mode
Frost Mode
Challenge Trials
Hardcore Mode
Voidcore Mode
Special & PVP Enemies
Basic Arena
Molten Arena
Fallen Arena
Polluted Wasteland II
Badlands II
Pizza Party
Tutorial
Headache Headquarters
Sandbox Exclusive Enemies
Legacy Molten Mode
Golden Mode
Legacy Fallen Mode
Brain Rot
Other
Event Enemies
The Heights
Area 51
Nightmare Carnival
Village of Despair
Eggy Island
Trick or Threat Town
Outpost 32
(Frost Invasion)
Cyber City
Solar Eclipse Event Rotfield
Foggy Forest
Tower Outskirts
Totality Tower
D00M's Revenge
Cold Ambush
Lunar Overture Event A Dark Tale
The Haunted Past
The Great Finale
Krampus Frosthold
Huevous Hunt
The Classic Event Classic Candy Cane Lane
Classic Winter
Classic Forest Camp
Classic Island Chaos
Classic Castle
Hexscape Event Failed Gateway
The Nightmare Realm
Containment
Pls Donate
Outpost 32
(Operation I.C.E)
Korblox Temple
Bathroom Approach
Sk8 P4rk Noob
Pro
Master
Extreme
Halloween 2025 Live Events
Null & Void Event Outpost 16
Banlands
Blind Faith
The Narratorium
Backyard Legends Event Backyard Beginnings
Competition Court
Victory Field
Legacy Enemies
Replaced
Pre-MEGA
Polluted Wasteland
Hidden Wave (Legacy)
Other