Mystery: Difference between revisions

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imported>Mentin123
imported>Superhandsome4950
i removed "depending on the mode and waves" from modern ability.
 
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{{EnemyTabs}}
{{EnemyTabs}}
{{For|other [[Mystery (Disambiguation)|Mystery]] enemies}}
{{For|other [[Mystery (Disambiguation)|Mystery]] enemies}}
{{ZombieLegacy
{{Zombie
|image1 = <tabber>
|modern_image = <tabber>
|-|Normal = [[File:Mystery6.png]]
|-|Animation 1 = [[File:VoidMystery1.png]]
|-|Animation 2 = [[File: VoidMystery2.png]]
|-|Animation 3 = [[File: VoidMystery3.png]]
</tabber>
|legacy_image = <tabber>
|-|Regular = [[File:Mystery6.png]]
|-|Enemies Beta = [[File:EnemiesBetaMystery.png]]
|-|Enemies Beta = [[File:EnemiesBetaMystery.png]]
</tabber>
</tabber>
|mode_appearance = [[Legacy Molten Mode|{{Colour|LegacyMoltenMode}}]]<br/>[[Golden Mode|{{Colour|GoldenMode}}]]<br/>[[Legacy Fallen Mode|{{Colour|LegacyFallenMode}}]]<br/>[[Hardcore Mode|{{Colour|HardcoreMode}}]]<br/>{{InfoboxContainer|Challenges|*[[Legion (Challenge)|Legion]]
|mode_appearance = [[Legacy Molten Mode|{{Color|LegacyMoltenMode}}]]<br/>[[Golden Mode|{{Color|GoldenMode}}]]<br/>[[Legacy Fallen Mode|{{Color|LegacyFallenMode}}]]<br/>[[Hardcore Mode|{{Color|HardcoreMode}}]]<br/>[[Voidcore Mode|{{Color|VoidcoreMode|Voidcore}}]]<br/>{{InfoboxContainer|Challenges|*[[Legion (Challenge)|Legion]]
*[[Juggernaut (Challenge)|Juggernaut]]}}
*[[Juggernaut (Challenge)|Juggernaut]]}}{{InfoboxContainer|Events|*[[The Heights|SFOTH]]}}
----
|first_wave_appearance = 17 (Hardcore)<br/>16 (Legacy Molten, Golden & Legacy Fallen)<br/>9 ([[The Heights]])
Originally:<br>[[Easy Mode|{{Color|EasyMode|Normal}}]]<br>[[Molten Mode|{{Color|LegacyMoltenMode|Molten}}]]<br>[[Fallen Mode|{{Color|LegacyFallenMode|Fallen}}]]<br>[[Polluted Wasteland II|{{Color|NuclearMode}}]]
|base_hp = [[File:HealthIcon.png|20px|Health]]20 (Hardcore)<br/>[[File:HealthIcon.png|20px|Health]]10 (Sandbox){{InfoboxContainer|Challenges|*[[File:HealthIcon.png|20px|Health]]12 ([[Juggernaut (Challenge)|Juggernaut]])}}
|first_wave_appearance = 17 (Hardcore)<br/>16 (Voidcore, Legacy Molten, Golden, Legacy Fallen & Challenges)
|speed = [[File:SpeedIcon.png|20px|Speed]]Above Average (4)
----
|cash = {{Money|5}} on death
Originally:<br>11 (Normal)<br>16 (Molten, Fallen & Nuclear)<br>9 ([[The Heights]])
|spawned_by = *[[Grave Digger (Legacy)|Grave Digger]] (Legacy version, Hardcore only)
|base_hp = [[File:HealthIcon.png|20px|Health]]80 (Hardcore)<br/>[[File:HealthIcon.png|20px|Health]]260 (Voidcore)<br/>[[File:HealthIcon.png|20px|Health]]100 (Sandbox){{InfoboxContainer|Challenges|*[[File:HealthIcon.png|20px|Health]]12 ([[Juggernaut (Challenge)|Juggernaut]])}}
*[[Mystery Summoner]] (Formerly)
|speed = 5
*[[Summoner Boss]]
|cash = {{Money|40}} on death (Hardcore)<br/>{{Money|100}} on death (Voidcore)
*[[Necromancer Boss]]
*[[Void Reaver]]
|spawned_by = [[Void Reaper]]
|hidden = No
|hidden = No
|fly = No
|fly = No
|ghost = No
|ghost = No
|lead = No
|lead = No
|immunity = {{Attr|Bloated}} (Variable)<br/>{{Attr|Nimble}} (Variable)
|immunity = None
|ability1 = '''Spawn''' - Upon death, spawns into a random enemy depending on the mode and wave.
|ability1 = '''{{WikiAb|Spawn}}''' - Upon death, spawns into a random enemy.
|legacy_base_hp = [[File:HealthIcon.png|20px|Health]]20 (Hardcore)<br/>[[File:HealthIcon.png|20px|Health]]10 (Sandbox){{InfoboxContainer|Challenges|*[[File:HealthIcon.png|20px|Health]]12 ([[Juggernaut (Challenge)|Juggernaut]])}}
|legacy_speed = 4
|legacy_cash = {{Money|5}} on death
|legacy_spawned_by = *[[Mystery Summoner]] (Formerly)
*[[Summoner Boss]]
*[[Void Reaver (Legacy)|Void Reaver]]
|legacy_hidden = No
|legacy_fly = No
|legacy_ghost = No
|legacy_lead = No
|legacy_immunity = None
|legacy_ability1 = '''{{WikiAb|Spawn}}''' - Upon death, spawns into a random enemy depending on the mode and wave.
}}
}}
{{QuoteContainer|<tabber>
{{QuoteContainer|<tabber>
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{{QuoteBox|Here come mystery zombies!<br/>They'll turn into a random enemy when killed! I wonder what's inside them?|[[Commander (Narrator)|Commander]] dialogue on Wave 16 (Formerly, [[Legacy Molten Mode|Legacy Molten]])<br/>[[Commander (Narrator)|Commander]] dialogue on Wave 11 (Formerly [[Easy Mode|Normal]])}}
{{QuoteBox|Here come mystery zombies!<br/>They'll turn into a random enemy when killed! I wonder what's inside them?|[[Commander (Narrator)|Commander]] dialogue on Wave 16 (Formerly, [[Legacy Molten Mode|Legacy Molten]])<br/>[[Commander (Narrator)|Commander]] dialogue on Wave 11 (Formerly [[Easy Mode|Normal]])}}
{{QuoteBox|Here come mystery enemies!<br/>They'll turn into a random enemy when killed! I wonder what's inside them?|[[Commander (Narrator)|Commander]] dialogue on Wave 16 ([[Legacy Fallen Mode|Legacy Fallen]])}}
{{QuoteBox|Here come mystery enemies!<br/>They'll turn into a random enemy when killed! I wonder what's inside them?|[[Commander (Narrator)|Commander]] dialogue on Wave 16 ([[Legacy Fallen Mode|Legacy Fallen]])}}
{{QuoteBox|Here come mystery enemies!<br/>They'll turn into a random enemy when killed, I wonder what's inside them?|[[Commander (Narrator)|Commander]] dialogue on Wave 17 ([[Hardcore Mode|Hardcore]])}}
|-|Translated =
|-|Translated =
{{QuoteBox|He died miraculously!<br/>When they die, they turn into zombies! what they have|[[Commander (Narrator)|Commander]] dialogue on Wave 16 ([[Translated#Dialogue|Translated Molten]]<br/>[[Commander (Narrator)|Commander]] dialogue on Wave 11 (Formerly [[Translated#Dialogue|Translated Normal]])<br/> ([[Translated#Dialogue|Translated Molten]])}}
{{QuoteBox|He died miraculously!<br/>When they die, they turn into zombies! what they have|[[Commander (Narrator)|Commander]] dialogue on Wave 16 ([[Translated#Dialogue|Translated Molten]]<br/>[[Commander (Narrator)|Commander]] dialogue on Wave 11 (Formerly [[Translated#Dialogue|Translated Normal]])<br/> ([[Translated#Dialogue|Translated Molten]])}}
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{{QuoteBox|Hewe come mystewy enemies! ε<nowiki>=</nowiki>ε<nowiki>=</nowiki>(っ*´□`)っ<br/>They'ww tuwn into a wandom enemy when kiwwed! I wondew what's inside them? |[[Commander (Narrator)|Commander]] dialogue on Wave 16 ([[April Fools 2022#Narration|April Fools 2022 Fallen]])}}
{{QuoteBox|Hewe come mystewy enemies! ε<nowiki>=</nowiki>ε<nowiki>=</nowiki>(っ*´□`)っ<br/>They'ww tuwn into a wandom enemy when kiwwed! I wondew what's inside them? |[[Commander (Narrator)|Commander]] dialogue on Wave 16 ([[April Fools 2022#Narration|April Fools 2022 Fallen]])}}
{{QuoteBox|Hewe come mystewy enemies! ε<nowiki>=</nowiki>ε<nowiki>=</nowiki>(っ*´□`)っ<br/>TThey'ww tuwn into a wandom enemy when kiwwed, I wondew what's inside them? |[[Commander (Narrator)|Commander]] dialogue on Wave 17 ([[April Fools 2022#Narration|April Fools 2022 Hardcore]])}}
{{QuoteBox|Hewe come mystewy enemies! ε<nowiki>=</nowiki>ε<nowiki>=</nowiki>(っ*´□`)っ<br/>TThey'ww tuwn into a wandom enemy when kiwwed, I wondew what's inside them? |[[Commander (Narrator)|Commander]] dialogue on Wave 17 ([[April Fools 2022#Narration|April Fools 2022 Hardcore]])}}
|-|Version 2 =
{{QuoteBox|Here come mystery enemies!<br/>They'll turn into a random enemy when killed, I wonder what's inside them?|[[Commander (Narrator)|Commander]] dialogue on Wave 17 (Formerly, [[Hardcore Mode|Hardcore]])}}
|-|Version 1 =
|-|Version 1 =
{{QuoteBox|Still alive???<br/>Incoming mysterious enemies!|Beginning of Wave 11 (Pre-Overhaul, [[Easy Mode|Beginner's]])<br/>Beginning of Wave 16 (Pre-Overhaul, [[Molten Mode|Molten]], [[Golden Mode|Golden]] & [[Fallen Mode|Fallen]])}}
{{QuoteBox|Still alive???<br/>Incoming mysterious enemies!|Beginning of Wave 11 (Pre-Overhaul, [[Easy Mode|Beginner's]])<br/>Beginning of Wave 16 (Pre-Overhaul, [[Molten Mode|Molten]], [[Golden Mode|Golden]] & [[Fallen Mode|Fallen]])}}
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__TOC__
__TOC__
==Description==
==Description==
The '''Mystery''' is a fast, weak [[Enemies|enemy]] that spawns another enemy upon its death. The enemy spawned depends on mode and wave, making the '''Mystery''' a potentially very dangerous enemy, especially if the player is unlucky and comes unprepared.
The '''Mystery''' is a fast enemy that spawns another enemy upon its death. The enemy spawned depends on mode and wave, making the '''Mystery''' a potentially very dangerous enemy, especially if the player is unlucky and comes unprepared.


This appears in [[Hardcore Mode|Hardcore]] mode, and in some [[Sandbox Mode|Sandbox]] mode exclusive modes, these being [[Legacy Molten Mode|Legacy Molten]] mode, [[Legacy Fallen Mode|Legacy Fallen]] mode and [[Golden Mode|Golden]] mode. They also appeared in [[The Heights]] during the [[SFOTH Event]].
This appears primarily appears in [[Hardcore Mode|Hardcore]] and [[Voidcore Mode|Voidcore]] modes, and in some [[Sandbox Mode|Sandbox]] mode exclusive modes, these being [[Legacy Molten Mode|Legacy Molten]] mode, [[Legacy Fallen Mode|Legacy Fallen]] mode and [[Golden Mode|Golden]] mode. They also appeared in [[The Heights]] during the [[SFOTH Event]].


The '''Mystery''' can be spawned by the [[Void Reaper]].
The '''Mystery''' can be spawned by the [[Grave Digger (Legacy)|Grave Digger]] ([[Hardcore Mode|Hardcore]] only), [[Mystery Summoner]], [[Summoner Boss]], [[Necromancer Boss]] and [[Void Reaver]]. If the [[Enemies Beta]] modifier is active, these enemies will instead spawn the [[Breaker2]].


==Logbook Description==
The '''Mystery''' is replaced by the [[Breaker2]] in any map with the [[Enemies Beta]] modifier active.
"''The Mystery is still a mystery. It seems they have not decided upon what they wanted to become and instead choose to wander the Void. They like to watch from a distance, studying everyone from a distance. It’s not sure what it wants to become but perhaps they are window-shopping for a new identity. They have been seen trying to lure others into the darkness and if that happens, only one of them returns.''"


==Appearance==
==Appearance==
{{Tabber
{{Tabber
|Modern
|The '''Mystery''' is an entity made out of stone with a question mark on their torso. It has three walking animations it can choose from.
|Legacy
|{{Tabber
|Current
|Current
|The '''Mystery''' is a translucent glass green humanoid with a glowing orange question mark on its torso. It is faceless and small green question marks are emitted from its torso when it is killed.
|The legacy '''Mystery''' is a translucent glass green humanoid with a glowing orange question mark on its torso. It is faceless and small green question marks are emitted from its torso when it is killed.
|Enemies Beta
|Enemies Beta
|The [[Enemies Beta]] version of the '''Mystery''' had a pastel light green skin color, with its torso and legs being a darker shade of green with a plaid stitch mark pattern on them. It also had a desaturated yellowish-orange question mark on its chest.
|The [[Enemies Beta]] version of the '''Mystery''' had a pastel light green skin color, with its torso and legs being a darker shade of green with a plaid stitch mark pattern on them. It also had a desaturated yellowish-orange question mark on its chest.
|Version 3
|Version 3
|The third version of the '''Mystery''' is similar to the current version, except it had a drooling zombie face and did not emit green question marks upon death.
|The third version of the legacy '''Mystery''' is similar to the current version, except it had a drooling zombie face and did not emit green question marks upon death.
|Version 2
|Version 2
|The second version of the '''Mystery''' is similar to the third version, except it was more translucent, and its skin color was a lighter shade of green. Its question mark did not glow either and had a vibrant orange color.
|The second version of the legacy '''Mystery''' is similar to the third version, except it was more translucent, and its skin color was a lighter shade of green. Its question mark did not glow either and had a vibrant orange color.
|Version 1
|Version 1
|The first version of the '''Mystery''' is similar to the second version, except it was blue.
|The first version of the legacy '''Mystery''' is similar to the second version, except it was blue.
}}
}}
}}


==Enemy Spawned==
==Enemy Spawned==
{{Tabber
The '''Mystery''' is able to spawn more [[enemies]] after its debut. ''Italic'' names can be spawned from the '''Mystery's''' debut.
|Modern
|The '''Mystery''' summons in one enemy on death. These are:
*[[Balloon]] (20% chance)
*[[Hefty]] (30% chance)
*[[Phantom]] (50% chance)
|Legacy
|The '''Mystery''' is able to spawn more [[enemies]] after its debut. ''Italic'' names can be spawned from the '''Mystery's''' debut.
{{scroll|text =
{{scroll|text =
===Easy===
===Easy===
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*[[Hazard]] (from wave 29)
*[[Hazard]] (from wave 29)
*[[Error]] (from wave 37)
*[[Error]] (from wave 37)
}}

===Hardcore===
*''[[Abnormal]]''
*''[[Quick]]''
*''[[Hefty]]''
*''[[Invisible]]''
*''[[Balloon]]''
*''[[Lead]]''
*''[[Lead Boss]]''
*[[Lava]] (from wave 38)
*[[Lead Balloon]] (from wave 40)
*[[Error]] (from wave 43)
*[[Circuit (Hardcore)|Circuit]] (from wave 44)
*[[Soul]] (from wave 46)
}}
}}


==Strategy==
==Strategy==
*High DPS towers like the [[Accelerator]], [[Engineer]], [[Minigunner]] or [[Crook Boss]] are sufficient at dealing with the '''Mystery''', though as it can spawn the [[Phantom]] and [[Balloon]], it is required to have towers with hidden and flying detection to deal with its spawns.
*The greatest danger mid-game '''Mysteries''' pose is the off chance that many high-health enemies spawn from a horde of them.
**Weaker enemies that spawn, like [[Abnormal]]s, [[Quick]]s or [[Hefty|Hefties]], are easy to deal with by the time '''Mysteries''' debut and are not a cause for concern.
**Stronger enemies like the [[Lead Boss]] are the main threats when dealing with mid-game '''Mysteries'''; most defenses are only strong enough to deal with a few of them. As '''Mysteries''' are random with their spawns, spikes in enemy count and health are sudden and unforeseen and can easily overwhelm the defense.
***These moments are the worst-case scenario and do not always happen, though it is usually better to be prepared for such situations.
***Alternatively, you could play on maps with the [[Enemies Beta]] modifier active, which replaces the '''Mystery''' with the [[Breaker2]], completely eliminating these possibilities.
*Due to the nature of mid-game '''Mysteries''', lots of defense should be prepared to deal with the worst-case scenario.
**Fairly cheap high-DPS towers like the [[Minigunner]] are very useful.
**Strong mid-game towers like the [[Golden Crook Boss]] or [[Militant]] are effective, though weaker ones like the [[Scout]] may falter.
**As '''Mysteries''' and their spawns come in hordes, towers that can deal damage to multiple enemies like the [[Shotgunner]], [[Pyromancer]], [[Gladiator]] and [[Demoman]] are effective.
**The [[Military Base]] is quite good against '''Mysteries'''. The [[Tank (Unit)|Tank]] and [[Railgun Tank]] are particularly effective with their high health and splash damage capabilities.
**Extra hidden defense should also be considered, especially if the past waves of [[Invisible]]s have proved troublesome.
*Later on in the game, '''Mysteries''' are able to spawn other enemies, some of which may be threatening.
**The [[Circuit (Hardcore)|Circuit]] from [[Hardcore Mode|Hardcore]] mode is the most troublesome. It should be killed before it is able to speed up other enemies, which is usually doable with enough DPS. High-DPS towers like the [[Accelerator]] paired with support towers like the [[Commander]] should do the trick.
*Be aware that you do not earn any cash from damaging enemies that the '''Mystery''' spawns in every mode.
*The enemies that spawn from the '''Mystery''' do not need to be killed for wave progression to occur.
**If you are speedrunning a map, you should focus on killing the '''Mysteries''' first by setting your towers' targeting to ''Weakest'' before moving onto the enemies that spawn.
***Be aware that if you get a lot of high-health enemies, like the [[Lead Boss]], they may outrun your towers if you switch target settings.
****Using towers that can hit multiple enemies can remedy this. The [[Gladiator]] is particularly good here.
*The [[Frost Blaster]], [[Sledger]] and [[Electroshocker]] are the best stalling towers against '''Mysteries''' as they can hit multiple enemies at once, though others like the [[Toxic Gunner]] are still viable.
*If there are some '''Mysteries''' at the end of the map, do not kill them, as they may spawn high-health enemies, severely reducing your base health or even killing you.


==Gallery==
==Gallery==
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{{GalleryHeader|Corpse Variants}}
{{GalleryHeader|Corpse Variants}}
<gallery>
<gallery>
MysteryCorpse.jpeg|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 – Present)
CorpseMystery.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 – Present)
</gallery>
</gallery>


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{{GalleryHeader|Miscellaneous}}
{{GalleryHeader|Miscellaneous}}
<gallery>
<gallery>
IndexMystery.png|'''Mystery''' on its [[Index]] icon.
ModernMysteryIconIG.png|'''Mystery''' on its [[Index]] icon.
IndexMystery.png|Legacy '''Mystery''' on its [[Index]] icon.
</gallery>
</gallery>
}}
}}


==Trivia==
==Trivia==
*The '''Mystery''', alongside its stronger counterpart, the [[Mystery Boss]], have been slowly phases out of all modes and replaced by [[Breaker2]] and [[Breaker4]]. They now only appear in [[Hardcore Mode|Hardcore]], if the map does not have [[Enemies Beta]].
*Although the '''Mystery''' has been phased out and replaced in most modes by the breakers to prevent RNG, they were kept for the [[Hardcore Mode|Hardcore]] and [[Voidcore Mode|Voidcore]] modes.
**Despite this, enemies like '''Mystery''' have not been fully phases out. Certain new events contained enemies which functioned similarly to '''Mysteries''', these being the [[Enigma]] and [[Frost Mystery (Operation I.C.E)|Frost Mystery]] from [[Operation I.C.E Event]].
*The appearance of the '''Mystery''' was originally based on the [[w:c:roblox-tower-battles:Mystery|Mystery]] from ''Tower Battles''.
*The appearance of the '''Mystery''' was originally based on the [[w:c:roblox-tower-battles:Mystery|Mystery]] from ''Tower Battles''.
*When the [[Super Mystery]], [[Ultra Mystery]] and [[Uber Mystery]] were in the game, the '''Mystery''' was the only mystery enemy not to have glowing eyes.
*Prior to the [[Overhaul v1.0|Overhaul Update]], in regular [[Fallen Mode|Fallen]] mode, the '''Mystery''' could spawn the [[Rusher (Polluted Wasteland)|Rusher]], even though it is a [[Polluted Wasteland]] enemy and did not appear naturally in regular [[Fallen Mode|Fallen]] mode.
*Prior to the [[Overhaul v1.0|Overhaul Update]], in regular [[Fallen Mode|Fallen]] mode, the '''Mystery''' could spawn the [[Rusher (Polluted Wasteland)|Rusher]], even though it is a [[Polluted Wasteland]] enemy and did not appear naturally in regular [[Fallen Mode|Fallen]] mode.
*The '''Mystery''' and [[Mystery Boss]] can learn to spawn new enemies even before its first wave appearance.
*The question mark on the '''Mystery''' is a re-textured version of the {{RLinkC|1028826|Question Mark}} accessory from the Roblox catalog.
*The question mark on the '''Mystery''' is a re-textured version of the {{RLinkC|1028826|Question Mark}} accessory from the Roblox catalog.
*The modern '''Mystery''' is unaffected by enemy appearance [[modifiers]], such as [[Talk Like a Pirate Day]].
*Prior to the [[v1.1.0|Entity System Update]], '''Mysteries''' summoned from the [[Summoner Boss]] could be stuck in the air.
*As the '''Mystery''' is always replaced by the [[Breaker2]] with [[Enemies Beta]] active, it is currently impossible to see the [[Enemies Beta]] appearance of the '''Mystery'''.
**It was possible to see it on [[Polluted Wasteland II]] before the [[V1.4.2|Halloween 2022 Update]].


==Update History==
==Update History==
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*'''15 July 2019''' - [[BETA v1.5|BETA v1.5.1]]
*'''15 July 2019''' - [[BETA v1.5|BETA v1.5.1]]
**Appearance changed.
**Appearance changed.
*'''19 July 2019''' - [[BETA v1.6|BETA v1.6.0]]
**Animation changed.
*'''2 August 2019''' - [[BETA v1.7|BETA v1.7.0]]
*'''2 August 2019''' - [[BETA v1.7|BETA v1.7.0]]
**[[Normal Boss]] spawn chance massively decreased.
**[[Normal Boss]] spawn chance massively decreased.
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***New enemies it spawns:
***New enemies it spawns:
****Fallen mode: [[Shadow]]
****Fallen mode: [[Shadow]]
****Hardcore mode: [[Hefty]], [[Invisible]], [[Balloon]], [[Lead]], [[Lead Boss]], [[Lava]], [[Lead Balloon]], [[Error]], [[Circuit (Hardcore)|Circuit]] and [[Soul]].
****Hardcore mode: [[Hefty]], [[Invisible]], [[Balloon]], [[Lead (Legacy Enemy)|Lead]], [[Lead Boss]], [[Lava]], [[Lead Balloon]], [[Error]], [[Circuit (Hardcore)|Circuit]] and [[Soul]].
***Enemies it no longer spawns:
***Enemies it no longer spawns:
****Fallen mode: [[Ninja]]
****Fallen mode: [[Ninja]]
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*'''23 May 2024''' - [[v1.23.0]]
*'''23 May 2024''' - [[v1.23.0]]
**{{Bug}} '''Mystery''' cannot be targeted or collided with.
**{{Bug}} '''Mystery''' cannot be targeted or collided with.
*'''23 May 2024''' - [[v1.23.0|v1.23.1]]
***This was fixed later the same day.
**{{Bugfix}} '''Mystery''' is no longer impossible to target or collide with.
*'''2 August 2024''' - [[v1.27.0]]
*'''2 August 2024''' - [[v1.27.0]]
**No longer appears in [[Fallen Mode|Fallen]] mode, as it has been replaced by the [[Breaker2]].
**No longer appears in [[Fallen Mode|Fallen]] mode, as it has been replaced by the [[Breaker2]].
Line 273: Line 271:
**'''Mystery''' now appears in [[Golden Mode|Golden]] mode, [[Legacy Fallen Mode|Legacy Fallen]] mode and [[Legacy Molten Mode|Legacy Fallen]] mode, if activated through [[Sandbox Mode|Sandbox]] mode.
**'''Mystery''' now appears in [[Golden Mode|Golden]] mode, [[Legacy Fallen Mode|Legacy Fallen]] mode and [[Legacy Molten Mode|Legacy Fallen]] mode, if activated through [[Sandbox Mode|Sandbox]] mode.
*'''19 February 2025''' - [[v1.54.0]]
*'''19 February 2025''' - [[v1.54.0]]
**No longer appears in [[Polluted Wastelands II]].
**No longer appears in [[Polluted Wastelands II]], as it has been replaced by the [[Breaker2]].
*'''30 April 2025''' - [[v1.63.0]]
**{{Bug}} '''Mystery''' no longer uses the death sound effect.
*'''24 September 2025''' - [[v1.75.0]]
**No longer appears in public rotation of [[Challenge Maps]], as they exclusively appear within [[Sandbox Mode|Sandbox]] mode.
*'''5 June 2026''' - [[v2.0.0]]
**Modern version added.
***Appearance changed.
***Has 80 health in [[Hardcore Mode|Hardcore]] mode.
***Has 260 health in [[Voidcore Mode|Voidcore]] mode.
***Summons are now set and do not change with waves like its legacy version.
***Now gives {{Money|40}} on death in [[Hardcore Mode|Hardcore]] mode.
***Now gives {{Money|100}} on death in [[Voidcore Mode|Voidcore]] mode.
**[[Logbooks|Logbook]] description added.
}}
}}


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{{Golden|[[Shadow]]|Wave 13|Mystery|Wave 16|[[Golden]]|Wave 20}}
{{Golden|[[Shadow]]|Wave 13|Mystery|Wave 16|[[Golden]]|Wave 20}}
{{LegacyFallen|[[Shadow]]|Wave 13|Mystery|Wave 16|[[Dark Necromancer]]|Wave 19}}
{{LegacyFallen|[[Shadow]]|Wave 13|Mystery|Wave 16|[[Dark Necromancer]]|Wave 19}}
{{Hardcore|[[Lead Boss]]|Wave 16|Mystery|Wave 17|[[Mega Slow]]|Wave 19}}
{{Hardcore|[[Elite Lead]]|Wave 16|Mystery|Wave 17|[[Blighted]]|Wave 19}}
{{Voidcore|[[Elite Lead]]|Wave 15|Mystery|Wave 16|[[Blighted]]|Wave 18}}
{{TheHeights|[[Crystalite]]|Wave 8|Mystery|Wave 9|[[Brute (The Heights)|Brute]]|Wave 10}}
{{TheHeights|[[Crystalite]]|Wave 8|Mystery|Wave 9|[[Brute (The Heights)|Brute]]|Wave 10}}
{{Easy|[[Hidden]]|Wave 10|Mystery|Wave 13|[[Necromancer (Legacy Enemy)|Necromancer]]|Wave 14}}
{{Easy|[[Hidden]]|Wave 10|Mystery|Wave 13|[[Necromancer (Legacy Enemy)|Necromancer]]|Wave 14}}

Latest revision as of 02:48, 29 August 2026


Similar Article
This article is about Mystery. You may be looking for other Mystery enemies.

<infobox>

 <title source="title1"><default>Mystery</default></title>

<image source="image1"></image> <panel> <section> <label>Modern</label> <image source="modern_image"/> </section> <section> <label>Legacy</label> <image source="legacy_image"/> </section> </panel> <label>Mode Appearance</label> <label>Wave Debut</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Modern</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedSlightly Fast (5) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> <section> <label>Legacy</label> <label>Legacy</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedAbove Average (4) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> </panel> </group> <group> <header>Ability</header> <panel> <section> <label>Modern</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> <section> <label>Legacy</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> </panel> </group> <group row-items="2" collapse="closed"> <header>PVP</header> <label>Send Cost</label> <label>Wave Unlock</label> <label>Economy Bonus</label> <label>Send Coolown</label> <label>Send Number</label> <label>Spawn Timer</label> <label>Stat Changes</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> <format>{{{music-7}}}</format> <format>{{{music-8}}}</format> </group> </infobox>

File:Quote.png
"Still alive???
Incoming mysterious enemies!"

―Beginning of Wave 16 (Golden)
File:Quote.png
"Here come mystery zombies!
They'll turn into a random enemy when killed! I wonder what's inside them?"

Commander dialogue on Wave 16 (Formerly, Legacy Molten)
Commander dialogue on Wave 11 (Formerly Normal)
File:Quote.png
"Here come mystery enemies!
They'll turn into a random enemy when killed! I wonder what's inside them?"

Commander dialogue on Wave 16 (Legacy Fallen)
File:Quote.png
"He died miraculously!
When they die, they turn into zombies! what they have"

Commander dialogue on Wave 16 (Translated Molten
Commander dialogue on Wave 11 (Formerly Translated Normal)
(Translated Molten)
File:Quote.png
"Here you can kill enemies.
When they die, they become enemies. friendly game"

Commander dialogue on Wave 16 (Translated Fallen)
Commander dialogue on Wave 17 (Translated Hardcore)
File:Quote.png
"Hewe come mystewy zombies! (☉_☉)
They'ww tuwn into a diffewent zombie when kiwwed! I wondew what's inside them?"

Commander dialogue on Wave 11 (April Fools 2022 Normal)
File:Quote.png
"Hewe come mystewy zombies! .⁰(☒д☒ₒ )⁰.
They'ww tuwn into a diffewent zombie when kiwwed! I wondew what's inside them?"

Commander dialogue on Wave 16 (April Fools 2022 Molten)
File:Quote.png
"Hewe come mystewy enemies! ε=ε=(っ*´□`)っ
They'ww tuwn into a wandom enemy when kiwwed! I wondew what's inside them? "

Commander dialogue on Wave 16 (April Fools 2022 Fallen)
File:Quote.png
"Hewe come mystewy enemies! ε=ε=(っ*´□`)っ
TThey'ww tuwn into a wandom enemy when kiwwed, I wondew what's inside them? "

Commander dialogue on Wave 17 (April Fools 2022 Hardcore)
File:Quote.png
"Here come mystery enemies!
They'll turn into a random enemy when killed, I wonder what's inside them?"

Commander dialogue on Wave 17 (Formerly, Hardcore)
File:Quote.png
"Still alive???
Incoming mysterious enemies!"

―Beginning of Wave 11 (Pre-Overhaul, Beginner's)
Beginning of Wave 16 (Pre-Overhaul, Molten, Golden & Fallen)

Description

[edit]

The Mystery is a fast enemy that spawns another enemy upon its death. The enemy spawned depends on mode and wave, making the Mystery a potentially very dangerous enemy, especially if the player is unlucky and comes unprepared.

This appears primarily appears in Hardcore and Voidcore modes, and in some Sandbox mode exclusive modes, these being Legacy Molten mode, Legacy Fallen mode and Golden mode. They also appeared in The Heights during the SFOTH Event.

The Mystery can be spawned by the Void Reaper.

Logbook Description

[edit]

"The Mystery is still a mystery. It seems they have not decided upon what they wanted to become and instead choose to wander the Void. They like to watch from a distance, studying everyone from a distance. It’s not sure what it wants to become but perhaps they are window-shopping for a new identity. They have been seen trying to lure others into the darkness and if that happens, only one of them returns."

Appearance

[edit]

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Enemy Spawned

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Strategy

[edit]
[edit]

Previous Variants

Corpse Variants

Promotional Images

Promotional Videos

Trailers

Miscellaneous

Trivia

[edit]
  • Although the Mystery has been phased out and replaced in most modes by the breakers to prevent RNG, they were kept for the Hardcore and Voidcore modes.
  • The appearance of the Mystery was originally based on the Mystery from Tower Battles.
  • Prior to the Overhaul Update, in regular Fallen mode, the Mystery could spawn the Rusher, even though it is a Polluted Wasteland enemy and did not appear naturally in regular Fallen mode.
  • The question mark on the Mystery is a re-textured version of the Question Mark accessory from the Roblox catalog.
  • The modern Mystery is unaffected by enemy appearance modifiers, such as Talk Like a Pirate Day.

Update History

[edit]


Error creating thumbnail: File missing Legacy Molten
Previous Debut Current Debut Next Debut
Hidden
Wave 13
Mystery
Wave 16
Necromancer
Wave 20
Error creating thumbnail: File missing Golden
Previous Debut Current Debut Next Debut
Shadow
Wave 13
Mystery
Wave 16
Golden
Wave 20
Error creating thumbnail: File missing Legacy Fallen
Previous Debut Current Debut Next Debut
Shadow
Wave 13
Mystery
Wave 16
Dark Necromancer
Wave 19
Hardcore
Previous Debut Current Debut Next Debut
Elite Lead
Wave 16
Mystery
Wave 17
Blighted
Wave 19
Voidcore
Previous Debut Current Debut Next Debut
Elite Lead
Wave 15
Mystery
Wave 16
Blighted
Wave 18
The Heights (SFOTH Event)
(24 June 2019 – 13 October 2019)
Previous Debut Current Debut Next Debut
Crystalite
Wave 8
Mystery
Wave 9
Brute
Wave 10
Error creating thumbnail: File missing File:Silver-Medal.png Pre-MEGA (Easy, Normal, Hard & Insane) Error creating thumbnail: File missing File:Platinum-Medal.png
Previous Debut Current Debut Next Debut
Hidden
Wave 10
Mystery
Wave 13
Necromancer
Wave 14


Error creating thumbnail: File missing
Normal Gamemode Enemies
Easy Mode
Casual Mode
Intermediate Mode
Molten Mode
Fallen Mode
Frost Mode
Challenge Trials
Hardcore Mode
Voidcore Mode
Special & PVP Enemies
Basic Arena
Molten Arena
Fallen Arena
Polluted Wasteland II
Badlands II
Pizza Party
Tutorial
Headache Headquarters
Sandbox Exclusive Enemies
Legacy Molten Mode
Golden Mode
Legacy Fallen Mode
Brain Rot
Other
Event Enemies
The Heights
Area 51
Nightmare Carnival
Village of Despair
Eggy Island
Trick or Threat Town
Outpost 32
(Frost Invasion)
Cyber City
Solar Eclipse Event Rotfield
Foggy Forest
Tower Outskirts
Totality Tower
D00M's Revenge
Cold Ambush
Lunar Overture Event A Dark Tale
The Haunted Past
The Great Finale
Krampus Frosthold
Huevous Hunt
The Classic Event Classic Candy Cane Lane
Classic Winter
Classic Forest Camp
Classic Island Chaos
Classic Castle
Hexscape Event Failed Gateway
The Nightmare Realm
Containment
Pls Donate
Outpost 32
(Operation I.C.E)
Korblox Temple
Bathroom Approach
Sk8 P4rk Noob
Pro
Master
Extreme
Halloween 2025 Live Events
Null & Void Event Outpost 16
Banlands
Blind Faith
The Narratorium
Backyard Legends Event Backyard Beginnings
Competition Court
Victory Field
Legacy Enemies
Replaced
Pre-MEGA
Polluted Wasteland
Hidden Wave (Legacy)
Other