Solar Requiem Night II Update (16 October 2026) – Present

Base Statistics

Enforcer
Cost: Coin15,000 & Gem4,750 • Evolved • Offense
Cost
Cash$3,000
Placement Footprint
Small (1)
Sell Price
Cash$1,000
Placement Type
Ground
Damage
Damage10x6
Damage Method
Pierce
Spread
Firerate
Firerate1
Hidden Detection
Level 2+Level 2+
Range
Range10
Lead Detection
Level 0+Level 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 2+
Spread
5
Max Hits
3

Upgrades

Elbow Grease
Level 1 • Evolution Level: 0 • Cost: Cash$750

+2 Range Range

1 > 0.85 Firerate Firerate

1 > 0.85 Pump Time Pump Time


Sell Price changes to Cash$1,250

Flash Grenade
Level 2 • Evolution Level: 0 • Cost: Cash$2,650

+2 Damage Damage

6 > 8 Pellet Count Pellet Count

+Hidden Detection Hidden Detection

•640 Flashbang Damage Charge

•0.5 Flashbang Stun Time Flashbang Stun Time

•4 Flashbang Radius


Sell Price changes to Cash$2,133

Urban Operations
Level 3 • Evolution Level: 0 • Cost: Cash$4,600

+8 Damage Damage

640 > 1,000 Flashbang Damage Charge

4 > 5 Flashbang Radius


Sell Price changes to Cash$3,666

Specialist
Level 4 • Evolution Level: 0 • Cost: Cash$7,250

+13 Damage Damage

1,000 > 1,500 Flashbang Damage Charge

0.5 > 0.75 Flashbang Stun Time Flashbang Stun Time


Sell Price changes to Cash$6,083

Good Coms
Level 5 • Evolution Level: 0 • Cost: Cash$12,000

-19 Damage Damage

0.85 > 0.2 Firerate Firerate

0.85 > 0 Pump Time Pump Time

+5 Range Range

8 > 4 Pellet Count Pellet Count

3.5 > 1.5 Base Spread

2 > 1 Base Spread

-1 Max Hits

1,500 > 1,200 Flashbang Damage Charge

5 > 4.5 Flashbang Radius

0.75 > 1.2 Flashbang Stun Time Flashbang Stun Time

Calls in a helicopter to reposition one of your towers anywhere on the map.

•Cash$500 Cost Cost

•60 Cooldown Cooldown

•25 Initial Cooldown Initial Cooldown

•60 Helicopter Speed Helicopter Speed

The Enforcer now fires its shotgun automatically, but it now needs to reload after a specific number of shots.

•25 Ammo Ammo

•1.5 Reload Time Reload Time


Sell Price changes to Cash$10,083

Full Arsenal
Level 6 • Evolution Level: 5 • Cost: Cash$20,000

+2.5 Range Range

4 > 6 Pellet Count Pellet Count

1,200 > 1,800 Flashbang Damage Charge

+35 Ammo Ammo


Sell Price changes to Cash$16,750

Punisher
Level 7 • Evolution Level: 15 • Cost: Cash$31,500

+4 Damage Damage

1.5 > 1 Reload Time Reload Time

1,800 > 2,700 Flashbang Damage Charge

1.2 > 1.5 Flashbang Stun Time Flashbang Stun Time


Sell Price changes to Cash$27,250

SWAT Van
Level 5 • Evolution Level: 0 • Cost: Cash$12,000

0.85 > 0.7 Firerate Firerate

0.85 > 0.7 Pump Time Pump Time

+1 Range Range

3.5 > 2.5 Base Spread

1,500 > 2,000 Flashbang Damage Charge

5 > 6.5 Flashbang Radius

Summons in a Swat Van that collides with enemies and explodes upon death.

•750 Health Health

•4.5 Speed Speed

•10% Defense Defense

•350 Explosion Damage Explosion Damage

•6 Explosion Radius Explosion Radius

•45 Cooldown Cooldown


Sell Price changes to Cash$10,083

Full Suit
Level 6 • Evolution Level: 10 • Cost: Cash$15,000

+5 Damage Damage

8 > 10 Pellet Count Pellet Count

2,000 > 2,500 Flashbang Damage Charge

5 > 4.5 Flashbang Radius

0.75 > 1 Flashbang Stun Time Flashbang Stun Time

+450 Health Health

10% > 15% Defense Defense

+100 Explosion Damage Explosion Damage


Sell Price changes to Cash$15,083

Peacekeeper
Level 7 • Evolution Level: 20 • Cost: Cash$20,000

+7 Damage Damage

+1 Range Range

+Stun Immunity Stun Immunity

2,500 > 3,000 Flashbang Damage Charge

+300 Health Health

+100 Explosion Damage Explosion Damage

+1 Vans Called

Now summons the Swat Van Gunner, which fires at enemies with a machine gun.

•10 Damage Splash Damage

•25 Range Range

•0.15 Firerate Firerate

•Hidden Detection Hidden Detection


Sell Price changes to Cash$21,750

Abilities

Helicopter Reposition
Level 5A+ • Cash$500 • 60s Cooldown • 25s Initial Cooldown

Moves one player owned tower from one spot on the map to another. Cannot relocate the Farm, Pursuit, Ace Pilot or Gatling Gun.

SWAT Van
Level 5B+ • 45s Cooldown

Summons in a Swat Van which collides with enemies and explodes upon death. With upgrades, replaces it with Swat Van Gunner which also fires at enemies. Number of units spawned depends on the upgrade.

Statistics

Neutral Stats
Level Cost Total Cost Damage Pellet Count Firerate Pump Time Range Max Hits Base Spread Random Spread Flashbang Stun Time Flashbang Radius Flashbang Charge Threshold DPS[1] Max DPS Cost Efficiency Max Cost Efficiency
0 Cash$3,000 Cash$3,000 10 6 1 1 10 2 3.5 2 0 0 0 30 60 Cash$100 Cash$50
1 Cash$750 Cash$3,750 10 6 0.85 0.85 12 2 3.5 2 0 0 0 35.29 70.59 Cash$106.26 Cash$53.12
2 Cash$2,650 Cash$6,400 12 8 0.85 0.85 12 2 3.5 2 0.5 4 640 56.47 112.94 Cash$113.33 Cash$56.67
3 Cash$4,600 Cash$11,000 20 8 0.85 0.85 12 2 3.5 2 0.5 5 1,000 94.12 188.24 Cash$116.87 Cash$58.44
4 Cash$7,250 Cash$18,250 33 8 0.85 0.85 12 2 3.5 2 0.75 5 1,500 155.29 310.59 Cash$117.52 Cash$58.76
Top Path Stats
Level Cost Total Cost Damage Pellet Count Firerate Ammo Reload Time Range Max Hits Base Spread Random Spread Flashbang Stun Time Flashbang Radius Flashbang Charge Threshold Helicopter Speed DPS[1] Cost Efficiency
5 Cash$12,000 Cash$30,250 14 4 0.2 25 1.5 17 1 1.5 1 1.2 4.5 1,200 60 215.38 Cash$140.45
6 Cash$20,000 Cash$50,250 14 6 0.2 60 1.5 19.5 1 1.5 1 1.2 4.5 1,800 60 373.33 Cash$134.6
7 Cash$31,500 Cash$81,750 18 6 0.2 60 1 19.5 1 1.5 1 1.5 4.5 2,700 60 498.46 Cash$164
Bottom Path Stats
Level Cost Total Cost Damage Pellet Count Firerate Pump Time Range Max Hits Base Spread Random Spread Flashbang Stun Time Flashbang Radius Flashbang Charge Threshold DPS[1] Max DPS Cost Efficiency Max Cost Efficiency
5 Cash$12,000 Cash$30,250 33 8 0.7 0.7 13 2 2.5 2 0.75 6.5 2,000 188.57 377.14 Cash$160.42 Cash$80.21
6 Cash$15,000 Cash$45,250 38 10 0.7 0.7 13 2 2.5 2 1 6.5 2,500 271.43 542.86 Cash$166.71 Cash$83.35
7 Cash$20,000 Cash$65,250 45 10 0.7 0.7 14 2 2.5 2 1 6.5 3,000 321.43 642.86 Cash$203 Cash$101.5
SWAT Van Stats
Level Unit Health Defense Speed Damage Firerate Range Explosion Damage Explosion Radius Spawn Time Vans Called Detections DPS
5B Swat Van 750 10% 4.5 N/A N/A 5 350 6 1 1 None N/A
6B Swat Van 1,200 15% 4.5 N/A N/A 5 450 6 1 1 None N/A
7B Swat Van Gunner 1,500 15% 4.5 10 0.15 25 550 6 2 2 Hidden 66.67
Levels
Level Exp Total Exp
0 Experience0 EXP Experience0 EXP
1 Experience75 EXP Experience75 EXP
2 Experience80 EXP Experience155 EXP
3 Experience86 EXP Experience241 EXP
4 Experience93 EXP Experience334 EXP
5 Experience100 EXP Experience434 EXP
6 Experience107 EXP Experience541 EXP
7 Experience115 EXP Experience656 EXP
8 Experience124 EXP Experience780 EXP
9 Experience133 EXP Experience913 EXP
10 Experience143 EXP Experience1,056 EXP
11 Experience154 EXP Experience1,210 EXP
12 Experience166 EXP Experience1,376 EXP
13 Experience178 EXP Experience1,554 EXP
14 Experience192 EXP Experience1,746 EXP
15 Experience206 EXP Experience1,952 EXP
16 Experience221 EXP Experience2,173 EXP
17 Experience238 EXP Experience2,411 EXP
18 Experience256 EXP Experience2,667 EXP
19 Experience275 EXP Experience2,942 EXP
20 Experience296 EXP Experience3,238 EXP

Enforcer Tower Update (14 August 2026 – Solar Requiem Night II Update (16 October 2026)

Base Statistics

Enforcer
Cost: Coin15,000 & Gem4,750 • Evolved • Offense
Cost
Cash$3,000
Placement Footprint
Small (1)
Sell Price
Cash$1,000
Placement Type
Ground
Damage
Damage10x6
Damage Method
Pierce
Spread
Firerate
Firerate1
Hidden Detection
Level 2+Level 2+
Range
Range10
Lead Detection
Level 0+Level 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 2+
Spread
5
Max Hits
3

Upgrades

Elbow Grease
Level 1 • Evolution Level: 0 • Cost: Cash$750

+2 Range Range

1 > 0.85 Firerate Firerate

1 > 0.85 Pump Time Pump Time


Sell Price changes to Cash$1,250

Flash Grenade
Level 2 • Evolution Level: 0 • Cost: Cash$2,650

+2 Damage Damage

6 > 8 Pellet Count Pellet Count

+Hidden Detection Hidden Detection

•640 Flashbang Damage Charge

•0.5 Flashbang Stun Time Flashbang Stun Time

•4 Flashbang Radius


Sell Price changes to Cash$2,133

Urban Operations
Level 3 • Evolution Level: 0 • Cost: Cash$4,600

+8 Damage Damage

640 > 1,000 Flashbang Damage Charge

4 > 5 Flashbang Radius


Sell Price changes to Cash$3,666

Specialist
Level 4 • Evolution Level: 0 • Cost: Cash$7,250

+13 Damage Damage

1,000 > 1,500 Flashbang Damage Charge

0.5 > 0.75 Flashbang Stun Time Flashbang Stun Time


Sell Price changes to Cash$6,083

Good Coms
Level 5 • Evolution Level: 0 • Cost: Cash$12,000

-19 Damage Damage

0.85 > 0.2 Firerate Firerate

0.85 > 0 Pump Time Pump Time

+5 Range Range

8 > 4 Pellet Count Pellet Count

3.5 > 1.5 Base Spread

2 > 1 Base Spread

-1 Max Hits

1,500 > 1,200 Flashbang Damage Charge

5 > 4.5 Flashbang Radius

0.75 > 1.2 Flashbang Stun Time Flashbang Stun Time

Calls in a helicopter to reposition one of your towers anywhere on the map.

•Cash$2,500 Cost Cost

•90 Cooldown Cooldown

•90 Initial Cooldown Initial Cooldown

•20 Helicopter Speed Helicopter Speed

The Enforcer now fires its shotgun automatically, but it now needs to reload after a specific number of shots.

•25 Ammo Ammo

•1.5 Reload Time Reload Time


Sell Price changes to Cash$10,083

Full Arsenal
Level 6 • Evolution Level: 5 • Cost: Cash$20,000

+2.5 Range Range

4 > 6 Pellet Count Pellet Count

1,200 > 1,800 Flashbang Damage Charge

+35 Ammo Ammo


Sell Price changes to Cash$16,750

Punisher
Level 7 • Evolution Level: 15 • Cost: Cash$31,500

+4 Damage Damage

1.5 > 1 Reload Time Reload Time

1,800 > 2,700 Flashbang Damage Charge

1.2 > 1.5 Flashbang Stun Time Flashbang Stun Time


Sell Price changes to Cash$27,250

SWAT Van
Level 5 • Evolution Level: 0 • Cost: Cash$12,000

0.85 > 0.7 Firerate Firerate

0.85 > 0.7 Pump Time Pump Time

+1 Range Range

3.5 > 2.5 Base Spread

1,500 > 2,000 Flashbang Damage Charge

5 > 6.5 Flashbang Radius

Summons in a Swat Van that collides with enemies and explodes upon death.

•750 Health Health

•7 Speed Speed

•10% Defense Defense

•350 Explosion Damage Explosion Damage

•6 Explosion Radius Explosion Radius

•45 Cooldown Cooldown


Sell Price changes to Cash$10,083

Full Suit
Level 6 • Evolution Level: 10 • Cost: Cash$15,000

+5 Damage Damage

8 > 10 Pellet Count Pellet Count

2,000 > 2,500 Flashbang Damage Charge

5 > 4.5 Flashbang Radius

0.75 > 1 Flashbang Stun Time Flashbang Stun Time

+450 Health Health

10% > 15% Defense Defense

+100 Explosion Damage Explosion Damage


Sell Price changes to Cash$15,083

Peacekeeper
Level 7 • Evolution Level: 20 • Cost: Cash$20,000

+7 Damage Damage

+1 Range Range

+Stun Immunity Stun Immunity

2,500 > 3,000 Flashbang Damage Charge

+300 Health Health

+100 Explosion Damage Explosion Damage

+1 Vans Called

Now summons the Swat Van Gunner, which fires at enemies with a machine gun.

•10 Damage Splash Damage

•25 Range Range

•0.15 Firerate Firerate

•Hidden Detection Hidden Detection


Sell Price changes to Cash$21,750

Abilities

Helicopter Reposition
Level 5A+ • Cash$2,500 • 90s Cooldown • 90s Initial Cooldown

Moves one player owned tower from one spot on the map to another. Cannot relocate the Farm, Pursuit, Ace Pilot or Gatling Gun.

SWAT Van
Level 5B+ • 45s Cooldown

Summons in a Swat Van which collides with enemies and explodes upon death. With upgrades, replaces it with Swat Van Gunner which also fires at enemies. Number of units spawned depends on the upgrade.

Statistics

Neutral Stats
Level Cost Total Cost Damage Pellet Count Firerate Pump Time Range Max Hits Base Spread Random Spread Flashbang Stun Time Flashbang Radius Flashbang Charge Threshold DPS[1] Max DPS Cost Efficiency Max Cost Efficiency
0 Cash$3,000 Cash$3,000 10 6 1 1 10 2 3.5 2 0 0 0 30 60 Cash$100 Cash$50
1 Cash$750 Cash$3,750 10 6 0.85 0.85 12 2 3.5 2 0 0 0 35.29 70.59 Cash$106.26 Cash$53.12
2 Cash$2,650 Cash$6,400 12 8 0.85 0.85 12 2 3.5 2 0.5 4 640 56.47 112.94 Cash$113.33 Cash$56.67
3 Cash$4,600 Cash$11,000 20 8 0.85 0.85 12 2 3.5 2 0.5 5 1,000 94.12 188.24 Cash$116.87 Cash$58.44
4 Cash$7,250 Cash$18,250 33 8 0.85 0.85 12 2 3.5 2 0.75 5 1,500 155.29 310.59 Cash$117.52 Cash$58.76
Top Path Stats
Level Cost Total Cost Damage Pellet Count Firerate Ammo Reload Time Range Max Hits Base Spread Random Spread Flashbang Stun Time Flashbang Radius Flashbang Charge Threshold Helicopter Speed DPS[1] Cost Efficiency
5 Cash$12,000 Cash$30,250 14 4 0.2 25 1.5 17 1 1.5 1 1.2 4.5 1,200 60 215.38 Cash$140.45
6 Cash$20,000 Cash$50,250 14 6 0.2 60 1.5 19.5 1 1.5 1 1.2 4.5 1,800 20 373.33 Cash$134.6
7 Cash$31,500 Cash$81,750 18 6 0.2 60 1 19.5 1 1.5 1 1.5 4.5 2,700 20 498.46 Cash$164
Bottom Path Stats
Level Cost Total Cost Damage Pellet Count Firerate Pump Time Range Max Hits Base Spread Random Spread Flashbang Stun Time Flashbang Radius Flashbang Charge Threshold DPS[1] Max DPS Cost Efficiency Max Cost Efficiency
5 Cash$12,000 Cash$30,250 33 8 0.7 0.7 13 2 2.5 2 0.75 6.5 2,000 188.57 377.14 Cash$160.42 Cash$80.21
6 Cash$15,000 Cash$45,250 38 10 0.7 0.7 13 2 2.5 2 1 6.5 2,500 271.43 542.86 Cash$166.71 Cash$83.35
7 Cash$20,000 Cash$65,250 45 10 0.7 0.7 14 2 2.5 2 1 6.5 3,000 321.43 642.86 Cash$203 Cash$101.5
SWAT Van Stats
Level Unit Health Defense Speed Damage Firerate Range Explosion Damage Explosion Radius Spawn Time Vans Called Detections DPS
5B Swat Van 750 10% 7 N/A N/A 5 350 6 1 1 None N/A
6B Swat Van 1,200 15% 7 N/A N/A 5 450 6 1 1 None N/A
7B Swat Van Gunner 1,500 15% 4.5 10 0.15 25 550 6 2 2 Hidden 66.67
Levels
Level Exp Total Exp
0 Experience0 EXP Experience0 EXP
1 Experience75 EXP Experience75 EXP
2 Experience80 EXP Experience155 EXP
3 Experience86 EXP Experience241 EXP
4 Experience93 EXP Experience334 EXP
5 Experience100 EXP Experience434 EXP
6 Experience107 EXP Experience541 EXP
7 Experience115 EXP Experience656 EXP
8 Experience124 EXP Experience780 EXP
9 Experience133 EXP Experience913 EXP
10 Experience143 EXP Experience1,056 EXP
11 Experience154 EXP Experience1,210 EXP
12 Experience166 EXP Experience1,376 EXP
13 Experience178 EXP Experience1,554 EXP
14 Experience192 EXP Experience1,746 EXP
15 Experience206 EXP Experience1,952 EXP
16 Experience221 EXP Experience2,173 EXP
17 Experience238 EXP Experience2,411 EXP
18 Experience256 EXP Experience2,667 EXP
19 Experience275 EXP Experience2,942 EXP
20 Experience296 EXP Experience3,238 EXP

Notes

  1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 DPS assumes all pellets hit a single enemy.


Towers
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Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
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Intermediate
Advanced
Hardcore
Evolved
Golden Perks
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Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
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Mercenary Base
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Golden Perks
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