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Enforcer Tower Update (14 August 2026) – Present

Base Statistics

Juggernaut
Cost: Coin15,000 & Gem6,000 • Evolved • Offense
Cost
Cash$10,000
Placement Footprint
Very Large (2.5)
Sell Price
Cash$3,333
Placement Type
Ground
Damage
Damage10
Damage Method
Single
Firerate
Firerate0.14
Hidden Detection
Hidden DetectionLevel 2+
Range
Range17.5
Lead Detection
Lead DetectionLevel 4B+
Placement Limit
Placement Limit1
Flying Detection
Flying DetectionLevel 4A+
Rev Time
Rev Time2

Upgrades

Combat Tactics
Level 1 • Evolution Level: 0 • Cost: Cash$2,800

0.14 > 0.12 Firerate Firerate


Sell Price changes to Cash$4,266

32nd Spec-Ops
Level 2 • Evolution Level: 0 • Cost: Cash$7,000

+Hidden Detection Hidden Detection

+5 Damage Damage

+2.5 Range Range

2 > 1.8 Rev Time Rev Time


Sell Price changes to Cash$6,600

Re-routed Funds
Level 3 • Evolution Level: 0 • Cost: Cash$17,200

+15 Damage Damage

+2 Range Range


Sell Price changes to Cash$12,33

Fortifier
Level 4 • Evolution Level: 0 • Cost: Cash$35,000

0.12 > 0.15 Firerate Firerate

+35 Damage Damage

1.8 > 1.2 Rev Time Rev Time

+Flying Detection Flying Detection

"Don't quit now! We were just getting warmed up."

Juggernaut unlocks a secondary range in which towers receive reduced stun and debuff times

•13 Fortify Radius Fortify Radius

•35% Fortify Debuff Time Reduction


Sell Price changes to Cash$24,000

Defensive Maneuvers
Level 5 • Evolution Level: 3 • Cost: Cash$60,000

+55 Damage Damage

+4 Range Range

+1 Fortify Radius Fortify Radius

35% > 40% Fortify Debuff Time Reduction


Sell Price changes to Cash$44,000

Flak Jacket
Level 6 • Evolution Level: 9 • Cost: Cash$95,000

+30 Damage Damage

0.15 > 0.12 Firerate Firerate

1.2 > 1 Rev Time Rev Time


Sell Price changes to Cash$75,666

Hammerhead
Level 7 • Evolution Level: 16 • Cost: Cash$175,000

+65 Damage Damage

+2 Fortify Radius Fortify Radius

40% > 50% Fortify Debuff Time Reduction


Sell Price changes to Cash$134,566

Experimental Weaponry
Level 4 • Evolution Level: 0 • Cost: Cash$40,000

0.12 > 0.1 Firerate Firerate

+10 Damage Damage

+Lead Detection Lead Detection

"Fine. I'll do it myself."

Juggernaut equips an experimental multi-barrel minigun, with special rounds that deal extra damage to boss enemies.

•1.4 Boss Multiplier Boss


Sell Price changes to Cash$25,666

Bigger Guns
Level 5 • Evolution Level: 6 • Cost: Cash$95,000

+45 Damage Damage

+4 Range Range


Sell Price changes to Cash$57,333

Titanium Armor
Level 6 • Evolution Level: 12 • Cost: Cash$130,000

+55 Damage Damage


Sell Price changes to Cash$100,666

Thresher
Level 7 • Evolution Level: 20 • Cost: Cash$230,000

+25 Damage Damage

0.1 > 0.09 Firerate Firerate

1.8 > 1.6 Rev Time Rev Time

1.4 > 1.5 Boss Multiplier Boss


Sell Price changes to Cash$177,333

Statistics

Neutral Stats
Level Cost Total Cost Damage Firerate Rev Time Range DPS[1] Cost Efficiency
0 Cash$10,000 Cash$10,000 10 0.14 2 17.5 71.43 Cash$140
1 Cash$2,800 Cash$12,800 10 0.12 2 17.5 83.33 Cash$153.61
2 Cash$7,000 Cash$19,800 15 0.12 1.8 20 125 Cash$158.4
3 Cash$17,200 Cash$37,000 30 0.12 1.8 22 250 Cash$148
Top Path Stats
Level Cost Total Cost Damage Firerate Rev Time Range Fortify Radius Fortify Debuff Time Reduction DPS[1] Cost Efficiency
4 Cash$35,000 Cash$72,000 65 0.15 1.2 22 13 35% 433.33 Cash$166.16
5 Cash$60,000 Cash$132,000 120 0.15 1.2 26 14 40% 800 Cash$165
6 Cash$95,000 Cash$227,000 150 0.12 1 26 14 40% 1,250 Cash$181.6
7 Cash$175,000 Cash$402,000 215 0.12 1 26 16 50% 1,791.67 Cash$224.37
Bottom Path Stats
Level Cost Total Cost Damage Boss Multiplier Boss Damage Firerate Rev Time Range DPS[1] Boss DPS Cost Efficiency Boss Cost Efficiency
4 Cash$40,000 Cash$77,000 40 1.4 56 0.1 1.8 22 400 560 Cash$192.5 Cash$137.5
5 Cash$95,000 Cash$172,000 85 1.4 119 0.1 1.8 26 850 1,190 Cash$202.35 Cash$144.54
6 Cash$130,000 Cash$302,000 140 1.4 196 0.1 1.8 26 1,400 1,960 Cash$215.71 Cash$154.08
7 Cash$230,000 Cash$532,000 165 1.5 248 0.09 1.6 26 1,833.33 2,755.56 Cash$290.18 Cash$193.06
Levels
Level Exp Total Exp
0 Experience0 EXP Experience0 EXP
1 Experience75 EXP Experience75 EXP
2 Experience80 EXP Experience155 EXP
3 Experience86 EXP Experience241 EXP
4 Experience93 EXP Experience334 EXP
5 Experience100 EXP Experience434 EXP
6 Experience107 EXP Experience541 EXP
7 Experience115 EXP Experience656 EXP
8 Experience124 EXP Experience780 EXP
9 Experience133 EXP Experience913 EXP
10 Experience143 EXP Experience1,056 EXP
11 Experience154 EXP Experience1,210 EXP
12 Experience166 EXP Experience1,376 EXP
13 Experience178 EXP Experience1,554 EXP
14 Experience192 EXP Experience1,746 EXP
15 Experience206 EXP Experience1,952 EXP
16 Experience221 EXP Experience2,173 EXP
17 Experience238 EXP Experience2,411 EXP
18 Experience256 EXP Experience2,667 EXP
19 Experience275 EXP Experience2,942 EXP
20 Experience296 EXP Experience3,238 EXP

Operator Update (19 June 2026) – Enforcer Tower Update (14 August 2026)

Base Statistics

Juggernaut
Cost: Coin15,000 & Gem6,000 • Evolved • Offense
Cost
Cash$8,500
Placement Footprint
Very Large (2.5)
Sell Price
Cash$2,833
Placement Type
Ground
Damage
Damage9
Damage Method
Single
Firerate
Firerate0.15
Hidden Detection
Hidden DetectionLevel 2+
Range
Range17.5
Lead Detection
Lead DetectionLevel 4B+
Placement Limit
Placement Limit1
Flying Detection
Flying DetectionLevel 4A+
Rev Time
Rev Time2

Upgrades

Combat Tactics
Level 1 • Evolution Level: 0 • Cost: Cash$3,000

0.15 > 0.12 Firerate Firerate


Sell Price changes to Cash$3,833

32nd Spec-Ops
Level 2 • Evolution Level: 0 • Cost: Cash$7,000

+Hidden Detection Hidden Detection

+5 Damage Damage

+2.5 Range Range

2 > 1.8 Rev Time Rev Time


Sell Price changes to Cash$6,166

Re-routed Funds
Level 3 • Evolution Level: 0 • Cost: Cash$17,200

+14 Damage Damage

+2 Range Range


Sell Price changes to Cash$11,900

Fortifier
Level 4 • Evolution Level: 0 • Cost: Cash$35,000

0.12 > 0.15 Firerate Firerate

+37 Damage Damage

1.8 > 1.2 Rev Time Rev Time

+Flying Detection Flying Detection

"Don't quit now! We were just getting warmed up."

Juggernaut unlocks a secondary range in which towers receive reduced stun and debuff times

•10 Fortify Radius Fortify Radius

•25% Fortify Debuff Time Reduction


Sell Price changes to Cash$23,566

Defensive Maneuvers
Level 5 • Evolution Level: 3 • Cost: Cash$55,000

+55 Damage Damage

+4 Range Range

+3 Fortify Radius Fortify Radius


Sell Price changes to Cash$41,900

Flak Jacket
Level 6 • Evolution Level: 9 • Cost: Cash$100,000

+30 Damage Damage

0.15 > 0.12 Firerate Firerate

25% > 30% Fortify Debuff Time Reduction

1.2 > 1 Rev Time Rev Time


Sell Price changes to Cash$75,233

Hammerhead
Level 7 • Evolution Level: 16 • Cost: Cash$175,000

+65 Damage Damage

+1 Fortify Radius Fortify Radius

30% > 50% Fortify Debuff Time Reduction


Sell Price changes to Cash$133,566

Experimental Weaponry
Level 4 • Evolution Level: 0 • Cost: Cash$40,000

0.12 > 0.1 Firerate Firerate

+12 Damage Damage

+Lead Detection Lead Detection

"Fine. I'll do it myself."

Juggernaut equips an experimental multi-barrel minigun, with special rounds that deal extra damage to boss enemies.

•1.4 Boss Multiplier Boss


Sell Price changes to Cash$25,233

Bigger Guns
Level 5 • Evolution Level: 6 • Cost: Cash$95,000

+45 Damage Damage

+4 Range Range


Sell Price changes to Cash$56,900

Titanium Armor
Level 6 • Evolution Level: 12 • Cost: Cash$120,000

+50 Damage Damage

+2 Range Range


Sell Price changes to Cash$96,900

Thresher
Level 7 • Evolution Level: 20 • Cost: Cash$250,000

+45 Damage Damage

0.1 > 0.09 Firerate Firerate

1.8 > 1.6 Rev Time Rev Time


Sell Price changes to Cash$180,233

Statistics

Neutral Stats
Level Cost Total Cost Damage Firerate Rev Time Range DPS[1] Cost Efficiency
0 Cash$8,500 Cash$8,500 9 0.15 2 17.5 60 Cash$141.67
1 Cash$3,000 Cash$11,500 9 0.12 2 17.5 75 Cash$153.33
2 Cash$7,000 Cash$18,500 14 0.12 1.8 20 116.67 Cash$158.57
3 Cash$17,200 Cash$35,700 28 0.12 1.8 22 233.33 Cash$153
Top Path Stats
Level Cost Total Cost Damage Firerate Rev Time Range Fortify Radius Fortify Debuff Time Reduction DPS[1] Cost Efficiency
4 Cash$35,000 Cash$70,700 65 0.15 1.2 22 10 25% 433.33 Cash$163.16
5 Cash$55,000 Cash$125,700 120 0.15 1.2 26 13 25% 800 Cash$157.12
6 Cash$100,000 Cash$225,700 150 0.12 1 26 13 30% 1,250 Cash$180.56
7 Cash$175,000 Cash$400,700 215 0.12 1 26 14 50% 1,791.67 Cash$223.65
Bottom Path Stats
Level Cost Total Cost Damage Boss Multiplier Boss Damage Firerate Rev Time Range DPS[1] Boss DPS Cost Efficiency Boss Cost Efficiency
4 Cash$40,000 Cash$75,700 40 1.4 56 0.1 1.8 22 400 560 Cash$189.25 Cash$135.18
5 Cash$95,000 Cash$170,700 85 1.4 119 0.1 1.8 26 850 1,190 Cash$200.82 Cash$143.45
6 Cash$120,000 Cash$290,700 135 1.4 189 0.1 1.8 28 1,350 1,890 Cash$215.33 Cash$153.81
7 Cash$250,000 Cash$540,700 180 1.4 252 0.09 1.6 28 2,000 2,800 Cash$270.35 Cash$193.11
Levels
Level Exp Total Exp
0 Experience0 EXP Experience0 EXP
1 Experience75 EXP Experience75 EXP
2 Experience80 EXP Experience155 EXP
3 Experience86 EXP Experience241 EXP
4 Experience93 EXP Experience334 EXP
5 Experience100 EXP Experience434 EXP
6 Experience107 EXP Experience541 EXP
7 Experience115 EXP Experience656 EXP
8 Experience124 EXP Experience780 EXP
9 Experience133 EXP Experience913 EXP
10 Experience143 EXP Experience1,056 EXP
11 Experience154 EXP Experience1,210 EXP
12 Experience166 EXP Experience1,376 EXP
13 Experience178 EXP Experience1,554 EXP
14 Experience192 EXP Experience1,746 EXP
15 Experience206 EXP Experience1,952 EXP
16 Experience221 EXP Experience2,173 EXP
17 Experience238 EXP Experience2,411 EXP
18 Experience256 EXP Experience2,667 EXP
19 Experience275 EXP Experience2,942 EXP
20 Experience296 EXP Experience3,238 EXP

8 June 2026 – Operator Update (19 June 2026)

Base Statistics

Juggernaut
Cost: Coin15,000 & Gem6,000 • Hardcore • Offense
Cost
Cash$8,500
Placement Footprint
Very Large (2.5)
Sell Price
Cash$2,833
Placement Type
Ground
Damage
Damage9
Damage Method
Single
Firerate
Firerate0.15
Hidden Detection
Hidden DetectionLevel 2+
Range
Range17.5
Lead Detection
Lead DetectionLevel 4B+
Placement Limit
Placement Limit1
Flying Detection
Flying DetectionLevel 5A+
Rev Time
Rev Time2

Upgrades

Combat Tactics
Level 1 • Evolution Level: 0 • Cost: Cash$3,000

0.15 > 0.12 Firerate Firerate


Sell Price changes to Cash$3,833

32nd Spec-Ops
Level 2 • Evolution Level: 0 • Cost: Cash$7,000

+Hidden Detection Hidden Detection

+5 Damage Damage

+2.5 Range Range

2 > 1.8 Rev Time Rev Time


Sell Price changes to Cash$6,166

Re-routed Funds
Level 3 • Evolution Level: 0 • Cost: Cash$17,200

+14 Damage Damage

+2 Range Range


Sell Price changes to Cash$11,900

Fortifier
Level 4 • Evolution Level: 0 • Cost: Cash$35,000

0.12 > 0.15 Firerate Firerate

+37 Damage Damage

1.8 > 1.2 Rev Time Rev Time

"Don't quit now! We were just getting warmed up."

Juggernaut unlocks a secondary range in which towers receive reduced stun and debuff times.

•10 Fortify Radius Fortify Radius

•25% Fortify Debuff Time Reduction


Sell Price changes to Cash$23,566

Defensive Maneuvers
Level 5 • Evolution Level: 3 • Cost: Cash$55,000

+55 Damage Damage

+4 Range Range

+3 Fortify Radius Fortify Radius

+Flying Detection Flying Detection


Sell Price changes to Cash$41,900

Flak Jacket
Level 6 • Evolution Level: 9 • Cost: Cash$100,000

+40 Damage Damage

0.15 > 0.12 Firerate Firerate

25% > 30% Fortify Debuff Time Reduction

1.2 > 1 Rev Time Rev Time


Sell Price changes to Cash$75,233

Hammerhead
Level 7 • Evolution Level: 16 • Cost: Cash$150,000

+80 Damage Damage

+1 Fortify Radius Fortify Radius

30% > 50% Fortify Debuff Time Reduction


Sell Price changes to Cash$125,233

Experimental Weaponry
Level 4 • Evolution Level: 0 • Cost: Cash$40,000

0.12 > 0.1 Firerate Firerate

+12 Damage Damage

+Lead Detection Lead Detection

"Fine. I'll do it myself."

Juggernaut equips an experimental multi-barrel minigun, with special rounds that deal extra damage to boss enemies.

•1.4 Boss Multiplier Boss


Sell Price changes to Cash$25,233

Bigger Guns
Level 5 • Evolution Level: 6 • Cost: Cash$95,000

+45 Damage Damage

+4 Range Range


Sell Price changes to Cash$56,900

Titanium Armor
Level 6 • Evolution Level: 12 • Cost: Cash$120,000

+50 Damage Damage

+2 Range Range


Sell Price changes to Cash$96,900

Thresher
Level 7 • Evolution Level: 20 • Cost: Cash$250,000

+45 Damage Damage

0.1 > 0.09 Firerate Firerate

1.8 > 1.6 Rev Time Rev Time


Sell Price changes to Cash$180,233

Statistics

Neutral Stats
Level Cost Total Cost Damage Firerate Rev Time Range DPS[1] Cost Efficiency
0 Cash$8,500 Cash$8,500 9 0.15 2 17.5 60 Cash$141.67
1 Cash$3,000 Cash$11,500 9 0.12 2 17.5 75 Cash$153.33
2 Cash$7,000 Cash$18,500 14 0.12 1.8 20 116.67 Cash$158.57
3 Cash$17,200 Cash$35,700 28 0.12 1.8 22 233.33 Cash$153
Top Path Stats
Level Cost Total Cost Damage Firerate Rev Time Range Fortify Radius Fortify Debuff Time Reduction DPS[1] Cost Efficiency
4 Cash$35,000 Cash$70,700 65 0.15 1.2 22 10 25% 433.33 Cash$163.16
5 Cash$55,000 Cash$125,700 120 0.15 1.2 26 13 25% 800 Cash$157.12
6 Cash$100,000 Cash$225,700 160 0.12 1 26 13 30% 1,333.33 Cash$169.28
7 Cash$150,000 Cash$375,700 240 0.12 1 26 14 50% 2,000 Cash$187.85
Bottom Path Stats
Level Cost Total Cost Damage Boss Multiplier Boss Damage Firerate Rev Time Range DPS[1] Boss DPS Cost Efficiency Boss Cost Efficiency
4 Cash$40,000 Cash$75,700 40 1.4 56 0.1 1.8 22 400 560 Cash$189.25 Cash$135.18
5 Cash$95,000 Cash$170,700 85 1.4 119 0.1 1.8 26 850 1,190 Cash$200.82 Cash$143.45
6 Cash$120,000 Cash$290,700 135 1.4 189 0.1 1.8 28 1,350 1,890 Cash$215.33 Cash$153.81
7 Cash$250,000 Cash$540,700 180 1.4 252 0.09 1.6 28 2,000 2,800 Cash$270.35 Cash$193.11
Levels
Level Exp Total Exp
0 Experience0 EXP Experience0 EXP
1 Experience75 EXP Experience75 EXP
2 Experience80 EXP Experience155 EXP
3 Experience86 EXP Experience241 EXP
4 Experience93 EXP Experience334 EXP
5 Experience100 EXP Experience434 EXP
6 Experience107 EXP Experience541 EXP
7 Experience115 EXP Experience656 EXP
8 Experience124 EXP Experience780 EXP
9 Experience133 EXP Experience913 EXP
10 Experience143 EXP Experience1,056 EXP
11 Experience154 EXP Experience1,210 EXP
12 Experience166 EXP Experience1,376 EXP
13 Experience178 EXP Experience1,554 EXP
14 Experience192 EXP Experience1,746 EXP
15 Experience206 EXP Experience1,952 EXP
16 Experience221 EXP Experience2,173 EXP
17 Experience238 EXP Experience2,411 EXP
18 Experience256 EXP Experience2,667 EXP
19 Experience275 EXP Experience2,942 EXP
20 Experience296 EXP Experience3,238 EXP

Hardcore Rework Update (5 June 2026) – 8 June 2026

Base Statistics

Juggernaut
Cost: Coin15,000 & Gem6,000 • Hardcore • Offense
Cost
Cash$8,000
Placement Footprint
Very Large (2.5)
Sell Price
Cash$2,666
Placement Type
Ground
Damage
Damage9
Damage Method
Single
Firerate
Firerate0.15
Hidden Detection
Hidden DetectionLevel 0+
Range
Range17.5
Lead Detection
Lead DetectionLevel 4B+
Placement Limit
Placement Limit1
Flying Detection
Template:FLYINGLevel 5A+
Rev Time
Rev Time2

Upgrades

Combat Tactics
Level 1 • Evolution Level: 0 • Cost: Cash$2,600

0.15 > 0.12 Firerate Firerate


Sell Price changes to Cash$3,533

32nd Spec-Ops
Level 2 • Evolution Level: 0 • Cost: Cash$6,450

+5 Damage Damage

+2.5 Range Range

2 > 1.8 Rev Time Rev Time


Sell Price changes to Cash$5,683

Re-routed Funds
Level 3 • Evolution Level: 0 • Cost: Cash$17,200

+14 Damage Damage

+2 Range Range


Sell Price changes to Cash$11,416

Fortifier
Level 4 • Evolution Level: 0 • Cost: Cash$35,000

0.12 > 0.15 Firerate Firerate

+37 Damage Damage

1.8 > 1.2 Rev Time Rev Time

"Don't quit now! We were just getting warmed up."

Juggernaut unlocks a secondary range in which towers receive reduced stun and debuff times.

•10 Fortify Radius Fortify Radius

•25% Fortify Debuff Time Reduction


Sell Price changes to Cash$23,083

Defensive Maneuvers
Level 5 • Evolution Level: 3 • Cost: Cash$55,000

+55 Damage Damage

+4 Range Range

+3 Fortify Radius Fortify Radius

+Flying Detection Flying Detection


Sell Price changes to Cash$41,416

Flak Jacket
Level 6 • Evolution Level: 9 • Cost: Cash$100,000

+40 Damage Damage

0.15 > 0.12 Firerate Firerate

25% > 30% Fortify Debuff Time Reduction

1.2 > 1 Rev Time Rev Time


Sell Price changes to Cash$74,750

Hammerhead
Level 7 • Evolution Level: 16 • Cost: Cash$150,000

+80 Damage Damage

+1 Fortify Radius Fortify Radius

30% > 50% Fortify Debuff Time Reduction


Sell Price changes to Cash$124,750

Experimental Weaponry
Level 4 • Evolution Level: 0 • Cost: Cash$40,000

0.12 > 0.1 Firerate Firerate

+22 Damage Damage

+Lead Detection Lead Detection

"Fine. I'll do it myself."

Juggernaut equips an experimental multi-barrel minigun, with special rounds that deal extra damage to boss enemies.

•1.4 Boss Multiplier Boss


Sell Price changes to Cash$24,750

Bigger Guns
Level 5 • Evolution Level: 6 • Cost: Cash$95,000

+35 Damage Damage

+4 Range Range


Sell Price changes to Cash$56,416

Titanium Armor
Level 6 • Evolution Level: 12 • Cost: Cash$120,000

+50 Damage Damage

+2 Range Range


Sell Price changes to Cash$96,416

Thresher
Level 7 • Evolution Level: 20 • Cost: Cash$250,000

+65 Damage Damage

0.1 > 0.09 Firerate Firerate

1.8 > 1.6 Rev Time Rev Time


Sell Price changes to Cash$179,750

Statistics

Neutral Stats
Level Cost Total Cost Damage Firerate Rev Time Range DPS[1] Cost Efficiency
0 Cash$8,000 Cash$8,000 9 0.15 2 17.5 60 Cash$133.33
1 Cash$2,600 Cash$10,600 9 0.12 2 17.5 75 Cash$141.33
2 Cash$6,450 Cash$17,050 14 0.12 1.8 20 116.67 Cash$146.14
3 Cash$17,200 Cash$34,250 28 0.12 1.8 22 233.33 Cash$146.79
Top Path Stats
Level Cost Total Cost Damage Firerate Rev Time Range Fortify Radius Fortify Debuff Time Reduction DPS[1] Cost Efficiency
4 Cash$35,000 Cash$69,250 65 0.15 1.2 22 10 25% 433.33 Cash$159.81
5 Cash$55,000 Cash$124,250 120 0.15 1.2 26 13 25% 800 Cash$155.31
6 Cash$100,000 Cash$224,250 160 0.12 1 26 13 30% 1,333.33 Cash$168.19
7 Cash$150,000 Cash$374,250 240 0.12 1 26 14 50% 2,000 Cash$187.12
Bottom Path Stats
Level Cost Total Cost Damage Boss Multiplier Boss Damage Firerate Rev Time Range DPS[1] Boss DPS Cost Efficiency Boss Cost Efficiency
4 Cash$40,000 Cash$74,250 50 1.4 70 0.1 1.8 22 500 700 Cash$148.5 Cash$106.07
5 Cash$95,000 Cash$169,250 85 1.4 119 0.1 1.8 26 850 1,190 Cash$199.12 Cash$142.23
6 Cash$120,000 Cash$289,250 135 1.4 189 0.1 1.8 28 1,350 1,890 Cash$214.26 Cash$153.04
7 Cash$250,000 Cash$539,250 200 1.4 280 0.09 1.6 28 2,222.22 3,111.11 Cash$242.66 Cash$173.33
Levels
Level Exp Total Exp
0 Experience0 EXP Experience0 EXP
1 Experience75 EXP Experience75 EXP
2 Experience80 EXP Experience155 EXP
3 Experience86 EXP Experience241 EXP
4 Experience93 EXP Experience334 EXP
5 Experience100 EXP Experience434 EXP
6 Experience107 EXP Experience541 EXP
7 Experience115 EXP Experience656 EXP
8 Experience124 EXP Experience780 EXP
9 Experience133 EXP Experience913 EXP
10 Experience143 EXP Experience1,056 EXP
11 Experience154 EXP Experience1,210 EXP
12 Experience166 EXP Experience1,376 EXP
13 Experience178 EXP Experience1,554 EXP
14 Experience192 EXP Experience1,746 EXP
15 Experience206 EXP Experience1,952 EXP
16 Experience221 EXP Experience2,173 EXP
17 Experience238 EXP Experience2,411 EXP
18 Experience256 EXP Experience2,667 EXP
19 Experience275 EXP Experience2,942 EXP
20 Experience296 EXP Experience3,238 EXP

Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

Juggernaut
Cost: Exclusive • Hardcore • Offense
Cost
Cash$10,000
Placement Footprint
Very Large (2.5)
Sell Price
Cash$3,333
Placement Type
Ground
Damage
Damage10
Damage Method
Single
Firerate
Firerate0.167
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
Lead DetectionLevel 4B+
Placement Limit
Placement Limit1
Flying Detection
Flying DetectionLevel 4A+
Rev Time
Rev Time2

Upgrades

Combat Tactics
Level 1 • Cost: Cash$8,000

+4 Damage Damage

0.167 > 0.133 Firerate Firerate


Sell Price changes to Cash$6,000

32nd Spec-Ops
Level 2 • Cost: Cash$18,500

+16 Damage Damage

+3 Range Range

2 > 1.8 Rev Time Rev Time

+Hidden Detection Hidden Detection


Sell Price changes to Cash$12,166

Re-routed Funds
Level 3 • Cost: Cash$41,000

+35 Damage Damage

+2 Range Range


Sell Price changes to Cash$25,833

Fortifier
Level 4 • Cost: Cash$45,000

0.133 > 0.225 Firerate Firerate

+100 Damage Damage

+1 Range Range

1.8 > 1.2 Rev Time Rev Time

+Flying Detection Flying Detection

"Don't quit now! We were just getting warmed up."

Juggernaut unlocks a secondary range in which towers receive reduced stun and debuff times.

•8 Fortify Radius Fortify Radius

•25% Fortify Debuff Time Reduction


Sell Price changes to Cash$40,833

Defensive Maneuvers
Level 5 • Cost: Cash$72,000

+35 Damage Damage

0.225 > 0.2 Firerate Firerate

+3 Range Range

+2 Fortify Radius Fortify Radius


Sell Price changes to Cash$64,833

Flak Jacket
Level 6 • Cost: Cash$100,000

+100 Damage Damage

+1 Fortify Radius Fortify Radius

25% > 30% Fortify Debuff Time Reduction

1.2 > 1 Rev Time Rev Time


Sell Price changes to Cash$98,166

Hammerhead
Level 7 • Cost: Cash$150,000

+110 Damage Damage

+2 Fortify Radius Fortify Radius

30% > 40% Fortify Debuff Time Reduction


Sell Price changes to Cash$148,166

Experimental Weaponry
Level 4 • Cost: Cash$90,000

0.133 > 0.125 Firerate Firerate

+27 Damage Damage

+1 Range Range

+Lead Detection Lead Detection

"Fine. I'll do it myself."

Juggernaut equips an experimental multi-barrel minigun, with special rounds that deal extra damage to boss enemies.

•1.2 Boss Multiplier Boss


Sell Price changes to Cash$55,833

Bigger Guns
Level 5 • Cost: Cash$125,000

+64 Damage Damage

+4 Range Range


Sell Price changes to Cash$97,500

Titanium Armor
Level 6 • Cost: Cash$180,000

+54 Damage Damage

+2 Range Range

1.2 > 1.4 Boss Multiplier Boss


Sell Price changes to Cash$157,500

Thresher
Level 7 • Cost: Cash$400,000

+190 Damage Damage

1.8 > 1.6 Rev Time Rev Time


Sell Price changes to Cash$290,833

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Neutral Stats
Level Cost Total Cost Damage Firerate Rev Time Range DPS[1] Cost Efficiency
0 Cash$10,000 Cash$10,000 10 0.140.167 2 16 71.4359.88 Cash$140Cash$167
1 Cash$8,000 Cash$18,000 14 0.110.133 2 16 127.27105.26 Cash$141.43Cash$171.01
2 Cash$18,500 Cash$36,500 30 0.110.133 1.8 19 272.73225.56 Cash$133.83Cash$161.82
3 Cash$41,000 Cash$77,500 65 0.110.133 1.8 21 590.91488.72 Cash$131.15Cash$158.58
Top Path Stats
Level Cost Total Cost Damage Firerate Rev Time Range Fortify Radius Fortify Debuff Time Reduction DPS[1] Cost Efficiency
4 Cash$45,000 Cash$122,500 165 0.20.225 1.2 22 8 25% 825733.33 Cash$148.48Cash$167.05
5 Cash$72,000 Cash$194,500 200 0.170.2 1.2 25 10 25% 1,176.471,000 Cash$165.33Cash$194.5
6 Cash$100,000 Cash$294,500 300 0.170.2 1 25 11 30% 1,764.711,500 Cash$166.88Cash$196.33
7 Cash$150,000 Cash$444,500 410 0.170.2 1 25 13 40% 2,411.762,050 Cash$184.31Cash$216.83
Bottom Path Stats
Level Cost Total Cost Damage Boss Multiplier Boss Damage Firerate Rev Time Range DPS[1] Boss DPS Cost Efficiency Boss Cost Efficiency
4 Cash$90,000 Cash$167,500 92 1.2 110 0.10.125 1.8 22 920736 1,100880 Cash$182.07Cash$227.58 Cash$152.27Cash$190.34
5 Cash$125,000 Cash$292,500 156 1.2 187 0.10.125 1.8 26 1,5601,248 1,8701,496 Cash$187.5Cash$234.38 Cash$156.42Cash$195.52
6 Cash$180,000 Cash$472,500 210 1.4 294 0.10.125 1.8 28 2,1001,680 2,9402,352 Cash$225Cash$281.25 Cash$160.71Cash$200.89
7 Cash$400,000 Cash$872,500 400 1.4 560 0.10.125 1.6 28 4,0003,200 5,6004,480 Cash$218.12Cash$272.66 Cash$155.8Cash$194.75

Spring Frenzy Update (3 April 2026) – Saboteur Update (22 April 2026)

Base Statistics

Juggernaut
Cost: Exclusive • Hardcore • Offense
Cost
Cash$10,000
Placement Footprint
Very Large (2.5)
Sell Price
Cash$3,333
Placement Type
Ground
Damage
Damage14
Damage Method
Single
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
Lead DetectionLevel 7B
Placement Limit
Placement Limit1
Flying Detection
Flying DetectionLevel 5A+
Rev Time
Rev Time2

Upgrades

Combat Tactics
Level 1 • Cost: Cash$8,000

+8 Damage Damage

0.225 > 0.2 Firerate Firerate


Sell Price changes to Cash$6,000

32nd Spec-Ops
Level 2 • Cost: Cash$19,500

+26 Damage Damage

+3 Range Range

2 > 1.8 Rev Time Rev Time

+Hidden Detection Hidden Detection


Sell Price changes to Cash$12,500

Re-routed Funds
Level 3 • Cost: Cash$41,000

+52 Damage Damage

+2 Range Range


Sell Price changes to Cash$26,166

Fortifier
Level 4 • Cost: Cash$55,000

0.2 > 0.225 Firerate Firerate

+85 Damage Damage

1.8 > 1.2 Rev Time Rev Time

"Don't quit now! We were just getting warmed up."

Juggernaut unlocks a secondary range in which towers receive reduced stun and debuff times.

•6 Fortify Radius Fortify Radius

•15% Fortify Debuff Time Reduction


Sell Price changes to Cash$44,500

Defensive Maneuvers
Level 5 • Cost: Cash$72,000

+45 Damage Damage

0.225 > 0.2 Firerate Firerate

+3 Range Range

+1.5 Fortify Radius Fortify Radius

+Flying Detection Flying Detection


Sell Price changes to Cash$68,500

Flak Jacket
Level 6 • Cost: Cash$95,000

+85 Damage Damage

15% > 30% Fortify Debuff Time Reduction

1.2 > 1 Rev Time Rev Time


Sell Price changes to Cash$100,166

Hammerhead
Level 7 • Cost: Cash$150,000

+110 Damage Damage

+3.5 Fortify Radius Fortify Radius

30% > 50% Fortify Debuff Time Reduction


Sell Price changes to Cash$150,166

Experimental Weaponry
Level 4 • Cost: Cash$85,000

0.2 > 0.125 Firerate Firerate

"Fine. I'll do it myself."

Juggernaut equips an experimental multi-barrel minigun, with special rounds that deal extra damage to boss enemies.

1.25 Boss Multiplier Boss


Sell Price changes to Cash$54,500

Bigger Guns
Level 5 • Cost: Cash$120,000

+75 Damage Damage

+3 Range Range


Sell Price changes to Cash$94,500

Titanium Armor
Level 6 • Cost: Cash$180,000

+85 Damage Damage

+2 Range Range

1.25 > 1.5 Boss Multiplier Boss


Sell Price changes to Cash$154,500

Thresher
Level 7 • Cost: Cash$500,320

+140 Damage Damage

+4 Range Range

1.8 > 1.6 Rev Time Rev Time

+Lead Detection Lead Detection


Sell Price changes to Cash$321,273

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Neutral Stats
Level Cost Total Cost Damage Firerate Rev Time Range DPS[1] Cost Efficiency
0 Cash$10,000 Cash$10,000 14 0.20.225 2 16 7062.22 Cash$142.86Cash$160.72
1 Cash$8,000 Cash$18,000 22 0.170.2 2 16 129.41110 Cash$139.09Cash$163.64
2 Cash$19,500 Cash$37,500 48 0.170.2 1.8 19 282.35240 Cash$132.81Cash$156.25
3 Cash$41,000 Cash$78,500 100 0.170.2 1.8 21 588.24500 Cash$133.45Cash$157
Top Path Stats
Level Cost Total Cost Damage Firerate Rev Time Range Fortify Radius Fortify Debuff Time Reduction DPS[1] Cost Efficiency
4 Cash$55,000 Cash$133,500 185 0.20.225 1.2 21 6 15% 925822.22 Cash$144.32Cash$162.37
5 Cash$72,000 Cash$205,500 230 0.170.2 1.2 24 7.5 15% 1,352.941,150 Cash$151.89Cash$178.7
6 Cash$95,000 Cash$300,500 315 0.170.2 1 24 7.5 30% 1,852.941,575 Cash$162.17Cash$190.79
7 Cash$150,000 Cash$450,500 425 0.170.2 1 24 11 50% 2,5002,125 Cash$180.2Cash$212
Bottom Path Stats
Level Cost Total Cost Damage Boss Multiplier Boss Damage Firerate Rev Time Range DPS[1] Boss DPS Cost Efficiency Boss Cost Efficiency
4 Cash$85,000 Cash$163,500 100 1.25 125 0.10.125 1.8 21 1,000800 1,2501,000 Cash$163.5Cash$204.38 Cash$130.8Cash$163.5
5 Cash$120,000 Cash$283,500 175 1.25 219 0.10.125 1.8 24 1,7501,400 2,1901,752 Cash$162Cash$202.5 Cash$129.45Cash$161.82
6 Cash$180,000 Cash$463,500 260 1.5 390 0.10.125 1.8 26 2,6002,080 3,9003,120 Cash$178.27Cash$222.84 Cash$118.85Cash$148.56
7 Cash$500,320 Cash$963,820 400 1.5 600 0.10.125 1.6 30 4,0003,200 6,0004,800 Cash$240.96Cash$301.19 Cash$160.64Cash$200.8

Aprilini Foolsini Update (1 April 2026) – Spring Frenzy Update (3 April 2026)

Base Statistics

Juggernaut
Cost: Exclusive[2] • Hardcore • Offense
Cost
Cash$10,000
Placement Footprint
Very Large (2.5)
Sell Price
Cash$3,333
Placement Type
Ground
Damage
Damage10
Damage Method
Single
Firerate
Firerate0.175
Hidden Detection
Hidden DetectionLevel 2+
Range
Range15
Lead Detection
Lead DetectionLevel 7B
Placement Limit
Placement Limit1
Flying Detection
Flying DetectionLevel 5A+
Rev Time
Rev Time2

Upgrades

Weapon Attachments
Level 1 • Cost: Cash$2,500

0.175 > 0.15 Firerate Firerate


Sell Price changes to Cash$4,166

Precise Aiming
Level 2 • Cost: Cash$5,820

0.15 > 0.125 Firerate Firerate

+3 Range Range

2 > 1.8 Rev Time Rev Time

+Hidden Detection Hidden Detection


Sell Price changes to Cash$6,106

Improved Weaponry
Level 3 • Cost: Cash$14,000

+8 Damage Damage

+2 Range Range


Sell Price changes to Cash$10,733

Fortifier
Level 4 • Cost: Cash$18,500

0.125 > 0.225 Firerate Firerate

+37 Damage Damage

1.8 > 1.2 Rev Time Rev Time

"Don't quit now! We were just getting warmed up."

Juggernaut unlocks a secondary range in which towers receive reduced stun and debuff times.

•6 Fortify Radius Fortify Radius

•15% Fortify Debuff Time Reduction


Sell Price changes to Cash$16,940

Bastion
Level 5 • Cost: Cash$45,000

+50 Damage Damage

+3 Range Range

+1.5 Fortify Radius Fortify Radius

+Flying Detection Flying Detection


Sell Price changes to Cash$31,940

Flak Jacket
Level 6 • Cost: Cash$120,000

+95 Damage Damage

0.225 > 0.175 Firerate Firerate

15% > 30% Fortify Debuff Time Reduction

1.2 > 1 Rev Time Rev Time


Sell Price changes to Cash$71,940

Hammerhead
Level 7 • Cost: Cash$235,000

+60 Damage Damage

0.175 > 0.15 Firerate Firerate

+3.5 Fortify Radius Fortify Radius

30% > 60% Fortify Debuff Time Reduction

+Stun Immunity Stun Immune


Sell Price changes to Cash$150,273

Experimental Weaponry
Level 4 • Cost: Cash$28,750

0.125 > 0.117 Firerate Firerate

+12 Damage Damage

"Fine. I'll do it myself."

Juggernaut equips an experimental multi-barrel minigun, with special rounds that deal extra damage to boss enemies.

1.5 Boss Damage Multiplier Boss


Sell Price changes to Cash$20,356

Heavier Caliber
Level 5 • Cost: Cash$95,000

+46 Damage Damage

+3 Range Range


Sell Price changes to Cash$52,023

Titanium Armor
Level 6 • Cost: Cash$205,000

+44 Damage Damage

0.117 > 0.1 Firerate Firerate

+2 Range Range

1.5 > 2.5 Boss Multiplier Boss


Sell Price changes to Cash$120,356

Thresher
Level 7 • Cost: Cash$500,320

+130 Damage Damage

+4 Range Range

1.8 > 1.6 Rev Time Rev Time

+Lead Detection Lead Detection


Sell Price changes to Cash$287,130

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Neutral Stats
Level Cost Total Cost Damage Firerate Rev Time Range DPS[1] Cost Efficiency
0 Cash$10,000 Cash$10,000 10 0.150.175 2 16 66.6757.14 Cash$149.99Cash$175.01
1 Cash$2,500 Cash$12,500 10 0.1250.15 2 16 8066.67 Cash$156.25Cash$187.49
2 Cash$5,820 Cash$18,320 10 0.10.125 1.8 19 10080 Cash$183.2Cash$229
3 Cash$14,000 Cash$32,320 18 0.10.125 1.8 21 180144 Cash$179.56Cash$224.44
Top Path Stats
Level Cost Total Cost Damage Firerate Rev Time Range Fortify Radius Fortify Debuff Time Reduction DPS[1] Cost Efficiency
4 Cash$18,500 Cash$50,820 55 0.20.225 1.2 21 6 15% 275244.44 Cash$184.8Cash$207.9
5 Cash$45,000 Cash$95,820 105 0.20.225 1.2 24 7.5 15% 525466.67 Cash$182.51Cash$205.33
6 Cash$120,000 Cash$215,820 200 0.150.175 1 24 7.5 30% 1,333.331,142.86 Cash$161.87Cash$188.84
7 Cash$235,000 Cash$450,820 260 0.1250.15 1 24 11 60% 2,0801,733.33 Cash$216.74Cash$260.09
Bottom Path Stats
Level Cost Total Cost Damage Boss Multiplier Boss Damage Firerate Rev Time Range DPS[1] Boss DPS Cost Efficiency Boss Cost Efficiency
4 Cash$28,750 Cash$61,070 30 1.5 45 0.090.117 1.8 21 333.33256.41 500384.62 Cash$183.21Cash$238.17 Cash$122.14Cash$158.78
5 Cash$95,000 Cash$156,070 76 1.5 114 0.090.117 1.8 24 844.44649.57 1,266.67974.36 Cash$184.82Cash$240.27 Cash$123.21Cash$160.18
6 Cash$205,000 Cash$361,070 120 2.5 300 0.080.1 1.8 26 1,5001,200 3,7503,000 Cash$240.71Cash$300.89 Cash$96.29Cash$120.36
7 Cash$500,320 Cash$861,390 250 2.5 625 0.080.1 1.6 30 3,1252,500 7,812.56,250 Cash$275.64Cash$344.56 Cash$110.26Cash$137.82

Notes

  1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 DPS does not consider rev time.
  2. ↑ Was briefly obtainable for Gem15,000 on the 1st of April 2026 and quickly taken offsale the same day.


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Tower Gallery Pages
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Crook Boss
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