Story Mode Missions 5-8 Update (7 August 2026) – Present

Base Statistics

Turret
Level: Level 50 • Advanced • Offense
Cost
Cash$7,750
Placement Footprint
Large (2)
Sell Price
Cash$2,583
Placement Type
Ground
Damage
Damage20
Damage Method
Single
Firerate
Firerate0.4
Hidden Detection
Hidden DetectionLevel 0+
Range
Range19
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit3
Flying Detection
N/A
Turret
Level: Level 50 • Advanced • Offense
Cost
Cash$4,000
Placement Footprint
Large (2)
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage10
Damage Method
Single
Firerate
Firerate0.35
Hidden Detection
Hidden DetectionLevel 1+
Range
Range16.5
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Stronger Ammunition
Level 1 • Cost: Cash$3,750

+8 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$3,833

Radar
Level 2 • Cost: Cash$7,500

+3 Range Range

0.4 > 0.26 Firerate Firerate


Sell Price changes to Cash$6,333

Dual Turret
Level 3 • Cost: Cash$20,000

+7 Damage Damage

0.26 > 0.16 Firerate Firerate


Sell Price changes to Cash$13,000

Even Heavier Ammo
Level 4 • Cost: Cash$35,000

+2 Range Range

+22 Damage Damage


Sell Price changes to Cash$24,666

XR-200 Turret
Level 5 • Cost: Cash$65,000

+3 Range Range

+11 Damage Damage

0.16 > 0.12 Firerate Firerate


Sell Price changes to Cash$46,333

Radar
Level 1 • Cost: Cash$1,000

+4.5 Range Range

0.35 > 0.3 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,666

Stronger Ammunition
Level 2 • Cost: Cash$2,750

+4 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$2,583

Dual Turret
Level 3 • Cost: Cash$9,000

-1 Damage Damage

+2 Range Range

0.3 > 0.15 Firerate Firerate


Sell Price changes to Cash$5,583

Even Heavier Ammo
Level 4 • Cost: Cash$20,000

+1.5 Range Range

+14 Damage Damage


Sell Price changes to Cash$12,250

XR-200 Turret
Level 5 • Cost: Cash$42,500

+2 Range Range

+17 Damage Damage

0.15 > 0.12 Firerate Firerate


Sell Price changes to Cash$26,416

Statistics

Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$7,750 Cash$7,750 20 0.4 19 50 Cash$155
1 Cash$3,750 Cash$11,500 28 0.4 19 70 Cash$164.29
2 Cash$7,500 Cash$19,000 28 0.26 22 107.69 Cash$176.43
3 Cash$20,000 Cash$39,000 35 0.16 22 218.75 Cash$178.29
4 Cash$35,000 Cash$74,000 57 0.16 24 356.25 Cash$207.72
5 Cash$65,000 Cash$139,000 68 0.12 27 566.67 Cash$245.29
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 Cash$4,000 10 0.35 16.5 28.57 Cash$140.01
1 Cash$1,000 Cash$5,000 10 0.3 21 33.33 Cash$150.02
2 Cash$2,750 Cash$7,750 14 0.3 21 46.67 Cash$166.06
3 Cash$9,000 Cash$16,750 13 0.15 23 86.67 Cash$193.26
4 Cash$20,000 Cash$36,750 27 0.15 24.5 180 Cash$204.17
5 Cash$42,500 Cash$79,250 44 0.12 26.5 366.67 Cash$216.13

Hardcore Rework Update (5 June 2026) – Story Mode Missions 5-8 Update (7 August 2026)

Base Statistics

Turret
Level: Level 50 • Advanced • Offense
Cost
Cash$7,750
Placement Footprint
Large (2)
Sell Price
Cash$2,583
Placement Type
Ground
Damage
Damage20
Damage Method
Single
Firerate
Firerate0.4
Hidden Detection
Hidden DetectionLevel 0+
Range
Range19
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit3
Flying Detection
N/A
Turret
Level: Level 50 • Advanced • Offense
Cost
Cash$4,000
Placement Footprint
Large (2)
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage10
Damage Method
Single
Firerate
Firerate0.35
Hidden Detection
Hidden DetectionLevel 1+
Range
Range16.5
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Stronger Ammunition
Level 1 • Cost: Cash$3,750

+8 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$3,833

Radar
Level 2 • Cost: Cash$7,500

+3 Range Range

0.4 > 0.26 Firerate Firerate


Sell Price changes to Cash$6,333

Dual Turret
Level 3 • Cost: Cash$20,000

+7 Damage Damage

0.26 > 0.16 Firerate Firerate


Sell Price changes to Cash$13,000

Even Heavier Ammo
Level 4 • Cost: Cash$35,000

+2 Range Range

+22 Damage Damage


Sell Price changes to Cash$24,666

XR-200 Turret
Level 5 • Cost: Cash$65,000

+3 Range Range

+5 Damage Damage

0.16 > 0.12 Firerate Firerate


Sell Price changes to Cash$46,333

Radar
Level 1 • Cost: Cash$1,000

+4.5 Range Range

0.35 > 0.3 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,666

Stronger Ammunition
Level 2 • Cost: Cash$2,750

+4 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$2,583

Dual Turret
Level 3 • Cost: Cash$9,000

-1 Damage Damage

+2 Range Range

0.3 > 0.15 Firerate Firerate


Sell Price changes to Cash$5,583

Even Heavier Ammo
Level 4 • Cost: Cash$20,000

+1.5 Range Range

+14 Damage Damage


Sell Price changes to Cash$12,250

XR-200 Turret
Level 5 • Cost: Cash$42,500

+2 Range Range

+17 Damage Damage

0.15 > 0.12 Firerate Firerate


Sell Price changes to Cash$26,416

Statistics

Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$7,750 Cash$7,750 20 0.4 19 50 Cash$155
1 Cash$3,750 Cash$11,500 28 0.4 19 70 Cash$164.29
2 Cash$7,500 Cash$19,000 28 0.26 22 107.69 Cash$176.43
3 Cash$20,000 Cash$39,000 35 0.16 22 218.75 Cash$178.29
4 Cash$35,000 Cash$74,000 57 0.16 24 356.25 Cash$207.72
5 Cash$65,000 Cash$139,000 62 0.12 27 516.67 Cash$269.03
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 Cash$4,000 10 0.35 16.5 28.57 Cash$140.01
1 Cash$1,000 Cash$5,000 10 0.3 21 33.33 Cash$150.02
2 Cash$2,750 Cash$7,750 14 0.3 21 46.67 Cash$166.06
3 Cash$9,000 Cash$16,750 13 0.15 23 86.67 Cash$193.26
4 Cash$20,000 Cash$36,750 27 0.15 24.5 180 Cash$204.17
5 Cash$42,500 Cash$79,250 44 0.12 26.5 366.67 Cash$216.13

Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

Turret
Level: Level 50 • Advanced • Offense
Cost
Cash$8,750
Placement Footprint
Large (2)
Sell Price
Cash$2,916
Placement Type
Ground
Damage
Damage24
Damage Method
Single
Firerate
Firerate0.425
Hidden Detection
Hidden DetectionLevel 0+
Range
Range18
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit3
Flying Detection
N/A
Turret
Level: Level 50 • Advanced • Offense
Cost
Cash$4,000
Placement Footprint
Large (2)
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage10
Damage Method
Single
Firerate
Firerate0.375
Hidden Detection
Hidden DetectionLevel 1+
Range
Range16.5
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Stronger Ammunition
Level 1 • Cost: Cash$2,750

+6 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$3,833

Radar
Level 2 • Cost: Cash$7,500

+4 Range Range

0.425 > 0.283 Firerate Firerate


Sell Price changes to Cash$6,333

Dual Turret
Level 3 • Cost: Cash$20,000

+10 Damage Damage

0.283 > 0.183 Firerate Firerate


Sell Price changes to Cash$13,000

Even Heavier Ammo
Level 4 • Cost: Cash$35,000

+2 Range Range

+25 Damage Damage


Sell Price changes to Cash$24,666

XR-200 Turret
Level 5 • Cost: Cash$65,000

+3 Range Range

+13 Damage Damage

0.183 > 0.15 Firerate Firerate


Sell Price changes to Cash$46,333

Radar
Level 1 • Cost: Cash$1,000

+4.5 Range Range

0.375 > 0.325 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,666

Stronger Ammunition
Level 2 • Cost: Cash$2,750

+5 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$2,583

Dual Turret
Level 3 • Cost: Cash$9,000

+2 Range Range

0.325 > 0.175 Firerate Firerate


Sell Price changes to Cash$5,583

Even Heavier Ammo
Level 4 • Cost: Cash$20,000

+1.5 Range Range

+17 Damage Damage


Sell Price changes to Cash$12,250

XR-200 Turret
Level 5 • Cost: Cash$42,500

+2 Range Range

+23 Damage Damage

0.175 > 0.15 Firerate Firerate


Sell Price changes to Cash$26,416

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$8,750 Cash$8,750 24 0.40.425 18 6056.47 Cash$145.83Cash$154.95
1 Cash$2,750 Cash$11,500 30 0.40.425 18 7570.59 Cash$153.33Cash$162.91
2 Cash$7,500 Cash$19,000 30 0.260.283 22 115.38106.01 Cash$164.67Cash$179.23
3 Cash$20,000 Cash$39,000 40 0.160.183 22 250218.58 Cash$156Cash$178.42
4 Cash$35,000 Cash$74,000 65 0.160.183 24 406.25355.19 Cash$182.15Cash$208.34
5 Cash$65,000 Cash$139,000 78 0.120.15 27 650520 Cash$213.85Cash$267.31
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 Cash$4,000 10 0.350.375 16.5 28.5726.67 Cash$140.01Cash$149.98
1 Cash$1,000 Cash$5,000 10 0.30.325 21 33.3330.77 Cash$150.02Cash$162.5
2 Cash$2,750 Cash$7,750 15 0.30.325 21 5046.15 Cash$155Cash$167.93
3 Cash$9,000 Cash$16,750 15 0.150.175 23 10085.71 Cash$167.5Cash$195.43
4 Cash$20,000 Cash$36,750 32 0.150.175 24.5 213.33182.86 Cash$172.27Cash$200.97
5 Cash$42,500 Cash$79,250 55 0.120.15 26.5 458.33366.67 Cash$172.91Cash$216.13

St. Patrick's Day 2026 Update (11 March 2026) – Saboteur Update (22 April 2026)

Base Statistics

Turret
Level: Level 50 • Advanced • Offense
Cost
Cash$8,250
Placement Footprint
Large (2)
Sell Price
Cash$2,750
Placement Type
Ground
Damage
Damage20
Damage Method
Single
Firerate
Firerate0.425
Hidden Detection
Hidden DetectionLevel 1+
Range
Range15
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit3
Flying Detection
N/A
Turret
Level: Level 50 • Advanced • Offense
Cost
Cash$4,000
Placement Footprint
Large (2)
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage10
Damage Method
Single
Firerate
Firerate0.375
Hidden Detection
Hidden DetectionLevel 1+
Range
Range16.5
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Cash$3,250

+5 Range Range

0.425 > 0.325 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Stronger Ammunition
Level 2 • Cost: Cash$7,500

+10 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$6,333

Dual Turret
Level 3 • Cost: Cash$20,000

+10 Damage Damage

+2 Range Range

0.325 > 0.183 Firerate Firerate


Sell Price changes to Cash$13,000

Even Heavier Ammo
Level 4 • Cost: Cash$35,000

+2 Range Range

+25 Damage Damage


Sell Price changes to Cash$24,666

XR-200 Turret
Level 5 • Cost: Cash$75,000

+3 Range Range

+13 Damage Damage

0.183 > 0.15 Firerate Firerate


Sell Price changes to Cash$49,666

Radar
Level 1 • Cost: Cash$1,000

+4.5 Range Range

0.375 > 0.325 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,666

Stronger Ammunition
Level 2 • Cost: Cash$2,750

+5 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$2,583

Dual Turret
Level 3 • Cost: Cash$9,000

+2 Range Range

0.325 > 0.175 Firerate Firerate


Sell Price changes to Cash$5,583

Even Heavier Ammo
Level 4 • Cost: Cash$20,000

+1.5 Range Range

+17 Damage Damage


Sell Price changes to Cash$12,250

XR-200 Turret
Level 5 • Cost: Cash$42,500

+2 Range Range

+23 Damage Damage

0.175 > 0.15 Firerate Firerate


Sell Price changes to Cash$26,416

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$8,250 Cash$8,250 20 0.40.425 15 5047.06 Cash$165Cash$175.31
1 Cash$3,250 Cash$11,500 20 0.30.325 20 66.6761.54 Cash$172.49Cash$186.87
2 Cash$7,500 Cash$19,000 30 0.30.325 20 10092.31 Cash$190Cash$205.83
3 Cash$20,000 Cash$39,000 40 0.160.183 22 250218.58 Cash$156Cash$178.42
4 Cash$35,000 Cash$74,000 65 0.160.183 24 406.25355.19 Cash$182.15Cash$208.34
5 Cash$75,000 Cash$149,000 78 0.120.15 27 650520 Cash$229.23Cash$286.54
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 Cash$4,000 10 0.350.375 16.5 28.5726.67 Cash$140.01Cash$149.98
1 Cash$1,000 Cash$5,000 10 0.30.325 21 33.3330.77 Cash$150.02Cash$162.5
2 Cash$2,750 Cash$7,750 15 0.30.325 21 5046.15 Cash$155Cash$167.93
3 Cash$9,000 Cash$16,750 15 0.150.175 23 10085.71 Cash$167.5Cash$195.43
4 Cash$20,000 Cash$36,750 32 0.150.175 24.5 213.33182.86 Cash$172.27Cash$200.97
5 Cash$42,500 Cash$79,250 55 0.120.15 26.5 458.33366.67 Cash$172.91Cash$216.13

Valentines 2026 Update (11 February 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Statistics

Turret
Level: Level 50 • Advanced • Offense
Cost
Cash$8,250
Placement Footprint
Large (2)
Sell Price
Cash$2,750
Placement Type
Ground
Damage
Damage20
Damage Method
Single
Firerate
Firerate0.425
Hidden Detection
Hidden DetectionLevel 1+
Range
Range15
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit3
Flying Detection
N/A
Turret
Level: Level 50 • Advanced • Offense
Cost
Cash$4,000
Placement Footprint
Large (2)
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage10
Damage Method
Single
Firerate
Firerate0.375
Hidden Detection
Hidden DetectionLevel 1+
Range
Range16.5
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Cash$3,250

+5 Range Range

0.425 > 0.325 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Stronger Ammunition
Level 2 • Cost: Cash$7,500

+10 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$6,333

Dual Turret
Level 3 • Cost: Cash$20,000

+10 Damage Damage

+2 Range Range

0.325 > 0.183 Firerate Firerate


Sell Price changes to Cash$13,000

Even Heavier Ammo
Level 4 • Cost: Cash$35,000

+2 Range Range

+25 Damage Damage


Sell Price changes to Cash$24,666

XR-200 Turret
Level 5 • Cost: Cash$85,000

+3 Range Range

+22 Damage Damage

0.183 > 0.15 Firerate Firerate


Sell Price changes to Cash$53,000

Radar
Level 1 • Cost: Cash$1,000

+4.5 Range Range

0.375 > 0.325 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,666

Stronger Ammunition
Level 2 • Cost: Cash$2,750

+5 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$2,583

Dual Turret
Level 3 • Cost: Cash$9,000

+2 Range Range

0.325 > 0.183 Firerate Firerate


Sell Price changes to Cash$5,583

Even Heavier Ammo
Level 4 • Cost: Cash$20,000

+1.5 Range Range

+17 Damage Damage


Sell Price changes to Cash$12,250

XR-200 Turret
Level 5 • Cost: Cash$42,500

+2 Range Range

+23 Damage Damage

0.183 > 0.15 Firerate Firerate


Sell Price changes to Cash$26,416

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$8,250 Cash$8,250 20 0.40.425 15 5047.06 Cash$165Cash$175.31
1 Cash$3,250 Cash$11,500 20 0.30.325 20 66.6761.54 Cash$172.49Cash$186.87
2 Cash$7,500 Cash$19,000 30 0.30.325 20 10092.31 Cash$190Cash$205.83
3 Cash$20,000 Cash$39,000 40 0.160.183 22 250218.58 Cash$156Cash$178.42
4 Cash$35,000 Cash$74,000 65 0.160.183 24 406.25355.19 Cash$182.15Cash$208.34
5 Cash$85,000 Cash$159,000 87 0.120.15 27 725580 Cash$219.31Cash$274.14
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 Cash$4,000 10 0.350.375 16.5 28.5726.67 Cash$140.01Cash$149.98
1 Cash$1,000 Cash$5,000 10 0.30.325 21 33.3330.77 Cash$150.02Cash$162.5
2 Cash$2,750 Cash$7,750 15 0.30.325 21 5046.15 Cash$155Cash$167.93
3 Cash$9,000 Cash$16,750 15 0.150.175 23 10085.71 Cash$167.5Cash$195.43
4 Cash$20,000 Cash$36,750 32 0.150.175 24.5 213.33182.86 Cash$172.27Cash$200.97
5 Cash$42,500 Cash$79,250 55 0.120.15 26.5 458.33366.67 Cash$172.91Cash$216.13

Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)

Base Statistics

Turret
Level: Level 50 • Advanced • Offense
Cost
Cash$5,000
Placement Footprint
Large (2)
Sell Price
Cash$1,666
Placement Type
Ground
Damage
Damage10
Damage Method
Single
Firerate
Firerate0.375
Hidden Detection
Hidden DetectionLevel 1+
Range
Range15
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit3
Flying Detection
N/A
Turret
Level: Level 50 • Advanced • Offense
Cost
Cash$4,000
Placement Footprint
Large (2)
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage10
Damage Method
Single
Firerate
Firerate0.375
Hidden Detection
Hidden DetectionLevel 1+
Range
Range16.5
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Cash$1,250

+5 Range Range

0.375 > 0.325 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$2,083

Stronger Ammunition
Level 2 • Cost: Cash$7,250

+10 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$4,500

Dual Turret
Level 3 • Cost: Cash$15,000

+2 Range Range

0.325 > 0.175 Firerate Firerate


Sell Price changes to Cash$9,500

Even Heavier Ammo
Level 4 • Cost: Cash$30,000

+2 Range Range

+20 Damage Damage


Sell Price changes to Cash$19,500

XR-200 Turret
Level 5 • Cost: Cash$52,500

+3 Range Range

+35 Damage Damage


Sell Price changes to Cash$37,000

Radar
Level 1 • Cost: Cash$1,000

+4.5 Range Range

0.375 > 0.325 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,666

Stronger Ammunition
Level 2 • Cost: Cash$2,750

+5 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$2,583

Dual Turret
Level 3 • Cost: Cash$9,000

+2 Range Range

0.325 > 0.175 Firerate Firerate


Sell Price changes to Cash$5,583

Even Heavier Ammo
Level 4 • Cost: Cash$20,000

+1.5 Range Range

+17 Damage Damage


Sell Price changes to Cash$12,250

XR-200 Turret
Level 5 • Cost: Cash$42,500

+2 Range Range

+23 Damage Damage

0.175 > 0.15 Firerate Firerate


Sell Price changes to Cash$26,416

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$5,000 Cash$5,000 10 0.350.375 15 28.5726.67 Cash$175.01Cash$187.48
1 Cash$1,250 Cash$6,250 10 0.30.325 20 33.3330.77 Cash$187.52Cash$203.12
2 Cash$7,250 Cash$13,500 20 0.30.325 20 66.6761.54 Cash$202.49Cash$219.37
3 Cash$15,000 Cash$28,500 20 0.150.175 22 133.33114.29 Cash$213.76Cash$249.37
4 Cash$30,000 Cash$58,500 40 0.150.175 24 266.67228.57 Cash$219.37Cash$255.94
5 Cash$52,500 Cash$111,000 75 0.150.175 27 500428.57 Cash$222Cash$259
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 Cash$4,000 10 0.350.375 16.5 28.5726.67 Cash$140.01Cash$149.98
1 Cash$1,000 Cash$5,000 10 0.30.325 21 33.3330.77 Cash$150.02Cash$162.5
2 Cash$2,750 Cash$7,750 15 0.30.325 21 5046.15 Cash$155Cash$167.93
3 Cash$9,000 Cash$16,750 15 0.150.175 23 10085.71 Cash$167.5Cash$195.43
4 Cash$20,000 Cash$36,750 32 0.150.175 24.5 213.33182.86 Cash$172.27Cash$200.97
5 Cash$42,500 Cash$79,250 55 0.120.15 26.5 458.33366.67 Cash$172.91Cash$216.13

Revive & Reload Update (20 August 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

Turret
Level: Level 50 • Advanced • Offense
Cost
Cash$5,000
Placement Footprint
Large (2)
Sell Price
Cash$1,666
Placement Type
Ground
Damage
Damage10
Damage Method
Single
Firerate
Firerate0.375
Hidden Detection
Hidden DetectionLevel 1+
Range
Range15
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit3
Flying Detection
N/A
Turret
Level: Level 50 • Advanced • Offense
Cost
Cash$4,000
Placement Footprint
Large (2)
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage10
Damage Method
Single
Firerate
Firerate0.375
Hidden Detection
Hidden DetectionLevel 1+
Range
Range16.5
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Cash$1,250

+5 Range Range

0.375 > 0.325 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$2,083

Stronger Ammunition
Level 2 • Cost: Cash$7,250

+10 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$4,500

Dual Turret
Level 3 • Cost: Cash$15,000

+2 Range Range

0.325 > 0.175 Firerate Firerate


Sell Price changes to Cash$9,500

Even Heavier Ammo
Level 4 • Cost: Cash$30,000

+2 Range Range

+20 Damage Damage


Sell Price changes to Cash$19,500

XR-200 Turret
Level 5 • Cost: Cash$52,500

+2 Range Range

+35 Damage Damage


Sell Price changes to Cash$37,000

Radar
Level 1 • Cost: Cash$1,000

+4.5 Range Range

0.375 > 0.325 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,666

Stronger Ammunition
Level 2 • Cost: Cash$2,750

+5 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$2,583

Dual Turret
Level 3 • Cost: Cash$9,000

+2 Range Range

0.325 > 0.175 Firerate Firerate


Sell Price changes to Cash$5,583

Even Heavier Ammo
Level 4 • Cost: Cash$20,000

+1.5 Range Range

+17 Damage Damage


Sell Price changes to Cash$12,250

XR-200 Turret
Level 5 • Cost: Cash$42,500

+2 Range Range

+23 Damage Damage

0.175 > 0.15 Firerate Firerate


Sell Price changes to Cash$26,416

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$5,000 Cash$5,000 10 0.350.375 15 28.5726.67 Cash$175.01Cash$187.48
1 Cash$1,250 Cash$6,250 10 0.30.325 20 33.3330.77 Cash$187.52Cash$203.12
2 Cash$7,250 Cash$13,500 20 0.30.325 20 66.6761.54 Cash$202.49Cash$219.37
3 Cash$15,000 Cash$28,500 20 0.150.175 22 133.33114.29 Cash$213.76Cash$249.37
4 Cash$30,000 Cash$58,500 40 0.150.175 24 266.67228.57 Cash$219.37Cash$255.94
5 Cash$52,500 Cash$111,000 75 0.150.175 26 500428.57 Cash$222Cash$259
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 Cash$4,000 10 0.350.375 16.5 28.5726.67 Cash$140.01Cash$149.98
1 Cash$1,000 Cash$5,000 10 0.30.325 21 33.3330.77 Cash$150.02Cash$162.5
2 Cash$2,750 Cash$7,750 15 0.30.325 21 5046.15 Cash$155Cash$167.93
3 Cash$9,000 Cash$16,750 15 0.150.175 23 10085.71 Cash$167.5Cash$195.43
4 Cash$20,000 Cash$36,750 32 0.150.175 24.5 213.33182.86 Cash$172.27Cash$200.97
5 Cash$42,500 Cash$79,250 55 0.120.15 26.5 458.33366.67 Cash$172.91Cash$216.13

PVP Update (23 July 2025) – Revive & Reload Update (20 August 2025)

Base Statistics

Turret
Level: Level 50 • Advanced • Offense
Cost
Cash$6,000
Placement Footprint
Large (2)
Sell Price
Cash$2,000
Placement Type
Ground
Damage
Damage10
Damage Method
Single
Firerate
Firerate0.325
Hidden Detection
Hidden DetectionLevel 1+
Range
Range15
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit3
Flying Detection
N/A
Turret
Level: Level 50 • Advanced • Offense
Cost
Cash$4,000
Placement Footprint
Large (2)
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage10
Damage Method
Single
Firerate
Firerate0.375
Hidden Detection
Hidden DetectionLevel 1+
Range
Range16.5
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Cash$1,000

+5 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$2,333

Stronger Ammunition
Level 2 • Cost: Cash$4,250

+5 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$3,750

Dual Turret
Level 3 • Cost: Cash$12,000

+2 Range Range

0.325 > 0.175 Firerate Firerate


Sell Price changes to Cash$7,750

Even Heavier Ammo
Level 4 • Cost: Cash$26,000

+2 Range Range

+17 Damage Damage


Sell Price changes to Cash$16,416

XR-200 Turret
Level 5 • Cost: Cash$56,250

+2 Range Range

+23 Damage Damage

0.175 > 0.15 Firerate Firerate


Sell Price changes to Cash$35,166

Radar
Level 1 • Cost: Cash$1,000

+4.5 Range Range

0.375 > 0.325 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,666

Stronger Ammunition
Level 2 • Cost: Cash$2,750

+5 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$2,583

Dual Turret
Level 3 • Cost: Cash$9,000

+2 Range Range

0.325 > 0.175 Firerate Firerate


Sell Price changes to Cash$5,583

Even Heavier Ammo
Level 4 • Cost: Cash$20,000

+1.5 Range Range

+17 Damage Damage


Sell Price changes to Cash$12,250

XR-200 Turret
Level 5 • Cost: Cash$42,500

+2 Range Range

+23 Damage Damage

0.175 > 0.15 Firerate Firerate


Sell Price changes to Cash$26,416

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$6,000 Cash$6,000 10 0.30.325 15 33.3330.77 Cash$180.02Cash$195
1 Cash$1,000 Cash$7,000 10 0.30.325 20 33.3330.77 Cash$210.02Cash$227.49
2 Cash$4,250 Cash$11,250 15 0.30.325 20 5046.15 Cash$225Cash$243.77
3 Cash$12,000 Cash$23,250 15 0.150.175 22 10085.71 Cash$232.5Cash$271.26
4 Cash$26,000 Cash$49,250 32 0.150.175 24 213.33182.86 Cash$230.86Cash$269.33
5 Cash$56,250 Cash$105,500 55 0.120.15 26 458.33366.67 Cash$230.18Cash$287.72
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 Cash$4,000 10 0.350.375 16.5 28.5726.67 Cash$140.01Cash$149.98
1 Cash$1,000 Cash$5,000 10 0.30.325 21 33.3330.77 Cash$150.02Cash$162.5
2 Cash$2,750 Cash$7,750 15 0.30.325 21 5046.15 Cash$155Cash$167.93
3 Cash$9,000 Cash$16,750 15 0.150.175 23 10085.71 Cash$167.5Cash$195.43
4 Cash$20,000 Cash$36,750 32 0.150.175 24.5 213.33182.86 Cash$172.27Cash$200.97
5 Cash$42,500 Cash$79,250 55 0.120.15 26.5 458.33366.67 Cash$172.91Cash$216.13

Fallen Foes Update (2 August 2024) – PVP Update (23 July 2025)

Base Statistics

Turret
Level: Level 50 • Advanced • Offense
Cost
Cash$6,000
Placement Footprint
Large (2)
Sell Price
Cash$2,000
Placement Type
Ground
Damage
Damage10
Damage Method
Single
Firerate
Firerate0.325
Hidden Detection
Hidden DetectionLevel 1+
Range
Range15
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit3
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Cash$1,000

+5 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$2,333

Stronger Ammunition
Level 2 • Cost: Cash$4,250

+5 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$3,750

Dual Turret
Level 3 • Cost: Cash$12,000

+2 Range Range

0.325 > 0.175 Firerate Firerate


Sell Price changes to Cash$7,750

Even Heavier Ammo
Level 4 • Cost: Cash$26,000

+2 Range Range

+17 Damage Damage


Sell Price changes to Cash$16,416

XR-200 Turret
Level 5 • Cost: Cash$56,250

+2 Range Range

+23 Damage Damage

0.175 > 0.15 Firerate Firerate


Sell Price changes to Cash$35,166

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$6,000 Cash$6,000 10 0.30.325 15 33.3330.77 Cash$180.02Cash$195
1 Cash$1,000 Cash$7,000 10 0.30.325 20 33.3330.77 Cash$210.02Cash$227.49
2 Cash$4,250 Cash$11,250 15 0.30.325 20 5046.15 Cash$225Cash$243.77
3 Cash$12,000 Cash$23,250 15 0.150.175 22 10085.71 Cash$232.5Cash$271.26
4 Cash$26,000 Cash$49,250 32 0.150.175 24 213.33182.86 Cash$230.86Cash$269.33
5 Cash$56,250 Cash$105,500 55 0.120.15 26 458.33366.67 Cash$230.18Cash$287.72

7 April 2023 – Fallen Foes Update (2 August 2024)

Base Statistics

Turret
Level: Level 50 • Advanced • Offense
Cost
Cash$4,000
Placement Footprint
Large (2)
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage8
Damage Method
Single
Firerate
Firerate0.575
Hidden Detection
Hidden DetectionLevel 1+
Range
Range16
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Cash$500

+4 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Cash$2,000

+12 Damage Damage

0.575 > 0.725 Firerate Firerate

+Lead Detection Lead Detection


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Cash$7,250

+2 Range Range

0.725 > 0.375 Firerate Firerate


Sell Price changes to Cash$4,583

Even Heavier Ammo
Level 4 • Cost: Cash$12,500

0.375 > 0.325 Firerate Firerate

+2 Range Range

+8 Damage Damage


Sell Price changes to Cash$8,750

XR-200 Turret
Level 5 • Cost: Cash$32,000

+2 Range Range

+7 Damage Damage

0.325 > 0.2 Firerate Firerate


Sell Price changes to Cash$19,416

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 Cash$4,000 8 0.550.575 16 14.5513.91 Cash$274.91Cash$287.56
1 Cash$500 Cash$4,500 8 0.550.575 20 14.5513.91 Cash$309.28Cash$323.51
2 Cash$2,000 Cash$6,500 20 0.70.725 20 28.5727.59 Cash$227.51Cash$235.59
3 Cash$7,250 Cash$13,750 20 0.350.375 22 57.1453.33 Cash$240.64Cash$257.83
4 Cash$12,500 Cash$26,250 28 0.30.325 24 93.3386.15 Cash$281.26Cash$304.7
5 Cash$32,000 Cash$58,250 35 0.1750.2 26 200175 Cash$291.25Cash$332.86

Entity System Update (12 March 2022) – 7 April 2023

Base Statistics

Turret
Level: Level 50 • Advanced
Cost
Cash$4,000
Placement Footprint
Large
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.525
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Cash$5,000

+2 Range Range

0.525 > 0.4 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Cash$12,500

+3 Range Range

0.4 > 0.225 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 Cash$4,000 6 0.50.525 16 1211.43 Cash$333.33Cash$349.96
1 Cash$500 Cash$4,500 6 0.50.525 18 1211.43 Cash$375Cash$393.7
2 Cash$2,000 Cash$6,500 13 0.50.525 19 2624.76 Cash$250Cash$262.52
3 Cash$5,000 Cash$11,500 13 0.3750.4 21 34.6732.5 Cash$331.7Cash$353.85
4 Cash$12,500 Cash$24,000 13 0.20.225 24 6557.78 Cash$369.23Cash$415.37
5 Cash$20,000 Cash$44,000 25 0.20.225 26 125111.11 Cash$352Cash$396

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Statistics

Turret
Level: Level 50
Cost
Cash$4,000
Placement Footprint
Large
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.53
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Cash$5,000

+2 Range Range

0.53 > 0.405 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Cash$12,500

+3 Range Range

0.405 > 0.23 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 Cash$4,000 6 0.50.53 16 1211.32 Cash$333.33Cash$353.36
1 Cash$500 Cash$4,500 6 0.50.53 18 1211.32 Cash$375Cash$397.53
2 Cash$2,000 Cash$6,500 13 0.50.53 19 2624.53 Cash$250Cash$264.98
3 Cash$5,000 Cash$11,500 13 0.3750.405 21 34.6732.1 Cash$331.7Cash$358.26
4 Cash$12,500 Cash$24,000 13 0.20.23 24 6556.52 Cash$369.23Cash$424.63
5 Cash$20,000 Cash$44,000 25 0.20.23 26 125108.7 Cash$352Cash$404.78

13 January 2020 – Overhaul Update (29 October 2020)

Base Statistics

Turret
Level: Level 50
Cost
Cash$4,000
Placement Footprint
Large
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Cash$5,000

+2 Range Range

0.55 > 0.425 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Cash$12,500

+3 Range Range

0.425 > 0.25 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 Cash$4,000 6 0.50.55 16 1210.91 Cash$333.33Cash$366.64
1 Cash$500 Cash$4,500 6 0.50.55 18 1210.91 Cash$375Cash$412.47
2 Cash$2,000 Cash$6,500 13 0.50.55 19 2623.64 Cash$250Cash$274.96
3 Cash$5,000 Cash$11,500 13 0.3750.425 21 34.6730.59 Cash$331.7Cash$375.94
4 Cash$12,500 Cash$24,000 13 0.20.25 24 6552 Cash$369.23Cash$461.54
5 Cash$20,000 Cash$44,000 25 0.20.25 26 125100 Cash$352Cash$440

12 January 2020 – 13 January 2020

Base Statistics

Turret
Level: Level 50
Cost
Cash$4,000
Placement Footprint
Large
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit6
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Cash$5,000

+2 Range Range

0.55 > 0.425 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Cash$12,500

+3 Range Range

0.425 > 0.25 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 Cash$4,000 6 0.50.55 16 1210.91 Cash$333.33Cash$366.64
1 Cash$500 Cash$4,500 6 0.50.55 18 1210.91 Cash$375Cash$412.47
2 Cash$2,000 Cash$6,500 13 0.50.55 19 2623.64 Cash$250Cash$274.96
3 Cash$5,000 Cash$11,500 13 0.3750.425 21 34.6730.59 Cash$331.7Cash$375.94
4 Cash$12,500 Cash$24,000 13 0.20.25 24 6552 Cash$369.23Cash$461.54
5 Cash$20,000 Cash$44,000 25 0.20.25 26 125100 Cash$352Cash$440

MEGA Update (13 October 2019) – 12 January 2020

Base Statistics

Turret
Level: Level 50
Cost
Cash$4,000
Placement Footprint
Large
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Cash$5,000

+2 Range Range

0.55 > 0.425 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Cash$12,500

+3 Range Range

0.425 > 0.25 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 Cash$4,000 6 0.50.55 16 1210.91 Cash$333.33Cash$366.64
1 Cash$500 Cash$4,500 6 0.50.55 18 1210.91 Cash$375Cash$412.47
2 Cash$2,000 Cash$6,500 13 0.50.55 19 2623.64 Cash$250Cash$274.96
3 Cash$5,000 Cash$11,500 13 0.3750.425 21 34.6730.59 Cash$331.7Cash$375.94
4 Cash$12,500 Cash$24,000 13 0.20.25 24 6552 Cash$369.23Cash$461.54
5 Cash$20,000 Cash$44,000 25 0.20.25 26 125100 Cash$352Cash$440

5 August 2019 – MEGA Update (13 October 2019)

Base Statistics

Turret
Level: Level 50
Cost
Cash$4,000
Placement Footprint
Average
Sell Price
Cash$1,000
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Placement Limit
Placement Limit5

Upgrades

N/A
Level 1 • Cost: Cash$500

+2 Range Range


Sell Price changes to Cash$1,125

N/A
Level 2 • Cost: Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$1,625

N/A
Level 3 • Cost: Cash$5,000

+2 Range Range

0.55 > 0.425 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$2,875

N/A
Level 4 • Cost: Cash$12,500

+3 Range Range

0.425 > 0.25 Firerate Firerate


Sell Price changes to Cash$6,000

N/A
Level 5 • Cost: Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$12,250

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 Cash$4,000 6 0.50.55 10 1210.91 Cash$333.33Cash$366.64
1 Cash$500 Cash$4,500 6 0.50.55 12 1210.91 Cash$375Cash$412.47
2 Cash$2,000 Cash$6,500 13 0.50.55 13 2623.64 Cash$250Cash$274.96
3 Cash$5,000 Cash$11,500 13 0.3750.425 15 34.6730.59 Cash$331.7Cash$375.94
4 Cash$12,500 Cash$24,000 13 0.20.25 18 6552 Cash$369.23Cash$461.54
5 Cash$20,000 Cash$44,000 25 0.20.25 20 125100 Cash$352Cash$440


Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
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