Breaker2: Difference between revisions

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|modern_image = Breaker2Fallen.png
|modern_image = Breaker2Fallen.png
|legacy_image = Breaker2.png
|legacy_image = Breaker2.png
|mode_appearance = [[Easy Mode|{{Colour|EasyMode}}]]<br/>[[Casual Mode|{{Colour|CasualMode}}]]<br/>[[Intermediate Mode|{{Colour|IntermediateMode}}]]<br/>[[Molten Mode|{{Colour|MoltenMode}}]]<br/>[[Fallen Mode|{{Colour|FallenMode}}]]<br/>[[Challenge Trials|{{Colour|TrialMode}}]]<br/>[[Enemies Beta|β -]] [[Hardcore Mode|{{Colour|HardcoreMode}}]]<br/>[[Polluted Wasteland II|{{Colour|NuclearMode}}]]<br/>[[Badlands II|{{Colour|WesternMode}}]]<br/>[[Pizza Party|{{Colour|PizzeriaMode}}]]<br/>[[PVP|{{Colour|BasicArena}}]]<br/>[[PVP|{{Colour|MoltenArena}}]]<br/>[[PVP|{{Colour|FallenArena}}]]<br/>{{InfoboxContainer|Challenges|
|mode_appearance = [[Easy Mode|{{Color|EasyMode}}]]<br/>[[Casual Mode|{{Color|CasualMode}}]]<br/>[[Intermediate Mode|{{Color|IntermediateMode}}]]<br/>[[Molten Mode|{{Color|MoltenMode}}]]<br/>[[Fallen Mode|{{Color|FallenMode}}]]<br/>[[Challenge Trials|{{Color|TrialMode}}]]<br/>[[Polluted Wasteland II|{{Color|NuclearMode}}]]<br/>[[Badlands II|{{Color|WesternMode}}]]<br/>[[Pizza Party|{{Color|PizzeriaMode}}]]<br/>[[PVP|{{Color|BasicArena}}]]<br/>[[PVP|{{Color|MoltenArena}}]]<br/>[[PVP|{{Color|FallenArena}}]]<br/>{{InfoboxContainer|[[Story Mode|Story]] Missions|*[[Live Fire]]
*[[Brute Force]]
*[[Surface Tension]]
*[[Lights Out]]}}
{{InfoboxContainer|Challenges|
*[[Juggernaut (Challenge)|Juggernaut]]
*[[Juggernaut (Challenge)|Juggernaut]]
*[[Jailed Towers (Challenge)|Jailed Towers]]
*[[Jailed Towers (Challenge)|Jailed Towers]]
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*[[Sk8 P4rk|The Takeover (Extreme)]]
*[[Sk8 P4rk|The Takeover (Extreme)]]
*[[Nil Zone|Halloween 2025 Live Event]]}}
*[[Nil Zone|Halloween 2025 Live Event]]}}
|first_wave_appearance = 10 (Easy & Fallen)<br/>11 (Molten, Western & Basic Arena PVP)<br/>10 (Challenge Trials & Molten Arena PVP)<br/>13 (Casual)<br/>9 (Fallen)<br/>12 (Pizzeria & Intermediate)<br/>16 (Fallen Arena PVP)<br/>17 (β-Hardcore)
----
----
Originally:<br/>[[Enemies Beta|β -]] [[Easy Mode|{{Color|EasyMode|Normal}}]]<br>[[Enemies Beta|β -]] [[Molten Mode|{{Color|LegacyMoltenMode|Molten}}]]<br>[[Enemies Beta|β -]] [[Fallen Mode|{{Color|LegacyFallenMode|Fallen}}]]<br>[[Enemies Beta|β -]] [[Hardcore Mode|{{Color|HardcoreMode}}]]<br>[[PVP Test|{{Color|PVP|PVP Test}}]]
Originally:<br/>5 ([[Classic Candy Cane Lane]], [[Classic Castle]], The Takeover Noob & The Takeover Master)<br/>7 ([[Classic Winter]], The Takeover Pro & The Takeover Extreme)<br>10 ([[Classic Island Chaos]])<br/>4 ([[Classic Castle]])<br/>6 ([[Nil Zone]])
|first_wave_appearance = 10 (Easy & Fallen)<br/>11 (Casual, Molten, Western & Basic Arena PVP)<br/>10 (Challenge Trials & Molten Arena PVP)<br/>12 (Pizzeria & Intermediate)<br/>16 (Fallen Arena PVP)
|base_hp = [[File:HealthIcon.png|20px|Health]]20 (Easy)<br/>[[File:HealthIcon.png|20px|Health]]40 (Intermediate, Casual & Basic Arena PVP)<br/>[[File:HealthIcon.png|20px|Health]]60 (Molten & Molten Arena PVP)<br/>[[File:HealthIcon.png|20px|Health]]80 (Western)<br/>[[File:HealthIcon.png|20px|Health]]100 (Fallen, Pizzeria, Fallen Arena PVP & Extreme)<br/>[[File:HealthIcon.png|20px|Health]]150 (Challenge Trials & Nuclear)<br/>[[File:HealthIcon.png|20px|Health]]50 (β-Hardcore)<br/>[[File:HealthIcon.png|20px|Health]]30 (Sandbox)<br/>{{InfoboxContainer|Challenges|*[[File:HealthIcon.png|20px|Health]]100 ([[Juggernaut (Challenge)|Juggernaut]])
----
Originally:<br>11 (β-Normal)<br>16 (β-Molten & β-Fallen)<br>17 (β-Hardcore)<br>11 (Low & High Rank PVP Test)<br>5 ([[Classic Candy Cane Lane]], [[Classic Castle]], The Takeover Noob & The Takeover Master)<br/>7 ([[Classic Winter]], The Takeover Pro & The Takeover Extreme)<br>10 ([[Classic Island Chaos]] & Mid Rank PVP Test)<br/>4 ([[Classic Castle]])<br/>6 ([[Nil Zone]])
|base_hp = [[File:HealthIcon.png|20px|Health]]20 (Easy)<br/>[[File:HealthIcon.png|20px|Health]]40 (Intermediate & Basic Arena PVP)<br/>[[File:HealthIcon.png|20px|Health]]60 (Molten & Molten Arena PVP)<br/>[[File:HealthIcon.png|20px|Health]]80 (Western)<br/>[[File:HealthIcon.png|20px|Health]]100 (Fallen, Pizzeria, Fallen Arena PVP & Extreme)<br/>[[File:HealthIcon.png|20px|Health]]150 (Challenge Trials & Nuclear)<br/>[[File:HealthIcon.png|20px|Health]]50 (β-Hardcore)<br/>[[File:HealthIcon.png|20px|Health]]30 (Casual & Sandbox)<br/>{{InfoboxContainer|[[Story Mode|Story]] Missions|*[[File:HealthIcon.png|20px|Health]]25 ([[Live Fire]])
*[[File:HealthIcon.png|20px|Health]]15 ([[Brute Force]])
*[[File:HealthIcon.png|20px|Health]]50 ([[Surface Tension]])
*[[File:HealthIcon.png|20px|Health]]35 ([[Lights Out]])}}
{{InfoboxContainer|Challenges|*[[File:HealthIcon.png|20px|Health]]100 ([[Juggernaut (Challenge)|Juggernaut]])
*[[File:HealthIcon.png|20px|Health]]50 (Most challenges)}}
*[[File:HealthIcon.png|20px|Health]]50 (Most challenges)}}
|scale_hp = {{InfoboxContainer|Trio|
|scale_hp = {{InfoboxContainer|Trio|
*[[File:HealthIcon.png|20px|Health]]95 (Fallen & Western)
*[[File:HealthIcon.png|20px|Health]]95 (Fallen & Western)}}
*[[File:HealthIcon.png|20px|Health]]180 (Nuclear)}}
{{InfoboxContainer|Quad|
{{InfoboxContainer|Quad|
*[[File:HealthIcon.png|20px|Health]]100 (Fallen & Western)
*[[File:HealthIcon.png|20px|Health]]100 (Fallen & Western)}}
*[[File:HealthIcon.png|20px|Health]]200 (Nuclear)}}
|speed = [[File:SpeedIcon.png|20px|Speed]]Slightly Fast (4.5)
|speed = [[File:SpeedIcon.png|20px|Speed]]Slightly Fast (4.5)
|cash = {{Money|25}} upon death (Most modes)<br/>{{Money|75}} upon death (Challenge Trials)<br/>{{Money|100}} upon death (Pizzeria)<br/>{{Money|120}} upon death (Fallen & Western)<br/>{{Money|5}} upon death (Default)
|cash = {{Money|25}} upon death (Most modes)<br/>{{Money|20}} upon death (Casual)<br/>{{Money|75}} upon death (Challenge Trials)<br/>{{Money|100}} upon death (Pizzeria)<br/>{{Money|120}} upon death (Fallen & Western)<br/>{{Money|5}} upon death (Default)<br/>{{InfoboxContainer|[[Story Mode|Story]] Missions|*{{Money|5}} on death ([[Live Fire]] & [[Brute Force]])
*{{Money|75}} on death ([[Surface Tension]])
*{{Money|90}} on death ([[Lights Out]])}}
|spawned_by = *[[Breaker3]]
|spawned_by = *[[Breaker3]]
*[[Grave Digger]] (PVP Test)
*[[Grave Digger]] (PVP Test)
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*[[Mystery Summoner]] (Formerly)
*[[Mystery Summoner]] (Formerly)
*[[Necromancer Boss]] (β-Hardcore only)
*[[Necromancer Boss]] (β-Hardcore only)
*[[Void Reaver]] (β-Hardcore only)
*[[Void Reaver (Legacy)|Void Reaver]] (β-Hardcore only)
|hidden = {{Attr|Hidden|Variable}}
|hidden = {{Attr|Hidden|Variable}}
|ghost = No
|ghost = No
|fly = No
|fly = No
|lead = No
|lead = No
|immunity = {{Attr|Nimble}} (Variable)<br/>{{Attr|Health Regen}} (Variable)<br/>{{Attr|Bloated}} (Variable)<br/>{{Attr|Slime}} (Variable)
|immunity = {{Attr|Nimble}} (Variable)<br/>{{Attr|Bloated}} (Variable)
|legacy_base_hp = [[File:HealthIcon.png|20px|Health]]50
|legacy_base_hp = [[File:HealthIcon.png|20px|Health]]50
|legacy_speed = [[File:SpeedIcon.png|20px|Speed]]Slightly Fast (5)
|legacy_speed = [[File:SpeedIcon.png|20px|Speed]]Slightly Fast (5)
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*[[Mystery Summoner]] (Formerly)
*[[Mystery Summoner]] (Formerly)
*[[Necromancer Boss]] (β-Hardcore only)
*[[Necromancer Boss]] (β-Hardcore only)
*[[Void Reaver]] (β-Hardcore only)
*[[Void Reaver (Legacy)|Void Reaver]] (β-Hardcore only)
|legacy_hidden = {{Attr|Hidden|Variable}}
|legacy_hidden = {{Attr|Hidden|Variable}}
|legacy_ghost = No
|legacy_ghost = No
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|legacy_lead = No
|legacy_lead = No
|legacy_immunity = None
|legacy_immunity = None
|ability1 = '''Break''' - Upon death, the '''Breaker2''' spawns a [[Breaker]].
|ability1 = '''{{WikiAb|Break}}''' - Upon death, the '''Breaker2''' spawns a [[Breaker]].
|versus_send_cost = {{Money|120}}
|versus_send_cost = {{Money|120}}
|versus_wave_unlock = 10
|versus_wave_unlock = 10
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|-|Current =
|-|Current =
{{QuoteBox|Here come breakers! They'll spawn more zombies upon death, be careful!<br/>Crafty monsters those are...|[[Commander (Narrator)|Commander]] dialogue on Wave 11 ([[Easy Mode|Easy]])}}
{{QuoteBox|Here come breakers! They'll spawn more zombies upon death, be careful!<br/>Crafty monsters those are...|[[Commander (Narrator)|Commander]] dialogue on Wave 11 ([[Easy Mode|Easy]])}}
{{QuoteBox|Breakers are beginning to bolster their attack and numbers.<br/>They're tricky, but I'm confident we can handle them.|[[Commander (Narrator)|Commander]] dialogue on Wave 13 ([[Casual Mode|Casual]])}}
{{QuoteBox|They're ramping up their attack. Breaker enemies incoming.<br/>They think they can overwhelm us with some cheap gimmicks.|audio = Moltenwave-11.ogg|[[Commander (Narrator)|Commander]] dialogue on Wave 11 ([[Molten Mode|Molten]])}}
{{QuoteBox|They're ramping up their attack. Breaker enemies incoming.<br/>They think they can overwhelm us with some cheap gimmicks.|audio = Moltenwave-11.ogg|[[Commander (Narrator)|Commander]] dialogue on Wave 11 ([[Molten Mode|Molten]])}}
{{QuoteBox|Here come mystery enemies!<br/>They'll turn into a random enemy when killed, I wonder what's inside them?|[[Commander (Narrator)|Commander]] dialogue on Wave 17 ([[Hardcore Mode|Hardcore]])}}
{{QuoteBox|Here come mystery enemies!<br/>They'll turn into a random enemy when killed, I wonder what's inside them?|[[Commander (Narrator)|Commander]] dialogue on Wave 17 ([[Hardcore Mode|Hardcore]])}}
|-|The Takeover Event =
|-|The Takeover Event =
{{QuoteBox|Don't relax just yet, here come some more!<br/>Come get some!|audio = Sk8P4rkNoobWave5.ogg|[[Commander (Narrator)|Commander]] dialogue on Wave 5 ([[The Takeover Event]], Noob)}}
{{QuoteBox|Don't relax just yet, here come some more!<br/>Come get some!|audio = Sk8P4rkNoobWave5.ogg|[[Commander (Narrator)|Commander]] dialogue on Wave 5 ([[The Takeover Event]], Noob)}}
{{QuoteBox|What's going on?! How are the Fallen suppressing our units?<br/>They've jailed our towers, we need to adapt|[[Commander (Narrator)|Commander]] dialogue on Wave 7 ([[The Takeover Event]], Extreme)}}
|-|Version 3 =
|-|Version 3 =
{{QuoteBox|Here come breakers!<br/>They spawn more breakers on death! Be careful!|[[Commander (Narrator)|Commander]] dialogue on Wave 11 (Formerly, [[Easy Mode|Easy]])}}
{{QuoteBox|Here come breakers!<br/>They spawn more breakers on death! Be careful!|[[Commander (Narrator)|Commander]] dialogue on Wave 11 (Formerly, [[Easy Mode|Easy]])}}
{{QuoteBox|Breakers are beginning to bolster their attack and numbers.<br/>They're tricky, but I'm confident we can handle them.|[[Commander (Narrator)|Commander]] dialogue on Wave 13 (Formerly, [[Casual Mode|Casual]])}}
{{QuoteBox|Here come mystery zombies!<br/>They'll turn into a different zombie when killed! I wonder what's inside them?|[[Commander (Narrator)|Commander]] dialogue on Wave 16 (Formerly, [[Molten Mode|Molten]])}}
{{QuoteBox|Here come mystery zombies!<br/>They'll turn into a different zombie when killed! I wonder what's inside them?|[[Commander (Narrator)|Commander]] dialogue on Wave 16 (Formerly, [[Molten Mode|Molten]])}}
{{QuoteBox|The Fallen are sending in more units!<br/>I think they're trying to test our strength.|[[Commander (Narrator)|Commander]] dialogue on Wave 10 (Formerly, [[Fallen Mode|Fallen]])}}
{{QuoteBox|The Fallen are sending in more units!<br/>I think they're trying to test our strength.|[[Commander (Narrator)|Commander]] dialogue on Wave 10 (Formerly, [[Fallen Mode|Fallen]])}}
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__TOC__
__TOC__
==Description==
==Description==
The '''Breaker2''' is an enemy that appears in [[Easy Mode|Easy]], [[Casual Mode|Casual]], [[Intermediate Mode|Intermediate]], [[Molten Mode|Molten]], [[Fallen Mode|Fallen]], [[Challenge Trials]], [[Pizza Party]], [[Badlands II]] and [[PVP]] modes, as well as on any [[Hardcore Mode|Hardcore]] maps and [[Challenge Maps]] with the [[Enemies Beta]] modifier active. While it appears in all [[PVP]] ranks, it can only be sent by a player in Basic Arena [[PVP]]. It has a decent amount of health and a slightly fast speed, being slightly faster than the [[Hidden]]. Upon death, it will spawn one [[Breaker]], which has less health but is faster. The [[Breaker]], when spawned, is temporarily invulnerable to all forms of damage. Because of this, the '''Breaker2''' can easily overwhelm unprepared players.
The '''Breaker2''' is an enemy that appears in [[Easy Mode|Easy]], [[Casual Mode|Casual]], [[Intermediate Mode|Intermediate]], [[Molten Mode|Molten]], [[Fallen Mode|Fallen]], [[Challenge Trials]], [[Pizza Party]], [[Badlands II]] and [[PVP]] modes. While it appears in all [[PVP]] ranks, it can only be sent by a player in Basic Arena [[PVP]]. It has a decent amount of health and a slightly fast speed, being slightly faster than the [[Hidden]]. Upon death, it will spawn one [[Breaker]], which has less health but is faster. The [[Breaker]], when spawned, is temporarily invulnerable to all forms of damage. Because of this, the '''Breaker2''' can easily overwhelm unprepared players.


The '''Breaker2''' is spawned by the [[Breaker3]] upon its death, and is temporarily invulnerable to all forms of damage. The [[Grave Digger]] (both the regular and [[Grave Digger (Legacy)|legacy]] version) also has a chance to spawn the '''Breaker2''' with its ''Triumphing Sheol'' ability on [[Easy Mode|Easy]] mode, as well as on [[Hardcore Mode|Hardcore]] mode if the [[Enemies Beta]] modifier is active. It can/could also be spawned by the [[Mystery Summoner]], [[Summoner Boss]], [[Hardcore Mode|Hardcore]] mode's [[Necromancer Boss]] and [[Void Reaver]] if the [[Enemies Beta]] modifier is active.
The '''Breaker2''' is spawned by the [[Breaker3]] upon its death, and is temporarily invulnerable to all forms of damage. The [[Grave Digger]] (both the regular and [[Grave Digger (Legacy)|legacy]] version) also has a chance to spawn the '''Breaker2''' with its ''Triumphing Sheol'' ability on [[Easy Mode|Easy]] mode, as well as on [[Hardcore Mode|Hardcore]] mode if the [[Enemies Beta]] modifier is active. It can/could also be spawned by the [[Mystery Summoner]], [[Summoner Boss]], [[Hardcore Mode|Hardcore]] mode's [[Necromancer Boss]] and [[Void Reaver (Legacy)|Void Reaver]] if the [[Enemies Beta]] modifier is active.


The '''Breaker2''' also appeared as part of the [[The Classic Event]], [[Tower Defense Simulator x PLS DONATE Event]] and [[The Takeover Event]].
The '''Breaker2''' also appeared as part of the [[The Classic Event]], [[Tower Defense Simulator x PLS DONATE Event]] and [[The Takeover Event]].
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Assassin Tower Trailer - Tower Defense Simulator|'''Breaker2''' on a promotional video.
Assassin Tower Trailer - Tower Defense Simulator|'''Breaker2''' on a promotional video.
The Takeover Trailer - Tower Defense Simulator|'''Breaker2''' on a promotional video.
The Takeover Trailer - Tower Defense Simulator|'''Breaker2''' on a promotional video.
Tesla Tower Trailer - Tower Defense Simulator|'''Breaker2''' on a promotional video.
Boomerang Tower - Tower Defense Simulator|'''Breaker2''' on a promotional video.
Enforcer Trailer - Tower Defense Simulator|'''Breaker2''' on a promotional video.
</gallery>
</gallery>


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PVP Trailer Gamespot - Tower Defense Simulator|'''Breaker2''' in the game trailer.
PVP Trailer Gamespot - Tower Defense Simulator|'''Breaker2''' in the game trailer.
Medic & Turret Update Trailer - Tower Defense Simulator|'''Breaker2''' in the game trailer.
Medic & Turret Update Trailer - Tower Defense Simulator|'''Breaker2''' in the game trailer.
St Patricks Crate - Tower Defense Simulator|'''Breaker2''' in the game trailer.
Spring Battlepass 2026 - Tower Defense Simulator|'''Breaker2''' in the game trailer.
</gallery>
</gallery>


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==Trivia==
==Trivia==
*The '''Breaker2's''' animation when spawning from a [[Breaker3]] is a reference to [[Mariowiki:Mario|Mario]] from the ''Super Mario Bros'' franchise.
*The '''Breaker2's''' animation when spawning from a [[Breaker3]] is a reference to [[Mariowiki:Mario|Mario]] from the ''Super Mario Bros'' franchise.
*The '''Breaker2''' has the most gamemode appearances, appearing in eleven gamemodes total, alongside the [[Breaker]], [[Breaker3]], [[Breaker4]] and [[Necromancer (Modern Enemy)|Necromancer]].
*The '''Breaker2''' has the most gamemode appearances, appearing in twelve gamemodes total, alongside the [[Breaker]], [[Breaker3]], and [[Necromancer (Modern Enemy)|Necromancer]].
**[[Breaker4]] formerly appeared in [[Easy Mode|Easy]] mode, but was removed in [[v1.85.0]].
*The functionality of this enemy is very similar to the [[Solar Shard]], [[Lunar Shard]] and [[Dust]] from the [[Solar Eclipse Event]].
*The functionality of this enemy is very similar to the [[Solar Shard]], [[Lunar Shard]] and [[Dust]] from the [[Solar Eclipse Event]].
**The appearance of this enemy parallels the [[Mystery]], and its first appearance greatly resembles the [[Enemies Beta]] appearance of it.
**The appearance of this enemy parallels the [[Mystery]], and its first appearance greatly resembles the [[Enemies Beta]] appearance of it.
*The [[Commander (Narrator)|Commander]] improperly calls this enemy a [[Mystery]] in [[Hardcore Mode|Hardcore]] mode. This is due to the regular mode dialogue being unchanged to account for the [[Enemies Beta]] modifier.
*The [[Commander (Narrator)|Commander]] improperly called this enemy a [[Mystery]] in legacy [[Hardcore Mode|Hardcore]] mode. This was due to the regular mode dialogue being unchanged to account for the [[Enemies Beta]] modifier.
**This mistake does not apply to [[Easy Mode|Easy]] mode, since as of [[v1.33.0]], the Commander now properly mentions the '''Breaker2''' in that mode.
**This mistake does not apply to [[Easy Mode|Easy]] mode, since as of [[v1.33.0]], the Commander now properly mentions the '''Breaker2''' in that mode.
*There was a bug where units would instantly be destroyed upon collision with a '''Breaker2''', regardless of the unit's or the enemy's health.
*There was a bug where units would instantly be destroyed upon collision with a '''Breaker2''', regardless of the unit's or the enemy's health.
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**Since [[v1.17.0]], units no longer take damage from invulnerable enemies.
**Since [[v1.17.0]], units no longer take damage from invulnerable enemies.
*The legacy '''Breaker2''', along the [[Breaker]], [[Breaker3]] and [[Breaker4]], will turn into a opaque recolored version of itself when turned into a unit by the [[Hacker]].
*The legacy '''Breaker2''', along the [[Breaker]], [[Breaker3]] and [[Breaker4]], will turn into a opaque recolored version of itself when turned into a unit by the [[Hacker]].
*While the Legacy version of the '''Breaker2''' can drop a [[Logbooks|Logbook]], getting it will only give the player the modern '''Breaker2''' in the [[Index]].


==Update History==
==Update History==
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**First wave appearance changed from 13 to 12 in [[Intermediate Mode|Intermediate]] mode.
**First wave appearance changed from 13 to 12 in [[Intermediate Mode|Intermediate]] mode.
**Health increased from 80 to 100 in [[Fallen Mode|Fallen]] mode.
**Health increased from 80 to 100 in [[Fallen Mode|Fallen]] mode.
*'''5 June 2026''' - [[v2.0.0]]
**No longer appears in [[Hardcore Mode|Hardcore]] mode.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**First wave appearance changed from 13 to 11 in [[Casual Mode|Casual]] mode.
**Health decreased from 40 to 30 in [[Casual Mode|Casual]] mode.
**Cash given decreased from {{Money|25}} to {{Money|20}} on death in [[Casual Mode|Casual]] mode.
*'''31 July 2026''' - [[v2.4.0]]
**Now appears in [[Live Fire]] and [[Brute Force]].
***Has 20 health in [[Live Fire]].
***Has 15 health in [[Brute Force]].
***Gives {{Money|5}} on death in [[Breach Protocol]] and [[Brute Force]].
*'''7 August 2026''' - [[v2.5.0]]
**Now appears in [[Surface Tension]] and [[Lights Out]].
***Has 50 health in [[Surface Tension]].
***Has 35 health in [[Lights Out]].
***Gives {{Money|75}} on death in [[Surface Tension]].
***Gives {{Money|90}} on death in [[Lights Out]].
}}
}}




{{Beginners|[[Hidden]]|Wave 8|Breaker2|Wave 10|[[Necromancer (Modern Enemy)|Necromancer]]|Wave 12}}
{{Beginners|[[Hidden]]|Wave 8|Breaker2|Wave 10|[[Necromancer (Modern Enemy)|Necromancer]]|Wave 12}}
{{Casual|[[Armored]]|Wave 12|Breaker2|Wave 13|[[Necromancer (Modern Enemy)|Necromancer]]|Wave 15}}
{{Casual|[[Hidden]]|Wave 9|Breaker2|Wave 11|[[Armored]]|Wave 13}}
{{Intermediate|[[Hidden]]|Wave 10|Breaker2|Wave 12|[[Bolt]]|Wave 13}}
{{Intermediate|[[Hidden]]|Wave 10|Breaker2|Wave 12|[[Bolt]]|Wave 13}}
{{Fallen|[[Fallen Squire]]|Wave 9|Breaker2|Wave 10|[[Fallen Soul]]|Wave 12}}
{{Fallen|[[Fallen Squire]]|Wave 9|Breaker2|Wave 10|[[Fallen Soul]]|Wave 12}}
{{ChallengeTrials|[[Elite Abnormal]]|Wave 7|Breaker2|Wave 10|[[Armored]]|Wave 11}}
{{ChallengeTrials|[[Elite Abnormal]]|Wave 7|Breaker2|Wave 10|[[Armored]]|Wave 11}}
{{HardcoreBeta|[[Lead Boss]]|Wave 16|Breaker2|Wave 17|[[Mega Slow]]|Wave 19}}
{{Badlands|[[Fallen Skeleton]]|Wave 10|Breaker2|Wave 11|[[Husk]]|Wave 13}}
{{Badlands|[[Fallen Skeleton]]|Wave 10|Breaker2|Wave 11|[[Husk]]|Wave 13}}
{{PizzaParty|[[Scout (Pizza Party)|Scout]]|Wave 10|Breaker2|Wave 12|[[Citizen Plush]]|Wave 14}}
{{PizzaParty|[[Scout (Pizza Party)|Scout]]|Wave 10|Breaker2|Wave 12|[[Citizen Plush]]|Wave 14}}

Latest revision as of 13:54, 23 August 2026


Similar Article
This article is about Breaker2. You may be looking for other Breaker enemies.

<infobox>

 <title source="title1"><default>Breaker2</default></title>

<image source="image1"></image> <panel> <section> <label>Modern</label> <image source="modern_image"/> </section> <section> <label>Legacy</label> <image source="legacy_image"/> </section> </panel> <label>Mode Appearance</label> <label>Wave Debut</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Modern</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedSlightly Fast (4.5) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> <section> <label>Legacy</label> <label>Legacy</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedSlightly Fast (5) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> </panel> </group> <group> <header>Ability</header> <panel> <section> <label>Modern</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> <section> <label>Legacy</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> </panel> </group> <group row-items="2" collapse="closed"> <header>PVP</header> <label>Send Cost</label> <label>Wave Unlock</label> <label>Economy Bonus</label> <label>Send Coolown</label> <label>Send Number</label> <label>Spawn Timer</label> <label>Stat Changes</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> <format>{{{music-7}}}</format> <format>{{{music-8}}}</format> </group> </infobox>

<tabber>

Description

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The Breaker2 is an enemy that appears in Easy, Casual, Intermediate, Molten, Fallen, Challenge Trials, Pizza Party, Badlands II and PVP modes. While it appears in all PVP ranks, it can only be sent by a player in Basic Arena PVP. It has a decent amount of health and a slightly fast speed, being slightly faster than the Hidden. Upon death, it will spawn one Breaker, which has less health but is faster. The Breaker, when spawned, is temporarily invulnerable to all forms of damage. Because of this, the Breaker2 can easily overwhelm unprepared players.

The Breaker2 is spawned by the Breaker3 upon its death, and is temporarily invulnerable to all forms of damage. The Grave Digger (both the regular and legacy version) also has a chance to spawn the Breaker2 with its Triumphing Sheol ability on Easy mode, as well as on Hardcore mode if the Enemies Beta modifier is active. It can/could also be spawned by the Mystery Summoner, Summoner Boss, Hardcore mode's Necromancer Boss and Void Reaver if the Enemies Beta modifier is active.

The Breaker2 also appeared as part of the The Classic Event, Tower Defense Simulator x PLS DONATE Event and The Takeover Event.

The Breaker2 was replaced by the Png Bot2 in Headache Headquarters. The Breaker2 replaces the Mystery in any map with the Enemies Beta modifier active.

Appearance

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Strategy

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  • The Breaker2 can prove to be quite dangerous due to its high health, speed and its ability to spawn a Breaker.
  • Later on in the game, natural Breaker2 spawns are not as threatening, though it can be dangerous because of the Breaker4.
  • Be aware that you do not earn any cash from damaging the Breaker that the Breaker2 spawns in every mode.
  • The Breaker that spawns from the Breaker2 does not need to be killed for wave progression to occur.
  • The Frost Blaster, Freezer and Electroshocker can be quite efficient at slowing these down while also dealing decent damage to them.

Sounds

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Sound Description
Spawning
File:BreakerJump.ogg When the Breaker2 spawns
Abilities
File:BreakerDeath.ogg When the Breaker2 dies
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Animations (Modern)

Animations (Legacy)

Converted Variants (Modern)

Corpse Variants (Modern)

Corpse Variants (Legacy)

Promotional Videos

Trailers

Miscellaneous

Trivia

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  • The Breaker2's animation when spawning from a Breaker3 is a reference to Mario from the Super Mario Bros franchise.
  • The Breaker2 has the most gamemode appearances, appearing in twelve gamemodes total, alongside the Breaker, Breaker3, and Necromancer.
  • The functionality of this enemy is very similar to the Solar Shard, Lunar Shard and Dust from the Solar Eclipse Event.
    • The appearance of this enemy parallels the Mystery, and its first appearance greatly resembles the Enemies Beta appearance of it.
  • The Commander improperly called this enemy a Mystery in legacy Hardcore mode. This was due to the regular mode dialogue being unchanged to account for the Enemies Beta modifier.
    • This mistake does not apply to Easy mode, since as of v1.33.0, the Commander now properly mentions the Breaker2 in that mode.
  • There was a bug where units would instantly be destroyed upon collision with a Breaker2, regardless of the unit's or the enemy's health.
    • This was due to an oversight where the Breaker spawning from this enemy gained a fraction of a second of invulnerability upon being spawned, instantly killing the unit without taking any damage itself.
    • Since v1.17.0, units no longer take damage from invulnerable enemies.
  • The legacy Breaker2, along the Breaker, Breaker3 and Breaker4, will turn into a opaque recolored version of itself when turned into a unit by the Hacker.
  • While the Legacy version of the Breaker2 can drop a Logbook, getting it will only give the player the modern Breaker2 in the Index.

Update History

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File:BeginnersHardcoreIcon.png Easy
Previous Debut Current Debut Next Debut
Hidden
Wave 8
Breaker2
Wave 10
Necromancer
Wave 12
Casual
Previous Debut Current Debut Next Debut
Hidden
Wave 9
Breaker2
Wave 11
Armored
Wave 13
Intermediate
Previous Debut Current Debut Next Debut
Hidden
Wave 10
Breaker2
Wave 12
Bolt
Wave 13
File:FallenHardcoreIcon.png Fallen
Previous Debut Current Debut Next Debut
Fallen Squire
Wave 9
Breaker2
Wave 10
Fallen Soul
Wave 12
Challenge Trials
Previous Debut Current Debut Next Debut
Elite Abnormal
Wave 7
Breaker2
Wave 10
Armored
Wave 11
Western (Badlands II)
Previous Debut Current Debut Next Debut
Fallen Skeleton
Wave 10
Breaker2
Wave 11
Husk
Wave 13
Pizzeria (Pizza Party)
Previous Debut Current Debut Next Debut
Scout
Wave 10
Breaker2
Wave 12
Citizen Plush
Wave 14
Basic Arena PVP
Previous Debut Current Debut Next Debut
Hidden
Wave 9
Breaker2
Wave 11
Necromancer
Wave 13
Molten Arena PVP
Previous Debut Current Debut Next Debut
Hidden
Wave 9
Breaker2
Wave 10
Enraged & Armored
Wave 11
Fallen Arena PVP
Previous Debut Current Debut Next Debut
Fallen Giant
Wave 15
Breaker2
Wave 16
Fallen Necromancer
Wave 17
Classic Candy Cane Lane (The Classic Event, Mission 1)
(23 May 2024 – 28 May 2024)
Previous Debut Current Debut Next Debut
Hidden & Normal Boss
Wave 4
Breaker2
Wave 5
Redcliff Traitor
Wave 6
Classic Winter (The Classic Event, Mission 2)
(23 May 2024 – 28 May 2024)
Previous Debut Current Debut Next Debut
Korblox Warrior
Wave 4
Breaker2 & Redcliff Traitor
Wave 6
Necromancer
Wave 8
Classic Forest Camp (The Classic Event, Mission 3)
(23 May 2024 – 28 May 2024)
Previous Debut Current Debut Next Debut
Hidden & Normal Boss
Wave 3
Breaker2
Wave 5
Hidden Boss & Necromancer
Wave 7
Classic Island Chaos (The Classic Event, Mission 4)
(23 May 2024 – 28 May 2024)
Previous Debut Current Debut Next Debut
Redcliff Traitor & Korblox General
Wave 8
Breaker2 & Breaker4
Wave 10
Korblox Deathwalker
Wave 12
Classic Castle (The Classic Event, Mission 5)
(23 May 2024 – 28 May 2024)
Previous Debut Current Debut Next Debut
Korblox Undead & Normal Boss
Wave 3
Korblox Seeker & Breaker2
Wave 4
Korblox Soul & Korblox Warrior
Wave 5
Pls Donate (Tower Defense Simulator x PLS DONATE Event)
(13 November 2024 – 4 December 2024)
Previous Debut Current Debut Next Debut
Cat
Wave 10
Breaker2
Wave 11
Necromancer
Wave 13
Noob (The Takeover)
Previous Debut Current Debut Next Debut
Normal Boss
Wave 3
Breaker2
Wave 5
Necromancer
Wave 6
Pro (The Takeover)
Previous Debut Current Debut Next Debut
Armored
Wave 6
Breaker2
Wave 7
Reaver & Necromancer
Wave 9
Master (The Takeover)
Previous Debut Current Debut Next Debut
Elite Abnormal
Wave 4
Breaker2
Wave 5
Molten
Wave 7
Extreme (The Takeover)
Previous Debut Current Debut Next Debut
Fallen Squire
Wave 4
Breaker2
Wave 7
Fallen
Wave 8
Nil Zone (Halloween 2025 Live Events)
(11 October 2025 – 12 October 2025)
Previous Debut Current Debut Next Debut
Hidden
Wave 4
Breaker2 & Corrupted Terror
Wave 6
Necromancer
Wave 7


File:EnemiesNewHeader.png
Normal Gamemode Enemies
Easy Mode
Casual Mode
Intermediate Mode
Molten Mode
Fallen Mode
Frost Mode
Challenge Trials
Hardcore Mode
Voidcore Mode
Special & PVP Enemies
Basic Arena
Molten Arena
Fallen Arena
Polluted Wasteland II
Badlands II
Pizza Party
Tutorial
Headache Headquarters
Sandbox Exclusive Enemies
Legacy Molten Mode
Golden Mode
Legacy Fallen Mode
Brain Rot
Other
Event Enemies
The Heights
Area 51
Nightmare Carnival
Village of Despair
Eggy Island
Trick or Threat Town
Outpost 32
(Frost Invasion)
Cyber City
Solar Eclipse Event Rotfield
Foggy Forest
Tower Outskirts
Totality Tower
D00M's Revenge
Cold Ambush
Lunar Overture Event A Dark Tale
The Haunted Past
The Great Finale
Krampus Frosthold
Huevous Hunt
The Classic Event Classic Candy Cane Lane
Classic Winter
Classic Forest Camp
Classic Island Chaos
Classic Castle
Hexscape Event Failed Gateway
The Nightmare Realm
Containment
Pls Donate
Outpost 32
(Operation I.C.E)
Korblox Temple
Bathroom Approach
Sk8 P4rk Noob
Pro
Master
Extreme
Halloween 2025 Live Events
Null & Void Event Outpost 16
Banlands
Blind Faith
The Narratorium
Backyard Legends Event Backyard Beginnings
Competition Court
Victory Field
Legacy Enemies
Replaced
Pre-MEGA
Polluted Wasteland
Hidden Wave (Legacy)
Other