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An all-rounder tower with the ability to store up cash and sabotage enemies!
―Store Description

Description

The Agent is an all-rounder tower with medium damage and average firerate. Given 2 abilities, the Agent acts as an economy tower who stores 20% of the enemies health as cash, allowing you to withdraw it with the Cash Out ability, whilst being able to sabotage enemies with the Jammer Sonar ability. Equipped with a silencer, the Agent has below average damage in earlier levels whilst getting better damage and firerate later on.

Upgrades

Higher Caliber
Level 1 • Cost: Higher Caliber - Cash$400

1.208 > 1.008 Firerate Firerate

+1 Damage Damage

Sell Price changes to Cash$400

Improved Transmissions
Level 2 • Cost: Improved Transmissions - Cash$900

+3 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$700

Espionage
Level 3 • Cost: Espionage - Cash$2,000

+8 Damage Damage

1.008 > 2.008 Firerate Firerate

+2 Range Range

+ Jammer Sonar Ability

Sell Price changes to Cash$1,367

Net Economics
Level 4 • Cost: Net Economics - Cash$6,400

15 > 5 Damage Damage

2.008 > 0.108 Firerate Firerate

Cash Out ability 20% > 30%, for every 3 enemies killed, maximum cash increases by 2% interest rate

Sell Price changes to Cash$3,500

Agent 00P
Level 5 • Cost: Agent 00P - Cash$11,250

+8 Damage Damage

0.108 > 0.088 Firerate Firerate

+3 Range Range

Cash Out interest rate 2% > 4%

Sell Price changes to Cash$7,250

Abilities

Cash Out
Level 0+ • 10s Cooldown

Killing enemies deposits 20% of their max hp as cash. Can stack an infinite amount of times. Upon use, receive all accumulated cash.

Cash Out
Level 4+ • 10s Cooldown

Killing enemies deposits 30% of their max hp as cash. Can stack an infinite amount of times. For every 3 enemies killed, gain 2% interest rate added with the max cash. Upon use, receive all accumulated cash.

Cash Out
Level 5+ • 10s Cooldown

Killing enemies deposits 30% of their max hp as cash. Can stack an infinite amount of times. For every 3 enemies killed, gain 4% interest rate added with the max cash. Upon use, receive all accumulated cash.

==

Jammer Sonar - Cash$1,200
Level 3+ • 45s Cooldown

By communicating in its wire, scan all enemies in Agent's range and remove all attributes for 15 seconds. All effected enemies will take 20% more damage from all sources.

Stats Table==

To see all the previous statistics of this tower, see the (WOA) page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Damage Firerate Range DPS
0 Cash$800 3 1.208 13 2.48
1 Cash$1,200 4 1.008 13 3.97
2 Cash$2,100 7 1.008 15 6.94
3 Cash$4,100 15 2.008 17 7.47
4 Cash$10,500 5 0.108 17 49.3
5 Cash$21,750 13 0.088 20 147.73

Ranking and Strategy

The Agent receives a solid 9/10. With incredible versatility and flexibility, the Agent can be used effectively throughout. However, it requires some skill to use it correctly, rewarding patience and requiring you to think ahead. As for utility:

  • The Agent is amazing for early-game, proving especially effective when spammed.
    • It can also work as a great economy troop, being an efficient alternative to the Farm or Cowboy.
      • However, it is advised to wait for the Agent to rack up kills before using the Cash Out ability to earn optimal cash.
        • For example, killing a Normal enemy with 4 hp will only give an extra 1 cash (rounded up), so it would be rather inefficient to do this.
  • The Agent is a great option for mid-game as well, as level 4 Agents can deal with most enemies efficiently.
    • However, there are better options for this, such as the Crook Boss.
  • The Agent can be rather expensive, so towers that can assist such as the DJ Booth can benefit immensely.
    • However, with the Cash Out ability, this won't be much of a concern.
  • The Agent shouldn't be fully relied on for late-game due to the placement limit of 10.
    • It can still be reserved as a sub DPS option with a maximum DPS of 1477.3 and the Jammer Sonar ability.

Trivia

  • Shhh...guess what, this tower doesn't even exist yet! (Key word: Y E T)

Update History

To make this concept real, see the approval page BelowNatural.

Nil (woa!)

Notes

  1. The Cash Out ability will still accumulate cash despite other towers killing the enemy.
  2. Jammer Sonar ability does not affect major bosses.
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