Event Content

NoobsAreCoolAndCoolerThanCasual/Yes has been made unobtainable from the game as of the 26th of May 2020 as it was part of the Spring 2020 Event.
Players with the item in question can continue using it, but you cannot obtain this item anymore, outside of limited-time promotional sales.

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This article is about NoobsAreCoolAndCoolerThanCasual/Yes. You may be looking for Swarm.

OH NOES, THE BEES! Attack enemies with bees that do damage over time. Won Spring 2020.
―Inventory Description
OH NO THE BEES!
―Former Inventory Description

Description

The Swarmer is an event tower that could have been obtained by triumphing Eggy Island hard mode as part of the Spring 2020 Event. It could have also been bought via limited time gamepass for  350.

The Swarmer is a spawner tower, however he works differently when compared to others. He summons various types of bees in a burst (3 bees at once), which will circle around his range until an enemy walks into it. These bees act as units which will attack enemies, with a certain amount of hp. They also have the ability to attack outside of the range of Swarmer.

There are in total 4 different bees, those being the normal, support, striker, and elite bees.

The higher the level, the stronger the bees, limit and health.

Upgrades

Aggressive Bees
Level 1 • Cost: Aggressive Bees -  $500

1 > 0.75 Tick  

10 Health > 15 Health  


Sell Price changes to  $500

 
Improved Handling
Level 2 • Cost: Improved Handling -  $800

+4 Range  

Bee Damage 1 > 2  

Sell Price changes to  $680

 
Healing Honey
Level 3 • Cost: Healing Honey -  $2,200

+2 Range  

Bee Limit 6 > 8  

+ Support Bee


Sell Price changes to  $1,208

 
Beehive of Madness
Level 4 • Cost: Beehive of Madness -  $5,000

Bee Damage 2 > 4  

0.75 > 0.5 Tick  

Bee Health 15 > 20  

+Striker Bee

+Beehive Grenade Ability

Enemies hit by beehive grenade take 20% dmg from bees


Sell Price changes to  $2,600

 
Beekeeper of Death
Level 5 • Cost: Beekeeper of Death -  $8,000

+2 Range  

Bee Damage 4 > 8  

Bee Health 20 > 25  

0.5 > 0.25 Tick  

Buff 20% > 50%

+ Normal Bee > Elite Bee


Sell Price changes to  $4,086

 

Ability

Beehive Grenade
Level 4+ • 15s Cooldown

After 2s windup, throws a grenade which deals 60 dmg. Any enemy hit will take 20% more damage from bees (50% at max lvl).

 

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Bee Damage Firerate Range Tick Health Total Elapsed Damage[2] DPS[3]
0  $800 1 0 12 1 10 10 1
1  $1,300 1 0 12 0.75 15 19.5 1.3
2  $2,100 2 0 16 0.75 15 39 2.6
3  $4,300 2 0 18 0.75 15 39 2.6
4  $9,300 4 0 18 0.5 20 160 8
5  $17,000 8 0 20 0.25 25 300 32
Bee Stats
Bee Spawn Chance Minimum Health Maximum Health Damage Tick Buffs Heal Stun Dps (Beehive Grenade excluded) Dps (Beehive Grenade included)
Normal Bee (0-4) 30% 10 20 1-4 1-0.5 N/A N/A N/A 1-8 12
Support Bee (3-5) 15% 10 15 0 1 10-25% +1-3 (Every time a bee takes damage until support bee death) N/A 0 0
Striker Bee (4-5) 20% 20 28 30-60 (60-120 every 3 hits) 0.808 N/A N/A 1.5-2 37.1-74.2 55.65-111.3
Elite Bee (5) 35% 25 25 8 0.25 N/A N/A N/A 32 48

Strategy

  • The Swarmer is a very build-up type of tower, so it is recommended to place him near the middle of the path of a map so he can have enough time to spawn his bees.
    • Swarmer has all-round versatility, so you can use him through any phase of the game.
  • Beehive Grenade can be effectively used for bosses if your bees are lacking by themselves.
  • Though Swarmer lacks hidden detection as well as his bees, hiddens can still be indirectly hit by Beehive Grenade. However, due to its inconsistency this isn't recommended.
  • Your best build for Swarmer should consist of striker and support bees.
    • However, since the summons are luck based, you won't always get this.
  • If the bees are attacking an enemy hit by the Beehive Grenade and also buffed by support bee, they deal 100% damage rather than the normal 50%.
  • It is not advised to place the Swarmer at the front because of his requirement of building up bees.
    • Doing so is essentially a waste.

Trivia

  • The Swarmer is based on R2DA's Swarmer in name and appearance.
    • Additionally, the Swarmer's Level 5 outfit is very similar to R2DA's Beekeeper Suit.
  • The store description is taken from a scene involving Nicholas Cage in the film The Wicker Man.
  • Immediately after the Swarmer's addition, it could have been bought for  2,500.
    • However, this was soon removed, and anyone who acquired the Swarmer this way was refunded.
  • The damage statistic of the Swarmer will always remain at 1 whenever you open the upgrade box, no matter the level of the Swarmer.
    • This is because the Swarmer deals Bee Damage, and the stated damage is never used.
  • Currently, most of the statistical changes on Levels 1–3 are not shown on the Swarmer's upgrade descriptions, with the exception of range and firerate.
    • Because of this, the Swarmer's Level 1 upgrade description is empty.
  • While the total damage counter increases as if the Swarmer was not affected by defense, it is actually incorrect.
    • The actual damage dealt is decreased, but the total damage counter increases as if it were not.

Update History

For previous cosmetic variations, see the gallery page.

  • 6 April 2020
    • Swarmer added.
      • Later the same day, the Swarmer can no longer be bought for  2,500.
    • Bug: Swarmer can use its Beehive Grenade ability on an enemy that is currently being stung.
    • Bug: Swarmer's stinging effect can stack.
    • Bug: Selling a Swarmer allows other Swarmers to attack an enemy the sold Swarmer applied the stinging effect to, with the normal attack and Beehive Grenade ability.
  • 7 April 2020
    • Beehive Grenade will now always target the first enemy.
  • 26 May 2020
    • Swarmer can no longer be obtained by triumphing Eggy Island hard mode or obtained via the gamepass.
  • 29 October 2020
    • Splash damage equation reworked.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 2.05 to 2.03.
      • Level 3
        • Firerate changed from 2.05 > 1.05 to 2.03 > 1.03.
      • Level 4
        • Beehive Grenade ability can now damage lead enemies.
      • Level 5
        • Firerate changed from 1.05 > 0.55 to 1.03 > 0.53.
    • Bug: All upgrade descriptions except Level 3 do not list any changes made to the stinging effect.
  • 8 May 2021
    • Swarmer's splash damage now ignores Defense.
    • Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly.
    • Bug: The Swarmer's total damage counter will continue to rise even if all enemies are dead, until the sting time ends.
  • 16 May 2021
    • Bug: The Swarmer's bee stinging animation is broken.
  • 4 December 2021
    • Bugfix: The Swarmer's bee stinging animation now works again.
  • 8 December 2021
    • Bugfix: Swarmer can no longer use its Beehive Grenade ability on an enemy that is currently being stung.
  • 12 March 2022
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 2.03 to 2.008.
      • Level 3
        • Firerate changed from 2.03 > 1.03 to 2.008 > 1.008.
      • Level 5
        • Firerate changed from 1.03 > 0.53 to 1.008 > 0.508.
    • Bug: Swarmer will attack enemies even if they are being stung with its main attack.
      • This was fixed a few hours later.
    • Bug: Swarmer's Beehive Grenade ability does not damage enemies and does not apply stinging effect on them.
  • 13 March 2022
    • Bugfix: Swarmer's Beehive Grenade ability now works properly.
  • 21 December 2022
    • Skin rarity added to the Default skin.
  • 21 March 2023
    • Bugfix: Level 4 and 5 upgrade descriptions now list changes made to the stinging effect.
  • 28 October 2023
    • Bug: Swarmer attacks enemies that are currently being stung.
    • Bugfix: Stinging effect no longer stacks.

Notes

  1. ↑ From Level 4, its Beehive Grenade ability can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.
  2. ↑ Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.
  3. ↑ DPS assumes that only one enemy is currently being stung.
    DPS is calculated by Bee Damage ÷ Tick Length.


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