Elementalist REBALANCED
Info
As of the recent buffs with Pyromancer, Golden Pyromancer and Snowballer, Elementalist has fallen heavily. Elementalist has the benefit of being both a Crowd Control tower and Stalling Tower, but this falls short as Pyromancer is cheaper, consistent, and has the benefit of reducing defense from enemies, these benefits are amplified even more with Golden Pyromancer with 6 minutes of burn at level 4+ and costing 750 to place which allows people with maxed bigger budget skill. Snowballer is a decent early game but truly shines at max which gains freeze and crowd control (4 max hits), which costs only 350 more than Elemenalist before it can even freeze enemies itself. There is some other issues too:
- Frost Mode
- Extremely weak and too cost inefficient.
- Icy Turret doesn't have access to Hidden Detection, making it horrible to deal with hiddens.
- Placing Icy Turrets are too inconvenient, especially in high stress moments.
- Icy Turret health is hidden still..
- Fire Mode
- Despite being a fire-based mode, it doesn't have lead detection. Only being able to damage leads with after burn.
- After setting a enemy on fire, it doesn't switch targets which makes it rely on Random targetting, which makes it extremely inconsistent.
I'm not saying Elemenalist should be better than both Normal/Golden Pyromancer and Snowballer (freezer to the extent) as it would kill 2 towers at once at the cost of 1 slot which is too strong. Instead Elementalist should have good crowd control capabilities but is limited by burst while Frost is a more DPS-orientated by disabling burst with stalling capabilities on the side that is amplified with Icy Turret.
Upgrades
I'll deal with these later, see stat table for actual changes.
+Hidden Detection
Creates a heatwave that deals damage, applies burn and knockbacks enemies
•20 Knockback Force
Creates an Ice Turret in the selected spot, which freezes enemies on max chillness
Sell Price changes to
Sell Price changes to
Abilities
Creates an Ice Turret, which chills and freezes enemies. Can detect hiddens and gains lead detection at level 4.
Additional Info
- Frost Mode
- When there is multiple enemies, each Elementalist targets different enemies when set to First.
- This allows for elementalists to stall multiple enemies at once whilst delivering mild DPS.
- Icy turret is more DPS orientated, dealing high damage and increasing the effectiveness of Max Slowdown and duration.
- At max, gains lead detection.
- When there is multiple enemies, each Elementalist targets different enemies when set to First.
- Fire Mode
- Lead detection is enabled at 0+.
- Fire Mode uses the same targeting system as Pyromancer; After setting a enemy on fire, swtiches to another enemy that isn't on fire.
- If the enemy is already on fire, normal damage is doubled.
Stats Table
| Fire Mode | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Crit Damage[2] | Burn Damage | Burst Size | Firerate | Burst Cooldown | Burn Tick | Range | Burn Time | Total Elapsed Damage[3] | DPS[4] | CC DPS[5] | Detections | Cost Efficiency |
| 0 | 10 | 20 | 1 | 2 | 0.6 | 3 | 0.25 | 8 | 2 | 8 | 9.56[6] | 19.12 | Lead | ||
| 1 | 10 | 20 | 1 | 4 | 0.45 | 2.5 | 0.25 | 8 | 2 | 8 | 14.39[7] | 57.56 | Lead | ||
| 2 | 10 | 20 | 2 | 8 | 0.3 | 2.5 | 0.25 | 8 | 2 | 16 | 25.39 | 203.12 | Lead, Hidden | ||
| 3 | 15 | 30 | 8 | 8 | 0.25 | 4.5 | 0.25 | 12 | 2 | 64 | 54.86[8] | 438.88 | Lead, Hidden | ||
| 4 | 20 | 40 | 20 | 12 | 0.1 | 3.5 | 0.25 | 16 | 2 | 160 | 132.17[9] | 1,586.04 | Lead, Hidden | ||
| Frost Mode | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Firerate | Range | Slowdown per Hit | Max Slowdown | Slowdown Time | DPS | Detections | Cost Efficiency |
| 0 | 3 | 0.2 | 12 | 10% | 10% | 2 | 15 | N/A | ||
| 1 | 3 | 0.15 | 15 | 10% | 10% | 2 | 20 | N/A | ||
| 2 | 5 | 0.15 | 17 | 12.5% | 12.5% | 2 | 33.33 | Hidden | ||
| 3 | 12 | 0.15 | 17 | 30% | 30% | 2 | 80 | Hidden | ||
| 4 | 25 | 0.14 | 25 | 40% | 40% | 2 | 178.57 | Lead, Hidden | ||
| Heatwave | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Damage | Burn Damage | Range | Burn Tick | Burn Time | Knockback Force | Speed | Total Elapsed Damage[3] | DPS |
| 2 | 150 | 5 | 15 | .25 | 5 | 20 | 2 | 100 | 23.75 |
| 3 | 250 | 7 | 15 | .25 | 5 | 22.5 | 2 | 140 | 34.25 |
| 4 | 400 | 10 | 15 | .25 | 5 | 25 | 2 | 200 | 50 |
| Ice Turret | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Health | Damage | Firerate | Range | Slowndown per Hit | Max Slowdown | Slowdown Time | Freeze Time | Lifespan | Detections | DPS |
| 2 | 1,000 | 75 | 2.5 | 25 | 0% | 25% | 4 | 0 | 30 | Hidden | 30 |
| 3 | 1,250 | 100 | 2.125 | 25 | 0% | 60% | 5 | 0 | 30 | Hidden | 47.06 |
| 4 | 2,000 | 255 | 3 | 30 | 10% | 80% | 6 | 5 | 30 | Hidden, Lead | 75 |
Notes
- ↑ Although it cannot detect flying enemies, its Heatwave ability can damage flying enemies.
- ↑ When a enemy is already on fire and get shot at, they take double the normal damage.
- ↑ 3.0 3.1 Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).
- ↑ DPS is calculated as (Damage x Burst Size) ÷ ([Burst Size - 1] x Firerate + Burst Cooldown) + Burn Damage ÷ Burn Tick.
- ↑ Crowd Control Damage Per Second is DPS x Burst
- ↑ 5.56 Normal DPS + 4 Burn DPS
- ↑ 10.39 Normal DPS + 4 Burn DPS
- ↑ 19.2 Normal DPS + 32 Burn DPS
- ↑ 36.57 Normal DPS + 80 Burn DPS